Difference between revisions of "LISTSKILLS"

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Line 21: Line 21:
 
*[[ArchonSkill|an Archon Skill]]
 
*[[ArchonSkill|an Archon Skill]]
 
*[[Ranger_AnimalFrenzy|Animal Frenzy]]
 
*[[Ranger_AnimalFrenzy|Animal Frenzy]]
 +
*[[Vampire_AnimalFriendship|Animal Friendship]]
 +
*[[Fighter_AnkleLock|Ankle Lock]]
 
*[[Druid_AquaticPass|Aquatic Pass]]
 
*[[Druid_AquaticPass|Aquatic Pass]]
 +
*[[InstanceArea|Area Instancing Ability]]
 +
*[[Fighter_ArmHold|Arm Hold]]
 
*[[Familiarity_Armor|Armor Familiarity]]
 
*[[Familiarity_Armor|Armor Familiarity]]
 
*[[Specialization_Armor|Armor Specialization]]
 
*[[Specialization_Armor|Armor Specialization]]
 
*[[Fighter_ArmorTweaking|Armor Tweaking]]
 
*[[Fighter_ArmorTweaking|Armor Tweaking]]
 +
*[[Fighter_ArmoredVanity|Armored Vanity]]
 
*[[Skill_Arrest|Arrest]]
 
*[[Skill_Arrest|Arrest]]
 
*[[Skill_ArrestingSap|Arresting Sap]]
 
*[[Skill_ArrestingSap|Arresting Sap]]
 
*[[Fighter_AtemiStrike|Atemi Strike]]
 
*[[Fighter_AtemiStrike|Atemi Strike]]
 +
*[[Vampire_AuraPerception|Aura Perception]]
 
*[[Fighter_AutoBash|AutoBash]]
 
*[[Fighter_AutoBash|AutoBash]]
 
*[[Skill_Autoclimb|AutoClimb]]
 
*[[Skill_Autoclimb|AutoClimb]]
 
*[[Skill_Autocrawl|AutoCrawl]]
 
*[[Skill_Autocrawl|AutoCrawl]]
 +
*[[Fighter_AutoHammerRing|AutoHammerRing]]
 
*[[Skill_Autoswim|AutoSwim]]
 
*[[Skill_Autoswim|AutoSwim]]
 
*[[Skill_AvoidCurrents|Avoid Currents]]
 
*[[Skill_AvoidCurrents|Avoid Currents]]
 +
*[[Skill_AwaitClanShip|Await Clan Ship]]
 
*[[Skill_AwaitShip|Await Ship]]
 
*[[Skill_AwaitShip|Await Ship]]
 +
*[[Fighter_AweMounts|Awe Mounts]]
 
*[[Fighter_AxKick|Ax Kick]]
 
*[[Fighter_AxKick|Ax Kick]]
 
*[[Familiarity_Axe|Axe Familiarity]]
 
*[[Familiarity_Axe|Axe Familiarity]]
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*[[Skill_HonoraryDegreeBard|Bard Honorary Degree]]
 
*[[Skill_HonoraryDegreeBard|Bard Honorary Degree]]
 
*[[Fighter_Battlecry|Battle Cry]]
 
*[[Fighter_Battlecry|Battle Cry]]
 +
*[[Drow_Bauthazhin|Bautha zhin]]
 
*[[Skill_BearForaging|Bear Foraging]]
 
*[[Skill_BearForaging|Bear Foraging]]
 +
*[[Fighter_BearHug|Bear Hug]]
 +
*[[Beastkin_Beastshape|Beastshape]]
 +
*[[Skill_BefoulShrine|Befoul Shrine]]
 
*[[Skill_Befriend|Befriend]]
 
*[[Skill_Befriend|Befriend]]
 
*[[Fighter_Behead|Behead]]
 
*[[Fighter_Behead|Behead]]
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*[[Blessing|Blessing]]
 
*[[Blessing|Blessing]]
 
*[[Fighter_BlindFighting|Blind Fighting]]
 
*[[Fighter_BlindFighting|Blind Fighting]]
 +
*[[Skill_Blinking|Blinking]]
 
*[[Fighter_BloodBrother|Blood Brother]]
 
*[[Fighter_BloodBrother|Blood Brother]]
 +
*[[Undead_BloodFed|Blood Fed]]
 
*[[Familiarity_BluntWeapon|Blunt Weapon Familiarity]]
 
*[[Familiarity_BluntWeapon|Blunt Weapon Familiarity]]
 
*[[Proficiency_BluntWeapon|Blunt Weapon Proficiency]]
 
*[[Proficiency_BluntWeapon|Blunt Weapon Proficiency]]
Line 65: Line 80:
 
*[[Specialization_Bow|Bow Specialization]]
 
*[[Specialization_Bow|Bow Specialization]]
 
*[[Skill_BreakALeg|Break A Leg]]
 
*[[Skill_BreakALeg|Break A Leg]]
 +
*[[Skill_BreakMount|Break Mount]]
 +
*[[Fighter_Breakout|Breakout]]
 
*[[Paladin_Breakup|Breakup Fight]]
 
*[[Paladin_Breakup|Breakup Fight]]
 
*[[BrokenLimbs|Broken Limbs]]
 
*[[BrokenLimbs|Broken Limbs]]
 +
*[[Skill_ResistBuck|Bronco Busting]]
 
*[[Skill_Buck|Buck]]
 
*[[Skill_Buck|Buck]]
 
*[[Skill_Buffoonery|Buffoonery]]
 
*[[Skill_Buffoonery|Buffoonery]]
 +
*[[Fighter_Bulldog|Bulldog]]
 
*[[Fighter_BullRush|Bullrush]]
 
*[[Fighter_BullRush|Bullrush]]
 
*[[Burning|Burning]]
 
*[[Burning|Burning]]
 +
*[[Skill_Burrow|Burrow]]
 
*[[Skill_BurrowHide|Burrow Hide]]
 
*[[Skill_BurrowHide|Burrow Hide]]
 
*[[Skill_Cage|Cage]]
 
*[[Skill_Cage|Cage]]
 
*[[Paladin_SummonMount|Call Mount]]
 
*[[Paladin_SummonMount|Call Mount]]
 +
*[[Fighter_CallSteed|Call Steed]]
 
*[[Fighter_CalledShot|Called Shot]]
 
*[[Fighter_CalledShot|Called Shot]]
 
*[[Fighter_CalledStrike|Called Strike]]
 
*[[Fighter_CalledStrike|Called Strike]]
 +
*[[Fighter_CaravanCommander|Caravan Commander]]
 +
*[[Fighter_CaravanTactics|Caravan Tactics]]
 
*[[Fighter_Cartwheel|Cartwheel]]
 
*[[Fighter_Cartwheel|Cartwheel]]
 
*[[Skill_CastBlocking|Cast Blocking]]
 
*[[Skill_CastBlocking|Cast Blocking]]
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*[[Skill_CenterOfAttention|Center of Attention]]
 
*[[Skill_CenterOfAttention|Center of Attention]]
 
*[[Skill_Chantcraft|Chantcraft]]
 
*[[Skill_Chantcraft|Chantcraft]]
 +
*[[Paladin_ChaosRage|Chaos Rage]]
 
*[[Fighter_Charge|Charge]]
 
*[[Fighter_Charge|Charge]]
*[[Skill_Chirgury|Chirurgy]]
+
*[[Skill_ChildLabor|Child Labor]]
 +
*[[Skill_Chirgury|Chirgury]]
 +
*[[Fighter_ChokeHold|Choke Hold]]
 
*[[Fighter_CircleParry|Circle Parry]]
 
*[[Fighter_CircleParry|Circle Parry]]
 
*[[Fighter_CircleTrip|Circle Trip]]
 
*[[Fighter_CircleTrip|Circle Trip]]
 +
*[[Vampire_ClearMind|Clear Mind]]
 
*[[Fighter_Cleave|Cleave]]
 
*[[Fighter_Cleave|Cleave]]
 
*[[Skill_HonoraryDegreeCleric|Cleric Honorary Degree]]
 
*[[Skill_HonoraryDegreeCleric|Cleric Honorary Degree]]
 
*[[Skill_Climb|Climb]]
 
*[[Skill_Climb|Climb]]
 +
*[[Fighter_ClinchHold|Clinch Hold]]
 +
*[[Vampire_CloakOfShadows|Cloak of Shadows]]
 +
*[[Vampire_CloakTheGathering|Cloak the Gathering]]
 
*[[Ninja_CloneChakra|Clone Chakra]]
 
*[[Ninja_CloneChakra|Clone Chakra]]
 
*[[Undead_ColdTouch|Cold Touch]]
 
*[[Undead_ColdTouch|Cold Touch]]
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*[[CombatFrenzy|Combat Frenzy]]
 
*[[CombatFrenzy|Combat Frenzy]]
 
*[[Skill_CombatLog|Combat Log]]
 
*[[Skill_CombatLog|Combat Log]]
 +
*[[Skill_CombatRecall|Combat Recall]]
 
*[[Archon_CRecord|Combat Record]]
 
*[[Archon_CRecord|Combat Record]]
 
*[[Skill_CombatRepairs|Combat Repairs]]
 
*[[Skill_CombatRepairs|Combat Repairs]]
 
*[[CombatSleep|Combat Sleep]]
 
*[[CombatSleep|Combat Sleep]]
 
*[[Paladin_CommandHorse|Command Horse]]
 
*[[Paladin_CommandHorse|Command Horse]]
 +
*[[Fighter_CommandMount|Command Mount]]
 
*[[Skill_HonoraryDegreeCommoner|Commoner Honorary Degree]]
 
*[[Skill_HonoraryDegreeCommoner|Commoner Honorary Degree]]
 +
*[[Fighter_CompanionMount|Companion Mount]]
 +
*[[Vampire_Conditioning|Conditioning]]
 
*[[Skill_Conduct|Conduct Symphony]]
 
*[[Skill_Conduct|Conduct Symphony]]
 +
*[[Fighter_ConfidentVanity|Confident Vanity]]
 
*[[Skill_ConsumeCorpse|Consume Corpse]]
 
*[[Skill_ConsumeCorpse|Consume Corpse]]
 
*[[Skill_ControlUndead|Control Undead]]
 
*[[Skill_ControlUndead|Control Undead]]
 
*[[Skill_Convert|Convert]]
 
*[[Skill_Convert|Convert]]
 +
*[[Fighter_CosmicAdaptation|Cosmic Adaptation]]
 
*[[Fighter_CounterAttack|Counter-Attack]]
 
*[[Fighter_CounterAttack|Counter-Attack]]
 
*[[Fighter_CoupDeGrace|Coup de Grace]]
 
*[[Fighter_CoupDeGrace|Coup de Grace]]
 
*[[Fighter_CoverDefence|Cover Defence]]
 
*[[Fighter_CoverDefence|Cover Defence]]
 +
*[[Cowering|Cowering]]
 
*[[Fighter_CrescentKick|Crescent Kick]]
 
*[[Fighter_CrescentKick|Crescent Kick]]
 
*[[Fighter_CriticalShot|Critical Shot]]
 
*[[Fighter_CriticalShot|Critical Shot]]
 
*[[Fighter_CritStrike|Critical Strike]]
 
*[[Fighter_CritStrike|Critical Strike]]
 
*[[Skill_CrowsNest|Crow's Nest]]
 
*[[Skill_CrowsNest|Crow's Nest]]
 +
*[[Paladin_CrushingAura|Crushing Aura]]
 
*[[Skill_CulturalAdaptation|Cultural Adaptation]]
 
*[[Skill_CulturalAdaptation|Cultural Adaptation]]
 
*[[Skill_CurtainCall|Curtain Call]]
 
*[[Skill_CurtainCall|Curtain Call]]
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*[[Paladin_DiseaseImmunity|Disease Immunity]]
 
*[[Paladin_DiseaseImmunity|Disease Immunity]]
 
*[[Skill_Disguise|Disguise]]
 
*[[Skill_Disguise|Disguise]]
 +
*[[Fighter_DismountingBlow|Dismounting Blow]]
 
*[[Skill_Diving|Diving]]
 
*[[Skill_Diving|Diving]]
 
*[[Skill_Dodge|Dodge]]
 
*[[Skill_Dodge|Dodge]]
 +
*[[Fighter_DoubleArmHold|Double Arm Hold]]
 +
*[[Drow_DraaVelve|Draa Velve]]
 
*[[Dragonbreath|Dragonbreath]]
 
*[[Dragonbreath|Dragonbreath]]
 +
*[[Undead_DrinkBlood|Drain Blood]]
 +
*[[Undead_DrainCorpse|Drain Corpse]]
 
*[[Undead_LifeDrain|Drain Life]]
 
*[[Undead_LifeDrain|Drain Life]]
 +
*[[Vampire_DrawingOutTheBeast|Drawing Out the Beast]]
 +
*[[Vampire_DreadGaze|Dread Gaze]]
 
*[[Ninja_DroneChakra|Drone Chakra]]
 
*[[Ninja_DroneChakra|Drone Chakra]]
 
*[[Skill_HonoraryDegreeDruid|Druid Honorary Degree]]
 
*[[Skill_HonoraryDegreeDruid|Druid Honorary Degree]]
Line 139: Line 184:
 
*[[Dueler|Dueler]]
 
*[[Dueler|Dueler]]
 
*[[Skill_EagleEyes|Eagle Eyes]]
 
*[[Skill_EagleEyes|Eagle Eyes]]
 +
*[[Fighter_Earbox|Earbox]]
 +
*[[Protean_EarthMeld|Earth Meld]]
 +
*[[Vampire_EarthMeld|Earth Meld]]
 
*[[Familiarity_EdgedWeapon|Edged Weapon Familiarity]]
 
*[[Familiarity_EdgedWeapon|Edged Weapon Familiarity]]
 
*[[Proficiency_EdgedWeapon|Edged Weapon Proficiency]]
 
*[[Proficiency_EdgedWeapon|Edged Weapon Proficiency]]
 
*[[Specialization_EdgedWeapon|Edged Weapon Specialization]]
 
*[[Specialization_EdgedWeapon|Edged Weapon Specialization]]
 
*[[Druid_ShapeShift8|Eighth Totem]]
 
*[[Druid_ShapeShift8|Eighth Totem]]
 +
*[[Fighter_ElbowJab|Elbow Jab]]
 +
*[[Fighter_ElbowLock|Elbow Lock]]
 
*[[Druid_ShapeShift11|Eleventh Totem]]
 
*[[Druid_ShapeShift11|Eleventh Totem]]
 
*[[Skill_EncryptedWriting|Encrypted Writing]]
 
*[[Skill_EncryptedWriting|Encrypted Writing]]
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*[[Skill_Enslave|Enslave]]
 
*[[Skill_Enslave|Enslave]]
 
*[[Skill_ExitStageLeft|Exit Stage Left]]
 
*[[Skill_ExitStageLeft|Exit Stage Left]]
 +
*[[Paladin_ExploitingAura|Exploiting Aura]]
 
*[[Skill_Explosive|Explosive Touch]]
 
*[[Skill_Explosive|Explosive Touch]]
 +
*[[Skill_ExtraVengeance|Extra Vengeance]]
 +
*[[Skill_ExtremeVengeance|Extreme Vengeance]]
 +
*[[Fighter_FaithfulMount|Faithful Mount]]
 
*[[Falling|Falling]]
 
*[[Falling|Falling]]
 
*[[Skill_FalseArrest|False Arrest]]
 
*[[Skill_FalseArrest|False Arrest]]
Line 159: Line 213:
 
*[[Ranger_Enemy3|Favored Enemy 3]]
 
*[[Ranger_Enemy3|Favored Enemy 3]]
 
*[[Ranger_Enemy4|Favored Enemy 4]]
 
*[[Ranger_Enemy4|Favored Enemy 4]]
 +
*[[Fighter_FavoredMount|Favored Mount]]
 +
*[[Fighter_FavoredMount2|Favored Mount 2]]
 +
*[[Fighter_FavoredMount3|Favored Mount 3]]
 +
*[[Fighter_FavoredMount4|Favored Mount 4]]
 +
*[[Necromancer_FeedBlood|Feed Blood]]
 +
*[[Vampire_FeelThoughts|Feel Thoughts]]
 
*[[Skill_Feint|Feint]]
 
*[[Skill_Feint|Feint]]
 
*[[Fighter_FieldTactics|Field Tactics]]
 
*[[Fighter_FieldTactics|Field Tactics]]
 
*[[Ranger_FierceCompanions|Fierce Companions]]
 
*[[Ranger_FierceCompanions|Fierce Companions]]
 +
*[[Fighter_FierceMount|Fierce Mount]]
 +
*[[Skill_FieryBite|Fiery Bite]]
 
*[[Druid_ShapeShift5|Fifth Totem]]
 
*[[Druid_ShapeShift5|Fifth Totem]]
 
*[[Skill_HonoraryDegreeFighter|Fighter Honorary Degree]]
 
*[[Skill_HonoraryDegreeFighter|Fighter Honorary Degree]]
 +
*[[FighterGrappleSkill|FighterGrappleSkill]]
 
*[[FighterSkill|FighterSkill]]
 
*[[FighterSkill|FighterSkill]]
 
*[[Skill_FindClanHome|Find Clan Home]]
 
*[[Skill_FindClanHome|Find Clan Home]]
Line 170: Line 233:
 
*[[Skill_FindShip|Find Ship]]
 
*[[Skill_FindShip|Find Ship]]
 
*[[Ranger_FindWater|Find Water]]
 
*[[Ranger_FindWater|Find Water]]
 +
*[[Fighter_FingerLock|Finger Lock]]
 
*[[Skill_FireBreathing|Fire Breathing]]
 
*[[Skill_FireBreathing|Fire Breathing]]
 
*[[Firebreath|Firebreath]]
 
*[[Firebreath|Firebreath]]
Line 179: Line 243:
 
*[[Fighter_FlyingKick|Flying Kick]]
 
*[[Fighter_FlyingKick|Flying Kick]]
 
*[[FoodBegging|Food Begging]]
 
*[[FoodBegging|Food Begging]]
 +
*[[Fighter_Forceback|Forceback]]
 +
*[[Fighter_ForearmBlock|Forearm Block]]
 
*[[Fighter_ForestTactics|Forest Tactics]]
 
*[[Fighter_ForestTactics|Forest Tactics]]
 
*[[Skill_FoulWeatherSailing|Foul Weather Sailing]]
 
*[[Skill_FoulWeatherSailing|Foul Weather Sailing]]
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*[[Ninja_TrainGenin|Genin Training]]
 
*[[Ninja_TrainGenin|Genin Training]]
 
*[[Ninja_GhostChakra|Ghost Chakra]]
 
*[[Ninja_GhostChakra|Ghost Chakra]]
 +
*[[Vampire_GleamOfTheRedEyes|Gleam of the Red Eyes]]
 +
*[[Necromancer_GluttonousDevouring|Gluttonous Devouring]]
 
*[[Druid_GolemForm|Golem Form]]
 
*[[Druid_GolemForm|Golem Form]]
 
*[[Gore|Gore]]
 
*[[Gore|Gore]]
 
*[[Fighter_Gouge|Gouge]]
 
*[[Fighter_Gouge|Gouge]]
 +
*[[Fighter_GracefulDismount|Graceful Dismount]]
 
*[[GravityFloat|GravityFloat]]
 
*[[GravityFloat|GravityFloat]]
 
*[[Grazing|Grazing]]
 
*[[Grazing|Grazing]]
 +
*[[Undead_GreaterBlightfire|Greater Blightfire]]
 
*[[Skill_Groin|Groin]]
 
*[[Skill_Groin|Groin]]
 
*[[Skill_Guildmaster|Guildmaster]]
 
*[[Skill_Guildmaster|Guildmaster]]
 +
*[[Fighter_Gutbuster|Gutbuster]]
 
*[[Skill_Haggle|Haggle]]
 
*[[Skill_Haggle|Haggle]]
 
*[[Skill_AttackHalf|Half Attack]]
 
*[[Skill_AttackHalf|Half Attack]]
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*[[Skill_HandCuff|Handcuff]]
 
*[[Skill_HandCuff|Handcuff]]
 
*[[Skill_HardToPort|Hard to Port]]
 
*[[Skill_HardToPort|Hard to Port]]
 +
*[[Skill_HardToStarboard|Hard to Starboard]]
 
*[[Skill_HardToStern|Hard to Stern]]
 
*[[Skill_HardToStern|Hard to Stern]]
 +
*[[Vampire_HardenSkin|Harden Skin]]
 +
*[[Undead_HardenedBones|Hardened Bones]]
 
*[[Fighter_Hardiness|Hardiness]]
 
*[[Fighter_Hardiness|Hardiness]]
 +
*[[Fighter_Headlock|Headlock]]
 
*[[Paladin_HealingHands|Healing Hands]]
 
*[[Paladin_HealingHands|Healing Hands]]
 +
*[[Vampire_HeightenPresence|Heighten Presence]]
 +
*[[Vampire_HeightenSenses|Heighten Senses]]
 +
*[[Vampire_HeightenSpeed|Heighten Speed]]
 +
*[[Vampire_HeightenStrength|Heighten Strength]]
 
*[[Fighter_Heroism|Heroism]]
 
*[[Fighter_Heroism|Heroism]]
 
*[[Skill_HighJump|High Jump]]
 
*[[Skill_HighJump|High Jump]]
 
*[[Fighter_HillsTactics|Hills Tactics]]
 
*[[Fighter_HillsTactics|Hills Tactics]]
 
*[[Skill_HireCrewmember|Hire Crewmember]]
 
*[[Skill_HireCrewmember|Hire Crewmember]]
 +
*[[Fighter_HoldTheLine|Hold The Line]]
 +
*[[Paladin_HolyMount|Holy Mount]]
 
*[[Paladin_HolyStrike|Holy Strike]]
 
*[[Paladin_HolyStrike|Holy Strike]]
 
*[[Ranger_HuntersEndurance|Hunters Endurance]]
 
*[[Ranger_HuntersEndurance|Hunters Endurance]]
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*[[Skill_Imitation|Imitate]]
 
*[[Skill_Imitation|Imitate]]
 
*[[Immunities|Immunities]]
 
*[[Immunities|Immunities]]
 +
*[[Skill_ImprovedRevoke|Improved Revoke]]
 
*[[Fighter_ImprovedShieldDefence|Improved Shield Defence]]
 
*[[Fighter_ImprovedShieldDefence|Improved Shield Defence]]
 
*[[Fighter_ImprovedThrowing|Improved Throwing]]
 
*[[Fighter_ImprovedThrowing|Improved Throwing]]
 +
*[[Paladin_InciteFight|Incite Fight]]
 +
*[[Skill_IndoorRiding|Indoor Riding]]
 +
*[[Vampire_InduceSleep|Induce Sleep]]
 
*[[Archon_Infect|Infect]]
 
*[[Archon_Infect|Infect]]
 +
*[[Vampire_InherentAnimalism|Inherent Animalism]]
 
*[[Archon_Injure|Injure]]
 
*[[Archon_Injure|Injure]]
 +
*[[Archon_InstanceDisplay|Instance Display]]
 
*[[Skill_InstrumentBash|Instrument Bash]]
 
*[[Skill_InstrumentBash|Instrument Bash]]
 
*[[Skill_InterceptShip|Intercept Ship]]
 
*[[Skill_InterceptShip|Intercept Ship]]
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*[[ItemRejuv|ItemRejuv]]
 
*[[ItemRejuv|ItemRejuv]]
 
*[[Skill_JailKey|Jail Key]]
 
*[[Skill_JailKey|Jail Key]]
 +
*[[Drow_JivvinGolhyrr|Jivvin Golhyrr]]
 
*[[Skill_Joke|Joke]]
 
*[[Skill_Joke|Joke]]
 +
*[[Fighter_Jousting|Jousting]]
 
*[[Skill_Juggle|Juggle]]
 
*[[Skill_Juggle|Juggle]]
 
*[[Fighter_JungleTactics|Jungle Tactics]]
 
*[[Fighter_JungleTactics|Jungle Tactics]]
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*[[Fighter_KiStrike|Ki Strike]]
 
*[[Fighter_KiStrike|Ki Strike]]
 
*[[Fighter_Kick|Kick]]
 
*[[Fighter_Kick|Kick]]
 +
*[[Fighter_Knee|Knee]]
 
*[[Fighter_KnifeHand|Knife Hand]]
 
*[[Fighter_KnifeHand|Knife Hand]]
 
*[[Druid_KnowPlants|Know Plants]]
 
*[[Druid_KnowPlants|Know Plants]]
 +
*[[Druid_Krakenform|Krakenform]]
 +
*[[Drow_KyoneVeldrin|Kyone veldrin]]
 +
*[[Drow_KyorlinPlynn|Kyorlin plynn]]
 +
*[[Skill_Lassoing|Lassoing]]
 
*[[Ninja_LavaChakra|Lava Chakra]]
 
*[[Ninja_LavaChakra|Lava Chakra]]
 
*[[Skill_Leeching|Leeching]]
 
*[[Skill_Leeching|Leeching]]
 +
*[[Fighter_LegHold|Leg Hold]]
 +
*[[Undead_LesserBlightfire|Lesser Blightfire]]
 +
*[[Skill_LightPlacebo|Light Placebo]]
 +
*[[Ninja_LightningChakra|Lightning Chakra]]
 
*[[Fighter_LightningStrike|Lightning Strike]]
 
*[[Fighter_LightningStrike|Lightning Strike]]
 
*[[Lighteningbreath|Lightningbreath]]
 
*[[Lighteningbreath|Lightningbreath]]
 +
*[[Undead_LingeringSpirit|Lingering Spirit]]
 
*[[Skill_Lobotomizing|Lobotomizing]]
 
*[[Skill_Lobotomizing|Lobotomizing]]
 
*[[Skill_LongBreath|Long Breath]]
 
*[[Skill_LongBreath|Long Breath]]
 +
*[[Skill_LongReach|Long Reach]]
 +
*[[Fighter_LuckyVanity|Lucky Vanity]]
 +
*[[Drow_LuthAlur|Luth alur]]
 
*[[Skill_HonoraryDegreeMage|Mage Honorary Degree]]
 
*[[Skill_HonoraryDegreeMage|Mage Honorary Degree]]
 
*[[Skill_Map|Make Maps]]
 
*[[Skill_Map|Make Maps]]
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*[[Skill_MarkDisguise|Mark Disguise]]
 
*[[Skill_MarkDisguise|Mark Disguise]]
 
*[[Archon_MarkOOC|Mark OOC]]
 
*[[Archon_MarkOOC|Mark OOC]]
 +
*[[Skill_Math|Math]]
 
*[[Archon_MatrixPossess|Matrix Possess]]
 
*[[Archon_MatrixPossess|Matrix Possess]]
 
*[[Skill_Meditation|Meditation]]
 
*[[Skill_Meditation|Meditation]]
 
*[[Skill_ScrollCopy|Memorize]]
 
*[[Skill_ScrollCopy|Memorize]]
 +
*[[Vampire_Mesmerize|Mesmerize]]
 
*[[Archon_Metacraft|Metacrafting]]
 
*[[Archon_Metacraft|Metacrafting]]
 
*[[Skill_Mimicry|Mimicry]]
 
*[[Skill_Mimicry|Mimicry]]
 
*[[Skill_MindSuck|Mind Suck]]
 
*[[Skill_MindSuck|Mind Suck]]
 +
*[[Vampire_MistForm|Mist Form]]
 +
*[[Undead_ModerateBlightfire|Moderate Blightfire]]
 
*[[Fighter_MonkeyGrip|Monkey Grip]]
 
*[[Fighter_MonkeyGrip|Monkey Grip]]
 
*[[Fighter_MonkeyPunch|Monkey Punch]]
 
*[[Fighter_MonkeyPunch|Monkey Punch]]
Line 260: Line 366:
 
*[[Paladin_MountedCharge|Mounted Charge]]
 
*[[Paladin_MountedCharge|Mounted Charge]]
 
*[[Skill_MountedCombat|Mounted Combat]]
 
*[[Skill_MountedCombat|Mounted Combat]]
 +
*[[Skill_MountedLeap|Mounted Leap]]
 +
*[[Fighter_MountedTactics|Mounted Tactics]]
 
*[[Archon_Multiwatch|Multiwatch]]
 
*[[Archon_Multiwatch|Multiwatch]]
 
*[[Druid_MyPlants|My Plants]]
 
*[[Druid_MyPlants|My Plants]]
Line 268: Line 376:
 
*[[Power_OctoGrapple|Octo-Grapple]]
 
*[[Power_OctoGrapple|Octo-Grapple]]
 
*[[Fighter_SizeOpponent|Opponent Knowledge]]
 
*[[Fighter_SizeOpponent|Opponent Knowledge]]
 +
*[[Drow_OrbAlur|Orb Alur]]
 
*[[Druid_PackCall|Pack Call]]
 
*[[Druid_PackCall|Pack Call]]
 
*[[PaladinSkill|Paladin Skill]]
 
*[[PaladinSkill|Paladin Skill]]
 
*[[Paladin_Aura|Paladin's Aura]]
 
*[[Paladin_Aura|Paladin's Aura]]
 +
*[[Paladin_Corruption|Paladin's Corruption]]
 
*[[Paladin_Courage|Paladin's Courage]]
 
*[[Paladin_Courage|Paladin's Courage]]
 +
*[[Paladin_Fear|Paladin's Fear]]
 
*[[Paladin_Goodness|Paladin's Goodness]]
 
*[[Paladin_Goodness|Paladin's Goodness]]
 
*[[Paladin_PaladinsMount|Paladin's Mount]]
 
*[[Paladin_PaladinsMount|Paladin's Mount]]
 
*[[Paladin_Purity|Paladin's Purity]]
 
*[[Paladin_Purity|Paladin's Purity]]
 
*[[Paladin_ImprovedResists|Paladin's Resistance]]
 
*[[Paladin_ImprovedResists|Paladin's Resistance]]
 +
*[[Paladin_Wickedness|Paladin's Wickedness]]
 
*[[Paralysis|Paralysis]]
 
*[[Paralysis|Paralysis]]
 +
*[[Racial_ParalyzePrey|Paralyze Prey]]
 
*[[Skill_Parry|Parry]]
 
*[[Skill_Parry|Parry]]
 
*[[Archon_Peacefully|Peacefully]]
 
*[[Archon_Peacefully|Peacefully]]
 +
*[[Drow_PhindarStreeaka|Phindar streeaka]]
 
*[[Fighter_Pin|Pin]]
 
*[[Fighter_Pin|Pin]]
 +
*[[Skill_Placebo|Placebo]]
 
*[[Fighter_PlainsTactics|Plains Tactics]]
 
*[[Fighter_PlainsTactics|Plains Tactics]]
 +
*[[Paladin_PlanarDefiance|Planar Defiance]]
 +
*[[Ranger_PlanarEnemy|Planar Enemy]]
 
*[[Skill_PlanarLore|Planar Lore]]
 
*[[Skill_PlanarLore|Planar Lore]]
*[[PlanarAbility|Planar Shifting Ability]]
+
*[[Fighter_PlanarMount|Planar Mount]]
 +
*[[StdPlanarAbility|Planar Shifting Ability]]
 +
*[[Fighter_PlanarTactics|Planar Tactics]]
 +
*[[Fighter_PlanarVeteran|Planar Veteran]]
 
*[[Druid_PlantForm|Plant Form]]
 
*[[Druid_PlantForm|Plant Form]]
 
*[[Fighter_PointBlank|Point Blank Shot]]
 
*[[Fighter_PointBlank|Point Blank Shot]]
Line 294: Line 414:
 
*[[Skill_PrisonAssignment|Prison Assignment]]
 
*[[Skill_PrisonAssignment|Prison Assignment]]
 
*[[Skill_PrisonerTransfer|Prisoner Transfer]]
 
*[[Skill_PrisonerTransfer|Prisoner Transfer]]
 +
*[[Vampire_AstralProjection|Psychic Projection]]
 
*[[Skill_Puppeteer|Puppeteer]]
 
*[[Skill_Puppeteer|Puppeteer]]
 
*[[Skill_QuickChange|QuickChange]]
 
*[[Skill_QuickChange|QuickChange]]
Line 299: Line 420:
 
*[[Skill_RacialEnemy|Racial Enemy]]
 
*[[Skill_RacialEnemy|Racial Enemy]]
 
*[[Skill_RacialLore|Racial Lore]]
 
*[[Skill_RacialLore|Racial Lore]]
 +
*[[Fighter_RacialMount|Racial Mount]]
 
*[[Familiarity_Natural|Racial Weapon Familiarity]]
 
*[[Familiarity_Natural|Racial Weapon Familiarity]]
 
*[[Fighter_Rallycry|Rally Cry]]
 
*[[Fighter_Rallycry|Rally Cry]]
Line 305: Line 427:
 
*[[Specialization_Ranged|Ranged Weapon Specialization]]
 
*[[Specialization_Ranged|Ranged Weapon Specialization]]
 
*[[Fighter_RapidShot|Rapid Shot]]
 
*[[Fighter_RapidShot|Rapid Shot]]
 +
*[[Racial_RazorPinch|Razor Pinch]]
 +
*[[Fighter_RearGuard|Rearguard]]
 
*[[Skill_Recall|Recall]]
 
*[[Skill_Recall|Recall]]
 
*[[Archon_Record|Record]]
 
*[[Archon_Record|Record]]
Line 312: Line 436:
 
*[[Druid_Rend|Rend]]
 
*[[Druid_Rend|Rend]]
 
*[[Fighter_Rescue|Rescue]]
 
*[[Fighter_Rescue|Rescue]]
 +
*[[Skill_ResearchItem|Research Item]]
 +
*[[Skill_ResearchRegionMap|Research Region Map]]
 
*[[Skill_Resistance|Resistance]]
 
*[[Skill_Resistance|Resistance]]
 
*[[Fighter_ReturnProjectile|Return Projectile]]
 
*[[Fighter_ReturnProjectile|Return Projectile]]
 
*[[Skill_RevealText|Reveal Text]]
 
*[[Skill_RevealText|Reveal Text]]
 +
*[[loki_returnform|Revert Form]]
 +
*[[Vampire_RevertForm|Revert Form]]
 
*[[Skill_Revoke|Revoke]]
 
*[[Skill_Revoke|Revoke]]
 +
*[[Fighter_RideToTheRescue|Ride To The Rescue]]
 +
*[[Fighter_Ridethrough|Ridethrough]]
 +
*[[Paladin_RighteousDefense|Righteous Defense]]
 
*[[Fighter_Roll|Roll With Blows]]
 
*[[Fighter_Roll|Roll With Blows]]
 +
*[[Fighter_RopeDisarm|Rope Disarm]]
 +
*[[Skill_RopeDismount|Rope Dismount]]
 +
*[[Skill_RopeTricks|Rope Tricks]]
 +
*[[Fighter_RopeTrip|Rope Trip]]
 +
*[[Fighter_Runover|Runover]]
 +
*[[Drow_SarghElgg|Sargh elgg]]
 
*[[Skill_Satire|Satire]]
 
*[[Skill_Satire|Satire]]
 
*[[Scalp|Scalping]]
 
*[[Scalp|Scalping]]
 +
*[[Scarring|Scarring]]
 
*[[Scavenge|Scavenge]]
 
*[[Scavenge|Scavenge]]
 +
*[[Fighter_ScoutAhead|Scout Ahead]]
 
*[[Skill_SeaCharting|Sea Charting]]
 
*[[Skill_SeaCharting|Sea Charting]]
 
*[[Skill_SeaLegs|Sea Legs]]
 
*[[Skill_SeaLegs|Sea Legs]]
Line 329: Line 468:
 
*[[Skill_SecretWriting|Secret Writing]]
 
*[[Skill_SecretWriting|Secret Writing]]
 
*[[Ranger_SenseTraps|Sense Snares and Pits]]
 
*[[Ranger_SenseTraps|Sense Snares and Pits]]
 +
*[[Undead_Servitude|Servitude]]
 +
*[[Fighter_SetPolearm|Set Polearm]]
 
*[[Ranger_SetSnare|Set Snare]]
 
*[[Ranger_SetSnare|Set Snare]]
 
*[[Druid_ShapeShift7|Seventh Totem]]
 
*[[Druid_ShapeShift7|Seventh Totem]]
 +
*[[Vampire_ShadowOfTheBat|Shadow of the Bat]]
 +
*[[Vampire_ShadowOfTheRat|Shadow of the Rat]]
 +
*[[Vampire_ShadowOfTheWolf|Shadow of the Wolf]]
 
*[[Archon_Shame|Shame]]
 
*[[Archon_Shame|Shame]]
 
*[[Druid_ShapeShift|Shape Shift]]
 
*[[Druid_ShapeShift|Shape Shift]]
 
*[[Skill_ShardUse|Shards]]
 
*[[Skill_ShardUse|Shards]]
 +
*[[Vampire_SharingOfSpirits|Sharing of Spirits]]
 
*[[Skill_Bash|Shield Bash]]
 
*[[Skill_Bash|Shield Bash]]
 
*[[Fighter_ShieldBlock|Shield Block]]
 
*[[Fighter_ShieldBlock|Shield Block]]
Line 349: Line 494:
 
*[[Skill_Skillcraft|Skillcraft]]
 
*[[Skill_Skillcraft|Skillcraft]]
 
*[[Skill_Slapstick|Slapstick]]
 
*[[Skill_Slapstick|Slapstick]]
 +
*[[Fighter_SleeperHold|Sleeper Hold]]
 
*[[Proficiency_Sling|Sling Proficiency]]
 
*[[Proficiency_Sling|Sling Proficiency]]
 
*[[Skill_Slip|Slip]]
 
*[[Skill_Slip|Slip]]
Line 356: Line 502:
 
*[[Fighter_SnapKick|Snap Kick]]
 
*[[Fighter_SnapKick|Snap Kick]]
 
*[[Soiled|Soiled]]
 
*[[Soiled|Soiled]]
 +
*[[Vampire_SongOfSerenity|Song of Serenity]]
 
*[[Skill_SongWrite|Song Write]]
 
*[[Skill_SongWrite|Song Write]]
 
*[[Skill_Songcraft|Songcraft]]
 
*[[Skill_Songcraft|Songcraft]]
 +
*[[Fighter_SootheMount|Soothe Mount]]
 
*[[Skill_Spellcraft|Spellcraft]]
 
*[[Skill_Spellcraft|Spellcraft]]
 +
*[[Skill_SpreadApathy|Spread Apathy]]
 +
*[[Skill_SpreadHate|Spread Hate]]
 
*[[Fighter_Spring|Spring Attack]]
 
*[[Fighter_Spring|Spring Attack]]
 
*[[Skill_Stability|Stability]]
 
*[[Skill_Stability|Stability]]
 +
*[[Skill_StableMount|Stable Mount]]
 
*[[Familiarity_Staff|Staff Familiarity]]
 
*[[Familiarity_Staff|Staff Familiarity]]
 
*[[Proficiency_Staff|Staff Proficiency]]
 
*[[Proficiency_Staff|Staff Proficiency]]
 
*[[Specialization_Staff|Staff Specialization]]
 
*[[Specialization_Staff|Staff Specialization]]
 +
*[[Fighter_Stance|Stance]]
 
*[[StdSkill|StdSkill]]
 
*[[StdSkill|StdSkill]]
 
*[[Stigma|Stigma]]
 
*[[Stigma|Stigma]]
 
*[[Archon_Stinkify|Stinkify]]
 
*[[Archon_Stinkify|Stinkify]]
 +
*[[Skill_Stoicism|Stoicism]]
 
*[[Fighter_Stonebody|Stone Body]]
 
*[[Fighter_Stonebody|Stone Body]]
 
*[[Ninja_StoneChakra|Stone Chakra]]
 
*[[Ninja_StoneChakra|Stone Chakra]]
Line 374: Line 527:
 
*[[Skill_Struggle|Struggle]]
 
*[[Skill_Struggle|Struggle]]
 
*[[Skill_Subdue|Subdue]]
 
*[[Skill_Subdue|Subdue]]
 +
*[[Vampire_Summon|Summon]]
 +
*[[Skill_SwampCamouflage|Swamp Camouflage]]
 
*[[Fighter_SwampTactics|Swamp Tactics]]
 
*[[Fighter_SwampTactics|Swamp Tactics]]
 
*[[Fighter_Sweep|Sweep]]
 
*[[Fighter_Sweep|Sweep]]
 +
*[[Fighter_SweepingTrip|Sweeping Trip]]
 +
*[[Vampire_SweetWhispers|Sweet Whispers]]
 
*[[Skill_Swim|Swim]]
 
*[[Skill_Swim|Swim]]
 
*[[Familiarity_Sword|Sword Familiarity]]
 
*[[Familiarity_Sword|Sword Familiarity]]
Line 381: Line 538:
 
*[[Specialization_Sword|Sword Specialization]]
 
*[[Specialization_Sword|Sword Specialization]]
 
*[[Skill_TailSwipe|Tail Swipe]]
 
*[[Skill_TailSwipe|Tail Swipe]]
 +
*[[Vampire_Telepathy|Telepathic Scanning]]
 +
*[[Fighter_TendMount|Tend Mount]]
 
*[[Druid_ShapeShift10|Tenth Totem]]
 
*[[Druid_ShapeShift10|Tenth Totem]]
 +
*[[Vampire_TheBeckoning|The Beckoning]]
 +
*[[Vampire_TheSpiritsTouch|The Spirit Touch]]
 
*[[Skill_HonoraryDegreeThief|Thief Honorary Degree]]
 
*[[Skill_HonoraryDegreeThief|Thief Honorary Degree]]
 
*[[Skill_Thiefcraft|Thiefcraft]]
 
*[[Skill_Thiefcraft|Thiefcraft]]
Line 393: Line 554:
 
*[[Ranger_Track|Track]]
 
*[[Ranger_Track|Track]]
 
*[[Ranger_TrackAnimal|Track Animal]]
 
*[[Ranger_TrackAnimal|Track Animal]]
 +
*[[Skill_TrackCriminal|Track Criminal]]
 
*[[Skill_TrackFriend|Track Friend]]
 
*[[Skill_TrackFriend|Track Friend]]
 
*[[Skill_Track|Tracking]]
 
*[[Skill_Track|Tracking]]
 +
*[[Skill_Trample|Trample]]
 
*[[Skill_Trip|Trip]]
 
*[[Skill_Trip|Trip]]
 
*[[Truce|Truce]]
 
*[[Truce|Truce]]
Line 404: Line 567:
 
*[[Skill_TwoWeaponFighting|Two Weapon Fighting]]
 
*[[Skill_TwoWeaponFighting|Two Weapon Fighting]]
 
*[[Skill_UndeadInvisibility|Undead Invisibility]]
 
*[[Skill_UndeadInvisibility|Undead Invisibility]]
 +
*[[Skill_UnearthDemography|Unearth Demography]]
 +
*[[Paladin_UnholyMount|Unholy Mount]]
 +
*[[Paladin_UnholyStrike|Unholy Strike]]
 +
*[[Vampire_UnseenPresence|Unseen Presence]]
 +
*[[Fighter_UnwaveringMark|Unwavering Mark]]
 
*[[Skill_Upstage|Upstage]]
 
*[[Skill_Upstage|Upstage]]
 
*[[Fighter_UrbanTactics|Urban Tactics]]
 
*[[Fighter_UrbanTactics|Urban Tactics]]
 +
*[[Vampire_Awe|Vampiric Awe]]
 +
*[[Fighter_Vanguard|Vanguard]]
 +
*[[Vampire_VanishFromMindsEye|Vanish from Mind's Eye]]
 +
*[[Skill_VengefulGlare|Vengeful Glare]]
 +
*[[Skill_VengefulStrike|Vengeful Strike]]
 
*[[Fighter_ViciousBlow|Vicious Blow]]
 
*[[Fighter_ViciousBlow|Vicious Blow]]
 
*[[WanderHomeLater|WanderHomeLater]]
 
*[[WanderHomeLater|WanderHomeLater]]
Line 422: Line 595:
 
*[[Specialization_Weapon|Weapon Specialization]]
 
*[[Specialization_Weapon|Weapon Specialization]]
 
*[[Spell_WellDressed|Well Dressed]]
 
*[[Spell_WellDressed|Well Dressed]]
 +
*[[Specialization_Whip|Whip Specialization]]
 +
*[[Skill_Whipsmack|Whipsmack]]
 
*[[Fighter_Whomp|Whomp]]
 
*[[Fighter_Whomp|Whomp]]
 
*[[Skill_WildernessLore|Wilderness Lore]]
 
*[[Skill_WildernessLore|Wilderness Lore]]
 
*[[Ninja_WindChakra|Wind Chakra]]
 
*[[Ninja_WindChakra|Wind Chakra]]
 
*[[WingFlying|Winged Flight]]
 
*[[WingFlying|Winged Flight]]
 +
*[[Vampire_WolfClaws|Wolf Claws]]
 
*[[Ranger_WoodlandCreep|Woodland Creep]]
 
*[[Ranger_WoodlandCreep|Woodland Creep]]
 
*[[Ranger_Hide|Woodland Hide]]
 
*[[Ranger_Hide|Woodland Hide]]
Line 431: Line 607:
 
*[[Ranger_Sneak|Woodland Sneak]]
 
*[[Ranger_Sneak|Woodland Sneak]]
 
*[[Archon_Wrath|Wrath]]
 
*[[Archon_Wrath|Wrath]]
 +
*[[Fighter_WristLock|Wrist Lock]]
 
*[[Skill_Write|Write]]
 
*[[Skill_Write|Write]]
 +
*[[Drow_ZharThalack|Zhar thalack]]
 +
*[[Drow_ZressAthalak|Zress a thalak]]
 
</div>
 
</div>
  
 
=Skill Help=
 
=Skill Help=
 
===A Bard Skill===
 
===A Bard Skill===
{{SkillTemplate|ID=BardSkill|Name=a Bard Skill|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=BardSkill|Name=a Bard Skill|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
 
|Description=}}
 
|Description=}}
  
 
===A Cure===
 
===A Cure===
{{SkillTemplate|ID=DiseaseCure|Name=A Cure|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=DiseaseCure|Name=A Cure|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
 
|Description=}}
 
|Description=}}
  
 
===Abandon Ship===
 
===Abandon Ship===
{{SkillTemplate|ID=Skill_AbandonShip|Name=Abandon Ship|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Sailor(Commoner)|Sailor(4)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |UseCost=Movement (100) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=ABANDONSHIP|Usage=ABANDONSHIP|Examples=abandonship
+
{{SkillTemplate|ID=Skill_AbandonShip|Name=Abandon Ship|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Sailor(Commoner)|Sailor(4)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |Requires=|Align=|UseCost=Movement (100) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=ABANDONSHIP|Usage=ABANDONSHIP|Examples=abandonship
  
 
|Description=During ship combat, the sailor can summon all his or her skill and training into a panicked rush of life-and-property-saving action.  The sailor will gather up any life boats on the ship, load them with as much cargo as they will hold, load them up with enough crew as skill allows, jump into a boat, launch the boats, and order the floatilla on a break-neck paced retreat. If the ship has no life boats, then the sailor will simply throw some number of crew overboard and then jump themselves.  The sailor will have no movement remaining afterwards.}}
 
|Description=During ship combat, the sailor can summon all his or her skill and training into a panicked rush of life-and-property-saving action.  The sailor will gather up any life boats on the ship, load them with as much cargo as they will hold, load them up with enough crew as skill allows, jump into a boat, launch the boats, and order the floatilla on a break-neck paced retreat. If the ship has no life boats, then the sailor will simply throw some number of crew overboard and then jump themselves.  The sailor will have no movement remaining afterwards.}}
  
 
===Abiding Aura===
 
===Abiding Aura===
{{SkillTemplate|ID=Paladin_AbidingAura|Name=Abiding Aura|Domain=[[holy_protection(Domain)|Holy Protection]]|Available=[[Paladin(Fighter)|Paladin(25)]] |Allows=[[Protecting(Expertise)|Protecting]] |UseCost=Mana (75) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Paladin_AbidingAura|Name=Abiding Aura|Domain=[[holy_protection(Domain)|Holy Protection]]|Available=[[Paladin(Fighter)|Paladin(25)]] |Allows=[[Protecting(Expertise)|Protecting]] |Requires=|Align=|UseCost=Mana (75) |Quality=Sometimes Beneficial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
 
|Description=This powerful paladin aura holds back the death of the paladin's nearby allies for a few seconds.  From the moment the aura prevents a death, that person has 10 seconds to get above 10 percent of their health before the delayed death finally occurs. In the meantime, so long as he or she remains in the paladin's presence, death will not occur.}}
 
|Description=This powerful paladin aura holds back the death of the paladin's nearby allies for a few seconds.  From the moment the aura prevents a death, that person has 10 seconds to get above 10 percent of their health before the delayed death finally occurs. In the meantime, so long as he or she remains in the paladin's presence, death will not occur.}}
  
 
===Above The Law===
 
===Above The Law===
{{SkillTemplate|ID=Skill_AboveTheLaw|Name=Above The Law|Domain=[[legal(Domain)|Legal]]|Available=[[Oracle(Cleric)|Oracle(25)]] |Allows=[[Legal Lore(Expertise)|Legal Lore]] |UseCost=Mana (75) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_AboveTheLaw|Name=Above The Law|Domain=[[legal(Domain)|Legal]]|Available=[[Oracle(Cleric)|Oracle(25)]] |Allows=[[Legal Lore(Expertise)|Legal Lore]] |Requires=|Align=|UseCost=Mana (75) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
 
|Description=Some people, Oracles for instance, are so beloved and respected in their home cities that they are instantly forgiven any crimes they might commit.}}
 
|Description=Some people, Oracles for instance, are so beloved and respected in their home cities that they are instantly forgiven any crimes they might commit.}}
  
 
===Accuse===
 
===Accuse===
{{SkillTemplate|ID=Archon_Accuse|Name=Accuse|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=ACCUSE|Usage=ACCUSE "PLAYER NAME" "crime description" ("SENTENCE NUM") (!)|Examples=accuse gunther making me mad
+
{{SkillTemplate|ID=Archon_Accuse|Name=Accuse|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=ACCUSE|Usage=ACCUSE "PLAYER NAME" "crime description" ("SENTENCE NUM") (!)|Examples=accuse gunther making me mad
 
accuse joe of being joe 7 !
 
accuse joe of being joe 7 !
  
Line 467: Line 646:
  
 
===Acidbreath===
 
===Acidbreath===
{{SkillTemplate|ID=Acidbreath|Name=Acidbreath|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=[[Terranalist(Expertise)|Terranalist]] |UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 10|Commands=ACIDBREATH|Usage=ACIDBREATH "TARGET"|Examples=
+
{{SkillTemplate|ID=Acidbreath|Name=Acidbreath|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=[[Terranalist(Expertise)|Terranalist]] |Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 10|Commands=ACIDBREATH|Usage=ACIDBREATH "TARGET"|Examples=
  
 
|Description=Example  : acidbreath bob}}
 
|Description=Example  : acidbreath bob}}
  
 
===Ad Lib===
 
===Ad Lib===
{{SkillTemplate|ID=Skill_AdLib|Name=Ad Lib|Domain=[[theatre(Domain)|Theatre]]|Available=[[Charlatan(Bard)|Charlatan(22)]] |Allows=[[Acting(Expertise)|Acting]] |UseCost=Mana (36) Movement (36) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=ADLIB|Usage=ADLIB "TARGET"|Examples=adlib bob
+
{{SkillTemplate|ID=Skill_AdLib|Name=Ad Lib|Domain=[[theatre(Domain)|Theatre]]|Available=[[Charlatan(Bard)|Charlatan(22)]] |Allows=[[Acting(Expertise)|Acting]] |Requires=|Align=|UseCost=Mana (36) Movement (36) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=ADLIB|Usage=ADLIB "TARGET"|Examples=adlib bob
  
 
|Description=The bard begins watching the target carefully.  If the target uses a skill that is unknown to the bard within the short time of this effect, even if it is not one the bard is capable of learning, the bard will immediately attempt to ad-lib the skill towards the exact same target, and at the same proficiency.  If either leaves the room, or the short time limit runs out, the effect just quietly ends.}}
 
|Description=The bard begins watching the target carefully.  If the target uses a skill that is unknown to the bard within the short time of this effect, even if it is not one the bard is capable of learning, the bard will immediately attempt to ad-lib the skill towards the exact same target, and at the same proficiency.  If either leaves the room, or the short time limit runs out, the effect just quietly ends.}}
  
 
===All Breathing===
 
===All Breathing===
{{SkillTemplate|ID=Skill_AllBreathing|Name=All Breathing|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_AllBreathing|Name=All Breathing|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
 
|Description=Params  :  
 
|Description=Params  :  
Line 488: Line 667:
  
 
===All Defence===
 
===All Defence===
{{SkillTemplate|ID=Paladin_Defend|Name=All Defence|Domain=[[evasive(Domain)|Evasive]]|Available=[[Minstrel(Bard)|Minstrel(22)]] [[Paladin(Fighter)|Paladin(11)]] |Allows=[[Evasively(Expertise)|Evasively]] |UseCost=Movement (61) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=DEFENCE|Usage=DEFENCE|Examples=defence
+
{{SkillTemplate|ID=Paladin_Defend|Name=All Defence|Domain=[[evasive(Domain)|Evasive]]|Available=[[Minstrel(Bard)|Minstrel(22)]] [[Paladin(Fighter)|Paladin(11)]] |Allows=[[Evasively(Expertise)|Evasively]] |Requires=|Align=Good|UseCost=Movement (61) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=DEFENCE|Usage=DEFENCE|Examples=defence
  
 
|Description=During combat, the Paladin can use this skill to stop attacking in favor of an all-out defensive posture.  Should the Paladin go two full rounds without being hit, the battle will end peacefully.}}
 
|Description=During combat, the Paladin can use this skill to stop attacking in favor of an all-out defensive posture.  Should the Paladin go two full rounds without being hit, the battle will end peacefully.}}
  
 
===Amputation===
 
===Amputation===
{{SkillTemplate|ID=Amputation|Name=Amputation|Domain=[[anatomy(Domain)|Anatomy]]|Available=[[Gaoler(Commoner)|Gaoler(30)]] |Allows=[[Anatomy(Expertise)|Anatomy]] |UseCost=Mana (40) Movement (40) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=AMPUTATE|Usage=AMPUTATE "TARGET NAME" "PART"|Examples=amputate orc arm
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{{SkillTemplate|ID=Amputation|Name=Amputation|Domain=[[anatomy(Domain)|Anatomy]]|Available=[[Gaoler(Commoner)|Gaoler(30)]] |Allows=[[Anatomy(Expertise)|Anatomy]] |Requires=|Align=|UseCost=Mana (40) Movement (40) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=AMPUTATE|Usage=AMPUTATE "TARGET NAME" "PART"|Examples=amputate orc arm
  
|Description=This ability governs the careful removal of body parts as a punishment for crimes.  The target is, amazingly, not harmed during the procedure, but merely loses the specified limb.  The target must be lying on an operating table or bed, bound.}}
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|Description=This ability governs the careful removal of body parts as a punishment for crimes, or from corpsesA non-corpse target is, amazingly, not harmed during the procedure, but merely loses the specified limb.  Unwilling targets must be lying on an operating table or bed, and bound.  Amputation can also be done to player followers, with their permission.}}
  
 
===an ability===
 
===an ability===
{{SkillTemplate|ID=ExtAbility|Name=an ability|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Items Creatures Exits Rooms |Range=Touch, or not applicable|Commands=|Usage=|Examples=
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{{SkillTemplate|ID=ExtAbility|Name=an ability|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Items Creatures Exits Rooms |Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
 
|Description=}}
 
|Description=}}
  
 
===an ability===
 
===an ability===
{{SkillTemplate|ID=PresenceReaction|Name=an ability|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
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{{SkillTemplate|ID=PresenceReaction|Name=an ability|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
 
|Description=}}
 
|Description=}}
  
 
===an ability===
 
===an ability===
{{SkillTemplate|ID=StdAbility|Name=an ability|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Items Creatures Exits Rooms |Range=Touch, or not applicable|Commands=|Usage=|Examples=
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{{SkillTemplate|ID=StdAbility|Name=an ability|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Items Creatures Exits Rooms |Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
 
|Description=}}
 
|Description=}}
  
 
===An Antidote===
 
===An Antidote===
{{SkillTemplate|ID=Antidote|Name=An Antidote|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
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{{SkillTemplate|ID=Antidote|Name=An Antidote|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
 
|Description=}}
 
|Description=}}
  
 
===an Archon Skill===
 
===an Archon Skill===
{{SkillTemplate|ID=ArchonSkill|Name=an Archon Skill|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|UseCost=Mana (50) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
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{{SkillTemplate|ID=ArchonSkill|Name=an Archon Skill|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
 
|Description=}}
 
|Description=}}
  
 
===Animal Frenzy===
 
===Animal Frenzy===
{{SkillTemplate|ID=Ranger_AnimalFrenzy|Name=Animal Frenzy|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Ranger(Fighter)|Ranger(30)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |UseCost=Mana (80) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
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{{SkillTemplate|ID=Ranger_AnimalFrenzy|Name=Animal Frenzy|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Ranger(Fighter)|Ranger(30)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Mana (80) |Quality=Sometimes Beneficial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
 
|Description=All animal followers of the ranger gain amazing attack feats, and up to quadruple damage bonuses.}}
 
|Description=All animal followers of the ranger gain amazing attack feats, and up to quadruple damage bonuses.}}
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===Animal Friendship===
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{{SkillTemplate|ID=Vampire_AnimalFriendship|Name=Animal Friendship|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=BEFRIENDANIMAL|Usage=|Examples=
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 +
|Description=USAGE    : BEFRIENDANIMAL "TARGET NAME"
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 +
Example  : befriendanimal rat
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This ability will cause some animal in the same room to immediately befriend the vampire.  The vampire will then have the animal as a follower who will fight alongside, and follow all ORDERs that the vampire gives.}}
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===Ankle Lock===
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{{SkillTemplate|ID=Fighter_AnkleLock|Name=Ankle Lock|Domain=[[grappling(Domain)|Grappling]]|Available=[[Monk(Fighter)|Monk(23)]] |Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (73) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=ANKLELOCK|Usage=ANKLELOCK "TARGET NAME"|Examples=anklelock orc
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|Description=On a successful attack, the fighter pulls back and locks the targets ankle.  For a short period, both the fighter and the target are locked in struggle and can't perform some actions.  It may even lead to breaking a foot. During combat, attempting this move may allow your opponent a quick attack.  The initiator can use "release" to release the hold.}}
  
 
===Aquatic Pass===
 
===Aquatic Pass===
{{SkillTemplate|ID=Druid_AquaticPass|Name=Aquatic Pass|Domain=[[stealthy(Domain)|Stealthy]]|Available=[[Mer(Druid)|Mer(1)]] |Allows=[[Stealthy(Expertise)|Stealthy]] |UseCost=Mana (51) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=AQUAPASS, APASS|Usage=AQUAPASS "DIRECTION"|Examples=aquapass east
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{{SkillTemplate|ID=Druid_AquaticPass|Name=Aquatic Pass|Domain=[[stealthy(Domain)|Stealthy]]|Available=[[Mer(Druid)|Mer(1)]] |Allows=[[Stealthy(Expertise)|Stealthy]] |Requires=|Align=|UseCost=Mana (51) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=AQUAPASS, APASS|Usage=AQUAPASS "DIRECTION"|Examples=aquapass east
  
 
|Description=This skill allows the druid to move silently and almost invisibly from place to place while traveling in aquatic areas.  Moreover, this skill allows the Druid to pass into locked dwellings, if those dwellings are located in the watery domain.}}
 
|Description=This skill allows the druid to move silently and almost invisibly from place to place while traveling in aquatic areas.  Moreover, this skill allows the Druid to pass into locked dwellings, if those dwellings are located in the watery domain.}}
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===Area Instancing Ability===
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{{SkillTemplate|ID=InstanceArea|Name=Area Instancing Ability|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (966367641) |Quality=Circumstantial|Targets=Mobs, Items, Area|Range=Touch, or not applicable|Commands=|Usage=TYPEID or instance modification arguments (see areainstancetypes.txt)|Examples=Triumph
 +
ID=ANYTHING
 +
LIKE=Triumph AREAMATCH=Midgaard
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|Description=This misc property, when applied to an area, will put anyone who enters the area into a group instance of the area, as per StdThinInstance.  Modifications to the mobs, items, and levels of the area will be applied according to a TYPEID given in the arguments, which matches a type from resources/skills/areainstancetypes.txt. If no modifications are desired, then at least an ID= parameter is required.
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When the property is applied to a player or item directly, then it will also require an AREAMATCH argument to specify which area(s) will be instanced when entering them.}}
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===Arm Hold===
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{{SkillTemplate|ID=Fighter_ArmHold|Name=Arm Hold|Domain=[[grappling(Domain)|Grappling]]|Available=[[Cavalier(Fighter)|Cavalier(14)]] [[Gaoler(Commoner)|Gaoler(14)]] [[Monk(Fighter)|Monk(9)]] |Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (59) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=ARMHOLD|Usage=ARMHOLD "TARGET NAME"|Examples=armhold orc
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|Description=On a successful attack, the fighter grabs and pins the targets main weapon hand.  For a short period, both the fighter and the target are locked in struggle and can't make main hand attacks, or perform certain actions.  During combat, attempting this move may allow your opponent a quick attack.  The initiator can use "release" to release the hold.}}
  
 
===Armor Familiarity===
 
===Armor Familiarity===
{{SkillTemplate|ID=Familiarity_Armor|Name=Armor Familiarity|Domain=[[armor_use(Domain)|Armor Use]]|Available=|Allows=[[Armor Optimizing(Expertise)|Armor Optimizing]] |UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
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{{SkillTemplate|ID=Familiarity_Armor|Name=Armor Familiarity|Domain=[[armor_use(Domain)|Armor Use]]|Available=|Allows=[[Armor Optimizing(Expertise)|Armor Optimizing]] |Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
 
|Description=The player is familiar with armor they have crafted themselves, gaining an armor bonus from wearing the product of their own hands.}}
 
|Description=The player is familiar with armor they have crafted themselves, gaining an armor bonus from wearing the product of their own hands.}}
  
 
===Armor Specialization===
 
===Armor Specialization===
{{SkillTemplate|ID=Specialization_Armor|Name=Armor Specialization|Domain=[[armor_use(Domain)|Armor Use]]|Available=[[Barbarian(Fighter)|Barbarian(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Monk(Fighter)|Monk(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Ranger(Fighter)|Ranger(1)]] |Allows=[[Weaponsmithing|Weaponsmithing]] [[Armor Optimizing(Expertise)|Armor Optimizing]] [[Armor Focus(Expertise)|Armor Focus]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
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{{SkillTemplate|ID=Specialization_Armor|Name=Armor Specialization|Domain=[[armor_use(Domain)|Armor Use]]|Available=[[Barbarian(Fighter)|Barbarian(1)]] [[Cavalier(Fighter)|Cavalier(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Monk(Fighter)|Monk(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Ranger(Fighter)|Ranger(1)]] |Allows=[[Weaponsmithing|Weaponsmithing]] [[Armor Optimizing(Expertise)|Armor Optimizing]] [[Armor Focus(Expertise)|Armor Focus]] |Requires=|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
 
|Description=The player is an expert at getting the most from armor. This allows a small bonus per piece of armor worn, and with the use of focus expertise, can permit higher level armor to be worn.}}
 
|Description=The player is an expert at getting the most from armor. This allows a small bonus per piece of armor worn, and with the use of focus expertise, can permit higher level armor to be worn.}}
  
 
===Armor Tweaking===
 
===Armor Tweaking===
{{SkillTemplate|ID=Fighter_ArmorTweaking|Name=Armor Tweaking|Domain=[[armor_use(Domain)|Armor Use]]|Available=[[Barbarian(Fighter)|Barbarian(9)]] [[Fighter(Fighter)|Fighter(2)]] [[Monk(Fighter)|Monk(5)]] [[Paladin(Fighter)|Paladin(3)]] [[Ranger(Fighter)|Ranger(4)]] |Allows=[[Armor Optimizing(Expertise)|Armor Optimizing]] |UseCost=Mana (52) |Quality=Always Beneficial|Targets=Items |Range=Touch, or not applicable|Commands=ARMORTWEAK, TWEAK|Usage=TWEAK "ARMOR PIECE"|Examples=tweak leggings
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{{SkillTemplate|ID=Fighter_ArmorTweaking|Name=Armor Tweaking|Domain=[[armor_use(Domain)|Armor Use]]|Available=[[Barbarian(Fighter)|Barbarian(9)]] [[Cavalier(Fighter)|Cavalier(4)]] [[Fighter(Fighter)|Fighter(2)]] [[Monk(Fighter)|Monk(5)]] [[Paladin(Fighter)|Paladin(3)]] [[Ranger(Fighter)|Ranger(4)]] |Allows=[[Armor Optimizing(Expertise)|Armor Optimizing]] |Requires=|Align=|UseCost=Mana (52) |Quality=Always Beneficial|Targets=Items |Range=Touch, or not applicable|Commands=ARMORTWEAK, TWEAK|Usage=TWEAK "ARMOR PIECE"|Examples=tweak leggings
  
 
|Description=The fighter becomes familiar enough with his or her armor that he is able to properly arrange, tighten straps, twist, and otherwise tweak a worn armor piece to get maximum benefit from it. The result is a 10% benefit bonus from the armor. The benefits of the tweaking last as long as the armor is worn by the same wearer.}}
 
|Description=The fighter becomes familiar enough with his or her armor that he is able to properly arrange, tighten straps, twist, and otherwise tweak a worn armor piece to get maximum benefit from it. The result is a 10% benefit bonus from the armor. The benefits of the tweaking last as long as the armor is worn by the same wearer.}}
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===Armored Vanity===
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{{SkillTemplate|ID=Fighter_ArmoredVanity|Name=Armored Vanity|Domain=[[influential(Domain)|Influential]]|Available=[[Cavalier(Fighter)|Cavalier(17)]] |Allows=[[Influencing(Expertise)|Influencing]] |Requires=|Align=|UseCost=Movement (67) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
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|Description=The foppish fighter gains added armor based upon the obvious value of his or her clothing, but only when in combat with someone who can see you.  Wearing exquisitely crafted armor provides additional armor bonuses.}}
  
 
===Arrest===
 
===Arrest===
{{SkillTemplate|ID=Skill_Arrest|Name=Arrest|Domain=[[legal(Domain)|Legal]]|Available=[[Gaoler(Commoner)|Gaoler(19)]] |Allows=[[Legal Lore(Expertise)|Legal Lore]] |UseCost=Movement (69) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=ARREST|Usage=ARREST "TARGET NAME"|Examples=arrest orc
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{{SkillTemplate|ID=Skill_Arrest|Name=Arrest|Domain=[[legal(Domain)|Legal]]|Available=[[Gaoler(Commoner)|Gaoler(19)]] |Allows=[[Legal Lore(Expertise)|Legal Lore]] |Requires=|Align=|UseCost=Movement (69) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=ARREST|Usage=ARREST "TARGET NAME"|Examples=arrest orc
  
 
|Description=This powerful skill allows the player to automagically knock out the target, and instantly handcuff them for travel to the local judge for trial.  The Collect Bounty skill is required to turn the prisoner over to the judge. Otherwise, your other recourse is to turn the prisoner over to a cityguard.}}
 
|Description=This powerful skill allows the player to automagically knock out the target, and instantly handcuff them for travel to the local judge for trial.  The Collect Bounty skill is required to turn the prisoner over to the judge. Otherwise, your other recourse is to turn the prisoner over to a cityguard.}}
  
 
===Arresting Sap===
 
===Arresting Sap===
{{SkillTemplate|ID=Skill_ArrestingSap|Name=Arresting Sap|Domain=[[legal(Domain)|Legal]]|Available=[[Gaoler(Commoner)|Gaoler(12)]] |Allows=[[Legal Lore(Expertise)|Legal Lore]] |UseCost=Movement (62) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=ASAP|Usage=ASAP "TARGET NAME"|Examples=asap orc
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{{SkillTemplate|ID=Skill_ArrestingSap|Name=Arresting Sap|Domain=[[legal(Domain)|Legal]]|Available=[[Gaoler(Commoner)|Gaoler(12)]] |Allows=[[Legal Lore(Expertise)|Legal Lore]] |Requires=|Align=|UseCost=Movement (62) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=ASAP|Usage=ASAP "TARGET NAME"|Examples=asap orc
  
 
|Description=If the target has warrants out in the area, this skill will knock them out so that they can be cuffed for transport to the judge for trial.  The Handcuff or Bind skill is required to cuff them, and the Collect Bounty skill is required to turn the prisoner over to the judge.  Otherwise, your other recourse is to turn the prisoner over to a cityguard.}}
 
|Description=If the target has warrants out in the area, this skill will knock them out so that they can be cuffed for transport to the judge for trial.  The Handcuff or Bind skill is required to cuff them, and the Collect Bounty skill is required to turn the prisoner over to the judge.  Otherwise, your other recourse is to turn the prisoner over to a cityguard.}}
  
 
===Atemi Strike===
 
===Atemi Strike===
{{SkillTemplate|ID=Fighter_AtemiStrike|Name=Atemi Strike|Domain=[[punching(Domain)|Punching]]|Available=[[Monk(Fighter)|Monk(30)]] |Allows=[[Iron Punching(Expertise)|Iron Punching]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (100) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=ATEMI|Usage=ATEMI "TARGET NAME"|Examples=atemi orc
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{{SkillTemplate|ID=Fighter_AtemiStrike|Name=Atemi Strike|Domain=[[punching(Domain)|Punching]]|Available=[[Monk(Fighter)|Monk(30)]] |Allows=[[Iron Punching(Expertise)|Iron Punching]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (100) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=ATEMI|Usage=ATEMI "TARGET NAME"|Examples=atemi orc
  
 
|Description=The Monk delivers a lethal, deadly, and powerful strike to the target. Some time later, the target WILL die.}}
 
|Description=The Monk delivers a lethal, deadly, and powerful strike to the target. Some time later, the target WILL die.}}
  
===AutoBash===
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===Aura Perception===
{{SkillTemplate|ID=Fighter_AutoBash|Name=AutoBash|Domain=[[shield_use(Domain)|Shield Use]]|Available=[[Fighter(Fighter)|Fighter(20)]] |Allows=[[Shield Using(Expertise)|Shield Using]] |UseCost=Movement (70) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=AUTOBASH|Usage=AUTOBASH|Examples=autobash
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{{SkillTemplate|ID=Vampire_AuraPerception|Name=Aura Perception|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (25) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=SEEAURAS|Usage=|Examples=
  
|Description=Using this command will toggle Auto Shield Bashing on and off.  If the Fighter turns this feature on, and knows Shield Bashing, he will attempt a free shield bash attempt every combat round in which his autobash proficiency check is made.}}
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|Description=You can see the auras of other beings and items, upon entering a new room, the colors of which indicate their moods, identities, dispositions and levels of power.
  
===AutoClimb===
 
{{SkillTemplate|ID=Skill_Autoclimb|Name=AutoClimb|Domain=[[fitness(Domain)|Fitness]]|Available=[[Abjurer(Mage)|Abjurer(18)]] [[Alterer(Mage)|Alterer(18)]] [[Arcanist(Thief)|Arcanist(18)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(18)]] [[Barbarian(Fighter)|Barbarian(18)]] [[Bard(Bard)|Bard(18)]] [[Beastmaster(Druid)|Beastmaster(18)]] [[Burglar(Thief)|Burglar(18)]] [[Charlatan(Bard)|Charlatan(18)]] [[Cleric(Cleric)|Cleric(18)]] [[Conjurer(Mage)|Conjurer(18)]] [[Delver(Druid)|Delver(18)]] [[Diviner(Mage)|Diviner(18)]] [[Doomsayer(Cleric)|Doomsayer(18)]] [[Druid(Druid)|Druid(18)]] [[Enchanter(Mage)|Enchanter(18)]] [[Evoker(Mage)|Evoker(18)]] [[Fighter(Fighter)|Fighter(18)]] [[Gaian(Druid)|Gaian(18)]] [[Gaoler(Commoner)|Gaoler(18)]] [[Healer(Cleric)|Healer(18)]] [[Illusionist(Mage)|Illusionist(18)]] [[Jester(Bard)|Jester(18)]] [[Mage(Mage)|Mage(18)]] [[Mer(Druid)|Mer(18)]] [[Minstrel(Bard)|Minstrel(18)]] [[Missionary(Cleric)|Missionary(18)]] [[Monk(Fighter)|Monk(18)]] [[Necromancer(Cleric)|Necromancer(18)]] [[Ninja(Thief)|Ninja(6)]] [[Oracle(Cleric)|Oracle(18)]] [[Paladin(Fighter)|Paladin(18)]] [[Pirate(Thief)|Pirate(18)]] [[Dancer(Bard)|Dancer(18)]] [[Purist(Cleric)|Purist(18)]] [[Ranger(Fighter)|Ranger(18)]] [[Sailor(Commoner)|Sailor(18)]] [[Scholar(Commoner)|Scholar(18)]] [[Shaman(Cleric)|Shaman(18)]] [[SkyWatcher(Druid)|SkyWatcher(18)]] [[Templar(Cleric)|Templar(18)]] [[Thief(Thief)|Thief(18)]] [[Transmuter(Mage)|Transmuter(18)]] [[Trapper(Thief)|Trapper(18)]] [[Wizard(Mage)|Wizard(18)]] |Allows=[[Thief_StrategicRetreat|Strategic Retreat]] [[Fitness(Expertise)|Fitness]] |UseCost=Movement (51) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=AUTOCLIMB|Usage=AUTOCLIMB|Examples=
 
  
|Description=The player begins climbing around whenever they move. By turning this on, the player uses half their normal movement cost for climbing.  Enter AUTOCLIMB again to turn it off.}}
 
  
===AutoCrawl===
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Even the most shallow, transparent person usually has several different colors composing his aura. The aura may shift between the different colors in a predictable cycle, or it might shift completely at random. Each color indicates the presence of a mob or item of the appropriate trait:
{{SkillTemplate|ID=Skill_Autocrawl|Name=AutoCrawl|Domain=[[fitness(Domain)|Fitness]]|Available=[[Abjurer(Mage)|Abjurer(8)]] [[Alterer(Mage)|Alterer(8)]] [[Arcanist(Thief)|Arcanist(8)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(8)]] [[Barbarian(Fighter)|Barbarian(8)]] [[Bard(Bard)|Bard(8)]] [[Beastmaster(Druid)|Beastmaster(8)]] [[Burglar(Thief)|Burglar(8)]] [[Charlatan(Bard)|Charlatan(8)]] [[Cleric(Cleric)|Cleric(8)]] [[Conjurer(Mage)|Conjurer(8)]] [[Delver(Druid)|Delver(8)]] [[Diviner(Mage)|Diviner(8)]] [[Doomsayer(Cleric)|Doomsayer(8)]] [[Druid(Druid)|Druid(8)]] [[Enchanter(Mage)|Enchanter(8)]] [[Evoker(Mage)|Evoker(8)]] [[Fighter(Fighter)|Fighter(8)]] [[Gaian(Druid)|Gaian(8)]] [[Gaoler(Commoner)|Gaoler(8)]] [[Healer(Cleric)|Healer(8)]] [[Illusionist(Mage)|Illusionist(8)]] [[Jester(Bard)|Jester(8)]] [[Mage(Mage)|Mage(8)]] [[Mer(Druid)|Mer(8)]] [[Minstrel(Bard)|Minstrel(8)]] [[Missionary(Cleric)|Missionary(8)]] [[Monk(Fighter)|Monk(8)]] [[Necromancer(Cleric)|Necromancer(8)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(8)]] [[Paladin(Fighter)|Paladin(8)]] [[Pirate(Thief)|Pirate(8)]] [[Dancer(Bard)|Dancer(8)]] [[Purist(Cleric)|Purist(8)]] [[Ranger(Fighter)|Ranger(8)]] [[Sailor(Commoner)|Sailor(8)]] [[Scholar(Commoner)|Scholar(8)]] [[Shaman(Cleric)|Shaman(8)]] [[SkyWatcher(Druid)|SkyWatcher(8)]] [[Templar(Cleric)|Templar(8)]] [[Thief(Thief)|Thief(8)]] [[Transmuter(Mage)|Transmuter(8)]] [[Trapper(Thief)|Trapper(8)]] [[Wizard(Mage)|Wizard(8)]] |Allows=[[Thief_StrategicRetreat|Strategic Retreat]] [[Fitness(Expertise)|Fitness]] |UseCost=Movement (51) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=AUTOCRAWL|Usage=AUTOCRAWL|Examples=
 
  
|Description=The player begins crawling around whenever they move. By turning this on, the player uses half their normal movement cost for crawling.  Enter AUTOCRAWL again to turn it off.}}
 
  
===AutoSwim===
 
{{SkillTemplate|ID=Skill_Autoswim|Name=AutoSwim|Domain=[[fitness(Domain)|Fitness]]|Available=[[Abjurer(Mage)|Abjurer(8)]] [[Alterer(Mage)|Alterer(8)]] [[Arcanist(Thief)|Arcanist(8)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(8)]] [[Barbarian(Fighter)|Barbarian(8)]] [[Bard(Bard)|Bard(8)]] [[Beastmaster(Druid)|Beastmaster(8)]] [[Burglar(Thief)|Burglar(8)]] [[Charlatan(Bard)|Charlatan(8)]] [[Cleric(Cleric)|Cleric(8)]] [[Conjurer(Mage)|Conjurer(8)]] [[Delver(Druid)|Delver(8)]] [[Diviner(Mage)|Diviner(8)]] [[Doomsayer(Cleric)|Doomsayer(8)]] [[Druid(Druid)|Druid(8)]] [[Enchanter(Mage)|Enchanter(8)]] [[Evoker(Mage)|Evoker(8)]] [[Fighter(Fighter)|Fighter(8)]] [[Gaian(Druid)|Gaian(8)]] [[Gaoler(Commoner)|Gaoler(8)]] [[Healer(Cleric)|Healer(8)]] [[Illusionist(Mage)|Illusionist(8)]] [[Jester(Bard)|Jester(8)]] [[Mage(Mage)|Mage(8)]] [[Mer(Druid)|Mer(8)]] [[Minstrel(Bard)|Minstrel(8)]] [[Missionary(Cleric)|Missionary(8)]] [[Monk(Fighter)|Monk(8)]] [[Necromancer(Cleric)|Necromancer(8)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(8)]] [[Paladin(Fighter)|Paladin(8)]] [[Pirate(Thief)|Pirate(8)]] [[Dancer(Bard)|Dancer(8)]] [[Purist(Cleric)|Purist(8)]] [[Ranger(Fighter)|Ranger(8)]] [[Sailor(Commoner)|Sailor(8)]] [[Scholar(Commoner)|Scholar(8)]] [[Shaman(Cleric)|Shaman(8)]] [[SkyWatcher(Druid)|SkyWatcher(8)]] [[Templar(Cleric)|Templar(8)]] [[Thief(Thief)|Thief(8)]] [[Transmuter(Mage)|Transmuter(8)]] [[Trapper(Thief)|Trapper(8)]] [[Wizard(Mage)|Wizard(8)]] |Allows=[[Thief_StrategicRetreat|Strategic Retreat]] [[Fitness(Expertise)|Fitness]] |UseCost=Movement (51) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=AUTOSWIM|Usage=AUTOSWIM|Examples=
 
  
|Description=The player begins instinctively using their swimming skill whenever they move. By turning this on, the player uses half their normal movement cost for swimming.  Enter AUTOSWIM again to turn it off.}}
+
Black - Something Undead
  
===Avoid Currents===
+
Red - Something evil
{{SkillTemplate|ID=Skill_AvoidCurrents|Name=Avoid Currents|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Sailor(Commoner)|Sailor(7)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |UseCost=Mana (28) Movement (28) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=This skill allows the sailor to guide their sailing ship around the tug of currents, putting the captain back in charge of the course.}}
+
Blue - Something good
  
===Await Ship===
+
Green - A neutral creature
{{SkillTemplate|ID=Skill_AwaitShip|Name=Await Ship|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Pirate(Thief)|Pirate(25)]] [[Sailor(Commoner)|Sailor(25)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |UseCost=Mana (75) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=AWAITSHIP|Usage=AWAITSHIP|Examples=awaitship
 
  
|Description=While standing on a shore, this skill will cause the sailors nearest big sailing ship to be sailed to where the sailor is.}}
+
Grey - Something metal or stone
  
===Ax Kick===
+
Maroon - Something hidden
{{SkillTemplate|ID=Fighter_AxKick|Name=Ax Kick|Domain=[[kicking(Domain)|Kicking]]|Available=[[Monk(Fighter)|Monk(8)]] |Allows=[[Fighter_FlyingKick|Flying Kick]] [[Iron Kicking(Expertise)|Iron Kicking]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (58) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=AXKICK|Usage=AXKICK "TARGET NAME"|Examples=axkick orc
 
  
|Description=The Monk delivers swift and powerful kick to the target.}}
+
Yellow - Something invisible
  
===Axe Familiarity===
+
Brown - Something wooden
{{SkillTemplate|ID=Familiarity_Axe|Name=Axe Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player is familiar with axes they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
+
Orange - Something trapped
  
===Axe Proficiency===
+
White - Something lawful
{{SkillTemplate|ID=Proficiency_Axe|Name=Axe Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Familiarity_Axe|Axe Familiarity]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player is proficient with an axe, gaining the ability to use them even if their current class training would not make it feasible normally.}}
+
Purple - Something chaotic
  
===Axe Specialization===
+
(Striped colors) - a single source of multiple colors
{{SkillTemplate|ID=Specialization_Axe|Name=Axe Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Assassin(Thief)|Assassin(15)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Monk(Fighter)|Monk(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Templar(Cleric)|Templar(14)]] |Allows=[[Axe Slicing(Expertise)|Axe Slicing]] [[Axe Focus(Expertise)|Axe Focus]] [[Weaponsmithing|Weaponsmithing]] [[Axe Piercing(Expertise)|Axe Piercing]] [[Axe Striking(Expertise)|Axe Striking]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player is an axe master, gaining bonuses to attack when using an axe in combat.  Can also allow the use of higher level axes if the focus expertise is taken.}}
+
(Swirling colors) - multiple sources of multiple colors
  
===Back Hand===
+
(Dull colors) - highest level is below 15 levels below the caster
{{SkillTemplate|ID=Fighter_BackHand|Name=Back Hand|Domain=[[punching(Domain)|Punching]]|Available=[[Monk(Fighter)|Monk(9)]] |Allows=[[Iron Punching(Expertise)|Iron Punching]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (59) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=So long as the Monk is unarmed, he or she has this ability to deliver an extra attack per round using a swift, closed fist. This attack is only delivered to a combatant which the monk is not currently targeting, but with whom the monk is in melee combat all the same.}}
+
(Faded colors) - highest level is below 5 levels below the caster
  
===Bandaging===
+
(Bright colors) - highest level is between 5 and 15 levels above the caster
{{SkillTemplate|ID=Bandaging|Name=Bandaging|Domain=[[anatomy(Domain)|Anatomy]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]] [[Gaoler(Commoner)|Gaoler(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Sailor(Commoner)|Sailor(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Anatomy(Expertise)|Anatomy]] [[AnimalHusbandry|Animal Husbandry]] [[Branding|Branding]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=BANDAGE, BANDAGING|Usage=BANDAGE "MOB NAME"|Examples=bandage bob
 
  
|Description=This skill allows the player to use a small bit of raw cloth to bandage up any serious wounds.  This skill will stop bleeding, and protect extreme injuries, allowing the body to heal normally.  This skill also allows broken bones to be properly set, so that they will begin healing on their own. The skill allows a small amount of hit points to be restored during the process.}}
+
(Brilliant colors) - highest level is between 15 and 25 levels above the caster
  
===Banish===
+
(Dazzling colors) - highest level is 25 levels or more above the caster}}
{{SkillTemplate|ID=Archon_Banish|Name=Banish|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=BANISH|Usage=BANISH "PLAYER NAME" ("MAP ROOM") (RL TIME)|Examples=banish gunther
 
banish gunther Midgaard#3001
 
banish gunther 3 hours
 
banish gunther 14 years
 
  
|Description=From anywhere on the map, the player with this skill can send the target mob/player to a prison from which they can not escape magically.  Use this skill again on the same player to release them.  The Archon can optionally specify a room on the map which this skill will copy and use as the jail.  The Archon can also optionally end the command with the number of seconds, ticks, minutes, hours, days, weeks, or years in which to keep the player imprisoned.  It is up to the Archon to make sure there are no mundane ways out of the prison; Banish will take care of the magical ways of escape.}}
+
===AutoBash===
 +
{{SkillTemplate|ID=Fighter_AutoBash|Name=AutoBash|Domain=[[shield_use(Domain)|Shield Use]]|Available=[[Fighter(Fighter)|Fighter(20)]] |Allows=[[Shield Using(Expertise)|Shield Using]] |Requires='Shield Bash'|Align=|UseCost=Movement (70) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=AUTOBASH|Usage=AUTOBASH|Examples=autobash
  
===Bard Honorary Degree===
+
|Description=Using this command will toggle Auto Shield Bashing on and off.  If the Fighter turns this feature on, and knows Shield Bashing, he will attempt a free shield bash attempt every combat round in which his autobash proficiency check is made.}}
{{SkillTemplate|ID=Skill_HonoraryDegreeBard|Name=Bard Honorary Degree|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(16)]] |Allows=[[Educating(Expertise)|Educating]] |UseCost=Mana (66) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The scholar can activate an honorary degree in one of the classes whose base class is 'Bard', such as Bard, Dancer, Juggler, Minstrel, and Charlatan. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those skills specified by the class, then the scholar will receive access to an honorary degree Title.  The scholar can then use the TITLE command to select and use the honorary degree title.  When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted.}}
+
===AutoClimb===
 +
{{SkillTemplate|ID=Skill_Autoclimb|Name=AutoClimb|Domain=[[fitness(Domain)|Fitness]]|Available=[[Abjurer(Mage)|Abjurer(18)]] [[Alterer(Mage)|Alterer(18)]] [[Arcanist(Thief)|Arcanist(18)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(18)]] [[Barbarian(Fighter)|Barbarian(18)]] [[Bard(Bard)|Bard(18)]] [[Beastmaster(Druid)|Beastmaster(18)]] [[Burglar(Thief)|Burglar(18)]] [[Cavalier(Fighter)|Cavalier(18)]] [[Charlatan(Bard)|Charlatan(18)]] [[Cleric(Cleric)|Cleric(18)]] [[Conjurer(Mage)|Conjurer(18)]] [[Delver(Druid)|Delver(18)]] [[Diviner(Mage)|Diviner(18)]] [[Doomsayer(Cleric)|Doomsayer(18)]] [[Druid(Druid)|Druid(18)]] [[Enchanter(Mage)|Enchanter(18)]] [[Evoker(Mage)|Evoker(18)]] [[Fighter(Fighter)|Fighter(18)]] [[Gaian(Druid)|Gaian(18)]] [[Gaoler(Commoner)|Gaoler(18)]] [[Gypsy(Thief)|Gypsy(18)]] [[Healer(Cleric)|Healer(18)]] [[Illusionist(Mage)|Illusionist(18)]] [[Jester(Bard)|Jester(18)]] [[Mage(Mage)|Mage(18)]] [[Mer(Druid)|Mer(18)]] [[Minstrel(Bard)|Minstrel(18)]] [[Missionary(Cleric)|Missionary(18)]] [[Monk(Fighter)|Monk(18)]] [[Necromancer(Cleric)|Necromancer(18)]] [[Ninja(Thief)|Ninja(6)]] [[Oracle(Cleric)|Oracle(18)]] [[Paladin(Fighter)|Paladin(18)]] [[Pirate(Thief)|Pirate(18)]] [[Dancer(Bard)|Dancer(18)]] [[Purist(Cleric)|Purist(18)]] [[Ranger(Fighter)|Ranger(18)]] [[Reliquist(Thief)|Reliquist(18)]] [[Sailor(Commoner)|Sailor(18)]] [[Scholar(Commoner)|Scholar(18)]] [[Shaman(Cleric)|Shaman(18)]] [[SkyWatcher(Druid)|SkyWatcher(18)]] [[Templar(Cleric)|Templar(18)]] [[Thief(Thief)|Thief(18)]] [[Transmuter(Mage)|Transmuter(18)]] [[Trapper(Thief)|Trapper(18)]] [[Wizard(Mage)|Wizard(18)]] |Allows=[[Thief_StrategicRetreat|Strategic Retreat]] [[Fitness(Expertise)|Fitness]] |Requires='Climb'|Align=|UseCost=Movement (51) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=AUTOCLIMB|Usage=AUTOCLIMB|Examples=
  
===Battle Cry===
+
|Description=The player begins climbing around whenever they move. By turning this on, the player uses half their normal movement cost for climbing.  Enter AUTOCLIMB again to turn it off.}}
{{SkillTemplate|ID=Fighter_Battlecry|Name=Battle Cry|Domain=[[singing(Domain)|Singing]]|Available=[[Barbarian(Fighter)|Barbarian(6)]] |Allows=[[Rejoicing Singing(Expertise)|Rejoicing Singing]] [[Resounding Singing(Expertise)|Resounding Singing]] [[Echoed Singing(Expertise)|Echoed Singing]] |UseCost=Movement (56) |Quality=Always Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=BATTLECRY|Usage=BATTLECRY|Examples=battlecry
 
  
|Description=The Barbarian lets out a primal scream of battle, inspiring all group members to his or her banner.  Those under the affect of the cry will hit more frequently.  The affect wears off when battle is concluded, or if battle is not joined swiftly enough after the cry is made.}}
+
===AutoCrawl===
 +
{{SkillTemplate|ID=Skill_Autocrawl|Name=AutoCrawl|Domain=[[fitness(Domain)|Fitness]]|Available=[[Abjurer(Mage)|Abjurer(8)]] [[Alterer(Mage)|Alterer(8)]] [[Arcanist(Thief)|Arcanist(8)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(8)]] [[Barbarian(Fighter)|Barbarian(8)]] [[Bard(Bard)|Bard(8)]] [[Beastmaster(Druid)|Beastmaster(8)]] [[Burglar(Thief)|Burglar(8)]] [[Cavalier(Fighter)|Cavalier(8)]] [[Charlatan(Bard)|Charlatan(8)]] [[Cleric(Cleric)|Cleric(8)]] [[Conjurer(Mage)|Conjurer(8)]] [[Delver(Druid)|Delver(8)]] [[Diviner(Mage)|Diviner(8)]] [[Doomsayer(Cleric)|Doomsayer(8)]] [[Druid(Druid)|Druid(8)]] [[Enchanter(Mage)|Enchanter(8)]] [[Evoker(Mage)|Evoker(8)]] [[Fighter(Fighter)|Fighter(8)]] [[Gaian(Druid)|Gaian(8)]] [[Gaoler(Commoner)|Gaoler(8)]] [[Gypsy(Thief)|Gypsy(8)]] [[Healer(Cleric)|Healer(8)]] [[Illusionist(Mage)|Illusionist(8)]] [[Jester(Bard)|Jester(8)]] [[Mage(Mage)|Mage(8)]] [[Mer(Druid)|Mer(8)]] [[Minstrel(Bard)|Minstrel(8)]] [[Missionary(Cleric)|Missionary(8)]] [[Monk(Fighter)|Monk(8)]] [[Necromancer(Cleric)|Necromancer(8)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(8)]] [[Paladin(Fighter)|Paladin(8)]] [[Pirate(Thief)|Pirate(8)]] [[Dancer(Bard)|Dancer(8)]] [[Purist(Cleric)|Purist(8)]] [[Ranger(Fighter)|Ranger(8)]] [[Reliquist(Thief)|Reliquist(8)]] [[Sailor(Commoner)|Sailor(8)]] [[Scholar(Commoner)|Scholar(8)]] [[Shaman(Cleric)|Shaman(8)]] [[SkyWatcher(Druid)|SkyWatcher(8)]] [[Templar(Cleric)|Templar(8)]] [[Thief(Thief)|Thief(8)]] [[Transmuter(Mage)|Transmuter(8)]] [[Trapper(Thief)|Trapper(8)]] [[Wizard(Mage)|Wizard(8)]] |Allows=[[Thief_StrategicRetreat|Strategic Retreat]] [[Fitness(Expertise)|Fitness]] |Requires=|Align=|UseCost=Movement (51) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=AUTOCRAWL|Usage=AUTOCRAWL|Examples=
  
===Bear Foraging===
+
|Description=The player begins crawling around whenever they move. By turning this on, the player uses half their normal movement cost for crawling.  Enter AUTOCRAWL again to turn it off.}}
{{SkillTemplate|ID=Skill_BearForaging|Name=Bear Foraging|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=BFORAGE, BEARFORAGE, BEARFORAGING|Usage=BEARFORAGE|Examples=bearforage
 
  
|Description=This instinctive skill allows the player to sniff out food nearby, even in containers, and even in the possession of others.  The target will be tracked until found, and then, if possible, pounced on and the food containers taken, emptied, and the food eaten.}}
+
===AutoHammerRing===
 +
{{SkillTemplate|ID=Fighter_AutoHammerRing|Name=AutoHammerRing|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Reliquist(Thief)|Reliquist(22)]] |Allows=[[Hammer Bashing(Expertise)|Hammer Bashing]] |Requires='HammerRing'|Align=|UseCost=Movement (72) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=AUTOHAMMERRING|Usage=AUTOHAMMERRING|Examples=autohammerring
  
