Difference between revisions of "Build 5.8.1"
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− | = CoffeeMud Version = | + | {{CoffeeMUDAdministratorTOC}} |
− | Release on | + | = CoffeeMud Version 5.8.1 = |
+ | Release on Mar 14, 2014 | ||
+ | |||
+ | |||
+ | # **** Database Schema Changes Were Made **** Make sure you follow the Installation Guide to upgrade your database. | ||
+ | # QuestManager "STEP"ping feature now supports "STEP AUTO" to have steps proceed based on duration instead of MOBPROG triggers. | ||
+ | # Areas and Rooms now support "atmosphere" to designate what players have available for breathing. | ||
+ | # Rooms "climate" is now an editable feature, usually inherited from the area Climate, but modifiable at will. | ||
+ | # Races now designate what sort of resource they can breathe, which means GenRaces have a new field you can edit. | ||
+ | # New Archon command: JCONSOLE, for playing around with javascript commands (and accessing your muds running systems!!) | ||
+ | # New Forum features: All Forums Search, and better threading for all searches. | ||
+ | # Can now disable CharStats (attribute) display | ||
+ | # New WebMacros: IsDisabled, CatalogCatNext | ||
+ | # New Artisan skills: Master Drilling, M. Farming, M. Fishing, M. Foraging, M. Mining, M. Shearing, M. Chopping, M. Butchering | ||
+ | # More New Artisan Skills: Master Cooking, M. FoodPrep, M. Baking, M. Distilling -- make more than one dish at a time! | ||
+ | # Split command will now double as GET [AMOUNT] from [BUNDLE] (kept getting requests to add a split command, though GET worked). | ||
+ | # And yet more Artisan Goodness: Animal Husbandry -- lots of race baby naming and aging-system tweaking behind this simple funness. | ||
+ | # Crafting Skill owners can now LIST ALL to see what recipes are coming down the road. | ||
+ | # Catalog items and mobs can now be flagged in categories (does not change the global unique name rule). | ||
+ | # Catalog items and mobs can now be accessed via the VFS at /resources/catalog/mobs/.. and /resources/catalog/items/.. as CMARE files. | ||
+ | # Some new multiclassing system options: NO-BASE, NO-SUBONLY, NO-[X], and NO-GRP-[X] -- see the coffeemud.ini | ||
+ | # SHELL command now (finally) supports diff (thanks google code!). | ||
+ | # Similar to #15, the entire world map, w/ cmare files, is in VFS at /resources/map/... along with editable properties files. | ||
+ | # (Tech) numerous gun and shield types created -- most of them templates for a murder-motel-type game | ||
+ | # PRIVATE setting in coffeemud.ini expanded to allow moving players and area objects between hosts. | ||
+ | # You can now YELL in a direction, which expands by 1 the number of rooms you are heard in, and which way. | ||
+ | # IMPORT now accepts zip files containing *.cmare files. | ||
+ | # Say command: if a player speaks same language as person being addressed is speaking, they will try to speak it. | ||
+ | # Also, untargeted speaking, when only one other person is in the room, will assume to be addressing them. New DISABLE=AUTOLANGUAGE | ||
+ | # (Tech) New TriCorder item (portable computer). Also, internally, class names and locations are shifting as tech takes shape. | ||
+ | # New GENERATEable area target in /resources/randreas/example.xml: random_dungeon (rand level, theme, aggro, size, etc) | ||
+ | # For those using account system, can now register for an account from ANY page in the forum system (really an oversight) | ||
+ | # New GENERATEable themes in /resources/randreas/example.xml: town, orcs, trolls, and goblins. Also, lots of work done to fill it all out. | ||
+ | # New DISABLE flags: IMC2, I3 -- alternative means to turn them off. At runtime, it puts those systems into idle. | ||
+ | # Another DISABLE flag: NEWCHARACTERS -- used for account-based muds to turn off (or not) char creation when NEWPLAYERS (accts) are. | ||
+ | # Disguise now checks badnameslist | ||
+ | # IndoorWaterSurface now generates IndoorUnderWaterGrid - would normally shy from this as a backward compatibility issue, but its an oversight. | ||
+ | # New locales: IndoorUnderWaterGrid, IndoorUnderWaterThinGrid, and IndoorWaterThinSurface classes | ||
+ | # Can now export/import entire accounts | ||
+ | # Quests will now save/restore their suspended status. | ||
+ | # Characters logged out for over 1 mud year will not have their age advance more than 1 year. See SLOW_AGEING DISABLE flag to revert to previous alg. | ||
+ | # Archons can now use MODIFY command to set one/all skill proficiencies to a set value. | ||
+ | # Prop_Doppleganger has new parms to help you fine-tune who the mob considers for part of duplication. | ||
+ | # Emote now has the ability to add special codes to alter how your emote is seen in context. |
Latest revision as of 17:52, 10 August 2021
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Administrator Information= |
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Installation Help Development Modification Feature Requests Mud Grinder ini Security CMARE Share Wiki |
CoffeeMud Version 5.8.1
Release on Mar 14, 2014
- **** Database Schema Changes Were Made **** Make sure you follow the Installation Guide to upgrade your database.
