Difference between revisions of "Magthere Wa`q"
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Latest revision as of 17:39, 14 November 2023
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
=CoffeeMUD Areas= |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
=CoffeeMUD Regions= |
Alramia Calinthia Dark Continent Domhan Bol Ofcollia Otherworldly Thalosia Thera Tyrithel Unknown Ven'rasyl |
===Magthere Wa`q=== | |||
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Description: | The ancient trials of Magthere Wa`q await young underdark dwellers on their right of passage to adulthood! | ||
Author: | Grehyton (Modified by Loki) | Currency: | Alramian |
Rooms: | 55 | Population: | 34 |
LevelRange: | 1-23 | MedianLevel: | 1 |
AvgAlign: | pure neutral | MedAlignment: | pure neutral |
Economy: | Gold Pieces are the currency of this starting zone. | ||
Languages: | Undercommon | ||
Recommendation: | This is the starting area for many underdark races. It is a more challenging start area than most. Experience awarded in this zone is increased for characters below level 6. Once you reach the Chamber of the 7th Ring, you may RECALL and SAY HELP to the initiate to leave this zone at any time, but may find it difficult to return once you leave. The underdark races do not take kindly to students who are unable to complete the tower training, and will banish you to the world above (MIDGAARD) for leaving in this fashion. Otherwise, you must make your way to the lowest levels and find Mrs. Pippet to leave. |
The underdark school tower, Magthere Wa`q is a more difficult starting area than most. This is due to the harsh life that the underdwellers face, and their philosophy that if you can't survive a tough challenge early on, it is best to be rid of you and not waste limited resources on you within their society. This is the initial starting area of the deep races: Drow, Duergar, Githyanki, MindFlayer, and Svirfneblin
Useful Items
Quests
Connected Areas
Exit Method
The Initiate of the 7th ring can banish you to the surface (send you to Midgaard) if you SAY to him I AM A FAILURE.
Mrs Pippet (in the final room) can transport you to the following cities, resetting your recall to your new home. Just say HELP, and she will guide you through your options:
- Midgaard
- Nidenjord
- New Thalos (unless you have elf-blood)
- Elvenhame (if you have elf-blood)
Reentry Method
Mistress Relney in Nidenjord can register young students (less than level 6) for Magthere Wa`q at the cost of 1000 gold pieces.
Shops
Trainers
There are two trainers in Magthere Wa`q.
- A Master in the Disc of Masters provides your first opportunity for training or changing classes.
- The initiate of the Order in the Chamber of the 7th ring, Knowledge: This initiate can train any class, class abilities (but not racial abilities) or expertises. You may practice abilities up to 75% with this trainer. Additionally, if Magthere Wa`q is too difficult for you, you can talk to the initiate and he will provide you a recall reset to Midgaard, away from the harsh realities of the underdwellers.
Notes
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