Difference between revisions of "Energist(Expertise)"

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(Created page with "{{ExpertiseTemplate|Name=Energist|Requires=A skill of type: Electrocuting. Only highest class levels greater than or equal to 31. A base dexterity of at least 13. |Descript...")
 
 
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{{ExpertiseTemplate|Name=Energist|Requires=A skill of type: Electrocuting.  Only highest class levels greater than or equal to 31.  A base dexterity of at least 13.  |Description=The ability to deal more damage from magical electrical attacks|Cost=1 train}}
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{{#section-h:WikiHelpExpertises|Energist}}
  
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This expertise adds to the effectiveness or damage of electric/lighting abilities.  The prime requisite stat is Dexterity due to the fluid motions required to effectively channel electrical attacks.
 
==Abilities==
 
==Abilities==
 
The following abilities are affected by this expertise:
 
The following abilities are affected by this expertise:
 
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<categorytree hideroot="true" namespaces="-">Expertise(Airelist)</categorytree>
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<categorytree hideroot="true" namespaces="-">Expertise(Energist)</categorytree>
 
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=Notes=
 
=Notes=
 
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Latest revision as of 20:58, 14 July 2022


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===Energist===
Requires: A skill of type: Electrocuting. Only highest class levels greater than or equal to 31. A base dexterity of at least 13.
Description: The ability to deal more damage from magical electrical attacks
Flags: X1
Level Requirements: 31
Cost: 1 train Total Ranks: 10
Skills: A skill of type: Electrocuting. Only highest class levels greater than or equal to 26+5*RANK. Stats: A base dexterity of at least 12+RANK.


This expertise adds to the effectiveness or damage of electric/lighting abilities. The prime requisite stat is Dexterity due to the fluid motions required to effectively channel electrical attacks.

Abilities

The following abilities are affected by this expertise:

Notes

.