===Befriend===
+
|Description=Using this command will toggle Auto HammerRinging on and off.  If the Fighter turns this feature on, and knows HammerRing, he will attempt a free hammer bash attempt every third combat round in which his autohammerring proficiency check is made.}}
{{SkillTemplate|ID=Skill_Befriend|Name=Befriend|Domain=[[influential(Domain)|Influential]]|Available=[[Bard(Bard)|Bard(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Jester(Bard)|Jester(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Dancer(Bard)|Dancer(1)]] |Allows=[[Influencing(Expertise)|Influencing]] |UseCost=Mana (51) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=BEFRIEND|Usage=BEFRIEND "TARGET NAME"|Examples=befriend vagabond
 
  
|Description=This ability allows the bard to pick up new followers to join his or her adventures. The target must be a mobile npc mob, and must be the same racial category, and of a similar alignment.  The bard suffers penalties for trying to befriend mobs of higher or lower levels, though only 10% higher levels are forbidden entirely.}}
+
===AutoSwim===
 +
{{SkillTemplate|ID=Skill_Autoswim|Name=AutoSwim|Domain=[[fitness(Domain)|Fitness]]|Available=[[Abjurer(Mage)|Abjurer(8)]] [[Alterer(Mage)|Alterer(8)]] [[Arcanist(Thief)|Arcanist(8)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(8)]] [[Barbarian(Fighter)|Barbarian(8)]] [[Bard(Bard)|Bard(8)]] [[Beastmaster(Druid)|Beastmaster(8)]] [[Burglar(Thief)|Burglar(8)]] [[Cavalier(Fighter)|Cavalier(8)]] [[Charlatan(Bard)|Charlatan(8)]] [[Cleric(Cleric)|Cleric(8)]] [[Conjurer(Mage)|Conjurer(8)]] [[Delver(Druid)|Delver(8)]] [[Diviner(Mage)|Diviner(8)]] [[Doomsayer(Cleric)|Doomsayer(8)]] [[Druid(Druid)|Druid(8)]] [[Enchanter(Mage)|Enchanter(8)]] [[Evoker(Mage)|Evoker(8)]] [[Fighter(Fighter)|Fighter(8)]] [[Gaian(Druid)|Gaian(8)]] [[Gaoler(Commoner)|Gaoler(8)]] [[Gypsy(Thief)|Gypsy(8)]] [[Healer(Cleric)|Healer(8)]] [[Illusionist(Mage)|Illusionist(8)]] [[Jester(Bard)|Jester(8)]] [[Mage(Mage)|Mage(8)]] [[Mer(Druid)|Mer(8)]] [[Minstrel(Bard)|Minstrel(8)]] [[Missionary(Cleric)|Missionary(8)]] [[Monk(Fighter)|Monk(8)]] [[Necromancer(Cleric)|Necromancer(8)]] [[Ninja(Thief)|Ninja(5)]] [[Oracle(Cleric)|Oracle(8)]] [[Paladin(Fighter)|Paladin(8)]] [[Pirate(Thief)|Pirate(8)]] [[Dancer(Bard)|Dancer(8)]] [[Purist(Cleric)|Purist(8)]] [[Ranger(Fighter)|Ranger(8)]] [[Reliquist(Thief)|Reliquist(8)]] [[Sailor(Commoner)|Sailor(8)]] [[Scholar(Commoner)|Scholar(8)]] [[Shaman(Cleric)|Shaman(8)]] [[SkyWatcher(Druid)|SkyWatcher(8)]] [[Templar(Cleric)|Templar(8)]] [[Thief(Thief)|Thief(8)]] [[Transmuter(Mage)|Transmuter(8)]] [[Trapper(Thief)|Trapper(8)]] [[Wizard(Mage)|Wizard(8)]] |Allows=[[Thief_StrategicRetreat|Strategic Retreat]] [[Fitness(Expertise)|Fitness]] |Requires='Swim'|Align=|UseCost=Movement (51) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=AUTOSWIM|Usage=AUTOSWIM|Examples=
  
===Behead===
+
|Description=The player begins instinctively using their swimming skill whenever they move. By turning this on, the player uses half their normal movement cost for swimming.  Enter AUTOSWIM again to turn it off.}}
{{SkillTemplate|ID=Fighter_Behead|Name=Behead|Domain=[[anatomy(Domain)|Anatomy]]|Available=[[Gaoler(Commoner)|Gaoler(20)]] |Allows=[[Anatomy(Expertise)|Anatomy]] |UseCost=Movement (70) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=BEHEAD|Usage=BEHEAD "TARGET NAME"|Examples=behead orc
 
  
|Description=This skill is an execution skill whereby the fighter rears back and beheads a target which has been bound and is lying prone.  The target must be wanted for a crime in the area for this skill to work.}}
+
===Avoid Currents===
 +
{{SkillTemplate|ID=Skill_AvoidCurrents|Name=Avoid Currents|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Sailor(Commoner)|Sailor(7)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |Requires=|Align=|UseCost=Mana (28) Movement (28) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Belly Rolling===
+
|Description=This skill allows the sailor to guide their sailing ship around the tug of currents, putting the captain back in charge of the course.}}
{{SkillTemplate|ID=Skill_BellyRolling|Name=Belly Rolling|Domain=[[foolishness(Domain)|Foolishness]]|Available=[[Jester(Bard)|Jester(1)]] |Allows=[[Foolmaking(Expertise)|Foolmaking]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=During combat, the fighter gains the ability to dodge attacks while sitting or on the floor.}}
+
===Await Clan Ship===
 +
{{SkillTemplate|ID=Skill_AwaitClanShip|Name=Await Clan Ship|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=|Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=AWAITCLANSHIP|Usage=AWAITCLANSHIP|Examples=awaitclanship
  
===Berzerk===
+
|Description=While standing on a shore, this skill will cause the sailors nearest big sailing ship belonging to their clan/guild to be sailed to where they are, provided there is no one aboard who could do it for them.}}
{{SkillTemplate|ID=Fighter_Berzerk|Name=Berzerk|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Barbarian(Fighter)|Barbarian(8)]] [[Beastmaster(Druid)|Beastmaster(21)]] [[Fighter(Fighter)|Fighter(22)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (58) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=BERZERK|Usage=BERZERK|Examples=berzerk
 
  
|Description=Allows the fighter to gain some temporary bonus hit points, bonus attack points, and bonus damage, at the expense of a slightly lower armor score.}}
+
===Await Ship===
 +
{{SkillTemplate|ID=Skill_AwaitShip|Name=Await Ship|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Pirate(Thief)|Pirate(25)]] [[Sailor(Commoner)|Sailor(25)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |Requires=|Align=|UseCost=Mana (75) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=AWAITSHIP|Usage=AWAITSHIP|Examples=awaitship
  
===Bite===
+
|Description=While standing on a shore, this skill will cause the sailors nearest big sailing ship to be sailed to where the sailor is.}}
{{SkillTemplate|ID=Druid_Bite|Name=Bite|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Beastmaster(Druid)|Beastmaster(7)]] |Allows=[[Unarmed Striking(Expertise)|Unarmed Striking]] [[Unarmed Piercing(Expertise)|Unarmed Piercing]] |UseCost=Movement (57) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=BITE|Usage=BITE "TARGET NAME"|Examples=bite orc
 
  
|Description=While in his or her animal form (see ShapeShift), the Druid gains the ability to deliver an especially powerful and piercing bite of damage.}}
+
===Awe Mounts===
 +
{{SkillTemplate|ID=Fighter_AweMounts|Name=Awe Mounts|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Cavalier(Fighter)|Cavalier(4)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Movement (54) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Blaze Chakra===
+
|Description=The character is so skilled with mounts, especially his favored or racial mounts, that he or she can instill in such creatures a feeling of awe.  This will prevent any aggressive individuals from initiating combat against them or anyone in their group.}}
{{SkillTemplate|ID=Ninja_BlazeChakra|Name=Blaze Chakra|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Ninja(Thief)|Ninja(7)]] |Allows=[[Ninja_LavaChakra|Lava Chakra]] [[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "BLAZE CHAKRA"|Examples=focus "blaze chakra"
 
foc "blaze chakra"
 
  
|Description=By focusing their chi, the ninja may greatly increase their chance to critically strike their opponent with their sword for a short while.  This chakra may only be used once per MUDhour.}}
+
===Ax Kick===
 +
{{SkillTemplate|ID=Fighter_AxKick|Name=Ax Kick|Domain=[[kicking(Domain)|Kicking]]|Available=[[Monk(Fighter)|Monk(8)]] |Allows=[[Fighter_FlyingKick|Flying Kick]] [[Iron Kicking(Expertise)|Iron Kicking]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires='Kick'|Align=|UseCost=Movement (58) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=AXKICK|Usage=AXKICK "TARGET NAME"|Examples=axkick orc
  
===Bleeding===
+
|Description=The Monk delivers swift and powerful kick to the target.}}
{{SkillTemplate|ID=Bleeding|Name=Bleeding|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MAKEBLEED|Usage=|Examples=
 
  
|Description=}}
+
===Axe Familiarity===
 +
{{SkillTemplate|ID=Familiarity_Axe|Name=Axe Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=|Requires='Axe Proficiency' at 75%|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Blessing===
+
|Description=The player is familiar with axes they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
{{SkillTemplate|ID=Blessing|Name=Blessing|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=BLESSING|Usage=BLESSING "TARGET NAME"|Examples=blessing orc
 
  
|Description=The character bestows a mundane blessing upon the target.  This has the effect of making the target feel better and more confident, giving a small armor bonus and a good aura.  It also has the bizarre effect of removing Curses, which turned to be nothing more than illusions in the target's head to begin with.}}
+
===Axe Proficiency===
 +
{{SkillTemplate|ID=Proficiency_Axe|Name=Axe Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Familiarity_Axe|Axe Familiarity]] |Requires='Wood Chopping' at 75%|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Blind Fighting===
+
|Description=The player is proficient with an axe, gaining the ability to use them even if their current class training would not make it feasible normally.}}
{{SkillTemplate|ID=Fighter_BlindFighting|Name=Blind Fighting|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Beastmaster(Druid)|Beastmaster(15)]] [[Burglar(Thief)|Burglar(17)]] [[Fighter(Fighter)|Fighter(10)]] [[Jester(Bard)|Jester(23)]] [[Monk(Fighter)|Monk(11)]] [[Paladin(Fighter)|Paladin(12)]] [[Dancer(Bard)|Dancer(23)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (60) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=Negates the affects of not being able to see your opponent during combat.}}
+
===Axe Specialization===
 +
{{SkillTemplate|ID=Specialization_Axe|Name=Axe Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Assassin(Thief)|Assassin(15)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Cavalier(Fighter)|Cavalier(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Monk(Fighter)|Monk(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Templar(Cleric)|Templar(14)]] |Allows=[[Axe Slicing(Expertise)|Axe Slicing]] [[Axe Focus(Expertise)|Axe Focus]] [[Weaponsmithing|Weaponsmithing]] [[Axe Piercing(Expertise)|Axe Piercing]] [[Axe Striking(Expertise)|Axe Striking]] |Requires=|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Blood Brother===
+
|Description=The player is an axe master, gaining bonuses to attack when using an axe in combat.  Can also allow the use of higher level axes if the focus expertise is taken.}}
{{SkillTemplate|ID=Fighter_BloodBrother|Name=Blood Brother|Domain=[[influential(Domain)|Influential]]|Available=[[Barbarian(Fighter)|Barbarian(8)]] [[Ninja(Thief)|Ninja(10)]] |Allows=[[Influencing(Expertise)|Influencing]] |UseCost=Movement (58) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=BLOODBROTHER, BROTHER|Usage=BLOODBROTHER "TARGET NAME"|Examples=bloodbrother bob
 
  
|Description=The fighter becomes blood brother to the target, sealing a bond of lifetime friendship.  Other than making the two family for the purposes of clan requirements, this skill has no other effect.}}
+
===Back Hand===
 +
{{SkillTemplate|ID=Fighter_BackHand|Name=Back Hand|Domain=[[punching(Domain)|Punching]]|Available=[[Monk(Fighter)|Monk(9)]] |Allows=[[Iron Punching(Expertise)|Iron Punching]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (59) |Quality=Malicious|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Blunt Weapon Familiarity===
+
|Description=So long as the Monk is unarmed, he or she has this ability to deliver an extra attack per round using a swift, closed fist. This attack is only delivered to a combatant which the monk is not currently targeting, but with whom the monk is in melee combat all the same.}}
{{SkillTemplate|ID=Familiarity_BluntWeapon|Name=Blunt Weapon Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player is familiar with blunt weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
+
===Bandaging===
 +
{{SkillTemplate|ID=Bandaging|Name=Bandaging|Domain=[[anatomy(Domain)|Anatomy]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(1)]] [[Cavalier(Fighter)|Cavalier(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]] [[Gaoler(Commoner)|Gaoler(1)]] [[Gypsy(Thief)|Gypsy(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Reliquist(Thief)|Reliquist(1)]] [[Sailor(Commoner)|Sailor(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Anatomy(Expertise)|Anatomy]] [[AnimalHusbandry|Animal Husbandry]] [[Branding|Branding]] |Requires=|Align=|UseCost=Movement (24) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=BANDAGE, BANDAGING|Usage=BANDAGE "MOB NAME"|Examples=bandage bob
  
===Blunt Weapon Proficiency===
+
|Description=This skill allows the player to use a small bit of raw cloth to bandage up any serious wounds.  This skill will stop bleeding, and protect extreme injuries, allowing the body to heal normally.  This skill also allows broken bones to be properly set, so that they will begin healing on their own. The skill allows a small amount of hit points to be restored during the process.}}
{{SkillTemplate|ID=Proficiency_BluntWeapon|Name=Blunt Weapon Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Familiarity_BluntWeapon|Blunt Weapon Familiarity]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player is proficient with blunt weapons, gaining the ability to use them even if their current class training would not make it feasible normally.}}
+
===Banish===
 +
{{SkillTemplate|ID=Archon_Banish|Name=Banish|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=BANISH|Usage=BANISH "PLAYER NAME" ("MAP ROOM") (RL TIME)|Examples=banish gunther
 +
banish gunther Midgaard#3001
 +
banish gunther 3 hours
 +
banish gunther 14 years
  
===Blunt Weapon Specialization===
+
|Description=From anywhere on the map, the player with this skill can send the target mob/player to a prison from which they can not escape magically.  Use this skill again on the same player to release them.  The Archon can optionally specify a room on the map which this skill will copy and use as the jail.  The Archon can also optionally end the command with the number of seconds, ticks, minutes, hours, days, weeks, or years in which to keep the player imprisoned.  It is up to the Archon to make sure there are no mundane ways out of the prison; Banish will take care of the magical ways of escape.}}
{{SkillTemplate|ID=Specialization_BluntWeapon|Name=Blunt Weapon Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Assassin(Thief)|Assassin(12)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Burglar(Thief)|Burglar(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(5)]] [[Monk(Fighter)|Monk(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Shaman(Cleric)|Shaman(1)]] [[Templar(Cleric)|Templar(1)]] |Allows=[[Blunt Focus(Expertise)|Blunt Focus]] [[Weaponsmithing|Weaponsmithing]] [[Blunt Striking(Expertise)|Blunt Striking]] [[Blunt Bashing(Expertise)|Blunt Bashing]] [[Blunt Piercing(Expertise)|Blunt Piercing]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player is a master of blunt weapons, gaining bonuses to attack when using a blunt weapon in combat.  Can also allow the use of higher level weapons if the focus expertise is taken.}}
+
===Bard Honorary Degree===
 +
{{SkillTemplate|ID=Skill_HonoraryDegreeBard|Name=Bard Honorary Degree|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(16)]] |Allows=[[Educating(Expertise)|Educating]] |Requires='Studying'|Align=|UseCost=Mana (66) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Body Flip===
+
|Description=The scholar can activate an honorary degree in one of the classes whose base class is 'Bard', such as Bard, Dancer, Juggler, Minstrel, and Charlatan. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those skills specified by the class, then the scholar will receive access to an honorary degree Title.  The scholar can then use the TITLE command to select and use the honorary degree title.  When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted.}}
{{SkillTemplate|ID=Fighter_BodyFlip|Name=Body Flip|Domain=[[grappling(Domain)|Grappling]]|Available=[[Monk(Fighter)|Monk(10)]] [[Dancer(Bard)|Dancer(10)]] |Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (60) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=BODYFLIP|Usage=BODYFLIP "TARGET NAME"|Examples=bodyflip orc
 
  
|Description=The Monk slips in and turns the target head over heels, dropping them to the ground stunned for a few moments.}}
+
===Battle Cry===
 +
{{SkillTemplate|ID=Fighter_Battlecry|Name=Battle Cry|Domain=[[singing(Domain)|Singing]]|Available=[[Barbarian(Fighter)|Barbarian(6)]] |Allows=[[Rejoicing Singing(Expertise)|Rejoicing Singing]] [[Resounding Singing(Expertise)|Resounding Singing]] [[Echoed Singing(Expertise)|Echoed Singing]] |Requires=|Align=|UseCost=Movement (56) |Quality=Always Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=BATTLECRY|Usage=BATTLECRY|Examples=battlecry
  
===Body Shield===
+
|Description=The Barbarian lets out a primal scream of battle, inspiring all group members to his or her banner.  Those under the affect of the cry will hit more frequently.  The affect wears off when battle is concluded, or if battle is not joined swiftly enough after the cry is made.}}
{{SkillTemplate|ID=Fighter_BodyShield|Name=Body Shield|Domain=[[grappling(Domain)|Grappling]]|Available=[[Monk(Fighter)|Monk(16)]] |Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (66) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=This skill allows a fighter to use an opponent pinned using the PIN skill as a shield against weapon attacks.}}
+
===Bautha zhin===
 +
{{SkillTemplate|ID=Drow_Bauthazhin|Name=Bautha zhin|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=|Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FLANK|Usage=|Examples=
  
===Body Toss===
+
|Description=A drow fighting style based on evasion, and on flanking and surrounding a single enemy (usually a monster) with superior numbers and agility, favored by rogues and clerics. This ability's affect does not stack with the thief Flank ability.}}
{{SkillTemplate|ID=Fighter_BodyToss|Name=Body Toss|Domain=[[grappling(Domain)|Grappling]]|Available=[[Monk(Fighter)|Monk(9)]] |Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (59) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=BODYTOSS|Usage=BODYTOSS "TARGET NAME"|Examples=bodytoss orc
 
  
|Description=The fighter picks up the target and tosses them away from himself, doing a bit of damage and putting them out of range.}}
+
===Bear Foraging===
 +
{{SkillTemplate|ID=Skill_BearForaging|Name=Bear Foraging|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=BFORAGE, BEARFORAGE, BEARFORAGING|Usage=BEARFORAGE|Examples=bearforage
  
===Boulder Throwing===
+
|Description=This instinctive skill allows the player to sniff out food nearby, even in containers, and even in the possession of others.  The target will be tracked until found, and then, if possible, pounced on and the food containers taken, emptied, and the food eaten.}}
{{SkillTemplate|ID=Skill_BoulderThrowing|Name=Boulder Throwing|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=|Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=This skill allows the player to throw ammunition, especially siege weapon ammunition, from the deck of a sailing ship, at another sailing ship with which the player's ship is already in combat.}}
+
===Bear Hug===
 +
{{SkillTemplate|ID=Fighter_BearHug|Name=Bear Hug|Domain=[[grappling(Domain)|Grappling]]|Available=[[Barbarian(Fighter)|Barbarian(4)]] [[Beastmaster(Druid)|Beastmaster(23)]] |Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (54) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=BEARHUG|Usage=BEARHUG "TARGET NAME"|Examples=bearhug orc
  
===Bow Familiarity===
+
|Description=On a successful attack, the fighter grabs the target and puts them in a strong bear hug.  For a short period, both the fighter and the target are locked in struggle and too occupied to fight, though the initiator gets a bit of protection.  During combat, attempting this move may allow your opponent a quick attack.  The initiator can use "release" to release the hold.}}
{{SkillTemplate|ID=Familiarity_Bow|Name=Bow Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player is familiar with bows they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
+
===Beastshape===
 +
{{SkillTemplate|ID=Beastkin_Beastshape|Name=Beastshape|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=BEASTSHAPE|Usage=|Examples=
  
===Bow Proficiency===
+
|Description=This ability allows the user to transform into their ancestral animal form. This form is chosen upon first use of the ability by adding the name of the Beastkin tribe as a parameter to the ability.
{{SkillTemplate|ID=Proficiency_Bow|Name=Bow Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player is proficient with bows, gaining the ability to use them even if their current class training would not make it feasible normally.}}
 
  
===Bow Specialization===
 
{{SkillTemplate|ID=Specialization_Bow|Name=Bow Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Ranger(Fighter)|Ranger(2)]] |Allows=[[Weaponsmithing|Weaponsmithing]] [[Ranged Focus(Expertise)|Ranged Focus]] [[Ranged Piercing(Expertise)|Ranged Piercing]] [[Ranged Bashing(Expertise)|Ranged Bashing]] [[Ranged Striking(Expertise)|Ranged Striking]] |UseCost=Mana (52) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player is a master with bows, gaining bonuses to attack when using a bow in combat.  Can also allow the use of higher level bows if the focus expertise is taken. This specialization stacks its bonuses on top of the more general ranged weapon specialization.}}
+
The three beastkin tribes are as follows:
  
===Break A Leg===
 
{{SkillTemplate|ID=Skill_BreakALeg|Name=Break A Leg|Domain=[[theatre(Domain)|Theatre]]|Available=[[Charlatan(Bard)|Charlatan(9)]] |Allows=[[Acting(Expertise)|Acting]] |UseCost=Mana (29) Movement (29) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=BREAKALEG|Usage=BREAKALEG|Examples=breakaleg
 
  
|Description=The bard begins wishing everyone good luck (but especially his or her enemies), saying 'Break A Leg!'.  This will create a 5% chance per tick that everyone who heard him or her will actually break their leg.}}
 
  
===Breakup Fight===
+
Taguel - Out of all the beastkin, the taguel are the closest to extinction at the hands of humans, and thus are the most removed from the domains of humans. They are incredibly distrustful, and make their warrens in dark, hidden places, especially in forests. They tend to be distant, even to the other members of their tribe. Taguel transform into bunny-like creatures larger than the average man. They gain increased dexterity and darkvision.
{{SkillTemplate|ID=Paladin_Breakup|Name=Breakup Fight|Domain=[[legal(Domain)|Legal]]|Available=[[Paladin(Fighter)|Paladin(15)]] |Allows=[[Legal Lore(Expertise)|Legal Lore]] |UseCost=Movement (65) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=BREAKUP|Usage=BREAKUP "TARGET NAME"|Examples=breakup bob
 
  
|Description=If the Paladin is not fighting, he or she may use this skill to break up a fight between any two other creatures or players.}}
 
  
===Broken Limbs===
 
{{SkillTemplate|ID=BrokenLimbs|Name=Broken Limbs|Domain=[[anatomy(Domain)|Anatomy]]|Available=|Allows=[[Anatomy(Expertise)|Anatomy]] |UseCost=Mana (25) Movement (25) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=BREAKLIMB|Usage=BREAKLIMB "TARGET NAME" "PART"|Examples=breaklimb orc arm
 
  
|Description=This ability governs the careful breaking of body parts as a punishment for crimes. The target is, amazingly, not harmed during the procedure, but merely breaks the specified limb. The target must be bound.}}
+
Wolfskin - The most open of the beastkin, wolfskin are amicable and curious by nature. They find beauty in the repulsive, such as human bones, bug corpses, rotten food and other supposed "refuse" which make collections of. A wolfskin tribe is much larger than either of the other beastkin's, and the bonds of trust are larger to match. They may be courteous to outsiders if they conduct themselves properly and do not prove themselves a threat, but they also hold a great thirst for blood that shows itself when the tribe is threatened. Wolfskin transform into large, bipedal wolf-like creatures, larger than any man, with increased strength, constitution and defense.
  
===Buck===
 
{{SkillTemplate|ID=Skill_Buck|Name=Buck|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|UseCost=Movement (50) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=BUCK|Usage=BUCK|Examples=buck
 
  
|Description=The centaur, horse or other rideable attempts to buck off all his or her riders off of them.}}
 
  
===Buffoonery===
+
Kitsune - Though not the most isolated of the beastkin, the kitsune are certainly the most well-hidden due to their talents in illusion magic. Their fur is very valuable, and humans often skin them to sell it in black markets. They hide their groves and forests with great care, so concerned of outsiders that they kill any trespassers who see through their spells on sight. This caution is mostly reached in the older generations of kitsune; the younger ones are very whimsical, almost impish. The kitsune take pride in appearances, both mundane and magical; a handsome kitsune elder is typically also a master of the arcane. Kitsune transform into lean foxes, and it's said that older and more experienced kitsune can transform into foxes with nine tails. While in this form, they have increased wisdom, charisma and gain some magical abilities.
{{SkillTemplate|ID=Skill_Buffoonery|Name=Buffoonery|Domain=[[foolishness(Domain)|Foolishness]]|Available=[[Jester(Bard)|Jester(30)]] |Allows=[[Foolmaking(Expertise)|Foolmaking]] |UseCost=Movement (80) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=BUFFOONERY|Usage=BUFFOONERY "TARGET NAME" "ITEM NAME"|Examples=buffoonery orc banana
 
  
|Description=This strange skill allows the player to swap out an existing worn or wielded item on the target with one of his or her own.  The item must not be an effective weapon or piece of armor for the skill to work effectively.  This powerful skill overcomes curses and other inhibitions by the amazing power of silliness.}}
 
  
===Bullrush===
 
{{SkillTemplate|ID=Fighter_BullRush|Name=Bullrush|Domain=[[acrobatic(Domain)|Acrobatic]]|Available=[[Barbarian(Fighter)|Barbarian(23)]] |Allows=[[Acrobatic(Expertise)|Acrobatic]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (73) |Quality=Circumstantial|Targets=Creatures |Range=Touch - Range 1|Commands=BULLRUSH|Usage=BULLRUSH "TARGET NAME" "DIRECTION"|Examples=bullrush orc east
 
  
|Description=The fighter takes a strong charge at the target, and runs them into the next room or area in one mighty heroic move.}}
+
Typing QUIT will revert them to their normal form.}}
  
===Burning===
+
===Befoul Shrine===
{{SkillTemplate|ID=Burning|Name=Burning|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=[[Ignalist(Expertise)|Ignalist]] |UseCost=Mana (50) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=|Usage=CAST "BURNING HANDS" "TARGET NAME"|Examples=cast "burning hands" orc
+
{{SkillTemplate|ID=Skill_BefoulShrine|Name=Befoul Shrine|Domain=[[criminal(Domain)|Criminal]]|Available=[[Reliquist(Thief)|Reliquist(23)]] |Allows=[[Criminal Deviousness(Expertise)|Criminal Deviousness]] |Requires=|Align=|UseCost=Mana (50) Movement (50) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=BEFOULSHRINE|Usage=BEFOULSHRINE|Examples=befoulshrine
  
|Description=A fan of flames ignite before the casters hands, aimed at the target. This has the effect of hurting the target in many cases.}}
+
|Description=Befouling a shrine makes the infused sacred place unusuable for religious services until it is appropriately cleansed and purified.}}
  
===Burrow Hide===
+
===Befriend===
{{SkillTemplate|ID=Skill_BurrowHide|Name=Burrow Hide|Domain=[[stealthy(Domain)|Stealthy]]|Available=|Allows=[[Stealthy(Expertise)|Stealthy]] |UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_Befriend|Name=Befriend|Domain=[[influential(Domain)|Influential]]|Available=[[Bard(Bard)|Bard(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Jester(Bard)|Jester(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Dancer(Bard)|Dancer(1)]] |Allows=[[Influencing(Expertise)|Influencing]] |Requires=|Align=|UseCost=Mana (51) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=BEFRIEND|Usage=BEFRIEND "TARGET NAME"|Examples=befriend vagabond
  
|Description=Whenever the player is in an appropriate outdoor room with a burrowing creature, such as a serpent, rodent, or worm, the creature will alert the player to incoming danger from aggressive enemies.}}
+
|Description=This ability allows the bard to pick up new followers to join his or her adventures. The target must be a mobile npc mob, and must be the same racial category, and of a similar alignment.  The bard suffers penalties for trying to befriend mobs of higher or lower levels, though only 10% higher levels are forbidden entirely.}}
  
===Cage===
+
===Behead===
{{SkillTemplate|ID=Skill_Cage|Name=Cage|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Trapper(Thief)|Trapper(21)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |UseCost=Mana (25) Movement (25) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=CAGE|Usage=CAGE "TARGET NAME" "CAGE ITEM"|Examples=cage rabbit wagon
+
{{SkillTemplate|ID=Fighter_Behead|Name=Behead|Domain=[[anatomy(Domain)|Anatomy]]|Available=[[Gaoler(Commoner)|Gaoler(20)]] |Allows=[[Anatomy(Expertise)|Anatomy]] |Requires=|Align=|UseCost=Movement (70) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=BEHEAD|Usage=BEHEAD "TARGET NAME"|Examples=behead orc
  
|Description=The thief will attempt to get a sleeping or otherwise bound or subdued animal into a cage for safe keeping. The cage door must be closed afterwards.  If the door to a cage is left open, the creatures inside may escape within a few minutes!}}
+
|Description=This skill is an execution skill whereby the fighter rears back and beheads a target which has been bound and is lying prone.   The target must be wanted for a crime in the area for this skill to work.}}
  
===Call Mount===
+
===Belly Rolling===
{{SkillTemplate|ID=Paladin_SummonMount|Name=Call Mount|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Paladin(Fighter)|Paladin(5)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |UseCost=Mana (55) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=CALLMOUNT|Usage=CALLMOUNT|Examples=callmount
+
{{SkillTemplate|ID=Skill_BellyRolling|Name=Belly Rolling|Domain=[[foolishness(Domain)|Foolishness]]|Available=[[Jester(Bard)|Jester(1)]] |Allows=[[Foolmaking(Expertise)|Foolmaking]] |Requires=|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=Allows the Paladin to call upon a white steed which can bear him from place to place.}}
+
|Description=During combat, the fighter gains the ability to dodge attacks while sitting or on the floor.}}
  
===Called Shot===
+
===Berzerk===
{{SkillTemplate|ID=Fighter_CalledShot|Name=Called Shot|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Ranger(Fighter)|Ranger(25)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (75) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=CALLEDSHOT|Usage=CALLEDSHOT ("TARGET NAME") "BODY PART"|Examples=calledshot left arm
+
{{SkillTemplate|ID=Fighter_Berzerk|Name=Berzerk|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Barbarian(Fighter)|Barbarian(8)]] [[Beastmaster(Druid)|Beastmaster(21)]] [[Fighter(Fighter)|Fighter(22)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (58) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=BERZERK|Usage=BERZERK|Examples=berzerk
calledshot orc left arm
 
  
|Description=The player calls out a body part on the target to destroy.  If the player manages to take more than 10% of the target's hit points on the next hit, the body part will be removed.  Requires the use of a ranged or thrown weapon.}}
+
|Description=Allows the fighter to gain some temporary bonus hit points, bonus attack points, and bonus damage, at the expense of a slightly lower armor score.}}
  
===Called Strike===
+
===Bite===
{{SkillTemplate|ID=Fighter_CalledStrike|Name=Called Strike|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Fighter(Fighter)|Fighter(24)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (74) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=CALLEDSTRIKE|Usage=CALLEDSTRIKE ("TARGET NAME") "BODY PART"|Examples=calledstrike left arm
+
{{SkillTemplate|ID=Druid_Bite|Name=Bite|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Beastmaster(Druid)|Beastmaster(7)]] |Allows=[[Unarmed Striking(Expertise)|Unarmed Striking]] [[Unarmed Piercing(Expertise)|Unarmed Piercing]] |Requires=|Align=|UseCost=Movement (57) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=BITE|Usage=BITE "TARGET NAME"|Examples=bite orc
calledstrike orc left arm
 
  
|Description=The player calls out a body part on the target to destroy.  If the player manages to take more than 10% of the target's hit points on the next hit, the body part will be removed.  Requires the use of a slashing melee weapon.}}
+
|Description=While in his or her animal form (see ShapeShift), the Druid gains the ability to deliver an especially powerful and piercing bite of damage.}}
  
===Cartwheel===
+
===Blaze Chakra===
{{SkillTemplate|ID=Fighter_Cartwheel|Name=Cartwheel|Domain=[[acrobatic(Domain)|Acrobatic]]|Available=[[Jester(Bard)|Jester(24)]] [[Monk(Fighter)|Monk(15)]] [[Ninja(Thief)|Ninja(15)]] [[Dancer(Bard)|Dancer(19)]] |Allows=[[Acrobatic(Expertise)|Acrobatic]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (65) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=CARTWHEEL|Usage=CARTWHEEL|Examples=cartwheel
+
{{SkillTemplate|ID=Ninja_BlazeChakra|Name=Blaze Chakra|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Ninja(Thief)|Ninja(7)]] |Allows=[[Ninja_LavaChakra|Lava Chakra]] [[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires='Flare Chakra' at 80%|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "BLAZE CHAKRA"|Examples=focus "blaze chakra"
 +
foc "blaze chakra"
  
|Description=The Monk jumps into a hands-over-heels cartwheel away from his or her opponent.  This can put the Monk as far as range 2 from enemies.}}
+
|Description=By focusing their chi, the ninja may greatly increase their chance to critically strike their opponent with their sword for a short while.  This chakra may only be used once per MUDhour.}}
  
===Cast Blocking===
+
===Bleeding===
{{SkillTemplate|ID=Skill_CastBlocking|Name=Cast Blocking|Domain=[[theatre(Domain)|Theatre]]|Available=[[Charlatan(Bard)|Charlatan(7)]] |Allows=[[Acting(Expertise)|Acting]] |UseCost=Mana (28) Movement (28) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=CASTBLOCKING|Usage=CASTBLOCKING|Examples=castblocking
+
{{SkillTemplate|ID=Bleeding|Name=Bleeding|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=MAKEBLEED|Usage=|Examples=
  
|Description=The bard carefully re-arranges all the people in the room who are in combat, possibly changing who they are fighting, and at what range.}}
+
|Description=}}
  
===Catch Projectile===
+
===Blessing===
{{SkillTemplate|ID=Fighter_CatchProjectile|Name=Catch Projectile|Domain=[[evasive(Domain)|Evasive]]|Available=[[Monk(Fighter)|Monk(12)]] [[Ninja(Thief)|Ninja(11)]] |Allows=[[Evasively(Expertise)|Evasively]] |UseCost=Movement (62) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Blessing|Name=Blessing|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=BLESSING|Usage=BLESSING "TARGET NAME"|Examples=blessing orc
  
|Description=The Monk gains the uncanny ability to catch arrows, spears, and other projectiles in mid flightThe Monk requires a free hand to perform this skill.}}
+
|Description=The character bestows a mundane blessing upon the target.  This has the effect of making the target feel better and more confident, giving a small armor bonus and a good auraIt also has the bizarre effect of removing Curses, which turned to be nothing more than illusions in the target's head to begin with.}}
  
===Cave Tactics===
+
===Blind Fighting===
{{SkillTemplate|ID=Fighter_CaveTactics|Name=Cave Tactics|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=|Allows=[[Nature Lore(Expertise)|Nature Lore]] |UseCost=Movement (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Fighter_BlindFighting|Name=Blind Fighting|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Beastmaster(Druid)|Beastmaster(15)]] [[Burglar(Thief)|Burglar(17)]] [[Fighter(Fighter)|Fighter(10)]] [[Jester(Bard)|Jester(23)]] [[Monk(Fighter)|Monk(11)]] [[Paladin(Fighter)|Paladin(12)]] [[Dancer(Bard)|Dancer(23)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (60) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=This skill gives the fighter an edge in attack, defence, and damage when fighting in cave. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.}}
+
|Description=Negates the affects of not being able to see your opponent during combat.}}
  
===Center of Attention===
+
===Blinking===
{{SkillTemplate|ID=Skill_CenterOfAttention|Name=Center of Attention|Domain=[[foolishness(Domain)|Foolishness]]|Available=[[Jester(Bard)|Jester(13)]] |Allows=[[Foolmaking(Expertise)|Foolmaking]] |UseCost=Mana (31) Movement (31) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=CENTEROFATTENTION|Usage=CENTEROFATTENTION|Examples=centerofattention
+
{{SkillTemplate|ID=Skill_Blinking|Name=Blinking|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch - Range 9|Commands=PHASE|Usage=|Examples=
  
|Description=The bard begins performing loudly, flailing about dramatically.  The performance then causes all enemies in the room to stop fighting and freeze in place, watching the bard attentively.  This skill can only be used approximately twice every mud hour.}}
+
|Description=Blink dogs innately control their blinking ability while they hunt their prey, randomly appearing at a distance from their target to confuse and charge them.}}
  
===Chantcraft===
+
===Blood Brother===
{{SkillTemplate|ID=Skill_Chantcraft|Name=Chantcraft|Domain=[[arcane_lore(Domain)|Arcane Lore]]|Available=[[Charlatan(Bard)|Charlatan(15)]] [[Scholar(Commoner)|Scholar(19)]] |Allows=[[Arcane Lore(Expertise)|Arcane Lore]] |UseCost=Mana (65) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Fighter_BloodBrother|Name=Blood Brother|Domain=[[influential(Domain)|Influential]]|Available=[[Barbarian(Fighter)|Barbarian(8)]] [[Ninja(Thief)|Ninja(10)]] |Allows=[[Influencing(Expertise)|Influencing]] |Requires=|Align=|UseCost=Movement (58) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=BLOODBROTHER, BROTHER|Usage=BLOODBROTHER "TARGET NAME"|Examples=bloodbrother bob
  
|Description=The player is so knowledgable about druidic magic that he or she can identify chants cast in his or her presence by nameThe players ability to identify more powerful magic will go up in level as he or she does.}}
+
|Description=The fighter becomes blood brother to the target, sealing a bond of lifetime friendshipOther than making the two family for the purposes of clan requirements, this skill has no other effect.}}
  
===Charge===
+
===Blood Fed===
{{SkillTemplate|ID=Fighter_Charge|Name=Charge|Domain=[[acrobatic(Domain)|Acrobatic]]|Available=[[Barbarian(Fighter)|Barbarian(1)]] |Allows=[[Acrobatic(Expertise)|Acrobatic]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (51) |Quality=Malicious|Targets=Creatures |Range=Range 1 - Range 2|Commands=CHARGE|Usage=CHARGE "TARGET NAME"|Examples=charge orc
+
{{SkillTemplate|ID=Undead_BloodFed|Name=Blood Fed|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The Barbarian runs at top speed at an target, delivering a deadly attack, but sacrificing armor.}}
+
|Description=After a vampire or ghoul has feasted on fresh blood, they gain some physical potency. NOTE: Ghouls must be fed blood from a vampire in order to receive this boon.}}
  
===Chirurgy===
+
===Blunt Weapon Familiarity===
{{SkillTemplate|ID=Skill_Chirgury|Name=Chirurgy|Domain=[[anatomy(Domain)|Anatomy]]|Available=[[Gaoler(Commoner)|Gaoler(25)]] |Allows=[[Anatomy(Expertise)|Anatomy]] |UseCost=Mana (75) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=CHIRURGY|Usage=CHIRURGY "BODY PART" "TARGET NAME"|Examples=chururgy heart corpse
+
{{SkillTemplate|ID=Familiarity_BluntWeapon|Name=Blunt Weapon Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=|Requires='Blunt Weapon Proficiency' at 75%|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The player is able to remove body parts from the dead, blood from the living or the dead, or an unborn fetus from the living.}}
+
|Description=The player is familiar with blunt weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
  
===Circle Parry===
+
===Blunt Weapon Proficiency===
{{SkillTemplate|ID=Fighter_CircleParry|Name=Circle Parry|Domain=[[evasive(Domain)|Evasive]]|Available=[[Monk(Fighter)|Monk(17)]] |Allows=[[Evasively(Expertise)|Evasively]] |UseCost=Movement (67) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Proficiency_BluntWeapon|Name=Blunt Weapon Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Familiarity_BluntWeapon|Blunt Weapon Familiarity]] |Requires='Sculpting' at 75%|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The Monk gains the skill to block and parry melee attacks while unarmed.}}
+
|Description=The player is proficient with blunt weapons, gaining the ability to use them even if their current class training would not make it feasible normally.}}
  
===Circle Trip===
+
===Blunt Weapon Specialization===
{{SkillTemplate|ID=Fighter_CircleTrip|Name=Circle Trip|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Monk(Fighter)|Monk(22)]] [[Dancer(Bard)|Dancer(25)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (72) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=CIRCLETRIP, CTRIP|Usage=CIRCLETRIP|Examples=circletrip
+
{{SkillTemplate|ID=Specialization_BluntWeapon|Name=Blunt Weapon Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Assassin(Thief)|Assassin(12)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Burglar(Thief)|Burglar(1)]] [[Cavalier(Fighter)|Cavalier(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(5)]] [[Gypsy(Thief)|Gypsy(1)]] [[Monk(Fighter)|Monk(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Shaman(Cleric)|Shaman(1)]] [[Templar(Cleric)|Templar(1)]] |Allows=[[Blunt Focus(Expertise)|Blunt Focus]] [[Weaponsmithing|Weaponsmithing]] [[Blunt Striking(Expertise)|Blunt Striking]] [[Blunt Bashing(Expertise)|Blunt Bashing]] [[Blunt Piercing(Expertise)|Blunt Piercing]] |Requires=|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=Short(s) : ctrip
+
|Description=The player is a master of blunt weapons, gaining bonuses to attack when using a blunt weapon in combat.  Can also allow the use of higher level weapons if the focus expertise is taken.}}
  
The Monk becomes capable of swinging his foot along the floor, tripping all opponents in range.}}
+
===Body Flip===
 +
{{SkillTemplate|ID=Fighter_BodyFlip|Name=Body Flip|Domain=[[grappling(Domain)|Grappling]]|Available=[[Monk(Fighter)|Monk(10)]] [[Dancer(Bard)|Dancer(10)]] |Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (60) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=BODYFLIP|Usage=BODYFLIP "TARGET NAME"|Examples=bodyflip orc
  
===Cleave===
+
|Description=The Monk slips in and turns the target head over heels, dropping them to the ground stunned for a few moments.}}
{{SkillTemplate|ID=Fighter_Cleave|Name=Cleave|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Assassin(Thief)|Assassin(23)]] [[Barbarian(Fighter)|Barbarian(6)]] [[Beastmaster(Druid)|Beastmaster(6)]] [[Fighter(Fighter)|Fighter(5)]] [[Paladin(Fighter)|Paladin(15)]] [[Ranger(Fighter)|Ranger(10)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (55) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=This skill allows a fighter who is in combat against more than one opponent to take an extra attack against the next opponent on the same round in which the first opponent is killed.}}
+
===Body Shield===
 +
{{SkillTemplate|ID=Fighter_BodyShield|Name=Body Shield|Domain=[[grappling(Domain)|Grappling]]|Available=[[Monk(Fighter)|Monk(16)]] |Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (66) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Cleric Honorary Degree===
+
|Description=This skill allows a fighter to use an opponent who is being grappled as a shield against weapon attacks.}}
{{SkillTemplate|ID=Skill_HonoraryDegreeCleric|Name=Cleric Honorary Degree|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(24)]] |Allows=[[Educating(Expertise)|Educating]] |UseCost=Mana (74) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The scholar can activate an honorary degree in one of the classes whose base class is 'Cleric', such as Cleric, Doomsayer, Healer, Missionary, Necromancer, Oracle, Purist, Shaman, and Templar. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those prayers specified by the class, then the scholar will receive access to an honorary degree Title.  The scholar can then use the TITLE command to select and use the honorary degree title.  When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted.}}
+
===Body Toss===
 +
{{SkillTemplate|ID=Fighter_BodyToss|Name=Body Toss|Domain=[[grappling(Domain)|Grappling]]|Available=[[Monk(Fighter)|Monk(9)]] |Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (59) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=BODYTOSS|Usage=BODYTOSS "TARGET NAME"|Examples=bodytoss orc
  
===Climb===
+
|Description=The fighter picks up the target and tosses them away from himself, doing a bit of damage and putting them out of range.}}
{{SkillTemplate|ID=Skill_Climb|Name=Climb|Domain=[[fitness(Domain)|Fitness]]|Available=[[Abjurer(Mage)|Abjurer(15)]] [[Alterer(Mage)|Alterer(15)]] [[Apprentice(Commoner)|Apprentice(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(15)]] [[Bard(Bard)|Bard(3)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(3)]] [[Conjurer(Mage)|Conjurer(15)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(15)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(15)]] [[Evoker(Mage)|Evoker(15)]] [[Fighter(Fighter)|Fighter(15)]] [[Gaian(Druid)|Gaian(1)]] [[Gaoler(Commoner)|Gaoler(1)]] [[Illusionist(Mage)|Illusionist(15)]] [[Jester(Bard)|Jester(3)]] [[Mage(Mage)|Mage(15)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Monk(Fighter)|Monk(2)]] [[Paladin(Fighter)|Paladin(15)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(3)]] [[Ranger(Fighter)|Ranger(15)]] [[Sailor(Commoner)|Sailor(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(15)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(15)]] |Allows=[[Thief_ImprovedBoarding|Improved Boarding]] [[Fitness(Expertise)|Fitness]] [[Skill_Autoclimb|AutoClimb]] [[Skill_CrowsNest|Crow's Nest]] |UseCost=Movement (51) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=CLIMB|Usage=CLIMB "DIRECTION"|Examples=climb up
 
  
|Description=In some places, one may be able (or required) to climb up or down a surface in order to get there safely.  Without using this skill, someone attempting the climb such a surface is certain to fall.}}
+
===Boulder Throwing===
 +
{{SkillTemplate|ID=Skill_BoulderThrowing|Name=Boulder Throwing|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=|Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Clone Chakra===
+
|Description=This skill allows the player to throw ammunition, especially siege weapon ammunition, from the deck of a sailing ship, at another sailing ship with which the player's ship is already in combat.}}
{{SkillTemplate|ID=Ninja_CloneChakra|Name=Clone Chakra|Domain=[[deceptive(Domain)|Deceptive]]|Available=[[Ninja(Thief)|Ninja(12)]] |Allows=[[Ninja_DeathChakra|Death Chakra]] [[Deceptive(Expertise)|Deceptive]] |UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "CLONE CHAKRA"|Examples=focus "clone chakra"
 
foc "clone chakra"
 
  
|Description=Using the shadows to form clones of themselves, the ninja can cause illusionary shadow clones to follow him or her around. This misdirection makes the ninja's true form more difficult to determine in combat.  This Chakra requires an intense focus and can only be used once per MUDhour.}}
+
===Bow Familiarity===
 +
{{SkillTemplate|ID=Familiarity_Bow|Name=Bow Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Cold Touch===
+
|Description=The player is familiar with bows they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
{{SkillTemplate|ID=Undead_ColdTouch|Name=Cold Touch|Domain=[[death_lore(Domain)|Death Lore]]|Available=|Allows=[[Death Lore(Expertise)|Death Lore]] |UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=COLDTOUCH|Usage=|Examples=
 
  
|Description=}}
+
===Bow Proficiency===
 +
{{SkillTemplate|ID=Proficiency_Bow|Name=Bow Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Collect Bounty===
+
|Description=The player is proficient with bows, gaining the ability to use them even if their current class training would not make it feasible normally.}}
{{SkillTemplate|ID=Skill_CollectBounty|Name=Collect Bounty|Domain=[[legal(Domain)|Legal]]|Available=[[Gaoler(Commoner)|Gaoler(18)]] |Allows=[[Legal Lore(Expertise)|Legal Lore]] |UseCost=Mana (68) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=COLLECTBOUNTY, BOUNTY|Usage=COLLECTBOUNTY "TARGET NAME"|Examples=collectbounty orc
 
  
|Description=If the player is able to bring a legitimately wanted criminal up before a judge in the same area, the judge will pay the player a bounty on the criminal and bring in an authorized cityguard to complete the trial.}}
+
===Bow Specialization===
 +
{{SkillTemplate|ID=Specialization_Bow|Name=Bow Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Ranger(Fighter)|Ranger(2)]] |Allows=[[Weaponsmithing|Weaponsmithing]] [[Ranged Focus(Expertise)|Ranged Focus]] [[Ranged Piercing(Expertise)|Ranged Piercing]] [[Ranged Bashing(Expertise)|Ranged Bashing]] [[Ranged Striking(Expertise)|Ranged Striking]] |Requires=|Align=|UseCost=Mana (52) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Combat Frenzy===
+
|Description=The player is a master with bows, gaining bonuses to attack when using a bow in combat.  Can also allow the use of higher level bows if the focus expertise is taken. This specialization stacks its bonuses on top of the more general ranged weapon specialization.}}
{{SkillTemplate|ID=CombatFrenzy|Name=Combat Frenzy|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=COMBATFRENZY|Usage=COMBATFRENZY|Examples=combatfrenzy
 
  
|Description=This ability allows one to enter a state of blind combative frenzy.  Thus worked up to, the player gains temporary hit points, hits more often and does more damage in combat, but also becomes easier to hit.}}
+
===Break A Leg===
 +
{{SkillTemplate|ID=Skill_BreakALeg|Name=Break A Leg|Domain=[[theatre(Domain)|Theatre]]|Available=[[Charlatan(Bard)|Charlatan(9)]] |Allows=[[Acting(Expertise)|Acting]] |Requires=|Align=|UseCost=Mana (29) Movement (29) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=BREAKALEG|Usage=BREAKALEG|Examples=breakaleg
  
===Combat Log===
+
|Description=The bard begins wishing everyone good luck (but especially his or her enemies), saying 'Break A Leg!'.  This will create a 5% chance per tick that everyone who heard him or her will actually break their leg.}}
{{SkillTemplate|ID=Skill_CombatLog|Name=Combat Log|Domain=[[combat_lore(Domain)|Combat Lore]]|Available=[[Scholar(Commoner)|Scholar(3)]] |Allows=[[Combat Lore(Expertise)|Combat Lore]] |UseCost=Mana (53) |Quality=Circumstantial|Targets=Creatures |Range=Touch - Range 20|Commands=COMBATLOG|Usage=COMBATLOG ("TARGET NAME"/"COMMAND" ("ARGUMENT"))
 
COMBATLOG (STOP/REPORT/WRITE "TARGET PAPER")|Examples=combatlog rabbit
 
combatlog stop
 
combatlog report
 
combatlog write paper
 
  
|Description=This ability allows the player to assess key statistics about another character or creatures performance in a fight.  The player studiously notes all combat details and can report out the details at any time, so long as they are still observing.  The player is able to observe things like the resources they consume, and the challenges they overcome. The more lore Expertise the player has, the greater the number of insights and details they will be able to note using this skill. The player can then report on these details or even write them onto paper or into a book.  Stopping will clear the statistics, allowing the player to study a new target.}}
+
===Break Mount===
 +
{{SkillTemplate|ID=Skill_BreakMount|Name=Break Mount|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Cavalier(Fighter)|Cavalier(20)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Mana (70) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Combat Record===
+
|Description=The player is so capable with favored or racial mounts that he or she can attempt to mount them, even when that is normally impossible. The creature will attempt to buck them, but if the player also succeeds at Bronco Busting, then the creature will remain a permanent mount.}}
{{SkillTemplate|ID=Archon_CRecord|Name=Combat Record|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=CRECORD|Usage=CRECORD LIST/START "MINS"/STOP/MINLEVEL "LEVEL"/...
 
.../ADD "PLAYER"/DEL "PLAYER"|Examples=crecord start 15
 
  
|Description=This tool automatically creates a combat log for a player when they gain a level, if they are above a minimum level, and if they gained the current level within a minimum number of minutes. It will continue to log until the next level is gained.  To activate the tool, enter CRECORD START (number of minutes). Players will then start being recorded automatically.  Combat recording can also be managed manually using ADD/DEL.  The default minimum level is 10, but can be modified with the MINLEVEL command.  Logs are kept in the dbfs directory '::/resources/clogs/'.}}
+
===Breakout===
 +
{{SkillTemplate|ID=Fighter_Breakout|Name=Breakout|Domain=[[grappling(Domain)|Grappling]]|Available=[[Barbarian(Fighter)|Barbarian(14)]] [[Jester(Bard)|Jester(10)]] [[Dancer(Bard)|Dancer(10)]] [[Sailor(Commoner)|Sailor(10)]] |Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (60) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=BREAKOUT|Usage=BREAKOUT|Examples=breakout
  
===Combat Repairs===
+
|Description=The fighter uses a burst of strength to attempt to break out of bonds, webs, and similar holds.}}
{{SkillTemplate|ID=Skill_CombatRepairs|Name=Combat Repairs|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Pirate(Thief)|Pirate(18)]] [[Sailor(Commoner)|Sailor(18)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |UseCost=Mana (34) Movement (34) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=COMBATREPAIR, COMBATREPAIRS|Usage=COMBATREPAIR|Examples=combatrepair
 
  
|Description=The sailor quickly runs around patching up holes and other ship damage with any materials on hand.  This may only be done while the ship is in combat and provides an amount of repair which depends on the sailors dexterity and expertise.  The repairs wear off once the ship leaves combat, but never falls below the damage level when repairs were made.}}
+
===Breakup Fight===
 +
{{SkillTemplate|ID=Paladin_Breakup|Name=Breakup Fight|Domain=[[legal(Domain)|Legal]]|Available=[[Paladin(Fighter)|Paladin(15)]] |Allows=[[Legal Lore(Expertise)|Legal Lore]] |Requires=|Align=|UseCost=Movement (65) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=BREAKUP|Usage=BREAKUP "TARGET NAME"|Examples=breakup bob
  
===Combat Sleep===
+
|Description=If the Paladin is not fighting, he or she may use this skill to break up a fight between any two other creatures or players.}}
{{SkillTemplate|ID=CombatSleep|Name=Combat Sleep|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=COMBATSLEEP|Usage=|Examples=
 
  
|Description=}}
+
===Broken Limbs===
 +
{{SkillTemplate|ID=BrokenLimbs|Name=Broken Limbs|Domain=[[anatomy(Domain)|Anatomy]]|Available=|Allows=[[Anatomy(Expertise)|Anatomy]] |Requires=|Align=|UseCost=Mana (25) Movement (25) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=BREAKLIMB|Usage=BREAKLIMB "TARGET NAME" "PART"|Examples=breaklimb orc arm
  
===Command Horse===
+
|Description=This ability governs the careful breaking of body parts as a punishment for crimes.  The target is, amazingly, not harmed during the procedure, but merely breaks the specified limb.  The target must be bound.}}
{{SkillTemplate|ID=Paladin_CommandHorse|Name=Command Horse|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Paladin(Fighter)|Paladin(22)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |UseCost=Mana (72) |Quality=Circumstantial|Targets=Items Creatures Exits Rooms |Range=Touch, or not applicable|Commands=COMMANDHORSE|Usage=COMMANDHORSE "TARGET" "COMMAND"|Examples=commandhorse horse smile
 
  
|Description=The Paladin's affinity with horses has grown such that they have the natural ability to command equines of all sorts to do just about anything he wants.}}
+
===Bronco Busting===
 +
{{SkillTemplate|ID=Skill_ResistBuck|Name=Bronco Busting|Domain=[[fitness(Domain)|Fitness]]|Available=[[Barbarian(Fighter)|Barbarian(11)]] [[Beastmaster(Druid)|Beastmaster(11)]] [[Cavalier(Fighter)|Cavalier(4)]] [[Trapper(Thief)|Trapper(11)]] |Allows=[[Fitness(Expertise)|Fitness]] |Requires=|Align=|UseCost=Mana (54) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Commoner Honorary Degree===
+
|Description=The character has learned to resist attempts at being Bucked from a mount.  If they manage to stay on the mount for a sufficient period, then the mount might even stay broken.}}
{{SkillTemplate|ID=Skill_HonoraryDegreeCommoner|Name=Commoner Honorary Degree|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(12)]] |Allows=[[Educating(Expertise)|Educating]] |UseCost=Mana (62) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The scholar can activate an honorary degree in one of the classes whose base class is 'Commoner', such as Artisan, Sailor, Apprentice, Gaoler, or Scholar. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those common skills specified by the class, then the scholar will receive access to an honorary degree Title.  The scholar can then use the TITLE command to select and use the honorary degree title.  When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted.}}
+
===Buck===
 +
{{SkillTemplate|ID=Skill_Buck|Name=Buck|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=BUCK|Usage=BUCK|Examples=buck
  
===Conduct Symphony===
+
|Description=The centaur, horse or other rideable attempts to buck off all his or her riders off of them.}}
{{SkillTemplate|ID=Skill_Conduct|Name=Conduct Symphony|Domain=[[playing(Domain)|Playing]]|Available=[[Minstrel(Bard)|Minstrel(30)]] |Allows=[[Rhythmic Playing(Expertise)|Rhythmic Playing]] [[Resounding Playing(Expertise)|Resounding Playing]] [[Bold Playing(Expertise)|Bold Playing]] |UseCost=Mana (80) |Quality=Circumstantial|Targets=Creatures |Range=Touch - Range 2|Commands=CONDUCT|Usage=CONDUCT|Examples=conduct
 
  
|Description=This powerful bard skill allows the bard to conduct their group as if it were a symphony.  If the bard's group all have instruments, and all are prepared to play them, then using this skill will grant them all the ability to play the magical "symphony" as per the bard song.}}
+
===Buffoonery===
 +
{{SkillTemplate|ID=Skill_Buffoonery|Name=Buffoonery|Domain=[[foolishness(Domain)|Foolishness]]|Available=[[Jester(Bard)|Jester(30)]] |Allows=[[Foolmaking(Expertise)|Foolmaking]] |Requires=|Align=|UseCost=Movement (80) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=BUFFOONERY|Usage=BUFFOONERY "TARGET NAME" "ITEM NAME"|Examples=buffoonery orc banana
  
===Consume Corpse===
+
|Description=This strange skill allows the player to swap out an existing worn or wielded item on the target with one of his or her own.  The item must not be an effective weapon or piece of armor for the skill to work effectively.  This powerful skill overcomes curses and other inhibitions by the amazing power of silliness.}}
{{SkillTemplate|ID=Skill_ConsumeCorpse|Name=Consume Corpse|Domain=[[corruption(Domain)|Corruption]]|Available=|Allows=[[Corrupting(Expertise)|Corrupting]] |UseCost=Mana (50) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=CONSUMECORPSE|Usage=CONSUMECORPSE "TARGET NAME"|Examples=consumecorpse body
 
  
|Description=This twisted semi-magical skill causes the mouth of the caster to grow large enough to consume a corpse in one gulp.  Doing so gives the caster back lots of health, mana, and movement, depending on the level of the corpse.}}
+
===Bulldog===
 +
{{SkillTemplate|ID=Fighter_Bulldog|Name=Bulldog|Domain=[[grappling(Domain)|Grappling]]|Available=|Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=BULLDOG|Usage=BULLDOG "TARGET NAME"|Examples=bulldog orc
  
===Control Undead===
+
|Description=The fighter pulls down a target in a headlock or chokehold, and runs them into the ground for a bit of damage, maintaining the hold.}}
{{SkillTemplate|ID=Skill_ControlUndead|Name=Control Undead|Domain=[[death_lore(Domain)|Death Lore]]|Available=[[Cleric(Cleric)|Cleric(5)]] [[Necromancer(Cleric)|Necromancer(1)]] |Allows=[[Death Lore(Expertise)|Death Lore]] |UseCost=Mana (51) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=CONTROL|Usage=CONTROL "TARGET NAME"|Examples=control skeleton
 
  
|Description=The evil or neutral priest attempts to frighten the heck out of an undead creature. Depending upon the level of the priest versus the level of the creature, the effect of the skill may be to either cause it to become submissive for a time, or come completely under the clerics control.}}
+
===Bullrush===
 +
{{SkillTemplate|ID=Fighter_BullRush|Name=Bullrush|Domain=[[acrobatic(Domain)|Acrobatic]]|Available=[[Barbarian(Fighter)|Barbarian(23)]] |Allows=[[Acrobatic(Expertise)|Acrobatic]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (73) |Quality=Circumstantial|Targets=Creatures |Range=Touch - Range 1|Commands=BULLRUSH|Usage=BULLRUSH "TARGET NAME" "DIRECTION"|Examples=bullrush orc east
  
===Convert===
+
|Description=The fighter takes a strong charge at the target, and runs them into the next room or area in one mighty heroic move.}}
{{SkillTemplate|ID=Skill_Convert|Name=Convert|Domain=[[evangelism(Domain)|Evangelism]]|Available=[[Cleric(Cleric)|Cleric(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Healer(Cleric)|Healer(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Purist(Cleric)|Purist(1)]] [[Shaman(Cleric)|Shaman(1)]] [[Templar(Cleric)|Templar(1)]] |Allows=[[Evangelising(Expertise)|Evangelising]] |UseCost=Mana (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=CONVERT|Usage=CONVERT "PLAYER NAME/DEITY NAME"|Examples=convert bob
 
convert odin
 
  
|Description=This skill allows Clerics to convert themselves or others to the worship of specific deities.  If a player is specified, the target player must not be worshiping another deity at the time, which means that to change deities, the player must first REBUKE their current deity.  If an npc mob is specified, then a failed conversion will be followed by a 30 minute period of doubt where the npc may not be converted by anyone.  That is then followed by another 30 minute period where the mob will be susceptable to conversion.  A converted npc mob will remain so for a period of time, but any religious services in the area attended by the mob will extend the period.
+
===Burning===
 +
{{SkillTemplate|ID=Burning|Name=Burning|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=[[Ignalist(Expertise)|Ignalist]] |Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=|Usage=CAST "BURNING HANDS" "TARGET NAME"|Examples=cast "burning hands" orc
  
 +
|Description=A fan of flames ignite before the casters hands, aimed at the target. This has the effect of hurting the target in many cases.}}
  
 +
===Burrow===
 +
{{SkillTemplate|ID=Skill_Burrow|Name=Burrow|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=BURROW "DIRECTION"|Examples=burrow down
  
A deity may be also be specified as a parameter, allowing the cleric to convert themselves to the worship of a deity.  Use the DEITIES command to list available deities.  See also the help entries for RELIGION, BLESSINGS, SERVICES, and RITUALS for more information.}}
+
|Description=The creature uses their claws to burrow a temporary hole in the ground that they can hide in for a time.}}
  
===Counter-Attack===
+
===Burrow Hide===
{{SkillTemplate|ID=Fighter_CounterAttack|Name=Counter-Attack|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Fighter(Fighter)|Fighter(24)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (74) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_BurrowHide|Name=Burrow Hide|Domain=[[stealthy(Domain)|Stealthy]]|Available=|Allows=[[Stealthy(Expertise)|Stealthy]] |Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=This skill allows a fighter to position themselves for an extra attack following a successful Parry.}}
+
|Description=Whenever the player is in an appropriate outdoor room with a burrowing creature, such as a serpent, rodent, or worm, the creature will alert the player to incoming danger from aggressive enemies.}}
  
===Coup de Grace===
+
===Cage===
{{SkillTemplate|ID=Fighter_CoupDeGrace|Name=Coup de Grace|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Fighter(Fighter)|Fighter(30)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (150) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=COUP, COUPDEGRACE|Usage=COUP "TARGET NAME"|Examples=coup orc
+
{{SkillTemplate|ID=Skill_Cage|Name=Cage|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Trapper(Thief)|Trapper(21)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires='Animal Husbandry' at 75%|Align=|UseCost=Mana (25) Movement (25) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=CAGE|Usage=CAGE "TARGET NAME" "CAGE ITEM"|Examples=cage rabbit wagon
  
|Description=The fighter attempts to deliver a final fatal blow to the target which is very injured, below 25% of their hit points and completely prone (lying down). This is a difficult skill to use properly, so practice often! The typical fighter must quickly whomp their target to the ground and coup-de-grace them before they come back to their senses.}}
+
|Description=The thief will attempt to get a sleeping or otherwise bound or subdued animal into a cage for safe keeping.  The cage door must be closed afterwards.  If the door to a cage is left open, the creatures inside may escape within a few minutes!}}
  
===Cover Defence===
+
===Call Mount===
{{SkillTemplate|ID=Fighter_CoverDefence|Name=Cover Defence|Domain=[[evasive(Domain)|Evasive]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Fighter(Fighter)|Fighter(23)]] |Allows=[[Evasively(Expertise)|Evasively]] |UseCost=Movement (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Paladin_SummonMount|Name=Call Mount|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Paladin(Fighter)|Paladin(5)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] [[Summoning Mastery(Expertise)|Summoning Mastery]] |Requires=|Align=|UseCost=Mana (55) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=CALLMOUNT|Usage=CALLMOUNT|Examples=callmount
  
|Description=During combat, the fighter will keep an eye out for defensive cover positions to take against missile weapons.  When the moment is right, the fighter may take cover behind these positions, negating the missile attack.}}
+
|Description=Allows the Paladin to call upon a holy steed which can bear him from place to place.}}
  
===Crescent Kick===
+
===Call Steed===
{{SkillTemplate|ID=Fighter_CrescentKick|Name=Crescent Kick|Domain=[[kicking(Domain)|Kicking]]|Available=|Allows=[[Iron Kicking(Expertise)|Iron Kicking]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Fighter_CallSteed|Name=Call Steed|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Cavalier(Fighter)|Cavalier(3)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] [[Summoning Mastery(Expertise)|Summoning Mastery]] |Requires=|Align=|UseCost=Mana (53) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=CALLSTEED|Usage=CALLSTEED ("RACE"/LIST/DISMISS)|Examples=callsteed
 +
callsteed horse
 +
callsteed dismiss
  
|Description=So long as the fighter is unarmed, he or she has this ability to deliver an extra attack per round using a swift, sweeping crescent kick.}}
+
|Description=Allows the Fighter to call upon one of his or her steeds which can bear him from place to place.  Extra steeds become available from Favored and Racial mounts.  LIST will show steeds that can be switched-to, while DISMISS will shoo-away the current called steed.}}
  
===Critical Shot===
+
===Called Shot===
{{SkillTemplate|ID=Fighter_CriticalShot|Name=Critical Shot|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Assassin(Thief)|Assassin(17)]] [[Fighter(Fighter)|Fighter(16)]] [[Jester(Bard)|Jester(14)]] [[Ranger(Fighter)|Ranger(15)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (64) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Fighter_CalledShot|Name=Called Shot|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Cavalier(Fighter)|Cavalier(25)]] [[Ranger(Fighter)|Ranger(25)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (75) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=CALLEDSHOT|Usage=CALLEDSHOT ("TARGET NAME") "BODY PART"|Examples=calledshot left arm
 +
calledshot orc left arm
  
|Description=Gives the fighter a bonus to all damage during combat when firing or throwing a ranged weapon in combat.}}
+
|Description=The player calls out a body part on the target to destroy.  If the player manages to take more than 10% of the target's hit points on the next hit, the body part will be removed.  Requires the use of a ranged or thrown weapon.}}
  
===Critical Strike===
+
===Called Strike===
{{SkillTemplate|ID=Fighter_CritStrike|Name=Critical Strike|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Assassin(Thief)|Assassin(11)]] [[Fighter(Fighter)|Fighter(9)]] [[Jester(Bard)|Jester(20)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (59) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Fighter_CalledStrike|Name=Called Strike|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Fighter(Fighter)|Fighter(24)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (74) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=CALLEDSTRIKE|Usage=CALLEDSTRIKE ("TARGET NAME") "BODY PART"|Examples=calledstrike left arm
 +
calledstrike orc left arm
  
|Description=Gives the fighter a bonus to all damage during combat when using a weapon in melee combat.}}
+
|Description=The player calls out a body part on the target to destroy.  If the player manages to take more than 10% of the target's hit points on the next hit, the body part will be removed.  Requires the use of a slashing melee weapon.}}
  
===Crow's Nest===
+
===Caravan Commander===
{{SkillTemplate|ID=Skill_CrowsNest|Name=Crow's Nest|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Sailor(Commoner)|Sailor(6)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |UseCost=Mana (28) Movement (28) |Quality=Circumstantial|Targets=Rooms |Range=Touch, or not applicable|Commands=CROWSNEST|Usage=crowsnest|Examples=crowsnest
+
{{SkillTemplate|ID=Fighter_CaravanCommander|Name=Caravan Commander|Domain=[[combat_lore(Domain)|Combat Lore]]|Available=[[Cavalier(Fighter)|Cavalier(25)]] |Allows=[[Combat Lore(Expertise)|Combat Lore]] |Requires=|Align=|UseCost=Movement (75) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=Allows the sailor to attempt to climb up into the crows nest from the deck of their large sailing ship. From this small perch, the sailor can look around and see approaching people or objects or land from a greater distance, and take note of the direction. They can then yell down instructions to those on the deck below.  Looking in particular directions will allow them to make out some minor details in that direction.}}
+
|Description=This skill gives the fighter and his or her group an edge in attack and armor when fighting inside a caravan that the fighter is associated with.  It also improves the attack potential of all siege weapons fired from the caravan while the commander is inside.}}
  
===Cultural Adaptation===
+
===Caravan Tactics===
{{SkillTemplate|ID=Skill_CulturalAdaptation|Name=Cultural Adaptation|Domain=[[influential(Domain)|Influential]]|Available=|Allows=[[Influencing(Expertise)|Influencing]] |UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Fighter_CaravanTactics|Name=Caravan Tactics|Domain=[[travel(Domain)|Travel]]|Available=[[Cavalier(Fighter)|Cavalier(21)]] |Allows=[[Reduced Traveling(Expertise)|Reduced Traveling]] [[Power Traveling(Expertise)|Power Traveling]] [[Ranged Traveling(Expertise)|Ranged Traveling]] [[Extended Traveling(Expertise)|Extended Traveling]] |Requires=|Align=|UseCost=Movement (71) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The character is so good at adapting to other cultures that he or she automatically gains or loses 20% more faction than other characters.}}
+
|Description=This skill gives the fighter an edge in attack, defence, and damage when fighting inside a caravan. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.}}
  
===Curtain Call===
+
===Cartwheel===
{{SkillTemplate|ID=Skill_CurtainCall|Name=Curtain Call|Domain=[[theatre(Domain)|Theatre]]|Available=[[Charlatan(Bard)|Charlatan(19)]] |Allows=[[Acting(Expertise)|Acting]] |UseCost=Mana (34) Movement (34) |Quality=Always Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=CURTAINCALL|Usage=CURTAINCALL|Examples=curtaincall
+
{{SkillTemplate|ID=Fighter_Cartwheel|Name=Cartwheel|Domain=[[acrobatic(Domain)|Acrobatic]]|Available=[[Jester(Bard)|Jester(24)]] [[Monk(Fighter)|Monk(15)]] [[Ninja(Thief)|Ninja(15)]] [[Dancer(Bard)|Dancer(19)]] |Allows=[[Acrobatic(Expertise)|Acrobatic]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (65) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=CARTWHEEL|Usage=CARTWHEEL|Examples=cartwheel
  
|Description=The bard calls the curtain, making everyone in his or her group begin taking a bow until their health and mana is restored, at the cost of movement.}}
+
|Description=The Monk jumps into a hands-over-heels cartwheel away from his or her opponent.  This can put the Monk as far as range 2 from enemies.}}
  
===Cyclone Chakra===
+
===Cast Blocking===
{{SkillTemplate|ID=ninja_cyclonechakra|Name=Cyclone Chakra|Domain=[[acrobatic(Domain)|Acrobatic]]|Available=[[Ninja(Thief)|Ninja(23)]] |Allows=[[Acrobatic(Expertise)|Acrobatic]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "CYCLONE CHAKRA"|Examples=focus "cyclone chakra"
+
{{SkillTemplate|ID=Skill_CastBlocking|Name=Cast Blocking|Domain=[[theatre(Domain)|Theatre]]|Available=[[Charlatan(Bard)|Charlatan(7)]] |Allows=[[Acting(Expertise)|Acting]] |Requires=|Align=|UseCost=Mana (28) Movement (28) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=CASTBLOCKING|Usage=CASTBLOCKING|Examples=castblocking
foc "cyclone chakra"
 
  
|Description=The ninja can focus her chakra to harness the power of a cyclone, striking multiple additional times before the effect wears off.  The ninja must wait a short while before they can summon this energy again.}}
+
|Description=The bard carefully re-arranges all the people in the room who are in combat, possibly changing who they are fighting, and at what range.}}
  
===Dagger Familiarity===
+
===Catch Projectile===
{{SkillTemplate|ID=Familiarity_Dagger|Name=Dagger Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Fighter_CatchProjectile|Name=Catch Projectile|Domain=[[evasive(Domain)|Evasive]]|Available=[[Monk(Fighter)|Monk(12)]] [[Ninja(Thief)|Ninja(11)]] |Allows=[[Evasively(Expertise)|Evasively]] |Requires='Deflect Projectile' at 100%|Align=|UseCost=Movement (62) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The player is familiar with daggers they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
+
|Description=The Monk gains the uncanny ability to catch arrows, spears, and other projectiles in mid flight.  The Monk requires a free hand to perform this skill.}}
  
===Dagger Proficiency===
+
===Cave Tactics===
{{SkillTemplate|ID=Proficiency_Dagger|Name=Dagger Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Fighter_CaveTactics|Name=Cave Tactics|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=|Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Movement (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The player is proficient with daggers, gaining the ability to use them even if their current class training would not make it feasible normally.}}
+
|Description=This skill gives the fighter an edge in attack, defence, and damage when fighting in caves. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.}}
  
===Dagger Specialization===
+
===Center of Attention===
{{SkillTemplate|ID=Specialization_Dagger|Name=Dagger Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Assassin(Thief)|Assassin(2)]] |Allows=[[Edged Focus(Expertise)|Edged Focus]] [[Edged Slashing(Expertise)|Edged Slashing]] [[Edged Piercing(Expertise)|Edged Piercing]] [[Weaponsmithing|Weaponsmithing]] [[Edged Striking(Expertise)|Edged Striking]] |UseCost=Mana (52) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_CenterOfAttention|Name=Center of Attention|Domain=[[foolishness(Domain)|Foolishness]]|Available=[[Jester(Bard)|Jester(13)]] |Allows=[[Foolmaking(Expertise)|Foolmaking]] |Requires=|Align=|UseCost=Mana (31) Movement (31) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=CENTEROFATTENTION|Usage=CENTEROFATTENTION|Examples=centerofattention
  
|Description=The player is a master with daggers, gaining bonuses to attack when using a dagger in combatCan also allow the use of higher level daggers if the focus expertise is taken. This specialization stacks its bonuses on top of the more general edged weapon specialization.}}
+
|Description=The bard begins performing loudly, flailing about dramaticallyThe performance then causes all enemies in the room to stop fighting and freeze in place, watching the bard attentively. This skill can only be used approximately twice every mud hour.}}
  
===Dead Reckoning===
+
===Chantcraft===
{{SkillTemplate|ID=Skill_DeadReckoning|Name=Dead Reckoning|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Pirate(Thief)|Pirate(11)]] [[Sailor(Commoner)|Sailor(11)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |UseCost=Mana (30) Movement (30) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=DEADRECKON, DEADRECKONING|Usage=DEADRECKON|Examples=deadreckon
+
{{SkillTemplate|ID=Skill_Chantcraft|Name=Chantcraft|Domain=[[arcane_lore(Domain)|Arcane Lore]]|Available=[[Charlatan(Bard)|Charlatan(15)]] [[Scholar(Commoner)|Scholar(19)]] |Allows=[[Arcane Lore(Expertise)|Arcane Lore]] |Requires=|Align=|UseCost=Mana (65) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=From the deck of a boat or ship, the sailor can use their intuition and superior guesswork to determine which direction lies the path to the closest land.}}
+
|Description=The player is so knowledgable about druidic magic that he or she can identify chants cast in his or her presence by name.  The players ability to identify more powerful magic will go up in level as he or she does.}}
  
===Death Chakra===
+
===Chaos Rage===
{{SkillTemplate|ID=Ninja_DeathChakra|Name=Death Chakra|Domain=[[deceptive(Domain)|Deceptive]]|Available=[[Ninja(Thief)|Ninja(14)]] |Allows=[[Deceptive(Expertise)|Deceptive]] |UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "DEATH CHAKRA"|Examples=focus "death chakra"
+
{{SkillTemplate|ID=Paladin_ChaosRage|Name=Chaos Rage|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Paladin(Fighter)|Paladin(11)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Mana (61) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=CHAOSRAGE, RAGE|Usage=CHAOS RAGE|Examples=chaosrage
foc "death chakra"
 
  
|Description=By slowing their heart chakra down to almost a stop, the ninja can become invisible while leaving a corpse resembling themselves at their feet.  This ability can only be used once every half-a-MUDhour.}}
+
|Description=Allows the paladin to gain some temporary bonus hit points, bonus attack points, and bonus damage, at the expense of a slightly lower armor score.}}
  
===Decipher Script===
+
===Charge===
{{SkillTemplate|ID=Skill_DecipherScript|Name=Decipher Script|Domain=[[street_smarts(Domain)|Street Smarts]]|Available=[[Charlatan(Bard)|Charlatan(8)]] [[Scholar(Commoner)|Scholar(8)]] [[Thief(Thief)|Thief(8)]] |Allows=[[Street Lore(Expertise)|Street Lore]] |UseCost=Mana (8) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=DECIPHER|Usage=DECIPHER "TARGET NAME" ("PAGE NUMBER")|Examples=decipher paper
+
{{SkillTemplate|ID=Fighter_Charge|Name=Charge|Domain=[[acrobatic(Domain)|Acrobatic]]|Available=[[Barbarian(Fighter)|Barbarian(1)]] |Allows=[[Acrobatic(Expertise)|Acrobatic]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (51) |Quality=Malicious|Targets=Creatures |Range=Range 1 - Range 5|Commands=CHARGE|Usage=CHARGE "TARGET NAME"|Examples=charge orc
decipher book 3
 
  
|Description=The player decodes any encryption on a book or document or other writing.  It can be used similar to the READ command to select different pages of a book as well.}}
+
|Description=The Barbarian runs at top speed at a target, delivering a deadly attack, but sacrificing armor.}}
  
===Deep Breath===
+
===Child Labor===
{{SkillTemplate|ID=Skill_DeepBreath|Name=Deep Breath|Domain=[[fitness(Domain)|Fitness]]|Available=[[Sailor(Commoner)|Sailor(17)]] |Allows=[[Fitness(Expertise)|Fitness]] |UseCost=Mana (67) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_ChildLabor|Name=Child Labor|Domain=[[legal(Domain)|Legal]]|Available=[[Gaoler(Commoner)|Gaoler(12)]] |Allows=[[Legal Lore(Expertise)|Legal Lore]] |Requires=|Align=|UseCost=Mana (62) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=This skill grants the ability to hold ones breathe for a period, allowing one to forego damage when under water or otherwise unable to breathe. }}
+
|Description=This skill gives one the unique ability to organize and coerce small innocent children into helping with mundane crafting and gathering skills, up to double the speed to completion.  This must be done on private property with the owner present.}}
  
===Deflect Projectile===
+
===Chirgury===
{{SkillTemplate|ID=Fighter_DeflectProjectile|Name=Deflect Projectile|Domain=[[evasive(Domain)|Evasive]]|Available=[[Monk(Fighter)|Monk(7)]] [[Ninja(Thief)|Ninja(7)]] |Allows=[[Evasively(Expertise)|Evasively]] |UseCost=Movement (57) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_Chirgury|Name=Chirgury|Domain=[[anatomy(Domain)|Anatomy]]|Available=[[Gaoler(Commoner)|Gaoler(25)]] |Allows=[[Anatomy(Expertise)|Anatomy]] |Requires='Butchering'|Align=|UseCost=Mana (75) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=CHIRGURY|Usage=CHIRGURY "BODY PART" "TARGET NAME"|Examples=chirgury heart corpse
  
|Description=The Monk gains the uncanny ability to block and deflect arrows, spears, and other projectiles in mid flight.  The Monk requires a free hand to perform this skill.}}
+
|Description=The player is able to remove body parts from the dead, blood from the living or the dead, or an unborn fetus from the living.}}
  
===Desert Tactics===
+
===Choke Hold===
{{SkillTemplate|ID=Fighter_DesertTactics|Name=Desert Tactics|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Barbarian(Fighter)|Barbarian(13)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |UseCost=Movement (63) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Fighter_ChokeHold|Name=Choke Hold|Domain=[[grappling(Domain)|Grappling]]|Available=[[Assassin(Thief)|Assassin(16)]] [[Fighter(Fighter)|Fighter(16)]] |Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (66) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=CHOKEHOLD|Usage=CHOKEHOLD "TARGET NAME"|Examples=chokehold orc
  
|Description=This skill gives the fighter an edge in attack, defence, and damage when fighting in deserts. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.}}
+
|Description=On a successful attack, the fighter grabs the target about the neck from behind in a choke hold.  For a short period, both the fighter and the target are locked in struggle and can't do much of anything else. During combat, attempting this move may allow your opponent a quick attack.  The initiator can use "release" to release the hold.}}
  
===Desperate Moves===
+
===Circle Parry===
{{SkillTemplate|ID=Fighter_DesperateMoves|Name=Desperate Moves|Domain=[[evasive(Domain)|Evasive]]|Available=[[Fighter(Fighter)|Fighter(17)]] |Allows=[[Evasively(Expertise)|Evasively]] |UseCost=Movement (67) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Fighter_CircleParry|Name=Circle Parry|Domain=[[evasive(Domain)|Evasive]]|Available=[[Monk(Fighter)|Monk(17)]] |Allows=[[Evasively(Expertise)|Evasively]] |Requires=|Align=|UseCost=Movement (67) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=When near death, the fighters desperation brings out their best evasive moves, cutting all damage in half when below 10% hit points.}}
+
|Description=The Monk gains the skill to block and parry melee attacks while unarmed.}}
  
===Devour Corpse===
+
===Circle Trip===
{{SkillTemplate|ID=Skill_DevourCorpse|Name=Devour Corpse|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=EAT BODY|Examples=eat body
+
{{SkillTemplate|ID=Fighter_CircleTrip|Name=Circle Trip|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Monk(Fighter)|Monk(22)]] [[Dancer(Bard)|Dancer(25)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (72) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=CIRCLETRIP, CTRIP|Usage=CIRCLETRIP|Examples=circletrip
  
|Description=This skill grants the ability to eat the corpses of creatures up to those moderately larger than the character.  The corpse must be emptied of any equipment before doing so, and the corpses of other players may be restricted.}}
+
|Description=Short(s) : ctrip
  
===Diamond Chakra===
+
The Monk becomes capable of swinging his foot along the floor, tripping all opponents in range.}}
{{SkillTemplate|ID=Ninja_DiamondChakra|Name=Diamond Chakra|Domain=[[fitness(Domain)|Fitness]]|Available=[[Ninja(Thief)|Ninja(17)]] |Allows=[[Fitness(Expertise)|Fitness]] |UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "DIAMOND CHAKRA"|Examples=focus "diamond chakra"
 
foc "diamond chakra"
 
  
|Description=This draining move covers the ninja's body in a glimmering layer of solidified chi as strong as diamond to make weapon attacks easier to shrug off.}}
+
===Clear Mind===
 +
{{SkillTemplate|ID=Vampire_ClearMind|Name=Clear Mind|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (10) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=CLEARMIND|Usage=|Examples=
  
===Dirt===
+
|Description=A vampire may end all of their Auspex abilities early through the use of this ability.}}
{{SkillTemplate|ID=Skill_Dirt|Name=Dirt|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Assassin(Thief)|Assassin(5)]] [[Barbarian(Fighter)|Barbarian(11)]] [[Fighter(Fighter)|Fighter(11)]] [[Minstrel(Bard)|Minstrel(2)]] [[Monk(Fighter)|Monk(14)]] [[Ninja(Thief)|Ninja(6)]] [[SkyWatcher(Druid)|SkyWatcher(12)]] [[Thief(Thief)|Thief(5)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (52) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=DIRT|Usage=DIRT "TARGET NAME"|Examples=dirt orc
 
  
|Description=The fighter attempts to kick dirt into the eyes of the target, making them temporarily blind.}}
+
===Cleave===
 +
{{SkillTemplate|ID=Fighter_Cleave|Name=Cleave|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Assassin(Thief)|Assassin(23)]] [[Barbarian(Fighter)|Barbarian(6)]] [[Beastmaster(Druid)|Beastmaster(6)]] [[Cavalier(Fighter)|Cavalier(10)]] [[Fighter(Fighter)|Fighter(5)]] [[Paladin(Fighter)|Paladin(15)]] [[Ranger(Fighter)|Ranger(10)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (55) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Disarm===
+
|Description=This skill allows a fighter who is in combat against more than one opponent to take an extra attack against the next opponent on the same round in which the first opponent is killed.}}
{{SkillTemplate|ID=Skill_Disarm|Name=Disarm|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Arcanist(Thief)|Arcanist(8)]] [[Assassin(Thief)|Assassin(8)]] [[Barbarian(Fighter)|Barbarian(7)]] [[Beastmaster(Druid)|Beastmaster(9)]] [[Burglar(Thief)|Burglar(8)]] [[Fighter(Fighter)|Fighter(6)]] [[Monk(Fighter)|Monk(6)]] [[Ninja(Thief)|Ninja(9)]] [[Paladin(Fighter)|Paladin(8)]] [[Pirate(Thief)|Pirate(8)]] [[Dancer(Bard)|Dancer(9)]] [[Ranger(Fighter)|Ranger(8)]] [[Thief(Thief)|Thief(8)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (56) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=DISARM|Usage=DISARM "TARGET NAME"|Examples=disarm orc
 
  
|Description=The fighter attempts use his or her weapon to disarm the target, hurling their weapon onto the floor and out of reach.  To succeed, the player must be armed, make their proficiency check, "hit" their opponent, and not be too underpowered compared to their opponent.}}
+
===Cleric Honorary Degree===
 +
{{SkillTemplate|ID=Skill_HonoraryDegreeCleric|Name=Cleric Honorary Degree|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(24)]] |Allows=[[Educating(Expertise)|Educating]] |Requires='Studying'|Align=|UseCost=Mana (74) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Disease Immunity===
+
|Description=The scholar can activate an honorary degree in one of the classes whose base class is 'Cleric', such as Cleric, Doomsayer, Healer, Missionary, Necromancer, Oracle, Purist, Shaman, and Templar. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those prayers specified by the class, then the scholar will receive access to an honorary degree Title.  The scholar can then use the TITLE command to select and use the honorary degree title.  When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted.}}
{{SkillTemplate|ID=Paladin_DiseaseImmunity|Name=Disease Immunity|Domain=[[holy_protection(Domain)|Holy Protection]]|Available=[[Paladin(Fighter)|Paladin(7)]] |Allows=[[Protecting(Expertise)|Protecting]] |UseCost=Mana (57) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=As the Paladin's proficiency grows, he or she becomes more and more immune to diseases and disease like spell affects.}}
+
===Climb===
 +
{{SkillTemplate|ID=Skill_Climb|Name=Climb|Domain=[[fitness(Domain)|Fitness]]|Available=[[Abjurer(Mage)|Abjurer(15)]] [[Alterer(Mage)|Alterer(15)]] [[Apprentice(Commoner)|Apprentice(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(15)]] [[Bard(Bard)|Bard(3)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(1)]] [[Cavalier(Fighter)|Cavalier(15)]] [[Charlatan(Bard)|Charlatan(3)]] [[Conjurer(Mage)|Conjurer(15)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(15)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(15)]] [[Evoker(Mage)|Evoker(15)]] [[Fighter(Fighter)|Fighter(15)]] [[Gaian(Druid)|Gaian(1)]] [[Gaoler(Commoner)|Gaoler(1)]] [[Gypsy(Thief)|Gypsy(1)]] [[Illusionist(Mage)|Illusionist(15)]] [[Jester(Bard)|Jester(3)]] [[Mage(Mage)|Mage(15)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Monk(Fighter)|Monk(2)]] [[Paladin(Fighter)|Paladin(15)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(3)]] [[Ranger(Fighter)|Ranger(15)]] [[Reliquist(Thief)|Reliquist(1)]] [[Sailor(Commoner)|Sailor(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(15)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(15)]] |Allows=[[Thief_ImprovedBoarding|Improved Boarding]] [[Fitness(Expertise)|Fitness]] [[Skill_Autoclimb|AutoClimb]] [[Skill_CrowsNest|Crow's Nest]] |Requires='Wood Chopping' at 75%|Align=|UseCost=Movement (51) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=CLIMB|Usage=CLIMB "DIRECTION"|Examples=climb up
  
===Disguise===
+
|Description=In some places, one may be able (or required) to climb up or down a surface in order to get there safely.  Without using this skill, someone attempting the climb such a surface is certain to fall.}}
{{SkillTemplate|ID=Skill_Disguise|Name=Disguise|Domain=[[deceptive(Domain)|Deceptive]]|Available=[[Charlatan(Bard)|Charlatan(3)]] |Allows=[[Deceptive(Expertise)|Deceptive]] |UseCost=Mana (53) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=DISGUISE|Usage=DISGUISE "ATTRIBUTE" "CHANGE DESCRIPTION"|Examples=disguise race orc
 
disguise class thief
 
disguise height 1000
 
  
|Description=This powerful ability allows the bard to disguise his or her appearance in numerous ways.  The disguise command, without any arguments, will list the attributes which may be changed.  Once a disguise has been put on, entering disguise again without any arguments will remove the disguise.}}
+
===Clinch Hold===
 +
{{SkillTemplate|ID=Fighter_ClinchHold|Name=Clinch Hold|Domain=[[grappling(Domain)|Grappling]]|Available=[[Barbarian(Fighter)|Barbarian(13)]] [[Fighter(Fighter)|Fighter(13)]] [[Monk(Fighter)|Monk(13)]] [[Paladin(Fighter)|Paladin(13)]] [[Ranger(Fighter)|Ranger(13)]] |Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (63) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=CLINCHHOLD|Usage=CLINCHHOLD "TARGET NAME"|Examples=clinchhold orc
  
===Diving===
+
|Description=On a successful attack, the fighter grabs the target about the shoulders and engages a clinch hold.  For a short period, both the fighter and the target are locked in struggle can do little more than hit each other with fists or claws, or engage in another grappling maneuver.  During combat, attempting this move may allow your opponent a quick attack.  The initiator can use release to release the hold.}}
{{SkillTemplate|ID=Skill_Diving|Name=Diving|Domain=[[fitness(Domain)|Fitness]]|Available=[[Sailor(Commoner)|Sailor(9)]] |Allows=[[Fitness(Expertise)|Fitness]] |UseCost=Mana (59) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=This skill automatically turns falls into water from a great height into a graceful dive, which mitigates damage taken when the player hits water.}}
+
===Cloak of Shadows===
 +
{{SkillTemplate|ID=Vampire_CloakOfShadows|Name=Cloak of Shadows|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (10) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=CLOAKOFSHADOWS|Usage=|Examples=
  
===Dodge===
+
|Description=This fledgling OBFUSCATE ability allows the vampire to hide themselves behind some sort of cover or at least be in a position that eyes easily pass over anyway them. Most often, such cover is the shadows of an alley or a recessed door frame, but this power also works if you can interpose a tree or lamppost (no matter how narrow) between yourself and the ones from whom you hide.
{{SkillTemplate|ID=Skill_Dodge|Name=Dodge|Domain=[[evasive(Domain)|Evasive]]|Available=[[Arcanist(Thief)|Arcanist(6)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(6)]] [[Barbarian(Fighter)|Barbarian(7)]] [[Bard(Bard)|Bard(7)]] [[Beastmaster(Druid)|Beastmaster(4)]] [[Burglar(Thief)|Burglar(6)]] [[Charlatan(Bard)|Charlatan(10)]] [[Fighter(Fighter)|Fighter(7)]] [[Jester(Bard)|Jester(7)]] [[Minstrel(Bard)|Minstrel(9)]] [[Monk(Fighter)|Monk(4)]] [[Ninja(Thief)|Ninja(6)]] [[Paladin(Fighter)|Paladin(7)]] [[Pirate(Thief)|Pirate(6)]] [[Dancer(Bard)|Dancer(5)]] [[Ranger(Fighter)|Ranger(7)]] [[Thief(Thief)|Thief(6)]] [[Trapper(Thief)|Trapper(6)]] |Allows=[[Evasively(Expertise)|Evasively]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=dodge
 
  
|Description=During combat, the character begins to dance around on their feet, making them harder to hit in combat.}}
 
  
===Dragonbreath===
 
{{SkillTemplate|ID=Dragonbreath|Name=Dragonbreath|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=[[Terranalist(Expertise)|Terranalist]] |UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 10|Commands=DRAGONBREATH|Usage=|Examples=
 
  
|Description=}}
+
You may use the VISIBLE command to end this effect early.}}
  
===Drain Life===
+
===Cloak the Gathering===
{{SkillTemplate|ID=Undead_LifeDrain|Name=Drain Life|Domain=[[death_lore(Domain)|Death Lore]]|Available=|Allows=[[Death Lore(Expertise)|Death Lore]] |UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=DRAINLIFE|Usage=|Examples=
+
{{SkillTemplate|ID=Vampire_CloakTheGathering|Name=Cloak the Gathering|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (50) |Quality=Always Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=CLOAKTHEGATHERING|Usage=|Examples=
  
|Description=}}
+
|Description=This incredibly manipulative power allows you to extend any of your Obfuscate powers to those around you. Not only are you concealed, but so is everyone else with you whom you wish to conceal.
  
