Difference between revisions of "Gaoler(Commoner)"

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{{#section-h:WikiHelpClasses|Gaoler}}
 
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{{ClassTemplate|Name=Gaoler|Description=The Gaoler (pronounced like Jailer), is the ancient dungeon keeper.  He specializes in those implements and activities which reflect the worst and most sadistic side of human nature.  Although not much use as an adventurer, a player with a Gaoler background can be a valuable member of a clan, or a man-for-hire. |PrimeStat=Strength|Qualifications=Strength 5+, Dexterity 5+|Practices=5 +(Wisdom/6)+2 per level|Trains=3 +1 per level|Hitpoints=20 +(Con/6)+(1d5) per lvl|Mana=100 +(Int/10)+(1d2) /lvl|Movement=100 +10X(Str/18) per lvl|Attack=+(Str/18)-1 per level|Damage=+1 damage per 5 level(s)|MaxStat=Strength (24), Dexterity (24), Others (18)|Bonuses=Gains experience when using certain skills.  Screams of flayed, amputated, tattooed, body pierced, or chirguried victims grants xp/hr.|Weapons=Must use flailed weapons.|Armor=Must wear cloth, vegetation, or paper based armor.|Limitations=|StartingEq=a long leather whip|Races=[[Centaur|Centaur]] [[Drow|Drow]] [[Duergar|Duergar]] [[Dwarf|Dwarf]] [[Elf|Elf]] [[Gnome|Gnome]] [[Goblin|Goblin]] [[Half Elf|Half Elf]] [[Halfling|Halfling]] [[Human|Human]] [[Ogre|Ogre]] |Languages=|level1=[[Skill_Climb|Climb]]      [[Skill_Write|Write]]      [[Specialization_FlailedWeapon|Flailing Weapon Specialization]]      [[Skill_Recall|Recall]]      [[SmokeRings|Smoke Rings]]
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=How to Play=
([[Baking|Baking]])      ([[Bandaging|Bandaging]])      ([[ClanCrafting|Clan Crafting]])      ([[Cooking|Cooking]])      ([[FoodPrep|Food Prep]])      ([[Specialization_Natural|Hand to hand combat]])      ([[Shearing|Shearing]])      ([[Skill_Swim|Swim]]) |level2=([[Butchering|Butchering]])
 
|level3=[[BodyPiercing|Body Piercing]]      [[FireBuilding|Fire Building]] |level4=([[Searching|Searching]]) |level5=[[Blacksmithing|Blacksmithing]] |level6=([[Carpentry|Carpentry]])
 
|level7=[[Tattooing|Tattooing]] |level8=([[LockSmith|Locksmithing]]) |level9=[[Skill_Warrants|Warrants]] |level10=([[Thief_Hide|Hide]])      ([[Siegecraft|Siegecraft]])
 
|level11=[[Spell_Brainwash|Brainwash]] |level12=[[Skill_ArrestingSap|Arresting Sap]] |level13=([[Skill_HandCuff|Handcuff]]) |level14=[[Thief_TarAndFeather|Tar And Feather]]
 
|level15=([[Thief_Flay|Flay]]) |level16=([[Torturesmithing|Torturesmithing]]) |level17=([[Skill_Leeching|Leeching]]) |level18=[[Skill_CollectBounty|Collect Bounty]] |level19=([[Skill_Arrest|Arrest]])
 
|level20=[[Fighter_Behead|Behead]] |level21=([[Prayer_Stoning|Stoning]]) |level22=[[SlaveTrading|Slave Trading]] |level23=([[Skill_Enslave|Enslave]]) |level24=[[Skill_JailKey|Jail Key]]
 
|level25=([[Skill_Chirgury|Chirurgy]]) |level26=|level27=|level28=|level29=|level30=[[Amputation|Amputation]]
 
|level31=|level32=|level33=|level34=|level35=|level36=|level37=|level38=|level39=|level40=|level41=|level42=|level43=|level44=|level45=|level46=|level47=|level48=|level49=|level50=|level51=|level52=|level53=|level54=|level55=|level56=|level57=|level58=|level59=|level60=|level61=|level62=|level63=|level64=|level65=|level66=|level67=|level68=|level69=|level70=|level71=|level72=|level73=|level74=|level75=|level76=|level77=|level78=|level79=|level80=|level81=|level82=|level83=|level84=|level85=|level86=|level87=|level88=|level89=|level90=|level91=}}
 
  
===Multi-Classing Options and Effectiveness===
 
  
The Gaoler class can only be accessed through the [[Apprentice(Commoner)|Apprentice]] class.  A Gaoler may train into any other class as long as they meet the racial and minimum stat requirements for the new class.
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*Abilities that require a bound or prone opponent may be satisfied by finding criminals and using arresting sap and handcuff on them, or luring victims onto various torturesmithing implements.
  
