Difference between revisions of "Clans(CoffeeMUD)"

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{{CoffeeMUDClansTOC}}
  
 
=Clans=
 
=Clans=
Clans are a group of players banded together for some common purpose, or due to common lineage or fellowship.  Clans are created using the CLANCREATE command, and listed using CLANLIST.  Once created,CLANPREMISE can be used to describe the clan.  Potential members apply to clans using CLANAPPLY, and are either accepted by the clan using CLANACCEPT or rejected using CLANREJECT, after listing the applicants names using CLANDETAILS. Bosses can set up autorejecting qualifications to the clan using CLANQUAL. Once accepted, members can be removed using CLANEXILE or promoted to other offices using CLANASSIGN.  Members can leave on their own using CLANRESIGN. Offices like Treasurers can deal with special Clan bankers and postmen on their Clans behalf.  Members can cast "Clan Donate" to their clans after the boss has used CLANDONATESET to set a donation room for their clan.  Members can share their experience points with the clan if the bosses have set up an experience tax rate using CLANTAX. Members also have access to the spell "Clan Home" which they can use to recall to the room set by the boss using CLANHOMESET. Clan activity is very important.  If the minimum number of members is not maintained, then pending or inactive clans may be deleted by the system. Once there are several active clans, the bosses may use CLANDECLARE to declare relations between their clan and others, and members can use CLANKILLS or CLANPVPKILLS to keep track of how their members fair in war.
+
Clans are a group of players banded together for some common purpose, or due to common lineage or fellowship.  Clans are created using the [[CLANCREATE]] command, and listed using [[CLANLIST]].  Once created,[[CLANPREMISE]] can be used to describe the clan.  Potential members apply to clans using [[CLANAPPLY]], and are either accepted by the clan using [[CLANACCEPT]] or rejected using [[CLANREJECT]], after listing the applicants names using [[CLANDETAILS]]. Bosses can set up autorejecting qualifications to the clan using [[CLANQUAL]]. Once accepted, members can be removed using [[CLANEXILE]] or promoted to other offices using [[CLANASSIGN]].  Members can leave on their own using [[CLANRESIGN]]. Offices like Treasurers can deal with special Clan bankers and postmen on their Clans behalf.  Members can cast "Clan Donate" to their clans after the boss has used [[CLANDONATESET]] to set a donation room for their clan.  Members can share their experience points with the clan if the bosses have set up an experience tax rate using [[CLANTAX]]. Members also have access to the spell "Clan Home" which they can use to recall to the room set by the boss using [[CLANHOMESET]]. Clan activity is very important.  If the minimum number of members is not maintained, then pending or inactive clans may be deleted by the system. Once there are several active clans, the bosses may use [[CLANDECLARE]] to declare relations between their clan and others, and members can use [[CLANKILLS]] or [[CLANPVPKILLS]] to keep track of how their members fair in war.
  
Include the wait time for creating a clan.
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==Joining a Clan==
 +
In order to join an existing clan, the character must [[CLANAPPLY]] to the specific clan.  If the clan has autoaccept members (such as a Theocracy or Anarchy), then you will immediately become a member of the clan.  Otherwise, someone in the clan of appropriate clan rank must use the [[CLANACCEPT]] command to approve your application, or [[CLANREJECT]] to decline your application.  You may use the [[CLANRESIGN]] command to remove your application at any time.
  
 +
==Creating a Clan==
 +
Anyone with sufficient money (10,000 gold or equivalent currency) may create a clan with the CLANCREATE command.  After selecting the [[Clans(Governments)|Clan Government]] and clan name, the new clan will automatically become level 1 after 24 hours (real time), and the creator of the clan will be the highest rank available to them, unless some other method is used for determining the leader, such as a Theocracy.
  
==Default Clan Types==
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==Controlling your Clan==
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 +
Clans have many different capabilities, with the clan type and member rank determining which capabilities are useable.  For a comparison between clan powers, see the [[ClansMasterAuthorityList|Clan Master Authority List]].
 +
===MANAGING CLAN MEMBERS===
 +
====Accepting New Members====
 +
If a rank has permission to accept, they may use the [[CLANACCEPT]] command for any applicant they wish to permit into the clan.
 +
====Rejecting New Members====
 +
If a rank has permission to Reject, they may use the [[CLANREJECT]] command for any applicant they wish to bar entry into the clan.
 +
====Viewing Members====
 +
If a rank has permission to List members, they will see all members of the clan when they use the [[CLANDETAILS]] command and all clan members online with the [[CLANWHO]] command.
 +
 
 +
====Promoting Members====
 +
If a rank has permission to assign, they may use the [[CLANASSIGN]] command to set the rank of clan members.  If a clan has Clan titles for the specified rank, then the player will automatically gain the appropriate title of that clan rank.
 +
====Removing Members====
 +
If a rank has permission to exile, they may use the [[CLANEXILE]] command to remove clan members.  Any clan member may remove themselves from the clan using the [[CLANRESIGN]] command.
  
