Difference between revisions of "Prop RoomRedirect"
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(Created page with "{{PropertyTemplate|ID=Prop_RoomRedirect|Name=Room Redirect Property|Domain=Nothing|Available=|Allows=|Align=|UseCost=None|Quality=Circumstantial|Targets=Ar...") |
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{{ | {{#section-h:LISTPROPS|Room Redirect Property}} | ||
=Notes= | |||
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[[Category:ROOMS(BuilderInfo)]] | [[Category:ROOMS(BuilderInfo)]] | ||
[[Category:AREAS(BuilderInfo)]] | [[Category:AREAS(BuilderInfo)]] | ||
Latest revision as of 04:33, 19 December 2023
| CoffeeMUD |
|---|
| Administrator Builder Player |
| =CoffeeMUD Builder Information= | |||
|---|---|---|---|
| Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
| Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
| ===Prop_RoomRedirect=== | |
|---|---|
| Effect: | Room Redirect Property |
| Targets: | Areas, Room |
| Parameters: | "ROOM ID"="ZAPPERMASK"(;"ROOM ID"="ZAPPERMAKS" ... ) |
| Examples: | Midgaard#3001=-name +bob;Midgaard#3005=-name +joe |
| Description: | Allows a room or area to redirect players into another room based on a zappermask check of them. Multiple masks and entries may be included, and each entry is separated by semicolons. An entry is a room id followed by an equal sign and a zapper mask. An empty room ID will let the player enter the room or area as normally. A room ID number will check only the current area of the host object. This property allows players to be redirected based on a mask, but won't fool more programmatic mapping systems, such as concierge behavior or tracking skills. Once active, only SYSMSGS can be used to re-enter the based room regardless of settings. |
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