===Notes===
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=Multi-Classing Options and Effectiveness=
  
Gaolers have some combat prowess, but should not go solo adventuring without good equipment and an understanding of their combat abilitiesGaolers gain the most experience using their Gaoler benefits amongst a dense population of players.
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The Gaoler class can only be accessed through the [[Apprentice(Commoner)|Apprentice]] classA Gaoler may train into any other class as long as they meet the racial and minimum stat requirements for the new class.
  
Due to the possibility of Gaoler's targets potentially getting [[InfectedWounds(Disease)|Infected Wounds]] from some of the Gaoler's abilities, it is recommended that the Gaoler only work on healthy subjects.
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=Notes=
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*Gaolers have some combat prowess, but should not go solo adventuring without good equipment and an understanding of their combat abilities.  Gaolers gain the most experience using their Gaoler benefits amongst a dense population of players.
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*Due to the possibility of Gaoler's targets potentially getting [[InfectedWounds(Disease)|Infected Wounds]] from some of the Gaoler's abilities, it is recommended that the Gaoler only work on healthy subjects.

Latest revision as of 15:57, 23 March 2023

CoffeeMUD
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=CoffeeMUD Player Information=
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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Commoner Classes===
Apprentice        Artisan        Gaoler        Sailor        Scholar       
===Gaoler===
Description: The Gaoler (pronounced like Jailer), is the ancient dungeon keeper. He specializes in those implements and activities which reflect the worst and most sadistic side of human nature. Although not much use as an adventurer, a player with a Gaoler background can be a valuable member of a clan, or a man-for-hire.
Primary Stat: Strength
Qualifications: Strength 5+, Dexterity 5+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/10)+(1d2)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Str/18)-1 per level.
Damage: +1 damage per 5 level(s).
Maximum Stat Values: Strength (24), Dexterity (24), Others (18)
Bonuses: Gains experience when using certain skills, screaming victims from certain skills per hour, sleeping by an occupied cell, and feeding inmates bad food. After 20 levels, torturing locals also affects conquered area loyalty.
Weapons: Must use flailed weapons.
Armor: Must wear leather, cloth, or vegetation based armor.
Limitations:
Starting Equipment: a long leather whip
Races: Aarakocran Beastkin Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Climb    Write    Flailing Weapon Specialization    Recall    Smoke Rings    (Hand to hand combat)    (Clan Crafting)    (Baking)    (Swim)    (Cooking)    (Play Instrument)    (Food Prep)    (Bandaging)    (Caravan Building)    (Floristry)    
2 Gaol Food    (Butchering)    
3 Body Piercing    Fire Building    (Groin)    
4 (Searching)    (Drug Cutting)    (Tanning)    
5 Blacksmithing    (Whipsmack)    (Nipple Twist)    
6 (Carpentry)    (Black Marketeering)    (Find Home)    (Shepherding)    
7 Tattooing    (Meat Curing)    
8 Gutbuster    (Locksmithing)    (Prison Assignment)    (AutoSwim)    (AutoCrawl)    
9 Warrants    (Roofie)    
10 (Informant)    (Hide)    (Siegecrafting)    
11 Brainwash    (Leg Hold)    
12 Arresting Sap    (Child Labor)    (Find Ship)    (Gardening)    
13 (Handcuff)    (Prisoner Transfer)    
14 Tar And Feather    (Arm Hold)    
15 (Headlock)    (Flay)    (Whiplash)    (Composting)    
16 Spread Hate    (Torturesmithing)    
17 (Leeching)    
18 Collect Bounty    (Track Criminal)    (AutoClimb)    (Food Preserving)    
19 Spread Apathy    (Arrest)    
20 Behead    (Branding)    
21 (Stoning)    
22 Slave Trading    (Lobotomizing)    
23 (Enslave)    (Pimping)    
24 Jail Key    (Slave Marketeering)    
25 (Chirgury)    
26
27
28
29 (Master Floristry)    (Master Herbology)    (Master Mycology)    
30 Amputation    
31
32
33
34
35

How to Play

  • Abilities that require a bound or prone opponent may be satisfied by finding criminals and using arresting sap and handcuff on them, or luring victims onto various torturesmithing implements.

Multi-Classing Options and Effectiveness

The Gaoler class can only be accessed through the Apprentice class. A Gaoler may train into any other class as long as they meet the racial and minimum stat requirements for the new class.

Notes

  • Gaolers have some combat prowess, but should not go solo adventuring without good equipment and an understanding of their combat abilities. Gaolers gain the most experience using their Gaoler benefits amongst a dense population of players.
  • Due to the possibility of Gaoler's targets potentially getting Infected Wounds from some of the Gaoler's abilities, it is recommended that the Gaoler only work on healthy subjects.