Difference between revisions of "Druid(Base)"

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{{CoffeeMUDDruidClassesTOC}}
 
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===Premise===
 
===Premise===
 
Druids are protectors of nature and the natural order of the universe.  Druids don't answer to a specific God, although they recognize their power.  Instead, Druids seek to maintain balance of all things.  Druid subclasses are specialists in a particular order of the universe, such as beasts, plants, weather or a particular environment.
 
Druids are protectors of nature and the natural order of the universe.  Druids don't answer to a specific God, although they recognize their power.  Instead, Druids seek to maintain balance of all things.  Druid subclasses are specialists in a particular order of the universe, such as beasts, plants, weather or a particular environment.
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Many druids have some form of [[Druid_ShapeShift|shapeshifting]] ability. When this ability is first gained, the druid will choose a racial category of forms available to them. Initially, they will only have access to the weakest form, but as they gain qualifying levels (levels in a class that grants that ability), they will gain access to new forms. Some druids will gain access to more forms (also known as gaining more [[Druid_ShapeShift2|totems]]), and will be able to shapeshift into multiple racial categories and multiple forms in each category.
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As protectors of nature, druids of all forms can create a [[Chant_DruidicConnection|druidic connection]] with a natural area and gain experience for protecting that area.
  
 
===Prime Abilities===
 
===Prime Abilities===
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===Subclasses===
 
===Subclasses===
*Beastmaster - Beastmasters are friends and protectors of unintelligent (as defined by man) animals.
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*[[Beastmaster(Druid)|Beastmaster]] - Beastmasters are friends and protectors of unintelligent (as defined by man) animals.
*Delver - Delvers are Druids of the deep.  They protect the domains deep below the surface.  They prefer to steer clear of the underground civilizations, instead protecting the wild caverns and underground terrains from the encroachment of civilization.
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*[[Delver(Druid)|Delver]] - Delvers are Druids of the deep.  They protect the domains deep below the surface.  They prefer to steer clear of the underground civilizations, instead protecting the wild caverns and underground terrains from the encroachment of civilization.
*Druid - Druids are the general protectors of nature.  As such, they often avoid cities and people whenever possible.
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*[[Druid(Druid)|Druid]] - Druids are the general protectors of nature.  As such, they often avoid cities and people whenever possible.
*Gaian - Gaians are the protectors of plants and wildernesses.
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*[[Gaian(Druid)|Gaian]] - Gaians are the protectors of plants and wildernesses.
*Skywatcher - Skywatchers are the guardians of weather, using their powers to calm unnatural storms or to clean a land of pestilence through the impressive forces of nature.
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*[[Mer(Druid)|Mer]] - Druids of the sea, Mer protect coastlines and water creatures from the ravages of civilization.
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*[[SkyWatcher(Druid)|Skywatcher]] - Skywatchers are the guardians of weather, using their powers to calm unnatural storms or to clean a land of pestilence through the impressive forces of nature.

Latest revision as of 13:54, 16 January 2024

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Druid Classes===
Beastmaster        Delver        Druid        Gaian        Mer        Sky Watcher       

Premise

Druids are protectors of nature and the natural order of the universe. Druids don't answer to a specific God, although they recognize their power. Instead, Druids seek to maintain balance of all things. Druid subclasses are specialists in a particular order of the universe, such as beasts, plants, weather or a particular environment.

Many druids have some form of shapeshifting ability. When this ability is first gained, the druid will choose a racial category of forms available to them. Initially, they will only have access to the weakest form, but as they gain qualifying levels (levels in a class that grants that ability), they will gain access to new forms. Some druids will gain access to more forms (also known as gaining more totems), and will be able to shapeshift into multiple racial categories and multiple forms in each category.

As protectors of nature, druids of all forms can create a druidic connection with a natural area and gain experience for protecting that area.

Prime Abilities

Constitution is the prime requisite for Druids, who must be able to endure the sometimes harsh aspect of nature.

Subclasses

  • Beastmaster - Beastmasters are friends and protectors of unintelligent (as defined by man) animals.
  • Delver - Delvers are Druids of the deep. They protect the domains deep below the surface. They prefer to steer clear of the underground civilizations, instead protecting the wild caverns and underground terrains from the encroachment of civilization.
  • Druid - Druids are the general protectors of nature. As such, they often avoid cities and people whenever possible.
  • Gaian - Gaians are the protectors of plants and wildernesses.
  • Mer - Druids of the sea, Mer protect coastlines and water creatures from the ravages of civilization.
  • Skywatcher - Skywatchers are the guardians of weather, using their powers to calm unnatural storms or to clean a land of pestilence through the impressive forces of nature.