===Drone Chakra===
 
{{SkillTemplate|ID=Ninja_DroneChakra|Name=Drone Chakra|Domain=[[deceptive(Domain)|Deceptive]]|Available=[[Ninja(Thief)|Ninja(6)]] |Allows=[[Deceptive(Expertise)|Deceptive]] [[Ninja_CloneChakra|Clone Chakra]] |UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "DRONE CHAKRA"|Examples=focus "drone chakra"
 
foc "drone chakra"
 
  
|Description=Using drab clothing and the surrounding shadows, ninjas can disguise themselves as an ordinary, non-descript individuals.}}
 
  
===Druid Honorary Degree===
+
If one character compromises the disguise or invisibility, then only she is no longer under the protection of your powers. However, if you compromise the position, the Cloak drops completely and everyone may be seen.}}
{{SkillTemplate|ID=Skill_HonoraryDegreeDruid|Name=Druid Honorary Degree|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(22)]] |Allows=[[Educating(Expertise)|Educating]] |UseCost=Mana (72) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The scholar can activate an honorary degree in one of the classes whose base class is 'Druid', such as Druid, Skywatcher, Gaian, Delver, Mer, and Beastmaster. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those skills specified by the class, then the scholar will receive access to an honorary degree Title.  The scholar can then use the TITLE command to select and use the honorary degree title.  When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted.}}
+
===Clone Chakra===
 +
{{SkillTemplate|ID=Ninja_CloneChakra|Name=Clone Chakra|Domain=[[deceptive(Domain)|Deceptive]]|Available=[[Ninja(Thief)|Ninja(12)]] |Allows=[[Ninja_DeathChakra|Death Chakra]] [[Deceptive(Expertise)|Deceptive]] |Requires='Drone Chakra' at 80%|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "CLONE CHAKRA"|Examples=focus "clone chakra"
 +
foc "clone chakra"
  
===Druidic Pass===
+
|Description=Using the shadows to form clones of themselves, the ninja can cause illusionary shadow clones to follow him or her around. This misdirection makes the ninja's true form more difficult to determine in combat.  This Chakra requires an intense focus and can only be used once per MUDhour.}}
{{SkillTemplate|ID=Druid_DruidicPass|Name=Druidic Pass|Domain=[[stealthy(Domain)|Stealthy]]|Available=[[Beastmaster(Druid)|Beastmaster(1)]] [[Druid(Druid)|Druid(1)]] [[Gaian(Druid)|Gaian(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] |Allows=[[Stealthy(Expertise)|Stealthy]] |UseCost=Mana (51) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=PASS|Usage=PASS "DIRECTION"|Examples=pass east
 
  
|Description=This skill allows the druid to move silently and almost invisibly from place to place while traveling in the wild.  Moreover, this skill allows the Druid to pass into locked dwellings, if those dwellings are located in the wild outdoorsy domain.}}
+
===Cold Touch===
 +
{{SkillTemplate|ID=Undead_ColdTouch|Name=Cold Touch|Domain=[[death_lore(Domain)|Death Lore]]|Available=|Allows=[[Death Lore(Expertise)|Death Lore]] |Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=COLDTOUCH|Usage=|Examples=
  
===Dual Parry===
+
|Description=}}
{{SkillTemplate|ID=Fighter_DualParry|Name=Dual Parry|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Assassin(Thief)|Assassin(16)]] [[Fighter(Fighter)|Fighter(13)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (63) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=For players wielding two weapons, this skill allows the fighter to have an extra parry attempt using the off-hand weapon during combat.  A successful parry effectively cancels the attack.}}
+
===Collect Bounty===
 +
{{SkillTemplate|ID=Skill_CollectBounty|Name=Collect Bounty|Domain=[[legal(Domain)|Legal]]|Available=[[Gaoler(Commoner)|Gaoler(18)]] |Allows=[[Legal Lore(Expertise)|Legal Lore]] |Requires=|Align=|UseCost=Mana (68) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=COLLECTBOUNTY, BOUNTY|Usage=COLLECTBOUNTY "TARGET NAME"|Examples=collectbounty orc
  
===Dueler===
+
|Description=If the player is able to bring a legitimately wanted criminal up before a judge in the same area, the judge will pay the player a bounty on the criminal and bring in an authorized cityguard to complete the trial.}}
{{SkillTemplate|ID=Dueler|Name=Dueler|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=}}
+
===Combat Frenzy===
 +
{{SkillTemplate|ID=CombatFrenzy|Name=Combat Frenzy|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=COMBATFRENZY|Usage=COMBATFRENZY|Examples=combatfrenzy
  
===Eagle Eyes===
+
|Description=This ability allows one to enter a state of blind combative frenzy.  Thus worked up to, the player gains temporary hit points, hits more often and does more damage in combat, but also becomes easier to hit.}}
{{SkillTemplate|ID=Skill_EagleEyes|Name=Eagle Eyes|Domain=[[alert(Domain)|Alert]]|Available=|Allows=[[Vigilantly(Expertise)|Vigilantly]] |UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=}}
+
===Combat Log===
 +
{{SkillTemplate|ID=Skill_CombatLog|Name=Combat Log|Domain=[[combat_lore(Domain)|Combat Lore]]|Available=[[Scholar(Commoner)|Scholar(3)]] |Allows=[[Combat Lore(Expertise)|Combat Lore]] |Requires=|Align=|UseCost=Mana (53) |Quality=Circumstantial|Targets=Creatures |Range=Touch - Range 20|Commands=COMBATLOG|Usage=COMBATLOG ("TARGET NAME"/"COMMAND" ("ARGUMENT"))
 +
COMBATLOG (STOP/REPORT/WRITE "TARGET PAPER")|Examples=combatlog rabbit
 +
combatlog stop
 +
combatlog report
 +
combatlog write paper
  
===Edged Weapon Familiarity===
+
|Description=This ability allows the player to assess key statistics about another character or creatures performance in a fight.  The player studiously notes all combat details and can report out the details at any time, so long as they are still observing.  The player is able to observe things like the resources they consume, and the challenges they overcome. The more lore Expertise the player has, the greater the number of insights and details they will be able to note using this skill. The player can then report on these details or even write them onto paper or into a book.  Stopping will clear the statistics, allowing the player to study a new target.}}
{{SkillTemplate|ID=Familiarity_EdgedWeapon|Name=Edged Weapon Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player is familiar with edged weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
+
===Combat Recall===
 +
{{SkillTemplate|ID=Skill_CombatRecall|Name=Combat Recall|Domain=[[combat_lore(Domain)|Combat Lore]]|Available=[[Bard(Bard)|Bard(6)]] |Allows=[[Combat Lore(Expertise)|Combat Lore]] |Requires=|Align=|UseCost=Mana (56) |Quality=Circumstantial|Targets=|Range=Touch - Range 20|Commands=COMBATRECALL|Usage=COMBATRECALL LIST/"#NUM"|Examples=combatrecall list
  
===Edged Weapon Proficiency===
+
|Description=The player has the ability to perfectly recall fights and combat that he or she witnesses, and can review them at will.  The number of fights that can be recalled goes up with expertise.}}
{{SkillTemplate|ID=Proficiency_EdgedWeapon|Name=Edged Weapon Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Familiarity_EdgedWeapon|Edged Weapon Familiarity]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player is proficient with sharp edged weapons, gaining the ability to use them even if their current class training would not make it feasible normally.}}
+
===Combat Record===
 +
{{SkillTemplate|ID=Archon_CRecord|Name=Combat Record|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=CRECORD|Usage=CRECORD LIST/START "MINS"/STOP/MINLEVEL "LEVEL"/...
 +
.../ADD "PLAYER"/DEL "PLAYER"|Examples=crecord start 15
  
===Edged Weapon Specialization===
+
|Description=This tool automatically creates a combat log for a player when they gain a level, if they are above a minimum level, and if they gained the current level within a minimum number of minutes. It will continue to log until the next level is gained.  To activate the tool, enter CRECORD START "number of minutes". Players will then start being recorded automatically.  Combat recording can also be managed manually using ADD/DEL.  The default minimum level is 10, but can be modified with the MINLEVEL command.  Logs are kept in the dbfs directory '::/resources/clogs/'.}}
{{SkillTemplate|ID=Specialization_EdgedWeapon|Name=Edged Weapon Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Arcanist(Thief)|Arcanist(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Jester(Bard)|Jester(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Templar(Cleric)|Templar(3)]] [[Thief(Thief)|Thief(1)]] [[Trapper(Thief)|Trapper(1)]] |Allows=[[Edged Focus(Expertise)|Edged Focus]] [[Edged Slashing(Expertise)|Edged Slashing]] [[Edged Piercing(Expertise)|Edged Piercing]] [[Weaponsmithing|Weaponsmithing]] [[Edged Striking(Expertise)|Edged Striking]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player is a master of sharp edges, gaining bonuses to attack when using an edged weapon in combat.  Can also allow the use of higher level weapons if the focus expertise is taken.}}
+
===Combat Repairs===
 +
{{SkillTemplate|ID=Skill_CombatRepairs|Name=Combat Repairs|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Pirate(Thief)|Pirate(18)]] [[Sailor(Commoner)|Sailor(18)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |Requires=|Align=|UseCost=Mana (34) Movement (34) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=COMBATREPAIR, COMBATREPAIRS|Usage=COMBATREPAIR|Examples=combatrepair
  
===Eighth Totem===
+
|Description=The sailor quickly runs around patching up holes and other ship damage with any materials on hand.  This may only be done while the ship is in combat and provides an amount of repair which depends on the sailors dexterity and expertise.  The repairs wear off once the ship leaves combat, but never falls below the damage level when repairs were made.}}
{{SkillTemplate|ID=Druid_ShapeShift8|Name=Eighth Totem|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=|Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=SHAPESHIFT "TOTEM NUMBER"/(FORM)|Examples=shapeshift 2
 
shapeshift lion
 
shapeshift cub
 
shapeshift 3
 
shapeshift 4
 
  
|Description=As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on.  By specifying the totem number or the name of the animal form, the druid may take on the new form.  Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.}}
+
===Combat Sleep===
 +
{{SkillTemplate|ID=CombatSleep|Name=Combat Sleep|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=COMBATSLEEP|Usage=|Examples=
  
===Eleventh Totem===
+
|Description=}}
{{SkillTemplate|ID=Druid_ShapeShift11|Name=Eleventh Totem|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=|Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=SHAPESHIFT "TOTEM NUMBER"/(FORM)|Examples=shapeshift 2
 
shapeshift lion
 
shapeshift cub
 
shapeshift 3
 
shapeshift 4
 
  
|Description=As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on.  By specifying the totem number or the name of the animal form, the druid may take on the new form.  Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.}}
+
===Command Horse===
 +
{{SkillTemplate|ID=Paladin_CommandHorse|Name=Command Horse|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Paladin(Fighter)|Paladin(22)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Mana (72) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=COMMANDHORSE|Usage=COMMANDHORSE "TARGET" "COMMAND"|Examples=commandhorse horse smile
  
===Encrypted Writing===
+
|Description=The Paladin's affinity with his holy mount has grown such that they have the natural ability to command him to do just about anything he wants.  This requires a holy mount be summoned as per the skill, which may be a horse, or whatever mount race your  deity prefers.}}
{{SkillTemplate|ID=Skill_EncryptedWriting|Name=Encrypted Writing|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Scholar(Commoner)|Scholar(21)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] |UseCost=Mana (71) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=ENCRYPTEDWRITING, ENCRYPTWRITE, EWRITE, EWR|Usage=|Examples=
 
  
|Description=}}
+
===Command Mount===
 +
{{SkillTemplate|ID=Fighter_CommandMount|Name=Command Mount|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Cavalier(Fighter)|Cavalier(10)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Mana (60) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=COMMANDMOUNT|Usage=COMMANDMOUNT "TARGET" "COMMAND"|Examples=commandmount horse smile
  
===Endurance===
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|Description=The Fighter's affinity for his racial and favored mount races has grown such that he attains the ability to command them to do just about anything he wants.}}
{{SkillTemplate|ID=Fighter_Endurance|Name=Endurance|Domain=[[fitness(Domain)|Fitness]]|Available=[[Barbarian(Fighter)|Barbarian(18)]] [[Fighter(Fighter)|Fighter(19)]] [[Monk(Fighter)|Monk(21)]] [[Dancer(Bard)|Dancer(19)]] |Allows=[[Fitness(Expertise)|Fitness]] |UseCost=Movement (68) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=Allows the fighter to recover hit points, mana, and movement more quickly when not in combat.}}
+
===Commoner Honorary Degree===
 +
{{SkillTemplate|ID=Skill_HonoraryDegreeCommoner|Name=Commoner Honorary Degree|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(12)]] |Allows=[[Educating(Expertise)|Educating]] |Requires='Studying'|Align=|UseCost=Mana (62) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Energize Chakra===
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|Description=The scholar can activate an honorary degree in one of the classes whose base class is 'Commoner', such as Artisan, Sailor, Apprentice, Gaoler, or Scholar. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those common skills specified by the class, then the scholar will receive access to an honorary degree Title.  The scholar can then use the TITLE command to select and use the honorary degree title.  When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted.}}
{{SkillTemplate|ID=Ninja_EnergizeChakra|Name=Energize Chakra|Domain=[[acrobatic(Domain)|Acrobatic]]|Available=[[Ninja(Thief)|Ninja(1)]] |Allows=[[Ninja_LightningChakra|Lightning Chakra]] [[Acrobatic(Expertise)|Acrobatic]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "ENERGIZE CHAKRA"|Examples=focus "energize chakra"
 
foc "energize chakra"
 
  
|Description=The ninja can use chi to improve their stamina, effectively converting some mana into movement.}}
+
===Companion Mount===
 +
{{SkillTemplate|ID=Fighter_CompanionMount|Name=Companion Mount|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Cavalier(Fighter)|Cavalier(19)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Movement (69) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Energy Drain===
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|Description=The fighter may build loyalty with their animal racial or favored mount over time. The mount will then become a loyal companion and follower of the fighter for as long as they please.  The animal will be more difficult to lose or become separated from during adventuring. This will also dispel any charm effects on the animal.  Expertise increases the number of possible loyal companion mounts.}}
{{SkillTemplate|ID=Undead_EnergyDrain|Name=Energy Drain|Domain=[[death_lore(Domain)|Death Lore]]|Available=|Allows=[[Death Lore(Expertise)|Death Lore]] |UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=DRAINENERGY|Usage=|Examples=
 
  
|Description=}}
+
===Conditioning===
 +
{{SkillTemplate|ID=Vampire_Conditioning|Name=Conditioning|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=CONDITIONING|Usage=|Examples=
  
===Enslave===
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|Description=Over time, an individual can be Conditioned so that she is thereafter unable to resist your Domination and is also more resistant to the Domination of others. Kindred often Condition their servants to ensure loyal retainers. The procedure works based on the fact that mortals who have been Dominated repeatedly have a harder time resisting future attempts.
{{SkillTemplate|ID=Skill_Enslave|Name=Enslave|Domain=[[criminal(Domain)|Criminal]]|Available=[[Gaoler(Commoner)|Gaoler(23)]] |Allows=[[Criminal Deviousness(Expertise)|Criminal Deviousness]] |UseCost=Mana (73) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=ENSLAVE|Usage=ENSLAVE "TARGET NAME"|Examples=enslave orc
 
  
|Description=This skill allows the player to break down an intelligent mob and enslave them. Once enslaved, a mob can be sold to slave traders, brought to the players clan homes or personal homes to remain as permanent residents, ORDERed as vassals of the owner, and, of course, command them to perform tasks.  Tasks for the slave to perform must be directed to the slave with the SAY command, and must begin with the words "I command you to" or "I order you to".  The slave will then wander around as in a GEAS trying to perform the task.  The slave can be released from the task by saying "cancel" to them.  Slaves are different from pets in that they require food and drink to survive.  If given the food and water, they will eat and drink as necessary from what they have been given.  Slaves eventually lose loyalty as well.  If they starve, or if they take damage for any reason, their loyalty will decrease, making them more and more likely to leave their masters homes, or attack their masters.}}
 
  
===Exit Stage Left===
 
{{SkillTemplate|ID=Skill_ExitStageLeft|Name=Exit Stage Left|Domain=[[theatre(Domain)|Theatre]]|Available=[[Charlatan(Bard)|Charlatan(16)]] |Allows=[[Acting(Expertise)|Acting]] |UseCost=Mana (33) Movement (33) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=EXITSTAGELEFT|Usage=EXITSTAGELEFT|Examples=exitstageleft
 
  
|Description=The bard calls the curtain and motions for his or her enemies to exit, stage left (West). The enemies will then flee or wander west for awhile, until they run out of west directions, or the effect wears off.  At that point, they will return quickly to their homes.}}
+
Conditioning is not something that is effective on the drop of a hat. It takes time to carefully cultivate the subject's mind (through use of the Command the Wearied Mind and Mesmerize abilities) for the kind of control you will exercise. Fully conditioning a subject can take weeks or even months.
  
===Explosive Touch===
 
{{SkillTemplate|ID=Skill_Explosive|Name=Explosive Touch|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=EXPLOTOUCH|Usage=|Examples=
 
  
|Description=Params  :
 
  
Example  :
+
Conditioned retainers have very little imagination, and tend to obey the orders given them quite literally. The conditioning actually destroys some of their free will, turning them into automatons.}}
  
Desc.    :
+
===Conduct Symphony===
 +
{{SkillTemplate|ID=Skill_Conduct|Name=Conduct Symphony|Domain=[[playing(Domain)|Playing]]|Available=[[Minstrel(Bard)|Minstrel(30)]] |Allows=[[Rhythmic Playing(Expertise)|Rhythmic Playing]] [[Resounding Playing(Expertise)|Resounding Playing]] [[Bold Playing(Expertise)|Bold Playing]] |Requires=|Align=|UseCost=Mana (80) |Quality=Circumstantial|Targets=Creatures |Range=Touch - Range 2|Commands=CONDUCT|Usage=CONDUCT|Examples=conduct
  
A high-damage skill.}}
+
|Description=This powerful bard skill allows the bard to conduct their group as if it were a symphony.  If the bard's group all have instruments, and all are prepared to play them, then using this skill will grant them all the ability to play the magical "symphony" as per the bard song.}}
  
===Falling===
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===Confident Vanity===
{{SkillTemplate|ID=Falling|Name=Falling|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Fighter_ConfidentVanity|Name=Confident Vanity|Domain=[[influential(Domain)|Influential]]|Available=[[Cavalier(Fighter)|Cavalier(14)]] |Allows=[[Influencing(Expertise)|Influencing]] |Requires=|Align=|UseCost=Movement (64) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=}}
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|Description=The foppish fighter gains added attack based upon the obvious value of his or her clothing, but only when in combat with someone who can see you.  Wearing exquisitely crafted armor provides additional attack bonuses.}}
  
===False Arrest===
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===Consume Corpse===
{{SkillTemplate|ID=Skill_FalseArrest|Name=False Arrest|Domain=[[deceptive(Domain)|Deceptive]]|Available=[[Charlatan(Bard)|Charlatan(11)]] |Allows=[[Deceptive(Expertise)|Deceptive]] |UseCost=Mana (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=FALSEARREST|Usage=FALSEARREST "CRIMINAL NAME"|Examples=falsearrest joe
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{{SkillTemplate|ID=Skill_ConsumeCorpse|Name=Consume Corpse|Domain=[[corruption(Domain)|Corruption]]|Available=|Allows=[[Corrupting(Expertise)|Corrupting]] |Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=CONSUMECORPSE|Usage=CONSUMECORPSE "TARGET NAME"|Examples=consumecorpse body
  
|Description=This skill allows the player to act as a bounty hunter or arresting officer for any area which enforces law.  The target must be a player wanted for some crime in some areaThe arresting player or the target player need not be in that area to use this skill.  However, unless both players are allowed by the mud rules to attack each other, certain aspects (such as hand-cuffing or subdueing) will fizzle out when the arresting player attempts them.}}
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|Description=This twisted semi-magical skill causes the mouth of the caster to grow large enough to consume a corpse in one gulpDoing so gives the caster back lots of health, mana, and movement, depending on the level of the corpse.}}
  
===Far Shot===
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===Control Undead===
{{SkillTemplate|ID=Fighter_FarShot|Name=Far Shot|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Ranger(Fighter)|Ranger(17)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (67) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_ControlUndead|Name=Control Undead|Domain=[[death_lore(Domain)|Death Lore]]|Available=[[Cleric(Cleric)|Cleric(5)]] [[Necromancer(Cleric)|Necromancer(1)]] |Allows=[[Death Lore(Expertise)|Death Lore]] |Requires=|Align=|UseCost=Mana (51) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=CONTROL|Usage=CONTROL "TARGET NAME"|Examples=control skeleton
  
|Description=This skill allows a fighter to use a ranged weapon, such as a bow and arrow, at extremely far ranges.}}
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|Description=The evil or neutral priest attempts to frighten the heck out of an undead creature. Depending upon the level of the priest versus the level of the creature, the effect of the skill may be to either cause it to become submissive for a time, or come completely under the clerics control.}}
  
===Fast Slinging===
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===Convert===
{{SkillTemplate|ID=Fighter_FastSlinging|Name=Fast Slinging|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=|Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_Convert|Name=Convert|Domain=[[evangelism(Domain)|Evangelism]]|Available=[[Cleric(Cleric)|Cleric(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Healer(Cleric)|Healer(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Purist(Cleric)|Purist(1)]] [[Shaman(Cleric)|Shaman(1)]] [[Templar(Cleric)|Templar(1)]] |Allows=[[Evangelising(Expertise)|Evangelising]] |Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=CONVERT|Usage=CONVERT "PLAYER NAME/DEITY NAME"|Examples=convert bob
 +
convert odin
  
|Description=Fast Slinging is the ability to make extra attacks per round whenever using a ranged sling weapon that requires ammunition. The number of extra attacks will go up as the players level does.}}
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|Description=This skill allows Clerics to convert themselves or others to the worship of specific deities.  If a player is specified, the target player must not be worshiping another deity at the time, which means that to change deities, the player must first REBUKE their current deity.  If an npc mob is specified, then a failed conversion will be followed by a period of doubt where the npc may not be converted by anyone.  That is then followed by another period where the mob will be susceptible to conversion. A converted npc mob will remain so for a period of time, but any religious services in the area attended by the mob will extend the period.
  
===Favored Enemy 1===
 
{{SkillTemplate|ID=Ranger_Enemy1|Name=Favored Enemy 1|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Ranger(Fighter)|Ranger(8)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Mana (58) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=As the Ranger gains knowledge of the creatures of the realm, he or she will gain a specific hatred and thus, an attack and damage bonus advantage against those creatures.}}
 
  
===Favored Enemy 2===
+
A deity may be also be specified as a parameter, allowing the cleric to convert themselves to the worship of a deity.  Use the DEITIES command to list available deities.  See also the help entries for RELIGION, BLESSINGS, SERVICES, and RITUALS for more information.}}
{{SkillTemplate|ID=Ranger_Enemy2|Name=Favored Enemy 2|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Ranger(Fighter)|Ranger(13)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Mana (63) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=As the Ranger gains knowledge of the creatures of the realm, he or she will gain a specific hatred and thus, an attack and damage bonus advantage against those creatures.}}
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===Cosmic Adaptation===
 +
{{SkillTemplate|ID=Fighter_CosmicAdaptation|Name=Cosmic Adaptation|Domain=[[cosmology(Domain)|Cosmology]]|Available=|Allows=[[Planar Finessing(Expertise)|Planar Finessing]] [[Planar Empowering(Expertise)|Planar Empowering]] [[Planar Extending(Expertise)|Planar Extending]] |Requires=|Align=|UseCost=Movement (85) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Favored Enemy 3===
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|Description=Grants one the ability to breath an extraplanar atmosphere for a while, depending on proficiency, which is never absolutely perfect.}}
{{SkillTemplate|ID=Ranger_Enemy3|Name=Favored Enemy 3|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Ranger(Fighter)|Ranger(18)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Mana (68) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=As the Ranger gains knowledge of the creatures of the realm, he or she will gain a specific hatred and thus, an attack and damage bonus advantage against those creatures.}}
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===Counter-Attack===
 +
{{SkillTemplate|ID=Fighter_CounterAttack|Name=Counter-Attack|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Fighter(Fighter)|Fighter(24)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (74) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Favored Enemy 4===
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|Description=This skill allows a fighter to position themselves for an extra attack following a successful Parry.}}
{{SkillTemplate|ID=Ranger_Enemy4|Name=Favored Enemy 4|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Ranger(Fighter)|Ranger(23)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Mana (73) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=As the Ranger gains knowledge of the creatures of the realm, he or she will gain a specific hatred and thus, an attack and damage bonus advantage against those creatures.}}
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===Coup de Grace===
 +
{{SkillTemplate|ID=Fighter_CoupDeGrace|Name=Coup de Grace|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Fighter(Fighter)|Fighter(30)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (150) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=COUP, COUPDEGRACE|Usage=COUP "TARGET NAME"|Examples=coup orc
  
===Feint===
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|Description=The fighter attempts to deliver a final fatal blow to the target which is very injured, below 25% of their hit points and completely prone (lying down).  This is a difficult skill to use properly, so practice often!  The typical fighter must quickly whomp their target to the ground and coup-de-grace them before they come back to their senses.}}
{{SkillTemplate|ID=Skill_Feint|Name=Feint|Domain=[[evasive(Domain)|Evasive]]|Available=[[Jester(Bard)|Jester(22)]] [[Minstrel(Bard)|Minstrel(20)]] |Allows=[[Evasively(Expertise)|Evasively]] |UseCost=Movement (70) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=FEINT|Usage=FEINT|Examples=feint
 
  
|Description=During combat, the player feints a attack in order to put his or her opponent off balance.  The next attack then will have a much better chance of hitting.  The feinting skill of the player increases with level.}}
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===Cover Defence===
 +
{{SkillTemplate|ID=Fighter_CoverDefence|Name=Cover Defence|Domain=[[evasive(Domain)|Evasive]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Fighter(Fighter)|Fighter(23)]] |Allows=[[Evasively(Expertise)|Evasively]] |Requires='Ranged Weapon Proficiency' at 75%|Align=|UseCost=Movement (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Field Tactics===
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|Description=During combat, the fighter will keep an eye out for defensive cover positions to take against missile weapons.  When the moment is right, the fighter may take cover behind these positions, negating the missile attack.}}
{{SkillTemplate|ID=Fighter_FieldTactics|Name=Field Tactics|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=|Allows=[[Nature Lore(Expertise)|Nature Lore]] |UseCost=Movement (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=This skill gives the fighter an edge in attack, defence, and damage when fighting in the proper area type for the skill. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.}}
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===Cowering===
 +
{{SkillTemplate|ID=Cowering|Name=Cowering|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=COWERFROM|Usage=|Examples=
  
===Fierce Companions===
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|Description=}}
{{SkillTemplate|ID=Ranger_FierceCompanions|Name=Fierce Companions|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Ranger(Fighter)|Ranger(6)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |UseCost=Mana (56) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The ranger becomes an expert at fighting with animal companions. Whenever the ranger is in combat alongside an animal, the ranger gains attack and damage bonuses.}}
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===Crescent Kick===
 +
{{SkillTemplate|ID=Fighter_CrescentKick|Name=Crescent Kick|Domain=[[kicking(Domain)|Kicking]]|Available=|Allows=[[Iron Kicking(Expertise)|Iron Kicking]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Fifth Totem===
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|Description=So long as the fighter is unarmed, he or she has this ability to deliver an extra attack per round using a swift, sweeping crescent kick.}}
{{SkillTemplate|ID=Druid_ShapeShift5|Name=Fifth Totem|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=[[Beastmaster(Druid)|Beastmaster(21)]] |Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |UseCost=Mana (71) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=SHAPESHIFT "TOTEM NUMBER"/(FORM)|Examples=shapeshift 2
 
shapeshift lion
 
shapeshift cub
 
shapeshift 3
 
shapeshift 4
 
  
|Description=As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on.  By specifying the totem number or the name of the animal form, the druid may take on the new form.  Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.}}
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===Critical Shot===
 +
{{SkillTemplate|ID=Fighter_CriticalShot|Name=Critical Shot|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Assassin(Thief)|Assassin(17)]] [[Cavalier(Fighter)|Cavalier(15)]] [[Fighter(Fighter)|Fighter(16)]] [[Jester(Bard)|Jester(14)]] [[Ranger(Fighter)|Ranger(15)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (64) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Fighter Honorary Degree===
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|Description=Gives the fighter a bonus to all damage during combat when firing or throwing a ranged weapon in combat.}}
{{SkillTemplate|ID=Skill_HonoraryDegreeFighter|Name=Fighter Honorary Degree|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(14)]] |Allows=[[Educating(Expertise)|Educating]] |UseCost=Mana (64) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The scholar can activate an honorary degree in one of the classes whose base class is 'Fighter', such as Fighter, Barbarian, Ranger, Paladin, and Monk. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those skills specified by the class, then the scholar will receive access to an honorary degree Title.  The scholar can then use the TITLE command to select and use the honorary degree title.  When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted.}}
+
===Critical Strike===
 +
{{SkillTemplate|ID=Fighter_CritStrike|Name=Critical Strike|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Assassin(Thief)|Assassin(11)]] [[Fighter(Fighter)|Fighter(9)]] [[Jester(Bard)|Jester(20)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (59) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===FighterSkill===
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|Description=Gives the fighter a bonus to all damage during combat when using a weapon in melee combat.}}
{{SkillTemplate|ID=FighterSkill|Name=FighterSkill|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Movement (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=}}
+
===Crow's Nest===
 +
{{SkillTemplate|ID=Skill_CrowsNest|Name=Crow's Nest|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Sailor(Commoner)|Sailor(6)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |Requires='Climb' at 74%|Align=|UseCost=Mana (28) Movement (28) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=CROWSNEST|Usage=crowsnest|Examples=crowsnest
  
===Find Clan Home===
+
|Description=Allows the sailor to attempt to climb up into the crows nest from the deck of their large sailing ship. From this small perch, the sailor can look around and see approaching people or objects or land from a greater distance, and take note of the direction. They can then yell down instructions to those on the deck below.  Looking in particular directions will allow them to make out some minor details in that direction.}}
{{SkillTemplate|ID=Skill_FindClanHome|Name=Find Clan Home|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=|Allows=[[Nature Lore(Expertise)|Nature Lore]] |UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FINDCLANHOME|Usage=|Examples=
 
  
|Description=}}
+
===Crushing Aura===
 +
{{SkillTemplate|ID=Paladin_CrushingAura|Name=Crushing Aura|Domain=[[vexing(Domain)|Vexing]]|Available=[[Paladin(Fighter)|Paladin(25)]] |Allows=[[Vexing(Expertise)|Vexing]] |Requires=|Align=|UseCost=Mana (75) |Quality=Sometimes Beneficial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Find Clan Ship===
+
|Description=This paladin aura causes any combatant of any member of the paladin's group to face a saving throw or die when below 10% health, due to the aura crushing any remaining life out of them.}}
{{SkillTemplate|ID=Skill_FindClanShip|Name=Find Clan Ship|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=|Allows=[[Nature Lore(Expertise)|Nature Lore]] |UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FINDSHIP|Usage=|Examples=
 
  
|Description=}}
+
===Cultural Adaptation===
 +
{{SkillTemplate|ID=Skill_CulturalAdaptation|Name=Cultural Adaptation|Domain=[[influential(Domain)|Influential]]|Available=|Allows=[[Influencing(Expertise)|Influencing]] |Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Find Home===
+
|Description=The character is so good at adapting to other cultures that he or she automatically gains or loses 20% more faction than other characters.}}
{{SkillTemplate|ID=Skill_FindHome|Name=Find Home|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Abjurer(Mage)|Abjurer(6)]] [[Alterer(Mage)|Alterer(6)]] [[Arcanist(Thief)|Arcanist(6)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(6)]] [[Barbarian(Fighter)|Barbarian(6)]] [[Bard(Bard)|Bard(6)]] [[Beastmaster(Druid)|Beastmaster(6)]] [[Burglar(Thief)|Burglar(6)]] [[Charlatan(Bard)|Charlatan(6)]] [[Cleric(Cleric)|Cleric(6)]] [[Conjurer(Mage)|Conjurer(6)]] [[Delver(Druid)|Delver(6)]] [[Diviner(Mage)|Diviner(6)]] [[Doomsayer(Cleric)|Doomsayer(6)]] [[Druid(Druid)|Druid(6)]] [[Enchanter(Mage)|Enchanter(6)]] [[Evoker(Mage)|Evoker(6)]] [[Fighter(Fighter)|Fighter(6)]] [[Gaian(Druid)|Gaian(6)]] [[Gaoler(Commoner)|Gaoler(6)]] [[Healer(Cleric)|Healer(6)]] [[Illusionist(Mage)|Illusionist(6)]] [[Jester(Bard)|Jester(6)]] [[Mage(Mage)|Mage(6)]] [[Mer(Druid)|Mer(6)]] [[Minstrel(Bard)|Minstrel(6)]] [[Missionary(Cleric)|Missionary(6)]] [[Monk(Fighter)|Monk(6)]] [[Necromancer(Cleric)|Necromancer(6)]] [[Ninja(Thief)|Ninja(6)]] [[Oracle(Cleric)|Oracle(6)]] [[Paladin(Fighter)|Paladin(6)]] [[Pirate(Thief)|Pirate(6)]] [[Dancer(Bard)|Dancer(6)]] [[Purist(Cleric)|Purist(6)]] [[Ranger(Fighter)|Ranger(6)]] [[Sailor(Commoner)|Sailor(6)]] [[Scholar(Commoner)|Scholar(6)]] [[Shaman(Cleric)|Shaman(6)]] [[SkyWatcher(Druid)|SkyWatcher(6)]] [[Templar(Cleric)|Templar(6)]] [[Thief(Thief)|Thief(6)]] [[Transmuter(Mage)|Transmuter(6)]] [[Trapper(Thief)|Trapper(6)]] [[Wizard(Mage)|Wizard(6)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |UseCost=Mana (51) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FINDHOME|Usage=FINDHOME|Examples=findhome
 
  
|Description=The player uses their innate sense of direction to find a trail leading from where he or she is at present, to their nearest owned private property!  When walking around, the player will become aware of which direction seems best.}}
+
===Curtain Call===
 +
{{SkillTemplate|ID=Skill_CurtainCall|Name=Curtain Call|Domain=[[theatre(Domain)|Theatre]]|Available=[[Charlatan(Bard)|Charlatan(19)]] |Allows=[[Acting(Expertise)|Acting]] |Requires=|Align=|UseCost=Mana (34) Movement (34) |Quality=Always Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=CURTAINCALL|Usage=CURTAINCALL|Examples=curtaincall
  
===Find Ship===
+
|Description=The bard calls the curtain, making everyone in his or her group begin taking a bow until their health and mana is restored, at the cost of movement.}}
{{SkillTemplate|ID=Skill_FindShip|Name=Find Ship|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Abjurer(Mage)|Abjurer(12)]] [[Alterer(Mage)|Alterer(12)]] [[Arcanist(Thief)|Arcanist(12)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(12)]] [[Barbarian(Fighter)|Barbarian(12)]] [[Bard(Bard)|Bard(12)]] [[Beastmaster(Druid)|Beastmaster(12)]] [[Burglar(Thief)|Burglar(12)]] [[Charlatan(Bard)|Charlatan(12)]] [[Cleric(Cleric)|Cleric(12)]] [[Conjurer(Mage)|Conjurer(12)]] [[Delver(Druid)|Delver(12)]] [[Diviner(Mage)|Diviner(12)]] [[Doomsayer(Cleric)|Doomsayer(12)]] [[Druid(Druid)|Druid(12)]] [[Enchanter(Mage)|Enchanter(12)]] [[Evoker(Mage)|Evoker(12)]] [[Fighter(Fighter)|Fighter(12)]] [[Gaian(Druid)|Gaian(12)]] [[Gaoler(Commoner)|Gaoler(12)]] [[Healer(Cleric)|Healer(12)]] [[Illusionist(Mage)|Illusionist(12)]] [[Jester(Bard)|Jester(12)]] [[Mage(Mage)|Mage(12)]] [[Mer(Druid)|Mer(12)]] [[Minstrel(Bard)|Minstrel(12)]] [[Missionary(Cleric)|Missionary(12)]] [[Monk(Fighter)|Monk(12)]] [[Necromancer(Cleric)|Necromancer(12)]] [[Ninja(Thief)|Ninja(12)]] [[Oracle(Cleric)|Oracle(12)]] [[Paladin(Fighter)|Paladin(12)]] [[Pirate(Thief)|Pirate(6)]] [[Dancer(Bard)|Dancer(12)]] [[Purist(Cleric)|Purist(12)]] [[Ranger(Fighter)|Ranger(12)]] [[Sailor(Commoner)|Sailor(6)]] [[Scholar(Commoner)|Scholar(12)]] [[Shaman(Cleric)|Shaman(12)]] [[SkyWatcher(Druid)|SkyWatcher(12)]] [[Templar(Cleric)|Templar(12)]] [[Thief(Thief)|Thief(12)]] [[Transmuter(Mage)|Transmuter(12)]] [[Trapper(Thief)|Trapper(12)]] [[Wizard(Mage)|Wizard(12)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |UseCost=Mana (51) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FINDSHIP|Usage=FINDSHIP|Examples=findship
 
  
|Description=The player uses their innate sense of direction to find a trail leading from where he or she is at present, to their nearest personally owned sailing ship!  When walking around, the player will become aware of which direction seems best.}}
+
===Cyclone Chakra===
 +
{{SkillTemplate|ID=ninja_cyclonechakra|Name=Cyclone Chakra|Domain=[[acrobatic(Domain)|Acrobatic]]|Available=[[Ninja(Thief)|Ninja(23)]] |Allows=[[Acrobatic(Expertise)|Acrobatic]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires='Lightning Chakra' at 80%|Align=|UseCost=Movement (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "CYCLONE CHAKRA"|Examples=focus "cyclone chakra"
 +
foc "cyclone chakra"
  
===Find Water===
+
|Description=The ninja can focus her chakra to harness the power of a cyclone, striking multiple additional times before the effect wears off.  The ninja must wait a short while before they can summon this energy again.}}
{{SkillTemplate|ID=Ranger_FindWater|Name=Find Water|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Minstrel(Bard)|Minstrel(4)]] [[Ranger(Fighter)|Ranger(2)]] [[Trapper(Thief)|Trapper(4)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |UseCost=Mana (52) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FINDWATER|Usage=FINDWATER|Examples=findwater
 
  
|Description=The ranger attempts to find a trail leading from where he or she is at present, to the location of a water source (not necessarily the closest)!  When walking around, the Ranger will become aware of which direction seems best.}}
+
===Dagger Familiarity===
 +
{{SkillTemplate|ID=Familiarity_Dagger|Name=Dagger Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Fire Breathing===
+
|Description=The player is familiar with daggers they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
{{SkillTemplate|ID=Skill_FireBreathing|Name=Fire Breathing|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Jester(Bard)|Jester(9)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Mana (59) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 5|Commands=FIREBREATHING, FIREBREATH|Usage=FIREBREATH "TARGET NAME"|Examples=firebreath orc
 
  
|Description=If the player has a torch, or other burning object in his or her hands, they can use it to breathe fire at a target.  This will destroy the torch.}}
+
===Dagger Proficiency===
 +
{{SkillTemplate|ID=Proficiency_Dagger|Name=Dagger Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Firebreath===
+
|Description=The player is proficient with daggers, gaining the ability to use them even if their current class training would not make it feasible normally.}}
{{SkillTemplate|ID=Firebreath|Name=Firebreath|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=[[Ignalist(Expertise)|Ignalist]] |UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 10|Commands=FIREBREATH, BREATHEFIRE, BREATHFIRE|Usage=FIREBREATH "TARGET"|Examples=
 
  
|Description=Example  : firebreath bob}}
+
===Dagger Specialization===
 +
{{SkillTemplate|ID=Specialization_Dagger|Name=Dagger Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Assassin(Thief)|Assassin(2)]] |Allows=[[Edged Focus(Expertise)|Edged Focus]] [[Edged Slashing(Expertise)|Edged Slashing]] [[Edged Piercing(Expertise)|Edged Piercing]] [[Weaponsmithing|Weaponsmithing]] [[Edged Striking(Expertise)|Edged Striking]] |Requires=|Align=|UseCost=Mana (52) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Flailed Weapon Familiarity===
+
|Description=The player is a master with daggers, gaining bonuses to attack when using a dagger in combat.  Can also allow the use of higher level daggers if the focus expertise is taken. This specialization stacks its bonuses on top of the more general edged weapon specialization.}}
{{SkillTemplate|ID=Familiarity_FlailedWeapon|Name=Flailed Weapon Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player is familiar with flailed weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
+
===Dead Reckoning===
 +
{{SkillTemplate|ID=Skill_DeadReckoning|Name=Dead Reckoning|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Pirate(Thief)|Pirate(11)]] [[Sailor(Commoner)|Sailor(11)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |Requires=|Align=|UseCost=Mana (30) Movement (30) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=DEADRECKON, DEADRECKONING|Usage=DEADRECKON|Examples=deadreckon
  
===Flailing Weapon Proficiency===
+
|Description=From the deck of a boat or ship, the sailor can use their intuition and superior guesswork to determine which direction lies the path to the closest land.}}
{{SkillTemplate|ID=Proficiency_FlailedWeapon|Name=Flailing Weapon Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player is proficient with flails, gaining the ability to use them even if their current class training would not make it feasible normally.}}
+
===Death Chakra===
 +
{{SkillTemplate|ID=Ninja_DeathChakra|Name=Death Chakra|Domain=[[deceptive(Domain)|Deceptive]]|Available=[[Ninja(Thief)|Ninja(14)]] |Allows=[[Deceptive(Expertise)|Deceptive]] |Requires='Clone Chakra' at 80%|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "DEATH CHAKRA"|Examples=focus "death chakra"
 +
foc "death chakra"
  
===Flailing Weapon Specialization===
+
|Description=By slowing their heart chakra down to almost a stop, the ninja can become invisible while leaving a corpse resembling themselves at their feet.  This ability can only be used once every half-a-MUDhour.}}
{{SkillTemplate|ID=Specialization_FlailedWeapon|Name=Flailing Weapon Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Assassin(Thief)|Assassin(9)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Burglar(Thief)|Burglar(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaoler(Commoner)|Gaoler(1)]] [[Monk(Fighter)|Monk(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Templar(Cleric)|Templar(5)]] |Allows=[[Flailed Bashing(Expertise)|Flailed Bashing]] [[Weaponsmithing|Weaponsmithing]] [[Flailed Striking(Expertise)|Flailed Striking]] [[Flailed Slicing(Expertise)|Flailed Slicing]] [[Flailed Focus(Expertise)|Flailed Focus]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player is a master of flails, gaining bonuses to attack when using a flailed weapon in combat.  Can also allow the use of higher level weapons if the focus expertise is taken.}}
+
===Decipher Script===
 +
{{SkillTemplate|ID=Skill_DecipherScript|Name=Decipher Script|Domain=[[street_smarts(Domain)|Street Smarts]]|Available=[[Charlatan(Bard)|Charlatan(8)]] [[Reliquist(Thief)|Reliquist(8)]] [[Scholar(Commoner)|Scholar(8)]] [[Thief(Thief)|Thief(8)]] |Allows=[[Street Lore(Expertise)|Street Lore]] |Requires=|Align=|UseCost=Mana (10) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=DECIPHER|Usage=DECIPHER "TARGET NAME" ("PAGE NUMBER")|Examples=decipher paper
 +
decipher book 3
  
===Flare Chakra===
+
|Description=The player decodes any encryption on a book or document or other writing.  It can be used similar to the READ command to select different pages of a book as well.}}
{{SkillTemplate|ID=Ninja_FlareChakra|Name=Flare Chakra|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Ninja(Thief)|Ninja(3)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Ninja_BlazeChakra|Blaze Chakra]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "FLARE CHAKRA"|Examples=focus "flare chakra"
 
foc "flare chakra"
 
  
|Description=By focusing their chi, the ninja may greatly increase their chance to strike their opponent with their sword for a short while.  This chakra may only be used once per minute.}}
+
===Deep Breath===
 +
{{SkillTemplate|ID=Skill_DeepBreath|Name=Deep Breath|Domain=[[fitness(Domain)|Fitness]]|Available=[[Sailor(Commoner)|Sailor(17)]] |Allows=[[Fitness(Expertise)|Fitness]] |Requires=|Align=|UseCost=Mana (67) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Flee===
+
|Description=This skill grants the ability to hold ones breathe for a period, allowing one to forego damage when under water or otherwise unable to breathe. }}
{{SkillTemplate|ID=Skill_Flee|Name=Flee|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=|Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Mana (50) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=FLEE|Usage=FLEE ("DIRECTION")|Examples=flee
 
  
|Description=While in combat, your character may need to quickly disengage and flee the room.  A direction may be specified, but if one is not specified, a direction will be chosen for you.  Fleeing from combat can cause you to lose experience points in many cases, so use this command sparingly.  If all of your opponents are asleep, paralyzed, or bound, however, no loss is recorded for using this command.}}
+
===Deflect Projectile===
 +
{{SkillTemplate|ID=Fighter_DeflectProjectile|Name=Deflect Projectile|Domain=[[evasive(Domain)|Evasive]]|Available=[[Monk(Fighter)|Monk(7)]] [[Ninja(Thief)|Ninja(7)]] |Allows=[[Evasively(Expertise)|Evasively]] |Requires=|Align=|UseCost=Movement (57) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Flying Kick===
+
|Description=The Monk gains the uncanny ability to block and deflect arrows, spears, and other projectiles in mid flight.  The Monk requires a free hand to perform this skill.}}
{{SkillTemplate|ID=Fighter_FlyingKick|Name=Flying Kick|Domain=[[kicking(Domain)|Kicking]]|Available=[[Monk(Fighter)|Monk(12)]] |Allows=[[Iron Kicking(Expertise)|Iron Kicking]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (62) |Quality=Malicious|Targets=Creatures |Range=Range 1 - Range 5|Commands=FLYINGKICK, FLYKICK|Usage=FLYING KICK "TARGET NAME"|Examples=flying kick orc
 
  
|Description=From a range of 1 or greater, the Monk uses this skill to leap high into the air and land a terrific kick on the target!}}
+
===Desert Tactics===
 +
{{SkillTemplate|ID=Fighter_DesertTactics|Name=Desert Tactics|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Barbarian(Fighter)|Barbarian(13)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Movement (63) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Food Begging===
+
|Description=This skill gives the fighter an edge in attack, defence, and damage when fighting in deserts. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.}}
{{SkillTemplate|ID=FoodBegging|Name=Food Begging|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=BEG4FOOD, BEGFORFOOD, FOODBEGGING|Usage=BEG4FOOD "TARGET"|Examples=beg4food joe
 
  
|Description=This skill allows the character to begin making cute faces at the target, compelling them to give up any food they might have.}}
+
===Desperate Moves===
 +
{{SkillTemplate|ID=Fighter_DesperateMoves|Name=Desperate Moves|Domain=[[evasive(Domain)|Evasive]]|Available=[[Fighter(Fighter)|Fighter(17)]] |Allows=[[Evasively(Expertise)|Evasively]] |Requires=|Align=|UseCost=Movement (67) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Forest Tactics===
+
|Description=When near death, the fighters desperation brings out their best evasive moves, cutting all damage in half when below 10% hit points.}}
{{SkillTemplate|ID=Fighter_ForestTactics|Name=Forest Tactics|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Barbarian(Fighter)|Barbarian(22)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |UseCost=Movement (72) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=This skill gives the fighter an edge in attack, defence, and damage when fighting in forests. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.}}
+
===Devour Corpse===
 +
{{SkillTemplate|ID=Skill_DevourCorpse|Name=Devour Corpse|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=EAT BODY|Examples=eat body
  
===Foul Weather Sailing===
+
|Description=This skill grants the ability to eat the corpses of creatures up to those moderately larger than the character.  The corpse must be emptied of any equipment before doing so, and the corpses of other players may be restricted.}}
{{SkillTemplate|ID=Skill_FoulWeatherSailing|Name=Foul Weather Sailing|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Pirate(Thief)|Pirate(19)]] [[Sailor(Commoner)|Sailor(20)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |UseCost=Mana (34) Movement (34) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=This skill allows the sailor to rig their ship for sailing in torrential storms and other foul weather, which will eliminate any related sailing problems.}}
+
===Diamond Chakra===
 +
{{SkillTemplate|ID=Ninja_DiamondChakra|Name=Diamond Chakra|Domain=[[fitness(Domain)|Fitness]]|Available=[[Ninja(Thief)|Ninja(17)]] |Allows=[[Fitness(Expertise)|Fitness]] |Requires='Iron Chakra' at 80%|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "DIAMOND CHAKRA"|Examples=focus "diamond chakra"
 +
foc "diamond chakra"
  
===Fourth Totem===
+
|Description=This draining move covers the ninja's body in a glimmering layer of solidified chi as strong as diamond to make weapon attacks easier to shrug off.}}
{{SkillTemplate|ID=Druid_ShapeShift4|Name=Fourth Totem|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=[[Beastmaster(Druid)|Beastmaster(16)]] |Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |UseCost=Mana (66) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=SHAPESHIFT "TOTEM NUMBER"/(FORM)|Examples=shapeshift 2
 
shapeshift lion
 
shapeshift cub
 
shapeshift 3
 
shapeshift 4
 
  
|Description=As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on.  By specifying the totem number or the name of the animal form, the druid may take on the new form.  Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.}}
+
===Dirt===
 +
{{SkillTemplate|ID=Skill_Dirt|Name=Dirt|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Assassin(Thief)|Assassin(5)]] [[Barbarian(Fighter)|Barbarian(11)]] [[Fighter(Fighter)|Fighter(11)]] [[Minstrel(Bard)|Minstrel(2)]] [[Monk(Fighter)|Monk(14)]] [[Ninja(Thief)|Ninja(6)]] [[SkyWatcher(Druid)|SkyWatcher(12)]] [[Thief(Thief)|Thief(5)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (52) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=DIRT|Usage=DIRT "TARGET NAME"|Examples=dirt orc
  
===Fragmentation===
+
|Description=The fighter attempts to kick dirt into the eyes of the target, making them temporarily blind.}}
{{SkillTemplate|ID=Fighter_Fragmentation|Name=Fragmentation|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Barbarian(Fighter)|Barbarian(24)]] |Allows=[[Ranged Striking(Expertise)|Ranged Striking]] |UseCost=Movement (74) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=This awesome skill allows thrown items to be hurled with SUCH force, that they do TRIPLE their normal damage (depending upon proficiency). The downside is, however, that the weapon is destroyed on impact as the weapon fragments and splinters into the victim.}}
+
===Disarm===
 +
{{SkillTemplate|ID=Skill_Disarm|Name=Disarm|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Arcanist(Thief)|Arcanist(8)]] [[Assassin(Thief)|Assassin(8)]] [[Barbarian(Fighter)|Barbarian(7)]] [[Beastmaster(Druid)|Beastmaster(9)]] [[Burglar(Thief)|Burglar(8)]] [[Cavalier(Fighter)|Cavalier(8)]] [[Fighter(Fighter)|Fighter(6)]] [[Monk(Fighter)|Monk(6)]] [[Ninja(Thief)|Ninja(9)]] [[Paladin(Fighter)|Paladin(8)]] [[Pirate(Thief)|Pirate(8)]] [[Dancer(Bard)|Dancer(9)]] [[Ranger(Fighter)|Ranger(8)]] [[Thief(Thief)|Thief(8)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (56) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=DISARM|Usage=DISARM "TARGET NAME"|Examples=disarm orc
  
===Freeze===
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|Description=The fighter attempts to use his or her weapon to disarm the target, hurling their weapon onto the floor and out of reach.  To succeed, the player must be armed, make their proficiency check, "hit" their opponent, and not be too underpowered compared to their opponent.}}
{{SkillTemplate|ID=Archon_Freeze|Name=Freeze|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=FREEZE|Usage=FREEZE "PLAYER NAME"|Examples=freeze gunther
 
  
|Description=From anywhere on the map, the player with this skill can render the target mob/player unable to move.  Use this skill again on the same player to release them.  Magic won't help the player, though the TRANSFER Archon command will still work.}}
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===Disease Immunity===
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{{SkillTemplate|ID=Paladin_DiseaseImmunity|Name=Disease Immunity|Domain=[[holy_protection(Domain)|Holy Protection]]|Available=[[Paladin(Fighter)|Paladin(7)]] |Allows=[[Protecting(Expertise)|Protecting]] |Requires=|Align=|UseCost=Mana (57) |Quality=Sometimes Beneficial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Frostbreath===
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|Description=As the Paladin's proficiency grows, he or she becomes more and more immune to diseases and disease like spell affects.}}
{{SkillTemplate|ID=Frostbreath|Name=Frostbreath|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=[[Aqualist(Expertise)|Aqualist]] |UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 10|Commands=FROSTBREATH|Usage=FROSTBREATH "TARGET"|Examples=
 
  
|Description=Example  : frostbreath bob}}
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===Disguise===
 +
{{SkillTemplate|ID=Skill_Disguise|Name=Disguise|Domain=[[deceptive(Domain)|Deceptive]]|Available=[[Charlatan(Bard)|Charlatan(3)]] |Allows=[[Deceptive(Expertise)|Deceptive]] |Requires=|Align=|UseCost=Mana (53) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=DISGUISE|Usage=DISGUISE "ATTRIBUTE" "CHANGE DESCRIPTION"|Examples=disguise race orc
 +
disguise class thief
 +
disguise height 1000
  
===Gasbreath===
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|Description=This powerful ability allows the bard to disguise his or her appearance in numerous ways.  The disguise command, without any arguments, will list the attributes which may be changed.  Once a disguise has been put on, entering disguise again without any arguments will remove the disguise.}}
{{SkillTemplate|ID=Gasbreath|Name=Gasbreath|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=[[Airelist(Expertise)|Airelist]] |UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 10|Commands=GASBREATH|Usage=GASBREATH "TARGET"|Examples=
 
  
|Description=Example  : gasbreath bob}}
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===Dismounting Blow===
 +
{{SkillTemplate|ID=Fighter_DismountingBlow|Name=Dismounting Blow|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Cavalier(Fighter)|Cavalier(5)]] [[Fighter(Fighter)|Fighter(6)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (55) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 5|Commands=FORCEDISMOUNT|Usage=FORCEDISMOUNT "TARGET"|Examples=forcedismount orc
  
===Genin Training===
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|Description=This fighting skill requires the use of a polearm-type weapon, and allows the fighter to whack or poke the target from their mounts, leaving them temporarily dazed.}}
{{SkillTemplate|ID=Ninja_TrainGenin|Name=Genin Training|Domain=[[education_lore(Domain)|Education Lore]]|Available=|Allows=[[Educating(Expertise)|Educating]] |UseCost=Mana (all) |Quality=Always Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=|Examples=
 
  
|Description=Only the most dedicated of all ninja have the honor to recruit new beginning ninjas (or genin). This skill will allow a player to train a thief, or thief sub-class, into the ninja class.}}
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===Diving===
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{{SkillTemplate|ID=Skill_Diving|Name=Diving|Domain=[[fitness(Domain)|Fitness]]|Available=[[Sailor(Commoner)|Sailor(9)]] |Allows=[[Fitness(Expertise)|Fitness]] |Requires=|Align=|UseCost=Mana (59) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Ghost Chakra===
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|Description=This skill automatically turns falls into water from a great height into a graceful dive, which mitigates damage taken when the player hits water.}}
{{SkillTemplate|ID=Ninja_GhostChakra|Name=Ghost Chakra|Domain=[[stealthy(Domain)|Stealthy]]|Available=[[Ninja(Thief)|Ninja(8)]] |Allows=[[Stealthy(Expertise)|Stealthy]] |UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "GHOST CHAKRA"|Examples=focus "ghost chakra"
 
foc "ghost chakra"
 
  
|Description=By studying the moving of the shadows, the ninja can fade into nothing and may move around undetected. The chant will expire if the ninja enters combat. Use the VISIBLE command to revoke this chant from yourself.}}
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===Dodge===
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{{SkillTemplate|ID=Skill_Dodge|Name=Dodge|Domain=[[evasive(Domain)|Evasive]]|Available=[[Arcanist(Thief)|Arcanist(6)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(6)]] [[Barbarian(Fighter)|Barbarian(7)]] [[Bard(Bard)|Bard(7)]] [[Beastmaster(Druid)|Beastmaster(4)]] [[Burglar(Thief)|Burglar(6)]] [[Cavalier(Fighter)|Cavalier(7)]] [[Charlatan(Bard)|Charlatan(10)]] [[Fighter(Fighter)|Fighter(7)]] [[Gypsy(Thief)|Gypsy(6)]] [[Jester(Bard)|Jester(7)]] [[Minstrel(Bard)|Minstrel(9)]] [[Monk(Fighter)|Monk(4)]] [[Ninja(Thief)|Ninja(6)]] [[Paladin(Fighter)|Paladin(7)]] [[Pirate(Thief)|Pirate(6)]] [[Dancer(Bard)|Dancer(5)]] [[Ranger(Fighter)|Ranger(7)]] [[Thief(Thief)|Thief(6)]] [[Trapper(Thief)|Trapper(6)]] |Allows=[[Evasively(Expertise)|Evasively]] |Requires='Natural Weapon Proficiency' at 75%|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch - Range 10|Commands=|Usage=|Examples=dodge
  
===Golem Form===
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|Description=During combat, the character begins to dance around on their feet, making them harder to hit in combat.}}
{{SkillTemplate|ID=Druid_GolemForm|Name=Golem Form|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=[[Delver(Druid)|Delver(10)]] |Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |UseCost=Mana (60) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=GOLEMFORM|Usage=GOLEMFORM "LIST/FORM NAME"|Examples=golemform
 
golemform list
 
golemform massive stone golem
 
  
|Description=The druid gains the ability, through this skill, to take on the form of a stone golem.  The form progresses as the druid gains in level, he will gain access to more powerful forms, each more devastating than the last, though each also a bit slower on the move.  Golems are also unable to speak or chant.}}
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===Double Arm Hold===
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{{SkillTemplate|ID=Fighter_DoubleArmHold|Name=Double Arm Hold|Domain=[[grappling(Domain)|Grappling]]|Available=|Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=ARMHOLD|Usage=|Examples=
  
===Gore===
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|Description=}}
{{SkillTemplate|ID=Gore|Name=Gore|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=This ability makes the character especially deadly with natural piercing weapons, dealing considerably more damage.}}
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===Draa Velve===
 +
{{SkillTemplate|ID=Drow_DraaVelve|Name=Draa Velve|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=|Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=DRAAVELVE|Usage=|Examples=
  
===Gouge===
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|Description= This Drow fighting style classically involves the use of two swords, but has been expanded to include any two-weapon fighting style. This style could only be mastered by those with talent and luxury to enjoy formal education. The benefits of this fighting style do not stack with the fighter Two Weapon Fighting skill.}}
{{SkillTemplate|ID=Fighter_Gouge|Name=Gouge|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Monk(Fighter)|Monk(21)]] [[Ninja(Thief)|Ninja(25)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (100) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=GOUGE|Usage=GOUGE "TARGET NAME"|Examples=gouge orc
 
  
|Description=The Fighter gouges at the eyes of the target, blinding them for a short time, and possibly taking out an eye in the process.}}
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===Dragonbreath===
 
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{{SkillTemplate|ID=Dragonbreath|Name=Dragonbreath|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=[[Terranalist(Expertise)|Terranalist]] [[Ignalist(Expertise)|Ignalist]] [[Airelist(Expertise)|Airelist]] |Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 10|Commands=DRAGONBREATH|Usage=|Examples=
===GravityFloat===
 
{{SkillTemplate|ID=GravityFloat|Name=GravityFloat|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
 
|Description=}}
 
|Description=}}
  
===Grazing===
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===Drain Blood===
{{SkillTemplate|ID=Grazing|Name=Grazing|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|UseCost=Movement (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=GRAZE|Usage=GRAZE|Examples=graze
+
{{SkillTemplate|ID=Undead_DrinkBlood|Name=Drain Blood|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (10) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=BLOODDRAIN|Usage=|Examples=
  
|Description=The player is able to feast off the land of the open plains to satiate his or her hunger. And when continuing to graze even after, can fill additional stomachs, allowing him or her to "chew their cud" to satiate hunger without eating in the future.}}
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|Description=This ability may only be used on a sleeping victim, draining them of some life while restoring your own. This ability does not work on certain bloodless creatures.}}
  
===Groin===
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===Drain Corpse===
{{SkillTemplate|ID=Skill_Groin|Name=Groin|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Gaoler(Commoner)|Gaoler(3)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (53) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=GROIN|Usage=GROIN "TARGET NAME"|Examples=groin orc
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{{SkillTemplate|ID=Undead_DrainCorpse|Name=Drain Corpse|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=DRAINCORPSE|Usage=|Examples=
  
|Description=The player delivers a dirty rotten kick to the groin, causing the target to take a bit of damage, feel a horrible amount of pain, and for males, to be dazed for a time.  The target will be wary of the second kick, though. Groin is also unique in that, while it may hurt a lot, it can never kill the target.}}
+
|Description=This ability may only be used on a corpse, draining what little remaining blood it has while restoring your life force. This ability may only be used once per minute.}}
  
===Guildmaster===
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===Drain Life===
{{SkillTemplate|ID=Skill_Guildmaster|Name=Guildmaster|Domain=[[influential(Domain)|Influential]]|Available=[[Scholar(Commoner)|Scholar(30)]] |Allows=[[Influencing(Expertise)|Influencing]] |UseCost=Mana (80) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
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{{SkillTemplate|ID=Undead_LifeDrain|Name=Drain Life|Domain=[[death_lore(Domain)|Death Lore]]|Available=|Allows=[[Death Lore(Expertise)|Death Lore]] |Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=DRAINLIFE|Usage=|Examples=
  
|Description=This skill allows the character to inspire the awe of pompous and self-assured competency to anyone of the same base class as the character, or the same base class of the characters exposed/honorary class.  The awe will prevent any aggressive action from being taken against the character, unless the character has already started the fight.}}
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|Description=}}
  
===Haggle===
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===Drawing Out the Beast===
{{SkillTemplate|ID=Skill_Haggle|Name=Haggle|Domain=[[influential(Domain)|Influential]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Bard(Bard)|Bard(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Jester(Bard)|Jester(1)]] [[Thief(Thief)|Thief(10)]] |Allows=[[Influencing(Expertise)|Influencing]] |UseCost=Mana (51) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=HAGGLE|Usage=HAGGLE BUY/SELL "ITEM NAME" ("SHOPKEEPER NAME")|Examples=haggle buy sword
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{{SkillTemplate|ID=Vampire_DrawingOutTheBeast|Name=Drawing Out the Beast|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=DRAWOUTBEAST|Usage=|Examples=
haggle sell sword
 
  
|Description=This skill allows the user to get better rates on buying and selling items by haggling with the shopkeeper over the price.}}
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|Description=You have attained a deep understanding of the mysteries of man's wild cousins. Armed with this knowledge, you are better able to deal with the Beast within. You may draw out the Beast in a target living creature, causing them to enter a state of frenzy. While in this state, they will fight with reckless abandon, dealing more damage but at the cost of reduced armor. They may become aggressive to others (except initiating vampire, but not other members in their group), or behave more erratically in other fashions.}}
  
===Half Attack===
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===Dread Gaze===
{{SkillTemplate|ID=Skill_AttackHalf|Name=Half Attack|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(16)]] [[Barbarian(Fighter)|Barbarian(20)]] [[Beastmaster(Druid)|Beastmaster(22)]] [[Burglar(Thief)|Burglar(20)]] [[Cleric(Cleric)|Cleric(17)]] [[Doomsayer(Cleric)|Doomsayer(17)]] [[Healer(Cleric)|Healer(20)]] [[Mer(Druid)|Mer(22)]] [[Missionary(Cleric)|Missionary(17)]] [[Monk(Fighter)|Monk(18)]] [[Necromancer(Cleric)|Necromancer(17)]] [[Oracle(Cleric)|Oracle(17)]] [[Paladin(Fighter)|Paladin(20)]] [[Pirate(Thief)|Pirate(24)]] [[Purist(Cleric)|Purist(17)]] [[Ranger(Fighter)|Ranger(20)]] [[Shaman(Cleric)|Shaman(17)]] [[Templar(Cleric)|Templar(11)]] [[Thief(Thief)|Thief(20)]] [[Trapper(Thief)|Trapper(22)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
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{{SkillTemplate|ID=Vampire_DreadGaze|Name=Dread Gaze|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (10) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=DREADGAZE|Usage=|Examples=
  
|Description=Allows the affected character to deliver a second attack during every other combat round. These attacks will be slightly less effective than primary attacks.}}
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|Description=The exhibition of your full vampiric powers can cause great fear and loathing in mortals. This is usually accomplished by baring teeth and claws while hissing loudly. While most vampires can performing this action, you are exceptionally adept at it, and are capable of driving mortals insane with fear, or frightening them into submission or flight with the merest snarl. The subjects are cowed by your appearance and will do anything to avoid incurring your wrath.
  
===Hammer Familiarity===
 
{{SkillTemplate|ID=Familiarity_Hammer|Name=Hammer Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Fighter_HammerRing|HammerRing]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player is familiar with hammers they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
 
  
===Hammer Proficiency===
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This ability is best used to cause enemies in combat to retreat from combat. Dread Gaze will also stop progress on any crafting or building activities.}}
{{SkillTemplate|ID=Proficiency_Hammer|Name=Hammer Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Familiarity_Hammer|Hammer Familiarity]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player is proficient with hammers, gaining the ability to use them even if their current class training would not make it feasible normally.}}
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===Drone Chakra===
 +
{{SkillTemplate|ID=Ninja_DroneChakra|Name=Drone Chakra|Domain=[[deceptive(Domain)|Deceptive]]|Available=[[Ninja(Thief)|Ninja(6)]] |Allows=[[Deceptive(Expertise)|Deceptive]] [[Ninja_CloneChakra|Clone Chakra]] |Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "DRONE CHAKRA"|Examples=focus "drone chakra"
 +
foc "drone chakra"
  
===Hammer Specialization===
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|Description=Using drab clothing and the surrounding shadows, ninjas can disguise themselves as an ordinary, non-descript individuals.}}
{{SkillTemplate|ID=Specialization_Hammer|Name=Hammer Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Assassin(Thief)|Assassin(17)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Monk(Fighter)|Monk(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Templar(Cleric)|Templar(9)]] |Allows=[[Hammer Striking(Expertise)|Hammer Striking]] [[Hammer Bashing(Expertise)|Hammer Bashing]] [[Weaponsmithing|Weaponsmithing]] [[Hammer Focus(Expertise)|Hammer Focus]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player is a master of hammers, gaining bonuses to attack when using a hammer in combat.  Can also allow the use of higher level hammers if the focus expertise is taken.}}
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===Druid Honorary Degree===
 +
{{SkillTemplate|ID=Skill_HonoraryDegreeDruid|Name=Druid Honorary Degree|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(22)]] |Allows=[[Educating(Expertise)|Educating]] |Requires='Studying'|Align=|UseCost=Mana (72) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===HammerRing===
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|Description=The scholar can activate an honorary degree in one of the classes whose base class is 'Druid', such as Druid, Skywatcher, Gaian, Delver, Mer, and Beastmaster. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those skills specified by the class, then the scholar will receive access to an honorary degree Title.  The scholar can then use the TITLE command to select and use the honorary degree title.  When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted.}}
{{SkillTemplate|ID=Fighter_HammerRing|Name=HammerRing|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (51) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=HAMMERRING, HAMMERING|Usage=HAMMERRING "TARGET NAME"|Examples=hammerring orc
 
  
|Description=The player uses a hammer to whack the target over the head, dazing them for a short while and exiting combat.  This is ineffective against golems, undead, and things without a head.}}
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===Druidic Pass===
 +
{{SkillTemplate|ID=Druid_DruidicPass|Name=Druidic Pass|Domain=[[stealthy(Domain)|Stealthy]]|Available=[[Beastmaster(Druid)|Beastmaster(1)]] [[Druid(Druid)|Druid(1)]] [[Gaian(Druid)|Gaian(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] |Allows=[[Stealthy(Expertise)|Stealthy]] |Requires=|Align=|UseCost=Mana (51) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=PASS|Usage=PASS "DIRECTION"|Examples=pass east
  
===Hand to hand combat===
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|Description=This skill allows the druid to move silently and almost invisibly from place to place while traveling in the wild.  Moreover, this skill allows the Druid to pass into locked dwellings, if those dwellings are located in the wild outdoorsy domain.}}
{{SkillTemplate|ID=Specialization_Natural|Name=Hand to hand combat|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Apprentice(Commoner)|Apprentice(1)]] [[Assassin(Thief)|Assassin(7)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Druid(Druid)|Druid(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]] [[Gaoler(Commoner)|Gaoler(1)]] [[Healer(Cleric)|Healer(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Monk(Fighter)|Monk(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Dancer(Bard)|Dancer(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Sailor(Commoner)|Sailor(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(15)]] |Allows=[[Unarmed Bashing(Expertise)|Unarmed Bashing]] [[Weaponsmithing|Weaponsmithing]] [[Unarmed Focus(Expertise)|Unarmed Focus]] [[Unarmed Striking(Expertise)|Unarmed Striking]] [[Unarmed Slicing(Expertise)|Unarmed Slicing]] [[Unarmed Piercing(Expertise)|Unarmed Piercing]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player becomes so specialized at hand to hand combat that they gain bonuses to attack when fighting unarmed.  Can also allow the use of higher level natural weapons if the focus expertise is taken.}}
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===Dual Parry===
 +
{{SkillTemplate|ID=Fighter_DualParry|Name=Dual Parry|Domain=[[evasive(Domain)|Evasive]]|Available=[[Assassin(Thief)|Assassin(16)]] [[Fighter(Fighter)|Fighter(13)]] |Allows=[[Evasively(Expertise)|Evasively]] |Requires=|Align=|UseCost=Movement (63) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Handcuff===
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|Description=For players wielding two weapons, this skill allows the fighter to have an extra parry attempt using the off-hand weapon during combat.  A successful parry effectively cancels the attack.}}
{{SkillTemplate|ID=Skill_HandCuff|Name=Handcuff|Domain=[[binding(Domain)|Binding]]|Available=[[Gaoler(Commoner)|Gaoler(13)]] |Allows=[[Rope Use(Expertise)|Rope Use]] |UseCost=Movement (63) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=HANDCUFF, CUFF|Usage=HANDCUFF "TARGET NAME"|Examples=cuff orc
 
  
|Description=Allows the player to bind another mob that is sitting or lying down, and force them to follow them around.  This skill also makes the prisoner temporarily not-assist in combat.  This skill can only be used if the target has a warrant out for their arrest.  See Arresting Sap for more information.}}
+
===Dueler===
 +
{{SkillTemplate|ID=Dueler|Name=Dueler|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Hard to Port===
+
|Description=}}
{{SkillTemplate|ID=Skill_HardToPort|Name=Hard to Port|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Sailor(Commoner)|Sailor(17)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |UseCost=Movement (100) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=HARDTOPORT|Usage=HARDTOPORT|Examples=hardtoport
 
  
|Description=During combat on a ship, the player can put his ship and rigging at risk by putting the ship into an immediate hard turn to port.  This will turn the ship counter-clockwise and, for a very brief time, give the ship at least a 25% chance of being missed by any ship siege weapons fired at it.  You must let the ship integrity recover for several minutes afterwards before you can try again, however. Failed attempts can also put a strain on the ship if tried too frequently, causing another waiting period to ensue.}}
+
===Eagle Eyes===
 +
{{SkillTemplate|ID=Skill_EagleEyes|Name=Eagle Eyes|Domain=[[alert(Domain)|Alert]]|Available=|Allows=[[Vigilantly(Expertise)|Vigilantly]] |Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Hard to Stern===
+
|Description=}}
{{SkillTemplate|ID=Skill_HardToStern|Name=Hard to Stern|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Sailor(Commoner)|Sailor(20)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |UseCost=Movement (100) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=HARDTOSTERN|Usage=HARDTOSTERN|Examples=hardtostern
 
  
|Description=During combat on a ship, the player can put his ship and rigging at risk by putting the ship into an immediate hard turn to stern.  This will turn the ship clockwise and, for a very brief time, give the ship at least a 25% chance of being missed by any ship siege weapons fired at it.  You must let the ship integrity recover for several minutes afterwards before you can try again, however. Failed attempts can also put a strain on the ship if tried too frequently, causing another waiting period to ensue.}}
+
===Earbox===
 +
{{SkillTemplate|ID=Fighter_Earbox|Name=Earbox|Domain=[[grappling(Domain)|Grappling]]|Available=|Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=EARBOX|Usage=EARBOX "TARGET NAME"|Examples=earbox orc
  
===Hardiness===
+
|Description=If the Fighter has their target in a close grapple, they slam either side of their opponents head for a bit of damage, deafening the target for a brief time.}}
{{SkillTemplate|ID=Fighter_Hardiness|Name=Hardiness|Domain=[[fitness(Domain)|Fitness]]|Available=|Allows=[[Fitness(Expertise)|Fitness]] |UseCost=Movement (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=This ability makes the player more hardy, giving them extra movement points.}}
+
===Earth Meld===
 +
{{SkillTemplate|ID=Protean_EarthMeld|Name=Earth Meld|Domain=[[rock_control(Domain)|Rock Control]]|Available=|Allows=[[Rock Controlling(Expertise)|Rock Controlling]] |Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=EARTHMELD, EMELD|Usage=|Examples=
  
===Healing Hands===
+
|Description=This ability is not yet documented.}}
{{SkillTemplate|ID=Paladin_HealingHands|Name=Healing Hands|Domain=[[healing(Domain)|Healing]]|Available=[[Paladin(Fighter)|Paladin(1)]] |Allows=[[Healing(Expertise)|Healing]] |UseCost=Mana (51) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=HANDS|Usage=HANDS "TARGET NAME"|Examples=hands orc
 
  
|Description=The Paladin becomes a vessel for the healing power of his or her god.}}
+
===Earth Meld===
 +
{{SkillTemplate|ID=Vampire_EarthMeld|Name=Earth Meld|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (25) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=EARTHMELD, EMELD|Usage=|Examples=
  
===Heroism===
+
|Description=One of the most prized powers that a vampire can possess, Earth Meld has saved the lives of countless vampires through the ages. This power enables you to make the earth part of yourself and thus merge with it. Others viewing your use of earth meld will simply see you sink into the ground.
{{SkillTemplate|ID=Fighter_Heroism|Name=Heroism|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Fighter(Fighter)|Fighter(25)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (75) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=As the power and noteriety of the fighter grows, his or her ability to resist certain demeaning blows (such as  Coup De Graces, kicks, whomps, bashes, dirt kicks, trips, etc..) grows.}}
+
You can only sink into earth. It is absolutely impossible to meld into earth through another substance. For example, while there may be earth underneath it, a linoleum floor completely prohibits the use of this power.
  
===High Jump===
+
Earth Meld is a great way to find cover when outdoors. Being one with the earth prevents contact with sunlight and also provides a way to sleep away the centuries. Many ancient vampires use Earth Meld to rest in safety, and thereby gain strength and power. Some whisper that thousands of Ancients sleep within the ground and will awaken on the night of Gehenna.
{{SkillTemplate|ID=Skill_HighJump|Name=High Jump|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|UseCost=Movement (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=HIGHJUMP|Usage=HIGHJUMP ("DIRECTION")|Examples=highjump
 
  
|Description=Allows the character to leap into another room, where gravity will take it from there.  The higher the players expertise, the more air rooms the character will jump through, allowing them to jump to great heights.  However, after jumping, inevitably comes the falling...}}
 
  
===Hills Tactics===
 
{{SkillTemplate|ID=Fighter_HillsTactics|Name=Hills Tactics|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Barbarian(Fighter)|Barbarian(17)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |UseCost=Movement (67) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=This skill gives the fighter an edge in attack, defence, and damage when fighting in hilly areas. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.}}
+
The Revert Form ability is required to return to your normal form prior to the normal duration.}}
  
===Hire Crewmember===
+
===Edged Weapon Familiarity===
{{SkillTemplate|ID=Skill_HireCrewmember|Name=Hire Crewmember|Domain=[[influential(Domain)|Influential]]|Available=[[Sailor(Commoner)|Sailor(30)]] |Allows=[[Influencing(Expertise)|Influencing]] |UseCost=Mana (80) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=HIRECREWMEMBER, HIRECREW|Usage=HIRECREW|Examples=hirecrew
+
{{SkillTemplate|ID=Familiarity_EdgedWeapon|Name=Edged Weapon Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=|Requires='Edged Weapon Proficiency' at 75%, and 'Drilling' at 75%|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=From inside a pub or bar near the shore, the player can hire a local patron to man his or her ship.  The hireling will be 5-10 levels below the player, and will take on one of the crew roles when they are brought aboard the ship. Roles include Captain (navigates the ship at random during peace), Tactician (navigates the ship during combat), Repairer (fixes battle damage), Defender (defends the ship when boarded), and Trawler (brings in fish). Hiring a sailor costs more money as the player goes up in level. Once the sailor is aboard ship and dismissed from following the player (see NOFOLLOW), they will make that room their home room and begin their duties.}}
+
|Description=The player is familiar with edged weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands. Edged weapons include small bladed weapons on hilts, shafts or pivots that do not fit into the sword, axe or pole-arm categories, such as daggers, sickles and shears.}}
  
===Holy Strike===
+
===Edged Weapon Proficiency===
{{SkillTemplate|ID=Paladin_HolyStrike|Name=Holy Strike|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Paladin(Fighter)|Paladin(4)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Mana (27) Movement (27) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=HOLYSTRIKE|Usage=HOLYSTRIKE "TARGET"|Examples=holystrike
+
{{SkillTemplate|ID=Proficiency_EdgedWeapon|Name=Edged Weapon Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Familiarity_EdgedWeapon|Edged Weapon Familiarity]] |Requires=|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=Wielding his trusty sword, the paladin calls down the power of his or her god into a mighty sword swing for devastating damage on evil targets}}
+
|Description=The player is proficient with sharp edged weapons, gaining the ability to use them even if their current class training would not make it feasible normally. Edged weapons include small bladed weapons on hilts, shafts or pivots that do not fit into the sword, axe or pole-arm categories, such as daggers, sickles and shears.}}
  
===Hunters Endurance===
+
===Edged Weapon Specialization===
{{SkillTemplate|ID=Ranger_HuntersEndurance|Name=Hunters Endurance|Domain=[[fitness(Domain)|Fitness]]|Available=[[Ranger(Fighter)|Ranger(11)]] |Allows=[[Fitness(Expertise)|Fitness]] |UseCost=Mana (61) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Specialization_EdgedWeapon|Name=Edged Weapon Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Arcanist(Thief)|Arcanist(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gypsy(Thief)|Gypsy(1)]] [[Jester(Bard)|Jester(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Templar(Cleric)|Templar(3)]] [[Thief(Thief)|Thief(1)]] [[Trapper(Thief)|Trapper(1)]] |Allows=[[Edged Focus(Expertise)|Edged Focus]] [[Edged Slashing(Expertise)|Edged Slashing]] [[Edged Piercing(Expertise)|Edged Piercing]] [[Weaponsmithing|Weaponsmithing]] [[Edged Striking(Expertise)|Edged Striking]] |Requires=|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=Whenever the ranger is tracking, all fatigue, hunger, and thirst disappears. Also, all movement is instantly and constantly restored. When tracking concludes, or combat begins, the rangers previous state resumes.}}
+
|Description=The player is a master of sharp edges, gaining bonuses to attack when using an edged weapon in combat. Can also allow the use of higher level weapons if the focus expertise is taken. Edged weapons include small bladed weapons on hilts, shafts or pivots that do not fit into the sword, axe or pole-arm categories, such as daggers, sickles and shears.}}
  
===Hush===
+
===Eighth Totem===
{{SkillTemplate|ID=Archon_Hush|Name=Hush|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=HUSH|Usage=HUSH "PLAYER NAME"|Examples=hush gunther
+
{{SkillTemplate|ID=Druid_ShapeShift8|Name=Eighth Totem|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=|Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |Requires=|Align=|UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=SHAPESHIFT "TOTEM NUMBER"/(FORM)|Examples=shapeshift 2
 
+
shapeshift lion
|Description=From anywhere on the map, the player with this skill can render the target mob/player unable to communicate on any channels, or use the tell command.  Use this skill again on the same player to release them.}}
+
shapeshift cub
 +
shapeshift 3
 +
shapeshift 4
  
===Identify Poison===
+
|Description=As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on.  By specifying the totem number or the name of the animal form, the druid may take on the new form.  Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.}}
{{SkillTemplate|ID=Skill_IdentifyPoison|Name=Identify Poison|Domain=[[poisoning(Domain)|Poisoning]]|Available=[[Arcanist(Thief)|Arcanist(7)]] [[Assassin(Thief)|Assassin(4)]] [[Barbarian(Fighter)|Barbarian(19)]] [[Beastmaster(Druid)|Beastmaster(7)]] [[Jester(Bard)|Jester(2)]] [[Ranger(Fighter)|Ranger(7)]] [[Scholar(Commoner)|Scholar(7)]] [[Thief(Thief)|Thief(7)]] [[Trapper(Thief)|Trapper(7)]] |Allows=[[Poisoning(Expertise)|Poisoning]] |UseCost=Mana (52) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=IDPOISON, IDENTIFYPOISON|Usage=IDPOISON "ITEM NAME"|Examples=idpoison orc
 
  
|Description=This skill allows the player to sniff and taste a potentially poisoned item (like a drink, or a sword) and tell what kind of poison (if any) is on the item.}}
+
===Elbow Jab===
 +
{{SkillTemplate|ID=Fighter_ElbowJab|Name=Elbow Jab|Domain=[[grappling(Domain)|Grappling]]|Available=[[Fighter(Fighter)|Fighter(15)]] [[Monk(Fighter)|Monk(16)]] |Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (65) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=ELBOWJAB|Usage=ELBOWJAB "TARGET NAME"|Examples=elbowjab orc
  
===Imitate===
+
|Description=If the Fighter has their target in a close grapple, they can use their elbow to deal an extra bit of unarmed damage.}}
{{SkillTemplate|ID=Skill_Imitation|Name=Imitate|Domain=[[deceptive(Domain)|Deceptive]]|Available=[[Charlatan(Bard)|Charlatan(7)]] |Allows=[[Deceptive(Expertise)|Deceptive]] |UseCost=Movement (57) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=IMITATE|Usage=IMITATE "SPELL NAME" "TARGET NAME"|Examples=imitate Fireball Orc
 
  
|Description=This strange pseudo-magical skill allows spells, prayers, songs, and chants learned through Spellcraft, Prayercraft, etc to be faked at a later time. The spell or skill will not yield any actual results (no damage or benefits from casting), but will enable the character to deceive others into believing that he can use that type of magic.}}
+
===Elbow Lock===
 +
{{SkillTemplate|ID=Fighter_ElbowLock|Name=Elbow Lock|Domain=[[grappling(Domain)|Grappling]]|Available=[[Monk(Fighter)|Monk(15)]] |Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (65) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=ELBOWLOCK|Usage=ELBOWLOCK "TARGET NAME"|Examples=elbowlock orc
  
===Immunities===
+
|Description=On a successful attack, the fighter grabs and hyper-flexes the targets elbow.  For a short period, both the fighter and the target are locked in struggle and can't make main hand attacks, cast somatic spells, or perform certain actions.  It may even lead to breaking an arm. During combat, attempting this move may allow your opponent a quick attack.  The initiator can use "release" to release the hold.}}
{{SkillTemplate|ID=Immunities|Name=Immunities|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=}}
+
===Eleventh Totem===
 +
{{SkillTemplate|ID=Druid_ShapeShift11|Name=Eleventh Totem|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=|Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |Requires=|Align=|UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=SHAPESHIFT "TOTEM NUMBER"/(FORM)|Examples=shapeshift 2
 +
shapeshift lion
 +
shapeshift cub
 +
shapeshift 3
 +
shapeshift 4
  
===Improved Shield Defence===
+
|Description=As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on.  By specifying the totem number or the name of the animal form, the druid may take on the new form.  Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.}}
{{SkillTemplate|ID=Fighter_ImprovedShieldDefence|Name=Improved Shield Defence|Domain=[[shield_use(Domain)|Shield Use]]|Available=[[Fighter(Fighter)|Fighter(22)]] |Allows=[[Shield Using(Expertise)|Shield Using]] |UseCost=Movement (72) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=As the fighter gains proficiency with shield use, he becomes better able to use a shield to enhance his armor.}}
+
===Encrypted Writing===
 +
{{SkillTemplate|ID=Skill_EncryptedWriting|Name=Encrypted Writing|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Scholar(Commoner)|Scholar(21)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] |Requires=|Align=|UseCost=Mana (71) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=ENCRYPTEDWRITING, ENCRYPTWRITE, EWRITE, EWR|Usage=|Examples=
  
===Improved Throwing===
+
|Description=}}
{{SkillTemplate|ID=Fighter_ImprovedThrowing|Name=Improved Throwing|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Barbarian(Fighter)|Barbarian(14)]] [[Ninja(Thief)|Ninja(13)]] |Allows=[[Ranged Striking(Expertise)|Ranged Striking]] |UseCost=Movement (64) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=As the fighter gains proficiency in this skill, he or she hits more accurately with thrown weapons, and does up to double damage.}}
+
===Endurance===
 +
{{SkillTemplate|ID=Fighter_Endurance|Name=Endurance|Domain=[[fitness(Domain)|Fitness]]|Available=[[Barbarian(Fighter)|Barbarian(18)]] [[Fighter(Fighter)|Fighter(19)]] [[Monk(Fighter)|Monk(21)]] [[Dancer(Bard)|Dancer(19)]] |Allows=[[Fitness(Expertise)|Fitness]] |Requires=|Align=|UseCost=Movement (68) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Infect===
+
|Description=Allows the fighter to recover hit points, mana, and movement more quickly when not in combat.}}
{{SkillTemplate|ID=Archon_Infect|Name=Infect|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=INFECT|Usage=INFECT "PLAYER/MOB NAME" "DISEASE NAME"|Examples=infect gunther flu
 
  
|Description=The player with this skill can cause the target to become infected with a given disease.}}
+
===Energize Chakra===
 +
{{SkillTemplate|ID=Ninja_EnergizeChakra|Name=Energize Chakra|Domain=[[acrobatic(Domain)|Acrobatic]]|Available=[[Ninja(Thief)|Ninja(1)]] |Allows=[[Ninja_LightningChakra|Lightning Chakra]] [[Acrobatic(Expertise)|Acrobatic]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "ENERGIZE CHAKRA"|Examples=focus "energize chakra"
 +
foc "energize chakra"
  
===Injure===
+
|Description=The ninja can use chi to improve their stamina, effectively converting some mana into movement.}}
{{SkillTemplate|ID=Archon_Injure|Name=Injure|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=INJURE|Usage=INJURE "PLAYER NAME" "body part"|Examples=injure gunther left hand
 
  
|Description=From anywhere on the map, the player with this skill can cause the target to have one of their body parts instantly injured by 20%.}}
+
===Energy Drain===
 +
{{SkillTemplate|ID=Undead_EnergyDrain|Name=Energy Drain|Domain=[[death_lore(Domain)|Death Lore]]|Available=|Allows=[[Death Lore(Expertise)|Death Lore]] |Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=DRAINENERGY|Usage=|Examples=
  
===Instrument Bash===
+
|Description=}}
{{SkillTemplate|ID=Skill_InstrumentBash|Name=Instrument Bash|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Minstrel(Bard)|Minstrel(10)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (60) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=INSTRUMENTBASH, IBASH|Usage=IBASH "TARGET NAME"|Examples=ibash orc
 
  
|Description=The bard uses their instrument as a weapon, delivering an otherwise additional blow to the target in combat.}}
+
===Enslave===
 +
{{SkillTemplate|ID=Skill_Enslave|Name=Enslave|Domain=[[criminal(Domain)|Criminal]]|Available=[[Gaoler(Commoner)|Gaoler(23)]] |Allows=[[Criminal Deviousness(Expertise)|Criminal Deviousness]] |Requires=|Align=|UseCost=Mana (73) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=ENSLAVE|Usage=ENSLAVE "TARGET NAME"|Examples=enslave orc
  
===Intercept Ship===
+
|Description=This skill allows the player to break down an intelligent mob and enslave them. Once enslaved, a mob can be sold to slave traders, brought to the players clan homes or personal homes to remain as permanent residents, ORDERed as vassals of the owner, and, of course, command them to perform tasks.  Tasks for the slave to perform must be directed to the slave with the SAY command, and must begin with the words "I command you to" or "I order you to".  The slave will then wander around as in a GEAS trying to perform the task.  The slave can be released from the task by saying "cancel" to them.  Slaves are different from pets in that they require food and drink to survive.  If given the food and water, they will eat and drink as necessary from what they have been given.  Slaves eventually lose loyalty as well.  If they starve, or if they take damage for any reason, their loyalty will decrease, making them more and more likely to leave their masters homes, or attack their masters.}}
{{SkillTemplate|ID=Skill_InterceptShip|Name=Intercept Ship|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Pirate(Thief)|Pirate(23)]] [[Sailor(Commoner)|Sailor(23)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |UseCost=Mana (536870912) Movement (536870912) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=INTERCEPT, INTERCEPTSHIP|Usage=INTERCEPT "SHIP NAME"|Examples=intercept pirate
 
  
|Description=This powerful skill allows the sailor to use their superior sailing ability to quickly intercept a potential enemy ship of the given name.  The sailor's ship or boat's speed is enhanced while following the interception course.}}
+
===Exit Stage Left===
 +
{{SkillTemplate|ID=Skill_ExitStageLeft|Name=Exit Stage Left|Domain=[[theatre(Domain)|Theatre]]|Available=[[Charlatan(Bard)|Charlatan(16)]] |Allows=[[Acting(Expertise)|Acting]] |Requires=|Align=|UseCost=Mana (33) Movement (33) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=EXITSTAGELEFT|Usage=EXITSTAGELEFT|Examples=exitstageleft
  
===Intimidation===
+
|Description=The bard calls the curtain and motions for his or her enemies to exit, stage left (West). The enemies will then flee or wander west for awhile, until they run out of west directions, or the effect wears off.  At that point, they will return quickly to their homes.}}
{{SkillTemplate|ID=Fighter_Intimidate|Name=Intimidation|Domain=[[influential(Domain)|Influential]]|Available=[[Barbarian(Fighter)|Barbarian(12)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(4)]] [[Doomsayer(Cleric)|Doomsayer(9)]] |Allows=[[Influencing(Expertise)|Influencing]] |UseCost=Movement (54) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=This skill makes the player naturally intimidating to lower level creatures, making them less likely to be able to initiate an attack.}}
+
===Exploiting Aura===
 +
{{SkillTemplate|ID=Paladin_ExploitingAura|Name=Exploiting Aura|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Paladin(Fighter)|Paladin(21)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Mana (71) |Quality=Sometimes Beneficial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Iron Chakra===
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|Description=Whenever a wicked Paladin, or any other member of their group takes damage, a small part of that damage will be mitigated, and instead double taken by another group member who is more than a couple of levels lower, so long as the damage would not actually kill them.}}
{{SkillTemplate|ID=Ninja_IronChakra|Name=Iron Chakra|Domain=[[fitness(Domain)|Fitness]]|Available=[[Ninja(Thief)|Ninja(10)]] |Allows=[[Fitness(Expertise)|Fitness]] [[Ninja_DiamondChakra|Diamond Chakra]] |UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "IRON CHAKRA"|Examples=focus "iron chakra"
 
foc "iron chakra"
 
  
|Description=A Ninja can harden their chakras, solidifying them to help shrug off damage, thus becoming extremely difficult to score a hit on.}}
+
===Explosive Touch===
 +
{{SkillTemplate|ID=Skill_Explosive|Name=Explosive Touch|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=EXPLOTOUCH|Usage=|Examples=
  
===ItemRejuv===
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|Description=Params  :
{{SkillTemplate|ID=ItemRejuv|Name=ItemRejuv|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Malicious|Targets=Items |Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=}}
+
Example  :
  
