Difference between revisions of "InstalledAreas(CoffeeMUD)"

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*[[Gambling Hall|Gambling Hall]]
 
*[[Gambling Hall|Gambling Hall]]
 
*[[Gangland|Gangland]]
 
*[[Gangland|Gangland]]
*[[Greater Gerighelm|Gerighelm]]
+
*[[Gerighelm|Gerighelm]]
 
*[[Ghost Town|Ghost Town]]
 
*[[Ghost Town|Ghost Town]]
 
*[[Gilligan`s Island|Gilligan`s Island]]
 
*[[Gilligan`s Island|Gilligan`s Island]]
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==Instance Areas==
 
==Instance Areas==
 
Instance areas allow a player or group to experience that area without the interference of another player or group competing for kills.  Most instances can be reset by going to the start room (that is, the first room of the instance area) and issuing a [[SAY|SAY INSTANCE RESET]].  This will boot you from the instance and reset all of the mobs and rooms in the instance, and maybe the room layouts and mob-types that you encounter.  In CoffeeMUD, the areas with the OF MYSTERY in their title normally indicate an area that has an entirely random layout and contents.
 
Instance areas allow a player or group to experience that area without the interference of another player or group competing for kills.  Most instances can be reset by going to the start room (that is, the first room of the instance area) and issuing a [[SAY|SAY INSTANCE RESET]].  This will boot you from the instance and reset all of the mobs and rooms in the instance, and maybe the room layouts and mob-types that you encounter.  In CoffeeMUD, the areas with the OF MYSTERY in their title normally indicate an area that has an entirely random layout and contents.
 +
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 +
*[[Alramus Combat Hall|Alramus Combat Hall]]
 +
*[[Atlantis Combat School|Atlantis Combat School]]
 
*[[Cannabis|Cannabis]]
 
*[[Cannabis|Cannabis]]
 
*[[Coastal City of Mystery|Coastal City of Mystery]]
 
*[[Coastal City of Mystery|Coastal City of Mystery]]
 
*[[Dragons Den|Dragons Den]]
 
*[[Dragons Den|Dragons Den]]
 
*[[Eastern City of Mystery|Eastern City of Mystery]]
 
*[[Eastern City of Mystery|Eastern City of Mystery]]
 +
*[[Elvenhame Battle Grounds|Elvenhame Battle Grounds]]
 
*[[Forest of Mystery|Forest of Mystery]]
 
*[[Forest of Mystery|Forest of Mystery]]
 
*[[Gnoll Crags|Gnoll Crags]]
 
*[[Gnoll Crags|Gnoll Crags]]
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*[[Kobold Kaves|Kobold Kaves]]
 
*[[Kobold Kaves|Kobold Kaves]]
 
*[[Metropolis of Mystery|Metropolis of Mystery]]
 
*[[Metropolis of Mystery|Metropolis of Mystery]]
 +
*[[Nidenjord Battle School|Nidenjord Battle School]]
 
*[[Northern City of Mystery|Northern City of Mystery]]
 
*[[Northern City of Mystery|Northern City of Mystery]]
 
*[[Ocean Bottom of Mystery|Ocean Bottom of Mystery]]
 
*[[Ocean Bottom of Mystery|Ocean Bottom of Mystery]]
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*[[Settlement of Mystery|Settlement of Mystery]]
 
*[[Settlement of Mystery|Settlement of Mystery]]
 
*[[Southern City of Mystery|Southern City of Mystery]]
 
*[[Southern City of Mystery|Southern City of Mystery]]
 +
*[[The Crystal Ball|The Crystal Ball]]
 
*[[The Summoning Tower|The Summoning Tower]]
 
*[[The Summoning Tower|The Summoning Tower]]
 
*[[Western City of Mystery|Western City of Mystery]]
 
*[[Western City of Mystery|Western City of Mystery]]
 +
</DIV>
  
 
Due to their impermanence, mobs captured, tamed, hired, controlled or otherwise brought from an instance area back to the world will naturally expire when the instance is destroyed, which is generally about 15 minutes after the last player leaves the instance.  It is also a bad idea to log out while within an instance area.
 
Due to their impermanence, mobs captured, tamed, hired, controlled or otherwise brought from an instance area back to the world will naturally expire when the instance is destroyed, which is generally about 15 minutes after the last player leaves the instance.  It is also a bad idea to log out while within an instance area.

Latest revision as of 23:25, 16 December 2023

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
=CoffeeMUD Areas=
A       B       C       D       E       F       G       H       I       J       K       L       M        N       O       P       Q       R        S       T        U       V       W        X       Y        Z
=CoffeeMUD Regions=
Alramia       Calinthia       Dark Continent       Domhan Bol       Ofcollia       Otherworldly       Thalosia       Thera       Tyrithel       Unknown       Ven'rasyl      

THIS PAGE IS UNDER DEVELOPMENT BY LOKI


Areas are a collection of rooms in a MUD that serve a common purpose. Areas can be cities, oceans, travel routes, private homes or places to adventure in. CoffeeMUD has over 200 areas installed, offering a broad variety of adventuring possibilities. There is a mix of original content and imported areas. Many of the imported areas have been heavily modified to take advantage of CoffeeMUDs many features.

Maps

Trails

For assistance finding areas in the CoffeeMUD world, players in-game may hunt down a local concierge and ask for directions. There are three area trail maps available on the CoffeeMUD website:

In addition to these trails, players can make use of in-game Concierges to guide them to areas.

  • Krafti in Midgaard
  • Erigoneous in Alramus
    • Cityguards in Alramus can tell you directions to rooms within the city of Alramus, but not other areas.
  • Silarana in Elvenhame

Starting Areas

There are 4 different areas that players may end up when they first create (or remort) a character:

Each of these areas may be exited and re-entered through special commands. See the specific area for details on how to leave or be transported to the area. MUD-Born players initial start room is their (birthroom? christenroom? youngadulthood room?) and must use one of the special entry ways to reach a starting zone.

Playable Areas List

This is a list of common areas for adventuring. The list does not include archon-only areas, new areas under construction, hidden areas, areas devoted to creating regional affects, or areas exclusively for the purpose of personal or clan properties. For a sortable table, visit the Recommended Areas by Level page.

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

X

Y

Z

Instance Areas

Instance areas allow a player or group to experience that area without the interference of another player or group competing for kills. Most instances can be reset by going to the start room (that is, the first room of the instance area) and issuing a SAY INSTANCE RESET. This will boot you from the instance and reset all of the mobs and rooms in the instance, and maybe the room layouts and mob-types that you encounter. In CoffeeMUD, the areas with the OF MYSTERY in their title normally indicate an area that has an entirely random layout and contents.

Due to their impermanence, mobs captured, tamed, hired, controlled or otherwise brought from an instance area back to the world will naturally expire when the instance is destroyed, which is generally about 15 minutes after the last player leaves the instance. It is also a bad idea to log out while within an instance area.

Player/Clan Owned Property Areas List

Areas within this list are designed specifically for the purpose of player-owned property.