Difference between revisions of "Cleric Remort Achievements (AccountCoffeeMUD)"

From CoffeeMud Wiki
Jump to navigation Jump to search
(Created page with "{{OCMAchievementTOC}} =Cleric Remort Achievements= When a character of level 61 or higher uses the REMORT command, they gain an achievement based on the classes and levels i...")
 
 
(4 intermediate revisions by one other user not shown)
Line 4: Line 4:
 
When a character of level 61 or higher uses the REMORT command, they gain an achievement based on the classes and levels in those classes that they have at the instance before REMORTing. Remort achievements are numbered to display how many times a character must remort at or above the level requirement to gain that achievement (and the associated benefits). All Remort benefits are cumulative, so a level 90 character with 60 levels of cleric and 30 levels of healer would gain a cleric 30 remort achievement, a cleric 60 remort achievement and a healer 30 remort achievement. Remorting a subsequent time in the same class would increment the "Past Life" number, so a player will receive the benefits of "Past Life II" on the next REMORT after receiving the Past Life I achievement  from a particular class.  The bonuses from each of those achievements are also cumulative, so if two achievements each offer a Armor +2 bonus, then all subsequent characters on the account would gain Armor +4. Skills and Expertises are granted for free at the level indicated in the "Rcv Lvl" column.  Skills gained this way begin with a 0% starting proficiency.  
 
When a character of level 61 or higher uses the REMORT command, they gain an achievement based on the classes and levels in those classes that they have at the instance before REMORTing. Remort achievements are numbered to display how many times a character must remort at or above the level requirement to gain that achievement (and the associated benefits). All Remort benefits are cumulative, so a level 90 character with 60 levels of cleric and 30 levels of healer would gain a cleric 30 remort achievement, a cleric 60 remort achievement and a healer 30 remort achievement. Remorting a subsequent time in the same class would increment the "Past Life" number, so a player will receive the benefits of "Past Life II" on the next REMORT after receiving the Past Life I achievement  from a particular class.  The bonuses from each of those achievements are also cumulative, so if two achievements each offer a Armor +2 bonus, then all subsequent characters on the account would gain Armor +4. Skills and Expertises are granted for free at the level indicated in the "Rcv Lvl" column.  Skills gained this way begin with a 0% starting proficiency.  
  
{| class="wikitable sortable" style="margin: 1em auto 1em auto" border=1px align=left
+
{| class="wikitable sortable" style="margin: 1em auto 1em auto" border=1px
 
|-
 
|-
 
!  width="125" align="center" style="background:#CC9966"|Achievement
 
!  width="125" align="center" style="background:#CC9966"|Achievement
Line 42: Line 42:
 
|  Creation I
 
|  Creation I
 
|  Blunt Bashing I
 
|  Blunt Bashing I
Combat Lore I
+
Martial I
 
|  3
 
|  3
 
|- align="center"
 
|- align="center"
Line 51: Line 51:
 
|  Remove Death Mark
 
|  Remove Death Mark
 
|  Convert
 
|  Convert
Undead Invisibility
+
[[Prayer_AnimateSkeleton|Animate Skeleton]]
 
|  Sense Alignment
 
|  Sense Alignment
 
|  Righteous Indignation
 
|  Righteous Indignation
Line 68: Line 68:
 
|  Warding I
 
|  Warding I
 
|  Terralist I
 
|  Terralist I
Martial I
+
Corruption I
 
|  7
 
|  7
 
|- align="center"
 
|- align="center"
Line 74: Line 74:
 
|  30
 
|  30
 
|  Cure Disease
 
|  Cure Disease
Plaque
+
Plague
 
|  Cure Critical
 
|  Cure Critical
 
|  Remove Poison
 
|  Remove Poison
Animate Ghast
+
[[Skill_ControlUndead|Control Undead]]
 
|  Prophecy
 
|  Prophecy
 
|  Fountain of Life
 
|  Fountain of Life
Line 90: Line 90:
 
|  Shield Use I
 
|  Shield Use I
 
|  Airelist I
 
|  Airelist I
Ghoul Lore I
+
[[Prayer_FeedTheDead|Feed the Dead]]
 
|  Commune II
 
|  Commune II
 
|  Aqualist I
 
|  Aqualist I
 
|  Neutralizing I
 
|  Neutralizing I
Corruption I
+
[[Prayer_MorphUnholyWeapon|Morph Unholy Weapon]]
 
|  11
 
|  11
 
|- align="center"
 
|- align="center"
Line 149: Line 149:
 
|  1
 
|  1
 
|}
 
|}
 +
 +
=Notes=
 +
*[[Prayer_HealUndead|Heal Undead]] is an evil-aligned prayer.  As such, a Necromancer that remorts as an undead should avoid becoming any good cleric or cleric subclass, which will fail to cast evil-aligned prayers.
 +
 +
[[Category:Title]]