===Jail Key===
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Desc.    :
{{SkillTemplate|ID=Skill_JailKey|Name=Jail Key|Domain=[[legal(Domain)|Legal]]|Available=[[Gaoler(Commoner)|Gaoler(24)]] |Allows=[[Legal Lore(Expertise)|Legal Lore]] |UseCost=Mana (37) Movement (37) |Quality=Circumstantial|Targets=Exits |Range=Touch, or not applicable|Commands=JAILKEY, JKEY|Usage=JAILKEY "DIRECTION"|Examples=jailkey north
 
  
|Description=Allows the player to lock or unlock any door to a jail room in the area.}}
+
A high-damage skill.}}
  
===Joke===
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===Extra Vengeance===
{{SkillTemplate|ID=Skill_Joke|Name=Joke|Domain=[[foolishness(Domain)|Foolishness]]|Available=[[Jester(Bard)|Jester(10)]] |Allows=[[Foolmaking(Expertise)|Foolmaking]] |UseCost=Mana (60) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=JOKE|Usage=JOKE "TARGET NAME"|Examples=joke orc
+
{{SkillTemplate|ID=Skill_ExtraVengeance|Name=Extra Vengeance|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=|Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Mana (10) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=EVSTRIKE|Usage=|Examples=
  
|Description=This will cause the player to tell a random joke to the target. The joke has a 75% chance of giving the target the giggles, and a 25% chance of putting them under the spell of Laughter.}}
+
|Description=Bonus damage from Vengeful Strike.}}
  
===Juggle===
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===Extreme Vengeance===
{{SkillTemplate|ID=Skill_Juggle|Name=Juggle|Domain=[[foolishness(Domain)|Foolishness]]|Available=[[Jester(Bard)|Jester(1)]] |Allows=[[Foolmaking(Expertise)|Foolmaking]] |UseCost=Movement (51) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=JUGGLE|Usage=JUGGLE "ITEM NAME"|Examples=juggle all
+
{{SkillTemplate|ID=Skill_ExtremeVengeance|Name=Extreme Vengeance|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=|Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Mana (10) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=XVSTRIKE|Usage=|Examples=
juggle dagger
 
juggle
 
  
|Description=This will cause the player to begin juggling one or more items.  The number of items the player may juggle is limited by level.  Entering juggle without an item name will stop juggling.  GETting an item being juggled will also remove that item from the juggle list.  During combat, the juggler will be able to throw one item per 5 levels per combat round for a little extra damage.}}
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|Description=Added bonus from a mortally wounded Vengeful Strike.}}
  
===Jungle Tactics===
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===Faithful Mount===
{{SkillTemplate|ID=Fighter_JungleTactics|Name=Jungle Tactics|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Barbarian(Fighter)|Barbarian(11)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |UseCost=Movement (61) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Fighter_FaithfulMount|Name=Faithful Mount|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Cavalier(Fighter)|Cavalier(19)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Movement (69) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=This skill gives the fighter an edge in attack, defence, and damage when fighting in jungles. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.}}
+
|Description=The fighter's mount is loyal enough that, should the fighter die, the mount will scoop up his or her corpse and carry it to where the fighter presently is to deposit it. The fighter will either know that the mount is on the way, or silently realize that they were never able to properly convince the mount of this important role.  Expertise will decrease the delay between death and the corpse arrival.  Leaving the game during this period is not advised.}}
  
===Keenvision===
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===Falling===
{{SkillTemplate|ID=Skill_Keenvision|Name=Keenvision|Domain=[[alert(Domain)|Alert]]|Available=|Allows=[[Vigilantly(Expertise)|Vigilantly]] |UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Falling|Name=Falling|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=This skill allows the player to a chance, when in the wild to spot hidden or trapped items or exits.  It also grants a bonus when using a ranged weapon.}}
+
|Description=}}
  
===Ki Strike===
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===False Arrest===
{{SkillTemplate|ID=Fighter_KiStrike|Name=Ki Strike|Domain=[[punching(Domain)|Punching]]|Available=[[Monk(Fighter)|Monk(17)]] |Allows=[[Iron Punching(Expertise)|Iron Punching]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (67) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=KISTRIKE, KI|Usage=KISTRIKE|Examples=kistrike
+
{{SkillTemplate|ID=Skill_FalseArrest|Name=False Arrest|Domain=[[deceptive(Domain)|Deceptive]]|Available=[[Charlatan(Bard)|Charlatan(11)]] |Allows=[[Deceptive(Expertise)|Deceptive]] |Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=FALSEARREST|Usage=FALSEARREST "CRIMINAL NAME"|Examples=falsearrest joe
  
|Description=Short(s) : ki
+
|Description=This skill allows the player to act as a bounty hunter or arresting officer for any area which enforces law.  The target must be a player wanted for some crime in some area.  The arresting player or the target player need not be in that area to use this skill.  However, unless both players are allowed by the mud rules to attack each other, certain aspects (such as hand-cuffing or subdueing) will fizzle out when the arresting player attempts them.}}
  
The Monk summons up his or her inner power and focuses it into a single, terrifying attack.  This skill will allow the next blow that lands to have that little, extra, well, KI.}}
+
===Far Shot===
 +
{{SkillTemplate|ID=Fighter_FarShot|Name=Far Shot|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Cavalier(Fighter)|Cavalier(17)]] [[Ranger(Fighter)|Ranger(17)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (67) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Kick===
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|Description=This skill allows a fighter to use a ranged weapon, such as a bow and arrow, at extremely far ranges.}}
{{SkillTemplate|ID=Fighter_Kick|Name=Kick|Domain=[[kicking(Domain)|Kicking]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(2)]] [[Barbarian(Fighter)|Barbarian(2)]] [[Beastmaster(Druid)|Beastmaster(2)]] [[Fighter(Fighter)|Fighter(2)]] [[Monk(Fighter)|Monk(1)]] [[Ninja(Thief)|Ninja(1)]] [[Dancer(Bard)|Dancer(3)]] |Allows=[[Fighter_AxKick|Ax Kick]] [[Iron Kicking(Expertise)|Iron Kicking]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (51) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=KICK|Usage=KICK "TARGET NAME"|Examples=kick orc
 
  
|Description=The fighter uses his or her feet to deliver an extra bit of pain in combat.}}
+
===Fast Slinging===
 +
{{SkillTemplate|ID=Fighter_FastSlinging|Name=Fast Slinging|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=|Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Knife Hand===
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|Description=Fast Slinging is the ability to make extra attacks per round whenever using a ranged sling weapon that requires ammunition. The number of extra attacks will go up as the players level does.}}
{{SkillTemplate|ID=Fighter_KnifeHand|Name=Knife Hand|Domain=[[punching(Domain)|Punching]]|Available=[[Monk(Fighter)|Monk(7)]] |Allows=[[Iron Punching(Expertise)|Iron Punching]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (57) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=So long as the Monk is unarmed, he or she has this ability to deliver an extra attack per round using a pointed, swift strike.}}
+
===Favored Enemy 1===
 +
{{SkillTemplate|ID=Ranger_Enemy1|Name=Favored Enemy 1|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Ranger(Fighter)|Ranger(8)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Mana (58) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Know Plants===
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|Description=As the Ranger gains knowledge of the creatures of the realm, he or she will gain a specific hatred and thus, an attack and damage bonus advantage against those creatures.}}
{{SkillTemplate|ID=Druid_KnowPlants|Name=Know Plants|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Gaian(Druid)|Gaian(7)]] [[Mer(Druid)|Mer(7)]] [[Scholar(Commoner)|Scholar(7)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |UseCost=Mana (57) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=KNOWPLANT|Usage=KNOWPLANT "ITEM NAME"|Examples=knowplant flowers
 
  
|Description=This skill allows a player to gain knowledge about a plant, or an item made from plant material.  If the plant was summoned by a druid, it will give the name of the druid who summoned it as well.}}
+
===Favored Enemy 2===
 +
{{SkillTemplate|ID=Ranger_Enemy2|Name=Favored Enemy 2|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Ranger(Fighter)|Ranger(13)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Mana (63) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Lava Chakra===
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|Description=As the Ranger gains knowledge of the creatures of the realm, he or she will gain a specific hatred and thus, an attack and damage bonus advantage against those creatures.}}
{{SkillTemplate|ID=Ninja_LavaChakra|Name=Lava Chakra|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Ninja(Thief)|Ninja(19)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "LAVA CHAKRA"|Examples=focus "lava chakra"
 
foc "lava chakra"
 
  
|Description=By intensely compressing their chi, the ninja may greatly increase their chance to damage their opponent with their sword for a short while.  This chakra may only be used once per MUDhour.}}
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===Favored Enemy 3===
 +
{{SkillTemplate|ID=Ranger_Enemy3|Name=Favored Enemy 3|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Ranger(Fighter)|Ranger(18)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Mana (68) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Leeching===
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|Description=As the Ranger gains knowledge of the creatures of the realm, he or she will gain a specific hatred and thus, an attack and damage bonus advantage against those creatures.}}
{{SkillTemplate|ID=Skill_Leeching|Name=Leeching|Domain=[[anatomy(Domain)|Anatomy]]|Available=[[Gaoler(Commoner)|Gaoler(17)]] |Allows=[[Anatomy(Expertise)|Anatomy]] |UseCost=Mana (67) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=LEECH, LEECHING|Usage=LEECHING "TARGET NAME"|Examples=leech Sophie
 
  
|Description=The player is able to apply leeches to the target.  The target will be unable to heal, but will have any poisons removed for the duration of the leeches presence.}}
+
===Favored Enemy 4===
 +
{{SkillTemplate|ID=Ranger_Enemy4|Name=Favored Enemy 4|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Ranger(Fighter)|Ranger(23)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Mana (73) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Lightning Strike===
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|Description=As the Ranger gains knowledge of the creatures of the realm, he or she will gain a specific hatred and thus, an attack and damage bonus advantage against those creatures.}}
{{SkillTemplate|ID=Fighter_LightningStrike|Name=Lightning Strike|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Monk(Fighter)|Monk(24)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (74) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=LIGHTNINGSTRIKE, LSTRIKE|Usage=LIGHTNINGSTRIKE "TARGET NAME"|Examples=lightningstrike orc
 
  
|Description=Short(s) : lstrike
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===Favored Mount===
 +
{{SkillTemplate|ID=Fighter_FavoredMount|Name=Favored Mount|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Cavalier(Fighter)|Cavalier(8)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Mana (58) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
This most powerful of Monk abilities allows him or her to deliver as many unarmed blows in a single round as he or she has Monk levelsAfter this exhausting exchange, the Monk will collapse for many rounds of needed rest.}}
+
|Description=The player has developed favor for certain mounts, and gains knowledge handling and riding those creaturesWhen riding such creatures, they move more quickly when on long trips, and can give and get items from horseback in some situations.}}
  
===Lightningbreath===
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===Favored Mount 2===
{{SkillTemplate|ID=Lighteningbreath|Name=Lightningbreath|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=[[Energist(Expertise)|Energist]] |UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 10|Commands=LIGHTNINGBREATH|Usage=LIGHTENINGBREATH "TARGET"|Examples=
+
{{SkillTemplate|ID=Fighter_FavoredMount2|Name=Favored Mount 2|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Cavalier(Fighter)|Cavalier(13)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Mana (63) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=Example : lighteningbreath bob}}
+
|Description=The player has developed favor for certain mounts, and gains knowledge handling and riding those creatures. When riding such creatures, they move more quickly when on long trips, and can give and get items from horseback in some situations.}}
  
===Lobotomizing===
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===Favored Mount 3===
{{SkillTemplate|ID=Skill_Lobotomizing|Name=Lobotomizing|Domain=[[anatomy(Domain)|Anatomy]]|Available=[[Gaoler(Commoner)|Gaoler(22)]] |Allows=[[Anatomy(Expertise)|Anatomy]] |UseCost=Mana (72) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=LOBOTOMIZE, LOBOTOMIZING|Usage=LOBOTOMIZE "TARGET NAME"|Examples=lobotomize Sophie
+
{{SkillTemplate|ID=Fighter_FavoredMount3|Name=Favored Mount 3|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Cavalier(Fighter)|Cavalier(18)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Mana (68) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The player is able to use delicate tools to scrape away unnecessary brain tissue from the target by going up the nose holesThis can only be done on a cooperative target, such as a follower, or one bound or prone.  The effect of the lobotomy is not only horrible screams of pain, but the removal of any aggressive behaviors, mind altering diseases and effects, and will actually make the target a slightly better person.  Unfortunately, it may also affect some skill proficiency.}}
+
|Description=The player has developed favor for certain mounts, and gains knowledge handling and riding those creaturesWhen riding such creatures, they move more quickly when on long trips, and can give and get items from horseback in some situations.}}
  
===Long Breath===
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===Favored Mount 4===
{{SkillTemplate|ID=Skill_LongBreath|Name=Long Breath|Domain=[[fitness(Domain)|Fitness]]|Available=|Allows=[[Fitness(Expertise)|Fitness]] |UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Fighter_FavoredMount4|Name=Favored Mount 4|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Cavalier(Fighter)|Cavalier(23)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Mana (73) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=This skill grants the ability to hold ones breathe for a period, allowing one to forego damage when under water or otherwise unable to breathe. }}
+
|Description=The player has developed favor for certain mounts, and gains knowledge handling and riding those creatures.  When riding such creatures, they move more quickly when on long trips, and can give and get items from horseback in some situations.}}
  
===Mage Honorary Degree===
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===Feed Blood===
{{SkillTemplate|ID=Skill_HonoraryDegreeMage|Name=Mage Honorary Degree|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(20)]] |Allows=[[Educating(Expertise)|Educating]] |UseCost=Mana (70) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Necromancer_FeedBlood|Name=Feed Blood|Domain=[[death_lore(Domain)|Death Lore]]|Available=|Allows=[[Death Lore(Expertise)|Death Lore]] |Requires=|Align=|UseCost=Hit Points (25) |Quality=Always Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=FEED|Usage=|Examples=
  
|Description=The scholar can activate an honorary degree in one of the classes whose base class is 'Mage', such as Mage, Abjurer, Alterer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, and Transmuter. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those spells specified by the class, then the scholar will receive access to an honorary degree Title.  The scholar can then use the TITLE command to select and use the honorary degree title.  When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted.}}
+
|Description=The vampire gives some of their own blood to heal another vampire or ghoul.}}
  
===Make Maps===
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===Feel Thoughts===
{{SkillTemplate|ID=Skill_Map|Name=Make Maps|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Arcanist(Thief)|Arcanist(13)]] [[Bard(Bard)|Bard(13)]] [[Burglar(Thief)|Burglar(18)]] [[Charlatan(Bard)|Charlatan(13)]] [[Scholar(Commoner)|Scholar(13)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] |UseCost=Mana (63) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MAP|Usage=MAP "PAPER NAME"|Examples=map parchment
+
{{SkillTemplate|ID=Vampire_FeelThoughts|Name=Feel Thoughts|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (25) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FEELTHOUGHTS|Usage=|Examples=
  
|Description=Allows you to begin mapping on the targeted piece of paper. As you walk around the parchment will be filled with a pictoral map of the rooms you walk through.}}
+
|Description=This mentalist ability allows a vampire to hear thoughts of nearby beings. This may provide some knowledge on surrounding inhabitants and some of their capabilities and motivations.}}
  
===Make Sea Maps===
+
===Feint===
{{SkillTemplate|ID=Skill_SeaMapping|Name=Make Sea Maps|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Pirate(Thief)|Pirate(8)]] [[Sailor(Commoner)|Sailor(8)]] [[Scholar(Commoner)|Scholar(8)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] |UseCost=Mana (58) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=SEAMAPPING, SEAMAP|Usage=SEAMAP "PAPER NAME"|Examples=seamap parchment
+
{{SkillTemplate|ID=Skill_Feint|Name=Feint|Domain=[[evasive(Domain)|Evasive]]|Available=[[Jester(Bard)|Jester(22)]] [[Minstrel(Bard)|Minstrel(20)]] |Allows=[[Evasively(Expertise)|Evasively]] |Requires=|Align=|UseCost=Movement (70) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=FEINT|Usage=FEINT|Examples=feint
  
|Description=Allows you to begin mapping the seas on the targeted piece of paperAs you sail around the parchment will be filled with a map of the waves you sail over.}}
+
|Description=During combat, the player feints a attack in order to put his or her opponent off balanceThe next attack then will have a much better chance of hitting.  The feinting skill of the player increases with level.}}
  
===Mark Disguise===
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===Field Tactics===
{{SkillTemplate|ID=Skill_MarkDisguise|Name=Mark Disguise|Domain=[[deceptive(Domain)|Deceptive]]|Available=[[Charlatan(Bard)|Charlatan(25)]] |Allows=[[Deceptive(Expertise)|Deceptive]] |UseCost=Mana (75) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=MARKDISGUISE|Usage=MARKDISGUISE (!)|Examples=markdisguise
+
{{SkillTemplate|ID=Fighter_FieldTactics|Name=Field Tactics|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=|Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Movement (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
markdisguise !
 
  
|Description=This powerful ability allows the bard to disguise him or herself to be identical to his or her mark.  The bard must first mark a target using the Mark skill.  After that, the bard must observe the mark from a hidden position for an amount of time.  After sufficient time, the bard may use this skill to take on the apperance of the mark through disguise.  Entering the command word again will remove the disguise.  The optional ! parameter may be given for the bard to disguise him or herself as the same person they did before, regardless of whether they are presently marked.}}
+
|Description=This skill gives the fighter an edge in attack, defence, and damage when fighting in the proper area type for the skill. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.}}
  
===Mark OOC===
+
===Fierce Companions===
{{SkillTemplate|ID=Archon_MarkOOC|Name=Mark OOC|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=MARKOOC|Usage=MARKOOC "PLAYER NAME"|Examples=MARKOOC gunther
+
{{SkillTemplate|ID=Ranger_FierceCompanions|Name=Fierce Companions|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Ranger(Fighter)|Ranger(6)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Mana (56) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=From anywhere on the map, the player with this skill can render the target mob/player unable to receive any further RolePlay experience.  Use this skill again on the same player to release them.}}
+
|Description=The ranger becomes an expert at fighting with animal companions. Whenever the ranger is in combat alongside an animal, the ranger gains attack and damage bonuses.}}
  
===Matrix Possess===
+
===Fierce Mount===
{{SkillTemplate|ID=Archon_MatrixPossess|Name=Matrix Possess|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=MPOSSESS|Usage=MPOSSESS "PLAYER NAME"|Examples=mpossess bob
+
{{SkillTemplate|ID=Fighter_FierceMount|Name=Fierce Mount|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Cavalier(Fighter)|Cavalier(16)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Movement (66) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=This skill will allow you automatically possess a new mob in the same room as the target player whenever the target moves to a new room.  Just like possess, use QUIT to shut it down.}}
+
|Description=This skill gives the fighter's mount an edge in attack and damage when fighting while the fighter is mounted.}}
  
===Meditation===
+
===Fiery Bite===
{{SkillTemplate|ID=Skill_Meditation|Name=Meditation|Domain=[[fitness(Domain)|Fitness]]|Available=[[Abjurer(Mage)|Abjurer(16)]] [[Alterer(Mage)|Alterer(16)]] [[Conjurer(Mage)|Conjurer(16)]] [[Diviner(Mage)|Diviner(16)]] [[Enchanter(Mage)|Enchanter(16)]] [[Evoker(Mage)|Evoker(16)]] [[Illusionist(Mage)|Illusionist(16)]] [[Mage(Mage)|Mage(16)]] [[Shaman(Cleric)|Shaman(23)]] [[SkyWatcher(Druid)|SkyWatcher(22)]] [[Transmuter(Mage)|Transmuter(16)]] [[Wizard(Mage)|Wizard(16)]] |Allows=[[Fitness(Expertise)|Fitness]] |UseCost=Mana (66) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=MEDITATE|Usage=MEDITATE|Examples=meditate
+
{{SkillTemplate|ID=Skill_FieryBite|Name=Fiery Bite|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=|Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Ignalist(Expertise)|Ignalist]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=FIERYBITE|Usage=|Examples=
  
|Description=If the mage is in a quiet, sitting position, this skill will allow him or her to gain mana back at an accelerated rate.}}
+
|Description=A deep painful bite that is infused with scorching flames.}}
  
===Memorize===
+
===Fifth Totem===
{{SkillTemplate|ID=Skill_ScrollCopy|Name=Memorize|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Diviner(Mage)|Diviner(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Mage(Mage)|Mage(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] |UseCost=Mana (5) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=MEMORIZE|Usage=MEMORIZE "SPELL NAME" "SCROLL SOURCE NAME"|Examples=memorize magic missile scroll
+
{{SkillTemplate|ID=Druid_ShapeShift5|Name=Fifth Totem|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=[[Beastmaster(Druid)|Beastmaster(21)]] |Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |Requires=|Align=|UseCost=Mana (71) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=SHAPESHIFT "TOTEM NUMBER"/(FORM)|Examples=shapeshift 2
 +
shapeshift lion
 +
shapeshift cub
 +
shapeshift 3
 +
shapeshift 4
  
|Description=By spending the necessary practice points or trains, a Mage may use this command to gain the ability to learn some spell that is written on a scrollIf the memorization is successful, the spell may be practiced and cast as normal, and the mage will gain experience based on the level of himself and the spell learned.}}
+
|Description=As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on.  By specifying the totem number or the name of the animal form, the druid may take on the new formJust like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.}}
  
===Metacrafting===
+
===Fighter Honorary Degree===
{{SkillTemplate|ID=Archon_Metacraft|Name=Metacrafting|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|UseCost=Mana (50) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=METACRAFT|Usage=METACRAFT (EVERY) "ITEM NAME" ("MATERIAL NAME") (TO SELF/HERE/FILE "FILENAME")
+
{{SkillTemplate|ID=Skill_HonoraryDegreeFighter|Name=Fighter Honorary Degree|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(14)]] |Allows=[[Educating(Expertise)|Educating]] |Requires='Studying'|Align=|UseCost=Mana (64) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
METACRAFT ALL "SKILL NAME" ("MATERIAL NAME") (TO SELF/HERE/FILE "FILENAME")|Examples=metacraft wagon oak
 
metacraft wagon
 
metacraft "every sword" bronze
 
metacraft "every sword"
 
metacraft "every sword" iron to file /items.cmare
 
metacraft "all carpentry"
 
  
|Description=This skill will allow you to create any item that is craftable from the numerous common skills.  The item created may be made of a material specified, or automatically crafted by a random material valid to the appropriate skillYou can also specify the destination of the items, whether it be the room, your inventory, or an xml file.}}
+
|Description=The scholar can activate an honorary degree in one of the classes whose base class is 'Fighter', such as Fighter, Barbarian, Ranger, Paladin, and Monk. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those skills specified by the class, then the scholar will receive access to an honorary degree Title.  The scholar can then use the TITLE command to select and use the honorary degree titleWhen one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted.}}
  
===Mimicry===
+
===FighterGrappleSkill===
{{SkillTemplate|ID=Skill_Mimicry|Name=Mimicry|Domain=[[foolishness(Domain)|Foolishness]]|Available=[[Jester(Bard)|Jester(5)]] |Allows=[[Foolmaking(Expertise)|Foolmaking]] |UseCost=Mana (55) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=MIMICRY, MIMIC|Usage=MIMICRY "TARGET NAME"|Examples=mimcry orc
+
{{SkillTemplate|ID=FighterGrappleSkill|Name=FighterGrappleSkill|Domain=[[grappling(Domain)|Grappling]]|Available=|Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The player begins to mimic the actions of the target, thus annoying them.}}
+
|Description=}}
  
===Mind Suck===
+
===FighterSkill===
{{SkillTemplate|ID=Skill_MindSuck|Name=Mind Suck|Domain=[[grappling(Domain)|Grappling]]|Available=|Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=MINDSUCK|Usage=MINDSUCK "TARGET NAME"|Examples=mindsuck orc
+
{{SkillTemplate|ID=FighterSkill|Name=FighterSkill|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The character begins to suck the brain out of the target for nourishment. If the target is following the character, or is otherwise bound or asleep, and can remain so, the character can begin to suck at the targets brain. After a short strain, the killing act is completed, and the character is relieved of any hunger.}}
+
|Description=}}
  
===Monkey Grip===
+
===Find Clan Home===
{{SkillTemplate|ID=Fighter_MonkeyGrip|Name=Monkey Grip|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Barbarian(Fighter)|Barbarian(35)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (85) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=MONKEYGRIP, MGRIP|Usage=MONKEYGRIP "WEAPON NAME"|Examples=monkeygrip supersword
+
{{SkillTemplate|ID=Skill_FindClanHome|Name=Find Clan Home|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=|Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FINDCLANHOME|Usage=|Examples=
  
|Description=Short(s): MGRIP
+
|Description=}}
  
This skill allows the fighter to wield two two-handed weapons as if they were one-handed.  Dual Wielding skill would still be required in order to actually use the second weapon in combat.  Wielding a two-handed weapon this way will cause severe loss of attack and damage bonuses, but those losses are in turn mitigated by proficiency and expertise.}}
+
===Find Clan Ship===
 +
{{SkillTemplate|ID=Skill_FindClanShip|Name=Find Clan Ship|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=|Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FINDSHIP|Usage=|Examples=
  
===Monkey Punch===
+
|Description=}}
{{SkillTemplate|ID=Fighter_MonkeyPunch|Name=Monkey Punch|Domain=[[punching(Domain)|Punching]]|Available=[[Monk(Fighter)|Monk(1)]] |Allows=[[Fighter_KnifeHand|Knife Hand]] [[Iron Punching(Expertise)|Iron Punching]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (51) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=So long as the Monk is unarmed, he or she has this ability to deliver an extra attack per round using a swift, closed fist.}}
+
===Find Home===
 +
{{SkillTemplate|ID=Skill_FindHome|Name=Find Home|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Abjurer(Mage)|Abjurer(6)]] [[Alterer(Mage)|Alterer(6)]] [[Arcanist(Thief)|Arcanist(6)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(6)]] [[Barbarian(Fighter)|Barbarian(6)]] [[Bard(Bard)|Bard(6)]] [[Beastmaster(Druid)|Beastmaster(6)]] [[Burglar(Thief)|Burglar(6)]] [[Cavalier(Fighter)|Cavalier(6)]] [[Charlatan(Bard)|Charlatan(6)]] [[Cleric(Cleric)|Cleric(6)]] [[Conjurer(Mage)|Conjurer(6)]] [[Delver(Druid)|Delver(6)]] [[Diviner(Mage)|Diviner(6)]] [[Doomsayer(Cleric)|Doomsayer(6)]] [[Druid(Druid)|Druid(6)]] [[Enchanter(Mage)|Enchanter(6)]] [[Evoker(Mage)|Evoker(6)]] [[Fighter(Fighter)|Fighter(6)]] [[Gaian(Druid)|Gaian(6)]] [[Gaoler(Commoner)|Gaoler(6)]] [[Gypsy(Thief)|Gypsy(6)]] [[Healer(Cleric)|Healer(6)]] [[Illusionist(Mage)|Illusionist(6)]] [[Jester(Bard)|Jester(6)]] [[Mage(Mage)|Mage(6)]] [[Mer(Druid)|Mer(6)]] [[Minstrel(Bard)|Minstrel(6)]] [[Missionary(Cleric)|Missionary(6)]] [[Monk(Fighter)|Monk(6)]] [[Necromancer(Cleric)|Necromancer(6)]] [[Ninja(Thief)|Ninja(6)]] [[Oracle(Cleric)|Oracle(6)]] [[Paladin(Fighter)|Paladin(6)]] [[Pirate(Thief)|Pirate(6)]] [[Dancer(Bard)|Dancer(6)]] [[Purist(Cleric)|Purist(6)]] [[Ranger(Fighter)|Ranger(6)]] [[Reliquist(Thief)|Reliquist(6)]] [[Sailor(Commoner)|Sailor(6)]] [[Scholar(Commoner)|Scholar(6)]] [[Shaman(Cleric)|Shaman(6)]] [[SkyWatcher(Druid)|SkyWatcher(6)]] [[Templar(Cleric)|Templar(6)]] [[Thief(Thief)|Thief(6)]] [[Transmuter(Mage)|Transmuter(6)]] [[Trapper(Thief)|Trapper(6)]] [[Wizard(Mage)|Wizard(6)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Mana (51) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FINDHOME|Usage=FINDHOME|Examples=findhome
  
===MonkSkill===
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|Description=The player uses their innate sense of direction to find a trail leading from where he or she is at present, to their nearest owned private property!  When walking around, the player will become aware of which direction seems best.}}
{{SkillTemplate|ID=MonkSkill|Name=MonkSkill|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Movement (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=}}
+
===Find Ship===
 +
{{SkillTemplate|ID=Skill_FindShip|Name=Find Ship|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Abjurer(Mage)|Abjurer(12)]] [[Alterer(Mage)|Alterer(12)]] [[Arcanist(Thief)|Arcanist(12)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(12)]] [[Barbarian(Fighter)|Barbarian(12)]] [[Bard(Bard)|Bard(12)]] [[Beastmaster(Druid)|Beastmaster(12)]] [[Burglar(Thief)|Burglar(12)]] [[Cavalier(Fighter)|Cavalier(12)]] [[Charlatan(Bard)|Charlatan(12)]] [[Cleric(Cleric)|Cleric(12)]] [[Conjurer(Mage)|Conjurer(12)]] [[Delver(Druid)|Delver(12)]] [[Diviner(Mage)|Diviner(12)]] [[Doomsayer(Cleric)|Doomsayer(12)]] [[Druid(Druid)|Druid(12)]] [[Enchanter(Mage)|Enchanter(12)]] [[Evoker(Mage)|Evoker(12)]] [[Fighter(Fighter)|Fighter(12)]] [[Gaian(Druid)|Gaian(12)]] [[Gaoler(Commoner)|Gaoler(12)]] [[Gypsy(Thief)|Gypsy(12)]] [[Healer(Cleric)|Healer(12)]] [[Illusionist(Mage)|Illusionist(12)]] [[Jester(Bard)|Jester(12)]] [[Mage(Mage)|Mage(12)]] [[Mer(Druid)|Mer(12)]] [[Minstrel(Bard)|Minstrel(12)]] [[Missionary(Cleric)|Missionary(12)]] [[Monk(Fighter)|Monk(12)]] [[Necromancer(Cleric)|Necromancer(12)]] [[Ninja(Thief)|Ninja(12)]] [[Oracle(Cleric)|Oracle(12)]] [[Paladin(Fighter)|Paladin(12)]] [[Pirate(Thief)|Pirate(6)]] [[Dancer(Bard)|Dancer(12)]] [[Purist(Cleric)|Purist(12)]] [[Ranger(Fighter)|Ranger(12)]] [[Reliquist(Thief)|Reliquist(12)]] [[Sailor(Commoner)|Sailor(6)]] [[Scholar(Commoner)|Scholar(12)]] [[Shaman(Cleric)|Shaman(12)]] [[SkyWatcher(Druid)|SkyWatcher(12)]] [[Templar(Cleric)|Templar(12)]] [[Thief(Thief)|Thief(12)]] [[Transmuter(Mage)|Transmuter(12)]] [[Trapper(Thief)|Trapper(12)]] [[Wizard(Mage)|Wizard(12)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Mana (51) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FINDSHIP|Usage=FINDSHIP|Examples=findship
  
===Monologue===
+
|Description=The player uses their innate sense of direction to find a trail leading from where he or she is at present, to their nearest personally owned sailing ship!  When walking around, the player will become aware of which direction seems best.}}
{{SkillTemplate|ID=Skill_Monologue|Name=Monologue|Domain=[[theatre(Domain)|Theatre]]|Available=[[Charlatan(Bard)|Charlatan(20)]] |Allows=[[Acting(Expertise)|Acting]] |UseCost=Mana (35) Movement (35) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=MONOLOGUE|Usage=MONOLOGUE|Examples=monologue
 
  
|Description=The bard begins a dramatic monologue, causing everyone, friend and foe alike, to suspend all activity (including spell effects), until the bard is done. To maintain the monologue, the bard MUST say something at least every 4 seconds. If the bard leaves the room, or stops speaking, then the effect will end.}}
+
===Find Water===
 +
{{SkillTemplate|ID=Ranger_FindWater|Name=Find Water|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Minstrel(Bard)|Minstrel(4)]] [[Ranger(Fighter)|Ranger(2)]] [[Trapper(Thief)|Trapper(4)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Mana (52) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FINDWATER|Usage=FINDWATER|Examples=findwater
  
===Morse Code===
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|Description=The ranger attempts to find a trail leading from where he or she is at present, to the location of a water source (not necessarily the closest)!  When walking around, the Ranger will become aware of which direction seems best.}}
{{SkillTemplate|ID=Skill_MorseCode|Name=Morse Code|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Sailor(Commoner)|Sailor(6)]] [[Scholar(Commoner)|Scholar(6)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |UseCost=Movement (56) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=MORSECODE, MORSE|Usage="MORSECODE" "MESSAGE"|Examples=morsecode I'm here at on my boat!
 
  
|Description=This skill can be used to either tap on walls or flash a held light source in order to send morse code signals.  The distance that the signals can be detected increase with expertise.  Only someone else with the morse code skill can interpret them.}}
+
===Finger Lock===
 +
{{SkillTemplate|ID=Fighter_FingerLock|Name=Finger Lock|Domain=[[grappling(Domain)|Grappling]]|Available=[[Monk(Fighter)|Monk(25)]] |Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (75) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=FINGERLOCK|Usage=FINGERLOCK "TARGET NAME"|Examples=fingerlock orc
  
===Mountain Tactics===
+
|Description=On a successful attack, the fighter pulls back the targets fingers.  For a short period, both the fighter and the target are locked in struggle and can't make main hand attacks, cast somatic spells, or perform certain actions.  It may even lead to breaking a finger. During combat, attempting this move may allow your opponent a quick attack.  The initiator can use "release" to release the hold.}}
{{SkillTemplate|ID=Fighter_MountainTactics|Name=Mountain Tactics|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Barbarian(Fighter)|Barbarian(14)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |UseCost=Movement (64) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=This skill gives the fighter an edge in attack, defence, and damage when fighting in the mountains. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.}}
+
===Fire Breathing===
 +
{{SkillTemplate|ID=Skill_FireBreathing|Name=Fire Breathing|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Jester(Bard)|Jester(9)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Mana (59) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 5|Commands=FIREBREATHING, FIREBREATH|Usage=FIREBREATH "TARGET NAME"|Examples=firebreath orc
  
===Mounted Charge===
+
|Description=If the player has a torch, or other burning object in his or her hands, they can use it to breathe fire at a target.  This will destroy the torch.}}
{{SkillTemplate|ID=Paladin_MountedCharge|Name=Mounted Charge|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Paladin(Fighter)|Paladin(16)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |UseCost=Movement (66) |Quality=Malicious|Targets=Creatures |Range=Range 1 - Range 99|Commands=MOUNTEDCHARGE, MCHARGE|Usage=MCHARGE "TARGET NAME"|Examples=mcharge orc
 
  
|Description=The Paladin, from the back of a mount, rides at top speed at an target, delivering a deadly attack, but sacrificing armor.}}
+
===Firebreath===
 +
{{SkillTemplate|ID=Firebreath|Name=Firebreath|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=[[Ignalist(Expertise)|Ignalist]] |Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 10|Commands=FIREBREATH, BREATHEFIRE, BREATHFIRE|Usage=FIREBREATH "TARGET"|Examples=
  
===Mounted Combat===
+
|Description=Example  : firebreath bob}}
{{SkillTemplate|ID=Skill_MountedCombat|Name=Mounted Combat|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Barbarian(Fighter)|Barbarian(17)]] [[Fighter(Fighter)|Fighter(11)]] [[Paladin(Fighter)|Paladin(11)]] [[Ranger(Fighter)|Ranger(11)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=This skill helps negate the bad consequences of fighting from horseback or from a boat or other vehicle.}}
+
===Flailed Weapon Familiarity===
 +
{{SkillTemplate|ID=Familiarity_FlailedWeapon|Name=Flailed Weapon Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Multiwatch===
+
|Description=The player is familiar with flailed weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
{{SkillTemplate|ID=Archon_Multiwatch|Name=Multiwatch|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|UseCost=Movement (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=MULTIWATCH|Usage=|Examples=
 
  
|Description=}}
+
===Flailing Weapon Proficiency===
 +
{{SkillTemplate|ID=Proficiency_FlailedWeapon|Name=Flailing Weapon Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===My Plants===
+
|Description=The player is proficient with flails, gaining the ability to use them even if their current class training would not make it feasible normally.}}
{{SkillTemplate|ID=Druid_MyPlants|Name=My Plants|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Delver(Druid)|Delver(1)]] [[Druid(Druid)|Druid(1)]] [[Gaian(Druid)|Gaian(1)]] [[Mer(Druid)|Mer(1)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |UseCost=Mana (51) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=MYPLANTS, PLANTS|Usage=MYPLANTS|Examples=myplants
 
  
|Description=A druid can, at will, become attuned to the plants which he or she has created through druidic magic.  This ability allows the druid to perceive all of his or her magical plants still alive, and where they are.
+
===Flailing Weapon Specialization===
 +
{{SkillTemplate|ID=Specialization_FlailedWeapon|Name=Flailing Weapon Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Assassin(Thief)|Assassin(9)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Burglar(Thief)|Burglar(1)]] [[Cavalier(Fighter)|Cavalier(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaoler(Commoner)|Gaoler(1)]] [[Monk(Fighter)|Monk(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Reliquist(Thief)|Reliquist(1)]] [[Templar(Cleric)|Templar(5)]] |Allows=[[Flailed Bashing(Expertise)|Flailed Bashing]] [[Weaponsmithing|Weaponsmithing]] [[Flailed Striking(Expertise)|Flailed Striking]] [[Flailed Slicing(Expertise)|Flailed Slicing]] [[Flailed Focus(Expertise)|Flailed Focus]] |Requires=|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
 +
|Description=The player is a master of flails, gaining bonuses to attack when using a flailed weapon in combat.  Can also allow the use of higher level weapons if the focus expertise is taken.}}
  
 +
===Flare Chakra===
 +
{{SkillTemplate|ID=Ninja_FlareChakra|Name=Flare Chakra|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Ninja(Thief)|Ninja(3)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Ninja_BlazeChakra|Blaze Chakra]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "FLARE CHAKRA"|Examples=focus "flare chakra"
 +
foc "flare chakra"
  
This skill is most useful for Plant Pass and for creating a druidic connection to an areaA druid in a rural area has placed one of his or her plants in at least 50% of the rooms in an area will create a druidic connection to the area. See also Druidic Connection for more information on this phenomenon.
+
|Description=By focusing their chi, the ninja may greatly increase their chance to strike their opponent with their sword for a short whileThis chakra may only be used once per minute.}}
  
 +
===Flee===
 +
{{SkillTemplate|ID=Skill_Flee|Name=Flee|Domain=[[evasive(Domain)|Evasive]]|Available=|Allows=[[Evasively(Expertise)|Evasively]] |Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=FLEE|Usage=FLEE ("DIRECTION")|Examples=flee
  
 +
|Description=While in combat, your character may need to quickly disengage and flee the room.  A direction may be specified, but if one is not specified, a direction will be chosen for you.  Fleeing from combat can cause you to lose experience points in many cases, so use this command sparingly.  If all of your opponents are asleep, paralyzed, or bound, however, no loss is recorded for using this command.}}
  
Druids also gain experience for placing their plants inside areas classified as cities.  A certain number of plants per city per mud-month can be summoned for experience in this way.}}
+
===Flying Kick===
 +
{{SkillTemplate|ID=Fighter_FlyingKick|Name=Flying Kick|Domain=[[kicking(Domain)|Kicking]]|Available=[[Monk(Fighter)|Monk(12)]] |Allows=[[Iron Kicking(Expertise)|Iron Kicking]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires='Ax Kick'|Align=|UseCost=Movement (62) |Quality=Malicious|Targets=Creatures |Range=Range 1 - Range 5|Commands=FLYINGKICK, FLYKICK|Usage=FLYING KICK "TARGET NAME"|Examples=flying kick orc
  
===Natural Weapon Proficiency===
+
|Description=From a range of 1 or greater, the Monk uses this skill to leap high into the air and land a terrific kick on the target!}}
{{SkillTemplate|ID=Proficiency_Natural|Name=Natural Weapon Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Skill_Dodge|Dodge]] [[Fighter_Kick|Kick]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player is proficient with certain natural weapons, gaining the ability to use them even if their current class training would not make it feasible normally.}}
+
===Food Begging===
 +
{{SkillTemplate|ID=FoodBegging|Name=Food Begging|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=BEG4FOOD, BEGFORFOOD, FOODBEGGING|Usage=BEG4FOOD "TARGET"|Examples=beg4food joe
 +
 
 +
|Description=This skill allows the character to begin making cute faces at the target, compelling them to give up any food they might have.}}
 +
 
 +
===Forceback===
 +
{{SkillTemplate|ID=Fighter_Forceback|Name=Forceback|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Cavalier(Fighter)|Cavalier(8)]] [[Fighter(Fighter)|Fighter(17)]] |Allows=[[Polearm Striking(Expertise)|Polearm Striking]] |Requires=|Align=|UseCost=Movement (58) |Quality=Malicious|Targets=|Range=Touch, or not applicable|Commands=FORCEBACK|Usage=FORCEBACK|Examples=forceback
 +
 
 +
|Description=During combat, this skill allows the fighter to use a long polearm-class weapon and a burst of fury to force their current opponent back to a longer range.  It can only be done once per minute, however.}}
  
===Naval Tactics===
+
===Forearm Block===
{{SkillTemplate|ID=Skill_NavalTactics|Name=Naval Tactics|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Sailor(Commoner)|Sailor(21)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |UseCost=Mana (71) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=NAVALTACTICS, NTACTICS|Usage=NAVALTACTICS "TACTIC"|Examples=ntactics follow
+
{{SkillTemplate|ID=Fighter_ForearmBlock|Name=Forearm Block|Domain=[[evasive(Domain)|Evasive]]|Available=[[Monk(Fighter)|Monk(2)]] |Allows=[[Evasively(Expertise)|Evasively]] |Requires=|Align=|UseCost=Movement (52) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=From the deck of a big sailing ship, and during ship combat, the sailor can automatically set a course on his or her ship according to a particular combat tactic. The tactics include:
+
|Description=This skill allows the fighter a chance to block a single unarmed attack every round.}}
  
FOLLOW - Maintain a distance from the enemy ship equal to the current distance.
+
===Forest Tactics===
 +
{{SkillTemplate|ID=Fighter_ForestTactics|Name=Forest Tactics|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Barbarian(Fighter)|Barbarian(22)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Movement (72) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
RETREAT - Maintain a distance just outside the enemy ships gun range.
+
|Description=This skill gives the fighter an edge in attack, defence, and damage when fighting in forests. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.}}
  
FLEE - Flee from combat by sailing towards the closest escape route.
+
===Foul Weather Sailing===
 +
{{SkillTemplate|ID=Skill_FoulWeatherSailing|Name=Foul Weather Sailing|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Pirate(Thief)|Pirate(19)]] [[Sailor(Commoner)|Sailor(20)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |Requires=|Align=|UseCost=Mana (34) Movement (34) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=FOULWEATHERSAILING|Usage=FOULWEATHERSAILING|Examples=foulweathersailing
  
APPROACH - Get as close as possible to the enemy ship.}}
+
|Description=This skill allows the sailor to rig their ship for sailing in torrential storms and other foul weather, which will eliminate any related sailing problems.}}
  
===Ninth Totem===
+
===Fourth Totem===
{{SkillTemplate|ID=Druid_ShapeShift9|Name=Ninth Totem|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=|Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=SHAPESHIFT "TOTEM NUMBER"/(FORM)|Examples=shapeshift 2
+
{{SkillTemplate|ID=Druid_ShapeShift4|Name=Fourth Totem|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=[[Beastmaster(Druid)|Beastmaster(16)]] |Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |Requires=|Align=|UseCost=Mana (66) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=SHAPESHIFT "TOTEM NUMBER"/(FORM)|Examples=shapeshift 2
 
shapeshift lion
 
shapeshift lion
 
shapeshift cub
 
shapeshift cub
Line 1,838: Line 1,993:
 
|Description=As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on.  By specifying the totem number or the name of the animal form, the druid may take on the new form.  Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.}}
 
|Description=As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on.  By specifying the totem number or the name of the animal form, the druid may take on the new form.  Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.}}
  
===Nipple Twist===
+
===Fragmentation===
{{SkillTemplate|ID=Skill_Nippletwist|Name=Nipple Twist|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Gaoler(Commoner)|Gaoler(5)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (55) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=NIPPLETWIST|Usage=NIPPLETWIST "TARGET NAME"|Examples=nippletwist orc
+
{{SkillTemplate|ID=Fighter_Fragmentation|Name=Fragmentation|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Barbarian(Fighter)|Barbarian(24)]] |Allows=[[Ranged Striking(Expertise)|Ranged Striking]] |Requires=|Align=|UseCost=Movement (74) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The player grabs the targets nipples and gives them a twist, causing the target to take a bit of damage, and feel a horrible amount of pain. Nipple Twist is also unique in that, while it may hurt a lot, it can never kill the target.}}
+
|Description=This awesome skill allows thrown items to be hurled with SUCH force, that they do TRIPLE their normal damage (depending upon proficiency). The downside is, however, that the weapon is destroyed on impact as the weapon fragments and splinters into the victim.}}
  
===Octo-Grapple===
+
===Freeze===
{{SkillTemplate|ID=Power_OctoGrapple|Name=Octo-Grapple|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=GRAPPLE|Usage=|Examples=
+
{{SkillTemplate|ID=Archon_Freeze|Name=Freeze|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=FREEZE|Usage=FREEZE "PLAYER NAME"|Examples=freeze gunther
  
|Description=}}
+
|Description=From anywhere on the map, the player with this skill can render the target mob/player unable to move.  Use this skill again on the same player to release them.  Magic won't help the player, though the TRANSFER Archon command will still work.}}
  
===Opponent Knowledge===
+
===Frostbreath===
{{SkillTemplate|ID=Fighter_SizeOpponent|Name=Opponent Knowledge|Domain=[[combat_lore(Domain)|Combat Lore]]|Available=[[Fighter(Fighter)|Fighter(21)]] |Allows=[[Combat Lore(Expertise)|Combat Lore]] |UseCost=Movement (71) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=SIZEUP, OPPONENT|Usage=SIZEUP "TARGET NAME"|Examples=sizeup orc
+
{{SkillTemplate|ID=Frostbreath|Name=Frostbreath|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=[[Aqualist(Expertise)|Aqualist]] |Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 10|Commands=FROSTBREATH|Usage=FROSTBREATH "TARGET"|Examples=
  
|Description=The fighter's experience is used to determine a more accurate survey of an target's health, combat prowess, and defensive capability.}}
+
|Description=Example  : frostbreath bob}}
  
===Pack Call===
+
===Gasbreath===
{{SkillTemplate|ID=Druid_PackCall|Name=Pack Call|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Beastmaster(Druid)|Beastmaster(30)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |UseCost=Mana (80) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=PACKCALL|Usage=PACKCALL|Examples=packcall
+
{{SkillTemplate|ID=Gasbreath|Name=Gasbreath|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=[[Airelist(Expertise)|Airelist]] |Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 10|Commands=GASBREATH|Usage=GASBREATH "TARGET"|Examples=
  
|Description=This powerful skill allows the druid, while in their animal form, to call on the aid of like animals during combat. The combat aid will always arrive in the form of animals one-step below the druids current animal form, and always in numbers reflective of their level and skill, as well as reflective of the druids leadership abilities. These animals are able to rescue the druid from his or her enemies on command.  To do this, the druid needs only to order them to 'rescue'. Like many druid abilities, the druid must be out in the wild for this skill to work.}}
+
|Description=Example : gasbreath bob}}
  
===Paladin Skill===
+
===Genin Training===
{{SkillTemplate|ID=PaladinSkill|Name=Paladin Skill|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Ninja_TrainGenin|Name=Genin Training|Domain=[[education_lore(Domain)|Education Lore]]|Available=|Allows=[[Educating(Expertise)|Educating]] |Requires=|Align=|UseCost=Mana (all) |Quality=Always Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=|Examples=
  
|Description=}}
+
|Description=Only the most dedicated of all ninja have the honor to recruit new beginning ninjas (or genin). This skill will allow a player to train a thief, or thief sub-class, into the ninja class.}}
  
===Paladin's Aura===
+
===Ghost Chakra===
{{SkillTemplate|ID=Paladin_Aura|Name=Paladin's Aura|Domain=[[holy_protection(Domain)|Holy Protection]]|Available=[[Paladin(Fighter)|Paladin(19)]] |Allows=[[Protecting(Expertise)|Protecting]] |UseCost=Mana (69) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Ninja_GhostChakra|Name=Ghost Chakra|Domain=[[stealthy(Domain)|Stealthy]]|Available=[[Ninja(Thief)|Ninja(8)]] |Allows=[[Stealthy(Expertise)|Stealthy]] |Requires='Wind Chakra' at 80%|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "GHOST CHAKRA"|Examples=focus "ghost chakra"
 +
foc "ghost chakra"
  
|Description=When the Paladin's Aura begins to exude, it will act as the cleric spell Protection From Evil for the paladin's group. Evil and Undead spells and affects will be repelled by the aura. Any evil players or creatures in the paladin's group will be hurt by the aura.}}
+
|Description=By studying the moving of the shadows, the ninja can fade into nothing and may move around undetected. The chant will expire if the ninja enters combat. Use the VISIBLE command to revoke this chant from yourself.}}
  
===Paladin's Courage===
+
===Gleam of the Red Eyes===
{{SkillTemplate|ID=Paladin_Courage|Name=Paladin's Courage|Domain=[[holy_protection(Domain)|Holy Protection]]|Available=[[Paladin(Fighter)|Paladin(13)]] |Allows=[[Protecting(Expertise)|Protecting]] |UseCost=Mana (63) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Vampire_GleamOfTheRedEyes|Name=Gleam of the Red Eyes|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (10) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=GLEAMINGEYES|Usage=|Examples=
  
|Description=When the Paladin's aura of Courage begins to exude, the paladin and other non-evil group members become immune to the Fear spells "Spook", "Nightmare", and "Fear".}}
+
|Description=This basic Protean discipline power provides the ability to see good auras around especially righteous individuals. When this power is activated, your eyes glow an eerie red.}}
  
===Paladin's Goodness===
+
===Gluttonous Devouring===
{{SkillTemplate|ID=Paladin_Goodness|Name=Paladin's Goodness|Domain=[[holy_protection(Domain)|Holy Protection]]|Available=[[Paladin(Fighter)|Paladin(24)]] |Allows=[[Protecting(Expertise)|Protecting]] |UseCost=Mana (74) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Necromancer_GluttonousDevouring|Name=Gluttonous Devouring|Domain=[[death_lore(Domain)|Death Lore]]|Available=|Allows=[[Death Lore(Expertise)|Death Lore]] |Requires=|Align=|UseCost=Movement (50) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=DEVOUR|Usage=|Examples=
  
|Description=When the Paladin's aura of Goodness begins to exude, it becomes almost impossible for evil to approach the paladin. Any evil group members or creatures within melee range will take severe damage from the aura of goodness, which grows more powerful as the Paladin gains levels.}}
+
|Description=The ghoul devours a corpse or baby whole, restoring health and gaining additional damage bonuses in combat for a while. The body must be in the ghoul?s possession to devour it. This ability may only be used out of combat, and your target must be held for you to consume it.}}
  
===Paladin's Mount===
+
===Golem Form===
{{SkillTemplate|ID=Paladin_PaladinsMount|Name=Paladin's Mount|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Paladin(Fighter)|Paladin(7)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |UseCost=Mana (57) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Druid_GolemForm|Name=Golem Form|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=[[Delver(Druid)|Delver(10)]] |Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |Requires=|Align=|UseCost=Mana (60) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=GOLEMFORM|Usage=GOLEMFORM "LIST/FORM NAME"|Examples=golemform
 +
golemform list
 +
golemform massive stone golem
  
|Description=The paladin extends his holy protection to his or her mountWhen mounted on a horse or equine, the mount has enhanced saving throws, especially against disease and poison, immunity to fear attacks, and protection from evil prayers.}}
+
|Description=The druid gains the ability, through this skill, to take on the form of a stone golemThe form progresses as the druid gains in level, he will gain access to more powerful forms, each more devastating than the last, though each also a bit slower on the move.  Golems are also unable to speak or chant.}}
  
===Paladin's Purity===
+
===Gore===
{{SkillTemplate|ID=Paladin_Purity|Name=Paladin's Purity|Domain=[[holy_protection(Domain)|Holy Protection]]|Available=[[Paladin(Fighter)|Paladin(14)]] |Allows=[[Protecting(Expertise)|Protecting]] |UseCost=Mana (64) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Gore|Name=Gore|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The Paladins goodness becomes capable of warding off any influence over his goodness that originates from an external source, such as wicked magic.  The Paladin must remain good for the purity to endure, and the purity will not protect him or her from intentional acts of wickedness.}}
+
|Description=This ability makes the character especially deadly with natural piercing weapons, dealing considerably more damage.}}
  
===Paladin's Resistance===
+
===Gouge===
{{SkillTemplate|ID=Paladin_ImprovedResists|Name=Paladin's Resistance|Domain=[[holy_protection(Domain)|Holy Protection]]|Available=[[Paladin(Fighter)|Paladin(2)]] |Allows=[[Protecting(Expertise)|Protecting]] |UseCost=Mana (52) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Fighter_Gouge|Name=Gouge|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Monk(Fighter)|Monk(21)]] [[Ninja(Thief)|Ninja(25)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (100) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=GOUGE|Usage=GOUGE "TARGET NAME"|Examples=gouge orc
  
|Description=As the Paladin gains in levels, he or she becomes more and more resistant to magical, poisonous, disease, and other magical and non-magical attacks against him.}}
+
|Description=The Fighter gouges at the eyes of the target, blinding them for a short time, and possibly taking out an eye in the process.}}
  
===Paralysis===
+
===Graceful Dismount===
{{SkillTemplate|ID=Paralysis|Name=Paralysis|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=PARALYZE|Usage=PRAY "REMOVE PARALYSIS" "TARGET NAME"|Examples=pray "remove paralysis" bob
+
{{SkillTemplate|ID=Fighter_GracefulDismount|Name=Graceful Dismount|Domain=[[acrobatic(Domain)|Acrobatic]]|Available=[[Barbarian(Fighter)|Barbarian(11)]] [[Cavalier(Fighter)|Cavalier(11)]] [[Jester(Bard)|Jester(7)]] [[Paladin(Fighter)|Paladin(12)]] [[Templar(Cleric)|Templar(17)]] |Allows=[[Acrobatic(Expertise)|Acrobatic]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (57) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=Removes any unholy paralysis from the target.}}
+
|Description=The Fighter is so good with his or her mounts that any forced dismount that might put a normal rider on the ground will be handled gracefully by the fighter.}}
  
===Parry===
+
===GravityFloat===
{{SkillTemplate|ID=Skill_Parry|Name=Parry|Domain=[[evasive(Domain)|Evasive]]|Available=[[Arcanist(Thief)|Arcanist(9)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(9)]] [[Barbarian(Fighter)|Barbarian(3)]] [[Charlatan(Bard)|Charlatan(22)]] [[Fighter(Fighter)|Fighter(3)]] [[Minstrel(Bard)|Minstrel(14)]] [[Monk(Fighter)|Monk(3)]] [[Ninja(Thief)|Ninja(9)]] [[Paladin(Fighter)|Paladin(3)]] [[Pirate(Thief)|Pirate(9)]] [[Ranger(Fighter)|Ranger(3)]] [[Templar(Cleric)|Templar(6)]] [[Thief(Thief)|Thief(9)]] [[Trapper(Thief)|Trapper(11)]] |Allows=[[Evasively(Expertise)|Evasively]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=GravityFloat|Name=GravityFloat|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=Parrying is the ability to cancel an armed attack by an opponent using your own weapon.  The character with this skill will parry the attacks of his or her armed opponents whenever possible.}}
+
|Description=}}
  
===Peacefully===
+
===Grazing===
{{SkillTemplate|ID=Archon_Peacefully|Name=Peacefully|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|UseCost=Mana (50) |Quality=Circumstantial|Targets=|Range=Touch - Range 10|Commands=PEACEFULLY|Usage=PEACEFULLY "COMMAND"|Examples=peacefully kill bob
+
{{SkillTemplate|ID=Grazing|Name=Grazing|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=GRAZE|Usage=GRAZE|Examples=graze
  
|Description=Allows the player to issue a command that would start combat, but then immediately end combat before things get out of control.}}
+
|Description=The player is able to feast off the land of the open plains to satiate his or her hunger.  And when continuing to graze even after, can fill additional stomachs, allowing him or her to "chew their cud" to satiate hunger without eating in the future.}}
  
===Pin===
+
===Greater Blightfire===
{{SkillTemplate|ID=Fighter_Pin|Name=Pin|Domain=[[grappling(Domain)|Grappling]]|Available=[[Beastmaster(Druid)|Beastmaster(12)]] [[Monk(Fighter)|Monk(13)]] [[Trapper(Thief)|Trapper(20)]] |Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (62) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=PIN|Usage=PIN "TARGET NAME"|Examples=pin orc
+
{{SkillTemplate|ID=Undead_GreaterBlightfire|Name=Greater Blightfire|Domain=[[vexing(Domain)|Vexing]]|Available=|Allows=[[Vexing(Expertise)|Vexing]] |Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=INFLICT|Usage=|Examples=
  
|Description=The fighter grabs the target and wrestles them to the ground in a strong, solid pin maneuver.  For a short, period, both the fighter and the target are locked in struggle and too occupied to fight.}}
+
|Description=Blightfire is a negative energy attack that saps the target of vitality.}}
  
===Plains Tactics===
+
===Groin===
{{SkillTemplate|ID=Fighter_PlainsTactics|Name=Plains Tactics|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Barbarian(Fighter)|Barbarian(24)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |UseCost=Movement (74) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_Groin|Name=Groin|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Gaoler(Commoner)|Gaoler(3)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (53) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=GROIN|Usage=GROIN "TARGET NAME"|Examples=groin orc
  
|Description=This skill gives the fighter an edge in attack, defence, and damage when fighting on the plains. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.}}
+
|Description=The player delivers a dirty rotten kick to the groin, causing the target to take a bit of damage, feel a horrible amount of pain, and for males, to be dazed for a time.  The target will be wary of the second kick, though. Groin is also unique in that, while it may hurt a lot, it can never kill the target.}}
  
===Planar Lore===
+
===Guildmaster===
{{SkillTemplate|ID=Skill_PlanarLore|Name=Planar Lore|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(21)]] |Allows=[[Educating(Expertise)|Educating]] |UseCost=Mana (71) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=PLANARLORE, PLORE|Usage=PLANARLORE "LIST/PLANE NAME" (REPORT)|Examples=planarlore list
+
{{SkillTemplate|ID=Skill_Guildmaster|Name=Guildmaster|Domain=[[influential(Domain)|Influential]]|Available=[[Scholar(Commoner)|Scholar(30)]] |Allows=[[Influencing(Expertise)|Influencing]] |Requires=|Align=|UseCost=Mana (80) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
plore astral
 
plore astral report
 
  
|Description=Through extensive education, the player is able to recall a random bit of information about one of the planes of existence.  Each level of expertise enlarges the types of information that can be recalled, though only one piece of information is recalled at a time. Failing a proficiency check requires a few extra seconds of remembering, however.  The REPORT argument will cause the results to be recited out loud.}}
+
|Description=This skill allows the character to inspire the awe of pompous and self-assured competency to anyone of the same base class as the character, or the same base class of the characters exposed/honorary class.  The awe will prevent any aggressive action from being taken against the character, unless the character has already started the fight.}}
  
===Planar Shifting Ability===
+
===Gutbuster===
{{SkillTemplate|ID=PlanarAbility|Name=Planar Shifting Ability|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (966367641) |Quality=Circumstantial|Targets=Items Creatures Exits Rooms |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Fighter_Gutbuster|Name=Gutbuster|Domain=[[grappling(Domain)|Grappling]]|Available=[[Gaoler(Commoner)|Gaoler(8)]] |Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (58) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=GUTBUSTER|Usage=GUTBUSTER "TARGET NAME"|Examples=gutbuster orc
  
|Description=}}
+
|Description=The fighter drops down on a prone target and knees them in the gut.  This can do serious damage if the hit is especially good.}}
  
===Plant Form===
+
===Haggle===
{{SkillTemplate|ID=Druid_PlantForm|Name=Plant Form|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=[[Gaian(Druid)|Gaian(10)]] |Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |UseCost=Mana (60) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=PLANTFORM|Usage=PLANTFORM "LIST/FORM NAME"|Examples=plantform
+
{{SkillTemplate|ID=Skill_Haggle|Name=Haggle|Domain=[[influential(Domain)|Influential]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Bard(Bard)|Bard(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Gypsy(Thief)|Gypsy(10)]] [[Jester(Bard)|Jester(1)]] [[Thief(Thief)|Thief(10)]] |Allows=[[Influencing(Expertise)|Influencing]] |Requires='Marketeering' at 75%, and 'Appraise' at 75%|Align=|UseCost=Mana (51) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=HAGGLE|Usage=HAGGLE BUY/SELL "ITEM NAME" ("SHOPKEEPER NAME")|Examples=haggle buy sword
plantform list
+
haggle sell sword
plantform flower
 
  
|Description=The druid gains the ability, through this skill, to take on the form of a plant.  The plant form progresses as the druid gains in level.}}
+
|Description=This skill allows the user to get better rates on buying and selling items by haggling with the shopkeeper over the price.}}
  
===Point Blank Shot===
+
===Half Attack===
{{SkillTemplate|ID=Fighter_PointBlank|Name=Point Blank Shot|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Fighter(Fighter)|Fighter(19)]] [[Ranger(Fighter)|Ranger(12)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (62) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_AttackHalf|Name=Half Attack|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(16)]] [[Barbarian(Fighter)|Barbarian(20)]] [[Beastmaster(Druid)|Beastmaster(22)]] [[Burglar(Thief)|Burglar(20)]] [[Cavalier(Fighter)|Cavalier(20)]] [[Cleric(Cleric)|Cleric(17)]] [[Doomsayer(Cleric)|Doomsayer(17)]] [[Healer(Cleric)|Healer(20)]] [[Mer(Druid)|Mer(22)]] [[Missionary(Cleric)|Missionary(17)]] [[Monk(Fighter)|Monk(18)]] [[Necromancer(Cleric)|Necromancer(17)]] [[Oracle(Cleric)|Oracle(17)]] [[Paladin(Fighter)|Paladin(20)]] [[Pirate(Thief)|Pirate(24)]] [[Purist(Cleric)|Purist(17)]] [[Ranger(Fighter)|Ranger(20)]] [[Shaman(Cleric)|Shaman(17)]] [[Templar(Cleric)|Templar(11)]] [[Thief(Thief)|Thief(20)]] [[Trapper(Thief)|Trapper(22)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires='Sword Proficiency' at 75%|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=This skill allows a fighter to use a ranged weapon, such as a bow and arrow, at very close range.}}
+
|Description=Allows the affected character to deliver a second attack during every other combat round.  These attacks will be slightly less effective than primary attacks.}}
  
===Poison Immunity===
+
===Hammer Familiarity===
{{SkillTemplate|ID=Paladin_PoisonImmunity|Name=Poison Immunity|Domain=[[holy_protection(Domain)|Holy Protection]]|Available=[[Paladin(Fighter)|Paladin(17)]] |Allows=[[Protecting(Expertise)|Protecting]] |UseCost=Mana (67) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Familiarity_Hammer|Name=Hammer Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Fighter_HammerRing|HammerRing]] |Requires='Hammer Proficiency' at 75%|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=As the Paladin's proficiency grows, he or she becomes more and more immune to poison and poisonous affects.}}
+
|Description=The player is familiar with hammers they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
  
===Poisonous Bite===
+
===Hammer Proficiency===
{{SkillTemplate|ID=PoisonousBite|Name=Poisonous Bite|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=BITE|Usage=PBITE "TARGET NAME"|Examples=pbite orc
+
{{SkillTemplate|ID=Proficiency_Hammer|Name=Hammer Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Familiarity_Hammer|Hammer Familiarity]] |Requires='Blacksmithing' at 75%|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=This ability allows one to deliver a vicious mundane bite that does a bit of damage, but will also sometimes inflict a poison.}}
+
|Description=The player is proficient with hammers, gaining the ability to use them even if their current class training would not make it feasible normally.}}
  
===Polearm Familiarity===
+
===Hammer Specialization===
{{SkillTemplate|ID=Familiarity_Polearm|Name=Polearm Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Specialization_Hammer|Name=Hammer Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Assassin(Thief)|Assassin(17)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Cavalier(Fighter)|Cavalier(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Monk(Fighter)|Monk(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Reliquist(Thief)|Reliquist(1)]] [[Templar(Cleric)|Templar(9)]] |Allows=[[Hammer Striking(Expertise)|Hammer Striking]] [[Hammer Bashing(Expertise)|Hammer Bashing]] [[Weaponsmithing|Weaponsmithing]] [[Hammer Focus(Expertise)|Hammer Focus]] |Requires=|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The player is familiar with polearms they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
+
|Description=The player is a master of hammers, gaining bonuses to attack when using a hammer in combat.  Can also allow the use of higher level hammers if the focus expertise is taken.}}
  
===Polearm Proficiency===
+
===HammerRing===
{{SkillTemplate|ID=Proficiency_Polearm|Name=Polearm Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Fighter_HammerRing|Name=HammerRing|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Reliquist(Thief)|Reliquist(8)]] |Allows=[[Hammer Bashing(Expertise)|Hammer Bashing]] [[Fighter_AutoHammerRing|AutoHammerRing]] |Requires='Hammer Familiarity' at 75%|Align=|UseCost=Movement (51) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=HAMMERRING, HAMMERING|Usage=HAMMERRING "TARGET NAME"|Examples=hammerring orc
  
|Description=The player is proficient with polearms, gaining the ability to use them even if their current class training would not make it feasible normally.}}
+
|Description=The player uses a hammer to whack the target over the head, dazing them for a short while and exiting combat.  This is ineffective against golems, undead, and things without a head.}}
  
===Polearm Specialization===
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===Hand to hand combat===
{{SkillTemplate|ID=Specialization_Polearm|Name=Polearm Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Assassin(Thief)|Assassin(19)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Mer(Druid)|Mer(1)]] [[Monk(Fighter)|Monk(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Templar(Cleric)|Templar(8)]] |Allows=[[Polearm Striking(Expertise)|Polearm Striking]] [[Polearm Focus(Expertise)|Polearm Focus]] [[Weaponsmithing|Weaponsmithing]] [[Polearm Slicing(Expertise)|Polearm Slicing]] [[Polearm Piercing(Expertise)|Polearm Piercing]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Specialization_Natural|Name=Hand to hand combat|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Apprentice(Commoner)|Apprentice(1)]] [[Assassin(Thief)|Assassin(7)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Druid(Druid)|Druid(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]] [[Gaoler(Commoner)|Gaoler(1)]] [[Healer(Cleric)|Healer(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Monk(Fighter)|Monk(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Dancer(Bard)|Dancer(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Sailor(Commoner)|Sailor(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(15)]] |Allows=[[Unarmed Bashing(Expertise)|Unarmed Bashing]] [[Weaponsmithing|Weaponsmithing]] [[Unarmed Striking(Expertise)|Unarmed Striking]] [[Unarmed Slicing(Expertise)|Unarmed Slicing]] [[Unarmed Piercing(Expertise)|Unarmed Piercing]] |Requires=|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The player is a polearm master, gaining bonuses to attack when using a polearm in combat.  Can also allow the use of higher level polearms if the focus expertise is taken.}}
+
|Description=The player becomes so specialized at hand to hand combat that they gain bonuses to attack when fighting unarmed.}}
  
===Prayercraft===
+
===Handcuff===
{{SkillTemplate|ID=Skill_Prayercraft|Name=Prayercraft|Domain=[[arcane_lore(Domain)|Arcane Lore]]|Available=[[Charlatan(Bard)|Charlatan(18)]] [[Oracle(Cleric)|Oracle(8)]] [[Scholar(Commoner)|Scholar(17)]] |Allows=[[Arcane Lore(Expertise)|Arcane Lore]] |UseCost=Mana (58) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_HandCuff|Name=Handcuff|Domain=[[binding(Domain)|Binding]]|Available=[[Gaoler(Commoner)|Gaoler(13)]] |Allows=[[Rope Use(Expertise)|Rope Use]] |Requires=|Align=|UseCost=Movement (63) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=HANDCUFF, CUFF|Usage=HANDCUFF "TARGET NAME"|Examples=cuff orc
  
|Description=The player is so knowledgable about divine magic that he or she can identify prayers cast in his or her presence by nameThe players ability to identify more powerful magic will go up in level as he or she does. }}
+
|Description=Allows the player to bind another mob that is sitting or lying down, and force them to follow them around.  This skill also makes the prisoner temporarily not-assist in combat.  This skill can only be used if the target has a warrant out for their arrestSee also help on ARRESTING SAP and BOUND for more information.}}
  
===Pressure Points===
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===Hard to Port===
{{SkillTemplate|ID=Fighter_PressurePoints|Name=Pressure Points|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Monk(Fighter)|Monk(11)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (61) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_HardToPort|Name=Hard to Port|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Sailor(Commoner)|Sailor(17)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |Requires=|Align=|UseCost=Movement (100) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=HARDTOPORT|Usage=HARDTOPORT|Examples=hardtoport
  
|Description=Gives the fighter a bonus to all damage during combat when fighting unarmed in melee.}}
+
|Description=During combat on a ship, the player can put his ship and rigging at risk by putting the ship into an immediate hard turn to port.  This will turn the ship counter-clockwise and, for a very brief time, give the ship at least a 25% chance of being missed by any ship siege weapons fired at it.  You must let the ship integrity recover for several minutes afterwards before you can try again, however. Failed attempts can also put a strain on the ship if tried too frequently, causing another waiting period to ensue.}}
  
===Prison Assignment===
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===Hard to Starboard===
{{SkillTemplate|ID=Skill_PrisonAssignment|Name=Prison Assignment|Domain=[[legal(Domain)|Legal]]|Available=[[Gaoler(Commoner)|Gaoler(8)]] |Allows=[[Legal Lore(Expertise)|Legal Lore]] |UseCost=Mana (58) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=PRISONASSIGNMENT, PASSIGN|Usage=PRISONASSIGNMENT SETPRISON
+
{{SkillTemplate|ID=Skill_HardToStarboard|Name=Hard to Starboard|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=|Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |Requires=|Align=|UseCost=Movement (100) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=HARDTOSTARBOARD|Usage=HARDTOSTARBOARD|Examples=hardtostarboard
PRISONASSIGNMENT "TARGET OFFICER"|Examples=
 
  
|Description=This skill allows the player to convince the target officer to take a prisoner otherwise bound for an official jail cell to instead take the prisoner to a cell of the players prior designationThe convincing is done by paying the officer a sum, and the bribe will last for at least a full day, but will need to be renewed after each moveBefore talking to the officer, the player should designate a room with a locked door as a prison cell by using SETPRISON.}}
+
|Description=During combat on a ship, the player can put his ship and rigging at risk by putting the ship into an immediate hard turn to sternThis will turn the ship clockwise and, for a very brief time, give the ship at least a 25% chance of being missed by any ship siege weapons fired at itYou must let the ship integrity recover for several minutes afterwards before you can try again, however. Failed attempts can also put a strain on the ship if tried too frequently, causing another waiting period to ensue.}}
  
===Prisoner Transfer===
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===Hard to Stern===
{{SkillTemplate|ID=Skill_PrisonerTransfer|Name=Prisoner Transfer|Domain=[[legal(Domain)|Legal]]|Available=[[Gaoler(Commoner)|Gaoler(13)]] |Allows=[[Legal Lore(Expertise)|Legal Lore]] |UseCost=Mana (63) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=PRISONERTRANFER, PTRANSFER|Usage=PRISONERTRANSFER "TARGET OFFICER"|Examples=
+
{{SkillTemplate|ID=Skill_HardToStern|Name=Hard to Stern|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Sailor(Commoner)|Sailor(23)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |Requires=|Align=|UseCost=Movement (200) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=HARDTOSTERN|Usage=HARDTOSTERN|Examples=hardtostern
  
|Description=This skill allows the player to convince a targeted law enforcement officer to take the next bound prisoner to the player's location instead of to the intended judge. The convincing is done by paying the officer a sum of money, which will last for at least a full day or until a prisoner is transferred to the player, whichever happens first.}}
+
|Description=During combat on a ship, the player can put his ship and rigging at risk by putting the ship into an immediate hard turn to stern.  This will turn the ship clockwise twiece and, for a very brief time, give the ship a small chance of being missed by any ship siege weapons fired at it. You must let the ship integrity recover for several minutes afterwards before you can try again, however. Failed attempts can also put a strain on the ship if tried too frequently, causing another waiting period to ensue.}}
  
===Puppeteer===
+
===Harden Skin===
{{SkillTemplate|ID=Skill_Puppeteer|Name=Puppeteer|Domain=[[foolishness(Domain)|Foolishness]]|Available=[[Jester(Bard)|Jester(25)]] |Allows=[[Foolmaking(Expertise)|Foolmaking]] |UseCost=Mana (75) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=PUPPETEER, PUPPET|Usage=PUPPETEER "ITEM NAME"|Examples=puppeteer [item name]
+
{{SkillTemplate|ID=Vampire_HardenSkin|Name=Harden Skin|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (25) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=HARDENSKIN|Usage=|Examples=
  
|Description=This skill allows the player to animate one or more puppets.  While animated, the puppets will fight for the player.  However, the player is unable to attack or perform many other actions while animating the puppets.  Puppets may be created with the carpentry skill.  To stop animating a puppet, the player need only pick it up.}}
+
|Description=All vampires have a powerful constitution, and are able to shrug off most injuries, but those with a high expertise in Fortitude are even less likely to be harmed by physical or elemental blows. }}
  
===QuickChange===
+
===Hardened Bones===
{{SkillTemplate|ID=Skill_QuickChange|Name=QuickChange|Domain=[[foolishness(Domain)|Foolishness]]|Available=[[Jester(Bard)|Jester(3)]] |Allows=[[Foolmaking(Expertise)|Foolmaking]] |UseCost=Mana (53) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=QUICKCHANGE|Usage=QUICKCHANGE|Examples=quickchange
+
{{SkillTemplate|ID=Undead_HardenedBones|Name=Hardened Bones|Domain=[[death_lore(Domain)|Death Lore]]|Available=|Allows=[[Death Lore(Expertise)|Death Lore]] |Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=PRAY, PR, P|Usage=|Examples=
  
|Description=The bard is so adept at costume changes that he can seemingly instantly remove all of his gear (putting it who knows where), retrieve another costume (from who knows where) and put it on. This skill will swap what the bard is currently wearing with whatever gear the bard was wearing the last time a quick change was done.  The gear currently worn when a quick change is done is magically stored away, no longer consuming bag space or encumbrance weight.  Even cursed items can be stored in this way.}}
+
|Description=This creature's bones are harder than most, either through magical or natural means. This makes them more able to take hits, given time and experience.}}
  
===Quills===
+
===Hardiness===
{{SkillTemplate|ID=Quills|Name=Quills|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=QUILLS|Usage=QUILLS "TARGET"|Examples=quills orc
+
{{SkillTemplate|ID=Fighter_Hardiness|Name=Hardiness|Domain=[[fitness(Domain)|Fitness]]|Available=|Allows=[[Fitness(Expertise)|Fitness]] |Requires=|Align=|UseCost=Movement (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=Being covered in sharp quills, this ability will automatically harm an attacker who gets in range.  It can also be used to project quills at a nearby enemy for extra piercing damage.}}
+
|Description=This ability makes the player more hardy, giving them extra movement points.}}
  
===Racial Enemy===
+
===Headlock===
{{SkillTemplate|ID=Skill_RacialEnemy|Name=Racial Enemy|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Fighter_Headlock|Name=Headlock|Domain=[[grappling(Domain)|Grappling]]|Available=[[Barbarian(Fighter)|Barbarian(10)]] [[Cavalier(Fighter)|Cavalier(10)]] [[Fighter(Fighter)|Fighter(10)]] [[Gaoler(Commoner)|Gaoler(15)]] [[Monk(Fighter)|Monk(5)]] [[Paladin(Fighter)|Paladin(10)]] [[Ranger(Fighter)|Ranger(10)]] |Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (55) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=HEADLOCK|Usage=HEADLOCK "TARGET NAME"|Examples=headlock orc
  
|Description=A specific and instinctive hatred towards a particular kind of creature, granting an attack and damage bonus advantage against those creatures.}}
+
|Description=On a successful attack, the fighter grabs the target about the neck from behind in a headlock.  For a short period, both the fighter and the target are locked in struggle and can't do much of anything else.  During combat, attempting this move may allow your opponent a quick attack.  The initiator can use "release" to release the hold.}}
  
===Racial Lore===
+
===Healing Hands===
{{SkillTemplate|ID=Skill_RacialLore|Name=Racial Lore|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(12)]] |Allows=[[Educating(Expertise)|Educating]] |UseCost=Mana (62) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=RACIALLORE, RLORE|Usage=RACIALLORE "LIST/RACE NAME" (REPORT)|Examples=raciallore list
+
{{SkillTemplate|ID=Paladin_HealingHands|Name=Healing Hands|Domain=[[healing(Domain)|Healing]]|Available=[[Paladin(Fighter)|Paladin(1)]] |Allows=[[Healing(Expertise)|Healing]] |Requires=|Align=|UseCost=Mana (51) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=HANDS|Usage=HANDS "TARGET NAME"|Examples=hands orc
rlore dragon
 
rlore dragon report
 
  
|Description=Through extensive education, the player is able to recall random bits of information about one of the many races.  Each level of expertise enlarges the number of factoids recalled per attempt. Failing a proficiency check requires a few extra seconds of remembering, however.  The REPORT argument will cause the results to be recited out loud.}}
+
|Description=The Paladin becomes a vessel for the power of his or her god, either healing or harming depending on their heart.}}
  
===Racial Weapon Familiarity===
+
===Heighten Presence===
{{SkillTemplate|ID=Familiarity_Natural|Name=Racial Weapon Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Vampire_HeightenPresence|Name=Heighten Presence|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (25) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=PRESENCE|Usage=|Examples=
  
|Description=The player is familiar with natural racial weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
+
|Description=This Discipline is why vampires are exceptionally attractive and appealing to others. People want to be around the vampire, to bask in the brilliant light he sheds. He need not make any sort of overt or deliberate action, for Presence is a natural aspect of one?s personality. Presence is a powerful, if subtle, Discipline that increases effectiveness with expertise.}}
  
===Rally Cry===
+
===Heighten Senses===
{{SkillTemplate|ID=Fighter_Rallycry|Name=Rally Cry|Domain=[[singing(Domain)|Singing]]|Available=[[Barbarian(Fighter)|Barbarian(16)]] |Allows=[[Rejoicing Singing(Expertise)|Rejoicing Singing]] [[Resounding Singing(Expertise)|Resounding Singing]] [[Echoed Singing(Expertise)|Echoed Singing]] |UseCost=Movement (66) |Quality=Always Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=RALLYCRY|Usage=RALLYCRY|Examples=rallycry
+
{{SkillTemplate|ID=Vampire_HeightenSenses|Name=Heighten Senses|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (10) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=HEIGHTENSENSES|Usage=|Examples=
  
|Description=The Barbarian lets out a primal call to rally, inspiring all group members to draw from their inner strength. Those under the affect of the cry will be able to take more hits. The affect wears off when battle is concluded, or if battle is not joined swiftly enough after the cry is made.}}
+
|Description=You can sharpen all five of your senses to an extraordinary degree. This ability allows the Kindred to see hidden objects and creatures normally. With increased access to the Auspex Discipline, this grows allows you to double your normal ranges of sight (when issuing a LONGLOOK "direction" command), detect potential ambushes, see unnaturally invisible items and creatures, and pierce through disguises at a glance. Your other senses become equally useful; with increased olfactory sensitivity, you can detect other creatures even in absolute darkness (and may learn to track) and identify nearby sounds. You are also occasionally alerted to impending danger with unsettling premonitions. These premonitions are typically confusing, but can be invaluable.}}
  
===Ranged Weapon Familiarity===
+
===Heighten Speed===
{{SkillTemplate|ID=Familiarity_Ranged|Name=Ranged Weapon Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Vampire_HeightenSpeed|Name=Heighten Speed|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=CELERITY|Usage=|Examples=
  
|Description=The player is familiar with ranged weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
+
|Description=This Discipline explains the superior quickness of vampires. As expertise in Celerity increase, the vampire can move extremely quickly in times of stress and take multiple actions in a single turn.}}
  
===Ranged Weapon Proficiency===
+
===Heighten Strength===
{{SkillTemplate|ID=Proficiency_Ranged|Name=Ranged Weapon Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Fighter_CoverDefence|Cover Defence]] [[Familiarity_Ranged|Ranged Weapon Familiarity]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Vampire_HeightenStrength|Name=Heighten Strength|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (25) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=POTENCE|Usage=|Examples=
  
|Description=The player is proficient with thrown and ranged weapons, gaining the ability to use them even if their current class training would not make it feasible normally.}}
+
|Description=This Discipline defines the superior strength that vampires possess. This additional physical might allows great feats to be accomplished, far beyond what a normal mortal would be able to perform. As expertise in Potence increases, the vampire can lift greater weights and inflict greater harm upon objects and individuals when they are punched or hit.}}
  
===Ranged Weapon Specialization===
+
===Heroism===
{{SkillTemplate|ID=Specialization_Ranged|Name=Ranged Weapon Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Jester(Bard)|Jester(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Ninja(Thief)|Ninja(2)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(1)]] [[Trapper(Thief)|Trapper(1)]] |Allows=[[Weaponsmithing|Weaponsmithing]] [[Fletching|Fletching]] [[Ranged Focus(Expertise)|Ranged Focus]] [[Ranged Piercing(Expertise)|Ranged Piercing]] [[Ranged Bashing(Expertise)|Ranged Bashing]] [[Ranged Striking(Expertise)|Ranged Striking]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Fighter_Heroism|Name=Heroism|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Fighter(Fighter)|Fighter(25)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (75) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The player becomes so specialized at thrown and ranged combat that they gain bonuses to attack when fighting from afar. Can also allow the use of higher level weapons if the focus expertise is taken.}}
+
|Description=As the power and noteriety of the fighter grows, his or her ability to resist certain demeaning blows (such as  Coup De Graces, kicks, whomps, bashes, dirt kicks, trips, etc..) grows.}}
  
===Rapid Shot===
+
===High Jump===
{{SkillTemplate|ID=Fighter_RapidShot|Name=Rapid Shot|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Arcanist(Thief)|Arcanist(14)]] [[Fighter(Fighter)|Fighter(7)]] [[Ranger(Fighter)|Ranger(7)]] [[Thief(Thief)|Thief(14)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (57) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_HighJump|Name=High Jump|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=HIGHJUMP|Usage=HIGHJUMP ("DIRECTION")|Examples=highjump
  
|Description=Rapid shot is the ability to make extra attacks per round whenever using a ranged weapon that requires ammunition, such as a bow or crossbow. The number of extra attacks will go up as the players level does.}}
+
|Description=Allows the character to leap into another room, where gravity will take it from there. The higher the players expertise, the more air rooms the character will jump through, allowing them to jump to great heights.  However, after jumping, inevitably comes the falling...}}
  
===Recall===
+
===Hills Tactics===
{{SkillTemplate|ID=Skill_Recall|Name=Recall|Domain=[[conjuration(Domain)|Conjuration]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]] [[Gaoler(Commoner)|Gaoler(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Sailor(Commoner)|Sailor(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Reduced Conjuring(Expertise)|Reduced Conjuring]] [[Power Conjuring(Expertise)|Power Conjuring]] [[Extended Conjuring(Expertise)|Extended Conjuring]] [[Ranged Conjuring(Expertise)|Ranged Conjuring]] |UseCost=Mana (51) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=RECALL, /|Usage=RECALL|Examples=recall
+
{{SkillTemplate|ID=Fighter_HillsTactics|Name=Hills Tactics|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Barbarian(Fighter)|Barbarian(17)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Movement (67) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.}}
+
|Description=This skill gives the fighter an edge in attack, defence, and damage when fighting in hilly areas. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.}}
  
===Record===
+
===Hire Crewmember===
{{SkillTemplate|ID=Archon_Record|Name=Record|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=RECORD|Usage=RECORD "PLAYER NAME"|Examples=record gunther
+
{{SkillTemplate|ID=Skill_HireCrewmember|Name=Hire Crewmember|Domain=[[influential(Domain)|Influential]]|Available=[[Sailor(Commoner)|Sailor(30)]] |Allows=[[Influencing(Expertise)|Influencing]] |Requires=|Align=|UseCost=Mana (80) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=HIRECREWMEMBER, HIRECREW|Usage=HIRECREW|Examples=hirecrew
  
|Description=From anywhere on the map, the player with this skill can begin recording all activity of the target to a file in the local file system as if they were snooping them.}}
+
|Description=From inside a pub or bar near the shore, the player can hire a local patron to man his or her ship.  The hireling will be 5-10 levels below the player, and will take on one of the crew roles when they are brought aboard the ship.  Roles include Captain (navigates the ship at random during peace), Tactician (navigates the ship during combat), Repairer (fixes battle damage), Defender (defends the ship when boarded), and Trawler (brings in fish). Hiring a sailor costs more money as the player goes up in level. Once the sailor is aboard ship and dismissed from following the player (see NOFOLLOW), they will make that room their home room and begin their duties.}}
  
===Recover Voice===
+
===Hold The Line===
{{SkillTemplate|ID=Druid_RecoverVoice|Name=Recover Voice|Domain=[[fitness(Domain)|Fitness]]|Available=[[SkyWatcher(Druid)|SkyWatcher(16)]] |Allows=[[Fitness(Expertise)|Fitness]] |UseCost=Mana (66) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=VRECOVER, RECOVERVOICE|Usage=RECOVERVOICE|Examples=recovervoice
+
{{SkillTemplate|ID=Fighter_HoldTheLine|Name=Hold The Line|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Cavalier(Fighter)|Cavalier(19)]] [[Fighter(Fighter)|Fighter(19)]] [[Paladin(Fighter)|Paladin(19)]] |Allows=[[Polearm Striking(Expertise)|Polearm Striking]] |Requires=|Align=|UseCost=Movement (69) |Quality=Malicious|Targets=|Range=Touch - Range 5|Commands=HOLDTHELINE|Usage="HOLDTHELINE"|Examples="holdtheline"
  
|Description=Short(s) : vrecover
+
|Description=Using a two-handed polearm type weapon with reach, the fighter can prevent opponents from advancing for a very brief time.  During this period, the fighter can not make their first attack.}}
  
This skill allows the druid to "shake off" any magical or other affects which may be preventing him or her from speaking and thus chanting.}}
+
===Holy Mount===
 +
{{SkillTemplate|ID=Paladin_HolyMount|Name=Holy Mount|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Paladin(Fighter)|Paladin(16)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Mana (66) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Regional Awareness===
+
|Description=This skill gives the fighter's mount an edge in attack, armor, and damage when fighting an unholy target while the fighter is mounted.}}
{{SkillTemplate|ID=Skill_RegionalAwareness|Name=Regional Awareness|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Ranger(Fighter)|Ranger(24)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |UseCost=Mana (24) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=REGION, REGIONALAWARENESS|Usage=REGIONAL|Examples=regional
 
  
|Description=The player scans the horizon, getting a rough estimate of the lay of the wilderness around him or her.  The depth of the map expands as the player gains levels.  The key to the map is as follows:
+
===Holy Strike===
 +
{{SkillTemplate|ID=Paladin_HolyStrike|Name=Holy Strike|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Paladin(Fighter)|Paladin(4)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=Good|UseCost=Mana (27) Movement (27) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=HOLYSTRIKE|Usage=HOLYSTRIKE "TARGET"|Examples=holystrike
  
~ water
+
|Description=Wielding a melee weapon, the paladin calls down the power of his or her god into a mighty attack for devastating damage on evil targets.}}
  
T forest
+
===Hunters Endurance===
 +
{{SkillTemplate|ID=Ranger_HuntersEndurance|Name=Hunters Endurance|Domain=[[fitness(Domain)|Fitness]]|Available=[[Cavalier(Fighter)|Cavalier(11)]] [[Ranger(Fighter)|Ranger(11)]] |Allows=[[Fitness(Expertise)|Fitness]] |Requires=|Align=|UseCost=Mana (61) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
: rocks/badlands
+
|Description=Whenever the ranger is tracking, all fatigue, hunger, and thirst disappears. Also, all movement is instantly and constantly restored.  When tracking concludes, or combat begins, the rangers previous state resumes.}}
  
J jungle
+
===Hush===
 +
{{SkillTemplate|ID=Archon_Hush|Name=Hush|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=HUSH|Usage=HUSH "PLAYER NAME"|Examples=hush gunther
  
= city/street
+
|Description=From anywhere on the map, the player with this skill can render the target mob/player unable to communicate on any channels, or use the tell command.  Use this skill again on the same player to release them.}}
  
M mountains
+
===Identify Poison===
 +
{{SkillTemplate|ID=Skill_IdentifyPoison|Name=Identify Poison|Domain=[[poisoning(Domain)|Poisoning]]|Available=[[Arcanist(Thief)|Arcanist(7)]] [[Assassin(Thief)|Assassin(4)]] [[Barbarian(Fighter)|Barbarian(19)]] [[Beastmaster(Druid)|Beastmaster(7)]] [[Jester(Bard)|Jester(2)]] [[Ranger(Fighter)|Ranger(7)]] [[Scholar(Commoner)|Scholar(7)]] [[Thief(Thief)|Thief(7)]] [[Trapper(Thief)|Trapper(7)]] |Allows=[[Poisoning(Expertise)|Poisoning]] |Requires='Apothecary'|Align=|UseCost=Mana (52) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=IDPOISON, IDENTIFYPOISON|Usage=IDPOISON "ITEM NAME"|Examples=idpoison orc
  
_ plains
+
|Description=This skill allows the player to sniff and taste a potentially poisoned item (like a drink, or a sword) and tell what kind of poison (if any) is on the item.}}
  
. desert
+
===Imitate===
 +
{{SkillTemplate|ID=Skill_Imitation|Name=Imitate|Domain=[[deceptive(Domain)|Deceptive]]|Available=[[Charlatan(Bard)|Charlatan(7)]] |Allows=[[Deceptive(Expertise)|Deceptive]] |Requires=|Align=|UseCost=Movement (57) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=IMITATE|Usage=IMITATE "SPELL NAME" "TARGET NAME"|Examples=imitate Fireball Orc
  
* here
+
|Description=This strange pseudo-magical skill allows spells, prayers, songs, and chants learned through Spellcraft, Prayercraft, etc to be faked at a later time. The spell or skill will not yield any actual results (no damage or benefits from casting), but will enable the character to deceive others into believing that he can use that type of magic.}}
  
x swamp
+
===Immunities===
 +
{{SkillTemplate|ID=Immunities|Name=Immunities|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
h hills}}
+
|Description=}}
  
===Relics===
+
===Improved Revoke===
{{SkillTemplate|ID=Skill_RelicUse|Name=Relics|Domain=[[arcane_lore(Domain)|Arcane Lore]]|Available=[[Cleric(Cleric)|Cleric(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Healer(Cleric)|Healer(1)]] [[Minstrel(Bard)|Minstrel(5)]] [[Missionary(Cleric)|Missionary(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Purist(Cleric)|Purist(1)]] [[Shaman(Cleric)|Shaman(1)]] [[Templar(Cleric)|Templar(1)]] |Allows=[[Arcane Lore(Expertise)|Arcane Lore]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_ImprovedRevoke|Name=Improved Revoke|Domain=[[neutralization(Domain)|Neutralization]]|Available=[[Wizard(Mage)|Wizard(10)]] |Allows=[[Neutralizing(Expertise)|Neutralizing]] |Requires=|Align=|UseCost=Mana (60) |Quality=Circumstantial|Targets=Items Creatures Exits Rooms |Range=Touch - Range 10|Commands=IMPROVEDREVOKE, IREVOKE|Usage=IREVOKE "EFFECT NAME" "TARGET" (QUIETLY)|Examples=IREVOKE "SLEEP" BOB
 +
IREVOKE ALL BOB QUIETLY
  
|Description=}}
+
|Description=Users of magic can revoke specific or multiple magical effects using the improved revoke command.  The revocation can also optionally be done quietly, so no one in the room knows you did it.}}
  
