Difference between revisions of "Gathering(Domain)"

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{{CoffeeMUDAllDomainsTOC}}
 
{{CoffeeMUDAllDomainsTOC}}
 
__NOTOC__
 
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===Gathering Common Skill===
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{{#section-h:Crafting(CoffeeMUD)|Gathering}}
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=Gathering Common Skill=
 
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*[[Baiting|Baiting]]
 
*[[Baiting|Baiting]]
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*[[Foraging|Foraging]]
 
*[[Foraging|Foraging]]
 
*[[Gardening|Gardening]]
 
*[[Gardening|Gardening]]
*[[GenGatheringSkill|Gathering Skill]]
 
 
*[[Digging|Gem Digging]]
 
*[[Digging|Gem Digging]]
 
*[[Hunting|Hunting]]
 
*[[Hunting|Hunting]]
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*[[Mining|Mining]]
 
*[[Mining|Mining]]
 
*[[Shearing|Shearing]]
 
*[[Shearing|Shearing]]
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*[[Shrooming|Shrooming]]
 
*[[Trawling|Trawling]]
 
*[[Trawling|Trawling]]
 
*[[Chopping|Wood Chopping]]
 
*[[Chopping|Wood Chopping]]
 
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===Expertises===
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=Expertises=
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*[[Quick Worker(Expertise)|Quick Worker]] - This ability is deprecated, and no longer available for training.
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*[[Quick Working(Expertise)|Quick Working]]

Latest revision as of 17:12, 14 May 2024

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Resources used for crafting are normally acquired with Gathering skills, although other methods (such as buying, scrapping or finding them laying around) are possible. Gathering skills include mining, butchering, foraging and many, many more.

  • Resources can be harvested from wilderness rooms, and (very rarely) some indoor rooms.
  • There are some tools that improve your overall yield per skill use, but one can gather without any tools at all.
  • At higher levels, there are master gathering skills, which further increase the yield, but take longer to complete.
  • The time spent gathering can be decreased with the Quick Worker expertises.

Resource Availability

The types of resources available are determined by the room type. Most indoor rooms (except caves) do not have available resources for gathering raw materials (aside from butchered bodies or sheep shearing or milking cows (FILL BUCKET COW)). External rooms (and caves) have a listing of different materials that MAY be available in the room, with only 1 material being available at a time. The resources are refreshed every 30 minutes, and have a chance of changing to a different commodity on the list.

  • Each resource has a weighted frequency of occurrence, which is factored into the selection process.
    • This is why Mithril is difficult to find, but Lead is not.
    • Since a room may only contain 1 material at a time, it is possible that there is no valid material with a specific gathering skill in that room
      • For example, in a cave with LEAD as a resource, you could Mine for the Lead, but you would get no results from Foraging.
  • Some materials can produce results for multiple skills.

Rooms and areas may override the default gathering behavior. This can most dramatically be demonstrated when one Planar Travels to the elemental plane of Ash, where all gathering skills will produce Ash as a result.

Gathering Skill Commands

These commands are common to all crafting skills:

BUNDLE

This handy parameter for gathering skills allows you to create a special type of PACKAGE of resources called a "bundle". Bundle accepts a number parameter and a target parameter. The number may be any integer or the word "ALL". The bundle will fail if any of the following conditions exists:

  • There are fewer resources than the specified number.
  • Two or more resources within the first [NUMBER] range have different properties. For example, if you try to BUNDLE 10 APPLES and the third apple has already gone rotten, you will receive a message that there aren't enough resources here to bundle. If you BUNDLE 2 APPLES, it would work, since the first and second apple are fine. If you SNIFF out the rotten apple and remove it from the room, and then BUNDLE 9 APPLES, your bundle would succeed. There are a broad range of possible reasons resources are different and preventing bundling.

Gathering Common Skill

Expertises