Latest revision as of 15:22, 7 August 2022

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
=Player Achievements=
Ability     Activity     Attribute     Class     Crafting     Explorer     Faction     Questing     Slayer
=Account Achievements=
Activity     Class     Questing
Bard Remort     Cleric Remort     Commoner Remort     Druid Remort     Fighter Remort     Mage Remort     Thief Remort
=Clan Achievements=
Ability     Activity     Class     Crafting     Questing     Remort     Slayer

Cleric Remort Achievements

When a character of level 61 or higher uses the REMORT command, they gain an achievement based on the classes and levels in those classes that they have at the instance before REMORTing. Remort achievements are numbered to display how many times a character must remort at or above the level requirement to gain that achievement (and the associated benefits). All Remort benefits are cumulative, so a level 90 character with 60 levels of cleric and 30 levels of healer would gain a cleric 30 remort achievement, a cleric 60 remort achievement and a healer 30 remort achievement. Remorting a subsequent time in the same class would increment the "Past Life" number, so a player will receive the benefits of "Past Life II" on the next REMORT after receiving the Past Life I achievement from a particular class. The bonuses from each of those achievements are also cumulative, so if two achievements each offer a Armor +2 bonus, then all subsequent characters on the account would gain Armor +4. Skills and Expertises are granted for free at the level indicated in the "Rcv Lvl" column. Skills gained this way begin with a 0% starting proficiency.

Achievement Min Remort Lvl Cleric Doomsayer Healer Missionary Necromancer Oracle Purist Shaman Templar Rcv Lvl
Past Life I 30 Armor +2 Armor +2 Armor +2 Armor +2 Heal Undead Armor +2 Armor +2 Armor +2 Armor +2 1
Past Life II 30 Blessing I Vexing I Healing I Evangelist I Deathlore I Commune I Creation I Blunt Bashing I Martial I 3
Past Life III 30 Sacrifice Cause Fatigue Remove Death Mark Convert Animate Skeleton Sense Alignment Righteous Indignation Earth Shield Unholy Armament 5
Past Life IV 30 Alert I Cursing I Restoring I Holy Protection I Bone Lore I Blunt Striking I Warding I Terralist I Corruption I 7
Past Life V 30 Cure Disease Plague Cure Critical Remove Poison Control Undead Prophecy Fountain of Life Sanctum Blood Hearth 9
Past Life VI 30 Blunt Focus I Ignalist I Shield Use I Airelist I Feed the Dead Commune II Aqualist I Neutralizing I Morph Unholy Weapon 11
Savant Past Life I 60 10% Resist Paralysis 10% Resist Gas 10% Resist Water 10% Resist Electricity 10% Resist Undead 10% Resist Mind 10% Resist Cold 10% Resist Acid 10% Resist Electricity 1
Savant Past Life II 60 Wisdom +1 Wisdom +1 Wisdom +1 Wisdom +1 Wisdom +1 Wisdom +1 Wisdom +1 Wisdom +1 Wisdom +1 1
Prodigal Past Life I 90 Armor +5 Armor +5 Armor +5 Armor +5 Armor +5 Armor +5 Armor +5 Armor +5 Armor +5 1
Prodigal Past Life II 90 Maximum Wisdom +1 Maximum Wisdom +1 Maximum Wisdom +1 Maximum Wisdom +1 Maximum Wisdom +1 Maximum Wisdom +1 Maximum Wisdom +1 Maximum Wisdom +1 Maximum Wisdom +1 1

Notes

  • Heal Undead is an evil-aligned prayer. As such, a Necromancer that remorts as an undead should avoid becoming any good cleric or cleric subclass, which will fail to cast evil-aligned prayers.