===Rend===
+
===Improved Shield Defence===
{{SkillTemplate|ID=Druid_Rend|Name=Rend|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Beastmaster(Druid)|Beastmaster(25)]] |Allows=[[Unarmed Striking(Expertise)|Unarmed Striking]] [[Unarmed Piercing(Expertise)|Unarmed Piercing]] |UseCost=Movement (75) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=REND|Usage=REND "TARGET NAME"|Examples=rend orc
+
{{SkillTemplate|ID=Fighter_ImprovedShieldDefence|Name=Improved Shield Defence|Domain=[[shield_use(Domain)|Shield Use]]|Available=[[Fighter(Fighter)|Fighter(22)]] |Allows=[[Shield Using(Expertise)|Shield Using]] |Requires=|Align=|UseCost=Movement (72) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=While in his or her animal form (see ShapeShift), the Druid gains the ability to kick their way out of a pin, or rip open an target prone on the ground with his or her legs.}}
+
|Description=As the fighter gains proficiency with shield use, he becomes better able to use a shield to enhance his armor.}}
  
===Rescue===
+
===Improved Throwing===
{{SkillTemplate|ID=Fighter_Rescue|Name=Rescue|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Barbarian(Fighter)|Barbarian(8)]] [[Charlatan(Bard)|Charlatan(5)]] [[Fighter(Fighter)|Fighter(5)]] [[Minstrel(Bard)|Minstrel(8)]] [[Monk(Fighter)|Monk(5)]] [[Paladin(Fighter)|Paladin(2)]] [[Ranger(Fighter)|Ranger(2)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (52) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=RESCUE, RES|Usage=RESCUE "GROUP MEMBER"|Examples=rescue bob
+
{{SkillTemplate|ID=Fighter_ImprovedThrowing|Name=Improved Throwing|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Barbarian(Fighter)|Barbarian(14)]] [[Ninja(Thief)|Ninja(13)]] |Allows=[[Ranged Striking(Expertise)|Ranged Striking]] |Requires=|Align=|UseCost=Movement (64) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=Allows the fighter to step forward and take all damage from an opponent, when fighting in a group.  The person taking the opponents damage during combat is commonly called the "tank".}}
+
|Description=As the fighter gains proficiency in this skill, he or she hits more accurately with thrown weapons, and does up to double damage.}}
  
===Resistance===
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===Incite Fight===
{{SkillTemplate|ID=Skill_Resistance|Name=Resistance|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Paladin_InciteFight|Name=Incite Fight|Domain=[[influential(Domain)|Influential]]|Available=[[Paladin(Fighter)|Paladin(15)]] |Allows=[[Influencing(Expertise)|Influencing]] |Requires=|Align=|UseCost=Movement (65) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=INCITEFIGHT, INCITE|Usage=INCITE "TARGET NAME"|Examples=incite org
  
|Description=Params  : see Prop_HaveResister
+
|Description=The Paladin incites the target to aggression, even against neighbors they would normally ignore.}}
  
Example  : see Prop_HaveResister
+
===Indoor Riding===
 +
{{SkillTemplate|ID=Skill_IndoorRiding|Name=Indoor Riding|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Cavalier(Fighter)|Cavalier(9)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Mana (59) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
Desc.   :
+
|Description=The player has such control over their over-sized mount that they can navigate them through indoor rooms, at the cost of greatly increased movement usage.}}
  
Gives the mob skill-based resistances and immunities. }}
+
===Induce Sleep===
 +
{{SkillTemplate|ID=Vampire_InduceSleep|Name=Induce Sleep|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=INDUCESLEEP|Usage=INDUCESLEEP "TARGET NAME"|Examples=inducesleep Jill
  
===Return Projectile===
+
|Description=Using their power to dominate minds, a vampire may induce sleep in a victim for a short while. Damaging the victim may cause them to wake up. This ability may only be used once every 20 seconds.}}
{{SkillTemplate|ID=Fighter_ReturnProjectile|Name=Return Projectile|Domain=[[evasive(Domain)|Evasive]]|Available=[[Monk(Fighter)|Monk(25)]] |Allows=[[Evasively(Expertise)|Evasively]] |UseCost=Movement (75) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The Monk gains the amazing ability to catch arrows, spears, and other projectile attacks in mid flight, and then return them right back to his or her opponent.  The Monk requires a free hand to perform this skill.}}
+
===Infect===
 +
{{SkillTemplate|ID=Archon_Infect|Name=Infect|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=INFECT|Usage=INFECT "PLAYER/MOB NAME" "DISEASE NAME"|Examples=infect gunther flu
  
===Reveal Text===
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|Description=The player with this skill can cause the target to become infected with a given disease.}}
{{SkillTemplate|ID=Skill_RevealText|Name=Reveal Text|Domain=[[street_smarts(Domain)|Street Smarts]]|Available=[[Scholar(Commoner)|Scholar(8)]] |Allows=[[Street Lore(Expertise)|Street Lore]] |UseCost=Mana (8) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=REVEALTEXT|Usage=REVEALTEXT "TARGET NAME" ("PAGE NUMBER")|Examples=revealtext paper
 
revealtext book 3
 
  
|Description=The player reveals any invisible writing on a book or document or other writing.  It can be used similar to the READ command to select different pages of a book as well.}}
+
===Inherent Animalism===
 +
{{SkillTemplate|ID=Vampire_InherentAnimalism|Name=Inherent Animalism|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Revoke===
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|Description=Animalism allows empathy with and power over the animal world, as well as the animal within, and embodies the Beast which lurks within the soul of every Vampire. At the most basic level, this prevents hostile thoughts of animals towards the vampire.}}
{{SkillTemplate|ID=Skill_Revoke|Name=Revoke|Domain=[[neutralization(Domain)|Neutralization]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Arcanist(Thief)|Arcanist(5)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Charlatan(Bard)|Charlatan(2)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Gaian(Druid)|Gaian(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(6)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(6)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Neutralizing(Expertise)|Neutralizing]] |UseCost=Mana (51) |Quality=Circumstantial|Targets=Items Creatures Exits Rooms |Range=Touch - Range 10|Commands=REVOKE|Usage=REVOKE "TARGET NAME"|Examples=revoke bob
 
  
|Description=Mages, Clerics, and at later levels, Rangers and Paladins can revoke their magical abilities using the revoke command.  Only one spell or prayer is revoked using this skill, usually the most recent spell.}}
+
===Injure===
 +
{{SkillTemplate|ID=Archon_Injure|Name=Injure|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=INJURE|Usage=INJURE "PLAYER NAME" "body part"|Examples=injure gunther left hand
  
===Roll With Blows===
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|Description=From anywhere on the map, the player with this skill can cause the target to have one of their body parts instantly injured by 20%.}}
{{SkillTemplate|ID=Fighter_Roll|Name=Roll With Blows|Domain=[[evasive(Domain)|Evasive]]|Available=[[Barbarian(Fighter)|Barbarian(21)]] [[Fighter(Fighter)|Fighter(16)]] [[Jester(Bard)|Jester(25)]] [[Dancer(Bard)|Dancer(21)]] |Allows=[[Evasively(Expertise)|Evasively]] |UseCost=Movement (66) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=While in combat, this skill trims off some of the damage from normal melee hits.}}
+
===Instance Display===
 +
{{SkillTemplate|ID=Archon_InstanceDisplay|Name=Instance Display|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch - Range 1|Commands=INSTANCEDISPLAY|Usage=INSTANCEDISPLAY "INSTANCEID" "PLAYER NAME"|Examples=instancedisplay triumph bob
  
===Satire===
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|Description=From anywhere on the map, the player with this skill can determine some information about the specific instance that would be selected for the given player.  The INSTANCEID is the type of instance that would be created, such as 'triumph'.}}
{{SkillTemplate|ID=Skill_Satire|Name=Satire|Domain=[[foolishness(Domain)|Foolishness]]|Available=[[Jester(Bard)|Jester(19)]] |Allows=[[Foolmaking(Expertise)|Foolmaking]] |UseCost=Mana (69) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=SATIRE|Usage=SATIRE "TARGET NAME"|Examples=satire cityguard
 
  
|Description=This ability allows the bard to playfully mock and shame an officer of the law satirically, to his face.  Any group members (other than him or herself) wanted for a crime in that area may be forgiven one warrant if the satire is successful. Unsuccessful satire will get the bard in trouble with the law.  Even successful satire will occasionally cause trouble for the bard, depending on the bard's charisma.}}
+
===Instrument Bash===
 +
{{SkillTemplate|ID=Skill_InstrumentBash|Name=Instrument Bash|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Minstrel(Bard)|Minstrel(10)]] |Allows=[[Blunt Striking(Expertise)|Blunt Striking]] |Requires=|Align=|UseCost=Movement (60) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=INSTRUMENTBASH, IBASH|Usage=IBASH "TARGET NAME"|Examples=ibash orc
  
===Scalping===
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|Description=The bard uses their instrument as a weapon, delivering an otherwise additional blow to the target in combat.}}
{{SkillTemplate|ID=Scalp|Name=Scalping|Domain=[[anatomy(Domain)|Anatomy]]|Available=[[Barbarian(Fighter)|Barbarian(5)]] |Allows=[[Anatomy(Expertise)|Anatomy]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=SCALP, SCALPING|Usage=SCALP "TARGET BODY"|Examples=scalp body
 
  
|Description=With this common skill, a dead body can be scalped, removing the top part of its head.}}
+
===Intercept Ship===
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{{SkillTemplate|ID=Skill_InterceptShip|Name=Intercept Ship|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Pirate(Thief)|Pirate(23)]] [[Sailor(Commoner)|Sailor(23)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |Requires='Sea Charting'|Align=|UseCost=Mana (536870912) Movement (536870912) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=INTERCEPT, INTERCEPTSHIP|Usage=INTERCEPT "SHIP NAME"|Examples=intercept pirate
  
===Scavenge===
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|Description=This powerful skill allows the sailor to use their superior sailing ability to quickly intercept a potential enemy ship of the given name.  The sailor's ship or boat's speed is enhanced while following the interception course.}}
{{SkillTemplate|ID=Scavenge|Name=Scavenge|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Items Creatures Exits Rooms |Range=Touch, or not applicable|Commands=SCAVENGE|Usage=SCAVENGE "TARGET BODY"|Examples=scavenge body
 
  
|Description=With this skill, a dead body can be scavanged for parts, especially the last bits of meat.}}
+
===Intimidation===
 +
{{SkillTemplate|ID=Fighter_Intimidate|Name=Intimidation|Domain=[[influential(Domain)|Influential]]|Available=[[Barbarian(Fighter)|Barbarian(12)]] [[Beastmaster(Druid)|Beastmaster(10)]] [[Burglar(Thief)|Burglar(4)]] [[Doomsayer(Cleric)|Doomsayer(9)]] |Allows=[[Influencing(Expertise)|Influencing]] |Requires=|Align=|UseCost=Movement (54) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Sea Charting===
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|Description=This skill makes the player naturally intimidating to lower level creatures, making them less likely to be able to initiate an attack.}}
{{SkillTemplate|ID=Skill_SeaCharting|Name=Sea Charting|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Pirate(Thief)|Pirate(10)]] [[Sailor(Commoner)|Sailor(10)]] |Allows=[[Skill_InterceptShip|Intercept Ship]] [[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Skill_SeaNavigation|Sea Navigation]] [[Extended Sailing(Expertise)|Extended Sailing]] |UseCost=Mana (30) Movement (30) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=SEACHARTING, SEACHART|Usage=SEACHART ADD/LIST/REMOVE "NUMBER"/DISTANCE "NUMBER"|Examples=seachart add
 
seachart remove 1
 
seachart list
 
seachart distance 2
 
  
|Description=This skill allows the player to keep track of various points of the sea on his or her nautical charts, from within a boat or sailing ship.  Use the ADD command to add your ships current location to the list of charted points.  Use LIST to list all previous places added.  Use REMOVE followed by one of the numbers from the LIST to remove an old point. Use DISTANCE followed by one of the numbers from the LIST to see the number of sea rooms between the ships current location and that nautical chart point.}}
+
===Iron Chakra===
 +
{{SkillTemplate|ID=Ninja_IronChakra|Name=Iron Chakra|Domain=[[fitness(Domain)|Fitness]]|Available=[[Ninja(Thief)|Ninja(10)]] |Allows=[[Fitness(Expertise)|Fitness]] [[Ninja_DiamondChakra|Diamond Chakra]] |Requires='Stone Chakra' at 80%|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "IRON CHAKRA"|Examples=focus "iron chakra"
 +
foc "iron chakra"
  
===Sea Legs===
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|Description=A Ninja can harden their chakras, solidifying them to help shrug off damage, thus becoming extremely difficult to score a hit on.}}
{{SkillTemplate|ID=Skill_SeaLegs|Name=Sea Legs|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Pirate(Thief)|Pirate(4)]] [[Sailor(Commoner)|Sailor(2)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |UseCost=Mana (52) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=This skill allows the player to remain on his or her feet despite certain magical or physical attempts to get them off their feel while on the deck of their ship.  It also provides immunity to sea sickness. }}
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===ItemRejuv===
 +
{{SkillTemplate|ID=ItemRejuv|Name=ItemRejuv|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Sea Lore===
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|Description=}}
{{SkillTemplate|ID=Druid_SeaLore|Name=Sea Lore|Domain=[[water_lore(Domain)|Water Lore]]|Available=[[Mer(Druid)|Mer(1)]] |Allows=[[Water Lore(Expertise)|Water Lore]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=automatic|Examples=
 
  
|Description=So long as the Druid is in the water, he or she will have a advantage in attack, damage, and armor adjustements.}}
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===Jail Key===
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{{SkillTemplate|ID=Skill_JailKey|Name=Jail Key|Domain=[[legal(Domain)|Legal]]|Available=[[Gaoler(Commoner)|Gaoler(24)]] |Allows=[[Legal Lore(Expertise)|Legal Lore]] |Requires=|Align=|UseCost=Mana (37) Movement (37) |Quality=Circumstantial|Targets=Exits |Range=Touch, or not applicable|Commands=JAILKEY, JKEY|Usage=JAILKEY "DIRECTION"|Examples=jailkey north
  
===Sea Maneuvers===
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|Description=Allows the player to lock or unlock any door to a jail room in the area.  It will also release anyone on the other side of the door from a prisoner's geas.}}
{{SkillTemplate|ID=Skill_SeaManeuvers|Name=Sea Maneuvers|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Sailor(Commoner)|Sailor(14)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |UseCost=Mana (64) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=During ship combat, this skill will allow the player who passes their proficiency check to make sharper turns with their ship, even to going in an opposite direction at the end of a round.  This allows the ship to make more maneuvers per combat round when changing directions.}}
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===Jivvin Golhyrr===
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{{SkillTemplate|ID=Drow_JivvinGolhyrr|Name=Jivvin Golhyrr|Domain=[[influential(Domain)|Influential]]|Available=|Allows=[[Influencing(Expertise)|Influencing]] |Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=JIVVIN|Usage=|Examples=
  
===Sea Navigation===
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|Description=A fighting style used by Drow to force enemies into humiliating positions.}}
{{SkillTemplate|ID=Skill_SeaNavigation|Name=Sea Navigation|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Pirate(Thief)|Pirate(12)]] [[Sailor(Commoner)|Sailor(12)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |UseCost=Mana (31) Movement (31) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=SEANAVIGATION, SEANAVIGATE|Usage=SEANAVIGATE "NUMBER"|Examples=seanavigate 3
 
  
|Description=This skill works with the charts created with the Sea Charting skill to find the direction the player must steer their ship in order to reach a charted location.  If the sailor has the authority and ability to set a course on a large ship, that will be done automatically.  Otherwise, the directions from the current boat location will be given.}}
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===Joke===
 +
{{SkillTemplate|ID=Skill_Joke|Name=Joke|Domain=[[foolishness(Domain)|Foolishness]]|Available=[[Jester(Bard)|Jester(10)]] |Allows=[[Foolmaking(Expertise)|Foolmaking]] |Requires=|Align=|UseCost=Mana (60) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=JOKE|Usage=JOKE "TARGET NAME"|Examples=joke orc
  
===Second Attack===
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|Description=This will cause the player to tell a random joke to the target. The joke has a 75% chance of giving the target the giggles, and a 25% chance of putting them under the spell of Laughter.}}
{{SkillTemplate|ID=Skill_Attack2|Name=Second Attack|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Arcanist(Thief)|Arcanist(17)]] [[Assassin(Thief)|Assassin(15)]] [[Barbarian(Fighter)|Barbarian(9)]] [[Bard(Bard)|Bard(17)]] [[Beastmaster(Druid)|Beastmaster(12)]] [[Burglar(Thief)|Burglar(17)]] [[Charlatan(Bard)|Charlatan(17)]] [[Fighter(Fighter)|Fighter(8)]] [[Jester(Bard)|Jester(17)]] [[Minstrel(Bard)|Minstrel(17)]] [[Paladin(Fighter)|Paladin(9)]] [[Pirate(Thief)|Pirate(17)]] [[Dancer(Bard)|Dancer(17)]] [[Ranger(Fighter)|Ranger(9)]] [[Templar(Cleric)|Templar(21)]] [[Thief(Thief)|Thief(17)]] [[Trapper(Thief)|Trapper(17)]] |Allows=[[Skill_Attack3|Third Attack]] [[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Mana (58) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=Allows the affected character to deliver a second attack during their round.  These attacks will be slightly less effective than primary attacks.}}
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===Jousting===
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{{SkillTemplate|ID=Fighter_Jousting|Name=Jousting|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Cavalier(Fighter)|Cavalier(15)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (65) |Quality=Malicious|Targets=Creatures |Range=Range 1 - Range 99|Commands=JOUST, JOUSTING|Usage=JOUST ("TARGET NAME")|Examples=joust orc
  
===Second Totem===
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|Description=If the warrior is mounted and wielding a melee weapon with range, and are at least one range out of the max range of their weapon, then the warrior can charge the target and joust.  Upon arrival, the warrior makes attack(s) with bonus damage, and then will automatically ride-through their targets position on the following round.}}
{{SkillTemplate|ID=Druid_ShapeShift2|Name=Second Totem|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=[[Beastmaster(Druid)|Beastmaster(6)]] [[Mer(Druid)|Mer(17)]] |Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |UseCost=Mana (56) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=SHAPESHIFT "TOTEM NUMBER"/(FORM)|Examples=shapeshift 2
 
shapeshift lion
 
shapeshift cub
 
shapeshift 3
 
shapeshift 4
 
  
|Description=As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on.  By specifying the totem number or the name of the animal form, the druid may take on the new form.  Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.}}
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===Juggle===
 +
{{SkillTemplate|ID=Skill_Juggle|Name=Juggle|Domain=[[foolishness(Domain)|Foolishness]]|Available=[[Jester(Bard)|Jester(1)]] |Allows=[[Foolmaking(Expertise)|Foolmaking]] |Requires=|Align=|UseCost=Movement (51) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=JUGGLE|Usage=JUGGLE "ITEM NAME"|Examples=juggle all
 +
juggle dagger
 +
juggle
  
===Secret Writing===
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|Description=This will cause the player to begin juggling one or more items.  The number of items the player may juggle is limited by level.  Entering juggle without an item name will stop juggling.  GETting an item being juggled will also remove that item from the juggle list.  During combat, the juggler will be able to throw one item per 5 levels per combat round for a little extra damage.}}
{{SkillTemplate|ID=Skill_SecretWriting|Name=Secret Writing|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Scholar(Commoner)|Scholar(11)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] |UseCost=Mana (61) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=SECRETWRITING, SECRETWRITE, SWRITE, SWR|Usage=|Examples=
 
  
|Description=}}
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===Jungle Tactics===
 +
{{SkillTemplate|ID=Fighter_JungleTactics|Name=Jungle Tactics|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Barbarian(Fighter)|Barbarian(11)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Movement (61) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Sense Snares and Pits===
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|Description=This skill gives the fighter an edge in attack, defence, and damage when fighting in jungles. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.}}
{{SkillTemplate|ID=Ranger_SenseTraps|Name=Sense Snares and Pits|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Ranger(Fighter)|Ranger(20)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |UseCost=Mana (70) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The Ranger has the natural ability to sense snares, pits, and other kinds of traps while roaming around outdoors.}}
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===Keenvision===
 +
{{SkillTemplate|ID=Skill_Keenvision|Name=Keenvision|Domain=[[alert(Domain)|Alert]]|Available=|Allows=[[Vigilantly(Expertise)|Vigilantly]] |Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Set Snare===
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|Description=This skill allows the player a chance, when in the wild, to spot hidden or trapped items or exits.  It also grants a bonus when using a ranged weapon.}}
{{SkillTemplate|ID=Ranger_SetSnare|Name=Set Snare|Domain=[[trapping(Domain)|Trapping]]|Available=[[Ranger(Fighter)|Ranger(12)]] |Allows=[[Trapping(Expertise)|Trapping]] |UseCost=Mana (31) Movement (31) |Quality=Malicious|Targets=Rooms |Range=Touch, or not applicable|Commands=SETSNARE|Usage=SETSNARE|Examples=setsnare
 
  
|Description=The ranger carefully sets a snare on the outdoor room, tripping up and binding anyone who runs into it.  Snares will be permanent on owned property.}}
+
===Ki Strike===
 +
{{SkillTemplate|ID=Fighter_KiStrike|Name=Ki Strike|Domain=[[punching(Domain)|Punching]]|Available=[[Monk(Fighter)|Monk(17)]] |Allows=[[Iron Punching(Expertise)|Iron Punching]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (67) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=KISTRIKE, KI|Usage=KISTRIKE|Examples=kistrike
  
===Seventh Totem===
+
|Description=Short(s) : ki
{{SkillTemplate|ID=Druid_ShapeShift7|Name=Seventh Totem|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=|Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=SHAPESHIFT "TOTEM NUMBER"/(FORM)|Examples=shapeshift 2
 
shapeshift lion
 
shapeshift cub
 
shapeshift 3
 
shapeshift 4
 
  
|Description=As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take onBy specifying the totem number or the name of the animal form, the druid may take on the new form.  Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.}}
+
The Monk summons up his or her inner power and focuses it into a single, terrifying attackThis skill will allow the next blow that lands to have that little, extra, well, KI.}}
  
===Shame===
+
===Kick===
{{SkillTemplate|ID=Archon_Shame|Name=Shame|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=SHAME|Usage=SHAME "PLAYER NAME" (RL TIME)|Examples=shame gunther
+
{{SkillTemplate|ID=Fighter_Kick|Name=Kick|Domain=[[kicking(Domain)|Kicking]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(2)]] [[Barbarian(Fighter)|Barbarian(2)]] [[Beastmaster(Druid)|Beastmaster(2)]] [[Fighter(Fighter)|Fighter(2)]] [[Monk(Fighter)|Monk(1)]] [[Ninja(Thief)|Ninja(1)]] [[Dancer(Bard)|Dancer(3)]] |Allows=[[Fighter_AxKick|Ax Kick]] [[Iron Kicking(Expertise)|Iron Kicking]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires='Natural Weapon Proficiency' at 75%|Align=|UseCost=Movement (51) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=KICK|Usage=KICK "TARGET NAME"|Examples=kick orc
shame gunther 3 hours
 
  
|Description=From anywhere on the map, the player with this skill can shame the target mob/player making them unable to effectively interact with shopkeepers or to be spoken to or about.}}
+
|Description=The fighter uses his or her feet to deliver an extra bit of pain in combat.}}
  
===Shape Shift===
+
===Knee===
{{SkillTemplate|ID=Druid_ShapeShift|Name=Shape Shift|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=[[Beastmaster(Druid)|Beastmaster(1)]] [[Druid(Druid)|Druid(1)]] [[Mer(Druid)|Mer(1)]] |Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |UseCost=Mana (51) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=SHAPESHIFT|Usage=SHAPESHIFT (FORM)|Examples=shapeshift
+
{{SkillTemplate|ID=Fighter_Knee|Name=Knee|Domain=[[grappling(Domain)|Grappling]]|Available=[[Fighter(Fighter)|Fighter(12)]] [[Monk(Fighter)|Monk(6)]] |Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (56) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=KNEE|Usage=|Examples=
shapeshift list
 
shapeshift cub
 
  
|Description=Throughout his or her life, a Druid will have a particular creature which he or she may change to and from at will.  By entering into this chant in any shape, the druid may change to their special animal form.  The animal form will progress as the Druid gains in levels.  Entering the command again allows the druid to revert to human form. A higher level druid may optionally specify a lower version of their form to assume that. Use shapeshift list to see all available forms.}}
+
|Description=Uage    : KNEE "TARGETNAME"
  
===Shards===
+
Example  : knee orc
{{SkillTemplate|ID=Skill_ShardUse|Name=Shards|Domain=[[arcane_lore(Domain)|Arcane Lore]]|Available=[[Beastmaster(Druid)|Beastmaster(1)]] [[Delver(Druid)|Delver(5)]] [[Druid(Druid)|Druid(1)]] [[Gaian(Druid)|Gaian(1)]] [[Mer(Druid)|Mer(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] |Allows=[[Arcane Lore(Expertise)|Arcane Lore]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=}}
+
If the Fighter has their target in a close standing grapple, they can lift their knee to deal an extra bit of unarmed damage. }}
  
===Shield Bash===
+
===Knife Hand===
{{SkillTemplate|ID=Skill_Bash|Name=Shield Bash|Domain=[[shield_use(Domain)|Shield Use]]|Available=[[Barbarian(Fighter)|Barbarian(4)]] [[Fighter(Fighter)|Fighter(4)]] [[Paladin(Fighter)|Paladin(4)]] [[Ranger(Fighter)|Ranger(4)]] [[Templar(Cleric)|Templar(14)]] |Allows=[[Shield Using(Expertise)|Shield Using]] [[Fighter_AutoBash|AutoBash]] |UseCost=Movement (54) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=BASH|Usage=BASH "TARGET NAME"|Examples=bash orc
+
{{SkillTemplate|ID=Fighter_KnifeHand|Name=Knife Hand|Domain=[[punching(Domain)|Punching]]|Available=[[Monk(Fighter)|Monk(7)]] |Allows=[[Iron Punching(Expertise)|Iron Punching]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires='Monkey Punch'|Align=|UseCost=Movement (57) |Quality=Malicious|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The fighter uses their shield as a weapon, delivering an otherwise additional blow to the target in combat.}}
+
|Description=So long as the Monk is unarmed, he or she has this ability to deliver an extra attack per round using a pointed, swift strike.}}
  
===Shield Block===
+
===Know Plants===
{{SkillTemplate|ID=Fighter_ShieldBlock|Name=Shield Block|Domain=[[shield_use(Domain)|Shield Use]]|Available=[[Fighter(Fighter)|Fighter(9)]] |Allows=[[Shield Using(Expertise)|Shield Using]] |UseCost=Movement (59) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Druid_KnowPlants|Name=Know Plants|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Gaian(Druid)|Gaian(7)]] [[Mer(Druid)|Mer(7)]] [[Scholar(Commoner)|Scholar(7)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Mana (57) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=KNOWPLANT|Usage=KNOWPLANT "ITEM NAME"|Examples=knowplant flowers
  
|Description=So long as the Fighter is holding a shield, he has a chance to totally block weapon attacks coming at him or her.}}
+
|Description=This skill allows a player to gain knowledge about a plant, or an item made from plant material.  If the plant was summoned by a druid, it will give the name of the druid who summoned it as well.}}
  
===Shield Familiarity===
+
===Krakenform===
{{SkillTemplate|ID=Familiarity_Shield|Name=Shield Familiarity|Domain=[[armor_use(Domain)|Armor Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Armor Optimizing(Expertise)|Armor Optimizing]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Druid_Krakenform|Name=Krakenform|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=|Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |Requires=|Align=|UseCost=Mana (85) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=KRAKENFORM|Usage=KRAKENFORM|Examples=krakenform
  
|Description=The player is familiar with shields they have crafted themselves, gaining an armor bonus from using the product of their own hands.}}
+
|Description=Allows the druid to turn themselves into a mighty kraken of the sea. The normal compass direction commands (north, south..) can be used to swim around.  Ship commands, such as TARGET, AIM, COURSE, and STEER also work as described in HELP SHIP COMBAT.
  
===Shield Specialization===
 
{{SkillTemplate|ID=Specialization_Shield|Name=Shield Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Barbarian(Fighter)|Barbarian(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Monk(Fighter)|Monk(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Ranger(Fighter)|Ranger(1)]] |Allows=[[Shield Striking(Expertise)|Shield Striking]] [[Weaponsmithing|Weaponsmithing]] [[Shield Focus(Expertise)|Shield Focus]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player is adept with a shield, gaining bonuses to attack and damage when using a shield as a weapon in combat (such as Shield Bash).  Can also allow the use of higher level shields if the focus expertise is taken.}}
 
  
===Ship Lore===
+
During combat, you must use the AIM command to aim your tentacles by entering AIM TENTACLE.1 "AMOUNT" and AIM TENTACLE.2 "AMOUNT". Being 'sunk' in Krakenform will kill the druid.
{{SkillTemplate|ID=Skill_ShipLore|Name=Ship Lore|Domain=[[water_lore(Domain)|Water Lore]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Pirate(Thief)|Pirate(9)]] [[Sailor(Commoner)|Sailor(9)]] |Allows=[[Water Lore(Expertise)|Water Lore]] |UseCost=Mana (51) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=SHIPLORE, SLORE|Usage=SHIPLORE "SHIP NAME" (REPORT)|Examples=shiplore list
 
slore raging dragon
 
slore "raging dragon" report
 
  
|Description=Through extensive education, the player is able to recall random bits of information about a ship they can see.  Each level of expertise enlarges the number of factoids recalled per attempt. Failing a proficiency check requires a few extra seconds of remembering, however.  The REPORT argument will cause the results to be recited out loud. An attempt to recall information about a ship you cannot presently see will reduce or eliminate your chances of remembering, depending on expertise.}}
 
  
===Shoot Web===
 
{{SkillTemplate|ID=ShootWeb|Name=Shoot Web|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 5|Commands=SHOOTWEB|Usage=SHOOTWEB "TARGET"|Examples=shootweb orc
 
  
|Description=This spell will cause a glob of sticky web-like material to assault the target.  The target will be unable to move until they can break free.}}
+
Use KRAKENFORM command again to revert to normal form.}}
  
===Shrug Off===
+
===Kyone veldrin===
{{SkillTemplate|ID=Fighter_Shrug|Name=Shrug Off|Domain=[[fitness(Domain)|Fitness]]|Available=[[Barbarian(Fighter)|Barbarian(30)]] |Allows=[[Fitness(Expertise)|Fitness]] |UseCost=Movement (80) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=BRACE|Usage=BRACE|Examples=shrugoff
+
{{SkillTemplate|ID=Drow_KyoneVeldrin|Name=Kyone veldrin|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=|Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=KYONE|Usage=|Examples=
  
|Description=The Barbarian braces him or herself for the next blow, allowing that blow to be shrugged off without any damage.}}
+
|Description= A Drow fighting style that emphasized the use of the darkness ability, allowing the user to gain combat advantages over their foes while under the effect of a Darkness Globe.}}
  
===Shuffle===
+
===Kyorlin plynn===
{{SkillTemplate|ID=Skill_Shuffle|Name=Shuffle|Domain=[[foolishness(Domain)|Foolishness]]|Available=[[Charlatan(Bard)|Charlatan(16)]] |Allows=[[Foolmaking(Expertise)|Foolmaking]] |UseCost=Movement (66) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=SHUFFLE|Usage=|Examples=
+
{{SkillTemplate|ID=Drow_KyorlinPlynn|Name=Kyorlin plynn|Domain=[[evasive(Domain)|Evasive]]|Available=|Allows=[[Evasively(Expertise)|Evasively]] |Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=KYORLIN|Usage=|Examples=
  
|Description=This strange but very useful skill allows the player to rearrange the order of the people in the room by running around and bumping into them.}}
+
|Description= Used to capture opponents alive, this Drow fighting style was favored by conservative fighters and priestesses of Lolth alike, but for completely different reasons.}}
  
===Shush===
+
===Lassoing===
{{SkillTemplate|ID=Skill_Shush|Name=Shush|Domain=[[influential(Domain)|Influential]]|Available=[[Scholar(Commoner)|Scholar(17)]] |Allows=[[Influencing(Expertise)|Influencing]] |UseCost=Mana (33) Movement (33) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=SHUSH|Usage=SHUSH "TARGET"|Examples=shush orc
+
{{SkillTemplate|ID=Skill_Lassoing|Name=Lassoing|Domain=[[binding(Domain)|Binding]]|Available=[[Cavalier(Fighter)|Cavalier(14)]] |Allows=[[Rope Use(Expertise)|Rope Use]] [[Skill_RopeDismount|Rope Dismount]] |Requires=|Align=|UseCost=Mana (64) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=LASSO|Usage=LASSO "TARGET NAME"|Examples=lasso Sophie
  
|Description=The player is so intimidatingly adept at keeping others quiet, that he or she can give the universal SHUSH to a target and often make them agree to whisper and refrain from loud noises like spell casting for a time. This skill is limited outside of libraries and book stores, but more powerful inside them.}}
+
|Description=If the player has a suitable rope, this will attempt to throw the rope at the target and, if hit, will bind the target for a short period. The target may be mounted, or even exposed in a nearby Ship or Caravan. This will not start combat with animals on private property.  The ropes can be manually untied with the GET command.
  
===Side Kick===
+
See also help on ROPE DISMOUNT and BOUND.}}
{{SkillTemplate|ID=Fighter_SideKick|Name=Side Kick|Domain=[[kicking(Domain)|Kicking]]|Available=[[Monk(Fighter)|Monk(16)]] |Allows=[[Iron Kicking(Expertise)|Iron Kicking]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (66) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=So long as the Monk is unarmed, he or she has this ability to deliver an extra attack per round using a swift side kick. This attack is only delivered to a combatant which the monk is not currently targeting, but with whom the monk is in melee combat all the same.}}
+
===Lava Chakra===
 +
{{SkillTemplate|ID=Ninja_LavaChakra|Name=Lava Chakra|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Ninja(Thief)|Ninja(19)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires='Blaze Chakra' at 80%|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "LAVA CHAKRA"|Examples=focus "lava chakra"
 +
foc "lava chakra"
  
===Siege Weapon Specialization===
+
|Description=By intensely compressing their chi, the ninja may greatly increase their chance to damage their opponent with their sword for a short while.  This chakra may only be used once per MUDhour.}}
{{SkillTemplate|ID=Specialization_SiegeWeapon|Name=Siege Weapon Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Sailor(Commoner)|Sailor(16)]] |Allows=[[Weaponsmithing|Weaponsmithing]] [[Siege Bashing(Expertise)|Siege Bashing]] |UseCost=Mana (66) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player is a siege weapon master, gaining bonuses to damage when used during combat.}}
+
===Leeching===
 +
{{SkillTemplate|ID=Skill_Leeching|Name=Leeching|Domain=[[anatomy(Domain)|Anatomy]]|Available=[[Gaoler(Commoner)|Gaoler(17)]] |Allows=[[Anatomy(Expertise)|Anatomy]] |Requires=|Align=|UseCost=Mana (67) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=LEECH, LEECHING|Usage=LEECHING "TARGET NAME"|Examples=leech Sophie
  
===Sinking===
+
|Description=The player is able to apply leeches to the target.  The target will be unable to heal, but will have any poisons removed for the duration of the leeches presence.}}
{{SkillTemplate|ID=Sinking|Name=Sinking|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=}}
+
===Leg Hold===
 +
{{SkillTemplate|ID=Fighter_LegHold|Name=Leg Hold|Domain=[[grappling(Domain)|Grappling]]|Available=[[Barbarian(Fighter)|Barbarian(9)]] [[Fighter(Fighter)|Fighter(9)]] [[Gaoler(Commoner)|Gaoler(11)]] |Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (59) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=LEGHOLD|Usage=LEGHOLD "TARGET NAME"|Examples=leghold orc
  
===Sixth Totem===
+
|Description=On a successful attack, the fighter grabs the targets leg and pulls them down.  For a short period, both the fighter and the target are locked in struggle and can't perform certain actions.  During combat, attempting this move may allow your opponent a quick attack.  The initiator can use "release" to release the hold.}}
{{SkillTemplate|ID=Druid_ShapeShift6|Name=Sixth Totem|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=|Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=SHAPESHIFT "TOTEM NUMBER"/(FORM)|Examples=shapeshift 2
 
shapeshift lion
 
shapeshift cub
 
shapeshift 3
 
shapeshift 4
 
  
|Description=As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on.  By specifying the totem number or the name of the animal form, the druid may take on the new form.  Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.}}
+
===Lesser Blightfire===
 +
{{SkillTemplate|ID=Undead_LesserBlightfire|Name=Lesser Blightfire|Domain=[[vexing(Domain)|Vexing]]|Available=|Allows=[[Vexing(Expertise)|Vexing]] |Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=INFLICT|Usage=|Examples=
  
===Skillcraft===
+
|Description=Blightfire is a negative energy attack that saps the target of vitality.}}
{{SkillTemplate|ID=Skill_Skillcraft|Name=Skillcraft|Domain=[[street_smarts(Domain)|Street Smarts]]|Available=[[Oracle(Cleric)|Oracle(12)]] [[Scholar(Commoner)|Scholar(11)]] |Allows=[[Street Lore(Expertise)|Street Lore]] |UseCost=Mana (61) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player is so knowledgable about uncommon skills that he or she can identify skills in his or her presence by name.  The players ability to identify more powerful skills will go up in level as he or she does.}}
+
===Light Placebo===
 +
{{SkillTemplate|ID=Skill_LightPlacebo|Name=Light Placebo|Domain=[[deceptive(Domain)|Deceptive]]|Available=[[Charlatan(Bard)|Charlatan(5)]] |Allows=[[Deceptive(Expertise)|Deceptive]] |Requires=|Align=|UseCost=Mana (27) Movement (27) |Quality=Always Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=LIGHTPLACEBO|Usage=LIGHTPLACEBO "TARGET NAME"|Examples=lightplacebo Sophie
  
===Slapstick===
+
|Description=Through the power of prayer, the rougue can make the target feel like they've received a boost in health (which will vanish if they are damaged again)!}}
{{SkillTemplate|ID=Skill_Slapstick|Name=Slapstick|Domain=[[foolishness(Domain)|Foolishness]]|Available=[[Jester(Bard)|Jester(4)]] |Allows=[[Foolmaking(Expertise)|Foolmaking]] |UseCost=Movement (54) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=SLAPSTICK|Usage=SLAPSTICK "TARGET NAME"|Examples=slapstick orc
 
  
|Description=This will cause the player to perform some random slapstick comedy to or for the target.  The result will be a loss of mana, which the target will not even feel.}}
+
===Lightning Chakra===
 +
{{SkillTemplate|ID=Ninja_LightningChakra|Name=Lightning Chakra|Domain=[[acrobatic(Domain)|Acrobatic]]|Available=[[Ninja(Thief)|Ninja(18)]] |Allows=[[Acrobatic(Expertise)|Acrobatic]] [[ninja_cyclonechakra|Cyclone Chakra]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires='Energize Chakra' at 80%|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "LIGHTNING CHAKRA"|Examples=focus "lightning chakra"
 +
foc "lightning chakra"
  
===Sling Proficiency===
+
|Description=By expending a burst of chi energy the ninja can move like lightning to make a quick attack then instantly disappearing and reappearing just out of close combat range.}}
{{SkillTemplate|ID=Proficiency_Sling|Name=Sling Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The player is proficient with slings, gaining the ability to use them even if their current class training would not make it feasible normally.}}
+
===Lightning Strike===
 +
{{SkillTemplate|ID=Fighter_LightningStrike|Name=Lightning Strike|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Monk(Fighter)|Monk(24)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (74) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=LIGHTNINGSTRIKE, LSTRIKE|Usage=LIGHTNINGSTRIKE "TARGET NAME"|Examples=lightningstrike orc
  
===Slip===
+
|Description=Short(s) : lstrike
{{SkillTemplate|ID=Skill_Slip|Name=Slip|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=|Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=SLIPPIFY|Usage=SLIP "TARGET NAME"|Examples=slip orc
 
  
|Description=This skills causes someone to slip and fall.}}
+
This most powerful of Monk abilities allows him or her to deliver as many unarmed blows in a single round as he or she has Monk levels.  After this exhausting exchange, the Monk will collapse for many rounds of needed rest.}}
  
===Slow Fall===
+
===Lightningbreath===
{{SkillTemplate|ID=Skill_SlowFall|Name=Slow Fall|Domain=[[fitness(Domain)|Fitness]]|Available=[[Jester(Bard)|Jester(12)]] |Allows=[[Fitness(Expertise)|Fitness]] |UseCost=Mana (62) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Lighteningbreath|Name=Lightningbreath|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=[[Energist(Expertise)|Energist]] |Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 10|Commands=LIGHTNINGBREATH|Usage=LIGHTENINGBREATH "TARGET"|Examples=
  
|Description=If the proficiency check is made, this player does not fall from high places, but floats instead.}}
+
|Description=Example  : lighteningbreath bob}}
  
===Smoke Chakra===
+
===Lingering Spirit===
{{SkillTemplate|ID=Ninja_SmokeChakra|Name=Smoke Chakra|Domain=[[stealthy(Domain)|Stealthy]]|Available=[[Ninja(Thief)|Ninja(20)]] |Allows=[[Stealthy(Expertise)|Stealthy]] |UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "SMOKE CHAKRA"|Examples=focus "smoke chakra"
+
{{SkillTemplate|ID=Undead_LingeringSpirit|Name=Lingering Spirit|Domain=[[death_lore(Domain)|Death Lore]]|Available=|Allows=[[Death Lore(Expertise)|Death Lore]] |Requires=|Align=|UseCost=Mana (10) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=LINGER|Usage=|Examples=
foc "smoke chakra"
 
  
|Description=The ninja surrounds themself with an ethereal smoke, causing any thrown or physical ranged attack weapons in the room to slow in flight and do only half damage to the ninja.}}
+
|Description=Some undead linger in the mortal realm until a particular task is completed, traveling from host to host to accomplish their task.}}
  
===Smoke Signals===
+
===Lobotomizing===
{{SkillTemplate|ID=Fighter_SmokeSignals|Name=Smoke Signals|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Barbarian(Fighter)|Barbarian(5)]] [[Scholar(Commoner)|Scholar(5)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |UseCost=Movement (55) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=SMOKESIGNALS, SMOKESIGNAL|Usage="SMOKESIGNALS" "MESSAGE"|Examples=smokesignals I'm here at the temple!
+
{{SkillTemplate|ID=Skill_Lobotomizing|Name=Lobotomizing|Domain=[[anatomy(Domain)|Anatomy]]|Available=[[Gaoler(Commoner)|Gaoler(22)]] |Allows=[[Anatomy(Expertise)|Anatomy]] |Requires=|Align=|UseCost=Mana (72) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=LOBOTOMIZE, LOBOTOMIZING|Usage=LOBOTOMIZE "TARGET NAME"|Examples=lobotomize Sophie
  
|Description=This skill requires a fire to be built in the area, and it must be performed outdoors.  This skill sends a smoke signal viewable throughout the entire area by those outsideThose with the smoke signal skill will be able to read the message in the signal.}}
+
|Description=The player is able to use delicate tools to scrape away unnecessary brain tissue from the target by going up the nose holes.  This can only be done on a cooperative target, such as a follower, or one bound or proneThe effect of the lobotomy is not only horrible screams of pain, but the removal of any aggressive behaviors, mind altering diseases and effects, and will actually make the target a slightly better person.  Unfortunately, it may also affect some skill proficiency.}}
  
===Snap Kick===
+
===Long Breath===
{{SkillTemplate|ID=Fighter_SnapKick|Name=Snap Kick|Domain=[[kicking(Domain)|Kicking]]|Available=|Allows=[[Iron Kicking(Expertise)|Iron Kicking]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_LongBreath|Name=Long Breath|Domain=[[fitness(Domain)|Fitness]]|Available=|Allows=[[Fitness(Expertise)|Fitness]] |Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=So long as the fighter is unarmed, he or she has this ability to deliver an extra attack per round using a swift, forward kick.}}
+
|Description=This skill grants the ability to hold ones breathe for a period, allowing one to forego damage when under water or otherwise unable to breathe. }}
  
===Soiled===
+
===Long Reach===
{{SkillTemplate|ID=Soiled|Name=Soiled|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=SOIL|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_LongReach|Name=Long Reach|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=}}
+
|Description=This skill grants the ability to use a melee weapon at a slightly longer range.  }}
  
===Song Write===
+
===Lucky Vanity===
{{SkillTemplate|ID=Skill_SongWrite|Name=Song Write|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Bard(Bard)|Bard(15)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] [[Wise Crafting(Expertise)|Wise Crafting]] |UseCost=Mana (65) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=SONGWRITE|Usage=SONGWRITE "SPELL NAME" "TARGET NAME"|Examples=songwrite "rage" scroll
+
{{SkillTemplate|ID=Fighter_LuckyVanity|Name=Lucky Vanity|Domain=[[influential(Domain)|Influential]]|Available=[[Cavalier(Fighter)|Cavalier(21)]] |Allows=[[Influencing(Expertise)|Influencing]] |Requires=|Align=|UseCost=Movement (71) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=This skill allows the bard to place any song he or she knows onto a scroll. Once placed on the scroll, the song may be sung off it.  Song Writing is very  draining on the bard however.  The bard will lose some experience points for using this skill.  Song Writing also requires that the caster be at full mana.}}
+
|Description=The foppish fighter gains bonuses to saves vs mind, poison, paralysis, disease, and traps based upon the obvious value of his or her clothing. However, it only works when there is someone present to see the fighter.}}
  
===Songcraft===
+
===Luth alur===
{{SkillTemplate|ID=Skill_Songcraft|Name=Songcraft|Domain=[[arcane_lore(Domain)|Arcane Lore]]|Available=[[Charlatan(Bard)|Charlatan(6)]] [[Scholar(Commoner)|Scholar(13)]] |Allows=[[Arcane Lore(Expertise)|Arcane Lore]] |UseCost=Mana (56) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Drow_LuthAlur|Name=Luth alur|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The player is so knowledgable about bardic magic that he or she can identify magical songs sung in his or her presence by name.  The players ability to identify more powerful magic will go up in level as he or she does.}}
+
|Description= This Drow fighting style teaches the use of all ranged weapons regardless of class restrictions, and provides a bonus chance to score a critical strike with ranged weapons.}}
  
===Spellcraft===
+
===Mage Honorary Degree===
{{SkillTemplate|ID=Skill_Spellcraft|Name=Spellcraft|Domain=[[arcane_lore(Domain)|Arcane Lore]]|Available=[[Abjurer(Mage)|Abjurer(8)]] [[Alterer(Mage)|Alterer(8)]] [[Arcanist(Thief)|Arcanist(7)]] [[Charlatan(Bard)|Charlatan(12)]] [[Conjurer(Mage)|Conjurer(8)]] [[Diviner(Mage)|Diviner(4)]] [[Enchanter(Mage)|Enchanter(8)]] [[Evoker(Mage)|Evoker(8)]] [[Illusionist(Mage)|Illusionist(7)]] [[Mage(Mage)|Mage(8)]] [[Scholar(Commoner)|Scholar(15)]] [[Transmuter(Mage)|Transmuter(8)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Arcane Lore(Expertise)|Arcane Lore]] |UseCost=Mana (51) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_HonoraryDegreeMage|Name=Mage Honorary Degree|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(20)]] |Allows=[[Educating(Expertise)|Educating]] |Requires='Studying'|Align=|UseCost=Mana (70) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The player is so knowledgable about arcane magic that he or she can identify spells cast in his or her presence by name.  The players ability to identify more powerful magic will go up in level as he or she does.
+
|Description=The scholar can activate an honorary degree in one of the classes whose base class is 'Mage', such as Mage, Abjurer, Alterer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, and Transmuter. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those spells specified by the class, then the scholar will receive access to an honorary degree Title.  The scholar can then use the TITLE command to select and use the honorary degree title.  When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted.}}
  
 +
===Make Maps===
 +
{{SkillTemplate|ID=Skill_Map|Name=Make Maps|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Arcanist(Thief)|Arcanist(13)]] [[Bard(Bard)|Bard(13)]] [[Burglar(Thief)|Burglar(18)]] [[Charlatan(Bard)|Charlatan(13)]] [[Reliquist(Thief)|Reliquist(13)]] [[Scholar(Commoner)|Scholar(13)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] |Requires=|Align=|UseCost=Mana (63) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=MAP|Usage=MAP "PAPER NAME"|Examples=map parchment
  
 +
|Description=Allows you to begin mapping on the targeted piece of paper.  As you walk around the parchment will be filled with a pictoral map of the rooms you walk through.}}
  
Arcanists have the ability to remember how to cast a number of spells (based on level) learned through this skill.}}
+
===Make Sea Maps===
 +
{{SkillTemplate|ID=Skill_SeaMapping|Name=Make Sea Maps|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Pirate(Thief)|Pirate(8)]] [[Sailor(Commoner)|Sailor(8)]] [[Scholar(Commoner)|Scholar(8)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] |Requires=|Align=|UseCost=Mana (58) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=SEAMAPPING, SEAMAP|Usage=SEAMAP "PAPER NAME"|Examples=seamap parchment
  
===Spring Attack===
+
|Description=Allows you to begin mapping the seas on the targeted piece of paper.  As you sail around the parchment will be filled with a map of the waves you sail over.}}
{{SkillTemplate|ID=Fighter_Spring|Name=Spring Attack|Domain=[[acrobatic(Domain)|Acrobatic]]|Available=[[Barbarian(Fighter)|Barbarian(10)]] [[Dancer(Bard)|Dancer(11)]] |Allows=[[Acrobatic(Expertise)|Acrobatic]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (60) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=SPRINGATTACK, SPRING, SATTACK|Usage=SPRINGATTACK "TARGET NAME"|Examples=sattack orc
 
  
|Description=Short(s) : spring, sattack
+
===Mark Disguise===
 +
{{SkillTemplate|ID=Skill_MarkDisguise|Name=Mark Disguise|Domain=[[deceptive(Domain)|Deceptive]]|Available=[[Charlatan(Bard)|Charlatan(25)]] |Allows=[[Deceptive(Expertise)|Deceptive]] |Requires=|Align=|UseCost=Mana (75) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=MARKDISGUISE|Usage=MARKDISGUISE (!)|Examples=markdisguise
 +
markdisguise !
  
The Barbarian delivers a quick damaging blow, then leaps backwards to a further position of range 1 or 2.}}
+
|Description=This powerful ability allows the bard to disguise him or herself to be identical to his or her mark.  The bard must first mark a target using the Mark skill.  After that, the bard must observe the mark from a hidden position for an amount of time.  After sufficient time, the bard may use this skill to take on the apperance of the mark through disguise.  Entering the command word again will remove the disguise.  The optional ! parameter may be given for the bard to disguise him or herself as the same person they did before, regardless of whether they are presently marked.}}
  
===Stability===
+
===Mark OOC===
{{SkillTemplate|ID=Skill_Stability|Name=Stability|Domain=[[acrobatic(Domain)|Acrobatic]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(20)]] [[Jester(Bard)|Jester(16)]] [[Pirate(Thief)|Pirate(16)]] |Allows=[[MasterTrawling|Master Trawling]] [[Acrobatic(Expertise)|Acrobatic]] [[Skill_Autocrawl|AutoCrawl]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Mana (51) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Archon_MarkOOC|Name=Mark OOC|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=MARKOOC|Usage=MARKOOC "PLAYER NAME"|Examples=MARKOOC gunther
  
|Description=This skill allows the player to remain on his or her feet despite certain magical or physical attempts to get them on the ground.}}
+
|Description=From anywhere on the map, the player with this skill can render the target mob/player unable to receive any further RolePlay experience.  Use this skill again on the same player to release them.}}
  
===Staff Familiarity===
+
===Math===
{{SkillTemplate|ID=Familiarity_Staff|Name=Staff Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[StaffMaking|Staff Making]] [[Skill_Trip|Trip]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_Math|Name=Math|Domain=[[education_lore(Domain)|Education Lore]]|Available=|Allows=[[Educating(Expertise)|Educating]] |Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=MATH|Usage=MATH "FORMULA"|Examples=math 10+3
  
|Description=The player is familiar with staffs they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
+
|Description=Calculates the solution to a math problem.  Use +, -, / (for divide) or * (for multiply).}}
  
===Staff Proficiency===
+
===Matrix Possess===
{{SkillTemplate|ID=Proficiency_Staff|Name=Staff Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Familiarity_Staff|Staff Familiarity]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Archon_MatrixPossess|Name=Matrix Possess|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=MPOSSESS|Usage=MPOSSESS "PLAYER NAME"|Examples=mpossess bob
  
|Description=The player is proficient with staffs, gaining the ability to use them even if their current class training would not make it feasible normally.}}
+
|Description=This skill will allow you automatically possess a new mob in the same room as the target player whenever the target moves to a new room.  Just like possess, use QUIT to shut it down.}}
  
===Staff Specialization===
+
===Meditation===
{{SkillTemplate|ID=Specialization_Staff|Name=Staff Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Druid(Druid)|Druid(1)]] |Allows=[[Weaponsmithing|Weaponsmithing]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_Meditation|Name=Meditation|Domain=[[fitness(Domain)|Fitness]]|Available=[[Abjurer(Mage)|Abjurer(16)]] [[Alterer(Mage)|Alterer(16)]] [[Conjurer(Mage)|Conjurer(16)]] [[Diviner(Mage)|Diviner(16)]] [[Enchanter(Mage)|Enchanter(16)]] [[Evoker(Mage)|Evoker(16)]] [[Illusionist(Mage)|Illusionist(16)]] [[Mage(Mage)|Mage(16)]] [[Shaman(Cleric)|Shaman(23)]] [[SkyWatcher(Druid)|SkyWatcher(22)]] [[Transmuter(Mage)|Transmuter(16)]] [[Wizard(Mage)|Wizard(16)]] |Allows=[[Fitness(Expertise)|Fitness]] |Requires=|Align=|UseCost=Mana (66) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=MEDITATE|Usage=MEDITATE|Examples=meditate
  
|Description=The player is proficient with staffs, gaining bonuses to attack when using a staff in combat.  Can also allow the use of higher level staffs if the focus expertise is taken.}}
+
|Description=If the mage is in a quiet, sitting position, this skill will allow him or her to gain mana back at an accelerated rate.}}
  
===StdSkill===
+
===Memorize===
{{SkillTemplate|ID=StdSkill|Name=StdSkill|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_ScrollCopy|Name=Memorize|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Diviner(Mage)|Diviner(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Mage(Mage)|Mage(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] |Requires=|Align=|UseCost=Mana (10) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=MEMORIZE|Usage=MEMORIZE "SPELL NAME" "SCROLL SOURCE NAME"|Examples=memorize magic missile scroll
  
|Description=}}
+
|Description=By spending the necessary practice points or trains, a Mage may use this command to gain the ability to learn some spell that is written on a scroll.  If the memorization is successful, the spell may be practiced and cast as normal, and the mage will gain experience based on the level of himself and the spell learned.}}
  
===Stigma===
+
===Mesmerize===
{{SkillTemplate|ID=Stigma|Name=Stigma|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Vampire_Mesmerize|Name=Mesmerize|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (10) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=MESMERIZE|Usage=|Examples=
  
|Description=The characters reputation always precedes them in an exaggerated fashion. For all of their factions, the world will react both normally, AND as if they are at one extreme or the other, depending on current leanings.  }}
+
|Description=USAGE    : MESMERIZE ""Target Name"" ""Task to perform"".
  
===Stinkify===
 
{{SkillTemplate|ID=Archon_Stinkify|Name=Stinkify|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=STINKIFY|Usage=STINKIFY "PLAYER NAME"|Examples=stinkify gunther
 
  
|Description=From anywhere on the map, the player with this skill can cause the target to become 1 level stinkier than they were before.}}
 
  
===Stone Body===
+
With a domineering presence, the vampire forces the target to perform a specific task.}}
{{SkillTemplate|ID=Fighter_Stonebody|Name=Stone Body|Domain=[[fitness(Domain)|Fitness]]|Available=[[Barbarian(Fighter)|Barbarian(25)]] |Allows=[[Fitness(Expertise)|Fitness]] |UseCost=Movement (75) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=The Barbarian has become so hardened to battle that he or she ignores 2 points from every damage roll taken.}}
+
===Metacrafting===
 +
{{SkillTemplate|ID=Archon_Metacraft|Name=Metacrafting|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=METACRAFT|Usage=METACRAFT (EVERY) "ITEM NAME" ("MATERIAL NAME") (TO SELF/HERE/FILE "FILENAME")
 +
METACRAFT ALL "SKILL NAME" ("MATERIAL NAME") (TO SELF/HERE/FILE "FILENAME")|Examples=metacraft wagon oak
 +
metacraft wagon
 +
metacraft "every sword" bronze
 +
metacraft "every sword"
 +
metacraft "every sword" iron to file /items.cmare
 +
metacraft "all carpentry"
  
===Stone Chakra===
+
|Description=This skill will allow you to create any item that is craftable from the numerous common skills.  The item created may be made of a material specified, or automatically crafted by a random material valid to the appropriate skill.  You can also specify the destination of the items, whether it be the room, your inventory, or an xml file.}}
{{SkillTemplate|ID=Ninja_StoneChakra|Name=Stone Chakra|Domain=[[fitness(Domain)|Fitness]]|Available=[[Ninja(Thief)|Ninja(2)]] |Allows=[[Fitness(Expertise)|Fitness]] [[Ninja_IronChakra|Iron Chakra]] |UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "STONE CHAKRA"|Examples=focus "stone chakra"
 
foc "stone chakra"
 
  
|Description=By calling on the energy of the earth beneath them the ninja can take a stance as solid as rock, becoming immune to any attack that would knock them off their feet.}}
+
===Mimicry===
 +
{{SkillTemplate|ID=Skill_Mimicry|Name=Mimicry|Domain=[[foolishness(Domain)|Foolishness]]|Available=[[Jester(Bard)|Jester(5)]] |Allows=[[Foolmaking(Expertise)|Foolmaking]] |Requires=|Align=|UseCost=Mana (55) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=MIMICRY, MIMIC|Usage=MIMICRY "TARGET NAME"|Examples=mimcry orc
  
===Stonecunning===
+
|Description=The player begins to mimic the actions of the target, thus annoying them.}}
{{SkillTemplate|ID=Skill_Stonecunning|Name=Stonecunning|Domain=[[alert(Domain)|Alert]]|Available=|Allows=[[Vigilantly(Expertise)|Vigilantly]] |UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=This skill allows the player to a chance, when in mountains, caves, or stone rooms, to spot hidden or trapped items or exits.}}
+
===Mind Suck===
 +
{{SkillTemplate|ID=Skill_MindSuck|Name=Mind Suck|Domain=[[grappling(Domain)|Grappling]]|Available=|Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=MINDSUCK|Usage=MINDSUCK "TARGET NAME"|Examples=mindsuck orc
  
===Stowaway===
+
|Description=The character begins to suck the brain out of the target for nourishment. If the target is following the character, or is otherwise bound or asleep, and can remain so, the character can begin to suck at the targets brain. After a short strain, the killing act is completed, and the character is relieved of any hunger.}}
{{SkillTemplate|ID=Skill_Stowaway|Name=Stowaway|Domain=[[deceptive(Domain)|Deceptive]]|Available=[[Sailor(Commoner)|Sailor(4)]] |Allows=[[Deceptive(Expertise)|Deceptive]] |UseCost=Mana (27) Movement (27) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=STOWAWAY|Usage=STOWAWAY ("DESTINATION"/"CHART INDEX")|Examples=stowaway
 
stowaway new thalos docks
 
stowaway 3
 
  
|Description=The sailor packs himself into a shipping crate bound for overseas travel, and, after a long sea voyage, emerges on a different shore.  If the sailor knows Sea Charting, he or she may be able to select the destination from his or her charts.  Shorter voyages to more distant locations can be obtained through expertise. A failed skill check will seem to work fine, but the sailor will not end up where their charts said they would.}}
+
===Mist Form===
 +
{{SkillTemplate|ID=Vampire_MistForm|Name=Mist Form|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (25) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=MISTFORM|Usage=|Examples=
  
===Strike The Set===
+
|Description=You may transform into a mist. While in this form, you may not hold or manipulate items, perform certain actions or gain experience. However, you do gain the ability to fly and to move through closed doors that are not perfectly sealed. You also become impervious to most attacks.
{{SkillTemplate|ID=Skill_StrikeTheSet|Name=Strike The Set|Domain=[[theatre(Domain)|Theatre]]|Available=[[Charlatan(Bard)|Charlatan(5)]] |Allows=[[Acting(Expertise)|Acting]] |UseCost=Movement (55) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=STRIKETHESET, STRIKESET|Usage=STRIKETHESET
 
STRIKESET|Examples=striketheset
 
  
|Description=The bard strikes the set of the room, making any and all items in the room appear to be gone, and the room empty.}}
 
  
===Struggle===
 
{{SkillTemplate|ID=Skill_Struggle|Name=Struggle|Domain=[[evasive(Domain)|Evasive]]|Available=[[Jester(Bard)|Jester(6)]] [[Minstrel(Bard)|Minstrel(18)]] |Allows=[[Evasively(Expertise)|Evasively]] |UseCost=Mana (56) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=STRUGGLE|Usage=STRUGGLE|Examples=struggle
 
  
|Description=The player wriggles and pulls to escape from bonds holding him or her. This skill can be used to more quickly become released from ropes, webs, nets, and other bindings.}}
+
The Revert Form ability is required to return to your normal form prior to the normal duration.}}
  
===Subdue===
+
===Moderate Blightfire===
{{SkillTemplate|ID=Skill_Subdue|Name=Subdue|Domain=[[evasive(Domain)|Evasive]]|Available=[[Fighter(Fighter)|Fighter(6)]] |Allows=[[Evasively(Expertise)|Evasively]] |UseCost=Movement (56) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=SUBDUE|Usage=SUBDUE "TARGET NAME"|Examples=subdue orc
+
{{SkillTemplate|ID=Undead_ModerateBlightfire|Name=Moderate Blightfire|Domain=[[vexing(Domain)|Vexing]]|Available=|Allows=[[Vexing(Expertise)|Vexing]] |Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=INFLICT|Usage=|Examples=
  
|Description=The fighter uses finesse to avoid killing the target by making more strategic hits on the target.  The actual damage will be minimal, but in reality the fighters damage will count towards subdueing damage. If carried through to the end, it will end up knocking the target cold instead of killing them.  During combat, a smart fighter can examine his or her target and tell how close they are to being fully subdued despite the apparent actual damage done.  Once knocked out, the target can not be killed until consciousness is regained.
+
|Description=Blightfire is a negative energy attack that saps the target of vitality.}}
  
 +
===Monkey Grip===
 +
{{SkillTemplate|ID=Fighter_MonkeyGrip|Name=Monkey Grip|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Barbarian(Fighter)|Barbarian(35)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (85) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=MONKEYGRIP, MGRIP|Usage=MONKEYGRIP "WEAPON NAME"|Examples=monkeygrip supersword
  
 +
|Description=Short(s): MGRIP
  
Enter SUBDUE again to cancel this effect.}}
+
This skill allows the fighter to wield two two-handed weapons as if they were one-handed.  Dual Wielding skill would still be required in order to actually use the second weapon in combat.  Wielding a two-handed weapon this way will cause severe loss of attack and damage bonuses, but those losses are in turn mitigated by proficiency and expertise.}}
  
===Swamp Tactics===
+
===Monkey Punch===
{{SkillTemplate|ID=Fighter_SwampTactics|Name=Swamp Tactics|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Barbarian(Fighter)|Barbarian(12)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |UseCost=Movement (62) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Fighter_MonkeyPunch|Name=Monkey Punch|Domain=[[punching(Domain)|Punching]]|Available=[[Monk(Fighter)|Monk(1)]] |Allows=[[Fighter_KnifeHand|Knife Hand]] [[Iron Punching(Expertise)|Iron Punching]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (51) |Quality=Malicious|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=This skill gives the fighter an edge in attack, defence, and damage when fighting in swamps. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.}}
+
|Description=So long as the Monk is unarmed, he or she has this ability to deliver an extra attack per round using a swift, closed fist.}}
  
===Sweep===
+
===MonkSkill===
{{SkillTemplate|ID=Fighter_Sweep|Name=Sweep|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Barbarian(Fighter)|Barbarian(16)]] [[Fighter(Fighter)|Fighter(15)]] [[Monk(Fighter)|Monk(15)]] [[Paladin(Fighter)|Paladin(23)]] [[Ranger(Fighter)|Ranger(18)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (65) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=SWEEP|Usage=SWEEP|Examples=
+
{{SkillTemplate|ID=MonkSkill|Name=MonkSkill|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=Allows the fighter wielding a slashing weapon to rear back and take a free whack at all opponents within range.  Attack ability on such an attack is one half less and damage is one third normal.}}
+
|Description=}}
  
===Swim===
+
===Monologue===
{{SkillTemplate|ID=Skill_Swim|Name=Swim|Domain=[[fitness(Domain)|Fitness]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]] [[Gaoler(Commoner)|Gaoler(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Sailor(Commoner)|Sailor(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Fitness(Expertise)|Fitness]] [[Skill_Autoswim|AutoSwim]] |UseCost=Movement (51) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=SWIM|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_Monologue|Name=Monologue|Domain=[[theatre(Domain)|Theatre]]|Available=[[Charlatan(Bard)|Charlatan(20)]] |Allows=[[Acting(Expertise)|Acting]] |Requires=|Align=|UseCost=Mana (35) Movement (35) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=MONOLOGUE|Usage=MONOLOGUE|Examples=monologue
  
|Description=}}
+
|Description=The bard begins a dramatic monologue, causing everyone, friend and foe alike, to suspend all activity (including spell effects), until the bard is done. To maintain the monologue, the bard MUST say something at least every 4 seconds. If the bard leaves the room, or stops speaking, then the effect will end.}}
  
===Sword Familiarity===
+
===Morse Code===
{{SkillTemplate|ID=Familiarity_Sword|Name=Sword Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[MasterWeaponsmithing|Master Weaponsmithing]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_MorseCode|Name=Morse Code|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Sailor(Commoner)|Sailor(6)]] [[Scholar(Commoner)|Scholar(6)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |Requires=|Align=|UseCost=Movement (56) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=MORSECODE, MORSE|Usage="MORSECODE" "MESSAGE"|Examples=morsecode I'm here at on my boat!
  
|Description=The player is familiar with swords they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
+
|Description=This skill can be used to either tap on walls or flash a held light source in order to send morse code signals.  The distance that the signals can be detected increase with expertise.  Only someone else with the morse code skill can interpret them.}}
  
===Sword Proficiency===
+
===Mountain Tactics===
{{SkillTemplate|ID=Proficiency_Sword|Name=Sword Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Skill_Parry|Parry]] [[Skill_AttackHalf|Half Attack]] [[Familiarity_Sword|Sword Familiarity]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Fighter_MountainTactics|Name=Mountain Tactics|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Barbarian(Fighter)|Barbarian(14)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Movement (64) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The player is proficient with sword, gaining the ability to use them even if their current class training would not make it feasible normally.}}
+
|Description=This skill gives the fighter an edge in attack, defence, and damage when fighting in the mountains. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.}}
  
===Sword Specialization===
+
===Mounted Charge===
{{SkillTemplate|ID=Specialization_Sword|Name=Sword Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Jester(Bard)|Jester(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Monk(Fighter)|Monk(1)]] [[Ninja(Thief)|Ninja(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Trapper(Thief)|Trapper(1)]] |Allows=[[Sword Piercing(Expertise)|Sword Piercing]] [[Weaponsmithing|Weaponsmithing]] [[Sword Slicing(Expertise)|Sword Slicing]] [[Paladin_CraftHolyAvenger|Craft Holy Avenger]] [[Sword Striking(Expertise)|Sword Striking]] [[Sword Focus(Expertise)|Sword Focus]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Paladin_MountedCharge|Name=Mounted Charge|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Cavalier(Fighter)|Cavalier(16)]] [[Paladin(Fighter)|Paladin(16)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Movement (66) |Quality=Malicious|Targets=Creatures |Range=Range 1 - Range 99|Commands=MOUNTEDCHARGE, MCHARGE|Usage=MCHARGE "TARGET NAME"|Examples=mcharge orc
  
|Description=The player is a sword master, gaining bonuses to attack when using a sword in combat.  Can also allow the use of higher level swords if the focus expertise is taken.}}
+
|Description=The fighter, from the back of a mount, rides at top speed at a target, delivering a deadly attack, but sacrificing armor.}}
  
===Tail Swipe===
+
===Mounted Combat===
{{SkillTemplate|ID=Skill_TailSwipe|Name=Tail Swipe|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=TAILSWIPE|Usage=TAILSWIPE "TARGET NAME"|Examples=tailswipe orc
+
{{SkillTemplate|ID=Skill_MountedCombat|Name=Mounted Combat|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Barbarian(Fighter)|Barbarian(17)]] [[Cavalier(Fighter)|Cavalier(2)]] [[Fighter(Fighter)|Fighter(11)]] [[Paladin(Fighter)|Paladin(11)]] [[Ranger(Fighter)|Ranger(11)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] [[Herding|Herding]] |Requires='Animal Husbandry' at 75%|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The character uses their tail to make a powerful swipe at the legs of his or her enemies with their tail.  This will result in some damage, and possibly tripping them.}}
+
|Description=This skill helps negate the bad consequences of fighting from horseback or from a boat or other vehicle.}}
  
===Tenth Totem===
+
===Mounted Leap===
{{SkillTemplate|ID=Druid_ShapeShift10|Name=Tenth Totem|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=|Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=SHAPESHIFT "TOTEM NUMBER"/(FORM)|Examples=shapeshift 2
+
{{SkillTemplate|ID=Skill_MountedLeap|Name=Mounted Leap|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Cavalier(Fighter)|Cavalier(18)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Movement (68) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=MLEAP|Usage=MLEAP "DIRECTION"|Examples=mountedleap east
shapeshift lion
 
shapeshift cub
 
shapeshift 3
 
shapeshift 4
 
  
|Description=As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on.  By specifying the totem number or the name of the animal form, the druid may take on the new formJust like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.}}
+
|Description=This skill allows either a mount, or a skilled rider of a mount to get the mount to leap through the air when entering the next roomWhile in the air, many traps will be avoidable.  Expertise increases the distance traveled.}}
  
===Thief Honorary Degree===
+
===Mounted Tactics===
{{SkillTemplate|ID=Skill_HonoraryDegreeThief|Name=Thief Honorary Degree|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(18)]] |Allows=[[Educating(Expertise)|Educating]] |UseCost=Mana (68) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Fighter_MountedTactics|Name=Mounted Tactics|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Barbarian(Fighter)|Barbarian(12)]] [[Cavalier(Fighter)|Cavalier(12)]] [[Paladin(Fighter)|Paladin(12)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Movement (62) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The scholar can activate an honorary degree in one of the classes whose base class is 'Thief', such as Thief, Assassin, Burglar, Arcanist, Pirate, and Trapper. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those skills specified by the class, then the scholar will receive access to an honorary degree Title.  The scholar can then use the TITLE command to select and use the honorary degree title.  When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted.}}
+
|Description=This skill gives the fighter an edge in attack, defence, and damage when fighting while mounted on a racial or favored mount.}}
  
===Thiefcraft===
+
===Multiwatch===
{{SkillTemplate|ID=Skill_Thiefcraft|Name=Thiefcraft|Domain=[[street_smarts(Domain)|Street Smarts]]|Available=[[Charlatan(Bard)|Charlatan(16)]] [[Oracle(Cleric)|Oracle(16)]] |Allows=[[Street Lore(Expertise)|Street Lore]] |UseCost=Mana (66) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Archon_Multiwatch|Name=Multiwatch|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=MULTIWATCH|Usage=|Examples=
  
|Description=The player is so knowledgable about thief skills that he or she can identify skills in his or her presence by name.  The players ability to identify more powerful skills will go up in level as he or she does.  }}
+
|Description=}}
  
===Third Attack===
+
===My Plants===
{{SkillTemplate|ID=Skill_Attack3|Name=Third Attack|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Fighter(Fighter)|Fighter(18)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Mana (68) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Druid_MyPlants|Name=My Plants|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Delver(Druid)|Delver(1)]] [[Druid(Druid)|Druid(1)]] [[Gaian(Druid)|Gaian(1)]] [[Mer(Druid)|Mer(1)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Mana (51) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=MYPLANTS, PLANTS|Usage=MYPLANTS|Examples=myplants
  
|Description=Allows the character to deliver a third attack during their roundThese attacks will be slightly less effective than primary attacks.}}
+
|Description=A druid can, at will, become attuned to the plants which he or she has created through druidic magicThis ability allows the druid to perceive all of his or her magical plants still alive, and where they are.
  
===Third Totem===
 
{{SkillTemplate|ID=Druid_ShapeShift3|Name=Third Totem|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=[[Beastmaster(Druid)|Beastmaster(11)]] |Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |UseCost=Mana (61) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=SHAPESHIFT "TOTEM NUMBER"/(FORM)|Examples=shapeshift 2
 
shapeshift lion
 
shapeshift cub
 
shapeshift 3
 
shapeshift 4
 
  
|Description=As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on.  By specifying the totem number or the name of the animal form, the druid may take on the new form.  Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.}}
 
  
===Throw Feces===
+
This skill is most useful for Plant Pass and for creating a druidic connection to an area.  A druid in a rural area has placed one of his or her plants in at least 50% of the rooms in an area will create a druidic connection to the area. See also Druidic Connection for more information on this phenomenon.
{{SkillTemplate|ID=ThrowFeces|Name=Throw Feces|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 10|Commands=THROWFECES|Usage=THROWFECES "TARGET"|Examples=THROWFECES Orc
 
  
|Description=The player with this skill is able to reach around and produce feces on demand and then instantly throw it at the target.  The feces wont do much damage, but has a chance of giving a disease, and soiling the victim.}}
 
  
===Tie Down===
 
{{SkillTemplate|ID=Skill_TieDown|Name=Tie Down|Domain=[[binding(Domain)|Binding]]|Available=[[Sailor(Commoner)|Sailor(7)]] |Allows=[[Rope Use(Expertise)|Rope Use]] |UseCost=Movement (57) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=TIEDOWN|Usage=TIEDOWN (UNTIE) "BOAT/SHIP NAME"|Examples=tiedown ship
 
tiedown untie ship
 
  
|Description=The sailor uses special knots to tie down a boat or large sailing ship at an official boat dockThe knots can be easily removed by the original sailor using either this skill or Unbinding.  However, anyone else will find it more difficult to figure out the knots.}}
+
Druids also gain experience for placing their plants inside areas classified as citiesA certain number of plants per city per mud-month can be summoned for experience in this way.}}
  
===Toughness===
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===Natural Weapon Proficiency===
{{SkillTemplate|ID=Fighter_Toughness|Name=Toughness|Domain=[[fitness(Domain)|Fitness]]|Available=[[Fighter(Fighter)|Fighter(10)]] |Allows=[[Fitness(Expertise)|Fitness]] [[Fighter_Toughness2|Toughness II]] |UseCost=Movement (60) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Proficiency_Natural|Name=Natural Weapon Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Skill_Dodge|Dodge]] [[Fighter_Kick|Kick]] |Requires='Animal Husbandry' at 75%|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=This ability toughens up the fighter, giving them extra hitpoints.}}
+
|Description=The player is proficient with certain natural weapons, gaining the ability to use them even if their current class training would not make it feasible normally.}}
  
===Toughness II===
+
===Naval Tactics===
{{SkillTemplate|ID=Fighter_Toughness2|Name=Toughness II|Domain=[[fitness(Domain)|Fitness]]|Available=[[Fighter(Fighter)|Fighter(14)]] |Allows=[[Fitness(Expertise)|Fitness]] [[Fighter_Toughness3|Toughness III]] |UseCost=Movement (64) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_NavalTactics|Name=Naval Tactics|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Sailor(Commoner)|Sailor(21)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |Requires=|Align=|UseCost=Mana (71) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=NAVALTACTICS, NTACTICS|Usage=NAVALTACTICS "TACTIC"|Examples=ntactics follow
  
|Description=This ability toughens up the fighter, giving them extra hitpoints.  The hit points stack with those gained from Toughness.}}
+
|Description=From the deck of a big sailing ship, and during ship combat, the sailor can automatically set a course on his or her ship according to a particular combat tactic.  The tactics include:
  
===Toughness III===
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FOLLOW - Maintain a distance from the enemy ship equal to the current distance.
{{SkillTemplate|ID=Fighter_Toughness3|Name=Toughness III|Domain=[[fitness(Domain)|Fitness]]|Available=[[Fighter(Fighter)|Fighter(18)]] |Allows=[[Fitness(Expertise)|Fitness]] |UseCost=Movement (68) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 
  
|Description=This ability toughens up the fighter, giving them extra hitpoints. The hit points stack with those gained from Toughness and Toughness II.}}
+
RETREAT - Maintain a distance just outside the enemy ships gun range.
  
===Track===
+
FLEE - Flee from combat by sailing towards the closest escape route.
{{SkillTemplate|ID=Ranger_Track|Name=Track|Domain=[[combat_lore(Domain)|Combat Lore]]|Available=[[Charlatan(Bard)|Charlatan(12)]] [[Ranger(Fighter)|Ranger(1)]] [[Trapper(Thief)|Trapper(12)]] |Allows=[[Combat Lore(Expertise)|Combat Lore]] |UseCost=Movement (51) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=TRACK|Usage=TRACK "TARGET NAME"|Examples=track orc
 
  
|Description=The ranger attempts to find a trail leading from where he or she is at present, to the location of the indicated target (not necessarily the closest)!  When walking around, the Ranger will become aware of which direction seems best.}}
+
APPROACH - Get as close as possible to the enemy ship.}}
  
===Track Animal===
+
===Ninth Totem===
{{SkillTemplate|ID=Ranger_TrackAnimal|Name=Track Animal|Domain=[[combat_lore(Domain)|Combat Lore]]|Available=[[Ranger(Fighter)|Ranger(3)]] |Allows=[[Combat Lore(Expertise)|Combat Lore]] |UseCost=Movement (53) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=TRACKANIMAL|Usage=TRACK ANIMAL|Examples=trackanimal
+
{{SkillTemplate|ID=Druid_ShapeShift9|Name=Ninth Totem|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=|Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |Requires=|Align=|UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=SHAPESHIFT "TOTEM NUMBER"/(FORM)|Examples=shapeshift 2
 +
shapeshift lion
 +
shapeshift cub
 +
shapeshift 3
 +
shapeshift 4
  
|Description=The ranger, being a skilled hunter, may use this skill to track down the nearest unintelligent animal in the area.}}
+
|Description=As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on.  By specifying the totem number or the name of the animal form, the druid may take on the new form.  Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.}}
  
===Track Friend===
+
===Nipple Twist===
{{SkillTemplate|ID=Skill_TrackFriend|Name=Track Friend|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|UseCost=Movement (50) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=FTRACK, TRACKFRIEND, FRIENDTRACK|Usage=FTRACK "FRIEND NAME"|Examples=ftrack bob
+
{{SkillTemplate|ID=Skill_Nippletwist|Name=Nipple Twist|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Gaoler(Commoner)|Gaoler(5)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (55) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=NIPPLETWIST|Usage=NIPPLETWIST "TARGET NAME"|Examples=nippletwist orc
  
|Description=The player attempts to find a trail leading from where he or she is at present, to the location of the indicated friend, which is a group or clan member!  When walking around, the player will become aware of which direction seems best.}}
+
|Description=The player grabs the targets nipples and gives them a twist, causing the target to take a bit of damage, and feel a horrible amount of pain.  Nipple Twist is also unique in that, while it may hurt a lot, it can never kill the target.}}
  
===Tracking===
+
===Octo-Grapple===
{{SkillTemplate|ID=Skill_Track|Name=Tracking|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Movement (50) |Quality=Sometimes Beneficial|Targets=Creatures Rooms |Range=Touch, or not applicable|Commands=TRACKTO|Usage=FTRACK "FRIEND NAME"|Examples=ftrack bob
+
{{SkillTemplate|ID=Power_OctoGrapple|Name=Octo-Grapple|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=GRAPPLE|Usage=|Examples=
  
|Description=The player attempts to find a trail leading from where he or she is at present, to the location of the indicated friend, which is a group or clan member!  When walking around, the player will become aware of which direction seems best.}}
+
|Description=}}
  
===Trip===
+
===Opponent Knowledge===
{{SkillTemplate|ID=Skill_Trip|Name=Trip|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Arcanist(Thief)|Arcanist(11)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(11)]] [[Bard(Bard)|Bard(13)]] [[Beastmaster(Druid)|Beastmaster(8)]] [[Charlatan(Bard)|Charlatan(13)]] [[Fighter(Fighter)|Fighter(14)]] [[Jester(Bard)|Jester(13)]] [[Monk(Fighter)|Monk(8)]] [[Ninja(Thief)|Ninja(8)]] [[Paladin(Fighter)|Paladin(18)]] [[Pirate(Thief)|Pirate(11)]] [[Dancer(Bard)|Dancer(13)]] [[Ranger(Fighter)|Ranger(17)]] [[Thief(Thief)|Thief(11)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (51) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=TRIP|Usage=TRIP "TARGET NAME"|Examples=trip orc
+
{{SkillTemplate|ID=Fighter_SizeOpponent|Name=Opponent Knowledge|Domain=[[combat_lore(Domain)|Combat Lore]]|Available=[[Fighter(Fighter)|Fighter(21)]] |Allows=[[Combat Lore(Expertise)|Combat Lore]] |Requires=|Align=|UseCost=Movement (71) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=SIZEUP, OPPONENT|Usage=SIZEUP "TARGET NAME"|Examples=sizeup orc
  
|Description=The fighter attempts to trip the target, putting them on the floor for a short time.  During that time, the tripped target is much easier to hit.}}
+
|Description=The fighter's experience is used to determine a more accurate survey of a target's health, combat prowess, and defensive capability.}}
  
===Truce===
+
===Orb Alur===
{{SkillTemplate|ID=Truce|Name=Truce|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=DECLARETRUCE|Usage=|Examples=
+
{{SkillTemplate|ID=Drow_OrbAlur|Name=Orb Alur|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=|Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=SWEEP|Usage=|Examples=
  
|Description=}}
+
|Description=This Drow fighting style focused on striking many opponents with one strike. Its users were valued and granted special privileges.}}
  
===True Shot===
+
===Pack Call===
{{SkillTemplate|ID=Fighter_TrueShot|Name=True Shot|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Assassin(Thief)|Assassin(15)]] [[Fighter(Fighter)|Fighter(8)]] [[Ranger(Fighter)|Ranger(7)]] [[Trapper(Thief)|Trapper(11)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (57) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Druid_PackCall|Name=Pack Call|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Beastmaster(Druid)|Beastmaster(30)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Mana (80) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=PACKCALL|Usage=PACKCALL|Examples=packcall
  
|Description=Gives the fighter an enormous boost to attack rating when using a ranged or thrown weapon in ranged combat.}}
+
|Description=This powerful skill allows the druid, while in their animal form, to call on the aid of like animals during combat.  The combat aid will always arrive in the form of animals one-step below the druids current animal form, and always in numbers reflective of their level and skill, as well as reflective of the druids leadership abilities. These animals are able to rescue the druid from his or her enemies on command.  To do this, the druid needs only to order them to 'rescue'. Like many druid abilities, the druid must be out in the wild for this skill to work.}}
  
===Tumble===
+
===Paladin Skill===
{{SkillTemplate|ID=Fighter_Tumble|Name=Tumble|Domain=[[acrobatic(Domain)|Acrobatic]]|Available=[[Assassin(Thief)|Assassin(24)]] [[Burglar(Thief)|Burglar(23)]] [[Fighter(Fighter)|Fighter(20)]] [[Jester(Bard)|Jester(18)]] [[Monk(Fighter)|Monk(19)]] [[Dancer(Bard)|Dancer(15)]] |Allows=[[Acrobatic(Expertise)|Acrobatic]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (65) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=TUMBLE|Usage=TUMBLE|Examples=tumble
+
{{SkillTemplate|ID=PaladinSkill|Name=Paladin Skill|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=Allows the fighter to avoid a couple of potentially painful hits in combat by tumbling around.  This comes at the cost of some attack and damage capability, however.}}
+
|Description=}}
  
===Tune Instrument===
+
===Paladin's Aura===
{{SkillTemplate|ID=Skill_TuneInstrument|Name=Tune Instrument|Domain=[[artistic(Domain)|Artistic]]|Available=[[Minstrel(Bard)|Minstrel(5)]] |Allows=[[Artsy(Expertise)|Artsy]] |UseCost=Mana (55) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=TUNEINSTRUMENT, TUNE|Usage=TUNE|Examples=
+
{{SkillTemplate|ID=Paladin_Aura|Name=Paladin's Aura|Domain=[[holy_protection(Domain)|Holy Protection]]|Available=[[Paladin(Fighter)|Paladin(19)]] |Allows=[[Protecting(Expertise)|Protecting]] |Requires=|Align=|UseCost=Mana (69) |Quality=Sometimes Beneficial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The Bard tunes their instrument, which can provide bonuses to many songs which are played with it.}}
+
|Description=When the Paladin's Aura begins to exude, it will act as the cleric spell Protection From Good/Evil for the paladin's group.  Malicious spells and affects opposed to the Paladin's alignment will be repelled by the aura.  Any anti-aligned players or creatures in the paladin's group will also be hurt by the aura.}}
  
===Turn Undead===
+
===Paladin's Corruption===
{{SkillTemplate|ID=Skill_TurnUndead|Name=Turn Undead|Domain=[[death_lore(Domain)|Death Lore]]|Available=[[Cleric(Cleric)|Cleric(5)]] [[Healer(Cleric)|Healer(1)]] [[Oracle(Cleric)|Oracle(5)]] [[Purist(Cleric)|Purist(1)]] |Allows=[[Death Lore(Expertise)|Death Lore]] |UseCost=Mana (51) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=TURN|Usage=TURN "TARGET NAME"|Examples=turn skeleton
+
{{SkillTemplate|ID=Paladin_Corruption|Name=Paladin's Corruption|Domain=[[corruption(Domain)|Corruption]]|Available=[[Paladin(Fighter)|Paladin(14)]] |Allows=[[Corrupting(Expertise)|Corrupting]] |Requires=|Align=|UseCost=Mana (64) |Quality=Sometimes Beneficial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The good or neutral priest attempts to frighten the heck out of an undead creature. Depending upon the level of the priest versus the level of the creature, the effect of the skill may be to either frighten the creature away or cause it to be completely destroyed}}
+
|Description=The Paladins wickedness becomes capable of enhancing any influence over his chaotic evilness that originates from an external source, such as holy magic. The Paladin must remain wicked for the corruption to endure, and the corruption will not enhance any intentional acts of wickedness.}}
  
===Two Dagger Fighting===
+
===Paladin's Courage===
{{SkillTemplate|ID=Skill_TwoDaggerFighting|Name=Two Dagger Fighting|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Assassin(Thief)|Assassin(19)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Mana (69) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Paladin_Courage|Name=Paladin's Courage|Domain=[[holy_protection(Domain)|Holy Protection]]|Available=[[Paladin(Fighter)|Paladin(13)]] |Allows=[[Protecting(Expertise)|Protecting]] |Requires=|Align=Good|UseCost=Mana (63) |Quality=Sometimes Beneficial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=While in combat, this skill allows the player to attack with a second dagger in the hold position, assuming the player is in range for the second weapon. This skill also allows more frequent attacks when wielding two daggers. If the player also has two weapon fighting, then they will find they no longer suffer quite as much attack and damage penalty when using two daggers.}}
+
|Description=When the Paladin's aura of Courage begins to exude, the paladin and other good group members become immune to the Fear spells like "Spook", "Nightmare", and "Fear", and "Paladin's Fear".}}
  
===Two Weapon Fighting===
+
===Paladin's Fear===
{{SkillTemplate|ID=Skill_TwoWeaponFighting|Name=Two Weapon Fighting|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Assassin(Thief)|Assassin(12)]] [[Barbarian(Fighter)|Barbarian(3)]] [[Bard(Bard)|Bard(14)]] [[Fighter(Fighter)|Fighter(3)]] [[Monk(Fighter)|Monk(3)]] [[Pirate(Thief)|Pirate(12)]] [[Dancer(Bard)|Dancer(14)]] [[Ranger(Fighter)|Ranger(4)]] [[Thief(Thief)|Thief(12)]] |Allows=[[Skill_TwoDaggerFighting|Two Dagger Fighting]] [[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Mana (53) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Paladin_Fear|Name=Paladin's Fear|Domain=[[communing(Domain)|Communing]]|Available=[[Paladin(Fighter)|Paladin(13)]] |Allows=[[Communing(Expertise)|Communing]] |Requires=|Align=|UseCost=Mana (63) |Quality=Sometimes Beneficial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=While in combat, this skill allows the fighter to attack with a second weapon in the hold position, assuming the fighter is in range for the second weapon. The fighter suffers a small attack and a tiny damage penalty for using 2 weapons.}}
+
|Description=When the Paladin's aura of Fear begins to exude, nearby non-evil non-group member creatures will periodically react to it in various ways, such as Fear, Spook, and bouts of cringing.}}
  
===Undead Invisibility===
+
===Paladin's Goodness===
{{SkillTemplate|ID=Skill_UndeadInvisibility|Name=Undead Invisibility|Domain=[[death_lore(Domain)|Death Lore]]|Available=|Allows=[[Death Lore(Expertise)|Death Lore]] |UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Paladin_Goodness|Name=Paladin's Goodness|Domain=[[holy_protection(Domain)|Holy Protection]]|Available=[[Paladin(Fighter)|Paladin(24)]] |Allows=[[Protecting(Expertise)|Protecting]] |Requires=|Align=Good|UseCost=Mana (74) |Quality=Sometimes Beneficial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=Allows the priest or paladin to walk among the undead without being assaulted.}}
+
|Description=When the Paladin's aura of Goodness begins to exude, it becomes almost impossible for evil to approach the paladin.  Any evil group members or creatures within melee range will take severe damage from the aura of goodness, which grows more powerful as the Paladin gains levels.}}
  
===Upstage===
+
===Paladin's Mount===
{{SkillTemplate|ID=Skill_Upstage|Name=Upstage|Domain=[[theatre(Domain)|Theatre]]|Available=[[Charlatan(Bard)|Charlatan(14)]] |Allows=[[Acting(Expertise)|Acting]] |UseCost=Mana (32) Movement (32) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=UPSTAGE|Usage=UPSTAGE|Examples=upstage
+
{{SkillTemplate|ID=Paladin_PaladinsMount|Name=Paladin's Mount|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Paladin(Fighter)|Paladin(7)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Mana (57) |Quality=Sometimes Beneficial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The bard upstages his or her enemies, making them stop fighting who they were fighting, target the bard, and cross the room to reach him or her.  The effect ends when they hit the bard, at which point they returning immediately to their previous target and range.}}
+
|Description=The paladin extends his protection to his or her holy summoned mount.  When mounted on a mount, the mount has enhanced saving throws, especially against disease and poison, immunity to fear attacks, and protection from opposed prayers.}}
  
===Urban Tactics===
+
===Paladin's Purity===
{{SkillTemplate|ID=Fighter_UrbanTactics|Name=Urban Tactics|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Fighter(Fighter)|Fighter(21)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |UseCost=Movement (71) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Paladin_Purity|Name=Paladin's Purity|Domain=[[holy_protection(Domain)|Holy Protection]]|Available=[[Paladin(Fighter)|Paladin(14)]] |Allows=[[Protecting(Expertise)|Protecting]] |Requires=|Align=|UseCost=Mana (64) |Quality=Sometimes Beneficial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=This skill gives one an edge in attack, defence, and damage when fighting in urban areas. They can also hide themselves simply by sitting down on the ground and staying still for a few mins.}}
+
|Description=The Paladins goodness becomes capable of warding off any influence over his goodness that originates from an external source, such as wicked magicThe Paladin must remain good for the purity to endure, and the purity will not protect him or her from intentional acts of wickedness.}}
  
===Vicious Blow===
+
===Paladin's Resistance===
{{SkillTemplate|ID=Fighter_ViciousBlow|Name=Vicious Blow|Domain=[[anatomy(Domain)|Anatomy]]|Available=|Allows=[[Anatomy(Expertise)|Anatomy]] |UseCost=Movement (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Paladin_ImprovedResists|Name=Paladin's Resistance|Domain=[[holy_protection(Domain)|Holy Protection]]|Available=[[Paladin(Fighter)|Paladin(2)]] |Allows=[[Protecting(Expertise)|Protecting]] |Requires=|Align=|UseCost=Mana (52) |Quality=Sometimes Beneficial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=The warrior is capable of more crippling blows due to growing up in a culture that encourages sadistic experimentation.  Critical hits scored by this character do considerably more damage than normal. }}
+
|Description=As the Paladin gains in levels, he or she becomes more and more resistant to magical, poisonous, disease, and other magical and non-magical attacks against him.}}
  