There are many different types of clans: GANG, GUILD, UNION, FELLOWSHIP, THEOCRACY, FAMILY, and ANARCHY.
+
====Ordering====
===Gang===
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If a rank has permission to Order Underlings, then they may use the [[ORDER]] command on other clan members of lower rank.
The traditional Gang is an efficient organization run by a single boss. The boss has all the powers and authority mentioned above, and can assign lieutentants, treasurers, or staff to assist with some menial choresGang bosses and lieutenants also have the authority to maintain discipline in the ranks using the ORDER command.
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If a rank has permission to Order Conquered, then they may use the [[ORDER]] command on any mob in a clan-controlled area.
 +
===MANAGING CLAN PROPERTY===
 +
====Clan Home====
 +
If a rank has permission to Set Home, they may use the [[CLANHOMESET]] command in a clan-owned room to set the destination of the [[Spell_ClanHome|Clan Home]] spellOnly ranks with the Home Privs permission may use this perk.
  
===Guild===
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Setting your Clan Home on a clan ship is possible, but the clan ship will only be available after a reboot once the person who purchased the ship, or another player on the ship at the time of the reboot logs in.
The Guild is run by several elite members called Guildmasters.  These guildmasters reserve many tasks for themselves, though they must often vote amongst themselves on matters affecting the good of the whole clan.  The guild is very hierarchical, so that those with rank above the others may use the ORDER command to those below to maintain discipline.  They may also assign a treasurer to help them handle money, though like the CLAN, the masters of the guild also reserve that authority as well.
 
  
===Union===
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====Clan Donate====
The Union is a clan where all members can vote to elect Senators to handle important decisions such as membership, interclan relations, and setting clan polity.  The Senators, like the Guildmasters in a guild, must vote amongst themselves on these matters.  All the union members may also vote to elect secretaries to handle clan property, treasurers to take care of money, and sheriffs to take care of military matters. In a Union, there are no members who may use the ORDER command on other members.  
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If a rank has permission to Set Donate, they may use the [[CLANDONATESET]] command in a clan-owned room to set the destination of the [[Spell_ClanDonate|Clan Donate]] spell.
  
===Fellowship===
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Setting your Clan Donate on a clan ship is possible, but the clan ship will only be available after a reboot once the person who purchased the ship, or another player on the ship at the time of the reboot logs in.
The Fellowship is a clan where all members vote on any and all clan related matters.  Interclan relations, membership, elections to office, and clan policy are able to be placed to the vote of the entire membership by any member at any time.  For safety, only two powers are reserved to clan offices: the power to withdraw from the clan bank account is given only to the Treasurer, and the power to maintain clan property is given only to the Manager.  Soldiers may also be appointed to handle military matters out in the field.  
 
  
===Theocracy===
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====Clan Morgue====
The theocracy is an organization that is always run by the highest level cleric.  All other clerics enjoy second-in-command privileges.  All members are required to worship the clans deity, which is have the authority to maintain discipline in the ranks using the ORDER command.
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If a rank has permission to Set Home, then they may also use the [[CLANMORGUESET]] command in a clan-owned room to set the destination of any member's body and spirit at the time of their death.
  
Theocracies have a unique benefit among all other clan types.  They are the only clan type that can attain conquest control points by converting the area inhabitants to their religion.  They are also uniquely allowed to sanctify churches in conquered areas and hold services.
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Setting your Clan Morgue on a clan ship is possible, but the clan ship will only be available after a reboot once the person who purchased the ship, or another player on the ship at the time of the reboot logs in.
  
===Family===
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====Building====
The Family is a clan that only family can join, and is ruled by either a Matron, a Patron, or both.  The traditional powers of treasurer and enchanter can be held by any of the adult members of the family, which includes Misters and Mistresses.  All other minor powers are held equally by all members, including the cousins, the children, and even the black sheep of the family.
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If a rank has permission as a Property Owner, they may use BUILDING skills on clan property, and CRAFTING skills that create permanent, immovable objects on clan property.
  
