Difference between revisions of "Zombie"

From CoffeeMud Wiki
Jump to navigation Jump to search
(Created page with "{{RaceTemplate|Name=Zombie|Description=|Statadj=strength+10, dexterity-7, charisma-9, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead...")
 
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{RaceTemplate|Name=Zombie|Description=|Statadj=strength+10, dexterity-7, charisma-9, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max strength adj.+2, max dexterity adj.-15, max charisma adj.-17, save vs overlooking+50|RacialAbilities=|CulturalAbilities=|RacialEffects=[[Spell_CauseStink|Cause Stink]] |BonusAbilities=darkvision, infravision|BonusLanguages=|Immunities=Royal Rot|LifeExpectancy=Forever|Startingequipment=|WearLocs= head neck torso arms left wrist right wrist left finger right  
+
{{RaceTemplate|Name=Zombie|Description=|Statadj=strength+10, dexterity-7, charisma-9, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max strength adj.+2, max dexterity adj.-15, max charisma adj.-17, save vs overlooking+50|RacialAbilities=|CulturalAbilities=|RacialEffects=[[Spell_CauseStink|Cause Stink]] |BonusAbilities=darkvision, infravision|BonusLanguages=|Immunities=Royal Rot|LifeExpectancy=Forever|Startingequipment=|WearLocs= head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back|ExpMod=0%|Qualifyingclasses=}}
finger feet held wield hands floating nearby waist legs eyes ears body mouth back|ExpMod=0%|Qualifyingclasses=}}
 
  
 
=Notes=
 
=Notes=
.
+
*This is the base race for zombies. Humans will be animated as pure Zombies. Other races will be animated as (Racename)-Zombie with the body parts of the original race and the abilities of the zombie race.

Latest revision as of 18:28, 24 July 2023

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
=Racial Categories=
Amphibian     Animal     Arachnid     Avian     Bovine     Canine     Celestial     Demon     Devil     Dragon     Dwarf     Elemental     Elf     Equine     Fairy-kin     Feline     Fish     Giant-kin     Gnome     Goblinoid     Halfling    Humanoid     Illithid     Insect     Mephit     Metal Golem     Mustelid     Ophidian     Ovine     Pachyderm     Porcine     Primate     Pteropine     Reptile     Rodent     Sea Mammal     Slime     Stone Golem     Undead     Unique     Unknown     Ursine     Vegetation     Wood Golem     Worm    
===Zombie===
Description:
Stat Adjustments: strength+10, dexterity-7, charisma-9, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max strength adj.+2, max dexterity adj.-15, max charisma adj.-17, save vs overlooking+50
Racial Abilities:
Cultural Abilities:
Racial Effects: Cause Stink
Bonus Languages:
Bonus Abilities: darkvision, infravision
Immunities: Royal Rot
Experience Modification: 0%
Life Expectancy: Forever
Starting Equipment:
Wear Locations: head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back
Qualifying Classes:

Notes

  • This is the base race for zombies. Humans will be animated as pure Zombies. Other races will be animated as (Racename)-Zombie with the body parts of the original race and the abilities of the zombie race.