===WanderHomeLater===
+
===Paladin's Wickedness===
{{SkillTemplate|ID=WanderHomeLater|Name=WanderHomeLater|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Paladin_Wickedness|Name=Paladin's Wickedness|Domain=[[holy_protection(Domain)|Holy Protection]]|Available=[[Paladin(Fighter)|Paladin(24)]] |Allows=[[Protecting(Expertise)|Protecting]] |Requires=|Align=|UseCost=Mana (74) |Quality=Sometimes Beneficial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
|Description=}}
+
|Description=When the Paladin's aura of Wickedness begins to exude, it becomes almost impossible for good to approach the paladin.  Any good group members or creatures within melee range will take severe damage from the aura of wickedness, which grows more powerful as the Paladin gains levels.}}
  
===Wands===
+
===Paralysis===
{{SkillTemplate|ID=Skill_WandUse|Name=Wands|Domain=[[arcane_lore(Domain)|Arcane Lore]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Arcanist(Thief)|Arcanist(3)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(5)]] [[Bard(Bard)|Bard(3)]] [[Burglar(Thief)|Burglar(5)]] [[Charlatan(Bard)|Charlatan(8)]] [[Conjurer(Mage)|Conjurer(1)]] [[Diviner(Mage)|Diviner(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(13)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(5)]] [[Mage(Mage)|Mage(1)]] [[Paladin(Fighter)|Paladin(7)]] [[Pirate(Thief)|Pirate(5)]] [[Ranger(Fighter)|Ranger(5)]] [[Scholar(Commoner)|Scholar(5)]] [[Thief(Thief)|Thief(3)]] [[Transmuter(Mage)|Transmuter(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Arcane Lore(Expertise)|Arcane Lore]] [[Rodsmithing|Rodsmithing]] [[WandMaking|Wand Making]] |UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Paralysis|Name=Paralysis|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=PARALYZE|Usage=PRAY "REMOVE PARALYSIS" "TARGET NAME"|Examples=pray "remove paralysis" bob
  
|Description=}}
+
|Description=Removes any unholy paralysis from the target.}}
  
===War Cry===
+
===Paralyze Prey===
{{SkillTemplate|ID=Fighter_Warcry|Name=War Cry|Domain=[[singing(Domain)|Singing]]|Available=[[Barbarian(Fighter)|Barbarian(13)]] |Allows=[[Rejoicing Singing(Expertise)|Rejoicing Singing]] [[Resounding Singing(Expertise)|Resounding Singing]] [[Echoed Singing(Expertise)|Echoed Singing]] |UseCost=Movement (63) |Quality=Always Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=WARCRY|Usage=WARCRY|Examples=warcry
+
{{SkillTemplate|ID=Racial_ParalyzePrey|Name=Paralyze Prey|Domain=[[grappling(Domain)|Grappling]]|Available=|Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=PARALYZE|Usage=|Examples=
  
|Description=The Barbarian lets out a primal call to war, inspiring all group members to follow his or her banner.  Those under the affect of the cry will deliver more damaging blows.  The affect wears off when battle is concluded, or if battle is not joined swiftly enough after the cry is made.}}
+
|Description=A Chuul that successfully pinches its opponent with a claw attack may attempt to paralyze its prey for a short time with its paralytic tentacles.}}
  
===Warrants===
+
===Parry===
{{SkillTemplate|ID=Skill_Warrants|Name=Warrants|Domain=[[legal(Domain)|Legal]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Charlatan(Bard)|Charlatan(9)]] [[Gaoler(Commoner)|Gaoler(9)]] [[Thief(Thief)|Thief(23)]] |Allows=[[Legal Lore(Expertise)|Legal Lore]] |UseCost=Mana (51) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=WARRANTS|Usage=|Examples=
+
{{SkillTemplate|ID=Skill_Parry|Name=Parry|Domain=[[evasive(Domain)|Evasive]]|Available=[[Arcanist(Thief)|Arcanist(9)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(9)]] [[Barbarian(Fighter)|Barbarian(3)]] [[Cavalier(Fighter)|Cavalier(3)]] [[Charlatan(Bard)|Charlatan(22)]] [[Fighter(Fighter)|Fighter(3)]] [[Gypsy(Thief)|Gypsy(9)]] [[Minstrel(Bard)|Minstrel(14)]] [[Monk(Fighter)|Monk(3)]] [[Ninja(Thief)|Ninja(9)]] [[Paladin(Fighter)|Paladin(3)]] [[Pirate(Thief)|Pirate(9)]] [[Ranger(Fighter)|Ranger(3)]] [[Templar(Cleric)|Templar(6)]] [[Thief(Thief)|Thief(9)]] [[Trapper(Thief)|Trapper(11)]] |Allows=[[Evasively(Expertise)|Evasively]] |Requires='Sword Proficiency' at 100%|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=Parrying is the ability to cancel an armed attack by an opponent using your own weapon.  The character with this skill will parry the attacks of his or her armed opponents whenever possible.}}
 +
 
 +
===Peacefully===
 +
{{SkillTemplate|ID=Archon_Peacefully|Name=Peacefully|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=|Range=Touch - Range 10|Commands=PEACEFULLY|Usage=PEACEFULLY "COMMAND"|Examples=peacefully kill bob
 +
 
 +
|Description=Allows the player to issue a command that would start combat, but then immediately end combat before things get out of control.}}
 +
 
 +
===Phindar streeaka===
 +
{{SkillTemplate|ID=Drow_PhindarStreeaka|Name=Phindar streeaka|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=|Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=BERZERK|Usage=|Examples=
 +
 
 +
|Description= This chaotic Drow fighting style is also a catch-all term for mindless violence used for battle. It is used by Drow berserkers, and disdained by most Drow captains.}}
 +
 
 +
===Pin===
 +
{{SkillTemplate|ID=Fighter_Pin|Name=Pin|Domain=[[grappling(Domain)|Grappling]]|Available=[[Beastmaster(Druid)|Beastmaster(12)]] [[Monk(Fighter)|Monk(13)]] [[Trapper(Thief)|Trapper(20)]] |Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (62) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=PIN|Usage=PIN "TARGET NAME"|Examples=pin orc
 +
 
 +
|Description=On a successful attack, the fighter grabs the target and wrestles them to the ground in a strong, solid pin maneuver.  For a short period, both the fighter and the target are locked in struggle and too occupied to fight.  During combat, attempting this move may allow your opponent a quick attack.  The initiator can use "release" to release the hold.}}
 +
 
 +
===Placebo===
 +
{{SkillTemplate|ID=Skill_Placebo|Name=Placebo|Domain=[[deceptive(Domain)|Deceptive]]|Available=[[Charlatan(Bard)|Charlatan(15)]] |Allows=[[Deceptive(Expertise)|Deceptive]] |Requires=|Align=|UseCost=Mana (32) Movement (32) |Quality=Always Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=PLACEBO|Usage=PLACEBO "TARGET NAME"|Examples=placebo Sophie
 +
 
 +
|Description=Through the power of prayer, the rougue can make the target feel like they've received a strong boost in health (which will vanish if they are damaged again)!}}
 +
 
 +
===Plains Tactics===
 +
{{SkillTemplate|ID=Fighter_PlainsTactics|Name=Plains Tactics|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Barbarian(Fighter)|Barbarian(24)]] [[Cavalier(Fighter)|Cavalier(24)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Movement (74) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=This skill gives the fighter an edge in attack, defence, and damage when fighting on the plains. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.}}
 +
 
 +
===Planar Defiance===
 +
{{SkillTemplate|ID=Paladin_PlanarDefiance|Name=Planar Defiance|Domain=[[cosmology(Domain)|Cosmology]]|Available=|Allows=[[Planar Finessing(Expertise)|Planar Finessing]] [[Planar Empowering(Expertise)|Planar Empowering]] [[Planar Extending(Expertise)|Planar Extending]] |Requires=|Align=|UseCost=Mana (85) |Quality=Sometimes Beneficial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The players connection to reality is so strong that they create an aura around themselves and their group which is divinely defiant of damage absorbing effects on other planes of existence.}}
 +
 
 +
===Planar Enemy===
 +
{{SkillTemplate|ID=Ranger_PlanarEnemy|Name=Planar Enemy|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=|Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Mana (85) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=A specific and instinctive hatred towards creatures from a particular plane of existence, granting an attack and damage bonus advantage against those creatures.}}
 +
 
 +
===Planar Lore===
 +
{{SkillTemplate|ID=Skill_PlanarLore|Name=Planar Lore|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(21)]] |Allows=[[Educating(Expertise)|Educating]] |Requires=|Align=|UseCost=Mana (71) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=PLANARLORE, PLORE|Usage=PLANARLORE "LIST/PLANE NAME" (REPORT)|Examples=planarlore list
 +
plore astral
 +
plore astral report
 +
 
 +
|Description=Through extensive education, the player is able to recall a random bit of information about one of the planes of existence.  Each level of expertise enlarges the types of information that can be recalled, though only one piece of information is recalled at a time. Failing a proficiency check requires a few extra seconds of remembering, however.  The REPORT argument will cause the results to be recited out loud.}}
 +
 
 +
===Planar Mount===
 +
{{SkillTemplate|ID=Fighter_PlanarMount|Name=Planar Mount|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=|Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Movement (85) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is so capable with favored or racial mount races that he or she can attempt to mount them on other planes of existence, even when that is normally impossible, and even when they aren't technically animals.  The mount will attempt to buck them, but if the player also succeeds at Bronco Busting, then the creature will remain a permanent mount.}}
 +
 
 +
===Planar Shifting Ability===
 +
{{SkillTemplate|ID=StdPlanarAbility|Name=Planar Shifting Ability|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (966367641) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=}}
 +
 
 +
===Planar Tactics===
 +
{{SkillTemplate|ID=Fighter_PlanarTactics|Name=Planar Tactics|Domain=[[cosmology(Domain)|Cosmology]]|Available=|Allows=[[Planar Finessing(Expertise)|Planar Finessing]] [[Planar Empowering(Expertise)|Planar Empowering]] [[Planar Extending(Expertise)|Planar Extending]] |Requires=|Align=|UseCost=Movement (85) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=This skill gives the fighter an edge in attack, defence, and damage when fighting on another plane of existence. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.}}
 +
 
 +
===Planar Veteran===
 +
{{SkillTemplate|ID=Fighter_PlanarVeteran|Name=Planar Veteran|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=|Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Movement (85) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=Being a veteran of planar battle has taught the fighter many new tricks.  Revisiting the planes periodically keeps him sharp in the ways of warfare.  For each plane of existence the fighter has visited recently, he or she gains combat bonuses unique to each type of plane.}}
 +
 
 +
===Plant Form===
 +
{{SkillTemplate|ID=Druid_PlantForm|Name=Plant Form|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=[[Gaian(Druid)|Gaian(10)]] |Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |Requires=|Align=|UseCost=Mana (60) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=PLANTFORM|Usage=PLANTFORM "LIST/FORM NAME"|Examples=plantform
 +
plantform list
 +
plantform flower
 +
 
 +
|Description=The druid gains the ability, through this skill, to take on the form of a plant.  The plant form progresses as the druid gains in level.}}
 +
 
 +
===Point Blank Shot===
 +
{{SkillTemplate|ID=Fighter_PointBlank|Name=Point Blank Shot|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Cavalier(Fighter)|Cavalier(12)]] [[Fighter(Fighter)|Fighter(19)]] [[Ranger(Fighter)|Ranger(12)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (62) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=This skill allows a fighter to use a ranged weapon, such as a bow and arrow, at very close range.}}
 +
 
 +
===Poison Immunity===
 +
{{SkillTemplate|ID=Paladin_PoisonImmunity|Name=Poison Immunity|Domain=[[holy_protection(Domain)|Holy Protection]]|Available=[[Paladin(Fighter)|Paladin(17)]] |Allows=[[Protecting(Expertise)|Protecting]] |Requires=|Align=|UseCost=Mana (67) |Quality=Sometimes Beneficial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=As the Paladin's proficiency grows, he or she becomes more and more immune to poison and poisonous affects.}}
 +
 
 +
===Poisonous Bite===
 +
{{SkillTemplate|ID=PoisonousBite|Name=Poisonous Bite|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=BITE|Usage=PBITE "TARGET NAME"|Examples=pbite orc
 +
 
 +
|Description=This ability allows one to deliver a vicious mundane bite that does a bit of damage, but will also sometimes inflict a poison.}}
 +
 
 +
===Polearm Familiarity===
 +
{{SkillTemplate|ID=Familiarity_Polearm|Name=Polearm Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is familiar with polearms they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
 +
 
 +
===Polearm Proficiency===
 +
{{SkillTemplate|ID=Proficiency_Polearm|Name=Polearm Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is proficient with polearms, gaining the ability to use them even if their current class training would not make it feasible normally.}}
 +
 
 +
===Polearm Specialization===
 +
{{SkillTemplate|ID=Specialization_Polearm|Name=Polearm Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Assassin(Thief)|Assassin(19)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Cavalier(Fighter)|Cavalier(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Mer(Druid)|Mer(1)]] [[Monk(Fighter)|Monk(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Reliquist(Thief)|Reliquist(1)]] [[Templar(Cleric)|Templar(8)]] |Allows=[[Polearm Striking(Expertise)|Polearm Striking]] [[Polearm Focus(Expertise)|Polearm Focus]] [[Weaponsmithing|Weaponsmithing]] [[Polearm Slicing(Expertise)|Polearm Slicing]] [[Polearm Piercing(Expertise)|Polearm Piercing]] |Requires=|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is a polearm master, gaining bonuses to attack when using a polearm in combat.  Can also allow the use of higher level polearms if the focus expertise is taken.}}
 +
 
 +
===Prayercraft===
 +
{{SkillTemplate|ID=Skill_Prayercraft|Name=Prayercraft|Domain=[[arcane_lore(Domain)|Arcane Lore]]|Available=[[Charlatan(Bard)|Charlatan(18)]] [[Oracle(Cleric)|Oracle(8)]] [[Reliquist(Thief)|Reliquist(7)]] [[Scholar(Commoner)|Scholar(17)]] |Allows=[[Arcane Lore(Expertise)|Arcane Lore]] |Requires=|Align=|UseCost=Mana (57) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is so knowledgable about divine magic that he or she can identify prayers cast in his or her presence by name.  The players ability to identify more powerful magic will go up in level as he or she does. 
 +
 
 +
 
 +
 
 +
Reliquists have the ability to remember how to cast a number of prayers (based on level) learned through this skill.}}
 +
 
 +
===Pressure Points===
 +
{{SkillTemplate|ID=Fighter_PressurePoints|Name=Pressure Points|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Monk(Fighter)|Monk(11)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (61) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=Gives the fighter a bonus to all damage during combat when fighting unarmed in melee.}}
 +
 
 +
===Prison Assignment===
 +
{{SkillTemplate|ID=Skill_PrisonAssignment|Name=Prison Assignment|Domain=[[legal(Domain)|Legal]]|Available=[[Gaoler(Commoner)|Gaoler(8)]] |Allows=[[Legal Lore(Expertise)|Legal Lore]] |Requires=|Align=|UseCost=Mana (58) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=PRISONASSIGNMENT, PASSIGN|Usage=PRISONASSIGNMENT SETPRISON
 +
PRISONASSIGNMENT "TARGET OFFICER"|Examples=
 +
 
 +
|Description=This skill allows the player to convince the target officer to take a prisoner otherwise bound for an official jail cell to instead take the prisoner to a cell of the players prior designation.  The convincing is done by paying the officer a sum, and the bribe will last for at least a full day, but will need to be renewed after each move.  Before talking to the officer, the player should designate a room with a locked door as a prison cell by using SETPRISON.  This does not legally make the room into an official jail cell for other purposes.}}
 +
 
 +
===Prisoner Transfer===
 +
{{SkillTemplate|ID=Skill_PrisonerTransfer|Name=Prisoner Transfer|Domain=[[legal(Domain)|Legal]]|Available=[[Gaoler(Commoner)|Gaoler(13)]] |Allows=[[Legal Lore(Expertise)|Legal Lore]] |Requires=|Align=|UseCost=Mana (63) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=PRISONERTRANFER, PTRANSFER|Usage=PRISONERTRANSFER "TARGET OFFICER"|Examples=
 +
 
 +
|Description=This skill allows the player to convince a targeted law enforcement officer to take the next bound prisoner to the player's location instead of to the intended judge. The convincing is done by paying the officer a sum of money, which will last for at least a full day or until a prisoner is transferred to the player, whichever happens first.}}
 +
 
 +
===Psychic Projection===
 +
{{SkillTemplate|ID=Vampire_AstralProjection|Name=Psychic Projection|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=PSYCHICPROJECT|Usage=|Examples=
 +
 
 +
|Description=You arc able to expand your consciousness to such a degree that you can separate your mind from your body. While in this state you can travel without the use of your body, journeying nearly anywhere on Earth. However, as your astral self reaches the outermost point of the Moon's orbit, you will encounter what has been referred to as the Limit of the Lunar Sphere - an impassable barrier.
 +
 
 +
 
 +
 
 +
The physical body left behind lies as motionless as if it were in torpor. Your mind stays with the astral self, and you have no way of knowing what is going on around or in your body. Indeed, for all you know, your body is in flames.
 +
 
 +
 
 +
 
 +
A silver cord, a diaphanous line grounding your consciousness to your body, connects your astral self to your real body. As long as this cord is not severed, you may enter QUIT to return quickly to your body. If this cord is severed during an astral mishap, you become completely lost and fully enter the astral plane, the realm of ghosts and shades. Finding one's body again requires an arduous and terrifying journey.}}
 +
 
 +
===Puppeteer===
 +
{{SkillTemplate|ID=Skill_Puppeteer|Name=Puppeteer|Domain=[[foolishness(Domain)|Foolishness]]|Available=[[Jester(Bard)|Jester(25)]] |Allows=[[Foolmaking(Expertise)|Foolmaking]] |Requires=|Align=|UseCost=Mana (75) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=PUPPETEER, PUPPET|Usage=PUPPETEER "ITEM NAME"|Examples=puppeteer [item name]
 +
 
 +
|Description=This skill allows the player to animate one or more puppets.  While animated, the puppets will fight for the player.  However, the player is unable to attack or perform many other actions while animating the puppets.  Puppets may be created with the carpentry skill.  To stop animating a puppet, the player need only pick it up.}}
 +
 
 +
===QuickChange===
 +
{{SkillTemplate|ID=Skill_QuickChange|Name=QuickChange|Domain=[[foolishness(Domain)|Foolishness]]|Available=[[Jester(Bard)|Jester(3)]] |Allows=[[Foolmaking(Expertise)|Foolmaking]] |Requires=|Align=|UseCost=Mana (53) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=QUICKCHANGE|Usage=QUICKCHANGE|Examples=quickchange
 +
 
 +
|Description=The bard is so adept at costume changes that he can seemingly instantly remove all of his gear (putting it who knows where), retrieve another costume (from who knows where) and put it on. This skill will swap what the bard is currently wearing with whatever gear the bard was wearing the last time a quick change was done.  The gear currently worn when a quick change is done is magically stored away, no longer consuming bag space or encumbrance weight.  Even cursed items can be stored in this way.}}
 +
 
 +
===Quills===
 +
{{SkillTemplate|ID=Quills|Name=Quills|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=QUILLS|Usage=QUILLS "TARGET"|Examples=quills orc
 +
 
 +
|Description=Being covered in sharp quills, this ability will automatically harm an attacker who gets in range.  It can also be used to project quills at a nearby enemy for extra piercing damage.}}
 +
 
 +
===Racial Enemy===
 +
{{SkillTemplate|ID=Skill_RacialEnemy|Name=Racial Enemy|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=A specific and instinctive hatred towards a particular kind of creature, granting an attack and damage bonus advantage against those creatures.}}
 +
 
 +
===Racial Lore===
 +
{{SkillTemplate|ID=Skill_RacialLore|Name=Racial Lore|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(12)]] |Allows=[[Educating(Expertise)|Educating]] |Requires=|Align=|UseCost=Mana (62) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=RACIALLORE, RLORE|Usage=RACIALLORE "LIST/RACE NAME" (REPORT)|Examples=raciallore list
 +
rlore dragon
 +
rlore dragon report
 +
 
 +
|Description=Through extensive education, the player is able to recall random bits of information about one of the many races.  Each level of expertise enlarges the number of factoids recalled per attempt. Failing a proficiency check requires a few extra seconds of remembering, however.  The REPORT argument will cause the results to be recited out loud.}}
 +
 
 +
===Racial Mount===
 +
{{SkillTemplate|ID=Fighter_RacialMount|Name=Racial Mount|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Cavalier(Fighter)|Cavalier(1)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Mana (51) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player has an innate natural affinity for certain mounts, and gains knowledge handling and riding those creatures.  When riding such creatures, they move more quickly when on long trips, and can give and get items from horseback in some situations..}}
 +
 
 +
===Racial Weapon Familiarity===
 +
{{SkillTemplate|ID=Familiarity_Natural|Name=Racial Weapon Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is familiar with natural racial weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
 +
 
 +
===Rally Cry===
 +
{{SkillTemplate|ID=Fighter_Rallycry|Name=Rally Cry|Domain=[[singing(Domain)|Singing]]|Available=[[Barbarian(Fighter)|Barbarian(16)]] |Allows=[[Rejoicing Singing(Expertise)|Rejoicing Singing]] [[Resounding Singing(Expertise)|Resounding Singing]] [[Echoed Singing(Expertise)|Echoed Singing]] |Requires=|Align=|UseCost=Movement (66) |Quality=Always Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=RALLYCRY|Usage=RALLYCRY|Examples=rallycry
 +
 
 +
|Description=The Barbarian lets out a primal call to rally, inspiring all group members to draw from their inner strength.  Those under the affect of the cry will be able to take more hits.  The affect wears off when battle is concluded, or if battle is not joined swiftly enough after the cry is made.}}
 +
 
 +
===Ranged Weapon Familiarity===
 +
{{SkillTemplate|ID=Familiarity_Ranged|Name=Ranged Weapon Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=|Requires='Ranged Weapon Proficiency' at 75%|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is familiar with ranged weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
 +
 
 +
===Ranged Weapon Proficiency===
 +
{{SkillTemplate|ID=Proficiency_Ranged|Name=Ranged Weapon Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Fighter_CoverDefence|Cover Defence]] [[Familiarity_Ranged|Ranged Weapon Familiarity]] |Requires='Fletching' at 100%|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is proficient with thrown and ranged weapons, gaining the ability to use them even if their current class training would not make it feasible normally.}}
 +
 
 +
===Ranged Weapon Specialization===
 +
{{SkillTemplate|ID=Specialization_Ranged|Name=Ranged Weapon Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Cavalier(Fighter)|Cavalier(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Jester(Bard)|Jester(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Ninja(Thief)|Ninja(2)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Templar(Cleric)|Templar(10)]] [[Thief(Thief)|Thief(1)]] [[Trapper(Thief)|Trapper(1)]] |Allows=[[Weaponsmithing|Weaponsmithing]] [[Fletching|Fletching]] [[Ranged Focus(Expertise)|Ranged Focus]] [[Ranged Piercing(Expertise)|Ranged Piercing]] [[Ranged Bashing(Expertise)|Ranged Bashing]] [[Ranged Striking(Expertise)|Ranged Striking]] |Requires=|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player becomes so specialized at thrown and ranged combat that they gain bonuses to attack when fighting from afar.  Can also allow the use of higher level weapons if the focus expertise is taken.}}
 +
 
 +
===Rapid Shot===
 +
{{SkillTemplate|ID=Fighter_RapidShot|Name=Rapid Shot|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Arcanist(Thief)|Arcanist(14)]] [[Cavalier(Fighter)|Cavalier(7)]] [[Fighter(Fighter)|Fighter(7)]] [[Ranger(Fighter)|Ranger(7)]] [[Thief(Thief)|Thief(14)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (57) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=Rapid shot is the ability to make extra attacks per round whenever using a ranged weapon that requires ammunition, such as a bow or crossbow. The number of extra attacks will go up as the players level does.}}
 +
 
 +
===Razor Pinch===
 +
{{SkillTemplate|ID=Racial_RazorPinch|Name=Razor Pinch|Domain=[[grappling(Domain)|Grappling]]|Available=|Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=PINCH|Usage=|Examples=
 +
 
 +
|Description=This ability allows a clawed creature to pinch and tear an opponent, causing pain to persist briefly after the initial attack.}}
 +
 
 +
===Rearguard===
 +
{{SkillTemplate|ID=Fighter_RearGuard|Name=Rearguard|Domain=[[travel(Domain)|Travel]]|Available=[[Cavalier(Fighter)|Cavalier(8)]] |Allows=[[Reduced Traveling(Expertise)|Reduced Traveling]] [[Power Traveling(Expertise)|Power Traveling]] [[Ranged Traveling(Expertise)|Ranged Traveling]] [[Extended Traveling(Expertise)|Extended Traveling]] |Requires=|Align=|UseCost=Movement (58) |Quality=Sometimes Beneficial|Targets=Items |Range=Touch, or not applicable|Commands=REARGUARD|Usage=REARGUARD "CARAVAN NAME" (STOP)|Examples=rearguard caravan
 +
 
 +
|Description=The fighter volunteers to be a mounted rearguard for the given wagon or caravan. During this period, the fighter will automatically follow at a distance depending on expertise (the lowest being to stay in the same room).  Should the caravan come under attack, the fighter will ride to their aid, and will have a small chance of automatically disrupting certain missile and siege attacks while present for the attack.  The fighter can extend their rearguard duty by re-applying from time-to-time, or use STOP to end service.}}
 +
 
 +
===Recall===
 +
{{SkillTemplate|ID=Skill_Recall|Name=Recall|Domain=[[conjuration(Domain)|Conjuration]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(1)]] [[Cavalier(Fighter)|Cavalier(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]] [[Gaoler(Commoner)|Gaoler(1)]] [[Gypsy(Thief)|Gypsy(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Reliquist(Thief)|Reliquist(1)]] [[Sailor(Commoner)|Sailor(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Reduced Conjuring(Expertise)|Reduced Conjuring]] [[Power Conjuring(Expertise)|Power Conjuring]] [[Extended Conjuring(Expertise)|Extended Conjuring]] [[Ranged Conjuring(Expertise)|Ranged Conjuring]] |Requires=|Align=|UseCost=Mana (25) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=RECALL, /|Usage=RECALL|Examples=recall
 +
 
 +
|Description=The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her.  Normal fleeing penalties apply during combat.}}
 +
 
 +
===Record===
 +
{{SkillTemplate|ID=Archon_Record|Name=Record|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=RECORD|Usage=RECORD "PLAYER NAME"
 +
RECORD SET "VARIABLE" "VALUE"|Examples=record gunther
 +
record set filename /resources/users/bob/file.txt
 +
 
 +
|Description=From anywhere on the map, the player with this skill can begin recording all activity of the target to a file in the local file system as if they were snooping them.  You can set variables for the Next recording using the SET argument.  Variables include:
 +
 
 +
filename  - file to be written to
 +
 
 +
stripsnoop - whether to strip the target players name from line headers
 +
 
 +
stripcrlf  - whether to strip all linefeeds from lines}}
 +
 
 +
===Recover Voice===
 +
{{SkillTemplate|ID=Druid_RecoverVoice|Name=Recover Voice|Domain=[[fitness(Domain)|Fitness]]|Available=[[SkyWatcher(Druid)|SkyWatcher(16)]] |Allows=[[Fitness(Expertise)|Fitness]] |Requires=|Align=|UseCost=Mana (66) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=VRECOVER, RECOVERVOICE|Usage=RECOVERVOICE|Examples=recovervoice
 +
 
 +
|Description=Short(s) : vrecover
 +
 
 +
This skill allows the druid to "shake off" any magical or other affects which may be preventing him or her from speaking and thus chanting.}}
 +
 
 +
===Regional Awareness===
 +
{{SkillTemplate|ID=Skill_RegionalAwareness|Name=Regional Awareness|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Cavalier(Fighter)|Cavalier(24)]] [[Ranger(Fighter)|Ranger(24)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Mana (24) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=REGION, REGIONALAWARENESS|Usage=REGIONAL|Examples=regional
 +
 
 +
|Description=The player scans the horizon, getting a rough estimate of the lay of the wilderness around him or her.  The depth of the map expands as the player gains levels.  The key to the map is as follows:
 +
 
 +
~ water
 +
 
 +
T forest
 +
 
 +
: rocks/badlands
 +
 
 +
J jungle
 +
 
 +
= city/street
 +
 
 +
M mountains
 +
 
 +
_ plains
 +
 
 +
. desert
 +
 
 +
* here
 +
 
 +
x swamp
 +
 
 +
h hills}}
 +
 
 +
===Relics===
 +
{{SkillTemplate|ID=Skill_RelicUse|Name=Relics|Domain=[[arcane_lore(Domain)|Arcane Lore]]|Available=[[Charlatan(Bard)|Charlatan(8)]] [[Cleric(Cleric)|Cleric(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Healer(Cleric)|Healer(1)]] [[Minstrel(Bard)|Minstrel(5)]] [[Missionary(Cleric)|Missionary(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(7)]] [[Purist(Cleric)|Purist(1)]] [[Reliquist(Thief)|Reliquist(3)]] [[Shaman(Cleric)|Shaman(1)]] [[Templar(Cleric)|Templar(1)]] |Allows=[[Arcane Lore(Expertise)|Arcane Lore]] |Requires=|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=Skill    : Relics
 +
 
 +
Example  :
 +
 
 +
A magic relic is a holdable item that can be used to create divine magical prayer affects.
 +
 
 +
 
 +
 
 +
This skill allows one to effectively use a clerical "wand" or "staff"-like relic or scepter.  To invoke a relic, it must first be held.  Then the magic word is spoken to the target.  For instance, if the magic word is 'zuy', you would enter the following to invoke your relic: sayto orc zuy.  Using SAYTO instead of SAY is important because SAY might target the wrong person or thing.  You can also use SAYTO NOBODY (magic word) to make sure you aren't targeting anyone.
 +
 
 +
 
 +
 
 +
If the prayer on the relic requires extra parameters, then you can include those after the magic words.
 +
 
 +
Relics generally require a small amount of mana to use, and less if the relic user is capable of learning the prayer cast by the relic.}}
 +
 
 +
===Rend===
 +
{{SkillTemplate|ID=Druid_Rend|Name=Rend|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Beastmaster(Druid)|Beastmaster(25)]] |Allows=[[Unarmed Striking(Expertise)|Unarmed Striking]] [[Unarmed Piercing(Expertise)|Unarmed Piercing]] |Requires=|Align=|UseCost=Movement (75) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=REND|Usage=REND "TARGET NAME"|Examples=rend orc
 +
 
 +
|Description=While in his or her animal form (see ShapeShift), the Druid gains the ability to kick their way out of a pin, or rip open a target prone on the ground with his or her legs.}}
 +
 
 +
===Rescue===
 +
{{SkillTemplate|ID=Fighter_Rescue|Name=Rescue|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Barbarian(Fighter)|Barbarian(8)]] [[Cavalier(Fighter)|Cavalier(2)]] [[Charlatan(Bard)|Charlatan(5)]] [[Fighter(Fighter)|Fighter(5)]] [[Minstrel(Bard)|Minstrel(8)]] [[Monk(Fighter)|Monk(5)]] [[Paladin(Fighter)|Paladin(2)]] [[Ranger(Fighter)|Ranger(2)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (52) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=RESCUE, RES|Usage=RESCUE "GROUP MEMBER"|Examples=rescue bob
 +
 
 +
|Description=Allows the fighter to step forward and encourage enemies targeting a group member to attack the fighter instead.  The person taking the opponents damage during combat is commonly called the "tank".}}
 +
 
 +
===Research Item===
 +
{{SkillTemplate|ID=Skill_ResearchItem|Name=Research Item|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Reliquist(Thief)|Reliquist(15)]] [[Scholar(Commoner)|Scholar(15)]] |Allows=[[Educating(Expertise)|Educating]] |Requires=|Align=|UseCost=Mana (32) Movement (32) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=RESEARCHITEM|Usage=RESSEARCHITEM "ITEM NAME"|Examples=researchitem excalibur
 +
 
 +
|Description=Inside a library or similar room full of books, the player attempts to research the location of some sought-after item.}}
 +
 
 +
===Research Region Map===
 +
{{SkillTemplate|ID=Skill_ResearchRegionMap|Name=Research Region Map|Domain=[[nothing(Domain)|Nothing]]|Available=[[Reliquist(Thief)|Reliquist(14)]] |Allows=|Requires=|Align=|UseCost=Mana (32) Movement (32) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=RESEARCHREGIONS, RESEARCHREGIONMAP|Usage=RESSEARCHREGIONMAP "AREA NAME"|Examples=researchregionmap midgaard
 +
 
 +
|Description=Inside a library or similar room full of books, the player attempts to research the location of some distant area, and find rare overland region maps showing the relative locations of the areas along the way.}}
 +
 
 +
===Resistance===
 +
{{SkillTemplate|ID=Skill_Resistance|Name=Resistance|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=Params  : see Prop_HaveResister
 +
 
 +
Example  : see Prop_HaveResister
 +
 
 +
Desc.    :
 +
 
 +
Gives the mob skill-based resistances and immunities. }}
 +
 
 +
===Return Projectile===
 +
{{SkillTemplate|ID=Fighter_ReturnProjectile|Name=Return Projectile|Domain=[[evasive(Domain)|Evasive]]|Available=[[Monk(Fighter)|Monk(25)]] |Allows=[[Evasively(Expertise)|Evasively]] |Requires=|Align=|UseCost=Movement (75) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The Monk gains the amazing ability to catch arrows, spears, and other projectile attacks in mid flight, and then return them right back to his or her opponent.  The Monk requires a free hand to perform this skill.}}
 +
 
 +
===Reveal Text===
 +
{{SkillTemplate|ID=Skill_RevealText|Name=Reveal Text|Domain=[[street_smarts(Domain)|Street Smarts]]|Available=[[Reliquist(Thief)|Reliquist(13)]] [[Scholar(Commoner)|Scholar(8)]] |Allows=[[Street Lore(Expertise)|Street Lore]] |Requires=|Align=|UseCost=Mana (10) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=REVEALTEXT|Usage=REVEALTEXT "TARGET NAME" ("PAGE NUMBER")|Examples=revealtext paper
 +
revealtext book 3
 +
 
 +
|Description=The player reveals any invisible writing on a book or document or other writing.  It can be used similar to the READ command to select different pages of a book as well.}}
 +
 
 +
===Revert Form===
 +
{{SkillTemplate|ID=loki_returnform|Name=Revert Form|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=|Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |Requires=|Align=|UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=REVERT|Usage=|Examples=
 +
 
 +
|Description=This ability is not yet documented.}}
 +
 
 +
===Revert Form===
 +
{{SkillTemplate|ID=Vampire_RevertForm|Name=Revert Form|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (10) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=REVERT|Usage=|Examples=
 +
 
 +
|Description=A vampire may end all of their Protean abilities early through the use of this ability.}}
 +
 
 +
===Revoke===
 +
{{SkillTemplate|ID=Skill_Revoke|Name=Revoke|Domain=[[neutralization(Domain)|Neutralization]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Arcanist(Thief)|Arcanist(5)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Charlatan(Bard)|Charlatan(2)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Gaian(Druid)|Gaian(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Ninja(Thief)|Ninja(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(6)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(6)]] [[Reliquist(Thief)|Reliquist(5)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Neutralizing(Expertise)|Neutralizing]] |Requires=|Align=|UseCost=Mana (51) |Quality=Circumstantial|Targets=Items Creatures Exits Rooms |Range=Touch - Range 10|Commands=REVOKE|Usage=REVOKE "TARGET NAME"|Examples=revoke bob
 +
 
 +
|Description=Mages, Clerics, and at later levels, Rangers and Paladins can revoke their magical abilities using the revoke command.  Only one spell or prayer is revoked using this skill, usually the most recent spell.}}
 +
 
 +
===Ride To The Rescue===
 +
{{SkillTemplate|ID=Fighter_RideToTheRescue|Name=Ride To The Rescue|Domain=[[acrobatic(Domain)|Acrobatic]]|Available=[[Cavalier(Fighter)|Cavalier(22)]] [[Paladin(Fighter)|Paladin(22)]] |Allows=[[Acrobatic(Expertise)|Acrobatic]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (72) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=RRESCUE|Usage=RRESCUE "TARGET"|Examples=rrescue bob
 +
 
 +
|Description=When mounted, the fighter can swoop in to rescue a group member that is in combat, scooping them onto his or her mount and ending combat for that group member.}}
 +
 
 +
===Ridethrough===
 +
{{SkillTemplate|ID=Fighter_Ridethrough|Name=Ridethrough|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Cavalier(Fighter)|Cavalier(13)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (63) |Quality=Circumstantial|Targets=|Range=Touch - Range 99|Commands=RIDETHROUGH|Usage=RIDETHROUGH|Examples=ridethrough
 +
 
 +
|Description=When in mounted combat with an unmounted opponent in melee range, the fighter shows control of the field by riding through and past his or her enemy to a father range.}}
 +
 
 +
===Righteous Defense===
 +
{{SkillTemplate|ID=Paladin_RighteousDefense|Name=Righteous Defense|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Paladin(Fighter)|Paladin(21)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=Good|UseCost=Mana (71) |Quality=Sometimes Beneficial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=If a Paladin witnesses well aligned creature being aggressed upon, the Paladin will instantly jump to its defense, taking the blows as per the 'Rescue' ability.  This also automatically improves the Paladins alignment.}}
 +
 
 +
===Roll With Blows===
 +
{{SkillTemplate|ID=Fighter_Roll|Name=Roll With Blows|Domain=[[evasive(Domain)|Evasive]]|Available=[[Barbarian(Fighter)|Barbarian(21)]] [[Fighter(Fighter)|Fighter(16)]] [[Jester(Bard)|Jester(25)]] [[Dancer(Bard)|Dancer(21)]] |Allows=[[Evasively(Expertise)|Evasively]] |Requires=|Align=|UseCost=Movement (66) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=While in combat, this skill trims off some of the damage from normal melee hits.}}
 +
 
 +
===Rope Disarm===
 +
{{SkillTemplate|ID=Fighter_RopeDisarm|Name=Rope Disarm|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Burglar(Thief)|Burglar(16)]] [[Cavalier(Fighter)|Cavalier(16)]] [[Jester(Bard)|Jester(15)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (65) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=RDISARM, ROPEDISARM|Usage=ropedisarm ("TARGET NAME")|Examples=ropedisarm orc
 +
 
 +
|Description=Short(s) : rdisarm
 +
 
 +
The fighter attempts to use a help or wielded rope to hook and disarm the target, slinging their weapon onto the floor and out of reach.  To succeed, the player must be holding or wielding a rope, make their proficiency check, "hit" their opponent, and not be too underpowered compared to their opponent.  When used against a slashing weapon, there is a chance of damaging the rope.}}
 +
 
 +
===Rope Dismount===
 +
{{SkillTemplate|ID=Skill_RopeDismount|Name=Rope Dismount|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Cavalier(Fighter)|Cavalier(23)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires='Lassoing'|Align=|UseCost=Movement (73) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=ROPEDISMOUNT|Usage=ROPEDISMOUNT ("TARGET")|Examples=ropedismount orc
 +
rdismount
 +
 
 +
|Description=If the fighter has successfully managed to lasso a mounted target, this command will let them dig-in and dismount the target as well.
 +
 
 +
See also LASSOING.}}
 +
 
 +
===Rope Tricks===
 +
{{SkillTemplate|ID=Skill_RopeTricks|Name=Rope Tricks|Domain=[[binding(Domain)|Binding]]|Available=[[Cavalier(Fighter)|Cavalier(3)]] [[Jester(Bard)|Jester(3)]] [[Trapper(Thief)|Trapper(8)]] |Allows=[[Rope Use(Expertise)|Rope Use]] |Requires=|Align=|UseCost=Mana (26) Movement (26) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=ROPETRICKS|Usage=|Examples=
 +
 
 +
|Description=Using this skill, a player can use a held or wielded rope or lasso to perform amazing ticks, which might cause an observer to throw the player a coin.}}
 +
 
 +
===Rope Trip===
 +
{{SkillTemplate|ID=Fighter_RopeTrip|Name=Rope Trip|Domain=[[binding(Domain)|Binding]]|Available=[[Cavalier(Fighter)|Cavalier(15)]] [[Jester(Bard)|Jester(9)]] [[Trapper(Thief)|Trapper(9)]] |Allows=[[Rope Use(Expertise)|Rope Use]] |Requires=|Align=|UseCost=Movement (59) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 2|Commands=ROPETRIP, RTRIP|Usage=ropetrip ("TARGET NAME")|Examples=ropetrip orc
 +
 
 +
|Description=Using this skill, a player can use a held or wielded rope or lasso to trip the target from several range units away.}}
 +
 
 +
===Runover===
 +
{{SkillTemplate|ID=Fighter_Runover|Name=Runover|Domain=[[travel(Domain)|Travel]]|Available=[[Cavalier(Fighter)|Cavalier(23)]] |Allows=[[Reduced Traveling(Expertise)|Reduced Traveling]] [[Power Traveling(Expertise)|Power Traveling]] [[Ranged Traveling(Expertise)|Ranged Traveling]] [[Extended Traveling(Expertise)|Extended Traveling]] |Requires=|Align=|UseCost=Movement (73) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=RUNOVER|Usage=RUNOVER "TARGET"|Examples=runover orc
 +
 
 +
|Description=While driving a caravan or similar large land wagon, this command can be used to aim the team at the given target mob in the same room as the caravan.  When done, the next move from one room to another will potentially damage the target horribly under the wheels and hooves of the pulling team.}}
 +
 
 +
===Sargh elgg===
 +
{{SkillTemplate|ID=Drow_SarghElgg|Name=Sargh elgg|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=|Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=SARGH|Usage=|Examples=
 +
 
 +
|Description= A Drow fighting style that focused on making use of the Drow race's natural agility, and on the use of one single light weapon. This was the only style open for the poor who lacked education options, but was also used by various clerics.}}
 +
 
 +
===Satire===
 +
{{SkillTemplate|ID=Skill_Satire|Name=Satire|Domain=[[foolishness(Domain)|Foolishness]]|Available=[[Jester(Bard)|Jester(19)]] |Allows=[[Foolmaking(Expertise)|Foolmaking]] |Requires=|Align=|UseCost=Mana (69) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=SATIRE|Usage=SATIRE "TARGET NAME"|Examples=satire cityguard
 +
 
 +
|Description=This ability allows the bard to playfully mock and shame an officer of the law satirically, to his face.  Any group members (other than him or herself) wanted for a crime in that area may be forgiven one warrant if the satire is successful. Unsuccessful satire will get the bard in trouble with the law.  Even successful satire will occasionally cause trouble for the bard, depending on the bard's charisma.}}
 +
 
 +
===Scalping===
 +
{{SkillTemplate|ID=Scalp|Name=Scalping|Domain=[[anatomy(Domain)|Anatomy]]|Available=[[Barbarian(Fighter)|Barbarian(5)]] |Allows=[[Anatomy(Expertise)|Anatomy]] |Requires=|Align=|UseCost=Movement (24) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=SCALP, SCALPING|Usage=SCALP "TARGET BODY"|Examples=scalp body
 +
 
 +
|Description=With this common skill, a dead body can be scalped, removing the top part of its head.}}
 +
 
 +
===Scarring===
 +
{{SkillTemplate|ID=Scarring|Name=Scarring|Domain=[[anatomy(Domain)|Anatomy]]|Available=|Allows=[[Anatomy(Expertise)|Anatomy]] |Requires=|Align=|UseCost=Mana (25) Movement (25) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=SCAR|Usage=|Examples=
 +
 
 +
|Description=}}
 +
 
 +
===Scavenge===
 +
{{SkillTemplate|ID=Scavenge|Name=Scavenge|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=SCAVENGE|Usage=SCAVENGE "TARGET BODY"|Examples=scavenge body
 +
 
 +
|Description=With this skill, a dead body can be scavanged for parts, especially the last bits of meat.}}
 +
 
 +
===Scout Ahead===
 +
{{SkillTemplate|ID=Fighter_ScoutAhead|Name=Scout Ahead|Domain=[[evasive(Domain)|Evasive]]|Available=[[Cavalier(Fighter)|Cavalier(9)]] |Allows=[[Evasively(Expertise)|Evasively]] |Requires=|Align=|UseCost=Movement (59) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=SCOUT|Usage=SCOUT "DIRECTION" ...|Examples=scout east
 +
 
 +
|Description=This skill allows the mounted rider to quickly and sneakily move through rooms and return back from where they came without being attacked.  Expertise increases the number of rooms that can be moved through in one jaunt, but remember that speed and movement is also a limit on the success of making it back.}}
 +
 
 +
===Sea Charting===
 +
{{SkillTemplate|ID=Skill_SeaCharting|Name=Sea Charting|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Pirate(Thief)|Pirate(10)]] [[Sailor(Commoner)|Sailor(10)]] |Allows=[[Skill_InterceptShip|Intercept Ship]] [[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Skill_SeaNavigation|Sea Navigation]] [[Extended Sailing(Expertise)|Extended Sailing]] |Requires=|Align=|UseCost=Mana (30) Movement (30) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=SEACHARTING, SEACHART|Usage=SEACHART ADD/LIST/REMOVE "NUMBER"/DISTANCE "NUMBER"|Examples=seachart add
 +
seachart remove 1
 +
seachart list
 +
seachart distance 2
 +
 
 +
|Description=This skill allows the player to keep track of various points of the sea on his or her nautical charts, from within a boat or sailing ship.  Use the ADD command to add your ships current location to the list of charted points.  Use LIST to list all previous places added.  Use REMOVE followed by one of the numbers from the LIST to remove an old point. Use DISTANCE followed by one of the numbers from the LIST to see the number of sea rooms between the ships current location and that nautical chart point.}}
 +
 
 +
===Sea Legs===
 +
{{SkillTemplate|ID=Skill_SeaLegs|Name=Sea Legs|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Pirate(Thief)|Pirate(4)]] [[Sailor(Commoner)|Sailor(2)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |Requires=|Align=|UseCost=Mana (52) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=This skill allows the player to remain on his or her feet despite certain magical or physical attempts to get them off their feel while on the deck of their ship.  It also provides immunity to sea sickness. }}
 +
 
 +
===Sea Lore===
 +
{{SkillTemplate|ID=Druid_SeaLore|Name=Sea Lore|Domain=[[water_lore(Domain)|Water Lore]]|Available=[[Mer(Druid)|Mer(1)]] |Allows=[[Water Lore(Expertise)|Water Lore]] |Requires=|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=automatic|Examples=
 +
 
 +
|Description=So long as the Druid is in the water, he or she will have a advantage in attack, damage, and armor adjustements.}}
 +
 
 +
===Sea Maneuvers===
 +
{{SkillTemplate|ID=Skill_SeaManeuvers|Name=Sea Maneuvers|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Sailor(Commoner)|Sailor(14)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |Requires=|Align=|UseCost=Mana (64) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=During ship combat, this skill will allow the player who passes their proficiency check to make sharper turns with their ship, even to going in an opposite direction at the end of a round.  This allows the ship to make more maneuvers per combat round when changing directions.}}
 +
 
 +
===Sea Navigation===
 +
{{SkillTemplate|ID=Skill_SeaNavigation|Name=Sea Navigation|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Pirate(Thief)|Pirate(12)]] [[Sailor(Commoner)|Sailor(12)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |Requires='Sea Charting'|Align=|UseCost=Mana (31) Movement (31) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=SEANAVIGATION, SEANAVIGATE|Usage=SEANAVIGATE "NUMBER"|Examples=seanavigate 3
 +
 
 +
|Description=This skill works with the charts created with the Sea Charting skill to find the direction the player must steer their ship in order to reach a charted location.  If the sailor has the authority and ability to set a course on a large ship, that will be done automatically.  Otherwise, the directions from the current boat location will be given.}}
 +
 
 +
===Second Attack===
 +
{{SkillTemplate|ID=Skill_Attack2|Name=Second Attack|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Arcanist(Thief)|Arcanist(17)]] [[Assassin(Thief)|Assassin(15)]] [[Barbarian(Fighter)|Barbarian(9)]] [[Bard(Bard)|Bard(17)]] [[Beastmaster(Druid)|Beastmaster(12)]] [[Burglar(Thief)|Burglar(17)]] [[Cavalier(Fighter)|Cavalier(9)]] [[Charlatan(Bard)|Charlatan(17)]] [[Fighter(Fighter)|Fighter(8)]] [[Gypsy(Thief)|Gypsy(17)]] [[Jester(Bard)|Jester(17)]] [[Minstrel(Bard)|Minstrel(17)]] [[Paladin(Fighter)|Paladin(9)]] [[Pirate(Thief)|Pirate(17)]] [[Dancer(Bard)|Dancer(17)]] [[Ranger(Fighter)|Ranger(9)]] [[Reliquist(Thief)|Reliquist(17)]] [[Templar(Cleric)|Templar(21)]] [[Thief(Thief)|Thief(17)]] [[Trapper(Thief)|Trapper(17)]] |Allows=[[Skill_Attack3|Third Attack]] [[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Mana (58) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=Allows the affected character to deliver a second attack during their round.  These attacks will be slightly less effective than primary attacks.}}
 +
 
 +
===Second Totem===
 +
{{SkillTemplate|ID=Druid_ShapeShift2|Name=Second Totem|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=[[Beastmaster(Druid)|Beastmaster(6)]] [[Mer(Druid)|Mer(17)]] |Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |Requires=|Align=|UseCost=Mana (56) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=SHAPESHIFT "TOTEM NUMBER"/(FORM)|Examples=shapeshift 2
 +
shapeshift lion
 +
shapeshift cub
 +
shapeshift 3
 +
shapeshift 4
 +
 
 +
|Description=As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on.  By specifying the totem number or the name of the animal form, the druid may take on the new form.  Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.}}
 +
 
 +
===Secret Writing===
 +
{{SkillTemplate|ID=Skill_SecretWriting|Name=Secret Writing|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Scholar(Commoner)|Scholar(11)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] |Requires=|Align=|UseCost=Mana (61) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=SECRETWRITING, SECRETWRITE, SWRITE, SWR|Usage=|Examples=
 +
 
 +
|Description=}}
 +
 
 +
===Sense Snares and Pits===
 +
{{SkillTemplate|ID=Ranger_SenseTraps|Name=Sense Snares and Pits|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Ranger(Fighter)|Ranger(20)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Mana (70) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The Ranger has the natural ability to sense snares, pits, and other kinds of traps while roaming around outdoors.}}
 +
 
 +
===Servitude===
 +
{{SkillTemplate|ID=Undead_Servitude|Name=Servitude|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=This ability is not yet documented.}}
 +
 
 +
===Set Polearm===
 +
{{SkillTemplate|ID=Fighter_SetPolearm|Name=Set Polearm|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Cavalier(Fighter)|Cavalier(5)]] [[Fighter(Fighter)|Fighter(5)]] [[Paladin(Fighter)|Paladin(5)]] |Allows=[[Polearm Striking(Expertise)|Polearm Striking]] |Requires=|Align=|UseCost=Movement (55) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=SETPOLEARM|Usage=SETPOLEARM|Examples=setpolearm
 +
 
 +
|Description=This fighting skill requires the use of a polearm-type weapon with maximum reach of at least 1. While set, the foot soldier will not advance or retreat in combat. Any attacks made against a mounted opponent will deal increased damage.  Additionally, when a mounted opponent first enters into weapon range, the foot soldier will automatically attempt to dismount the rider.  This skill cannot be used while mounted.
 +
 
 +
 
 +
 
 +
Entering the command a second time, dropping the polearm, sheathing the polearm or wielding an inappropriate weapon will unset the polearm, allowing the fighter to advance in combat once more.}}
 +
 
 +
===Set Snare===
 +
{{SkillTemplate|ID=Ranger_SetSnare|Name=Set Snare|Domain=[[trapping(Domain)|Trapping]]|Available=[[Ranger(Fighter)|Ranger(12)]] |Allows=[[Trapping(Expertise)|Trapping]] |Requires=|Align=|UseCost=Mana (31) Movement (31) |Quality=Malicious|Targets=Rooms |Range=Touch, or not applicable|Commands=SETSNARE|Usage=SETSNARE|Examples=setsnare
 +
 
 +
|Description=The ranger carefully sets a snare on the outdoor room, tripping up and binding anyone who runs into it.  Snares will be permanent on owned property.}}
 +
 
 +
===Seventh Totem===
 +
{{SkillTemplate|ID=Druid_ShapeShift7|Name=Seventh Totem|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=|Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |Requires=|Align=|UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=SHAPESHIFT "TOTEM NUMBER"/(FORM)|Examples=shapeshift 2
 +
shapeshift lion
 +
shapeshift cub
 +
shapeshift 3
 +
shapeshift 4
 +
 
 +
|Description=As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on.  By specifying the totem number or the name of the animal form, the druid may take on the new form.  Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.}}
 +
 
 +
===Shadow of the Bat===
 +
{{SkillTemplate|ID=Vampire_ShadowOfTheBat|Name=Shadow of the Bat|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (10) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=BATFORM|Usage=|Examples=
 +
 
 +
|Description=You may transform into a bat. When in this form, you benefit from all of the obvious advantages, such as the bat?s ability to fly.
 +
 
 +
 
 +
 
 +
The Revert Form ability is required to return to your normal form prior to the normal duration.}}
 +
 
 +
===Shadow of the Rat===
 +
{{SkillTemplate|ID=Vampire_ShadowOfTheRat|Name=Shadow of the Rat|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (10) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=RATFORM|Usage=|Examples=
 +
 
 +
|Description=You may transform into a rat. When in this form, you benefit from all of the obvious advantages, such as the rat's small size.
 +
 
 +
 
 +
 
 +
The Revert Form ability is required to return to your normal form prior to the normal duration.}}
 +
 
 +
===Shadow of the Wolf===
 +
{{SkillTemplate|ID=Vampire_ShadowOfTheWolf|Name=Shadow of the Wolf|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (25) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=WOLFFORM|Usage=|Examples=
 +
 
 +
|Description=You may transform into a wolf. When in this form, you benefit from all of the obvious advantages, such as the wolf's ability to track.
 +
 
 +
 
 +
 
 +
The Revert Form ability is required to return to your normal form prior to the normal duration.}}
 +
 
 +
===Shame===
 +
{{SkillTemplate|ID=Archon_Shame|Name=Shame|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=SHAME|Usage=SHAME "PLAYER NAME" (RL TIME)|Examples=shame gunther
 +
shame gunther 3 hours
 +
 
 +
|Description=From anywhere on the map, the player with this skill can shame the target mob/player making them unable to effectively interact with shopkeepers or to be spoken to or about.}}
 +
 
 +
===Shape Shift===
 +
{{SkillTemplate|ID=Druid_ShapeShift|Name=Shape Shift|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=[[Beastmaster(Druid)|Beastmaster(1)]] [[Druid(Druid)|Druid(1)]] [[Mer(Druid)|Mer(1)]] |Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |Requires=|Align=|UseCost=Mana (51) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=SHAPESHIFT|Usage=SHAPESHIFT (FORM)|Examples=shapeshift
 +
shapeshift list
 +
shapeshift cub
 +
 
 +
|Description=Throughout his or her life, a Druid will have a particular creature which he or she may change to and from at will.  By entering into this chant in any shape, the druid may change to their special animal form.  The animal form will progress as the Druid gains in levels.  Entering the command again allows the druid to revert to human form. A higher level druid may optionally specify a lower version of their form to assume that form instead. Use shapeshift list to see all available forms.}}
 +
 
 +
===Shards===
 +
{{SkillTemplate|ID=Skill_ShardUse|Name=Shards|Domain=[[arcane_lore(Domain)|Arcane Lore]]|Available=[[Beastmaster(Druid)|Beastmaster(1)]] [[Delver(Druid)|Delver(5)]] [[Druid(Druid)|Druid(1)]] [[Gaian(Druid)|Gaian(1)]] [[Gypsy(Thief)|Gypsy(3)]] [[Mer(Druid)|Mer(1)]] [[Ranger(Fighter)|Ranger(5)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] |Allows=[[Arcane Lore(Expertise)|Arcane Lore]] |Requires=|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=}}
 +
 
 +
===Sharing of Spirits===
 +
{{SkillTemplate|ID=Vampire_SharingOfSpirits|Name=Sharing of Spirits|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=SHARESPIRIT|Usage=|Examples=
 +
 
 +
|Description=By staring into the eyes of an animal in your party, your spirit or conscious mind moves within the animal and possesses it. This allows you to control the actions of the animal and see through its eyes. To direct the animal's actions, simply say a command (e.g SAY NORTH) and the animal will attempt to perform that action, regardless of how distant the animal is from you. You may continue to perform actions while sharing your spirit with your animal.}}
 +
 
 +
===Shield Bash===
 +
{{SkillTemplate|ID=Skill_Bash|Name=Shield Bash|Domain=[[shield_use(Domain)|Shield Use]]|Available=[[Barbarian(Fighter)|Barbarian(4)]] [[Cavalier(Fighter)|Cavalier(4)]] [[Fighter(Fighter)|Fighter(4)]] [[Paladin(Fighter)|Paladin(4)]] [[Ranger(Fighter)|Ranger(4)]] [[Reliquist(Thief)|Reliquist(6)]] [[Templar(Cleric)|Templar(14)]] |Allows=[[Shield Using(Expertise)|Shield Using]] [[Fighter_AutoBash|AutoBash]] |Requires=|Align=|UseCost=Movement (54) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=BASH|Usage=BASH "TARGET NAME"|Examples=bash orc
 +
 
 +
|Description=The fighter uses their shield as a weapon, delivering an otherwise additional blow to the target in combat.}}
 +
 
 +
===Shield Block===
 +
{{SkillTemplate|ID=Fighter_ShieldBlock|Name=Shield Block|Domain=[[shield_use(Domain)|Shield Use]]|Available=[[Fighter(Fighter)|Fighter(9)]] |Allows=[[Shield Using(Expertise)|Shield Using]] |Requires=|Align=|UseCost=Movement (59) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=So long as the Fighter is holding a shield, he has a chance to totally block weapon attacks coming at him or her.}}
 +
 
 +
===Shield Familiarity===
 +
{{SkillTemplate|ID=Familiarity_Shield|Name=Shield Familiarity|Domain=[[armor_use(Domain)|Armor Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Armor Optimizing(Expertise)|Armor Optimizing]] |Requires='Carpentry' at 75%, and 'Blacksmithing' at 75%|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is familiar with shields they have crafted themselves, gaining an armor bonus from using the product of their own hands.}}
 +
 
 +
===Shield Specialization===
 +
{{SkillTemplate|ID=Specialization_Shield|Name=Shield Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Barbarian(Fighter)|Barbarian(1)]] [[Cavalier(Fighter)|Cavalier(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Monk(Fighter)|Monk(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Ranger(Fighter)|Ranger(1)]] |Allows=[[Shield Striking(Expertise)|Shield Striking]] [[Weaponsmithing|Weaponsmithing]] [[Shield Focus(Expertise)|Shield Focus]] |Requires=|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is adept with a shield, gaining bonuses to attack and damage when using a shield as a weapon in combat (such as Shield Bash).  Can also allow the use of higher level shields if the focus expertise is taken.}}
 +
 
 +
===Ship Lore===
 +
{{SkillTemplate|ID=Skill_ShipLore|Name=Ship Lore|Domain=[[water_lore(Domain)|Water Lore]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Pirate(Thief)|Pirate(9)]] [[Sailor(Commoner)|Sailor(9)]] |Allows=[[Water Lore(Expertise)|Water Lore]] |Requires='Ship Building' at 75%|Align=|UseCost=Mana (51) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=SHIPLORE, SLORE|Usage=SHIPLORE "SHIP NAME" (REPORT)|Examples=shiplore list
 +
slore raging dragon
 +
slore "raging dragon" report
 +
 
 +
|Description=Through extensive education, the player is able to recall random bits of information about a ship they can see.  Each level of expertise enlarges the number of factoids recalled per attempt. Failing a proficiency check requires a few extra seconds of remembering, however.  The REPORT argument will cause the results to be recited out loud. An attempt to recall information about a ship you cannot presently see will reduce or eliminate your chances of remembering, depending on expertise.}}
 +
 
 +
===Shoot Web===
 +
{{SkillTemplate|ID=ShootWeb|Name=Shoot Web|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 5|Commands=SHOOTWEB|Usage=SHOOTWEB "TARGET"|Examples=shootweb orc
 +
 
 +
|Description=This spell will cause a glob of sticky web-like material to assault the target.  The target will be unable to move until they can break free.}}
 +
 
 +
===Shrug Off===
 +
{{SkillTemplate|ID=Fighter_Shrug|Name=Shrug Off|Domain=[[fitness(Domain)|Fitness]]|Available=[[Barbarian(Fighter)|Barbarian(30)]] |Allows=[[Fitness(Expertise)|Fitness]] |Requires=|Align=|UseCost=Movement (80) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=BRACE|Usage=BRACE|Examples=shrugoff
 +
 
 +
|Description=The Barbarian braces him or herself for the next blow, allowing that blow to be shrugged off without any damage.}}
 +
 
 +
===Shuffle===
 +
{{SkillTemplate|ID=Skill_Shuffle|Name=Shuffle|Domain=[[foolishness(Domain)|Foolishness]]|Available=[[Charlatan(Bard)|Charlatan(16)]] |Allows=[[Foolmaking(Expertise)|Foolmaking]] |Requires=|Align=|UseCost=Movement (66) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=SHUFFLE|Usage=|Examples=
 +
 
 +
|Description=This strange but very useful skill allows the player to rearrange the order of the people in the room by running around and bumping into them.}}
 +
 
 +
===Shush===
 +
{{SkillTemplate|ID=Skill_Shush|Name=Shush|Domain=[[influential(Domain)|Influential]]|Available=[[Scholar(Commoner)|Scholar(17)]] |Allows=[[Influencing(Expertise)|Influencing]] |Requires=|Align=|UseCost=Mana (33) Movement (33) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=SHUSH|Usage=SHUSH "TARGET"|Examples=shush orc
 +
 
 +
|Description=The player is so intimidatingly adept at keeping others quiet, that he or she can give the universal SHUSH to a target and often make them agree to whisper and refrain from loud noises like spell casting for a time. This skill is limited outside of libraries and book stores, but more powerful inside them.}}
 +
 
 +
===Side Kick===
 +
{{SkillTemplate|ID=Fighter_SideKick|Name=Side Kick|Domain=[[kicking(Domain)|Kicking]]|Available=[[Monk(Fighter)|Monk(16)]] |Allows=[[Iron Kicking(Expertise)|Iron Kicking]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (66) |Quality=Malicious|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=So long as the Monk is unarmed, he or she has this ability to deliver an extra attack per round using a swift side kick. This attack is only delivered to a combatant which the monk is not currently targeting, but with whom the monk is in melee combat all the same.}}
 +
 
 +
===Siege Weapon Specialization===
 +
{{SkillTemplate|ID=Specialization_SiegeWeapon|Name=Siege Weapon Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Sailor(Commoner)|Sailor(16)]] |Allows=[[Weaponsmithing|Weaponsmithing]] [[Siege Bashing(Expertise)|Siege Bashing]] |Requires=|Align=|UseCost=Mana (66) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is a siege weapon master, gaining bonuses to damage when used during combat.}}
 +
 
 +
===Sinking===
 +
{{SkillTemplate|ID=Sinking|Name=Sinking|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=}}
 +
 
 +
===Sixth Totem===
 +
{{SkillTemplate|ID=Druid_ShapeShift6|Name=Sixth Totem|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=|Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |Requires=|Align=|UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=SHAPESHIFT "TOTEM NUMBER"/(FORM)|Examples=shapeshift 2
 +
shapeshift lion
 +
shapeshift cub
 +
shapeshift 3
 +
shapeshift 4
 +
 
 +
|Description=As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on.  By specifying the totem number or the name of the animal form, the druid may take on the new form.  Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.}}
 +
 
 +
===Skillcraft===
 +
{{SkillTemplate|ID=Skill_Skillcraft|Name=Skillcraft|Domain=[[street_smarts(Domain)|Street Smarts]]|Available=[[Oracle(Cleric)|Oracle(12)]] [[Scholar(Commoner)|Scholar(11)]] |Allows=[[Street Lore(Expertise)|Street Lore]] |Requires=|Align=|UseCost=Mana (61) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is so knowledgable about uncommon skills that he or she can identify skills in his or her presence by name.  The players ability to identify more powerful skills will go up in level as he or she does.}}
 +
 
 +
===Slapstick===
 +
{{SkillTemplate|ID=Skill_Slapstick|Name=Slapstick|Domain=[[foolishness(Domain)|Foolishness]]|Available=[[Jester(Bard)|Jester(4)]] |Allows=[[Foolmaking(Expertise)|Foolmaking]] |Requires=|Align=|UseCost=Movement (54) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=SLAPSTICK|Usage=SLAPSTICK "TARGET NAME"|Examples=slapstick orc
 +
 
 +
|Description=This will cause the player to perform some random slapstick comedy to or for the target.  The result will be a loss of mana, which the target will not even feel.}}
 +
 
 +
===Sleeper Hold===
 +
{{SkillTemplate|ID=Fighter_SleeperHold|Name=Sleeper Hold|Domain=[[grappling(Domain)|Grappling]]|Available=|Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=SLEEPERHOLD|Usage=SLEEPERHOLD "TARGET NAME"|Examples=sleeperhold orc
 +
 
 +
|Description=On a successful attack, the fighter grabs the target about the neck from behind in a sleeper hold, which may cause the victim to fall asleep for a short time.  For a period, both the fighter and the target are locked in struggle and can't do much of anything else.  During combat, attempting this move may allow your opponent a quick attack.  The initiator can use "release" to release the hold.}}
 +
 
 +
===Sling Proficiency===
 +
{{SkillTemplate|ID=Proficiency_Sling|Name=Sling Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is proficient with slings, gaining the ability to use them even if their current class training would not make it feasible normally.}}
 +
 
 +
===Slip===
 +
{{SkillTemplate|ID=Skill_Slip|Name=Slip|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=|Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=SLIPPIFY|Usage=SLIP "TARGET NAME"|Examples=slip orc
 +
 
 +
|Description=This skill causes the target to slip and fall.}}
 +
 
 +
===Slow Fall===
 +
{{SkillTemplate|ID=Skill_SlowFall|Name=Slow Fall|Domain=[[fitness(Domain)|Fitness]]|Available=[[Jester(Bard)|Jester(12)]] |Allows=[[Fitness(Expertise)|Fitness]] |Requires=|Align=|UseCost=Mana (62) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=If the proficiency check is made, this player does not fall from high places, but floats instead.}}
 +
 
 +
===Smoke Chakra===
 +
{{SkillTemplate|ID=Ninja_SmokeChakra|Name=Smoke Chakra|Domain=[[stealthy(Domain)|Stealthy]]|Available=[[Ninja(Thief)|Ninja(20)]] |Allows=[[Stealthy(Expertise)|Stealthy]] |Requires='Wind Chakra' at 100%|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "SMOKE CHAKRA"|Examples=focus "smoke chakra"
 +
foc "smoke chakra"
 +
 
 +
|Description=The ninja surrounds themself with an ethereal smoke, causing any thrown or physical ranged attack weapons in the room to slow in flight and do only half damage to the ninja.}}
 +
 
 +
===Smoke Signals===
 +
{{SkillTemplate|ID=Fighter_SmokeSignals|Name=Smoke Signals|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Barbarian(Fighter)|Barbarian(5)]] [[Scholar(Commoner)|Scholar(5)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Movement (55) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=SMOKESIGNALS, SMOKESIGNAL|Usage="SMOKESIGNALS" "MESSAGE"|Examples=smokesignals I'm here at the temple!
 +
 
 +
|Description=This skill requires a fire to be built in the area, and it must be performed outdoors.  This skill sends a smoke signal viewable throughout the entire area by those outside.  Those with the smoke signal skill will be able to read the message in the signal.}}
 +
 
 +
===Snap Kick===
 +
{{SkillTemplate|ID=Fighter_SnapKick|Name=Snap Kick|Domain=[[kicking(Domain)|Kicking]]|Available=|Allows=[[Iron Kicking(Expertise)|Iron Kicking]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=So long as the fighter is unarmed, he or she has this ability to deliver an extra attack per round using a swift, forward kick.}}
 +
 
 +
===Soiled===
 +
{{SkillTemplate|ID=Soiled|Name=Soiled|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=SOIL|Usage=|Examples=
 +
 
 +
|Description=}}
 +
 
 +
===Song of Serenity===
 +
{{SkillTemplate|ID=Vampire_SongOfSerenity|Name=Song of Serenity|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=SINGSERENITY|Usage=|Examples=
 +
 
 +
|Description=This power allows you to expel the savagery from an animal or mortal, causing the target to become passive and listless. Simply by singing a song of comfort and solace to the Beast within, you can take from him that which gives him the fire of individuality and creativity.
 +
 
 +
 
 +
 
 +
When the Beast has been removed from an individual, he loses the will to fight or struggle. He cannot use or regain Willpower, nor can he resist any sort of attack upon him. Kindred are immune to this power.
 +
 
 +
 
 +
 
 +
Mortals and creatures who lack a Beast are prone to accept nearly anything which occurs to them in this state as completely normal and natural, evincing no reaction to it. Later they might wonder why they had no reaction, but often they avoid thinking about the situation at all.}}
 +
 
 +
===Song Write===
 +
{{SkillTemplate|ID=Skill_SongWrite|Name=Song Write|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Bard(Bard)|Bard(15)]] |Allows=[[Fine Calligraphy(Expertise)|Fine Calligraphy]] [[Wise Crafting(Expertise)|Wise Crafting]] |Requires=|Align=|UseCost=Mana (65) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=SONGWRITE|Usage=SONGWRITE "SPELL NAME" "TARGET NAME"|Examples=songwrite "rage" scroll
 +
 
 +
|Description=This skill allows the bard to place any song he or she knows onto a scroll. Once placed on the scroll, the song may be sung off it.  Song Writing is very  draining on the bard however.  The bard will lose some experience points for using this skill.  Song Writing also requires that the caster be at full mana.}}
 +
 
 +
===Songcraft===
 +
{{SkillTemplate|ID=Skill_Songcraft|Name=Songcraft|Domain=[[arcane_lore(Domain)|Arcane Lore]]|Available=[[Charlatan(Bard)|Charlatan(6)]] [[Scholar(Commoner)|Scholar(13)]] |Allows=[[Arcane Lore(Expertise)|Arcane Lore]] |Requires=|Align=|UseCost=Mana (56) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is so knowledgable about bardic magic that he or she can identify magical songs sung in his or her presence by name.  The players ability to identify more powerful magic will go up in level as he or she does.}}
 +
 
 +
===Soothe Mount===
 +
{{SkillTemplate|ID=Fighter_SootheMount|Name=Soothe Mount|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Cavalier(Fighter)|Cavalier(6)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Movement (56) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=SOOTHE, SOOTHEMOUNT|Usage=SOOTHEMOUNT "TARGET MOUNT"|Examples=soothemount horse
 +
 
 +
|Description=This skill allows the character to cause a mount in combat, especially favored and racial mount creatures, to cease its hostilities.  If the creature is naturally hostile, it will remain soothed for a brief period of time as well.}}
 +
 
 +
===Spellcraft===
 +
{{SkillTemplate|ID=Skill_Spellcraft|Name=Spellcraft|Domain=[[arcane_lore(Domain)|Arcane Lore]]|Available=[[Abjurer(Mage)|Abjurer(8)]] [[Alterer(Mage)|Alterer(8)]] [[Arcanist(Thief)|Arcanist(7)]] [[Charlatan(Bard)|Charlatan(12)]] [[Conjurer(Mage)|Conjurer(8)]] [[Diviner(Mage)|Diviner(4)]] [[Enchanter(Mage)|Enchanter(8)]] [[Evoker(Mage)|Evoker(8)]] [[Illusionist(Mage)|Illusionist(7)]] [[Mage(Mage)|Mage(8)]] [[Scholar(Commoner)|Scholar(15)]] [[Transmuter(Mage)|Transmuter(8)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Arcane Lore(Expertise)|Arcane Lore]] |Requires=|Align=|UseCost=Mana (51) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is so knowledgable about arcane magic that he or she can identify spells cast in his or her presence by name.  The players ability to identify more powerful magic will go up in level as he or she does. 
 +
 
 +
 
 +
 
 +
Arcanists have the ability to remember how to cast a number of spells (based on level) learned through this skill.}}
 +
 
 +
===Spread Apathy===
 +
{{SkillTemplate|ID=Skill_SpreadApathy|Name=Spread Apathy|Domain=[[influential(Domain)|Influential]]|Available=[[Gaoler(Commoner)|Gaoler(19)]] |Allows=[[Influencing(Expertise)|Influencing]] |Requires=|Align=|UseCost=Mana (69) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=SPREADAPATHY, SAPATHY|Usage=SAPATHY|Examples=spreadapathy
 +
 
 +
|Description=The character toggles whether they are in an aggressive state of apathy.  In this state, they will be as under the effects of the Apathy disease, while also being immune to the real disease.  As when diseased, however, speaking to others has a chance to spread the illness.}}
 +
 
 +
===Spread Hate===
 +
{{SkillTemplate|ID=Skill_SpreadHate|Name=Spread Hate|Domain=[[influential(Domain)|Influential]]|Available=[[Gaoler(Commoner)|Gaoler(16)]] |Allows=[[Influencing(Expertise)|Influencing]] |Requires=|Align=|UseCost=Mana (66) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=SPREADHATE, SHATE|Usage=SHATE|Examples=spreadhate
 +
 
 +
|Description=The character toggles whether they are in an aggressive state of hatred.  In this state, they will behave in an angry, mean, or grumpy mood.  Speaking to others about a particular race or gender, however, has a chance to give the hearer a disease of hatred of that group.}}
 +
 
 +
===Spring Attack===
 +
{{SkillTemplate|ID=Fighter_Spring|Name=Spring Attack|Domain=[[acrobatic(Domain)|Acrobatic]]|Available=[[Barbarian(Fighter)|Barbarian(10)]] [[Dancer(Bard)|Dancer(11)]] |Allows=[[Acrobatic(Expertise)|Acrobatic]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (60) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=SPRINGATTACK, SPRING, SATTACK|Usage=SPRINGATTACK "TARGET NAME"|Examples=sattack orc
 +
 
 +
|Description=Short(s) : spring, sattack
 +
 
 +
The Barbarian delivers a quick damaging blow, then leaps backwards to a further position of range 1 or 2.}}
 +
 
 +
===Stability===
 +
{{SkillTemplate|ID=Skill_Stability|Name=Stability|Domain=[[acrobatic(Domain)|Acrobatic]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(20)]] [[Jester(Bard)|Jester(16)]] [[Pirate(Thief)|Pirate(16)]] |Allows=[[MasterTrawling|Master Trawling]] [[Acrobatic(Expertise)|Acrobatic]] [[Skill_Autocrawl|AutoCrawl]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires='Trawling' at 75%|Align=|UseCost=Mana (51) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=This skill allows the player to remain on his or her feet despite certain magical or physical attempts to get them on the ground.}}
 +
 
 +
===Stable Mount===
 +
{{SkillTemplate|ID=Skill_StableMount|Name=Stable Mount|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Cavalier(Fighter)|Cavalier(30)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Mana (80) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=STABLEMOUNT, STABLE|Usage=STABLE "TARGET NAME"|Examples=stable horse
 +
stable list
 +
 
 +
|Description=This skill allows the player, while either in a city, or a personal or clan home, to call for a stable boy to either take a mount away to a stable, or retrieve a mount from a local stable.  The list argument can be used to show mounts stabled in that area.}}
 +
 
 +
===Staff Familiarity===
 +
{{SkillTemplate|ID=Familiarity_Staff|Name=Staff Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[StaffMaking|Staff Making]] [[Skill_Trip|Trip]] |Requires='Staff Proficiency' at 75%|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is familiar with staffs they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
 +
 
 +
===Staff Proficiency===
 +
{{SkillTemplate|ID=Proficiency_Staff|Name=Staff Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Familiarity_Staff|Staff Familiarity]] |Requires='Fishing' at 75%|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is proficient with staffs, gaining the ability to use them even if their current class training would not make it feasible normally.}}
 +
 
 +
===Staff Specialization===
 +
{{SkillTemplate|ID=Specialization_Staff|Name=Staff Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Druid(Druid)|Druid(1)]] [[Gypsy(Thief)|Gypsy(1)]] [[Reliquist(Thief)|Reliquist(1)]] |Allows=[[Weaponsmithing|Weaponsmithing]] |Requires=|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is proficient with staffs, gaining bonuses to attack when using a staff in combat.  Can also allow the use of higher level staffs if the blunt focus expertise is taken.}}
 +
 
 +
===Stance===
 +
{{SkillTemplate|ID=Fighter_Stance|Name=Stance|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Fighter(Fighter)|Fighter(13)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (63) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=STANCE|Usage=STANCE OFFENSIVE/DEFENSIVE/WILD/NONE|Examples=stance offensive
 +
 
 +
|Description=During combat, the fighter takes on one of the fighting stances he or she has been trained in.  Each stance offers a small bonus to combat stats, but is also counterable by another stance:
 +
 
 +
Offensive : +attack, -armor, countered by Defensive
 +
 
 +
Defensive : +armor -attack, countered by Wild
 +
 
 +
Wild      : +damage, -attack, -armor, countered by Offensive
 +
 
 +
None      : cancels your fighter stance.
 +
 
 +
 
 +
 
 +
The fighting stance of your opponent, if any, can be seen only when combat has started.}}
 +
 
 +
===StdSkill===
 +
{{SkillTemplate|ID=StdSkill|Name=StdSkill|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=}}
 +
 
 +
===Stigma===
 +
{{SkillTemplate|ID=Stigma|Name=Stigma|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The characters reputation always precedes them in an exaggerated fashion. For all of their factions, the world will react both normally, AND as if they are at one extreme or the other, depending on current leanings.  }}
 +
 
 +
===Stinkify===
 +
{{SkillTemplate|ID=Archon_Stinkify|Name=Stinkify|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=STINKIFY|Usage=STINKIFY "PLAYER NAME"|Examples=stinkify gunther
 +
 
 +
|Description=From anywhere on the map, the player with this skill can cause the target to become 1 level stinkier than they were before.}}
 +
 
 +
===Stoicism===
 +
{{SkillTemplate|ID=Skill_Stoicism|Name=Stoicism|Domain=[[influential(Domain)|Influential]]|Available=[[Monk(Fighter)|Monk(4)]] |Allows=[[Influencing(Expertise)|Influencing]] |Requires=|Align=|UseCost=Mana (54) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=Having extreme discipline and control over his or her emotions, the character becomes immune to many mood altering expressions and effects.}}
 +
 
 +
===Stone Body===
 +
{{SkillTemplate|ID=Fighter_Stonebody|Name=Stone Body|Domain=[[fitness(Domain)|Fitness]]|Available=[[Barbarian(Fighter)|Barbarian(25)]] |Allows=[[Fitness(Expertise)|Fitness]] |Requires=|Align=|UseCost=Movement (75) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The Barbarian has become so hardened to battle that he or she ignores 2 points from every damage roll taken.}}
 +
 
 +
===Stone Chakra===
 +
{{SkillTemplate|ID=Ninja_StoneChakra|Name=Stone Chakra|Domain=[[fitness(Domain)|Fitness]]|Available=[[Ninja(Thief)|Ninja(2)]] |Allows=[[Fitness(Expertise)|Fitness]] [[Ninja_IronChakra|Iron Chakra]] |Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "STONE CHAKRA"|Examples=focus "stone chakra"
 +
foc "stone chakra"
 +
 
 +
|Description=By calling on the energy of the earth beneath them the ninja can take a stance as solid as rock, becoming immune to any attack that would knock them off their feet.}}
 +
 
 +
===Stonecunning===
 +
{{SkillTemplate|ID=Skill_Stonecunning|Name=Stonecunning|Domain=[[alert(Domain)|Alert]]|Available=|Allows=[[Vigilantly(Expertise)|Vigilantly]] |Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=This skill allows the player a chance, when in mountains, caves, or stone rooms, to spot hidden or trapped items or exits.}}
 +
 
 +
===Stowaway===
 +
{{SkillTemplate|ID=Skill_Stowaway|Name=Stowaway|Domain=[[deceptive(Domain)|Deceptive]]|Available=[[Sailor(Commoner)|Sailor(4)]] |Allows=[[Deceptive(Expertise)|Deceptive]] |Requires=|Align=|UseCost=Mana (27) Movement (27) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=STOWAWAY|Usage=STOWAWAY ("DESTINATION"/"CHART INDEX")|Examples=stowaway
 +
stowaway new thalos docks
 +
stowaway 3
 +
 
 +
|Description=The sailor packs himself into a shipping crate bound for overseas travel, and, after a long sea voyage, emerges on a different shore.  If the sailor knows Sea Charting, he or she may be able to select the destination from his or her charts.  Shorter voyages to more distant locations can be obtained through expertise. A failed skill check will seem to work fine, but the sailor will not end up where their charts said they would.}}
 +
 
 +
===Strike The Set===
 +
{{SkillTemplate|ID=Skill_StrikeTheSet|Name=Strike The Set|Domain=[[theatre(Domain)|Theatre]]|Available=[[Charlatan(Bard)|Charlatan(5)]] |Allows=[[Acting(Expertise)|Acting]] |Requires=|Align=|UseCost=Movement (55) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=STRIKETHESET, STRIKESET|Usage=STRIKETHESET
 +
STRIKESET|Examples=striketheset
 +
 
 +
|Description=The bard strikes the set of the room, making any and all items in the room appear to be gone, and the room empty.}}
 +
 
 +
===Struggle===
 +
{{SkillTemplate|ID=Skill_Struggle|Name=Struggle|Domain=[[evasive(Domain)|Evasive]]|Available=[[Jester(Bard)|Jester(6)]] [[Minstrel(Bard)|Minstrel(18)]] |Allows=[[Evasively(Expertise)|Evasively]] |Requires=|Align=|UseCost=Mana (56) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=STRUGGLE|Usage=STRUGGLE|Examples=struggle
 +
 
 +
|Description=The player wriggles and pulls to escape from bonds holding him or her. This skill can be used to more quickly become released from ropes, webs, nets, and other bindings. See also help on BOUND.}}
 +
 
 +
===Subdue===
 +
{{SkillTemplate|ID=Skill_Subdue|Name=Subdue|Domain=[[evasive(Domain)|Evasive]]|Available=[[Fighter(Fighter)|Fighter(6)]] |Allows=[[Evasively(Expertise)|Evasively]] |Requires=|Align=|UseCost=Movement (56) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=SUBDUE|Usage=SUBDUE "TARGET NAME"|Examples=subdue orc
 +
 
 +
|Description=The fighter uses finesse to avoid killing the target by making more strategic hits on the target.  The actual damage will be minimal, but in reality the fighters damage will count towards subdueing damage. If carried through to the end, it will end up knocking the target cold instead of killing them.  During combat, a smart fighter can examine his or her target and tell how close they are to being fully subdued despite the apparent actual damage done.  Once knocked out, the target can not be killed until consciousness is regained.
 +
 
 +
 
 +
 
 +
Enter SUBDUE again to cancel this effect.}}
 +
 
 +
===Summon===
 +
{{SkillTemplate|ID=Vampire_Summon|Name=Summon|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=SUMMON|Usage=|Examples=
 +
 
 +
|Description=With this power, you may call a person from a very great distance and that person will come to attend your desires. The subject of the Summons may not know exactly why he is walking across the room toward the cloaked stranger, but the Kindred?s powerful aura will completely entrance the subject.}}
 +
 
 +
===Swamp Camouflage===
 +
{{SkillTemplate|ID=Skill_SwampCamouflage|Name=Swamp Camouflage|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=|Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Movement (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=This ability is not yet documented.}}
 +
 
 +
===Swamp Tactics===
 +
{{SkillTemplate|ID=Fighter_SwampTactics|Name=Swamp Tactics|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Barbarian(Fighter)|Barbarian(12)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Movement (62) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=This skill gives the fighter an edge in attack, defence, and damage when fighting in swamps. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.}}
 +
 
 +
===Sweep===
 +
{{SkillTemplate|ID=Fighter_Sweep|Name=Sweep|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Barbarian(Fighter)|Barbarian(16)]] [[Cavalier(Fighter)|Cavalier(18)]] [[Fighter(Fighter)|Fighter(15)]] [[Monk(Fighter)|Monk(15)]] [[Paladin(Fighter)|Paladin(23)]] [[Ranger(Fighter)|Ranger(18)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (65) |Quality=Malicious|Targets=|Range=Touch, or not applicable|Commands=SWEEP|Usage=SWEEP|Examples=
 +
 
 +
|Description=Allows the fighter wielding a slashing weapon to rear back and take a free whack at all opponents within range.  Attack ability on such an attack is one half less and damage is one third normal.}}
 +
 
 +
===Sweeping Trip===
 +
{{SkillTemplate|ID=Fighter_SweepingTrip|Name=Sweeping Trip|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Cavalier(Fighter)|Cavalier(22)]] [[Monk(Fighter)|Monk(22)]] |Allows=|Requires=|Align=|UseCost=Movement (72) |Quality=Malicious|Targets=|Range=Touch, or not applicable|Commands=SWTRIP, SWEEPINGTRIP|Usage=SWEEPING TRIP|Examples=SWTRIP
 +
 
 +
|Description=Allows the fighter wielding a melee weapon with range to sweep low at all opponents within range, potentially tripping them.}}
 +
 
 +
===Sweet Whispers===
 +
{{SkillTemplate|ID=Vampire_SweetWhispers|Name=Sweet Whispers|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (10) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=COMMUNE|Usage=|Examples=
 +
 
 +
|Description=As a vampire gains expertise in Animalism, they may gain this ability to communicate with animals.}}
 +
 
 +
===Swim===
 +
{{SkillTemplate|ID=Skill_Swim|Name=Swim|Domain=[[fitness(Domain)|Fitness]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(1)]] [[Cavalier(Fighter)|Cavalier(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]] [[Gaoler(Commoner)|Gaoler(1)]] [[Gypsy(Thief)|Gypsy(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Reliquist(Thief)|Reliquist(1)]] [[Sailor(Commoner)|Sailor(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Fitness(Expertise)|Fitness]] [[Skill_Autoswim|AutoSwim]] |Requires=|Align=|UseCost=Movement (51) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=SWIM|Usage=|Examples=
 +
 
 +
|Description=}}
 +
 
 +
===Sword Familiarity===
 +
{{SkillTemplate|ID=Familiarity_Sword|Name=Sword Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[MasterWeaponsmithing|Master Weaponsmithing]] |Requires='Sword Proficiency' at 75%|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is familiar with swords they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
 +
 
 +
===Sword Proficiency===
 +
{{SkillTemplate|ID=Proficiency_Sword|Name=Sword Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Artisan(Commoner)|Artisan(1)]] |Allows=[[Skill_Parry|Parry]] [[Skill_AttackHalf|Half Attack]] [[Familiarity_Sword|Sword Familiarity]] |Requires='Weaponsmithing' at 75%|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is proficient with sword, gaining the ability to use them even if their current class training would not make it feasible normally.}}
 +
 
 +
===Sword Specialization===
 +
{{SkillTemplate|ID=Specialization_Sword|Name=Sword Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Cavalier(Fighter)|Cavalier(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Jester(Bard)|Jester(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Monk(Fighter)|Monk(1)]] [[Ninja(Thief)|Ninja(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Trapper(Thief)|Trapper(1)]] |Allows=[[Sword Piercing(Expertise)|Sword Piercing]] [[Weaponsmithing|Weaponsmithing]] [[Sword Slicing(Expertise)|Sword Slicing]] [[Paladin_CraftHolyAvenger|Craft Holy Avenger]] [[Sword Striking(Expertise)|Sword Striking]] [[Sword Focus(Expertise)|Sword Focus]] [[Paladin_CraftUnholyReaver|Craft Unholy Reaver]] |Requires=|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is a sword master, gaining bonuses to attack when using a sword in combat.  Can also allow the use of higher level swords if the focus expertise is taken.}}
 +
 
 +
===Tail Swipe===
 +
{{SkillTemplate|ID=Skill_TailSwipe|Name=Tail Swipe|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=TAILSWIPE|Usage=TAILSWIPE "TARGET NAME"|Examples=tailswipe orc
 +
 
 +
|Description=The character uses their tail to make a powerful swipe at the legs of his or her enemies with their tail.  This will result in some damage, and possibly tripping them.}}
 +
 
 +
===Telepathic Scanning===
 +
{{SkillTemplate|ID=Vampire_Telepathy|Name=Telepathic Scanning|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=SCANMIND|Usage=|Examples=
 +
 
 +
|Description=You can probe the surface thoughts of any nearby subject and listen to them as you would listen to that person speak. Given enough time, you can learn nearly anything about the subject. For instance, you might be able to divine the sire of another vampire through telepathic scanning.}}
 +
 
 +
===Tend Mount===
 +
{{SkillTemplate|ID=Fighter_TendMount|Name=Tend Mount|Domain=[[anatomy(Domain)|Anatomy]]|Available=[[Cavalier(Fighter)|Cavalier(7)]] |Allows=[[Anatomy(Expertise)|Anatomy]] |Requires=|Align=|UseCost=Movement (57) |Quality=Always Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=TENDMOUNT|Usage=TENDMOUNT "TARGET"|Examples=tendmount horse
 +
 
 +
|Description=The character uses his knowledge of mount creatures, especially those favored or racial mounts, to attempt to heal them of poisons, diseases, bleeding, and other damage.  Each session the character will do their very best for a period of time.}}
 +
 
 +
===Tenth Totem===
 +
{{SkillTemplate|ID=Druid_ShapeShift10|Name=Tenth Totem|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=|Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |Requires=|Align=|UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=SHAPESHIFT "TOTEM NUMBER"/(FORM)|Examples=shapeshift 2
 +
shapeshift lion
 +
shapeshift cub
 +
shapeshift 3
 +
shapeshift 4
 +
 
 +
|Description=As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on.  By specifying the totem number or the name of the animal form, the druid may take on the new form.  Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.}}
 +
 
 +
===The Beckoning===
 +
{{SkillTemplate|ID=Vampire_TheBeckoning|Name=The Beckoning|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=[[Summoning Mastery(Expertise)|Summoning Mastery]] |Requires=|Align=|UseCost=Mana (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=BECKON|Usage=|Examples=
 +
 
 +
|Description=The essence of the animal has grown strong in you, and now animals respond when you call to them. You are now able to summon nearly any species of animal, drawing them to you. The primary limitation is that you may not call animals of a specific species.
 +
 
 +
 
 +
 
 +
Animals called in this way are under immediate obligation to heed your commands, and using this ability will also confer the ability to speak with animals.}}
 +
 
 +
===The Spirit Touch===
 +
{{SkillTemplate|ID=Vampire_TheSpiritsTouch|Name=The Spirit Touch|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (25) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=SPIRITTOUCH|Usage=|Examples=
 +
 
 +
|Description=With this power you may pick up an object and gain impressions of the object. This object reading is usually limited to a ?snapshot? of the tableau, but sometimes such things as the value, function and material. The Spirit's Touch can also reveal how the owner came to possess the item, or reveal what went on during the last moments the subject held the object. Due to the nature of the increased sensitivity, the Vampire may wish to wear gloves for the duration of this ability, to avoid being overloaded by sensations from the item's past, and remove the gloves when seeking to learn more about an item held.}}
 +
 
 +
===Thief Honorary Degree===
 +
{{SkillTemplate|ID=Skill_HonoraryDegreeThief|Name=Thief Honorary Degree|Domain=[[education_lore(Domain)|Education Lore]]|Available=[[Scholar(Commoner)|Scholar(18)]] |Allows=[[Educating(Expertise)|Educating]] |Requires='Studying'|Align=|UseCost=Mana (68) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The scholar can activate an honorary degree in one of the classes whose base class is 'Thief', such as Thief, Assassin, Burglar, Arcanist, Pirate, and Trapper. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those skills specified by the class, then the scholar will receive access to an honorary degree Title.  The scholar can then use the TITLE command to select and use the honorary degree title.  When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted.}}
 +
 
 +
===Thiefcraft===
 +
{{SkillTemplate|ID=Skill_Thiefcraft|Name=Thiefcraft|Domain=[[street_smarts(Domain)|Street Smarts]]|Available=[[Charlatan(Bard)|Charlatan(16)]] [[Oracle(Cleric)|Oracle(16)]] |Allows=[[Street Lore(Expertise)|Street Lore]] |Requires=|Align=|UseCost=Mana (66) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is so knowledgable about thief skills that he or she can identify skills in his or her presence by name.  The players ability to identify more powerful skills will go up in level as he or she does.  }}
 +
 
 +
===Third Attack===
 +
{{SkillTemplate|ID=Skill_Attack3|Name=Third Attack|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Fighter(Fighter)|Fighter(18)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires='Second Attack'|Align=|UseCost=Mana (68) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=Allows the character to deliver a third attack during their round.  These attacks will be slightly less effective than primary attacks.}}
 +
 