===Anarchy===
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===MANAGING CLAN FINANCES===
The most primitive and purely human of social arrangements. Anyone can join, so there is no acceptance or rejectionAny member can perform any clan function, from moving the clan home to declaring war.
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====Depositing====
 +
If a rank has permission to Deposit, they may add money and equipment for the guild at any clan bank.
 +
====Withdrawing====
 +
If a rank has permission to Withdraw, they may withdraw money and equipment for the guild at any clan bank.
 +
====Viewing Clan Bank====
 +
If a rank has permission to Deposit List, they may view a list of all deposits at a clan bank.
 +
====Clan Dues====
 +
Clan leaders may assign [[CLANDUES]] that are charged to every clan member each MUD YEARThe clan also must have an active bank account somewhere, and the dues will be paid to the largest bank account active in the clan (in the event of multiple bank accounts).
  
==Controlling your Clan==
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===CLAN COMMUNICATION===
Clans have many different capabilities, with the clan type and member rank determining which capabilities are useable.
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====CLANTALK====
{| class="wikitable" style="margin: 1em auto 1em auto" border=1px align=left
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Every clan member may use the CLANTALK [[CHANNELS|Channel]].  This special channel will only display messages from other members of your clan.
|-
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====CLANMOTD====
! | Clan Type
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A clanmember with the PREMISE powers may set the [[CLANMOTD|Clan Message of the Day]].
! | Clan Rank
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====Clan Journals====
! | Clan Rank Order
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Clans may create a special journal for their clan with [[Clans(ClanCrafting)|ClanCrafting]].  It is encouraged for Clan Members to [[SUBSCRIBE]] to this journal to keep up to date on clan happenings.
! | Accept
 
! | Assign
 
! | Exile
 
! | Set Home
 
! | Set Donate
 
! | Reject
 
! | Premise
 
! | Property Owner
 
! | Withdraw
 
! | Deposit
 
! | Order Underlings
 
! | Order Conquered
 
! | Vote Assign
 
! | Vote Other
 
! | Deposit List
 
! | Declare
 
! | Tax
 
! | Enchant
 
! | Channel
 
! | Morgue
 
! | List Members
 
! | Home Privs
 
! | Clan Benefits
 
! | Clan Titles
 
|-
 
| Anarchy
 
| Freeman
 
| 1
 
|
 
|
 
|
 
| Yes
 
| Yes
 
|
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
|
 
| Yes
 
|
 
|
 
| Yes
 
|
 
|
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
|-
 
| Family
 
| Black-Sheep
 
| 1
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
| Yes
 
| Yes
 
| Yes
 
|
 
|
 
|
 
|
 
|
 
|
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
|-
 
| Family
 
| Child
 
| 2
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
| Yes
 
| Yes
 
| Yes
 
|
 
|
 
|
 
|
 
|
 
|
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
|-
 
| Family
 
| Cousin
 
| 3
 
| Yes
 
| Yes
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
| Yes
 
| Yes
 
| Yes
 
|
 
|
 
|
 
|
 
|
 
|
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
|-
 
| Family
 
| Mister
 
| 4
 
| Yes
 
| Yes
 
|
 
|
 
|
 
|
 
|
 
|
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
|
 
|
 
| Yes
 
|
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
|-
 
| Family
 
| Mistress
 
| 4
 
| Yes
 
| Yes
 
|
 
|
 
|
 
|
 
|
 
|
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
|
 
|
 
| Yes
 
|
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
|-
 
| Family
 
| Matron
 
| 5
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
|
 
|
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
|-
 
| Family
 
| Patron
 
| 5
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
|
 
|
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
| Yes
 
|}
 
  
==Clan Level Bonuses==
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====CLAN Website====
Clans gain levels by taxing members and controlled areas.  The clan leaders set the tax rate which applies to all guildmembers, and applies to anyone earning experience in an area controlled by the clanClan experience can be used for clan crafting or stored to gain clan levels. Note: It is possible for a clan to lose levels due to spending too much experience on crafting, or due to clan member death experience penalties.
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Every clan has a website autogenerated in the Player Section of their MUD's WebsiteFor CoffeeMUD, this is located at [http://coffeemud.net:27744/access.cmvp Player Access].
  
