Difference between revisions of "Masonry(Recipes)"
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These recipes are available to all characters as long as they have the masonry skill and their overall character level is at or above the recipe level. | These recipes are available to all characters as long as they have the masonry skill and their overall character level is at or above the recipe level. | ||
− | {| class="wikitable sortable" style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1 | + | {| class="wikitable sortable" style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" |
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! Level | ! Level | ||
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| 100 | | 100 | ||
| Object that, when looked at, shows you what's behind it. | | Object that, when looked at, shows you what's behind it. | ||
− | | | + | | Requires glass. |
|- | |- | ||
| 27 | | 27 | ||
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| 30 metal | | 30 metal | ||
| Openable exit between two places. | | Openable exit between two places. | ||
− | | | + | | You can view the room behind the YETT by looking at it. |
|- | |- | ||
| 31 | | 31 | ||
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| 40 metal | | 40 metal | ||
| Openable exit between two places. | | Openable exit between two places. | ||
− | | | + | | You can view the room behind the PORTCULLIS by looking at it. This door is raised/lowered into place when using the open/close commands. |
|- | |- | ||
| 67 | | 67 | ||
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| 1000 | | 1000 | ||
| Turns an outdoor place into an indoor one that preserves food freshness. | | Turns an outdoor place into an indoor one that preserves food freshness. | ||
− | | Requires builder to know the [[ | + | | Requires builder to know the [[Prayer_SummonElemental|Elemental Aid]] Prayer. |
|- | |- | ||
| 77 | | 77 | ||
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| 1000 | | 1000 | ||
| Turns an outdoor place into an indoor one that is constantly burning. | | Turns an outdoor place into an indoor one that is constantly burning. | ||
− | | Requires builder to know the [[ | + | | Requires builder to know the [[Prayer_SummonElemental|Elemental Aid]] Prayer. |
|- | |- | ||
| 87 | | 87 | ||
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These recipes are available to characters with some [[Druid(Base)|Druid]] levels (in any druid subclass) as long as they have the masonry skill and their overall character level is at or above the recipe level. | These recipes are available to characters with some [[Druid(Base)|Druid]] levels (in any druid subclass) as long as they have the masonry skill and their overall character level is at or above the recipe level. | ||
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! Level | ! Level | ||
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These recipes are available to characters with some [[Thief(Base)|Thief]] levels (in any thief subclass) as long as they have the masonry skill and their overall character level is at or above the recipe level. | These recipes are available to characters with some [[Thief(Base)|Thief]] levels (in any thief subclass) as long as they have the masonry skill and their overall character level is at or above the recipe level. | ||
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! Level | ! Level |
Latest revision as of 19:02, 19 December 2023
CoffeeMUD |
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This page has all of the current base Masonry recipes as of 3/8/2019.
Masonry Recipes
These recipes are available to all characters as long as they have the masonry skill and their overall character level is at or above the recipe level.
Level | Title | Rock Amount | Description | Notes |
---|---|---|---|---|
1 | description | 0 | Long elaborate description of the room details. | |
1 | title | 0 | Brief 1-6 word description of a room. | |
1 | demolish | 0 | Demolishes something, which has different effects. | |
1 | wall | 250 | Blocks entry or exit between two indoor places. | |
1 | roof | 500 | Turns an outdoor place into an indoor one. | |
5 | archway | 200 | A specially named open exit between two places. | |
7 | dark room | 100 | Makes an indoor room completely dark. | |
7 | nondark room | 0 | Removes the darkening affect from a dark room. | |
8 | small maze | 1500 | Turns an outdoor place into a small indoor one of twisting turns. | |
9 | low roof | 250 | Turns an outdoor place into an indoor one you crawl through. | |
10 | grate | 20 metal | Openable exit between two places. | |
11 | crawlway | 500 | Exit between two indoor places you crawl through. | |
14 | hot room | 750 | Turns an outdoor place into an indoor place with a hot climate. | |
15 | manhole cover | 25 metal | Openable exit between two places. | |
17 | outdoor pool | 400 | Turns an outdoor place into a swimmable water place. | |
18 | medium maze | 2500 | Turns an outdoor place into a larger indoor one of twisting turns | |
19 | great room | 750 | Turns an outdoor place into a large indoor place. | |
20 | light stone door | 60 | Openable exit between two indoor places. | |
21 | stairs | 2550 | Exit from an indoor place to a new indoor room above it. | |
26 | window | 100 | Object that, when looked at, shows you what's behind it. | Requires glass. |
27 | outdoor deep pool | 700 | Turns an outdoor place into a deep diveable swimmable place. | |
28 | big maze | 3500 | Turns an outdoor place into a large indoor one of twisting turns. | |
29 | wide roof | 1000 | Turns an outdoor place into an indoor one of exceptional size. | |
29 | hole | 2550 | Exit from an indoor place to an existing room below it. | |
30 | yett | 30 metal | Openable exit between two places. | You can view the room behind the YETT by looking at it. |
31 | cellar | 3000 | Exit from an indoor place to a new indoor room below it. | |
36 | raised ceiling | 2500 | Turns an indoor room into a much taller one. | |
37 | indoor wade pool | 1000 | Turns an indoor room into a wet indoor room. | |
40 | heavy stone door | 70 | Openable exit between two indoor places. | |
47 | indoor pool | 1500 | Turns an indoor room into an indoor water room. | |
50 | sliding stone door | 80 | Openable exit between two indoor places. | |
57 | indoor deep pool | 2500 | Turns an indoor room into a deeper indoor water room. | |
60 | portcullis | 40 metal | Openable exit between two places. | You can view the room behind the PORTCULLIS by looking at it. This door is raised/lowered into place when using the open/close commands. |
67 | quiet room | 750 | Turns an outdoor place into an indoor one that allows faster health recovery, and prevents the usage of channels. | Requires builder to know the Silence Prayer. |
67 | nonquiet room | 0 | Removes the quiet restriction and health recovery bonus from a quiet room. | |
68 | huge maze | 5000 | Turns an outdoor place into a huge indoor one of twisting turns. | |
70 | massive stone door | 100 | Openable exit between two indoor places. | |
75 | security door | 50 metal | Openable exit between two places. | |
77 | ice room | 1000 | Turns an outdoor place into an indoor one that preserves food freshness. | Requires builder to know the Elemental Aid Prayer. |
77 | deice room | 0 | Removes the food preservation properties from an ice room. | |
85 | blast door | 75 metal | Openable exit between two places. | |
87 | fire room | 1000 | Turns an outdoor place into an indoor one that is constantly burning. | Requires builder to know the Elemental Aid Prayer. |
87 | defire room | 0 | Removes the fiery status from a fire room. | |
90 | vault door | 100 metal | Openable exit between two places. |
Druid-only Masonry Recipes
These recipes are available to characters with some Druid levels (in any druid subclass) as long as they have the masonry skill and their overall character level is at or above the recipe level.
Level | Title | Rock Amount | Description | Notes |
---|---|---|---|---|
13 | druidic monument | 1000 | Constructs a spiritual druidic monument. |
Thief-only Masonry Recipes
These recipes are available to characters with some Thief levels (in any thief subclass) as long as they have the masonry skill and their overall character level is at or above the recipe level.
Level | Title | Rock Amount | Description | Notes |
---|---|---|---|---|
80 | concealed stone door | 200 | Hidden openable exit between two indoor places. | |
90 | secret stone door | 250 | Hidden openable exit between two indoor places. |
Notes
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