 +
===Third Totem===
 +
{{SkillTemplate|ID=Druid_ShapeShift3|Name=Third Totem|Domain=[[shape_shifting(Domain)|Shape Shifting]]|Available=[[Beastmaster(Druid)|Beastmaster(11)]] |Allows=[[Shapeshifting(Expertise)|Shapeshifting]] |Requires=|Align=|UseCost=Mana (61) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=SHAPESHIFT "TOTEM NUMBER"/(FORM)|Examples=shapeshift 2
 +
shapeshift lion
 +
shapeshift cub
 +
shapeshift 3
 +
shapeshift 4
 +
 
 +
|Description=As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on.  By specifying the totem number or the name of the animal form, the druid may take on the new form.  Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.}}
 +
 
 +
===Throw Feces===
 +
{{SkillTemplate|ID=ThrowFeces|Name=Throw Feces|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 10|Commands=THROWFECES|Usage=THROWFECES "TARGET"|Examples=THROWFECES Orc
 +
 
 +
|Description=The player with this skill is able to reach around and produce feces on demand and then instantly throw it at the target.  The feces wont do much damage, but has a chance of giving a disease, and soiling the victim.}}
 +
 
 +
===Tie Down===
 +
{{SkillTemplate|ID=Skill_TieDown|Name=Tie Down|Domain=[[binding(Domain)|Binding]]|Available=[[Sailor(Commoner)|Sailor(7)]] |Allows=[[Rope Use(Expertise)|Rope Use]] |Requires=|Align=|UseCost=Movement (57) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=TIEDOWN|Usage=TIEDOWN (UNTIE) "BOAT/SHIP NAME"|Examples=tiedown ship
 +
tiedown untie ship
 +
 
 +
|Description=The sailor uses special knots to tie down a boat or large sailing ship at an official boat dock.  The knots can be easily removed by the original sailor using either this skill or Unbinding.  However, anyone else will find it more difficult to figure out the knots.}}
 +
 
 +
===Toughness===
 +
{{SkillTemplate|ID=Fighter_Toughness|Name=Toughness|Domain=[[fitness(Domain)|Fitness]]|Available=[[Fighter(Fighter)|Fighter(10)]] |Allows=[[Fitness(Expertise)|Fitness]] [[Fighter_Toughness2|Toughness II]] |Requires=|Align=|UseCost=Movement (60) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=This ability toughens up the fighter, giving them extra hitpoints.}}
 +
 
 +
===Toughness II===
 +
{{SkillTemplate|ID=Fighter_Toughness2|Name=Toughness II|Domain=[[fitness(Domain)|Fitness]]|Available=[[Fighter(Fighter)|Fighter(14)]] |Allows=[[Fitness(Expertise)|Fitness]] [[Fighter_Toughness3|Toughness III]] |Requires='Toughness'|Align=|UseCost=Movement (64) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=This ability toughens up the fighter, giving them extra hitpoints.  The hit points stack with those gained from Toughness.}}
 +
 
 +
===Toughness III===
 +
{{SkillTemplate|ID=Fighter_Toughness3|Name=Toughness III|Domain=[[fitness(Domain)|Fitness]]|Available=[[Fighter(Fighter)|Fighter(18)]] |Allows=[[Fitness(Expertise)|Fitness]] |Requires='Toughness II'|Align=|UseCost=Movement (68) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=This ability toughens up the fighter, giving them extra hitpoints.  The hit points stack with those gained from Toughness and Toughness II.}}
 +
 
 +
===Track===
 +
{{SkillTemplate|ID=Ranger_Track|Name=Track|Domain=[[combat_lore(Domain)|Combat Lore]]|Available=[[Charlatan(Bard)|Charlatan(12)]] [[Ranger(Fighter)|Ranger(1)]] [[Trapper(Thief)|Trapper(12)]] |Allows=[[Combat Lore(Expertise)|Combat Lore]] |Requires=|Align=|UseCost=Movement (51) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=TRACK|Usage=TRACK "TARGET NAME"|Examples=track orc
 +
 
 +
|Description=The ranger attempts to find a trail leading from where he or she is at present, to the location of the indicated target (not necessarily the closest)!  When walking around, the Ranger will become aware of which direction seems best.}}
 +
 
 +
===Track Animal===
 +
{{SkillTemplate|ID=Ranger_TrackAnimal|Name=Track Animal|Domain=[[combat_lore(Domain)|Combat Lore]]|Available=[[Ranger(Fighter)|Ranger(3)]] |Allows=[[Combat Lore(Expertise)|Combat Lore]] |Requires=|Align=|UseCost=Movement (53) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=TRACKANIMAL|Usage=TRACK ANIMAL|Examples=trackanimal
 +
 
 +
|Description=The ranger, being a skilled hunter, may use this skill to track down the nearest unintelligent animal in the area.}}
 +
 
 +
===Track Criminal===
 +
{{SkillTemplate|ID=Skill_TrackCriminal|Name=Track Criminal|Domain=[[legal(Domain)|Legal]]|Available=[[Gaoler(Commoner)|Gaoler(18)]] |Allows=[[Legal Lore(Expertise)|Legal Lore]] |Requires=|Align=|UseCost=Movement (68) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=CTRACK, TRACKCRIMINAL, CRIMINALTRACK|Usage=CTRACK "CRMININAL NAME"|Examples=ctrack bob
 +
 
 +
|Description=The player attempts to find a trail leading from where he or she is at present, to the location of the indicated wanted criminal.  When walking around, the player will become gather clues to which direction seems best.  The number of adjacent areas is increased with expertise.}}
 +
 
 +
===Track Friend===
 +
{{SkillTemplate|ID=Skill_TrackFriend|Name=Track Friend|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=FTRACK, TRACKFRIEND, FRIENDTRACK|Usage=FTRACK "FRIEND NAME"|Examples=ftrack bob
 +
 
 +
|Description=The player attempts to find a trail leading from where he or she is at present, to the location of the indicated friend, which is a group or clan member!  When walking around, the player will become aware of which direction seems best.}}
 +
 
 +
===Tracking===
 +
{{SkillTemplate|ID=Skill_Track|Name=Tracking|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Sometimes Beneficial|Targets=Creatures Rooms |Range=Touch, or not applicable|Commands=TRACKTO|Usage=CTRACK "CRMININAL NAME"|Examples=ctrack bob
 +
 
 +
|Description=The player attempts to find a trail leading from where he or she is at present, to the location of the indicated wanted criminal.  When walking around, the player will become gather clues to which direction seems best.  The number of adjacent areas is increased with expertise.}}
 +
 
 +
===Trample===
 +
{{SkillTemplate|ID=Skill_Trample|Name=Trample|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=[[Barbarian(Fighter)|Barbarian(18)]] |Allows=|Requires=|Align=|UseCost=Movement (68) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 10|Commands=TRAMPLE|Usage=TRAMPLE "TARGET"|Examples=trample
 +
 
 +
|Description=A larger creature, from at least a small range, can charge and trample a smaller one, ending up at a similar range.  This will hurt the target, and leave them tripped.}}
 +
 
 +
===Trip===
 +
{{SkillTemplate|ID=Skill_Trip|Name=Trip|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Arcanist(Thief)|Arcanist(11)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(11)]] [[Bard(Bard)|Bard(13)]] [[Beastmaster(Druid)|Beastmaster(8)]] [[Cavalier(Fighter)|Cavalier(17)]] [[Charlatan(Bard)|Charlatan(13)]] [[Fighter(Fighter)|Fighter(14)]] [[Jester(Bard)|Jester(13)]] [[Monk(Fighter)|Monk(8)]] [[Ninja(Thief)|Ninja(8)]] [[Paladin(Fighter)|Paladin(18)]] [[Pirate(Thief)|Pirate(11)]] [[Dancer(Bard)|Dancer(13)]] [[Ranger(Fighter)|Ranger(17)]] [[Reliquist(Thief)|Reliquist(11)]] [[Thief(Thief)|Thief(11)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires='Staff Familiarity' at 75%|Align=|UseCost=Movement (51) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=TRIP|Usage=TRIP "TARGET NAME"|Examples=trip orc
 +
 
 +
|Description=The fighter attempts to trip the target, putting them on the floor for a short time.  During that time, the tripped target is much easier to hit.}}
 +
 
 +
===Truce===
 +
{{SkillTemplate|ID=Truce|Name=Truce|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=DECLARETRUCE|Usage=|Examples=
 +
 
 +
|Description=}}
 +
 
 +
===True Shot===
 +
{{SkillTemplate|ID=Fighter_TrueShot|Name=True Shot|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Assassin(Thief)|Assassin(15)]] [[Cavalier(Fighter)|Cavalier(7)]] [[Fighter(Fighter)|Fighter(8)]] [[Ranger(Fighter)|Ranger(7)]] [[Trapper(Thief)|Trapper(11)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (57) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=Gives the fighter an enormous boost to attack rating when using a ranged or thrown weapon in ranged combat.}}
 +
 
 +
===Tumble===
 +
{{SkillTemplate|ID=Fighter_Tumble|Name=Tumble|Domain=[[acrobatic(Domain)|Acrobatic]]|Available=[[Assassin(Thief)|Assassin(24)]] [[Burglar(Thief)|Burglar(23)]] [[Fighter(Fighter)|Fighter(20)]] [[Jester(Bard)|Jester(18)]] [[Monk(Fighter)|Monk(19)]] [[Dancer(Bard)|Dancer(15)]] |Allows=[[Acrobatic(Expertise)|Acrobatic]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (65) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=TUMBLE|Usage=TUMBLE|Examples=tumble
 +
 
 +
|Description=Allows the fighter to avoid a couple of potentially painful hits in combat by tumbling around.  This comes at the cost of some attack and damage capability, however.}}
 +
 
 +
===Tune Instrument===
 +
{{SkillTemplate|ID=Skill_TuneInstrument|Name=Tune Instrument|Domain=[[artistic(Domain)|Artistic]]|Available=[[Minstrel(Bard)|Minstrel(5)]] |Allows=[[Artsy(Expertise)|Artsy]] |Requires=|Align=|UseCost=Mana (55) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=TUNEINSTRUMENT, TUNE|Usage=TUNE|Examples=
 +
 
 +
|Description=The Bard tunes their instrument, which can provide bonuses to many songs which are played with it.}}
 +
 
 +
===Turn Undead===
 +
{{SkillTemplate|ID=Skill_TurnUndead|Name=Turn Undead|Domain=[[death_lore(Domain)|Death Lore]]|Available=[[Cleric(Cleric)|Cleric(5)]] [[Healer(Cleric)|Healer(1)]] [[Oracle(Cleric)|Oracle(5)]] [[Purist(Cleric)|Purist(1)]] |Allows=[[Death Lore(Expertise)|Death Lore]] |Requires=|Align=|UseCost=Mana (51) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=TURN|Usage=TURN "TARGET NAME"|Examples=turn skeleton
 +
 
 +
|Description=The good or neutral priest attempts to frighten the heck out of an undead creature. Depending upon the level of the priest versus the level of the creature, the effect of the skill may be to either frighten the creature away or cause it to be completely destroyed}}
 +
 
 +
===Two Dagger Fighting===
 +
{{SkillTemplate|ID=Skill_TwoDaggerFighting|Name=Two Dagger Fighting|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Assassin(Thief)|Assassin(19)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires='Two Weapon Fighting'|Align=|UseCost=Mana (69) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=While in combat, this skill allows the player to attack with a second dagger in the hold position, assuming the player is in range for the second weapon. This skill also allows more frequent attacks when wielding two daggers. If the player also has two weapon fighting, then they will find they no longer suffer quite as much attack and damage penalty when using two daggers.}}
 +
 
 +
===Two Weapon Fighting===
 +
{{SkillTemplate|ID=Skill_TwoWeaponFighting|Name=Two Weapon Fighting|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Assassin(Thief)|Assassin(12)]] [[Barbarian(Fighter)|Barbarian(3)]] [[Bard(Bard)|Bard(14)]] [[Fighter(Fighter)|Fighter(3)]] [[Monk(Fighter)|Monk(3)]] [[Pirate(Thief)|Pirate(12)]] [[Dancer(Bard)|Dancer(14)]] [[Ranger(Fighter)|Ranger(4)]] [[Thief(Thief)|Thief(12)]] |Allows=[[Skill_TwoDaggerFighting|Two Dagger Fighting]] [[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Mana (53) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=While in combat, this skill allows the fighter to attack with a second weapon in the hold position, assuming the fighter is in range for the second weapon. The fighter suffers a small attack and a tiny damage penalty for using 2 weapons.}}
 +
 
 +
===Undead Invisibility===
 +
{{SkillTemplate|ID=Skill_UndeadInvisibility|Name=Undead Invisibility|Domain=[[death_lore(Domain)|Death Lore]]|Available=|Allows=[[Death Lore(Expertise)|Death Lore]] |Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=Allows the priest or paladin to walk among the undead without being assaulted.}}
 +
 
 +
===Unearth Demography===
 +
{{SkillTemplate|ID=Skill_UnearthDemography|Name=Unearth Demography|Domain=[[street_smarts(Domain)|Street Smarts]]|Available=[[Reliquist(Thief)|Reliquist(7)]] |Allows=[[Street Lore(Expertise)|Street Lore]] |Requires=|Align=|UseCost=Mana (28) Movement (28) |Quality=Sometimes Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=UNEARTHDEMOGRAPHY, DEMOGRAPHY|Usage=UNEARTHDEMOGRAPHY START/STOP/("AREANAME")|Examples=unearthdemography start
 +
unearthdemography stop
 +
unearthdemography
 +
 
 +
|Description=By finding scraps and tracks, the demographer can make some determination of the types of inhabitants within the local area.  The number of different types and information about each increases with level and expertise.}}
 +
 
 +
===Unholy Mount===
 +
{{SkillTemplate|ID=Paladin_UnholyMount|Name=Unholy Mount|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=[[Paladin(Fighter)|Paladin(16)]] |Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=Good|UseCost=Mana (66) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=This skill gives the fighter's mount an edge in attack, armor, and damage when fighting a holy target while the fighter is mounted.}}
 +
 
 +
===Unholy Strike===
 +
{{SkillTemplate|ID=Paladin_UnholyStrike|Name=Unholy Strike|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Paladin(Fighter)|Paladin(4)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Mana (27) Movement (27) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=UNHOLYSTRIKE|Usage=UNHOLYSTRIKE "TARGET"|Examples=unholystrike
 +
 
 +
|Description=Wielding a melee weapon, the paladin calls down the power of the gods into a mighty attack for devastating damage on good targets.}}
 +
 
 +
===Unseen Presence===
 +
{{SkillTemplate|ID=Vampire_UnseenPresence|Name=Unseen Presence|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (10) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=UNSEENPRESENCE|Usage=|Examples=
 +
 
 +
|Description=Your powers of remaining unseen have become so potent that you can effectively cause yourself to disappear indefinitely and remain hidden even if you walk around.}}
 +
 
 +
===Unwavering Mark===
 +
{{SkillTemplate|ID=Fighter_UnwaveringMark|Name=Unwavering Mark|Domain=[[combat_lore(Domain)|Combat Lore]]|Available=[[Cavalier(Fighter)|Cavalier(11)]] |Allows=[[Combat Lore(Expertise)|Combat Lore]] |Requires=|Align=|UseCost=Movement (61) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=UMARK|Usage=UMARK "TARGET"|Examples=umark orc
 +
 
 +
|Description=This skill allows the fighter to issue a powerful challenge to the target, infuriating them.  Any time the target attacks someone other than the fighter, the fighter will get an immediate counter-attack, and there is a chance the target will switch their combat focus to the fighter.}}
 +
 
 +
===Upstage===
 +
{{SkillTemplate|ID=Skill_Upstage|Name=Upstage|Domain=[[theatre(Domain)|Theatre]]|Available=[[Charlatan(Bard)|Charlatan(14)]] |Allows=[[Acting(Expertise)|Acting]] |Requires=|Align=|UseCost=Mana (32) Movement (32) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=UPSTAGE|Usage=UPSTAGE|Examples=upstage
 +
 
 +
|Description=The bard upstages his or her enemies, making them stop fighting who they were fighting, target the bard, and cross the room to reach him or her.  The effect ends when they hit the bard, at which point they returning immediately to their previous target and range.}}
 +
 
 +
===Urban Tactics===
 +
{{SkillTemplate|ID=Fighter_UrbanTactics|Name=Urban Tactics|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Fighter(Fighter)|Fighter(21)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Movement (71) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=This skill gives one an edge in attack, defence, and damage when fighting in urban areas. They  can also hide themselves simply by sitting down on the ground and staying still for a few mins.}}
 +
 
 +
===Vampiric Awe===
 +
{{SkillTemplate|ID=Vampire_Awe|Name=Vampiric Awe|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=VAMPIRICAWE, VAWE|Usage=|Examples=
 +
 
 +
|Description=When you employ this power, everyone near you becomes intensely attracted to you. They will do nearly anything to be close to you, although their fascination is not so complete that they will endanger themselves. The effects last for a while, but everyone will view you more favorably while they persist.}}
 +
 
 +
===Vanguard===
 +
{{SkillTemplate|ID=Fighter_Vanguard|Name=Vanguard|Domain=[[travel(Domain)|Travel]]|Available=[[Cavalier(Fighter)|Cavalier(13)]] |Allows=[[Reduced Traveling(Expertise)|Reduced Traveling]] [[Power Traveling(Expertise)|Power Traveling]] [[Ranged Traveling(Expertise)|Ranged Traveling]] [[Extended Traveling(Expertise)|Extended Traveling]] |Requires=|Align=|UseCost=Movement (63) |Quality=Sometimes Beneficial|Targets=Items |Range=Touch, or not applicable|Commands=VANGUARD|Usage=VANGUARD "CARAVAN NAME" (STOP)|Examples=vanguard caravan
 +
 
 +
|Description=The fighter volunteers to be a mounted vanguard for the given wagon or caravan. During this period, the caravan will automatically follow at a distance depending on expertise (the lowest being just a room or two ahead).  Should the caravan come under attack, the fighter will ride to their aid, and will have a small chance of automatically disrupting certain missile and siege attacks while present for the attack.  The fighter can extend their vanguard duty by re-applying from time-to-time, or use STOP to end service.}}
 +
 
 +
===Vanish from Mind's Eye===
 +
{{SkillTemplate|ID=Vampire_VanishFromMindsEye|Name=Vanish from Mind's Eye|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=VANISH|Usage=|Examples=
 +
 
 +
|Description=Your power has advanced to such a degree that you may actually disappear from plain view. Even if you are standing face to face with a mortal, you may exercise this power and simply vanish. Those who witness such a disappearing act, especially mortals, are normally stunned with indecision for a turn. One member of a large group might be able to react (such as to fire into the space where the character vanished), but this is the exception. Moreover, mortals with low strength of will may actually forget that they every saw you at all.}}
 +
 
 +
===Vengeful Glare===
 +
{{SkillTemplate|ID=Skill_VengefulGlare|Name=Vengeful Glare|Domain=[[influential(Domain)|Influential]]|Available=|Allows=[[Influencing(Expertise)|Influencing]] |Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 2|Commands=VGLARE, VENGEFULGLARE|Usage=|Examples=
 +
 
 +
|Description=This ability is not yet documented.}}
 +
 
 +
===Vengeful Strike===
 +
{{SkillTemplate|ID=Skill_VengefulStrike|Name=Vengeful Strike|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=|Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Mana (25) Movement (25) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=VENGEFULSTRIKE, VSTRIKE|Usage=|Examples=
 +
 
 +
|Description=Driven by blood, this powerful attack can only be used by someone who is currently bleeding.}}
 +
 
 +
===Vicious Blow===
 +
{{SkillTemplate|ID=Fighter_ViciousBlow|Name=Vicious Blow|Domain=[[anatomy(Domain)|Anatomy]]|Available=|Allows=[[Anatomy(Expertise)|Anatomy]] |Requires=|Align=|UseCost=Movement (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The warrior is capable of more crippling blows due to growing up in a culture that encourages sadistic experimentation.  Critical hits scored by this character do considerably more damage than normal.  }}
 +
 
 +
===WanderHomeLater===
 +
{{SkillTemplate|ID=WanderHomeLater|Name=WanderHomeLater|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=}}
 +
 
 +
===Wands===
 +
{{SkillTemplate|ID=Skill_WandUse|Name=Wands|Domain=[[arcane_lore(Domain)|Arcane Lore]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Arcanist(Thief)|Arcanist(3)]] [[Artisan(Commoner)|Artisan(1)]] [[Bard(Bard)|Bard(3)]] [[Conjurer(Mage)|Conjurer(1)]] [[Diviner(Mage)|Diviner(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(5)]] [[Mage(Mage)|Mage(1)]] [[Scholar(Commoner)|Scholar(5)]] [[Thief(Thief)|Thief(11)]] [[Transmuter(Mage)|Transmuter(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Arcane Lore(Expertise)|Arcane Lore]] [[Rodsmithing|Rodsmithing]] [[WandMaking|Wand Making]] |Requires='Speculating' at 75%|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=}}
 +
 
 +
===War Cry===
 +
{{SkillTemplate|ID=Fighter_Warcry|Name=War Cry|Domain=[[singing(Domain)|Singing]]|Available=[[Barbarian(Fighter)|Barbarian(13)]] |Allows=[[Rejoicing Singing(Expertise)|Rejoicing Singing]] [[Resounding Singing(Expertise)|Resounding Singing]] [[Echoed Singing(Expertise)|Echoed Singing]] |Requires=|Align=|UseCost=Movement (63) |Quality=Always Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=WARCRY|Usage=WARCRY|Examples=warcry
 +
 
 +
|Description=The Barbarian lets out a primal call to war, inspiring all group members to follow his or her banner.  Those under the affect of the cry will deliver more damaging blows.  The affect wears off when battle is concluded, or if battle is not joined swiftly enough after the cry is made.}}
 +
 
 +
===Warrants===
 +
{{SkillTemplate|ID=Skill_Warrants|Name=Warrants|Domain=[[legal(Domain)|Legal]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Charlatan(Bard)|Charlatan(9)]] [[Gaoler(Commoner)|Gaoler(9)]] [[Thief(Thief)|Thief(23)]] |Allows=[[Legal Lore(Expertise)|Legal Lore]] |Requires='Distilling' at 75%, and 'Painting' at 75%|Align=|UseCost=Mana (51) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=WARRANTS|Usage=WARRANTS ("NAME")|Examples=warrants
 +
 
 +
|Description=The player, using nothing more than local contacts and charismatic persuasion, gathers information about all warrants and wanted criminals. A filter name may be given.}}
 +
 
 +
===Water Cover===
 +
{{SkillTemplate|ID=Druid_WaterCover|Name=Water Cover|Domain=[[water_lore(Domain)|Water Lore]]|Available=[[Mer(Druid)|Mer(7)]] |Allows=[[Water Lore(Expertise)|Water Lore]] |Requires=|Align=|UseCost=Mana (28) Movement (28) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=WCOVER|Usage=WCOVER|Examples=wcover
 +
 
 +
|Description=The druid slinks into the water, taking cover behind reed, seaweed, or simply blending in with the waves, all while remaining perfectly still.  Doing this makes them invisible to any other creatures in the room.  Making any moves or sounds will negate the hidden advantage.  The druid must be in or on the water for this skill to work.  You can use the VISIBLE command to make yourself visible again.}}
 +
 
 +
===Water Tactics===
 +
{{SkillTemplate|ID=Fighter_WaterTactics|Name=Water Tactics|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Sailor(Commoner)|Sailor(16)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Movement (66) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=This skill gives the fighter an edge in attack, defence, and damage when fighting in the water. The fighter can also hide themselves simply by resting in the water and staying still for a few mins.}}
 +
 
 +
===Weak Energy Drain===
 +
{{SkillTemplate|ID=Undead_WeakEnergyDrain|Name=Weak Energy Drain|Domain=[[death_lore(Domain)|Death Lore]]|Available=|Allows=[[Death Lore(Expertise)|Death Lore]] |Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=DRAINWEAKENERGY|Usage=|Examples=
 +
 
 +
|Description=}}
 +
 
 +
===Weak Paralysis===
 +
{{SkillTemplate|ID=WeakParalysis|Name=Weak Paralysis|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=WPARALYZE|Usage=|Examples=
 +
 
 +
|Description=}}
 +
 
 +
===Weapon Break===
 +
{{SkillTemplate|ID=Fighter_WeaponBreak|Name=Weapon Break|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Barbarian(Fighter)|Barbarian(15)]] [[Fighter(Fighter)|Fighter(12)]] [[Monk(Fighter)|Monk(13)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (62) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=BREAK|Usage=BREAK "TARGET NAME"|Examples=break orc
 +
 
 +
|Description=The fighter will attempt the difficult maneuver of breaking the weapon of the target.  See also help on SONG BREAK.}}
 +
 
 +
===Weapon Catch===
 +
{{SkillTemplate|ID=Fighter_WeaponCatch|Name=Weapon Catch|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Fighter(Fighter)|Fighter(23)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (73) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=This skill allows the fighter to thwart disarm attempts by catching his as it flies out of his hand.}}
 +
 
 +
===Weapon Familiarity===
 +
{{SkillTemplate|ID=Familiarity_Weapon|Name=Weapon Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is familiar with weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
 +
 
 +
===Weapon Proficiency===
 +
{{SkillTemplate|ID=Proficiency_Weapon|Name=Weapon Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is proficient with all weapons, which negates any difficulties presented by class training that would normally not allow particular weapons to be used.}}
 +
 
 +
===Weapon Sharpening===
 +
{{SkillTemplate|ID=Fighter_WeaponSharpening|Name=Weapon Sharpening|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Fighter(Fighter)|Fighter(4)]] |Allows=|Requires=|Align=|UseCost=Mana (54) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=WEAPONSHARPENING, SHARPEN|Usage=SHARPEN "WEAPON NAME"|Examples=sharpen sword
 +
 
 +
|Description=The fighter sharpens the slashing or piercing weapon so that it will give a slight damage bonus during use.  The weapon will remain sharp until it takes too much wear damage in combat.}}
 +
 
 +
===Weapon Specialization===
 +
{{SkillTemplate|ID=Specialization_Weapon|Name=Weapon Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=[[Weaponsmithing|Weaponsmithing]] |Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is a weapon master, gaining bonuses to attack when armed.  Can also allow the use of higher level weapons if the focus expertise is taken.}}
 +
 
 +
===Well Dressed===
 +
{{SkillTemplate|ID=Spell_WellDressed|Name=Well Dressed|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=CAST|Usage=|Examples=
 +
 
 +
|Description=}}
 +
 
 +
===Whip Specialization===
 +
{{SkillTemplate|ID=Specialization_Whip|Name=Whip Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Reliquist(Thief)|Reliquist(1)]] |Allows=[[Flailed Bashing(Expertise)|Flailed Bashing]] [[Weaponsmithing|Weaponsmithing]] [[Flailed Striking(Expertise)|Flailed Striking]] [[Flailed Slicing(Expertise)|Flailed Slicing]] [[Flailed Focus(Expertise)|Flailed Focus]] |Requires=|Align=|UseCost=Mana (51) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
 +
 
 +
|Description=The player is a master of whips, gaining bonuses to attack when using a whip in combat.  Can also allow the use of higher level whips if the focus expertise is taken. This specialization stacks with flailed specialization.}}
 +
 
 +
===Whipsmack===
 +
{{SkillTemplate|ID=Skill_Whipsmack|Name=Whipsmack|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Fighter(Fighter)|Fighter(5)]] [[Gaoler(Commoner)|Gaoler(5)]] [[Reliquist(Thief)|Reliquist(15)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (55) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=WHIPSMACK|Usage=WHIPSMACK "TARGET NAME"|Examples=whipsmack orc
 +
 
 +
|Description=When using a leather flailed weapon in combat, this skill will deliver a punishing blunt smack across the target's body, doing damage.}}
 +
 
 +
===Whomp===
 +
{{SkillTemplate|ID=Fighter_Whomp|Name=Whomp|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Fighter(Fighter)|Fighter(17)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (67) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=WHOMP|Usage=WHOMP "TARGET NAME"|Examples=whomp orc
 +
 
 +
|Description=The fighter attempts to deliver a massive blow to the target, causing them to instantly to fall unconscious for a time.}}
 +
 
 +
===Wilderness Lore===
 +
{{SkillTemplate|ID=Skill_WildernessLore|Name=Wilderness Lore|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Delver(Druid)|Delver(1)]] [[Druid(Druid)|Druid(1)]] [[Gaian(Druid)|Gaian(1)]] [[Oracle(Cleric)|Oracle(9)]] [[Scholar(Commoner)|Scholar(9)]] [[Trapper(Thief)|Trapper(13)]] |Allows=[[Floristry|Floristry]] [[Nature Lore(Expertise)|Nature Lore]] [[Weaving|Weaving]] |Requires='Searching' at 75%, and 'Foraging' at 75%|Align=|UseCost=Mana (51) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=WILDERNESSLORE, WLORE|Usage=WLORE (REPORT)|Examples=wlore
 +
wlore report
  
|Description=The player, using nothing more than local contacts and charismatic persuasion, gathers information about all warrants and wanted criminals.}}
+
|Description=Tells you what type of terrain you are presently in or on, and something about the climate.  As expertise increases, you'll also be able to recognize the types of resources that places like this might provide.    The REPORT argument will cause the results to be recited out loud.}}
  
===Water Cover===
+
===Wind Chakra===
{{SkillTemplate|ID=Druid_WaterCover|Name=Water Cover|Domain=[[water_lore(Domain)|Water Lore]]|Available=[[Mer(Druid)|Mer(7)]] |Allows=[[Water Lore(Expertise)|Water Lore]] |UseCost=Mana (28) Movement (28) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=WCOVER|Usage=WCOVER|Examples=wcover
+
{{SkillTemplate|ID=Ninja_WindChakra|Name=Wind Chakra|Domain=[[stealthy(Domain)|Stealthy]]|Available=[[Ninja(Thief)|Ninja(4)]] |Allows=[[Ninja_SmokeChakra|Smoke Chakra]] [[Ninja_GhostChakra|Ghost Chakra]] [[Stealthy(Expertise)|Stealthy]] |Requires=|Align=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "WIND CHAKRA"|Examples=focus "wind chakra"
 +
foc "wind chakra"
  
|Description=The druid slinks into the water, taking cover behind reed, seaweed, or simply blending in with the waves, all while remaining perfectly still.  Doing this makes them invisible to any other creatures in the room.  Making any moves or sounds will negate the hidden advantage.  The druid must be in or on the water for this skill to work.  You can use the VISIBLE command to make yourself visible again.}}
+
|Description=By focusing chi, the ninja can speed up their chakras and increase the vibration of their physical body to become out of focus with the world, making them harder to land hits on.}}
  
===Water Tactics===
+
===Winged Flight===
{{SkillTemplate|ID=Fighter_WaterTactics|Name=Water Tactics|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Sailor(Commoner)|Sailor(16)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |UseCost=Movement (66) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=WingFlying|Name=Winged Flight|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=FLAP|Usage=|Examples=
 
 
|Description=This skill gives the fighter an edge in attack, defence, and damage when fighting in the water. The fighter can also hide themselves simply by resting in the water and staying still for a few mins.}}
 
 
 
===Weak Energy Drain===
 
{{SkillTemplate|ID=Undead_WeakEnergyDrain|Name=Weak Energy Drain|Domain=[[death_lore(Domain)|Death Lore]]|Available=|Allows=[[Death Lore(Expertise)|Death Lore]] |UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=DRAINWEAKENERGY|Usage=|Examples=
 
  
 
|Description=}}
 
|Description=}}
  
===Weak Paralysis===
+
===Wolf Claws===
{{SkillTemplate|ID=WeakParalysis|Name=Weak Paralysis|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=WPARALYZE|Usage=|Examples=
+
{{SkillTemplate|ID=Vampire_WolfClaws|Name=Wolf Claws|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|Requires=|Align=|UseCost=Hit Points (50) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=WOLFCLAWS|Usage=|Examples=
  
|Description=}}
+
|Description=You are able to grow an inch-long claw on each finger. These claws make excellent weapons in combat and can be used in many attacks. Wounds caused by the claws are especially vicious.}}
  
===Weapon Break===
+
===Woodland Creep===
{{SkillTemplate|ID=Fighter_WeaponBreak|Name=Weapon Break|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Barbarian(Fighter)|Barbarian(15)]] [[Fighter(Fighter)|Fighter(12)]] [[Monk(Fighter)|Monk(13)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (62) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=BREAK|Usage=BREAK "TARGET NAME"|Examples=break orc
+
{{SkillTemplate|ID=Ranger_WoodlandCreep|Name=Woodland Creep|Domain=[[stealthy(Domain)|Stealthy]]|Available=[[Ranger(Fighter)|Ranger(24)]] |Allows=[[Stealthy(Expertise)|Stealthy]] |Requires=|Align=|UseCost=Mana (37) Movement (37) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=WCREEP|Usage=WCREEP|Examples=wcreep
  
|Description=The fighter will attempt the difficult maneuver of breaking the weapon of the targetSee also help on SONG BREAK.}}
+
|Description=The ranger creep slowly from bush to tree, remaining especially hard to spot.  Doing this makes them invisible to any other creatures in the area.  The ranger must be in the wild for this skill to workYou can use the VISIBLE command to make yourself visible again.}}
  
===Weapon Catch===
+
===Woodland Hide===
{{SkillTemplate|ID=Fighter_WeaponCatch|Name=Weapon Catch|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=[[Fighter(Fighter)|Fighter(23)]] |Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (73) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Ranger_Hide|Name=Woodland Hide|Domain=[[stealthy(Domain)|Stealthy]]|Available=[[Gaian(Druid)|Gaian(7)]] [[Ranger(Fighter)|Ranger(14)]] [[SkyWatcher(Druid)|SkyWatcher(5)]] |Allows=[[Ranger_Camouflage|Camouflage]] [[Stealthy(Expertise)|Stealthy]] |Requires=|Align=|UseCost=Mana (27) Movement (27) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=WHIDE|Usage=WHIDE|Examples=whide
  
|Description=This skill allows the fighter to thwart disarm attempts by catching his as it flies out of his hand.}}
+
|Description=The ranger attempts to creep behind a rock, or into a bush and remain perfectly still.  Doing this makes them invisible to any other creatures in the room.  Making any moves or sounds will negate the hidden advantage.  The ranger must be in the wild for this skill to work.  You can use the VISIBLE command to make yourself visible again.}}
  
===Weapon Familiarity===
+
===Woodland Lore===
{{SkillTemplate|ID=Familiarity_Weapon|Name=Weapon Familiarity|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Ranger_WoodlandLore|Name=Woodland Lore|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Ranger(Fighter)|Ranger(15)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |Requires=|Align=|UseCost=Mana (65) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=automatic|Examples=
  
|Description=The player is familiar with weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.}}
+
|Description=So long as the Ranger is in the wild, he or she will have gain a advantage in attack, damage, and armor adjustements.}}
  
===Weapon Proficiency===
+
===Woodland Sneak===
{{SkillTemplate|ID=Proficiency_Weapon|Name=Weapon Proficiency|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Ranger_Sneak|Name=Woodland Sneak|Domain=[[stealthy(Domain)|Stealthy]]|Available=[[Ranger(Fighter)|Ranger(10)]] [[SkyWatcher(Druid)|SkyWatcher(10)]] |Allows=[[Thief_Autosneak|AutoSneak]] [[Stealthy(Expertise)|Stealthy]] |Requires=|Align=|UseCost=Movement (60) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=WSNEAK|Usage=WSNEAK "DIRECTION"|Examples=wsneak e
  
|Description=The player is proficient with all weapons, which negates any diggiculties presented by class training that would normally not allow particular weapons to be used.}}
+
|Description=So long as the Ranger is in the wild, he or she can use this skill to attempt to sneak in the indicated direction. If successful, he or she will not be seen when entering the room.  Also, a sneak attempt automatically invokes a woodland hide attempt.  The success of a sneak attempt can depend on the level of the mobs in the room the ranger is trying to sneak into, and on the rangers stealth expertise.}}
  
===Weapon Sharpening===
+
===Wrath===
{{SkillTemplate|ID=Fighter_WeaponSharpening|Name=Weapon Sharpening|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=[[Fighter(Fighter)|Fighter(4)]] |Allows=|UseCost=Mana (54) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=WEAPONSHARPENING, SHARPEN|Usage=SHARPEN "WEAPON NAME"|Examples=sharpen sword
+
{{SkillTemplate|ID=Archon_Wrath|Name=Wrath|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|Requires=|Align=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=WRATH|Usage=WRATH "PLAYER NAME" (!)|Examples=wrath gunther
 +
wrath gunther !
  
|Description=The fighter sharpens the slashing or piercing weapon so that it will give a slight damage bonus during use. The weapon will remain sharp until it takes too much wear damage in combat.}}
+
|Description=From anywhere on the map, the player with this skill can immediately knock another mob out of their shoes, depriving them of half of their hit points, mana, and movement in the process. If the "!" flag is added, an announcement of the wrath will also be made.}}
  
===Weapon Specialization===
+
===Wrist Lock===
{{SkillTemplate|ID=Specialization_Weapon|Name=Weapon Specialization|Domain=[[weapon_use(Domain)|Weapon Use]]|Available=|Allows=[[Weaponsmithing|Weaponsmithing]] |UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
+
{{SkillTemplate|ID=Fighter_WristLock|Name=Wrist Lock|Domain=[[grappling(Domain)|Grappling]]|Available=[[Monk(Fighter)|Monk(17)]] |Allows=[[Vice-Gripping(Expertise)|Vice-Gripping]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Movement (67) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=WRISTLOCK|Usage=|Examples=
  
|Description=The player is a weapon master, gaining bonuses to attack when armed.  Can also allow the use of higher level weapons if the focus expertise is taken.}}
+
|Description=Skill    : WRISTLOCK
  
===Well Dressed===
+
Usage   : WRISTLOCK "TARGET"
{{SkillTemplate|ID=Spell_WellDressed|Name=Well Dressed|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=Mana (50) |Quality=Always Beneficial|Targets=Creatures |Range=Touch, or not applicable|Commands=CAST|Usage=|Examples=
 
  
|Description=}}
+
Example  : wristlock orc
  
===Whomp===
+
The fighter grabs ahold of his enemy s hand, immobilizing them. The pain from the wristlock is so intense, the victim may not use certain types of magic while the wristlock is held. For a short, period, both the fighter and the target are locked in struggle and too occupied to fight, other than performing grappling or dirty fighting maneuvers.}}
{{SkillTemplate|ID=Fighter_Whomp|Name=Whomp|Domain=[[dirty_fighting(Domain)|Dirty Fighting]]|Available=[[Fighter(Fighter)|Fighter(17)]] |Allows=[[Dirty Fighting(Expertise)|Dirty Fighting]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |UseCost=Movement (67) |Quality=Malicious|Targets=Creatures |Range=Touch, or not applicable|Commands=WHOMP|Usage=WHOMP "TARGET NAME"|Examples=whomp orc
 
  
|Description=The fighter attempts to deliver a massive blow to the target, causing them to instantly to fall unconscious for a time.}}
+
===Write===
 
+
{{SkillTemplate|ID=Skill_Write|Name=Write|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(1)]] [[Cavalier(Fighter)|Cavalier(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]] [[Gaoler(Commoner)|Gaoler(1)]] [[Gypsy(Thief)|Gypsy(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Reliquist(Thief)|Reliquist(1)]] [[Sailor(Commoner)|Sailor(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Embroidering|Embroidering]] [[Engraving|Engraving]] [[Fine Calligraphy(Expertise)|Fine Calligraphy]] [[Thief_Lore|Lore]] |Requires=|Align=|UseCost=Mana (10) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=WRITE, WR|Usage=|Examples=
===Wilderness Lore===
 
{{SkillTemplate|ID=Skill_WildernessLore|Name=Wilderness Lore|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Artisan(Commoner)|Artisan(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Delver(Druid)|Delver(1)]] [[Druid(Druid)|Druid(1)]] [[Gaian(Druid)|Gaian(1)]] [[Oracle(Cleric)|Oracle(9)]] [[Scholar(Commoner)|Scholar(9)]] [[Trapper(Thief)|Trapper(13)]] |Allows=[[Floristry|Floristry]] [[Nature Lore(Expertise)|Nature Lore]] [[Weaving|Weaving]] |UseCost=Mana (51) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=WILDERNESSLORE, WLORE|Usage=WLORE (REPORT)|Examples=wlore
 
wlore report
 
 
 
|Description=Tells you what type of terrain you are presently in or on, and something about the climate.  As expertise increases, you'll also be able to recognize the types of resources that places like this might provide.    The REPORT argument will cause the results to be recited out loud.}}
 
 
 
===Wind Chakra===
 
{{SkillTemplate|ID=Ninja_WindChakra|Name=Wind Chakra|Domain=[[stealthy(Domain)|Stealthy]]|Available=[[Ninja(Thief)|Ninja(4)]] |Allows=[[Ninja_SmokeChakra|Smoke Chakra]] [[Ninja_GhostChakra|Ghost Chakra]] [[Stealthy(Expertise)|Stealthy]] |UseCost=Mana (50) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=FOCUS, FOC|Usage=FOCUS "WIND CHAKRA"|Examples=focus "wind chakra"
 
foc "wind chakra"
 
  
|Description=By focusing chi, the ninja can speed up their chakras and increase the vibration of their physical body to become out of focus with the world, making them harder to land hits on.}}
+
|Description=Skill    : WRITE
  
===Winged Flight===
+
Usage    : WRITE "ITEM" ("TEXT TO WRITE")
{{SkillTemplate|ID=WingFlying|Name=Winged Flight|Domain=[[racial_ability(Domain)|Racial Ability]]|Available=|Allows=|UseCost=Movement (50) |Quality=Circumstantial|Targets=Creatures |Range=Touch, or not applicable|Commands=FLAP|Usage=|Examples=
 
  
|Description=}}
+
Available: ALL
  
===Woodland Creep===
+
Example  : write parchment From recall, go nseeseenwesee
{{SkillTemplate|ID=Ranger_WoodlandCreep|Name=Woodland Creep|Domain=[[stealthy(Domain)|Stealthy]]|Available=[[Ranger(Fighter)|Ranger(24)]] |Allows=[[Stealthy(Expertise)|Stealthy]] |UseCost=Mana (37) Movement (37) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=WCREEP|Usage=WCREEP|Examples=wcreep
 
  
|Description=The ranger creep slowly from bush to tree, remaining especially hard to spotDoing this makes them invisible to any other creatures in the area.  The ranger must be in the wild for this skill to work.  You can use the VISIBLE command to make yourself visible again.}}
+
This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing materialThe language the player will write in will depend on which language the player is currently SPEAKing.
  
===Woodland Hide===
 
{{SkillTemplate|ID=Ranger_Hide|Name=Woodland Hide|Domain=[[stealthy(Domain)|Stealthy]]|Available=[[Gaian(Druid)|Gaian(7)]] [[Ranger(Fighter)|Ranger(14)]] [[SkyWatcher(Druid)|SkyWatcher(5)]] |Allows=[[Ranger_Camouflage|Camouflage]] [[Stealthy(Expertise)|Stealthy]] |UseCost=Mana (27) Movement (27) |Quality=Sometimes Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=WHIDE|Usage=WHIDE|Examples=whide
 
  
|Description=The ranger attempts to creep behind a rock, or into a bush and remain perfectly still.  Doing this makes them invisible to any other creatures in the room.  Making any moves or sounds will negate the hidden advantage.  The ranger must be in the wild for this skill to work.  You can use the VISIBLE command to make yourself visible again.}}
 
  
===Woodland Lore===
+
When writing on a journal, you need not specify any parameters when using this command.}}
{{SkillTemplate|ID=Ranger_WoodlandLore|Name=Woodland Lore|Domain=[[nature_lore(Domain)|Nature Lore]]|Available=[[Ranger(Fighter)|Ranger(15)]] |Allows=[[Nature Lore(Expertise)|Nature Lore]] |UseCost=Mana (65) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=automatic|Examples=
 
  
|Description=So long as the Ranger is in the wild, he or she will have gain a advantage in attack, damage, and armor adjustements.}}
+
===Zhar thalack===
 +
{{SkillTemplate|ID=Drow_ZharThalack|Name=Zhar thalack|Domain=[[animal_affinity(Domain)|Animal Affinity]]|Available=|Allows=[[Animal Affinity(Expertise)|Animal Affinity]] |Requires=|Align=|UseCost=Mana (10) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Woodland Sneak===
+
|Description= A Drow mounted combat style, used by the cavalry.}}
{{SkillTemplate|ID=Ranger_Sneak|Name=Woodland Sneak|Domain=[[stealthy(Domain)|Stealthy]]|Available=[[Ranger(Fighter)|Ranger(10)]] [[SkyWatcher(Druid)|SkyWatcher(10)]] |Allows=[[Thief_Autosneak|AutoSneak]] [[Stealthy(Expertise)|Stealthy]] |UseCost=Movement (60) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=WSNEAK|Usage=WSNEAK "DIRECTION"|Examples=wsneak e
 
  
|Description=So long as the Ranger is in the wild, he or she can use this skill to attempt to sneak in the indicated direction. If successful, he or she will not be seen when entering the room.  Also, a sneak attempt automatically invokes a woodland hide attempt.  The success of a sneak attempt can depend on the level of the mobs in the room the ranger is trying to sneak into, and on the rangers stealth expertise.}}
+
===Zress a thalak===
 +
{{SkillTemplate|ID=Drow_ZressAthalak|Name=Zress a thalak|Domain=[[martial_lore(Domain)|Martial Lore]]|Available=|Allows=[[Martial Lore(Expertise)|Martial Lore]] [[Combat Fluidity(Expertise)|Combat Fluidity]] |Requires=|Align=|UseCost=Mana (10) |Quality=Always Beneficial|Targets=Caster only|Range=Touch, or not applicable|Commands=|Usage=|Examples=
  
===Wrath===
+
|Description= A Drow fighting style that put emphasis on physical strength over accuracy.}}
{{SkillTemplate|ID=Archon_Wrath|Name=Wrath|Domain=[[archon(Domain)|Archon]]|Available=|Allows=|UseCost=Movement (50) |Quality=Malicious|Targets=Creatures |Range=Touch - Range 1|Commands=WRATH|Usage=WRATH "PLAYER NAME" (!)|Examples=wrath gunther
 
wrath gunther !
 
 
 
|Description=From anywhere on the map, the player with this skill can immediately knock another mob out of their shoes, depriving them of half of their hit points, mana, and movement in the process. If the "!" flag is added, an announcement of the wrath will also be made.}}
 
 
 
===Write===
 
{{SkillTemplate|ID=Skill_Write|Name=Write|Domain=[[calligraphy(Domain)|Calligraphy]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]] [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]] [[Gaoler(Commoner)|Gaoler(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Sailor(Commoner)|Sailor(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]] [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Embroidering|Embroidering]] [[Engraving|Engraving]] [[Fine Calligraphy(Expertise)|Fine Calligraphy]] [[Thief_Lore|Lore]] |UseCost=Mana (5) |Quality=Circumstantial|Targets=Items |Range=Touch, or not applicable|Commands=WRITE, WR|Usage=|Examples=
 
 
 
|Description=}}
 

Latest revision as of 14:54, 22 August 2024

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Skills

Skill Help

A Bard Skill

===a Bard Skill===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

A Cure

===A Cure===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

Abandon Ship

===Abandon Ship===
Domain: Sea Travel
Available: Sailor(4)
Allows: Ranged Sailing Reduced Sailing Power Sailing Extended Sailing
UseCost: Movement (100)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: ABANDONSHIP
Usage: ABANDONSHIP
Examples: abandonship
Description: During ship combat, the sailor can summon all his or her skill and training into a panicked rush of life-and-property-saving action. The sailor will gather up any life boats on the ship, load them with as much cargo as they will hold, load them up with enough crew as skill allows, jump into a boat, launch the boats, and order the floatilla on a break-neck paced retreat. If the ship has no life boats, then the sailor will simply throw some number of crew overboard and then jump themselves. The sailor will have no movement remaining afterwards.

Abiding Aura

===Abiding Aura===
Domain: Holy Protection
Available: Paladin(25)
Allows: Protecting
UseCost: Mana (75)
Quality: Sometimes Beneficial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This powerful paladin aura holds back the death of the paladin's nearby allies for a few seconds. From the moment the aura prevents a death, that person has 10 seconds to get above 10 percent of their health before the delayed death finally occurs. In the meantime, so long as he or she remains in the paladin's presence, death will not occur.

Above The Law

===Above The Law===
Domain: Legal
Available: Oracle(25)
Allows: Legal Lore
UseCost: Mana (75)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Some people, Oracles for instance, are so beloved and respected in their home cities that they are instantly forgiven any crimes they might commit.

Accuse

===Accuse===
Domain: Archon
Available:
Allows:
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 1
Commands: ACCUSE
Usage: ACCUSE "PLAYER NAME" "crime description" ("SENTENCE NUM") (!)
Examples: accuse gunther making me mad

accuse joe of being joe 7 !

Description: From anywhere on the map, the player with this skill can cause the target player to be accused of a crime in either the area they are currently in, their starting area, or the area the accuser is in, depending on what's available when the skill is used. This will cause the law in that area to go after the target player. The default sentence is prison time, but this can be lowered or raised by specifying a number from 0 (warning) to 10 (death) at the end. An exclamation mark may be optionally also added to do a worldwide announcement.

Acidbreath

===Acidbreath===
Domain: Racial Ability
Available:
Allows: Terranalist
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 10
Commands: ACIDBREATH
Usage: ACIDBREATH "TARGET"
Examples:
Description: Example : acidbreath bob

Ad Lib

===Ad Lib===
Domain: Theatre
Available: Charlatan(22)
Allows: Acting
UseCost: Mana (36) Movement (36)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: ADLIB
Usage: ADLIB "TARGET"
Examples: adlib bob
Description: The bard begins watching the target carefully. If the target uses a skill that is unknown to the bard within the short time of this effect, even if it is not one the bard is capable of learning, the bard will immediately attempt to ad-lib the skill towards the exact same target, and at the same proficiency. If either leaves the room, or the short time limit runs out, the effect just quietly ends.

All Breathing

===All Breathing===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Params :

Example :

Desc. :

Allows the mob to breath in any conditions or environments. Great for golems and other non-breathing creatures.

All Defence

===All Defence===
Domain: Evasive
Available: Minstrel(22) Paladin(11)
Allows: Evasively
UseCost: Movement (61)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: DEFENCE
Usage: DEFENCE
Examples: defence
Description: During combat, the Paladin can use this skill to stop attacking in favor of an all-out defensive posture. Should the Paladin go two full rounds without being hit, the battle will end peacefully.

Amputation

===Amputation===
Domain: Anatomy
Available: Gaoler(30)
Allows: Anatomy
UseCost: Mana (40) Movement (40)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: AMPUTATE
Usage: AMPUTATE "TARGET NAME" "PART"
Examples: amputate orc arm
Description: This ability governs the careful removal of body parts as a punishment for crimes, or from corpses. A non-corpse target is, amazingly, not harmed during the procedure, but merely loses the specified limb. Unwilling targets must be lying on an operating table or bed, and bound. Amputation can also be done to player followers, with their permission.

an ability

===an ability===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Circumstantial
Targets: Items Creatures Exits Rooms
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

an ability

===an ability===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

an ability

===an ability===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Circumstantial
Targets: Items Creatures Exits Rooms
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

An Antidote

===An Antidote===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

an Archon Skill

===an Archon Skill===
Domain: Archon
Available:
Allows:
UseCost: Mana (50)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

Animal Frenzy

===Animal Frenzy===
Domain: Animal Affinity
Available: Ranger(30)
Allows: Animal Affinity
UseCost: Mana (80)
Quality: Sometimes Beneficial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: All animal followers of the ranger gain amazing attack feats, and up to quadruple damage bonuses.

Animal Friendship

===Animal Friendship===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (50)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: BEFRIENDANIMAL
Usage:
Examples:
Description: USAGE : BEFRIENDANIMAL "TARGET NAME"

Example : befriendanimal rat

This ability will cause some animal in the same room to immediately befriend the vampire. The vampire will then have the animal as a follower who will fight alongside, and follow all ORDERs that the vampire gives.

Ankle Lock

===Ankle Lock===
Domain: Grappling
Available: Monk(23)
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (73)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: ANKLELOCK
Usage: ANKLELOCK "TARGET NAME"
Examples: anklelock orc
Description: On a successful attack, the fighter pulls back and locks the targets ankle. For a short period, both the fighter and the target are locked in struggle and can't perform some actions. It may even lead to breaking a foot. During combat, attempting this move may allow your opponent a quick attack. The initiator can use "release" to release the hold.

Aquatic Pass

===Aquatic Pass===
Domain: Stealthy
Available: Mer(1)
Allows: Stealthy
UseCost: Mana (51)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: AQUAPASS, APASS
Usage: AQUAPASS "DIRECTION"
Examples: aquapass east
Description: This skill allows the druid to move silently and almost invisibly from place to place while traveling in aquatic areas. Moreover, this skill allows the Druid to pass into locked dwellings, if those dwellings are located in the watery domain.

Area Instancing Ability

===Area Instancing Ability===
Domain: Nothing
Available:
Allows:
UseCost: Mana (966367641)
Quality: Circumstantial
Targets: Mobs, Items, Area
Range: Touch, or not applicable
Commands:
Usage: TYPEID or instance modification arguments (see areainstancetypes.txt)
Examples: Triumph

ID=ANYTHING LIKE=Triumph AREAMATCH=Midgaard

Description: This misc property, when applied to an area, will put anyone who enters the area into a group instance of the area, as per StdThinInstance. Modifications to the mobs, items, and levels of the area will be applied according to a TYPEID given in the arguments, which matches a type from resources/skills/areainstancetypes.txt. If no modifications are desired, then at least an ID= parameter is required.


When the property is applied to a player or item directly, then it will also require an AREAMATCH argument to specify which area(s) will be instanced when entering them.

Arm Hold

===Arm Hold===
Domain: Grappling
Available: Cavalier(14) Gaoler(14) Monk(9)
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (59)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: ARMHOLD
Usage: ARMHOLD "TARGET NAME"
Examples: armhold orc
Description: On a successful attack, the fighter grabs and pins the targets main weapon hand. For a short period, both the fighter and the target are locked in struggle and can't make main hand attacks, or perform certain actions. During combat, attempting this move may allow your opponent a quick attack. The initiator can use "release" to release the hold.

Armor Familiarity

===Armor Familiarity===
Domain: Armor Use
Available:
Allows: Armor Optimizing
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is familiar with armor they have crafted themselves, gaining an armor bonus from wearing the product of their own hands.

Armor Specialization

===Armor Specialization===
Domain: Armor Use
Available: Barbarian(1) Cavalier(1) Fighter(1) Monk(1) Paladin(1) Ranger(1)
Allows: Weaponsmithing Armor Optimizing Armor Focus
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is an expert at getting the most from armor. This allows a small bonus per piece of armor worn, and with the use of focus expertise, can permit higher level armor to be worn.

Armor Tweaking

===Armor Tweaking===
Domain: Armor Use
Available: Barbarian(9) Cavalier(4) Fighter(2) Monk(5) Paladin(3) Ranger(4)
Allows: Armor Optimizing
UseCost: Mana (52)
Quality: Always Beneficial
Targets: Items
Range: Touch, or not applicable
Commands: ARMORTWEAK, TWEAK
Usage: TWEAK "ARMOR PIECE"
Examples: tweak leggings
Description: The fighter becomes familiar enough with his or her armor that he is able to properly arrange, tighten straps, twist, and otherwise tweak a worn armor piece to get maximum benefit from it. The result is a 10% benefit bonus from the armor. The benefits of the tweaking last as long as the armor is worn by the same wearer.

Armored Vanity

===Armored Vanity===
Domain: Influential
Available: Cavalier(17)
Allows: Influencing
UseCost: Movement (67)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The foppish fighter gains added armor based upon the obvious value of his or her clothing, but only when in combat with someone who can see you. Wearing exquisitely crafted armor provides additional armor bonuses.

Arrest

===Arrest===
Domain: Legal
Available: Gaoler(19)
Allows: Legal Lore
UseCost: Movement (69)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: ARREST
Usage: ARREST "TARGET NAME"
Examples: arrest orc
Description: This powerful skill allows the player to automagically knock out the target, and instantly handcuff them for travel to the local judge for trial. The Collect Bounty skill is required to turn the prisoner over to the judge. Otherwise, your other recourse is to turn the prisoner over to a cityguard.

Arresting Sap

===Arresting Sap===
Domain: Legal
Available: Gaoler(12)
Allows: Legal Lore
UseCost: Movement (62)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: ASAP
Usage: ASAP "TARGET NAME"
Examples: asap orc
Description: If the target has warrants out in the area, this skill will knock them out so that they can be cuffed for transport to the judge for trial. The Handcuff or Bind skill is required to cuff them, and the Collect Bounty skill is required to turn the prisoner over to the judge. Otherwise, your other recourse is to turn the prisoner over to a cityguard.

Atemi Strike

===Atemi Strike===
Domain: Punching
Available: Monk(30)
Allows: Iron Punching Combat Fluidity
UseCost: Movement (100)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: ATEMI
Usage: ATEMI "TARGET NAME"
Examples: atemi orc
Description: The Monk delivers a lethal, deadly, and powerful strike to the target. Some time later, the target WILL die.

Aura Perception

===Aura Perception===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (25)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: SEEAURAS
Usage:
Examples:
Description: You can see the auras of other beings and items, upon entering a new room, the colors of which indicate their moods, identities, dispositions and levels of power.


Even the most shallow, transparent person usually has several different colors composing his aura. The aura may shift between the different colors in a predictable cycle, or it might shift completely at random. Each color indicates the presence of a mob or item of the appropriate trait:


Black - Something Undead

Red - Something evil

Blue - Something good

Green - A neutral creature

Grey - Something metal or stone

Maroon - Something hidden

Yellow - Something invisible

Brown - Something wooden

Orange - Something trapped

White - Something lawful

Purple - Something chaotic

(Striped colors) - a single source of multiple colors

(Swirling colors) - multiple sources of multiple colors

(Dull colors) - highest level is below 15 levels below the caster

(Faded colors) - highest level is below 5 levels below the caster

(Bright colors) - highest level is between 5 and 15 levels above the caster

(Brilliant colors) - highest level is between 15 and 25 levels above the caster

(Dazzling colors) - highest level is 25 levels or more above the caster

AutoBash

===AutoBash===
Domain: Shield Use
Available: Fighter(20)
Allows: Shield Using
UseCost: Movement (70)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: AUTOBASH
Usage: AUTOBASH
Examples: autobash
Description: Using this command will toggle Auto Shield Bashing on and off. If the Fighter turns this feature on, and knows Shield Bashing, he will attempt a free shield bash attempt every combat round in which his autobash proficiency check is made.

AutoClimb

===AutoClimb===
Domain: Fitness
Available: Abjurer(18) Alterer(18) Arcanist(18) Artisan(1) Assassin(18) Barbarian(18) Bard(18) Beastmaster(18) Burglar(18) Cavalier(18) Charlatan(18) Cleric(18) Conjurer(18) Delver(18) Diviner(18) Doomsayer(18) Druid(18) Enchanter(18) Evoker(18) Fighter(18) Gaian(18) Gaoler(18) Gypsy(18) Healer(18) Illusionist(18) Jester(18) Mage(18) Mer(18) Minstrel(18) Missionary(18) Monk(18) Necromancer(18) Ninja(6) Oracle(18) Paladin(18) Pirate(18) Dancer(18) Purist(18) Ranger(18) Reliquist(18) Sailor(18) Scholar(18) Shaman(18) SkyWatcher(18) Templar(18) Thief(18) Transmuter(18) Trapper(18) Wizard(18)
Allows: Strategic Retreat Fitness
UseCost: Movement (51)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: AUTOCLIMB
Usage: AUTOCLIMB
Examples:
Description: The player begins climbing around whenever they move. By turning this on, the player uses half their normal movement cost for climbing. Enter AUTOCLIMB again to turn it off.

AutoCrawl

===AutoCrawl===
Domain: Fitness
Available: Abjurer(8) Alterer(8) Arcanist(8) Artisan(1) Assassin(8) Barbarian(8) Bard(8) Beastmaster(8) Burglar(8) Cavalier(8) Charlatan(8) Cleric(8) Conjurer(8) Delver(8) Diviner(8) Doomsayer(8) Druid(8) Enchanter(8) Evoker(8) Fighter(8) Gaian(8) Gaoler(8) Gypsy(8) Healer(8) Illusionist(8) Jester(8) Mage(8) Mer(8) Minstrel(8) Missionary(8) Monk(8) Necromancer(8) Ninja(5) Oracle(8) Paladin(8) Pirate(8) Dancer(8) Purist(8) Ranger(8) Reliquist(8) Sailor(8) Scholar(8) Shaman(8) SkyWatcher(8) Templar(8) Thief(8) Transmuter(8) Trapper(8) Wizard(8)
Allows: Strategic Retreat Fitness
UseCost: Movement (51)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: AUTOCRAWL
Usage: AUTOCRAWL
Examples:
Description: The player begins crawling around whenever they move. By turning this on, the player uses half their normal movement cost for crawling. Enter AUTOCRAWL again to turn it off.

AutoHammerRing

===AutoHammerRing===
Domain: Weapon Use
Available: Reliquist(22)
Allows: Hammer Bashing
UseCost: Movement (72)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: AUTOHAMMERRING
Usage: AUTOHAMMERRING
Examples: autohammerring
Description: Using this command will toggle Auto HammerRinging on and off. If the Fighter turns this feature on, and knows HammerRing, he will attempt a free hammer bash attempt every third combat round in which his autohammerring proficiency check is made.

AutoSwim

===AutoSwim===
Domain: Fitness
Available: Abjurer(8) Alterer(8) Arcanist(8) Artisan(1) Assassin(8) Barbarian(8) Bard(8) Beastmaster(8) Burglar(8) Cavalier(8) Charlatan(8) Cleric(8) Conjurer(8) Delver(8) Diviner(8) Doomsayer(8) Druid(8) Enchanter(8) Evoker(8) Fighter(8) Gaian(8) Gaoler(8) Gypsy(8) Healer(8) Illusionist(8) Jester(8) Mage(8) Mer(8) Minstrel(8) Missionary(8) Monk(8) Necromancer(8) Ninja(5) Oracle(8) Paladin(8) Pirate(8) Dancer(8) Purist(8) Ranger(8) Reliquist(8) Sailor(8) Scholar(8) Shaman(8) SkyWatcher(8) Templar(8) Thief(8) Transmuter(8) Trapper(8) Wizard(8)
Allows: Strategic Retreat Fitness
UseCost: Movement (51)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: AUTOSWIM
Usage: AUTOSWIM
Examples:
Description: The player begins instinctively using their swimming skill whenever they move. By turning this on, the player uses half their normal movement cost for swimming. Enter AUTOSWIM again to turn it off.

Avoid Currents

===Avoid Currents===
Domain: Sea Travel
Available: Sailor(7)
Allows: Ranged Sailing Reduced Sailing Power Sailing Extended Sailing
UseCost: Mana (28) Movement (28)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill allows the sailor to guide their sailing ship around the tug of currents, putting the captain back in charge of the course.

Await Clan Ship

===Await Clan Ship===
Domain: Sea Travel
Available:
Allows: Ranged Sailing Reduced Sailing Power Sailing Extended Sailing
UseCost: Mana (50)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: AWAITCLANSHIP
Usage: AWAITCLANSHIP
Examples: awaitclanship
Description: While standing on a shore, this skill will cause the sailors nearest big sailing ship belonging to their clan/guild to be sailed to where they are, provided there is no one aboard who could do it for them.

Await Ship

===Await Ship===
Domain: Sea Travel
Available: Pirate(25) Sailor(25)
Allows: Ranged Sailing Reduced Sailing Power Sailing Extended Sailing
UseCost: Mana (75)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: AWAITSHIP
Usage: AWAITSHIP
Examples: awaitship
Description: While standing on a shore, this skill will cause the sailors nearest big sailing ship to be sailed to where the sailor is.

Awe Mounts

===Awe Mounts===
Domain: Animal Affinity
Available: Cavalier(4)
Allows: Animal Affinity
UseCost: Movement (54)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The character is so skilled with mounts, especially his favored or racial mounts, that he or she can instill in such creatures a feeling of awe. This will prevent any aggressive individuals from initiating combat against them or anyone in their group.

Ax Kick

===Ax Kick===
Domain: Kicking
Available: Monk(8)
Allows: Flying Kick Iron Kicking Combat Fluidity
UseCost: Movement (58)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: AXKICK
Usage: AXKICK "TARGET NAME"
Examples: axkick orc
Description: The Monk delivers swift and powerful kick to the target.

Axe Familiarity

===Axe Familiarity===
Domain: Weapon Use
Available: Artisan(1)
Allows:
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is familiar with axes they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.

Axe Proficiency

===Axe Proficiency===
Domain: Weapon Use
Available: Artisan(1)
Allows: Axe Familiarity
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is proficient with an axe, gaining the ability to use them even if their current class training would not make it feasible normally.

Axe Specialization

===Axe Specialization===
Domain: Weapon Use
Available: Assassin(15) Barbarian(1) Cavalier(1) Fighter(1) Monk(1) Paladin(1) Ranger(1) Templar(14)
Allows: Axe Slicing Axe Focus Weaponsmithing Axe Piercing Axe Striking
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is an axe master, gaining bonuses to attack when using an axe in combat. Can also allow the use of higher level axes if the focus expertise is taken.

Back Hand

===Back Hand===
Domain: Punching
Available: Monk(9)
Allows: Iron Punching Combat Fluidity
UseCost: Movement (59)
Quality: Malicious
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: So long as the Monk is unarmed, he or she has this ability to deliver an extra attack per round using a swift, closed fist. This attack is only delivered to a combatant which the monk is not currently targeting, but with whom the monk is in melee combat all the same.

Bandaging

===Bandaging===
Domain: Anatomy
Available: Abjurer(1) Alterer(1) Apprentice(1) Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Cavalier(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Gaoler(1) Gypsy(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Reliquist(1) Sailor(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)
Allows: Anatomy Animal Husbandry Branding
UseCost: Movement (24)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: BANDAGE, BANDAGING
Usage: BANDAGE "MOB NAME"
Examples: bandage bob
Description: This skill allows the player to use a small bit of raw cloth to bandage up any serious wounds. This skill will stop bleeding, and protect extreme injuries, allowing the body to heal normally. This skill also allows broken bones to be properly set, so that they will begin healing on their own. The skill allows a small amount of hit points to be restored during the process.

Banish

===Banish===
Domain: Archon
Available:
Allows:
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 1
Commands: BANISH
Usage: BANISH "PLAYER NAME" ("MAP ROOM") (RL TIME)
Examples: banish gunther

banish gunther Midgaard#3001 banish gunther 3 hours banish gunther 14 years

Description: From anywhere on the map, the player with this skill can send the target mob/player to a prison from which they can not escape magically. Use this skill again on the same player to release them. The Archon can optionally specify a room on the map which this skill will copy and use as the jail. The Archon can also optionally end the command with the number of seconds, ticks, minutes, hours, days, weeks, or years in which to keep the player imprisoned. It is up to the Archon to make sure there are no mundane ways out of the prison; Banish will take care of the magical ways of escape.

Bard Honorary Degree

===Bard Honorary Degree===
Domain: Education Lore
Available: Scholar(16)
Allows: Educating
UseCost: Mana (66)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The scholar can activate an honorary degree in one of the classes whose base class is 'Bard', such as Bard, Dancer, Juggler, Minstrel, and Charlatan. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those skills specified by the class, then the scholar will receive access to an honorary degree Title. The scholar can then use the TITLE command to select and use the honorary degree title. When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted.

Battle Cry

===Battle Cry===
Domain: Singing
Available: Barbarian(6)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Movement (56)
Quality: Always Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: BATTLECRY
Usage: BATTLECRY
Examples: battlecry
Description: The Barbarian lets out a primal scream of battle, inspiring all group members to his or her banner. Those under the affect of the cry will hit more frequently. The affect wears off when battle is concluded, or if battle is not joined swiftly enough after the cry is made.

Bautha zhin

===Bautha zhin===
Domain: Dirty Fighting
Available:
Allows: Dirty Fighting Combat Fluidity
UseCost: Movement (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: FLANK
Usage:
Examples:
Description: A drow fighting style based on evasion, and on flanking and surrounding a single enemy (usually a monster) with superior numbers and agility, favored by rogues and clerics. This ability's affect does not stack with the thief Flank ability.

Bear Foraging

===Bear Foraging===
Domain: Racial Ability
Available:
Allows:
UseCost: Mana (50)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: BFORAGE, BEARFORAGE, BEARFORAGING
Usage: BEARFORAGE
Examples: bearforage
Description: This instinctive skill allows the player to sniff out food nearby, even in containers, and even in the possession of others. The target will be tracked until found, and then, if possible, pounced on and the food containers taken, emptied, and the food eaten.

Bear Hug

===Bear Hug===
Domain: Grappling
Available: Barbarian(4) Beastmaster(23)
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (54)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: BEARHUG
Usage: BEARHUG "TARGET NAME"
Examples: bearhug orc
Description: On a successful attack, the fighter grabs the target and puts them in a strong bear hug. For a short period, both the fighter and the target are locked in struggle and too occupied to fight, though the initiator gets a bit of protection. During combat, attempting this move may allow your opponent a quick attack. The initiator can use "release" to release the hold.

Beastshape

===Beastshape===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: BEASTSHAPE
Usage:
Examples:
Description: This ability allows the user to transform into their ancestral animal form. This form is chosen upon first use of the ability by adding the name of the Beastkin tribe as a parameter to the ability.


The three beastkin tribes are as follows:


Taguel - Out of all the beastkin, the taguel are the closest to extinction at the hands of humans, and thus are the most removed from the domains of humans. They are incredibly distrustful, and make their warrens in dark, hidden places, especially in forests. They tend to be distant, even to the other members of their tribe. Taguel transform into bunny-like creatures larger than the average man. They gain increased dexterity and darkvision.


Wolfskin - The most open of the beastkin, wolfskin are amicable and curious by nature. They find beauty in the repulsive, such as human bones, bug corpses, rotten food and other supposed "refuse" which make collections of. A wolfskin tribe is much larger than either of the other beastkin's, and the bonds of trust are larger to match. They may be courteous to outsiders if they conduct themselves properly and do not prove themselves a threat, but they also hold a great thirst for blood that shows itself when the tribe is threatened. Wolfskin transform into large, bipedal wolf-like creatures, larger than any man, with increased strength, constitution and defense.


Kitsune - Though not the most isolated of the beastkin, the kitsune are certainly the most well-hidden due to their talents in illusion magic. Their fur is very valuable, and humans often skin them to sell it in black markets. They hide their groves and forests with great care, so concerned of outsiders that they kill any trespassers who see through their spells on sight. This caution is mostly reached in the older generations of kitsune; the younger ones are very whimsical, almost impish. The kitsune take pride in appearances, both mundane and magical; a handsome kitsune elder is typically also a master of the arcane. Kitsune transform into lean foxes, and it's said that older and more experienced kitsune can transform into foxes with nine tails. While in this form, they have increased wisdom, charisma and gain some magical abilities.


Typing QUIT will revert them to their normal form.

Befoul Shrine

===Befoul Shrine===
Domain: Criminal
Available: Reliquist(23)
Allows: Criminal Deviousness
UseCost: Mana (50) Movement (50)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: BEFOULSHRINE
Usage: BEFOULSHRINE
Examples: befoulshrine
Description: Befouling a shrine makes the infused sacred place unusuable for religious services until it is appropriately cleansed and purified.

Befriend

===Befriend===
Domain: Influential
Available: Bard(1) Charlatan(1) Jester(1) Minstrel(1) Dancer(1)
Allows: Influencing
UseCost: Mana (51)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: BEFRIEND
Usage: BEFRIEND "TARGET NAME"
Examples: befriend vagabond
Description: This ability allows the bard to pick up new followers to join his or her adventures. The target must be a mobile npc mob, and must be the same racial category, and of a similar alignment. The bard suffers penalties for trying to befriend mobs of higher or lower levels, though only 10% higher levels are forbidden entirely.

Behead

===Behead===
Domain: Anatomy
Available: Gaoler(20)
Allows: Anatomy
UseCost: Movement (70)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: BEHEAD
Usage: BEHEAD "TARGET NAME"
Examples: behead orc
Description: This skill is an execution skill whereby the fighter rears back and beheads a target which has been bound and is lying prone. The target must be wanted for a crime in the area for this skill to work.

Belly Rolling

===Belly Rolling===
Domain: Foolishness
Available: Jester(1)
Allows: Foolmaking
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: During combat, the fighter gains the ability to dodge attacks while sitting or on the floor.

Berzerk

===Berzerk===
Domain: Martial Lore
Available: Barbarian(8) Beastmaster(21) Fighter(22)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (58)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: BERZERK
Usage: BERZERK
Examples: berzerk
Description: Allows the fighter to gain some temporary bonus hit points, bonus attack points, and bonus damage, at the expense of a slightly lower armor score.

Bite

===Bite===
Domain: Weapon Use
Available: Beastmaster(7)
Allows: Unarmed Striking Unarmed Piercing
UseCost: Movement (57)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: BITE
Usage: BITE "TARGET NAME"
Examples: bite orc
Description: While in his or her animal form (see ShapeShift), the Druid gains the ability to deliver an especially powerful and piercing bite of damage.

Blaze Chakra

===Blaze Chakra===
Domain: Martial Lore
Available: Ninja(7)
Allows: Lava Chakra Martial Lore Combat Fluidity
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: FOCUS, FOC
Usage: FOCUS "BLAZE CHAKRA"
Examples: focus "blaze chakra"

foc "blaze chakra"

Description: By focusing their chi, the ninja may greatly increase their chance to critically strike their opponent with their sword for a short while. This chakra may only be used once per MUDhour.

Bleeding

===Bleeding===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: MAKEBLEED
Usage:
Examples:
Description:

Blessing

===Blessing===
Domain: Racial Ability
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: BLESSING
Usage: BLESSING "TARGET NAME"
Examples: blessing orc
Description: The character bestows a mundane blessing upon the target. This has the effect of making the target feel better and more confident, giving a small armor bonus and a good aura. It also has the bizarre effect of removing Curses, which turned to be nothing more than illusions in the target's head to begin with.

Blind Fighting

===Blind Fighting===
Domain: Martial Lore
Available: Beastmaster(15) Burglar(17) Fighter(10) Jester(23) Monk(11) Paladin(12) Dancer(23)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (60)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Negates the affects of not being able to see your opponent during combat.

Blinking

===Blinking===
Domain: Nothing
Available:
Allows:
UseCost: Movement (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch - Range 9
Commands: PHASE
Usage:
Examples:
Description: Blink dogs innately control their blinking ability while they hunt their prey, randomly appearing at a distance from their target to confuse and charge them.

Blood Brother

===Blood Brother===
Domain: Influential
Available: Barbarian(8) Ninja(10)
Allows: Influencing
UseCost: Movement (58)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: BLOODBROTHER, BROTHER
Usage: BLOODBROTHER "TARGET NAME"
Examples: bloodbrother bob
Description: The fighter becomes blood brother to the target, sealing a bond of lifetime friendship. Other than making the two family for the purposes of clan requirements, this skill has no other effect.

Blood Fed

===Blood Fed===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: After a vampire or ghoul has feasted on fresh blood, they gain some physical potency. NOTE: Ghouls must be fed blood from a vampire in order to receive this boon.

Blunt Weapon Familiarity

===Blunt Weapon Familiarity===
Domain: Weapon Use
Available: Artisan(1)
Allows:
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is familiar with blunt weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.

Blunt Weapon Proficiency

===Blunt Weapon Proficiency===
Domain: Weapon Use
Available: Artisan(1)
Allows: Blunt Weapon Familiarity
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is proficient with blunt weapons, gaining the ability to use them even if their current class training would not make it feasible normally.

Blunt Weapon Specialization

===Blunt Weapon Specialization===
Domain: Weapon Use
Available: Assassin(12) Barbarian(1) Burglar(1) Cavalier(1) Fighter(1) Gaian(5) Gypsy(1) Monk(1) Paladin(1) Ranger(1) Shaman(1) Templar(1)
Allows: Blunt Focus Weaponsmithing Blunt Striking Blunt Bashing Blunt Piercing
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is a master of blunt weapons, gaining bonuses to attack when using a blunt weapon in combat. Can also allow the use of higher level weapons if the focus expertise is taken.

Body Flip

===Body Flip===
Domain: Grappling
Available: Monk(10) Dancer(10)
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (60)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: BODYFLIP
Usage: BODYFLIP "TARGET NAME"
Examples: bodyflip orc
Description: The Monk slips in and turns the target head over heels, dropping them to the ground stunned for a few moments.

Body Shield

===Body Shield===
Domain: Grappling
Available: Monk(16)
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (66)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill allows a fighter to use an opponent who is being grappled as a shield against weapon attacks.

Body Toss

===Body Toss===
Domain: Grappling
Available: Monk(9)
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (59)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: BODYTOSS
Usage: BODYTOSS "TARGET NAME"
Examples: bodytoss orc
Description: The fighter picks up the target and tosses them away from himself, doing a bit of damage and putting them out of range.

Boulder Throwing

===Boulder Throwing===
Domain: Martial Lore
Available:
Allows: Martial Lore Combat Fluidity
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill allows the player to throw ammunition, especially siege weapon ammunition, from the deck of a sailing ship, at another sailing ship with which the player's ship is already in combat.

Bow Familiarity

===Bow Familiarity===
Domain: Weapon Use
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is familiar with bows they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.

Bow Proficiency

===Bow Proficiency===
Domain: Weapon Use
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is proficient with bows, gaining the ability to use them even if their current class training would not make it feasible normally.

Bow Specialization

===Bow Specialization===
Domain: Weapon Use
Available: Ranger(2)
Allows: Weaponsmithing Ranged Focus Ranged Piercing Ranged Bashing Ranged Striking
UseCost: Mana (52)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is a master with bows, gaining bonuses to attack when using a bow in combat. Can also allow the use of higher level bows if the focus expertise is taken. This specialization stacks its bonuses on top of the more general ranged weapon specialization.

Break A Leg

===Break A Leg===
Domain: Theatre
Available: Charlatan(9)
Allows: Acting
UseCost: Mana (29) Movement (29)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: BREAKALEG
Usage: BREAKALEG
Examples: breakaleg
Description: The bard begins wishing everyone good luck (but especially his or her enemies), saying 'Break A Leg!'. This will create a 5% chance per tick that everyone who heard him or her will actually break their leg.

Break Mount

===Break Mount===
Domain: Animal Affinity
Available: Cavalier(20)
Allows: Animal Affinity
UseCost: Mana (70)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is so capable with favored or racial mounts that he or she can attempt to mount them, even when that is normally impossible. The creature will attempt to buck them, but if the player also succeeds at Bronco Busting, then the creature will remain a permanent mount.

Breakout

===Breakout===
Domain: Grappling
Available: Barbarian(14) Jester(10) Dancer(10) Sailor(10)
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (60)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: BREAKOUT
Usage: BREAKOUT
Examples: breakout
Description: The fighter uses a burst of strength to attempt to break out of bonds, webs, and similar holds.

Breakup Fight

===Breakup Fight===
Domain: Legal
Available: Paladin(15)
Allows: Legal Lore
UseCost: Movement (65)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: BREAKUP
Usage: BREAKUP "TARGET NAME"
Examples: breakup bob
Description: If the Paladin is not fighting, he or she may use this skill to break up a fight between any two other creatures or players.

Broken Limbs

===Broken Limbs===
Domain: Anatomy
Available:
Allows: Anatomy
UseCost: Mana (25) Movement (25)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: BREAKLIMB
Usage: BREAKLIMB "TARGET NAME" "PART"
Examples: breaklimb orc arm
Description: This ability governs the careful breaking of body parts as a punishment for crimes. The target is, amazingly, not harmed during the procedure, but merely breaks the specified limb. The target must be bound.

Bronco Busting

===Bronco Busting===
Domain: Fitness
Available: Barbarian(11) Beastmaster(11) Cavalier(4) Trapper(11)
Allows: Fitness
UseCost: Mana (54)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The character has learned to resist attempts at being Bucked from a mount. If they manage to stay on the mount for a sufficient period, then the mount might even stay broken.

Buck

===Buck===
Domain: Racial Ability
Available:
Allows:
UseCost: Movement (50)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: BUCK
Usage: BUCK
Examples: buck
Description: The centaur, horse or other rideable attempts to buck off all his or her riders off of them.

Buffoonery

===Buffoonery===
Domain: Foolishness
Available: Jester(30)
Allows: Foolmaking
UseCost: Movement (80)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: BUFFOONERY
Usage: BUFFOONERY "TARGET NAME" "ITEM NAME"
Examples: buffoonery orc banana
Description: This strange skill allows the player to swap out an existing worn or wielded item on the target with one of his or her own. The item must not be an effective weapon or piece of armor for the skill to work effectively. This powerful skill overcomes curses and other inhibitions by the amazing power of silliness.

Bulldog

===Bulldog===
Domain: Grappling
Available:
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: BULLDOG
Usage: BULLDOG "TARGET NAME"
Examples: bulldog orc
Description: The fighter pulls down a target in a headlock or chokehold, and runs them into the ground for a bit of damage, maintaining the hold.

Bullrush

===Bullrush===
Domain: Acrobatic
Available: Barbarian(23)
Allows: Acrobatic Combat Fluidity
UseCost: Movement (73)
Quality: Circumstantial
Targets: Creatures
Range: Touch - Range 1
Commands: BULLRUSH
Usage: BULLRUSH "TARGET NAME" "DIRECTION"
Examples: bullrush orc east
Description: The fighter takes a strong charge at the target, and runs them into the next room or area in one mighty heroic move.

Burning

===Burning===
Domain: Nothing
Available:
Allows: Ignalist
UseCost: Mana (50)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands:
Usage: CAST "BURNING HANDS" "TARGET NAME"
Examples: cast "burning hands" orc
Description: A fan of flames ignite before the casters hands, aimed at the target. This has the effect of hurting the target in many cases.

Burrow

===Burrow===
Domain: Racial Ability
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage: BURROW "DIRECTION"
Examples: burrow down
Description: The creature uses their claws to burrow a temporary hole in the ground that they can hide in for a time.

Burrow Hide

===Burrow Hide===
Domain: Stealthy
Available:
Allows: Stealthy
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Whenever the player is in an appropriate outdoor room with a burrowing creature, such as a serpent, rodent, or worm, the creature will alert the player to incoming danger from aggressive enemies.

Cage

===Cage===
Domain: Animal Affinity
Available: Artisan(1) Trapper(21)
Allows: Animal Affinity
UseCost: Mana (25) Movement (25)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: CAGE
Usage: CAGE "TARGET NAME" "CAGE ITEM"
Examples: cage rabbit wagon
Description: The thief will attempt to get a sleeping or otherwise bound or subdued animal into a cage for safe keeping. The cage door must be closed afterwards. If the door to a cage is left open, the creatures inside may escape within a few minutes!

Call Mount

===Call Mount===
Domain: Animal Affinity
Available: Paladin(5)
Allows: Animal Affinity Summoning Mastery
UseCost: Mana (55)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: CALLMOUNT
Usage: CALLMOUNT
Examples: callmount
Description: Allows the Paladin to call upon a holy steed which can bear him from place to place.

Call Steed

===Call Steed===
Domain: Animal Affinity
Available: Cavalier(3)
Allows: Animal Affinity Summoning Mastery
UseCost: Mana (53)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: CALLSTEED
Usage: CALLSTEED ("RACE"/LIST/DISMISS)
Examples: callsteed

callsteed horse callsteed dismiss

Description: Allows the Fighter to call upon one of his or her steeds which can bear him from place to place. Extra steeds become available from Favored and Racial mounts. LIST will show steeds that can be switched-to, while DISMISS will shoo-away the current called steed.

Called Shot

===Called Shot===
Domain: Martial Lore
Available: Cavalier(25) Ranger(25)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (75)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: CALLEDSHOT
Usage: CALLEDSHOT ("TARGET NAME") "BODY PART"
Examples: calledshot left arm

calledshot orc left arm

Description: The player calls out a body part on the target to destroy. If the player manages to take more than 10% of the target's hit points on the next hit, the body part will be removed. Requires the use of a ranged or thrown weapon.

Called Strike

===Called Strike===
Domain: Martial Lore
Available: Fighter(24)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (74)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: CALLEDSTRIKE
Usage: CALLEDSTRIKE ("TARGET NAME") "BODY PART"
Examples: calledstrike left arm

calledstrike orc left arm

Description: The player calls out a body part on the target to destroy. If the player manages to take more than 10% of the target's hit points on the next hit, the body part will be removed. Requires the use of a slashing melee weapon.

Caravan Commander

===Caravan Commander===
Domain: Combat Lore
Available: Cavalier(25)
Allows: Combat Lore
UseCost: Movement (75)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill gives the fighter and his or her group an edge in attack and armor when fighting inside a caravan that the fighter is associated with. It also improves the attack potential of all siege weapons fired from the caravan while the commander is inside.

Caravan Tactics

===Caravan Tactics===
Domain: Travel
Available: Cavalier(21)
Allows: Reduced Traveling Power Traveling Ranged Traveling Extended Traveling
UseCost: Movement (71)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill gives the fighter an edge in attack, defence, and damage when fighting inside a caravan. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.

Cartwheel

===Cartwheel===
Domain: Acrobatic
Available: Jester(24) Monk(15) Ninja(15) Dancer(19)
Allows: Acrobatic Combat Fluidity
UseCost: Movement (65)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: CARTWHEEL
Usage: CARTWHEEL
Examples: cartwheel
Description: The Monk jumps into a hands-over-heels cartwheel away from his or her opponent. This can put the Monk as far as range 2 from enemies.

Cast Blocking

===Cast Blocking===
Domain: Theatre
Available: Charlatan(7)
Allows: Acting
UseCost: Mana (28) Movement (28)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: CASTBLOCKING
Usage: CASTBLOCKING
Examples: castblocking
Description: The bard carefully re-arranges all the people in the room who are in combat, possibly changing who they are fighting, and at what range.

Catch Projectile

===Catch Projectile===
Domain: Evasive
Available: Monk(12) Ninja(11)
Allows: Evasively
UseCost: Movement (62)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The Monk gains the uncanny ability to catch arrows, spears, and other projectiles in mid flight. The Monk requires a free hand to perform this skill.

Cave Tactics

===Cave Tactics===
Domain: Nature Lore
Available:
Allows: Nature Lore
UseCost: Movement (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill gives the fighter an edge in attack, defence, and damage when fighting in caves. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.

Center of Attention

===Center of Attention===
Domain: Foolishness
Available: Jester(13)
Allows: Foolmaking
UseCost: Mana (31) Movement (31)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: CENTEROFATTENTION
Usage: CENTEROFATTENTION
Examples: centerofattention
Description: The bard begins performing loudly, flailing about dramatically. The performance then causes all enemies in the room to stop fighting and freeze in place, watching the bard attentively. This skill can only be used approximately twice every mud hour.

Chantcraft

===Chantcraft===
Domain: Arcane Lore
Available: Charlatan(15) Scholar(19)
Allows: Arcane Lore
UseCost: Mana (65)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is so knowledgable about druidic magic that he or she can identify chants cast in his or her presence by name. The players ability to identify more powerful magic will go up in level as he or she does.

Chaos Rage

===Chaos Rage===
Domain: Martial Lore
Available: Paladin(11)
Allows: Martial Lore Combat Fluidity
UseCost: Mana (61)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: CHAOSRAGE, RAGE
Usage: CHAOS RAGE
Examples: chaosrage
Description: Allows the paladin to gain some temporary bonus hit points, bonus attack points, and bonus damage, at the expense of a slightly lower armor score.

Charge

===Charge===
Domain: Acrobatic
Available: Barbarian(1)
Allows: Acrobatic Combat Fluidity
UseCost: Movement (51)
Quality: Malicious
Targets: Creatures
Range: Range 1 - Range 5
Commands: CHARGE
Usage: CHARGE "TARGET NAME"
Examples: charge orc
Description: The Barbarian runs at top speed at a target, delivering a deadly attack, but sacrificing armor.

Child Labor

===Child Labor===
Domain: Legal
Available: Gaoler(12)
Allows: Legal Lore
UseCost: Mana (62)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill gives one the unique ability to organize and coerce small innocent children into helping with mundane crafting and gathering skills, up to double the speed to completion. This must be done on private property with the owner present.

Chirgury

===Chirgury===
Domain: Anatomy
Available: Gaoler(25)
Allows: Anatomy
UseCost: Mana (75)
Quality: Circumstantial
Targets: Items Creatures
Range: Touch, or not applicable
Commands: CHIRGURY
Usage: CHIRGURY "BODY PART" "TARGET NAME"
Examples: chirgury heart corpse
Description: The player is able to remove body parts from the dead, blood from the living or the dead, or an unborn fetus from the living.

Choke Hold

===Choke Hold===
Domain: Grappling
Available: Assassin(16) Fighter(16)
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (66)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: CHOKEHOLD
Usage: CHOKEHOLD "TARGET NAME"
Examples: chokehold orc
Description: On a successful attack, the fighter grabs the target about the neck from behind in a choke hold. For a short period, both the fighter and the target are locked in struggle and can't do much of anything else. During combat, attempting this move may allow your opponent a quick attack. The initiator can use "release" to release the hold.

Circle Parry

===Circle Parry===
Domain: Evasive
Available: Monk(17)
Allows: Evasively
UseCost: Movement (67)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The Monk gains the skill to block and parry melee attacks while unarmed.

Circle Trip

===Circle Trip===
Domain: Dirty Fighting
Available: Monk(22) Dancer(25)
Allows: Dirty Fighting Combat Fluidity
UseCost: Movement (72)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: CIRCLETRIP, CTRIP
Usage: CIRCLETRIP
Examples: circletrip
Description: Short(s) : ctrip

The Monk becomes capable of swinging his foot along the floor, tripping all opponents in range.

Clear Mind

===Clear Mind===
Domain: Nothing
Available:
Allows:
UseCost: Mana (10)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: CLEARMIND
Usage:
Examples:
Description: A vampire may end all of their Auspex abilities early through the use of this ability.

Cleave

===Cleave===
Domain: Martial Lore
Available: Assassin(23) Barbarian(6) Beastmaster(6) Cavalier(10) Fighter(5) Paladin(15) Ranger(10)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (55)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill allows a fighter who is in combat against more than one opponent to take an extra attack against the next opponent on the same round in which the first opponent is killed.

Cleric Honorary Degree

===Cleric Honorary Degree===
Domain: Education Lore
Available: Scholar(24)
Allows: Educating
UseCost: Mana (74)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The scholar can activate an honorary degree in one of the classes whose base class is 'Cleric', such as Cleric, Doomsayer, Healer, Missionary, Necromancer, Oracle, Purist, Shaman, and Templar. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those prayers specified by the class, then the scholar will receive access to an honorary degree Title. The scholar can then use the TITLE command to select and use the honorary degree title. When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted.

Climb

===Climb===
Domain: Fitness
Available: Abjurer(15) Alterer(15) Apprentice(1) Arcanist(1) Artisan(1) Assassin(1) Barbarian(15) Bard(3) Beastmaster(1) Burglar(1) Cavalier(15) Charlatan(3) Conjurer(15) Delver(1) Diviner(15) Druid(1) Enchanter(15) Evoker(15) Fighter(15) Gaian(1) Gaoler(1) Gypsy(1) Illusionist(15) Jester(3) Mage(15) Mer(1) Minstrel(1) Monk(2) Paladin(15) Pirate(1) Dancer(3) Ranger(15) Reliquist(1) Sailor(1) SkyWatcher(1) Thief(1) Transmuter(15) Trapper(1) Wizard(15)
Allows: Improved Boarding Fitness AutoClimb Crow's Nest
UseCost: Movement (51)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: CLIMB
Usage: CLIMB "DIRECTION"
Examples: climb up
Description: In some places, one may be able (or required) to climb up or down a surface in order to get there safely. Without using this skill, someone attempting the climb such a surface is certain to fall.

Clinch Hold

===Clinch Hold===
Domain: Grappling
Available: Barbarian(13) Fighter(13) Monk(13) Paladin(13) Ranger(13)
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (63)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: CLINCHHOLD
Usage: CLINCHHOLD "TARGET NAME"
Examples: clinchhold orc
Description: On a successful attack, the fighter grabs the target about the shoulders and engages a clinch hold. For a short period, both the fighter and the target are locked in struggle can do little more than hit each other with fists or claws, or engage in another grappling maneuver. During combat, attempting this move may allow your opponent a quick attack. The initiator can use release to release the hold.

Cloak of Shadows

===Cloak of Shadows===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (10)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: CLOAKOFSHADOWS
Usage:
Examples:
Description: This fledgling OBFUSCATE ability allows the vampire to hide themselves behind some sort of cover or at least be in a position that eyes easily pass over anyway them. Most often, such cover is the shadows of an alley or a recessed door frame, but this power also works if you can interpose a tree or lamppost (no matter how narrow) between yourself and the ones from whom you hide.


You may use the VISIBLE command to end this effect early.