{| class="wikitable" style="margin: 1em auto 1em auto" border=1px align=left
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===VOTING===
|-
+
Some clans allow for certain actions to be voted upon.  In these clans, every rank specified as a voter may cast a vote for the proposed action.
! | Level
+
====Vote Assign====
! | Benefits
+
If a rank is specified as Vote Assign, then that rank may vote on any action specified as a vote power ("v") in the tables above.
! | Experience
+
====Vote Other====
|-
+
Enables the assigned rank the ability to view the recent list of completed votes.
| 1
 
|
 
| 0
 
|-
 
| 2
 
| Members automatically gain: Clan Donate
 
| 1,500
 
|-
 
| 3
 
| Effects: ATTACK+1 HITPOINTS+4 Members automatically gain: Clan Home
 
| 9,000
 
|-
 
| 4
 
| Members qualify for: ClanEnchant Gas, ClanEnchant Mind, ClanEnchant Water, ClanEnchant Cold
 
| 28,500
 
|-
 
| 5
 
| Members qualify for: ClanEnchant Electric, ClanEnchant Fire, ClanEnchant Acid
 
| 66,000
 
|-
 
| 6
 
| Effects: CHA+1 HITPOINTS+2
 
| 127,500
 
|-
 
| 7
 
| Members qualify for: ClanEnchant Poison
 
| 219,000
 
|-
 
| 8
 
| Effects: WIS+1 MANA+2
 
|
 
|-
 
| 9
 
| Members qualify for: ClanEnchant Disease
 
|
 
|-
 
| 10
 
| Members qualify for: ClanEnchant Paralysis
 
|
 
|-
 
| 11
 
| Members qualify for: Flagportation
 
|
 
|-
 
| 12
 
| Effects: HITPOINTS+1
 
|
 
|-
 
| 13
 
| Effects: CON+1 HITPOINTS+3
 
|
 
|-
 
| 14
 
| Effects: INT+1 MOVEMENT+2
 
|
 
|-
 
| 15
 
| Effects: ATTACK+1 MANA+4
 
|
 
|-
 
| 16
 
| Effects: ARMOR+1 HITPOINTS+5 MOVEMENT+5 MANA+5
 
|
 
|-
 
| 17
 
| Effects: MOVEMENT+1 MANA+1
 
|
 
|-
 
| 18
 
| Effects: DEX+1 MANA+3
 
|
 
|-
 
| 19
 
| Effects: STR+1 MOVEMENT+3
 
|
 
|-
 
| 20
 
| Effects: ARMOR+1 MOVEMENT+4
 
|
 
|-
 
| 21
 
| Modifies experience gained: Amount +10%
 
|
 
|-
 
| 22
 
| Modifies experience gained: Amount +10%
 
|
 
|-
 
| 23
 
| Modifies lost faction with any faction: Amount +1
 
|
 
|-
 
| 24
 
| Modifies gained faction with any faction: Amount +5
 
|
 
|-
 
| 25
 
| Modifies gained faction with any faction: Amount +5
 
|
 
|}
 

Latest revision as of 18:03, 9 February 2022

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
=Clans=
ClanAbilities     ClanCommands     Clancrafting     ClanEnchanting     Diplomacy      Governments     Levels     Trophies     Conquest     Achievements

Clans

Clans are a group of players banded together for some common purpose, or due to common lineage or fellowship. Clans are created using the CLANCREATE command, and listed using CLANLIST. Once created,CLANPREMISE can be used to describe the clan. Potential members apply to clans using CLANAPPLY, and are either accepted by the clan using CLANACCEPT or rejected using CLANREJECT, after listing the applicants names using CLANDETAILS. Bosses can set up autorejecting qualifications to the clan using CLANQUAL. Once accepted, members can be removed using CLANEXILE or promoted to other offices using CLANASSIGN. Members can leave on their own using CLANRESIGN. Offices like Treasurers can deal with special Clan bankers and postmen on their Clans behalf. Members can cast "Clan Donate" to their clans after the boss has used CLANDONATESET to set a donation room for their clan. Members can share their experience points with the clan if the bosses have set up an experience tax rate using CLANTAX. Members also have access to the spell "Clan Home" which they can use to recall to the room set by the boss using CLANHOMESET. Clan activity is very important. If the minimum number of members is not maintained, then pending or inactive clans may be deleted by the system. Once there are several active clans, the bosses may use CLANDECLARE to declare relations between their clan and others, and members can use CLANKILLS or CLANPVPKILLS to keep track of how their members fair in war.