- QuestManager "STEP"ping feature now supports "STEP AUTO" to have steps proceed based on duration instead of MOBPROG triggers.
- Areas and Rooms now support "atmosphere" to designate what players have available for breathing.
- Rooms "climate" is now an editable feature, usually inherited from the area Climate, but modifiable at will.
- Races now designate what sort of resource they can breathe, which means GenRaces have a new field you can edit.
- New Archon command: JCONSOLE, for playing around with javascript commands (and accessing your muds running systems!!)
- New Forum features: All Forums Search, and better threading for all searches.
- Can now disable CharStats (attribute) display
- New WebMacros: IsDisabled, CatalogCatNext
- New Artisan skills: Master Drilling, M. Farming, M. Fishing, M. Foraging, M. Mining, M. Shearing, M. Chopping, M. Butchering
- More New Artisan Skills: Master Cooking, M. FoodPrep, M. Baking, M. Distilling -- make more than one dish at a time!
- Split command will now double as GET [AMOUNT] from [BUNDLE] (kept getting requests to add a split command, though GET worked).
- And yet more Artisan Goodness: Animal Husbandry -- lots of race baby naming and aging-system tweaking behind this simple funness.
- Crafting Skill owners can now LIST ALL to see what recipes are coming down the road.
- Catalog items and mobs can now be flagged in categories (does not change the global unique name rule).
- Catalog items and mobs can now be accessed via the VFS at /resources/catalog/mobs/.. and /resources/catalog/items/.. as CMARE files.
- Some new multiclassing system options: NO-BASE, NO-SUBONLY, NO-[X], and NO-GRP-[X] -- see the coffeemud.ini
- SHELL command now (finally) supports diff (thanks google code!).
- Similar to #15, the entire world map, w/ cmare files, is in VFS at /resources/map/... along with editable properties files.
- (Tech) numerous gun and shield types created -- most of them templates for a murder-motel-type game
- PRIVATE setting in coffeemud.ini expanded to allow moving players and area objects between hosts.
- You can now YELL in a direction, which expands by 1 the number of rooms you are heard in, and which way.
- IMPORT now accepts zip files containing *.cmare files.
- Say command: if a player speaks same language as person being addressed is speaking, they will try to speak it.
- Also, untargeted speaking, when only one other person is in the room, will assume to be addressing them. New DISABLE=AUTOLANGUAGE
- (Tech) New TriCorder item (portable computer). Also, internally, class names and locations are shifting as tech takes shape.
- New GENERATEable area target in /resources/randreas/example.xml: random_dungeon (rand level, theme, aggro, size, etc)
- For those using account system, can now register for an account from ANY page in the forum system (really an oversight)
- New GENERATEable themes in /resources/randreas/example.xml: town, orcs, trolls, and goblins. Also, lots of work done to fill it all out.
- New DISABLE flags: IMC2, I3 -- alternative means to turn them off. At runtime, it puts those systems into idle.
- Another DISABLE flag: NEWCHARACTERS -- used for account-based muds to turn off (or not) char creation when NEWPLAYERS (accts) are.
- Disguise now checks badnameslist
- IndoorWaterSurface now generates IndoorUnderWaterGrid - would normally shy from this as a backward compatibility issue, but its an oversight.
- New locales: IndoorUnderWaterGrid, IndoorUnderWaterThinGrid, and IndoorWaterThinSurface classes
- Can now export/import entire accounts
- Quests will now save/restore their suspended status.
- Characters logged out for over 1 mud year will not have their age advance more than 1 year. See SLOW_AGEING DISABLE flag to revert to previous alg.
- Archons can now use MODIFY command to set one/all skill proficiencies to a set value.
- Prop_Doppleganger has new parms to help you fine-tune who the mob considers for part of duplication.
- Emote now has the ability to add special codes to alter how your emote is seen in context.