Joining a Clan

In order to join an existing clan, the character must CLANAPPLY to the specific clan. If the clan has autoaccept members (such as a Theocracy or Anarchy), then you will immediately become a member of the clan. Otherwise, someone in the clan of appropriate clan rank must use the CLANACCEPT command to approve your application, or CLANREJECT to decline your application. You may use the CLANRESIGN command to remove your application at any time.

Creating a Clan

Anyone with sufficient money (10,000 gold or equivalent currency) may create a clan with the CLANCREATE command. After selecting the Clan Government and clan name, the new clan will automatically become level 1 after 24 hours (real time), and the creator of the clan will be the highest rank available to them, unless some other method is used for determining the leader, such as a Theocracy.

Controlling your Clan

Clans have many different capabilities, with the clan type and member rank determining which capabilities are useable. For a comparison between clan powers, see the Clan Master Authority List.

MANAGING CLAN MEMBERS

Accepting New Members

If a rank has permission to accept, they may use the CLANACCEPT command for any applicant they wish to permit into the clan.

Rejecting New Members

If a rank has permission to Reject, they may use the CLANREJECT command for any applicant they wish to bar entry into the clan.

Viewing Members

If a rank has permission to List members, they will see all members of the clan when they use the CLANDETAILS command and all clan members online with the CLANWHO command.

Promoting Members

If a rank has permission to assign, they may use the CLANASSIGN command to set the rank of clan members. If a clan has Clan titles for the specified rank, then the player will automatically gain the appropriate title of that clan rank.

Removing Members

If a rank has permission to exile, they may use the CLANEXILE command to remove clan members. Any clan member may remove themselves from the clan using the CLANRESIGN command.

Ordering

If a rank has permission to Order Underlings, then they may use the ORDER command on other clan members of lower rank. If a rank has permission to Order Conquered, then they may use the ORDER command on any mob in a clan-controlled area.

MANAGING CLAN PROPERTY

Clan Home

If a rank has permission to Set Home, they may use the CLANHOMESET command in a clan-owned room to set the destination of the Clan Home spell. Only ranks with the Home Privs permission may use this perk.

Setting your Clan Home on a clan ship is possible, but the clan ship will only be available after a reboot once the person who purchased the ship, or another player on the ship at the time of the reboot logs in.

Clan Donate

If a rank has permission to Set Donate, they may use the CLANDONATESET command in a clan-owned room to set the destination of the Clan Donate spell.

Setting your Clan Donate on a clan ship is possible, but the clan ship will only be available after a reboot once the person who purchased the ship, or another player on the ship at the time of the reboot logs in.

Clan Morgue

If a rank has permission to Set Home, then they may also use the CLANMORGUESET command in a clan-owned room to set the destination of any member's body and spirit at the time of their death.

Setting your Clan Morgue on a clan ship is possible, but the clan ship will only be available after a reboot once the person who purchased the ship, or another player on the ship at the time of the reboot logs in.

Building

If a rank has permission as a Property Owner, they may use BUILDING skills on clan property, and CRAFTING skills that create permanent, immovable objects on clan property.

MANAGING CLAN FINANCES

Depositing

If a rank has permission to Deposit, they may add money and equipment for the guild at any clan bank.

Withdrawing

If a rank has permission to Withdraw, they may withdraw money and equipment for the guild at any clan bank.

Viewing Clan Bank

If a rank has permission to Deposit List, they may view a list of all deposits at a clan bank.

Clan Dues

Clan leaders may assign CLANDUES that are charged to every clan member each MUD YEAR. The clan also must have an active bank account somewhere, and the dues will be paid to the largest bank account active in the clan (in the event of multiple bank accounts).

CLAN COMMUNICATION

CLANTALK

Every clan member may use the CLANTALK Channel. This special channel will only display messages from other members of your clan.

CLANMOTD

A clanmember with the PREMISE powers may set the Clan Message of the Day.

Clan Journals

Clans may create a special journal for their clan with ClanCrafting. It is encouraged for Clan Members to SUBSCRIBE to this journal to keep up to date on clan happenings.

CLAN Website

Every clan has a website autogenerated in the Player Section of their MUD's Website. For CoffeeMUD, this is located at Player Access.

VOTING

Some clans allow for certain actions to be voted upon. In these clans, every rank specified as a voter may cast a vote for the proposed action.

Vote Assign

If a rank is specified as Vote Assign, then that rank may vote on any action specified as a vote power ("v") in the tables above.

Vote Other

Enables the assigned rank the ability to view the recent list of completed votes.