Cloak the Gathering

===Cloak the Gathering===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (50)
Quality: Always Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: CLOAKTHEGATHERING
Usage:
Examples:
Description: This incredibly manipulative power allows you to extend any of your Obfuscate powers to those around you. Not only are you concealed, but so is everyone else with you whom you wish to conceal.


If one character compromises the disguise or invisibility, then only she is no longer under the protection of your powers. However, if you compromise the position, the Cloak drops completely and everyone may be seen.

Clone Chakra

===Clone Chakra===
Domain: Deceptive
Available: Ninja(12)
Allows: Death Chakra Deceptive
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: FOCUS, FOC
Usage: FOCUS "CLONE CHAKRA"
Examples: focus "clone chakra"

foc "clone chakra"

Description: Using the shadows to form clones of themselves, the ninja can cause illusionary shadow clones to follow him or her around. This misdirection makes the ninja's true form more difficult to determine in combat. This Chakra requires an intense focus and can only be used once per MUDhour.

Cold Touch

===Cold Touch===
Domain: Death Lore
Available:
Allows: Death Lore
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: COLDTOUCH
Usage:
Examples:
Description:

Collect Bounty

===Collect Bounty===
Domain: Legal
Available: Gaoler(18)
Allows: Legal Lore
UseCost: Mana (68)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: COLLECTBOUNTY, BOUNTY
Usage: COLLECTBOUNTY "TARGET NAME"
Examples: collectbounty orc
Description: If the player is able to bring a legitimately wanted criminal up before a judge in the same area, the judge will pay the player a bounty on the criminal and bring in an authorized cityguard to complete the trial.

Combat Frenzy

===Combat Frenzy===
Domain: Racial Ability
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: COMBATFRENZY
Usage: COMBATFRENZY
Examples: combatfrenzy
Description: This ability allows one to enter a state of blind combative frenzy. Thus worked up to, the player gains temporary hit points, hits more often and does more damage in combat, but also becomes easier to hit.

Combat Log

===Combat Log===
Domain: Combat Lore
Available: Scholar(3)
Allows: Combat Lore
UseCost: Mana (53)
Quality: Circumstantial
Targets: Creatures
Range: Touch - Range 20
Commands: COMBATLOG
Usage: COMBATLOG ("TARGET NAME"/"COMMAND" ("ARGUMENT"))

COMBATLOG (STOP/REPORT/WRITE "TARGET PAPER")

Examples: combatlog rabbit

combatlog stop combatlog report combatlog write paper

Description: This ability allows the player to assess key statistics about another character or creatures performance in a fight. The player studiously notes all combat details and can report out the details at any time, so long as they are still observing. The player is able to observe things like the resources they consume, and the challenges they overcome. The more lore Expertise the player has, the greater the number of insights and details they will be able to note using this skill. The player can then report on these details or even write them onto paper or into a book. Stopping will clear the statistics, allowing the player to study a new target.

Combat Recall

===Combat Recall===
Domain: Combat Lore
Available: Bard(6)
Allows: Combat Lore
UseCost: Mana (56)
Quality: Circumstantial
Targets:
Range: Touch - Range 20
Commands: COMBATRECALL
Usage: COMBATRECALL LIST/"#NUM"
Examples: combatrecall list
Description: The player has the ability to perfectly recall fights and combat that he or she witnesses, and can review them at will. The number of fights that can be recalled goes up with expertise.

Combat Record

===Combat Record===
Domain: Archon
Available:
Allows:
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 1
Commands: CRECORD
Usage: CRECORD LIST/START "MINS"/STOP/MINLEVEL "LEVEL"/...

.../ADD "PLAYER"/DEL "PLAYER"

Examples: crecord start 15
Description: This tool automatically creates a combat log for a player when they gain a level, if they are above a minimum level, and if they gained the current level within a minimum number of minutes. It will continue to log until the next level is gained. To activate the tool, enter CRECORD START "number of minutes". Players will then start being recorded automatically. Combat recording can also be managed manually using ADD/DEL. The default minimum level is 10, but can be modified with the MINLEVEL command. Logs are kept in the dbfs directory '::/resources/clogs/'.

Combat Repairs

===Combat Repairs===
Domain: Sea Travel
Available: Pirate(18) Sailor(18)
Allows: Ranged Sailing Reduced Sailing Power Sailing Extended Sailing
UseCost: Mana (34) Movement (34)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: COMBATREPAIR, COMBATREPAIRS
Usage: COMBATREPAIR
Examples: combatrepair
Description: The sailor quickly runs around patching up holes and other ship damage with any materials on hand. This may only be done while the ship is in combat and provides an amount of repair which depends on the sailors dexterity and expertise. The repairs wear off once the ship leaves combat, but never falls below the damage level when repairs were made.

Combat Sleep

===Combat Sleep===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: COMBATSLEEP
Usage:
Examples:
Description:

Command Horse

===Command Horse===
Domain: Animal Affinity
Available: Paladin(22)
Allows: Animal Affinity
UseCost: Mana (72)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: COMMANDHORSE
Usage: COMMANDHORSE "TARGET" "COMMAND"
Examples: commandhorse horse smile
Description: The Paladin's affinity with his holy mount has grown such that they have the natural ability to command him to do just about anything he wants. This requires a holy mount be summoned as per the skill, which may be a horse, or whatever mount race your deity prefers.

Command Mount

===Command Mount===
Domain: Animal Affinity
Available: Cavalier(10)
Allows: Animal Affinity
UseCost: Mana (60)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: COMMANDMOUNT
Usage: COMMANDMOUNT "TARGET" "COMMAND"
Examples: commandmount horse smile
Description: The Fighter's affinity for his racial and favored mount races has grown such that he attains the ability to command them to do just about anything he wants.

Commoner Honorary Degree

===Commoner Honorary Degree===
Domain: Education Lore
Available: Scholar(12)
Allows: Educating
UseCost: Mana (62)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The scholar can activate an honorary degree in one of the classes whose base class is 'Commoner', such as Artisan, Sailor, Apprentice, Gaoler, or Scholar. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those common skills specified by the class, then the scholar will receive access to an honorary degree Title. The scholar can then use the TITLE command to select and use the honorary degree title. When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted.

Companion Mount

===Companion Mount===
Domain: Animal Affinity
Available: Cavalier(19)
Allows: Animal Affinity
UseCost: Movement (69)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The fighter may build loyalty with their animal racial or favored mount over time. The mount will then become a loyal companion and follower of the fighter for as long as they please. The animal will be more difficult to lose or become separated from during adventuring. This will also dispel any charm effects on the animal. Expertise increases the number of possible loyal companion mounts.

Conditioning

===Conditioning===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: CONDITIONING
Usage:
Examples:
Description: Over time, an individual can be Conditioned so that she is thereafter unable to resist your Domination and is also more resistant to the Domination of others. Kindred often Condition their servants to ensure loyal retainers. The procedure works based on the fact that mortals who have been Dominated repeatedly have a harder time resisting future attempts.


Conditioning is not something that is effective on the drop of a hat. It takes time to carefully cultivate the subject's mind (through use of the Command the Wearied Mind and Mesmerize abilities) for the kind of control you will exercise. Fully conditioning a subject can take weeks or even months.


Conditioned retainers have very little imagination, and tend to obey the orders given them quite literally. The conditioning actually destroys some of their free will, turning them into automatons.

Conduct Symphony

===Conduct Symphony===
Domain: Playing
Available: Minstrel(30)
Allows: Rhythmic Playing Resounding Playing Bold Playing
UseCost: Mana (80)
Quality: Circumstantial
Targets: Creatures
Range: Touch - Range 2
Commands: CONDUCT
Usage: CONDUCT
Examples: conduct
Description: This powerful bard skill allows the bard to conduct their group as if it were a symphony. If the bard's group all have instruments, and all are prepared to play them, then using this skill will grant them all the ability to play the magical "symphony" as per the bard song.

Confident Vanity

===Confident Vanity===
Domain: Influential
Available: Cavalier(14)
Allows: Influencing
UseCost: Movement (64)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The foppish fighter gains added attack based upon the obvious value of his or her clothing, but only when in combat with someone who can see you. Wearing exquisitely crafted armor provides additional attack bonuses.

Consume Corpse

===Consume Corpse===
Domain: Corruption
Available:
Allows: Corrupting
UseCost: Mana (50)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: CONSUMECORPSE
Usage: CONSUMECORPSE "TARGET NAME"
Examples: consumecorpse body
Description: This twisted semi-magical skill causes the mouth of the caster to grow large enough to consume a corpse in one gulp. Doing so gives the caster back lots of health, mana, and movement, depending on the level of the corpse.

Control Undead

===Control Undead===
Domain: Death Lore
Available: Cleric(5) Necromancer(1)
Allows: Death Lore
UseCost: Mana (51)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: CONTROL
Usage: CONTROL "TARGET NAME"
Examples: control skeleton
Description: The evil or neutral priest attempts to frighten the heck out of an undead creature. Depending upon the level of the priest versus the level of the creature, the effect of the skill may be to either cause it to become submissive for a time, or come completely under the clerics control.

Convert

===Convert===
Domain: Evangelism
Available: Cleric(1) Doomsayer(1) Healer(1) Missionary(1) Necromancer(1) Oracle(1) Purist(1) Shaman(1) Templar(1)
Allows: Evangelising
UseCost: Mana (50)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: CONVERT
Usage: CONVERT "PLAYER NAME/DEITY NAME"
Examples: convert bob

convert odin

Description: This skill allows Clerics to convert themselves or others to the worship of specific deities. If a player is specified, the target player must not be worshiping another deity at the time, which means that to change deities, the player must first REBUKE their current deity. If an npc mob is specified, then a failed conversion will be followed by a period of doubt where the npc may not be converted by anyone. That is then followed by another period where the mob will be susceptible to conversion. A converted npc mob will remain so for a period of time, but any religious services in the area attended by the mob will extend the period.


A deity may be also be specified as a parameter, allowing the cleric to convert themselves to the worship of a deity. Use the DEITIES command to list available deities. See also the help entries for RELIGION, BLESSINGS, SERVICES, and RITUALS for more information.

Cosmic Adaptation

===Cosmic Adaptation===
Domain: Cosmology
Available:
Allows: Planar Finessing Planar Empowering Planar Extending
UseCost: Movement (85)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Grants one the ability to breath an extraplanar atmosphere for a while, depending on proficiency, which is never absolutely perfect.

Counter-Attack

===Counter-Attack===
Domain: Martial Lore
Available: Fighter(24)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (74)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill allows a fighter to position themselves for an extra attack following a successful Parry.

Coup de Grace

===Coup de Grace===
Domain: Dirty Fighting
Available: Fighter(30)
Allows: Dirty Fighting Combat Fluidity
UseCost: Movement (150)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: COUP, COUPDEGRACE
Usage: COUP "TARGET NAME"
Examples: coup orc
Description: The fighter attempts to deliver a final fatal blow to the target which is very injured, below 25% of their hit points and completely prone (lying down). This is a difficult skill to use properly, so practice often! The typical fighter must quickly whomp their target to the ground and coup-de-grace them before they come back to their senses.

Cover Defence

===Cover Defence===
Domain: Evasive
Available: Artisan(1) Fighter(23)
Allows: Evasively
UseCost: Movement (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: During combat, the fighter will keep an eye out for defensive cover positions to take against missile weapons. When the moment is right, the fighter may take cover behind these positions, negating the missile attack.

Cowering

===Cowering===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: COWERFROM
Usage:
Examples:
Description:

Crescent Kick

===Crescent Kick===
Domain: Kicking
Available:
Allows: Iron Kicking Combat Fluidity
UseCost: Mana (50)
Quality: Malicious
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: So long as the fighter is unarmed, he or she has this ability to deliver an extra attack per round using a swift, sweeping crescent kick.

Critical Shot

===Critical Shot===
Domain: Martial Lore
Available: Assassin(17) Cavalier(15) Fighter(16) Jester(14) Ranger(15)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (64)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Gives the fighter a bonus to all damage during combat when firing or throwing a ranged weapon in combat.

Critical Strike

===Critical Strike===
Domain: Martial Lore
Available: Assassin(11) Fighter(9) Jester(20)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (59)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Gives the fighter a bonus to all damage during combat when using a weapon in melee combat.

Crow's Nest

===Crow's Nest===
Domain: Sea Travel
Available: Sailor(6)
Allows: Ranged Sailing Reduced Sailing Power Sailing Extended Sailing
UseCost: Mana (28) Movement (28)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: CROWSNEST
Usage: crowsnest
Examples: crowsnest
Description: Allows the sailor to attempt to climb up into the crows nest from the deck of their large sailing ship. From this small perch, the sailor can look around and see approaching people or objects or land from a greater distance, and take note of the direction. They can then yell down instructions to those on the deck below. Looking in particular directions will allow them to make out some minor details in that direction.

Crushing Aura

===Crushing Aura===
Domain: Vexing
Available: Paladin(25)
Allows: Vexing
UseCost: Mana (75)
Quality: Sometimes Beneficial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This paladin aura causes any combatant of any member of the paladin's group to face a saving throw or die when below 10% health, due to the aura crushing any remaining life out of them.

Cultural Adaptation

===Cultural Adaptation===
Domain: Influential
Available:
Allows: Influencing
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The character is so good at adapting to other cultures that he or she automatically gains or loses 20% more faction than other characters.

Curtain Call

===Curtain Call===
Domain: Theatre
Available: Charlatan(19)
Allows: Acting
UseCost: Mana (34) Movement (34)
Quality: Always Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: CURTAINCALL
Usage: CURTAINCALL
Examples: curtaincall
Description: The bard calls the curtain, making everyone in his or her group begin taking a bow until their health and mana is restored, at the cost of movement.

Cyclone Chakra

===Cyclone Chakra===
Domain: Acrobatic
Available: Ninja(23)
Allows: Acrobatic Combat Fluidity
UseCost: Movement (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: FOCUS, FOC
Usage: FOCUS "CYCLONE CHAKRA"
Examples: focus "cyclone chakra"

foc "cyclone chakra"

Description: The ninja can focus her chakra to harness the power of a cyclone, striking multiple additional times before the effect wears off. The ninja must wait a short while before they can summon this energy again.

Dagger Familiarity

===Dagger Familiarity===
Domain: Weapon Use
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is familiar with daggers they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.

Dagger Proficiency

===Dagger Proficiency===
Domain: Weapon Use
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is proficient with daggers, gaining the ability to use them even if their current class training would not make it feasible normally.

Dagger Specialization

===Dagger Specialization===
Domain: Weapon Use
Available: Assassin(2)
Allows: Edged Focus Edged Slashing Edged Piercing Weaponsmithing Edged Striking
UseCost: Mana (52)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is a master with daggers, gaining bonuses to attack when using a dagger in combat. Can also allow the use of higher level daggers if the focus expertise is taken. This specialization stacks its bonuses on top of the more general edged weapon specialization.

Dead Reckoning

===Dead Reckoning===
Domain: Sea Travel
Available: Pirate(11) Sailor(11)
Allows: Ranged Sailing Reduced Sailing Power Sailing Extended Sailing
UseCost: Mana (30) Movement (30)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: DEADRECKON, DEADRECKONING
Usage: DEADRECKON
Examples: deadreckon
Description: From the deck of a boat or ship, the sailor can use their intuition and superior guesswork to determine which direction lies the path to the closest land.

Death Chakra

===Death Chakra===
Domain: Deceptive
Available: Ninja(14)
Allows: Deceptive
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: FOCUS, FOC
Usage: FOCUS "DEATH CHAKRA"
Examples: focus "death chakra"

foc "death chakra"

Description: By slowing their heart chakra down to almost a stop, the ninja can become invisible while leaving a corpse resembling themselves at their feet. This ability can only be used once every half-a-MUDhour.

Decipher Script

===Decipher Script===
Domain: Street Smarts
Available: Charlatan(8) Reliquist(8) Scholar(8) Thief(8)
Allows: Street Lore
UseCost: Mana (10)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: DECIPHER
Usage: DECIPHER "TARGET NAME" ("PAGE NUMBER")
Examples: decipher paper

decipher book 3

Description: The player decodes any encryption on a book or document or other writing. It can be used similar to the READ command to select different pages of a book as well.

Deep Breath

===Deep Breath===
Domain: Fitness
Available: Sailor(17)
Allows: Fitness
UseCost: Mana (67)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill grants the ability to hold ones breathe for a period, allowing one to forego damage when under water or otherwise unable to breathe.

Deflect Projectile

===Deflect Projectile===
Domain: Evasive
Available: Monk(7) Ninja(7)
Allows: Evasively
UseCost: Movement (57)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The Monk gains the uncanny ability to block and deflect arrows, spears, and other projectiles in mid flight. The Monk requires a free hand to perform this skill.

Desert Tactics

===Desert Tactics===
Domain: Nature Lore
Available: Barbarian(13)
Allows: Nature Lore
UseCost: Movement (63)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill gives the fighter an edge in attack, defence, and damage when fighting in deserts. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.

Desperate Moves

===Desperate Moves===
Domain: Evasive
Available: Fighter(17)
Allows: Evasively
UseCost: Movement (67)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: When near death, the fighters desperation brings out their best evasive moves, cutting all damage in half when below 10% hit points.

Devour Corpse

===Devour Corpse===
Domain: Racial Ability
Available:
Allows:
UseCost: Mana (50)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage: EAT BODY
Examples: eat body
Description: This skill grants the ability to eat the corpses of creatures up to those moderately larger than the character. The corpse must be emptied of any equipment before doing so, and the corpses of other players may be restricted.

Diamond Chakra

===Diamond Chakra===
Domain: Fitness
Available: Ninja(17)
Allows: Fitness
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: FOCUS, FOC
Usage: FOCUS "DIAMOND CHAKRA"
Examples: focus "diamond chakra"

foc "diamond chakra"

Description: This draining move covers the ninja's body in a glimmering layer of solidified chi as strong as diamond to make weapon attacks easier to shrug off.

Dirt

===Dirt===
Domain: Dirty Fighting
Available: Assassin(5) Barbarian(11) Fighter(11) Minstrel(2) Monk(14) Ninja(6) SkyWatcher(12) Thief(5)
Allows: Dirty Fighting Combat Fluidity
UseCost: Movement (52)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 1
Commands: DIRT
Usage: DIRT "TARGET NAME"
Examples: dirt orc
Description: The fighter attempts to kick dirt into the eyes of the target, making them temporarily blind.

Disarm

===Disarm===
Domain: Martial Lore
Available: Arcanist(8) Assassin(8) Barbarian(7) Beastmaster(9) Burglar(8) Cavalier(8) Fighter(6) Monk(6) Ninja(9) Paladin(8) Pirate(8) Dancer(9) Ranger(8) Thief(8)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (56)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: DISARM
Usage: DISARM "TARGET NAME"
Examples: disarm orc
Description: The fighter attempts to use his or her weapon to disarm the target, hurling their weapon onto the floor and out of reach. To succeed, the player must be armed, make their proficiency check, "hit" their opponent, and not be too underpowered compared to their opponent.

Disease Immunity

===Disease Immunity===
Domain: Holy Protection
Available: Paladin(7)
Allows: Protecting
UseCost: Mana (57)
Quality: Sometimes Beneficial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: As the Paladin's proficiency grows, he or she becomes more and more immune to diseases and disease like spell affects.

Disguise

===Disguise===
Domain: Deceptive
Available: Charlatan(3)
Allows: Deceptive
UseCost: Mana (53)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: DISGUISE
Usage: DISGUISE "ATTRIBUTE" "CHANGE DESCRIPTION"
Examples: disguise race orc

disguise class thief disguise height 1000

Description: This powerful ability allows the bard to disguise his or her appearance in numerous ways. The disguise command, without any arguments, will list the attributes which may be changed. Once a disguise has been put on, entering disguise again without any arguments will remove the disguise.

Dismounting Blow

===Dismounting Blow===
Domain: Dirty Fighting
Available: Cavalier(5) Fighter(6)
Allows: Dirty Fighting Combat Fluidity
UseCost: Movement (55)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 5
Commands: FORCEDISMOUNT
Usage: FORCEDISMOUNT "TARGET"
Examples: forcedismount orc
Description: This fighting skill requires the use of a polearm-type weapon, and allows the fighter to whack or poke the target from their mounts, leaving them temporarily dazed.

Diving

===Diving===
Domain: Fitness
Available: Sailor(9)
Allows: Fitness
UseCost: Mana (59)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill automatically turns falls into water from a great height into a graceful dive, which mitigates damage taken when the player hits water.

Dodge

===Dodge===
Domain: Evasive
Available: Arcanist(6) Artisan(1) Assassin(6) Barbarian(7) Bard(7) Beastmaster(4) Burglar(6) Cavalier(7) Charlatan(10) Fighter(7) Gypsy(6) Jester(7) Minstrel(9) Monk(4) Ninja(6) Paladin(7) Pirate(6) Dancer(5) Ranger(7) Thief(6) Trapper(6)
Allows: Evasively
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch - Range 10
Commands:
Usage:
Examples: dodge
Description: During combat, the character begins to dance around on their feet, making them harder to hit in combat.

Double Arm Hold

===Double Arm Hold===
Domain: Grappling
Available:
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: ARMHOLD
Usage:
Examples:
Description:

Draa Velve

===Draa Velve===
Domain: Martial Lore
Available:
Allows: Martial Lore Combat Fluidity
UseCost: Movement (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: DRAAVELVE
Usage:
Examples:
Description: This Drow fighting style classically involves the use of two swords, but has been expanded to include any two-weapon fighting style. This style could only be mastered by those with talent and luxury to enjoy formal education. The benefits of this fighting style do not stack with the fighter Two Weapon Fighting skill.

Dragonbreath

===Dragonbreath===
Domain: Racial Ability
Available:
Allows: Terranalist Ignalist Airelist
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 10
Commands: DRAGONBREATH
Usage:
Examples:
Description:

Drain Blood

===Drain Blood===
Domain: Nothing
Available:
Allows:
UseCost: Movement (10)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: BLOODDRAIN
Usage:
Examples:
Description: This ability may only be used on a sleeping victim, draining them of some life while restoring your own. This ability does not work on certain bloodless creatures.

Drain Corpse

===Drain Corpse===
Domain: Nothing
Available:
Allows:
UseCost: Movement (50)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: DRAINCORPSE
Usage:
Examples:
Description: This ability may only be used on a corpse, draining what little remaining blood it has while restoring your life force. This ability may only be used once per minute.

Drain Life

===Drain Life===
Domain: Death Lore
Available:
Allows: Death Lore
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: DRAINLIFE
Usage:
Examples:
Description:

Drawing Out the Beast

===Drawing Out the Beast===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (50)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: DRAWOUTBEAST
Usage:
Examples:
Description: You have attained a deep understanding of the mysteries of man's wild cousins. Armed with this knowledge, you are better able to deal with the Beast within. You may draw out the Beast in a target living creature, causing them to enter a state of frenzy. While in this state, they will fight with reckless abandon, dealing more damage but at the cost of reduced armor. They may become aggressive to others (except initiating vampire, but not other members in their group), or behave more erratically in other fashions.

Dread Gaze

===Dread Gaze===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (10)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: DREADGAZE
Usage:
Examples:
Description: The exhibition of your full vampiric powers can cause great fear and loathing in mortals. This is usually accomplished by baring teeth and claws while hissing loudly. While most vampires can performing this action, you are exceptionally adept at it, and are capable of driving mortals insane with fear, or frightening them into submission or flight with the merest snarl. The subjects are cowed by your appearance and will do anything to avoid incurring your wrath.


This ability is best used to cause enemies in combat to retreat from combat. Dread Gaze will also stop progress on any crafting or building activities.

Drone Chakra

===Drone Chakra===
Domain: Deceptive
Available: Ninja(6)
Allows: Deceptive Clone Chakra
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: FOCUS, FOC
Usage: FOCUS "DRONE CHAKRA"
Examples: focus "drone chakra"

foc "drone chakra"

Description: Using drab clothing and the surrounding shadows, ninjas can disguise themselves as an ordinary, non-descript individuals.

Druid Honorary Degree

===Druid Honorary Degree===
Domain: Education Lore
Available: Scholar(22)
Allows: Educating
UseCost: Mana (72)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The scholar can activate an honorary degree in one of the classes whose base class is 'Druid', such as Druid, Skywatcher, Gaian, Delver, Mer, and Beastmaster. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those skills specified by the class, then the scholar will receive access to an honorary degree Title. The scholar can then use the TITLE command to select and use the honorary degree title. When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted.

Druidic Pass

===Druidic Pass===
Domain: Stealthy
Available: Beastmaster(1) Druid(1) Gaian(1) SkyWatcher(1)
Allows: Stealthy
UseCost: Mana (51)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: PASS
Usage: PASS "DIRECTION"
Examples: pass east
Description: This skill allows the druid to move silently and almost invisibly from place to place while traveling in the wild. Moreover, this skill allows the Druid to pass into locked dwellings, if those dwellings are located in the wild outdoorsy domain.

Dual Parry

===Dual Parry===
Domain: Evasive
Available: Assassin(16) Fighter(13)
Allows: Evasively
UseCost: Movement (63)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: For players wielding two weapons, this skill allows the fighter to have an extra parry attempt using the off-hand weapon during combat. A successful parry effectively cancels the attack.

Dueler

===Dueler===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

Eagle Eyes

===Eagle Eyes===
Domain: Alert
Available:
Allows: Vigilantly
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

Earbox

===Earbox===
Domain: Grappling
Available:
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: EARBOX
Usage: EARBOX "TARGET NAME"
Examples: earbox orc
Description: If the Fighter has their target in a close grapple, they slam either side of their opponents head for a bit of damage, deafening the target for a brief time.

Earth Meld

===Earth Meld===
Domain: Rock Control
Available:
Allows: Rock Controlling
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: EARTHMELD, EMELD
Usage:
Examples:
Description: This ability is not yet documented.

Earth Meld

===Earth Meld===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (25)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: EARTHMELD, EMELD
Usage:
Examples:
Description: One of the most prized powers that a vampire can possess, Earth Meld has saved the lives of countless vampires through the ages. This power enables you to make the earth part of yourself and thus merge with it. Others viewing your use of earth meld will simply see you sink into the ground.

You can only sink into earth. It is absolutely impossible to meld into earth through another substance. For example, while there may be earth underneath it, a linoleum floor completely prohibits the use of this power.

Earth Meld is a great way to find cover when outdoors. Being one with the earth prevents contact with sunlight and also provides a way to sleep away the centuries. Many ancient vampires use Earth Meld to rest in safety, and thereby gain strength and power. Some whisper that thousands of Ancients sleep within the ground and will awaken on the night of Gehenna.


The Revert Form ability is required to return to your normal form prior to the normal duration.

Edged Weapon Familiarity

===Edged Weapon Familiarity===
Domain: Weapon Use
Available: Artisan(1)
Allows:
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is familiar with edged weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands. Edged weapons include small bladed weapons on hilts, shafts or pivots that do not fit into the sword, axe or pole-arm categories, such as daggers, sickles and shears.

Edged Weapon Proficiency

===Edged Weapon Proficiency===
Domain: Weapon Use
Available: Artisan(1)
Allows: Edged Weapon Familiarity
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is proficient with sharp edged weapons, gaining the ability to use them even if their current class training would not make it feasible normally. Edged weapons include small bladed weapons on hilts, shafts or pivots that do not fit into the sword, axe or pole-arm categories, such as daggers, sickles and shears.

Edged Weapon Specialization

===Edged Weapon Specialization===
Domain: Weapon Use
Available: Arcanist(1) Assassin(1) Barbarian(1) Bard(1) Burglar(1) Charlatan(1) Fighter(1) Gypsy(1) Jester(1) Monk(1) Necromancer(1) Paladin(1) Pirate(1) Ranger(1) Templar(3) Thief(1) Trapper(1)
Allows: Edged Focus Edged Slashing Edged Piercing Weaponsmithing Edged Striking
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is a master of sharp edges, gaining bonuses to attack when using an edged weapon in combat. Can also allow the use of higher level weapons if the focus expertise is taken. Edged weapons include small bladed weapons on hilts, shafts or pivots that do not fit into the sword, axe or pole-arm categories, such as daggers, sickles and shears.

Eighth Totem

===Eighth Totem===
Domain: Shape Shifting
Available:
Allows: Shapeshifting
UseCost: Mana (50)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage: SHAPESHIFT "TOTEM NUMBER"/(FORM)
Examples: shapeshift 2

shapeshift lion shapeshift cub shapeshift 3 shapeshift 4

Description: As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.

Elbow Jab

===Elbow Jab===
Domain: Grappling
Available: Fighter(15) Monk(16)
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (65)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: ELBOWJAB
Usage: ELBOWJAB "TARGET NAME"
Examples: elbowjab orc
Description: If the Fighter has their target in a close grapple, they can use their elbow to deal an extra bit of unarmed damage.

Elbow Lock

===Elbow Lock===
Domain: Grappling
Available: Monk(15)
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (65)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: ELBOWLOCK
Usage: ELBOWLOCK "TARGET NAME"
Examples: elbowlock orc
Description: On a successful attack, the fighter grabs and hyper-flexes the targets elbow. For a short period, both the fighter and the target are locked in struggle and can't make main hand attacks, cast somatic spells, or perform certain actions. It may even lead to breaking an arm. During combat, attempting this move may allow your opponent a quick attack. The initiator can use "release" to release the hold.

Eleventh Totem

===Eleventh Totem===
Domain: Shape Shifting
Available:
Allows: Shapeshifting
UseCost: Mana (50)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage: SHAPESHIFT "TOTEM NUMBER"/(FORM)
Examples: shapeshift 2

shapeshift lion shapeshift cub shapeshift 3 shapeshift 4

Description: As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.

Encrypted Writing

===Encrypted Writing===
Domain: Calligraphy
Available: Scholar(21)
Allows: Fine Calligraphy
UseCost: Mana (71)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: ENCRYPTEDWRITING, ENCRYPTWRITE, EWRITE, EWR
Usage:
Examples:
Description:

Endurance

===Endurance===
Domain: Fitness
Available: Barbarian(18) Fighter(19) Monk(21) Dancer(19)
Allows: Fitness
UseCost: Movement (68)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Allows the fighter to recover hit points, mana, and movement more quickly when not in combat.

Energize Chakra

===Energize Chakra===
Domain: Acrobatic
Available: Ninja(1)
Allows: Lightning Chakra Acrobatic Combat Fluidity
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: FOCUS, FOC
Usage: FOCUS "ENERGIZE CHAKRA"
Examples: focus "energize chakra"

foc "energize chakra"

Description: The ninja can use chi to improve their stamina, effectively converting some mana into movement.

Energy Drain

===Energy Drain===
Domain: Death Lore
Available:
Allows: Death Lore
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: DRAINENERGY
Usage:
Examples:
Description:

Enslave

===Enslave===
Domain: Criminal
Available: Gaoler(23)
Allows: Criminal Deviousness
UseCost: Mana (73)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: ENSLAVE
Usage: ENSLAVE "TARGET NAME"
Examples: enslave orc
Description: This skill allows the player to break down an intelligent mob and enslave them. Once enslaved, a mob can be sold to slave traders, brought to the players clan homes or personal homes to remain as permanent residents, ORDERed as vassals of the owner, and, of course, command them to perform tasks. Tasks for the slave to perform must be directed to the slave with the SAY command, and must begin with the words "I command you to" or "I order you to". The slave will then wander around as in a GEAS trying to perform the task. The slave can be released from the task by saying "cancel" to them. Slaves are different from pets in that they require food and drink to survive. If given the food and water, they will eat and drink as necessary from what they have been given. Slaves eventually lose loyalty as well. If they starve, or if they take damage for any reason, their loyalty will decrease, making them more and more likely to leave their masters homes, or attack their masters.

Exit Stage Left

===Exit Stage Left===
Domain: Theatre
Available: Charlatan(16)
Allows: Acting
UseCost: Mana (33) Movement (33)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: EXITSTAGELEFT
Usage: EXITSTAGELEFT
Examples: exitstageleft
Description: The bard calls the curtain and motions for his or her enemies to exit, stage left (West). The enemies will then flee or wander west for awhile, until they run out of west directions, or the effect wears off. At that point, they will return quickly to their homes.

Exploiting Aura

===Exploiting Aura===
Domain: Dirty Fighting
Available: Paladin(21)
Allows: Dirty Fighting Combat Fluidity
UseCost: Mana (71)
Quality: Sometimes Beneficial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Whenever a wicked Paladin, or any other member of their group takes damage, a small part of that damage will be mitigated, and instead double taken by another group member who is more than a couple of levels lower, so long as the damage would not actually kill them.

Explosive Touch

===Explosive Touch===
Domain: Nothing
Available:
Allows:
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: EXPLOTOUCH
Usage:
Examples:
Description: Params :

Example :

Desc. :

A high-damage skill.

Extra Vengeance

===Extra Vengeance===
Domain: Dirty Fighting
Available:
Allows: Dirty Fighting Combat Fluidity
UseCost: Mana (10)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: EVSTRIKE
Usage:
Examples:
Description: Bonus damage from Vengeful Strike.

Extreme Vengeance

===Extreme Vengeance===
Domain: Dirty Fighting
Available:
Allows: Dirty Fighting Combat Fluidity
UseCost: Mana (10)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: XVSTRIKE
Usage:
Examples:
Description: Added bonus from a mortally wounded Vengeful Strike.

Faithful Mount

===Faithful Mount===
Domain: Animal Affinity
Available: Cavalier(19)
Allows: Animal Affinity
UseCost: Movement (69)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The fighter's mount is loyal enough that, should the fighter die, the mount will scoop up his or her corpse and carry it to where the fighter presently is to deposit it. The fighter will either know that the mount is on the way, or silently realize that they were never able to properly convince the mount of this important role. Expertise will decrease the delay between death and the corpse arrival. Leaving the game during this period is not advised.

Falling

===Falling===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

False Arrest

===False Arrest===
Domain: Deceptive
Available: Charlatan(11)
Allows: Deceptive
UseCost: Mana (50)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: FALSEARREST
Usage: FALSEARREST "CRIMINAL NAME"
Examples: falsearrest joe
Description: This skill allows the player to act as a bounty hunter or arresting officer for any area which enforces law. The target must be a player wanted for some crime in some area. The arresting player or the target player need not be in that area to use this skill. However, unless both players are allowed by the mud rules to attack each other, certain aspects (such as hand-cuffing or subdueing) will fizzle out when the arresting player attempts them.

Far Shot

===Far Shot===
Domain: Martial Lore
Available: Cavalier(17) Ranger(17)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (67)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill allows a fighter to use a ranged weapon, such as a bow and arrow, at extremely far ranges.

Fast Slinging

===Fast Slinging===
Domain: Martial Lore
Available:
Allows: Martial Lore Combat Fluidity
UseCost: Movement (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Fast Slinging is the ability to make extra attacks per round whenever using a ranged sling weapon that requires ammunition. The number of extra attacks will go up as the players level does.

Favored Enemy 1

===Favored Enemy 1===
Domain: Martial Lore
Available: Ranger(8)
Allows: Martial Lore Combat Fluidity
UseCost: Mana (58)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: As the Ranger gains knowledge of the creatures of the realm, he or she will gain a specific hatred and thus, an attack and damage bonus advantage against those creatures.

Favored Enemy 2

===Favored Enemy 2===
Domain: Martial Lore
Available: Ranger(13)
Allows: Martial Lore Combat Fluidity
UseCost: Mana (63)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: As the Ranger gains knowledge of the creatures of the realm, he or she will gain a specific hatred and thus, an attack and damage bonus advantage against those creatures.

Favored Enemy 3

===Favored Enemy 3===
Domain: Martial Lore
Available: Ranger(18)
Allows: Martial Lore Combat Fluidity
UseCost: Mana (68)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: As the Ranger gains knowledge of the creatures of the realm, he or she will gain a specific hatred and thus, an attack and damage bonus advantage against those creatures.

Favored Enemy 4

===Favored Enemy 4===
Domain: Martial Lore
Available: Ranger(23)
Allows: Martial Lore Combat Fluidity
UseCost: Mana (73)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: As the Ranger gains knowledge of the creatures of the realm, he or she will gain a specific hatred and thus, an attack and damage bonus advantage against those creatures.

Favored Mount

===Favored Mount===
Domain: Animal Affinity
Available: Cavalier(8)
Allows: Animal Affinity
UseCost: Mana (58)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player has developed favor for certain mounts, and gains knowledge handling and riding those creatures. When riding such creatures, they move more quickly when on long trips, and can give and get items from horseback in some situations.

Favored Mount 2

===Favored Mount 2===
Domain: Animal Affinity
Available: Cavalier(13)
Allows: Animal Affinity
UseCost: Mana (63)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player has developed favor for certain mounts, and gains knowledge handling and riding those creatures. When riding such creatures, they move more quickly when on long trips, and can give and get items from horseback in some situations.

Favored Mount 3

===Favored Mount 3===
Domain: Animal Affinity
Available: Cavalier(18)
Allows: Animal Affinity
UseCost: Mana (68)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player has developed favor for certain mounts, and gains knowledge handling and riding those creatures. When riding such creatures, they move more quickly when on long trips, and can give and get items from horseback in some situations.

Favored Mount 4

===Favored Mount 4===
Domain: Animal Affinity
Available: Cavalier(23)
Allows: Animal Affinity
UseCost: Mana (73)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player has developed favor for certain mounts, and gains knowledge handling and riding those creatures. When riding such creatures, they move more quickly when on long trips, and can give and get items from horseback in some situations.

Feed Blood

===Feed Blood===
Domain: Death Lore
Available:
Allows: Death Lore
UseCost: Hit Points (25)
Quality: Always Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: FEED
Usage:
Examples:
Description: The vampire gives some of their own blood to heal another vampire or ghoul.

Feel Thoughts

===Feel Thoughts===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (25)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: FEELTHOUGHTS
Usage:
Examples:
Description: This mentalist ability allows a vampire to hear thoughts of nearby beings. This may provide some knowledge on surrounding inhabitants and some of their capabilities and motivations.

Feint

===Feint===
Domain: Evasive
Available: Jester(22) Minstrel(20)
Allows: Evasively
UseCost: Movement (70)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: FEINT
Usage: FEINT
Examples: feint
Description: During combat, the player feints a attack in order to put his or her opponent off balance. The next attack then will have a much better chance of hitting. The feinting skill of the player increases with level.

Field Tactics

===Field Tactics===
Domain: Nature Lore
Available:
Allows: Nature Lore
UseCost: Movement (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill gives the fighter an edge in attack, defence, and damage when fighting in the proper area type for the skill. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.

Fierce Companions

===Fierce Companions===
Domain: Animal Affinity
Available: Ranger(6)
Allows: Animal Affinity
UseCost: Mana (56)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The ranger becomes an expert at fighting with animal companions. Whenever the ranger is in combat alongside an animal, the ranger gains attack and damage bonuses.

Fierce Mount

===Fierce Mount===
Domain: Animal Affinity
Available: Cavalier(16)
Allows: Animal Affinity
UseCost: Movement (66)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill gives the fighter's mount an edge in attack and damage when fighting while the fighter is mounted.

Fiery Bite

===Fiery Bite===
Domain: Dirty Fighting
Available:
Allows: Dirty Fighting Ignalist Combat Fluidity
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: FIERYBITE
Usage:
Examples:
Description: A deep painful bite that is infused with scorching flames.

Fifth Totem

===Fifth Totem===
Domain: Shape Shifting
Available: Beastmaster(21)
Allows: Shapeshifting
UseCost: Mana (71)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage: SHAPESHIFT "TOTEM NUMBER"/(FORM)
Examples: shapeshift 2

shapeshift lion shapeshift cub shapeshift 3 shapeshift 4

Description: As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.

Fighter Honorary Degree

===Fighter Honorary Degree===
Domain: Education Lore
Available: Scholar(14)
Allows: Educating
UseCost: Mana (64)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The scholar can activate an honorary degree in one of the classes whose base class is 'Fighter', such as Fighter, Barbarian, Ranger, Paladin, and Monk. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those skills specified by the class, then the scholar will receive access to an honorary degree Title. The scholar can then use the TITLE command to select and use the honorary degree title. When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted.

FighterGrappleSkill

===FighterGrappleSkill===
Domain: Grappling
Available:
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

FighterSkill

===FighterSkill===
Domain: Nothing
Available:
Allows:
UseCost: Movement (50)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

Find Clan Home

===Find Clan Home===
Domain: Nature Lore
Available:
Allows: Nature Lore
UseCost: Mana (50)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: FINDCLANHOME
Usage:
Examples:
Description:

Find Clan Ship

===Find Clan Ship===
Domain: Nature Lore
Available:
Allows: Nature Lore
UseCost: Mana (50)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: FINDSHIP
Usage:
Examples:
Description:

Find Home

===Find Home===
Domain: Nature Lore
Available: Abjurer(6) Alterer(6) Arcanist(6) Artisan(1) Assassin(6) Barbarian(6) Bard(6) Beastmaster(6) Burglar(6) Cavalier(6) Charlatan(6) Cleric(6) Conjurer(6) Delver(6) Diviner(6) Doomsayer(6) Druid(6) Enchanter(6) Evoker(6) Fighter(6) Gaian(6) Gaoler(6) Gypsy(6) Healer(6) Illusionist(6) Jester(6) Mage(6) Mer(6) Minstrel(6) Missionary(6) Monk(6) Necromancer(6) Ninja(6) Oracle(6) Paladin(6) Pirate(6) Dancer(6) Purist(6) Ranger(6) Reliquist(6) Sailor(6) Scholar(6) Shaman(6) SkyWatcher(6) Templar(6) Thief(6) Transmuter(6) Trapper(6) Wizard(6)
Allows: Nature Lore
UseCost: Mana (51)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: FINDHOME
Usage: FINDHOME
Examples: findhome
Description: The player uses their innate sense of direction to find a trail leading from where he or she is at present, to their nearest owned private property! When walking around, the player will become aware of which direction seems best.

Find Ship

===Find Ship===
Domain: Nature Lore
Available: Abjurer(12) Alterer(12) Arcanist(12) Artisan(1) Assassin(12) Barbarian(12) Bard(12) Beastmaster(12) Burglar(12) Cavalier(12) Charlatan(12) Cleric(12) Conjurer(12) Delver(12) Diviner(12) Doomsayer(12) Druid(12) Enchanter(12) Evoker(12) Fighter(12) Gaian(12) Gaoler(12) Gypsy(12) Healer(12) Illusionist(12) Jester(12) Mage(12) Mer(12) Minstrel(12) Missionary(12) Monk(12) Necromancer(12) Ninja(12) Oracle(12) Paladin(12) Pirate(6) Dancer(12) Purist(12) Ranger(12) Reliquist(12) Sailor(6) Scholar(12) Shaman(12) SkyWatcher(12) Templar(12) Thief(12) Transmuter(12) Trapper(12) Wizard(12)
Allows: Nature Lore
UseCost: Mana (51)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: FINDSHIP
Usage: FINDSHIP
Examples: findship
Description: The player uses their innate sense of direction to find a trail leading from where he or she is at present, to their nearest personally owned sailing ship! When walking around, the player will become aware of which direction seems best.

Find Water

===Find Water===
Domain: Nature Lore
Available: Minstrel(4) Ranger(2) Trapper(4)
Allows: Nature Lore
UseCost: Mana (52)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: FINDWATER
Usage: FINDWATER
Examples: findwater
Description: The ranger attempts to find a trail leading from where he or she is at present, to the location of a water source (not necessarily the closest)! When walking around, the Ranger will become aware of which direction seems best.

Finger Lock

===Finger Lock===
Domain: Grappling
Available: Monk(25)
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (75)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: FINGERLOCK
Usage: FINGERLOCK "TARGET NAME"
Examples: fingerlock orc
Description: On a successful attack, the fighter pulls back the targets fingers. For a short period, both the fighter and the target are locked in struggle and can't make main hand attacks, cast somatic spells, or perform certain actions. It may even lead to breaking a finger. During combat, attempting this move may allow your opponent a quick attack. The initiator can use "release" to release the hold.

Fire Breathing

===Fire Breathing===
Domain: Dirty Fighting
Available: Jester(9)
Allows: Dirty Fighting Combat Fluidity
UseCost: Mana (59)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 5
Commands: FIREBREATHING, FIREBREATH
Usage: FIREBREATH "TARGET NAME"
Examples: firebreath orc
Description: If the player has a torch, or other burning object in his or her hands, they can use it to breathe fire at a target. This will destroy the torch.

Firebreath

===Firebreath===
Domain: Racial Ability
Available:
Allows: Ignalist
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 10
Commands: FIREBREATH, BREATHEFIRE, BREATHFIRE
Usage: FIREBREATH "TARGET"
Examples:
Description: Example : firebreath bob

Flailed Weapon Familiarity

===Flailed Weapon Familiarity===
Domain: Weapon Use
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is familiar with flailed weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.

Flailing Weapon Proficiency

===Flailing Weapon Proficiency===
Domain: Weapon Use
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is proficient with flails, gaining the ability to use them even if their current class training would not make it feasible normally.

Flailing Weapon Specialization

===Flailing Weapon Specialization===
Domain: Weapon Use
Available: Assassin(9) Barbarian(1) Burglar(1) Cavalier(1) Fighter(1) Gaoler(1) Monk(1) Oracle(1) Paladin(1) Ranger(1) Reliquist(1) Templar(5)
Allows: Flailed Bashing Weaponsmithing Flailed Striking Flailed Slicing Flailed Focus
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is a master of flails, gaining bonuses to attack when using a flailed weapon in combat. Can also allow the use of higher level weapons if the focus expertise is taken.

Flare Chakra

===Flare Chakra===
Domain: Martial Lore
Available: Ninja(3)
Allows: Martial Lore Blaze Chakra Combat Fluidity
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: FOCUS, FOC
Usage: FOCUS "FLARE CHAKRA"
Examples: focus "flare chakra"

foc "flare chakra"

Description: By focusing their chi, the ninja may greatly increase their chance to strike their opponent with their sword for a short while. This chakra may only be used once per minute.

Flee

===Flee===
Domain: Evasive
Available:
Allows: Evasively
UseCost: Mana (50)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: FLEE
Usage: FLEE ("DIRECTION")
Examples: flee
Description: While in combat, your character may need to quickly disengage and flee the room. A direction may be specified, but if one is not specified, a direction will be chosen for you. Fleeing from combat can cause you to lose experience points in many cases, so use this command sparingly. If all of your opponents are asleep, paralyzed, or bound, however, no loss is recorded for using this command.

Flying Kick

===Flying Kick===
Domain: Kicking
Available: Monk(12)
Allows: Iron Kicking Combat Fluidity
UseCost: Movement (62)
Quality: Malicious
Targets: Creatures
Range: Range 1 - Range 5
Commands: FLYINGKICK, FLYKICK
Usage: FLYING KICK "TARGET NAME"
Examples: flying kick orc
Description: From a range of 1 or greater, the Monk uses this skill to leap high into the air and land a terrific kick on the target!

Food Begging

===Food Begging===
Domain: Racial Ability
Available:
Allows:
UseCost: Mana (50)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: BEG4FOOD, BEGFORFOOD, FOODBEGGING
Usage: BEG4FOOD "TARGET"
Examples: beg4food joe
Description: This skill allows the character to begin making cute faces at the target, compelling them to give up any food they might have.

Forceback

===Forceback===
Domain: Weapon Use
Available: Cavalier(8) Fighter(17)
Allows: Polearm Striking
UseCost: Movement (58)
Quality: Malicious
Targets:
Range: Touch, or not applicable
Commands: FORCEBACK
Usage: FORCEBACK
Examples: forceback
Description: During combat, this skill allows the fighter to use a long polearm-class weapon and a burst of fury to force their current opponent back to a longer range. It can only be done once per minute, however.

Forearm Block

===Forearm Block===
Domain: Evasive
Available: Monk(2)
Allows: Evasively
UseCost: Movement (52)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill allows the fighter a chance to block a single unarmed attack every round.

Forest Tactics

===Forest Tactics===
Domain: Nature Lore
Available: Barbarian(22)
Allows: Nature Lore
UseCost: Movement (72)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill gives the fighter an edge in attack, defence, and damage when fighting in forests. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.

Foul Weather Sailing

===Foul Weather Sailing===
Domain: Sea Travel
Available: Pirate(19) Sailor(20)
Allows: Ranged Sailing Reduced Sailing Power Sailing Extended Sailing
UseCost: Mana (34) Movement (34)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: FOULWEATHERSAILING
Usage: FOULWEATHERSAILING
Examples: foulweathersailing
Description: This skill allows the sailor to rig their ship for sailing in torrential storms and other foul weather, which will eliminate any related sailing problems.

Fourth Totem

===Fourth Totem===
Domain: Shape Shifting
Available: Beastmaster(16)
Allows: Shapeshifting
UseCost: Mana (66)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage: SHAPESHIFT "TOTEM NUMBER"/(FORM)
Examples: shapeshift 2

shapeshift lion shapeshift cub shapeshift 3 shapeshift 4

Description: As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.

Fragmentation

===Fragmentation===
Domain: Weapon Use
Available: Barbarian(24)
Allows: Ranged Striking
UseCost: Movement (74)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This awesome skill allows thrown items to be hurled with SUCH force, that they do TRIPLE their normal damage (depending upon proficiency). The downside is, however, that the weapon is destroyed on impact as the weapon fragments and splinters into the victim.

Freeze

===Freeze===
Domain: Archon
Available:
Allows:
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 1
Commands: FREEZE
Usage: FREEZE "PLAYER NAME"
Examples: freeze gunther
Description: From anywhere on the map, the player with this skill can render the target mob/player unable to move. Use this skill again on the same player to release them. Magic won't help the player, though the TRANSFER Archon command will still work.

Frostbreath

===Frostbreath===
Domain: Racial Ability
Available:
Allows: Aqualist
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 10
Commands: FROSTBREATH
Usage: FROSTBREATH "TARGET"
Examples:
Description: Example : frostbreath bob

Gasbreath

===Gasbreath===
Domain: Racial Ability
Available:
Allows: Airelist
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 10
Commands: GASBREATH
Usage: GASBREATH "TARGET"
Examples:
Description: Example : gasbreath bob

Genin Training

===Genin Training===
Domain: Education Lore
Available:
Allows: Educating
UseCost: Mana (all)
Quality: Always Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: FOCUS, FOC
Usage:
Examples:
Description: Only the most dedicated of all ninja have the honor to recruit new beginning ninjas (or genin). This skill will allow a player to train a thief, or thief sub-class, into the ninja class.

Ghost Chakra

===Ghost Chakra===
Domain: Stealthy
Available: Ninja(8)
Allows: Stealthy
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: FOCUS, FOC
Usage: FOCUS "GHOST CHAKRA"
Examples: focus "ghost chakra"

foc "ghost chakra"

Description: By studying the moving of the shadows, the ninja can fade into nothing and may move around undetected. The chant will expire if the ninja enters combat. Use the VISIBLE command to revoke this chant from yourself.

Gleam of the Red Eyes

===Gleam of the Red Eyes===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (10)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: GLEAMINGEYES
Usage:
Examples:
Description: This basic Protean discipline power provides the ability to see good auras around especially righteous individuals. When this power is activated, your eyes glow an eerie red.

Gluttonous Devouring

===Gluttonous Devouring===
Domain: Death Lore
Available:
Allows: Death Lore
UseCost: Movement (50)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: DEVOUR
Usage:
Examples:
Description: The ghoul devours a corpse or baby whole, restoring health and gaining additional damage bonuses in combat for a while. The body must be in the ghoul?s possession to devour it. This ability may only be used out of combat, and your target must be held for you to consume it.

Golem Form

===Golem Form===
Domain: Shape Shifting
Available: Delver(10)
Allows: Shapeshifting
UseCost: Mana (60)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: GOLEMFORM
Usage: GOLEMFORM "LIST/FORM NAME"
Examples: golemform

golemform list golemform massive stone golem

Description: The druid gains the ability, through this skill, to take on the form of a stone golem. The form progresses as the druid gains in level, he will gain access to more powerful forms, each more devastating than the last, though each also a bit slower on the move. Golems are also unable to speak or chant.

Gore

===Gore===
Domain: Racial Ability
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This ability makes the character especially deadly with natural piercing weapons, dealing considerably more damage.

Gouge

===Gouge===
Domain: Dirty Fighting
Available: Monk(21) Ninja(25)
Allows: Dirty Fighting Combat Fluidity
UseCost: Movement (100)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: GOUGE
Usage: GOUGE "TARGET NAME"
Examples: gouge orc
Description: The Fighter gouges at the eyes of the target, blinding them for a short time, and possibly taking out an eye in the process.

Graceful Dismount

===Graceful Dismount===
Domain: Acrobatic
Available: Barbarian(11) Cavalier(11) Jester(7) Paladin(12) Templar(17)
Allows: Acrobatic Combat Fluidity
UseCost: Movement (57)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The Fighter is so good with his or her mounts that any forced dismount that might put a normal rider on the ground will be handled gracefully by the fighter.

GravityFloat

===GravityFloat===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

Grazing

===Grazing===
Domain: Racial Ability
Available:
Allows:
UseCost: Movement (50)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: GRAZE
Usage: GRAZE
Examples: graze
Description: The player is able to feast off the land of the open plains to satiate his or her hunger. And when continuing to graze even after, can fill additional stomachs, allowing him or her to "chew their cud" to satiate hunger without eating in the future.

Greater Blightfire

===Greater Blightfire===
Domain: Vexing
Available:
Allows: Vexing
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: INFLICT
Usage:
Examples:
Description: Blightfire is a negative energy attack that saps the target of vitality.

Groin

===Groin===
Domain: Dirty Fighting
Available: Gaoler(3)
Allows: Dirty Fighting Combat Fluidity
UseCost: Movement (53)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: GROIN
Usage: GROIN "TARGET NAME"
Examples: groin orc
Description: The player delivers a dirty rotten kick to the groin, causing the target to take a bit of damage, feel a horrible amount of pain, and for males, to be dazed for a time. The target will be wary of the second kick, though. Groin is also unique in that, while it may hurt a lot, it can never kill the target.

Guildmaster

===Guildmaster===
Domain: Influential
Available: Scholar(30)
Allows: Influencing
UseCost: Mana (80)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill allows the character to inspire the awe of pompous and self-assured competency to anyone of the same base class as the character, or the same base class of the characters exposed/honorary class. The awe will prevent any aggressive action from being taken against the character, unless the character has already started the fight.

Gutbuster

===Gutbuster===
Domain: Grappling
Available: Gaoler(8)
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (58)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: GUTBUSTER
Usage: GUTBUSTER "TARGET NAME"
Examples: gutbuster orc
Description: The fighter drops down on a prone target and knees them in the gut. This can do serious damage if the hit is especially good.

Haggle

===Haggle===
Domain: Influential
Available: Artisan(1) Bard(1) Charlatan(1) Gypsy(10) Jester(1) Thief(10)
Allows: Influencing
UseCost: Mana (51)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: HAGGLE
Usage: HAGGLE BUY/SELL "ITEM NAME" ("SHOPKEEPER NAME")
Examples: haggle buy sword

haggle sell sword

Description: This skill allows the user to get better rates on buying and selling items by haggling with the shopkeeper over the price.

Half Attack

===Half Attack===
Domain: Martial Lore
Available: Artisan(1) Assassin(16) Barbarian(20) Beastmaster(22) Burglar(20) Cavalier(20) Cleric(17) Doomsayer(17) Healer(20) Mer(22) Missionary(17) Monk(18) Necromancer(17) Oracle(17) Paladin(20) Pirate(24) Purist(17) Ranger(20) Shaman(17) Templar(11) Thief(20) Trapper(22)
Allows: Martial Lore Combat Fluidity
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Allows the affected character to deliver a second attack during every other combat round. These attacks will be slightly less effective than primary attacks.

Hammer Familiarity

===Hammer Familiarity===
Domain: Weapon Use
Available: Artisan(1)
Allows: HammerRing
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is familiar with hammers they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.

Hammer Proficiency

===Hammer Proficiency===
Domain: Weapon Use
Available: Artisan(1)
Allows: Hammer Familiarity
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is proficient with hammers, gaining the ability to use them even if their current class training would not make it feasible normally.

Hammer Specialization

===Hammer Specialization===
Domain: Weapon Use
Available: Assassin(17) Barbarian(1) Cavalier(1) Fighter(1) Monk(1) Paladin(1) Purist(1) Ranger(1) Reliquist(1) Templar(9)
Allows: Hammer Striking Hammer Bashing Weaponsmithing Hammer Focus
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is a master of hammers, gaining bonuses to attack when using a hammer in combat. Can also allow the use of higher level hammers if the focus expertise is taken.

HammerRing

===HammerRing===
Domain: Weapon Use
Available: Artisan(1) Reliquist(8)
Allows: Hammer Bashing AutoHammerRing
UseCost: Movement (51)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: HAMMERRING, HAMMERING
Usage: HAMMERRING "TARGET NAME"
Examples: hammerring orc
Description: The player uses a hammer to whack the target over the head, dazing them for a short while and exiting combat. This is ineffective against golems, undead, and things without a head.

Hand to hand combat

===Hand to hand combat===
Domain: Weapon Use
Available: Apprentice(1) Assassin(7) Barbarian(1) Bard(1) Beastmaster(1) Charlatan(1) Druid(1) Fighter(1) Gaian(1) Gaoler(1) Healer(1) Mer(1) Minstrel(1) Monk(1) Paladin(1) Dancer(1) Ranger(1) Sailor(1) SkyWatcher(1) Templar(15)
Allows: Unarmed Bashing Weaponsmithing Unarmed Striking Unarmed Slicing Unarmed Piercing
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player becomes so specialized at hand to hand combat that they gain bonuses to attack when fighting unarmed.

Handcuff

===Handcuff===
Domain: Binding
Available: Gaoler(13)
Allows: Rope Use
UseCost: Movement (63)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: HANDCUFF, CUFF
Usage: HANDCUFF "TARGET NAME"
Examples: cuff orc
Description: Allows the player to bind another mob that is sitting or lying down, and force them to follow them around. This skill also makes the prisoner temporarily not-assist in combat. This skill can only be used if the target has a warrant out for their arrest. See also help on ARRESTING SAP and BOUND for more information.

Hard to Port

===Hard to Port===
Domain: Sea Travel
Available: Sailor(17)
Allows: Ranged Sailing Reduced Sailing Power Sailing Extended Sailing
UseCost: Movement (100)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: HARDTOPORT
Usage: HARDTOPORT
Examples: hardtoport
Description: During combat on a ship, the player can put his ship and rigging at risk by putting the ship into an immediate hard turn to port. This will turn the ship counter-clockwise and, for a very brief time, give the ship at least a 25% chance of being missed by any ship siege weapons fired at it. You must let the ship integrity recover for several minutes afterwards before you can try again, however. Failed attempts can also put a strain on the ship if tried too frequently, causing another waiting period to ensue.

Hard to Starboard

===Hard to Starboard===
Domain: Sea Travel
Available:
Allows: Ranged Sailing Reduced Sailing Power Sailing Extended Sailing
UseCost: Movement (100)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: HARDTOSTARBOARD
Usage: HARDTOSTARBOARD
Examples: hardtostarboard
Description: During combat on a ship, the player can put his ship and rigging at risk by putting the ship into an immediate hard turn to stern. This will turn the ship clockwise and, for a very brief time, give the ship at least a 25% chance of being missed by any ship siege weapons fired at it. You must let the ship integrity recover for several minutes afterwards before you can try again, however. Failed attempts can also put a strain on the ship if tried too frequently, causing another waiting period to ensue.

Hard to Stern

===Hard to Stern===
Domain: Sea Travel
Available: Sailor(23)
Allows: Ranged Sailing Reduced Sailing Power Sailing Extended Sailing
UseCost: Movement (200)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: HARDTOSTERN
Usage: HARDTOSTERN
Examples: hardtostern
Description: During combat on a ship, the player can put his ship and rigging at risk by putting the ship into an immediate hard turn to stern. This will turn the ship clockwise twiece and, for a very brief time, give the ship a small chance of being missed by any ship siege weapons fired at it. You must let the ship integrity recover for several minutes afterwards before you can try again, however. Failed attempts can also put a strain on the ship if tried too frequently, causing another waiting period to ensue.

Harden Skin

===Harden Skin===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (25)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: HARDENSKIN
Usage:
Examples:
Description: All vampires have a powerful constitution, and are able to shrug off most injuries, but those with a high expertise in Fortitude are even less likely to be harmed by physical or elemental blows.

Hardened Bones

===Hardened Bones===
Domain: Death Lore
Available:
Allows: Death Lore
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: PRAY, PR, P
Usage:
Examples:
Description: This creature's bones are harder than most, either through magical or natural means. This makes them more able to take hits, given time and experience.

Hardiness

===Hardiness===
Domain: Fitness
Available:
Allows: Fitness
UseCost: Movement (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This ability makes the player more hardy, giving them extra movement points.

Headlock

===Headlock===
Domain: Grappling
Available: Barbarian(10) Cavalier(10) Fighter(10) Gaoler(15) Monk(5) Paladin(10) Ranger(10)
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (55)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: HEADLOCK
Usage: HEADLOCK "TARGET NAME"
Examples: headlock orc
Description: On a successful attack, the fighter grabs the target about the neck from behind in a headlock. For a short period, both the fighter and the target are locked in struggle and can't do much of anything else. During combat, attempting this move may allow your opponent a quick attack. The initiator can use "release" to release the hold.

Healing Hands

===Healing Hands===
Domain: Healing
Available: Paladin(1)
Allows: Healing
UseCost: Mana (51)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: HANDS
Usage: HANDS "TARGET NAME"
Examples: hands orc
Description: The Paladin becomes a vessel for the power of his or her god, either healing or harming depending on their heart.

Heighten Presence

===Heighten Presence===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (25)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: PRESENCE
Usage:
Examples:
Description: This Discipline is why vampires are exceptionally attractive and appealing to others. People want to be around the vampire, to bask in the brilliant light he sheds. He need not make any sort of overt or deliberate action, for Presence is a natural aspect of one?s personality. Presence is a powerful, if subtle, Discipline that increases effectiveness with expertise.

Heighten Senses

===Heighten Senses===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (10)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: HEIGHTENSENSES
Usage:
Examples:
Description: You can sharpen all five of your senses to an extraordinary degree. This ability allows the Kindred to see hidden objects and creatures normally. With increased access to the Auspex Discipline, this grows allows you to double your normal ranges of sight (when issuing a LONGLOOK "direction" command), detect potential ambushes, see unnaturally invisible items and creatures, and pierce through disguises at a glance. Your other senses become equally useful; with increased olfactory sensitivity, you can detect other creatures even in absolute darkness (and may learn to track) and identify nearby sounds. You are also occasionally alerted to impending danger with unsettling premonitions. These premonitions are typically confusing, but can be invaluable.

Heighten Speed

===Heighten Speed===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (50)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: CELERITY
Usage:
Examples:
Description: This Discipline explains the superior quickness of vampires. As expertise in Celerity increase, the vampire can move extremely quickly in times of stress and take multiple actions in a single turn.

Heighten Strength

===Heighten Strength===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (25)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: POTENCE
Usage:
Examples:
Description: This Discipline defines the superior strength that vampires possess. This additional physical might allows great feats to be accomplished, far beyond what a normal mortal would be able to perform. As expertise in Potence increases, the vampire can lift greater weights and inflict greater harm upon objects and individuals when they are punched or hit.

Heroism

===Heroism===
Domain: Martial Lore
Available: Fighter(25)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (75)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: As the power and noteriety of the fighter grows, his or her ability to resist certain demeaning blows (such as Coup De Graces, kicks, whomps, bashes, dirt kicks, trips, etc..) grows.

High Jump

===High Jump===
Domain: Racial Ability
Available:
Allows:
UseCost: Movement (50)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: HIGHJUMP
Usage: HIGHJUMP ("DIRECTION")
Examples: highjump
Description: Allows the character to leap into another room, where gravity will take it from there. The higher the players expertise, the more air rooms the character will jump through, allowing them to jump to great heights. However, after jumping, inevitably comes the falling...

Hills Tactics

===Hills Tactics===
Domain: Nature Lore
Available: Barbarian(17)
Allows: Nature Lore
UseCost: Movement (67)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill gives the fighter an edge in attack, defence, and damage when fighting in hilly areas. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.

Hire Crewmember

===Hire Crewmember===
Domain: Influential
Available: Sailor(30)
Allows: Influencing
UseCost: Mana (80)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: HIRECREWMEMBER, HIRECREW
Usage: HIRECREW
Examples: hirecrew
Description: From inside a pub or bar near the shore, the player can hire a local patron to man his or her ship. The hireling will be 5-10 levels below the player, and will take on one of the crew roles when they are brought aboard the ship. Roles include Captain (navigates the ship at random during peace), Tactician (navigates the ship during combat), Repairer (fixes battle damage), Defender (defends the ship when boarded), and Trawler (brings in fish). Hiring a sailor costs more money as the player goes up in level. Once the sailor is aboard ship and dismissed from following the player (see NOFOLLOW), they will make that room their home room and begin their duties.

Hold The Line

===Hold The Line===
Domain: Weapon Use
Available: Cavalier(19) Fighter(19) Paladin(19)
Allows: Polearm Striking
UseCost: Movement (69)
Quality: Malicious
Targets:
Range: Touch - Range 5
Commands: HOLDTHELINE
Usage: "HOLDTHELINE"
Examples: "holdtheline"
Description: Using a two-handed polearm type weapon with reach, the fighter can prevent opponents from advancing for a very brief time. During this period, the fighter can not make their first attack.

Holy Mount

===Holy Mount===
Domain: Animal Affinity
Available: Paladin(16)
Allows: Animal Affinity
UseCost: Mana (66)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill gives the fighter's mount an edge in attack, armor, and damage when fighting an unholy target while the fighter is mounted.

Holy Strike

===Holy Strike===
Domain: Martial Lore
Available: Paladin(4)
Allows: Martial Lore Combat Fluidity
UseCost: Mana (27) Movement (27)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: HOLYSTRIKE
Usage: HOLYSTRIKE "TARGET"
Examples: holystrike
Description: Wielding a melee weapon, the paladin calls down the power of his or her god into a mighty attack for devastating damage on evil targets.

Hunters Endurance

===Hunters Endurance===
Domain: Fitness
Available: Cavalier(11) Ranger(11)
Allows: Fitness
UseCost: Mana (61)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Whenever the ranger is tracking, all fatigue, hunger, and thirst disappears. Also, all movement is instantly and constantly restored. When tracking concludes, or combat begins, the rangers previous state resumes.

Hush

===Hush===
Domain: Archon
Available:
Allows:
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 1
Commands: HUSH
Usage: HUSH "PLAYER NAME"
Examples: hush gunther
Description: From anywhere on the map, the player with this skill can render the target mob/player unable to communicate on any channels, or use the tell command. Use this skill again on the same player to release them.

Identify Poison

===Identify Poison===
Domain: Poisoning
Available: Arcanist(7) Assassin(4) Barbarian(19) Beastmaster(7) Jester(2) Ranger(7) Scholar(7) Thief(7) Trapper(7)
Allows: Poisoning
UseCost: Mana (52)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: IDPOISON, IDENTIFYPOISON
Usage: IDPOISON "ITEM NAME"
Examples: idpoison orc
Description: This skill allows the player to sniff and taste a potentially poisoned item (like a drink, or a sword) and tell what kind of poison (if any) is on the item.

Imitate

===Imitate===
Domain: Deceptive
Available: Charlatan(7)
Allows: Deceptive
UseCost: Movement (57)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: IMITATE
Usage: IMITATE "SPELL NAME" "TARGET NAME"
Examples: imitate Fireball Orc
Description: This strange pseudo-magical skill allows spells, prayers, songs, and chants learned through Spellcraft, Prayercraft, etc to be faked at a later time. The spell or skill will not yield any actual results (no damage or benefits from casting), but will enable the character to deceive others into believing that he can use that type of magic.

Immunities

===Immunities===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

Improved Revoke

===Improved Revoke===
Domain: Neutralization
Available: Wizard(10)
Allows: Neutralizing
UseCost: Mana (60)
Quality: Circumstantial
Targets: Items Creatures Exits Rooms
Range: Touch - Range 10
Commands: IMPROVEDREVOKE, IREVOKE
Usage: IREVOKE "EFFECT NAME" "TARGET" (QUIETLY)
Examples: IREVOKE "SLEEP" BOB

IREVOKE ALL BOB QUIETLY

Description: Users of magic can revoke specific or multiple magical effects using the improved revoke command. The revocation can also optionally be done quietly, so no one in the room knows you did it.

Improved Shield Defence

===Improved Shield Defence===
Domain: Shield Use
Available: Fighter(22)
Allows: Shield Using
UseCost: Movement (72)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: As the fighter gains proficiency with shield use, he becomes better able to use a shield to enhance his armor.

Improved Throwing

===Improved Throwing===
Domain: Weapon Use
Available: Barbarian(14) Ninja(13)
Allows: Ranged Striking
UseCost: Movement (64)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: As the fighter gains proficiency in this skill, he or she hits more accurately with thrown weapons, and does up to double damage.

Incite Fight

===Incite Fight===
Domain: Influential
Available: Paladin(15)
Allows: Influencing
UseCost: Movement (65)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: INCITEFIGHT, INCITE
Usage: INCITE "TARGET NAME"
Examples: incite org
Description: The Paladin incites the target to aggression, even against neighbors they would normally ignore.

Indoor Riding

===Indoor Riding===
Domain: Animal Affinity
Available: Cavalier(9)
Allows: Animal Affinity
UseCost: Mana (59)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player has such control over their over-sized mount that they can navigate them through indoor rooms, at the cost of greatly increased movement usage.

Induce Sleep

===Induce Sleep===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: INDUCESLEEP
Usage: INDUCESLEEP "TARGET NAME"
Examples: inducesleep Jill
Description: Using their power to dominate minds, a vampire may induce sleep in a victim for a short while. Damaging the victim may cause them to wake up. This ability may only be used once every 20 seconds.

Infect

===Infect===
Domain: Archon
Available:
Allows:
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 1
Commands: INFECT
Usage: INFECT "PLAYER/MOB NAME" "DISEASE NAME"
Examples: infect gunther flu
Description: The player with this skill can cause the target to become infected with a given disease.

Inherent Animalism

===Inherent Animalism===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Animalism allows empathy with and power over the animal world, as well as the animal within, and embodies the Beast which lurks within the soul of every Vampire. At the most basic level, this prevents hostile thoughts of animals towards the vampire.

Injure

===Injure===
Domain: Archon
Available:
Allows:
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 1
Commands: INJURE
Usage: INJURE "PLAYER NAME" "body part"
Examples: injure gunther left hand
Description: From anywhere on the map, the player with this skill can cause the target to have one of their body parts instantly injured by 20%.

Instance Display

===Instance Display===
Domain: Archon
Available:
Allows:
UseCost: Movement (50)
Quality: Circumstantial
Targets: Creatures
Range: Touch - Range 1
Commands: INSTANCEDISPLAY
Usage: INSTANCEDISPLAY "INSTANCEID" "PLAYER NAME"
Examples: instancedisplay triumph bob
Description: From anywhere on the map, the player with this skill can determine some information about the specific instance that would be selected for the given player. The INSTANCEID is the type of instance that would be created, such as 'triumph'.

Instrument Bash

===Instrument Bash===
Domain: Weapon Use
Available: Minstrel(10)
Allows: Blunt Striking
UseCost: Movement (60)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: INSTRUMENTBASH, IBASH
Usage: IBASH "TARGET NAME"
Examples: ibash orc
Description: The bard uses their instrument as a weapon, delivering an otherwise additional blow to the target in combat.

Intercept Ship

===Intercept Ship===
Domain: Sea Travel
Available: Pirate(23) Sailor(23)
Allows: Ranged Sailing Reduced Sailing Power Sailing Extended Sailing
UseCost: Mana (536870912) Movement (536870912)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: INTERCEPT, INTERCEPTSHIP
Usage: INTERCEPT "SHIP NAME"
Examples: intercept pirate
Description: This powerful skill allows the sailor to use their superior sailing ability to quickly intercept a potential enemy ship of the given name. The sailor's ship or boat's speed is enhanced while following the interception course.

Intimidation

===Intimidation===
Domain: Influential
Available: Barbarian(12) Beastmaster(10) Burglar(4) Doomsayer(9)
Allows: Influencing
UseCost: Movement (54)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill makes the player naturally intimidating to lower level creatures, making them less likely to be able to initiate an attack.

Iron Chakra

===Iron Chakra===
Domain: Fitness
Available: Ninja(10)
Allows: Fitness Diamond Chakra
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: FOCUS, FOC
Usage: FOCUS "IRON CHAKRA"
Examples: focus "iron chakra"

foc "iron chakra"

Description: A Ninja can harden their chakras, solidifying them to help shrug off damage, thus becoming extremely difficult to score a hit on.

ItemRejuv

===ItemRejuv===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Malicious
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

Jail Key

===Jail Key===
Domain: Legal
Available: Gaoler(24)
Allows: Legal Lore
UseCost: Mana (37) Movement (37)
Quality: Circumstantial
Targets: Exits
Range: Touch, or not applicable
Commands: JAILKEY, JKEY
Usage: JAILKEY "DIRECTION"
Examples: jailkey north
Description: Allows the player to lock or unlock any door to a jail room in the area. It will also release anyone on the other side of the door from a prisoner's geas.

Jivvin Golhyrr

===Jivvin Golhyrr===
Domain: Influential
Available:
Allows: Influencing
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: JIVVIN
Usage:
Examples:
Description: A fighting style used by Drow to force enemies into humiliating positions.

Joke

===Joke===
Domain: Foolishness
Available: Jester(10)
Allows: Foolmaking
UseCost: Mana (60)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: JOKE
Usage: JOKE "TARGET NAME"
Examples: joke orc
Description: This will cause the player to tell a random joke to the target. The joke has a 75% chance of giving the target the giggles, and a 25% chance of putting them under the spell of Laughter.

Jousting

===Jousting===
Domain: Martial Lore
Available: Cavalier(15)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (65)
Quality: Malicious
Targets: Creatures
Range: Range 1 - Range 99
Commands: JOUST, JOUSTING
Usage: JOUST ("TARGET NAME")
Examples: joust orc
Description: If the warrior is mounted and wielding a melee weapon with range, and are at least one range out of the max range of their weapon, then the warrior can charge the target and joust. Upon arrival, the warrior makes attack(s) with bonus damage, and then will automatically ride-through their targets position on the following round.

Juggle

===Juggle===
Domain: Foolishness
Available: Jester(1)
Allows: Foolmaking
UseCost: Movement (51)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: JUGGLE
Usage: JUGGLE "ITEM NAME"
Examples: juggle all

juggle dagger juggle

Description: This will cause the player to begin juggling one or more items. The number of items the player may juggle is limited by level. Entering juggle without an item name will stop juggling. GETting an item being juggled will also remove that item from the juggle list. During combat, the juggler will be able to throw one item per 5 levels per combat round for a little extra damage.

Jungle Tactics

===Jungle Tactics===
Domain: Nature Lore
Available: Barbarian(11)
Allows: Nature Lore
UseCost: Movement (61)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill gives the fighter an edge in attack, defence, and damage when fighting in jungles. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.

Keenvision

===Keenvision===
Domain: Alert
Available:
Allows: Vigilantly
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill allows the player a chance, when in the wild, to spot hidden or trapped items or exits. It also grants a bonus when using a ranged weapon.

Ki Strike

===Ki Strike===
Domain: Punching
Available: Monk(17)
Allows: Iron Punching Combat Fluidity
UseCost: Movement (67)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: KISTRIKE, KI
Usage: KISTRIKE
Examples: kistrike
Description: Short(s) : ki

The Monk summons up his or her inner power and focuses it into a single, terrifying attack. This skill will allow the next blow that lands to have that little, extra, well, KI.

Kick

===Kick===
Domain: Kicking
Available: Artisan(1) Assassin(2) Barbarian(2) Beastmaster(2) Fighter(2) Monk(1) Ninja(1) Dancer(3)
Allows: Ax Kick Iron Kicking Combat Fluidity
UseCost: Movement (51)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: KICK
Usage: KICK "TARGET NAME"
Examples: kick orc
Description: The fighter uses his or her feet to deliver an extra bit of pain in combat.

Knee

===Knee===
Domain: Grappling
Available: Fighter(12) Monk(6)
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (56)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: KNEE
Usage:
Examples:
Description: Uage : KNEE "TARGETNAME"

Example : knee orc

If the Fighter has their target in a close standing grapple, they can lift their knee to deal an extra bit of unarmed damage.

Knife Hand

===Knife Hand===
Domain: Punching
Available: Monk(7)
Allows: Iron Punching Combat Fluidity
UseCost: Movement (57)
Quality: Malicious
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: So long as the Monk is unarmed, he or she has this ability to deliver an extra attack per round using a pointed, swift strike.

Know Plants

===Know Plants===
Domain: Nature Lore
Available: Gaian(7) Mer(7) Scholar(7)
Allows: Nature Lore
UseCost: Mana (57)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: KNOWPLANT
Usage: KNOWPLANT "ITEM NAME"
Examples: knowplant flowers
Description: This skill allows a player to gain knowledge about a plant, or an item made from plant material. If the plant was summoned by a druid, it will give the name of the druid who summoned it as well.

Krakenform

===Krakenform===
Domain: Shape Shifting
Available:
Allows: Shapeshifting
UseCost: Mana (85)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: KRAKENFORM
Usage: KRAKENFORM
Examples: krakenform
Description: Allows the druid to turn themselves into a mighty kraken of the sea. The normal compass direction commands (north, south..) can be used to swim around. Ship commands, such as TARGET, AIM, COURSE, and STEER also work as described in HELP SHIP COMBAT.


During combat, you must use the AIM command to aim your tentacles by entering AIM TENTACLE.1 "AMOUNT" and AIM TENTACLE.2 "AMOUNT". Being 'sunk' in Krakenform will kill the druid.


Use KRAKENFORM command again to revert to normal form.

Kyone veldrin

===Kyone veldrin===
Domain: Martial Lore
Available:
Allows: Martial Lore Combat Fluidity
UseCost: Movement (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: KYONE
Usage:
Examples:
Description: A Drow fighting style that emphasized the use of the darkness ability, allowing the user to gain combat advantages over their foes while under the effect of a Darkness Globe.

Kyorlin plynn

===Kyorlin plynn===
Domain: Evasive
Available:
Allows: Evasively
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: KYORLIN
Usage:
Examples:
Description: Used to capture opponents alive, this Drow fighting style was favored by conservative fighters and priestesses of Lolth alike, but for completely different reasons.

Lassoing

===Lassoing===
Domain: Binding
Available: Cavalier(14)
Allows: Rope Use Rope Dismount
UseCost: Mana (64)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: LASSO
Usage: LASSO "TARGET NAME"
Examples: lasso Sophie
Description: If the player has a suitable rope, this will attempt to throw the rope at the target and, if hit, will bind the target for a short period. The target may be mounted, or even exposed in a nearby Ship or Caravan. This will not start combat with animals on private property. The ropes can be manually untied with the GET command.

See also help on ROPE DISMOUNT and BOUND.

Lava Chakra

===Lava Chakra===
Domain: Martial Lore
Available: Ninja(19)
Allows: Martial Lore Combat Fluidity
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: FOCUS, FOC
Usage: FOCUS "LAVA CHAKRA"
Examples: focus "lava chakra"

foc "lava chakra"

Description: By intensely compressing their chi, the ninja may greatly increase their chance to damage their opponent with their sword for a short while. This chakra may only be used once per MUDhour.

Leeching

===Leeching===
Domain: Anatomy
Available: Gaoler(17)
Allows: Anatomy
UseCost: Mana (67)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: LEECH, LEECHING
Usage: LEECHING "TARGET NAME"
Examples: leech Sophie
Description: The player is able to apply leeches to the target. The target will be unable to heal, but will have any poisons removed for the duration of the leeches presence.

Leg Hold

===Leg Hold===
Domain: Grappling
Available: Barbarian(9) Fighter(9) Gaoler(11)
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (59)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: LEGHOLD
Usage: LEGHOLD "TARGET NAME"
Examples: leghold orc
Description: On a successful attack, the fighter grabs the targets leg and pulls them down. For a short period, both the fighter and the target are locked in struggle and can't perform certain actions. During combat, attempting this move may allow your opponent a quick attack. The initiator can use "release" to release the hold.

Lesser Blightfire

===Lesser Blightfire===
Domain: Vexing
Available:
Allows: Vexing
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: INFLICT
Usage:
Examples:
Description: Blightfire is a negative energy attack that saps the target of vitality.

Light Placebo

===Light Placebo===
Domain: Deceptive
Available: Charlatan(5)
Allows: Deceptive
UseCost: Mana (27) Movement (27)
Quality: Always Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: LIGHTPLACEBO
Usage: LIGHTPLACEBO "TARGET NAME"
Examples: lightplacebo Sophie
Description: Through the power of prayer, the rougue can make the target feel like they've received a boost in health (which will vanish if they are damaged again)!

Lightning Chakra

===Lightning Chakra===
Domain: Acrobatic
Available: Ninja(18)
Allows: Acrobatic Cyclone Chakra Combat Fluidity
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: FOCUS, FOC
Usage: FOCUS "LIGHTNING CHAKRA"
Examples: focus "lightning chakra"

foc "lightning chakra"

Description: By expending a burst of chi energy the ninja can move like lightning to make a quick attack then instantly disappearing and reappearing just out of close combat range.

Lightning Strike

===Lightning Strike===
Domain: Martial Lore
Available: Monk(24)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (74)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: LIGHTNINGSTRIKE, LSTRIKE
Usage: LIGHTNINGSTRIKE "TARGET NAME"
Examples: lightningstrike orc
Description: Short(s) : lstrike

This most powerful of Monk abilities allows him or her to deliver as many unarmed blows in a single round as he or she has Monk levels. After this exhausting exchange, the Monk will collapse for many rounds of needed rest.

Lightningbreath

===Lightningbreath===
Domain: Racial Ability
Available:
Allows: Energist
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 10
Commands: LIGHTNINGBREATH
Usage: LIGHTENINGBREATH "TARGET"
Examples:
Description: Example : lighteningbreath bob

Lingering Spirit

===Lingering Spirit===
Domain: Death Lore
Available:
Allows: Death Lore
UseCost: Mana (10)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: LINGER
Usage:
Examples:
Description: Some undead linger in the mortal realm until a particular task is completed, traveling from host to host to accomplish their task.

Lobotomizing

===Lobotomizing===
Domain: Anatomy
Available: Gaoler(22)
Allows: Anatomy
UseCost: Mana (72)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: LOBOTOMIZE, LOBOTOMIZING
Usage: LOBOTOMIZE "TARGET NAME"
Examples: lobotomize Sophie
Description: The player is able to use delicate tools to scrape away unnecessary brain tissue from the target by going up the nose holes. This can only be done on a cooperative target, such as a follower, or one bound or prone. The effect of the lobotomy is not only horrible screams of pain, but the removal of any aggressive behaviors, mind altering diseases and effects, and will actually make the target a slightly better person. Unfortunately, it may also affect some skill proficiency.

Long Breath

===Long Breath===
Domain: Fitness
Available:
Allows: Fitness
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill grants the ability to hold ones breathe for a period, allowing one to forego damage when under water or otherwise unable to breathe.

Long Reach

===Long Reach===
Domain: Racial Ability
Available:
Allows:
UseCost: Mana (50)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill grants the ability to use a melee weapon at a slightly longer range.

Lucky Vanity

===Lucky Vanity===
Domain: Influential
Available: Cavalier(21)
Allows: Influencing
UseCost: Movement (71)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The foppish fighter gains bonuses to saves vs mind, poison, paralysis, disease, and traps based upon the obvious value of his or her clothing. However, it only works when there is someone present to see the fighter.

Luth alur

===Luth alur===
Domain: Weapon Use
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This Drow fighting style teaches the use of all ranged weapons regardless of class restrictions, and provides a bonus chance to score a critical strike with ranged weapons.

Mage Honorary Degree

===Mage Honorary Degree===
Domain: Education Lore
Available: Scholar(20)
Allows: Educating
UseCost: Mana (70)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The scholar can activate an honorary degree in one of the classes whose base class is 'Mage', such as Mage, Abjurer, Alterer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, and Transmuter. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those spells specified by the class, then the scholar will receive access to an honorary degree Title. The scholar can then use the TITLE command to select and use the honorary degree title. When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted.

Make Maps

===Make Maps===
Domain: Calligraphy
Available: Arcanist(13) Bard(13) Burglar(18) Charlatan(13) Reliquist(13) Scholar(13)
Allows: Fine Calligraphy
UseCost: Mana (63)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: MAP
Usage: MAP "PAPER NAME"
Examples: map parchment
Description: Allows you to begin mapping on the targeted piece of paper. As you walk around the parchment will be filled with a pictoral map of the rooms you walk through.

Make Sea Maps

===Make Sea Maps===
Domain: Calligraphy
Available: Pirate(8) Sailor(8) Scholar(8)
Allows: Fine Calligraphy
UseCost: Mana (58)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: SEAMAPPING, SEAMAP
Usage: SEAMAP "PAPER NAME"
Examples: seamap parchment
Description: Allows you to begin mapping the seas on the targeted piece of paper. As you sail around the parchment will be filled with a map of the waves you sail over.

Mark Disguise

===Mark Disguise===
Domain: Deceptive
Available: Charlatan(25)
Allows: Deceptive
UseCost: Mana (75)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: MARKDISGUISE
Usage: MARKDISGUISE (!)
Examples: markdisguise

markdisguise !

Description: This powerful ability allows the bard to disguise him or herself to be identical to his or her mark. The bard must first mark a target using the Mark skill. After that, the bard must observe the mark from a hidden position for an amount of time. After sufficient time, the bard may use this skill to take on the apperance of the mark through disguise. Entering the command word again will remove the disguise. The optional ! parameter may be given for the bard to disguise him or herself as the same person they did before, regardless of whether they are presently marked.

Mark OOC

===Mark OOC===
Domain: Archon
Available:
Allows:
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 1
Commands: MARKOOC
Usage: MARKOOC "PLAYER NAME"
Examples: MARKOOC gunther
Description: From anywhere on the map, the player with this skill can render the target mob/player unable to receive any further RolePlay experience. Use this skill again on the same player to release them.

Math

===Math===
Domain: Education Lore
Available:
Allows: Educating
UseCost: Mana (50)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: MATH
Usage: MATH "FORMULA"
Examples: math 10+3
Description: Calculates the solution to a math problem. Use +, -, / (for divide) or * (for multiply).

Matrix Possess

===Matrix Possess===
Domain: Archon
Available:
Allows:
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: MPOSSESS
Usage: MPOSSESS "PLAYER NAME"
Examples: mpossess bob
Description: This skill will allow you automatically possess a new mob in the same room as the target player whenever the target moves to a new room. Just like possess, use QUIT to shut it down.

Meditation

===Meditation===
Domain: Fitness
Available: Abjurer(16) Alterer(16) Conjurer(16) Diviner(16) Enchanter(16) Evoker(16) Illusionist(16) Mage(16) Shaman(23) SkyWatcher(22) Transmuter(16) Wizard(16)
Allows: Fitness
UseCost: Mana (66)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: MEDITATE
Usage: MEDITATE
Examples: meditate
Description: If the mage is in a quiet, sitting position, this skill will allow him or her to gain mana back at an accelerated rate.

Memorize

===Memorize===
Domain: Calligraphy
Available: Abjurer(1) Alterer(1) Conjurer(1) Diviner(1) Enchanter(1) Evoker(1) Illusionist(1) Mage(1) Transmuter(1) Wizard(1)
Allows: Fine Calligraphy
UseCost: Mana (10)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: MEMORIZE
Usage: MEMORIZE "SPELL NAME" "SCROLL SOURCE NAME"
Examples: memorize magic missile scroll
Description: By spending the necessary practice points or trains, a Mage may use this command to gain the ability to learn some spell that is written on a scroll. If the memorization is successful, the spell may be practiced and cast as normal, and the mage will gain experience based on the level of himself and the spell learned.

Mesmerize

===Mesmerize===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (10)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: MESMERIZE
Usage:
Examples:
Description: USAGE : MESMERIZE ""Target Name"" ""Task to perform"".


With a domineering presence, the vampire forces the target to perform a specific task.

Metacrafting

===Metacrafting===
Domain: Archon
Available:
Allows:
UseCost: Mana (50)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: METACRAFT
Usage: METACRAFT (EVERY) "ITEM NAME" ("MATERIAL NAME") (TO SELF/HERE/FILE "FILENAME")

METACRAFT ALL "SKILL NAME" ("MATERIAL NAME") (TO SELF/HERE/FILE "FILENAME")

Examples: metacraft wagon oak

metacraft wagon metacraft "every sword" bronze metacraft "every sword" metacraft "every sword" iron to file /items.cmare metacraft "all carpentry"

Description: This skill will allow you to create any item that is craftable from the numerous common skills. The item created may be made of a material specified, or automatically crafted by a random material valid to the appropriate skill. You can also specify the destination of the items, whether it be the room, your inventory, or an xml file.

Mimicry

===Mimicry===
Domain: Foolishness
Available: Jester(5)
Allows: Foolmaking
UseCost: Mana (55)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: MIMICRY, MIMIC
Usage: MIMICRY "TARGET NAME"
Examples: mimcry orc
Description: The player begins to mimic the actions of the target, thus annoying them.

Mind Suck

===Mind Suck===
Domain: Grappling
Available:
Allows: Vice-Gripping Combat Fluidity
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: MINDSUCK
Usage: MINDSUCK "TARGET NAME"
Examples: mindsuck orc
Description: The character begins to suck the brain out of the target for nourishment. If the target is following the character, or is otherwise bound or asleep, and can remain so, the character can begin to suck at the targets brain. After a short strain, the killing act is completed, and the character is relieved of any hunger.

Mist Form

===Mist Form===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (25)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: MISTFORM
Usage:
Examples:
Description: You may transform into a mist. While in this form, you may not hold or manipulate items, perform certain actions or gain experience. However, you do gain the ability to fly and to move through closed doors that are not perfectly sealed. You also become impervious to most attacks.


The Revert Form ability is required to return to your normal form prior to the normal duration.

Moderate Blightfire

===Moderate Blightfire===
Domain: Vexing
Available:
Allows: Vexing
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: INFLICT
Usage:
Examples:
Description: Blightfire is a negative energy attack that saps the target of vitality.

Monkey Grip

===Monkey Grip===
Domain: Martial Lore
Available: Barbarian(35)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (85)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: MONKEYGRIP, MGRIP
Usage: MONKEYGRIP "WEAPON NAME"
Examples: monkeygrip supersword
Description: Short(s): MGRIP

This skill allows the fighter to wield two two-handed weapons as if they were one-handed. Dual Wielding skill would still be required in order to actually use the second weapon in combat. Wielding a two-handed weapon this way will cause severe loss of attack and damage bonuses, but those losses are in turn mitigated by proficiency and expertise.

Monkey Punch

===Monkey Punch===
Domain: Punching
Available: Monk(1)
Allows: Knife Hand Iron Punching Combat Fluidity
UseCost: Movement (51)
Quality: Malicious
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: So long as the Monk is unarmed, he or she has this ability to deliver an extra attack per round using a swift, closed fist.

MonkSkill

===MonkSkill===
Domain: Nothing
Available:
Allows:
UseCost: Movement (50)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

Monologue

===Monologue===
Domain: Theatre
Available: Charlatan(20)
Allows: Acting
UseCost: Mana (35) Movement (35)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: MONOLOGUE
Usage: MONOLOGUE
Examples: monologue
Description: The bard begins a dramatic monologue, causing everyone, friend and foe alike, to suspend all activity (including spell effects), until the bard is done. To maintain the monologue, the bard MUST say something at least every 4 seconds. If the bard leaves the room, or stops speaking, then the effect will end.

Morse Code

===Morse Code===
Domain: Sea Travel
Available: Sailor(6) Scholar(6)
Allows: Ranged Sailing Reduced Sailing Power Sailing Extended Sailing
UseCost: Movement (56)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: MORSECODE, MORSE
Usage: "MORSECODE" "MESSAGE"
Examples: morsecode I'm here at on my boat!
Description: This skill can be used to either tap on walls or flash a held light source in order to send morse code signals. The distance that the signals can be detected increase with expertise. Only someone else with the morse code skill can interpret them.

Mountain Tactics

===Mountain Tactics===
Domain: Nature Lore
Available: Barbarian(14)
Allows: Nature Lore
UseCost: Movement (64)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill gives the fighter an edge in attack, defence, and damage when fighting in the mountains. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.

Mounted Charge

===Mounted Charge===
Domain: Animal Affinity
Available: Cavalier(16) Paladin(16)
Allows: Animal Affinity
UseCost: Movement (66)
Quality: Malicious
Targets: Creatures
Range: Range 1 - Range 99
Commands: MOUNTEDCHARGE, MCHARGE
Usage: MCHARGE "TARGET NAME"
Examples: mcharge orc
Description: The fighter, from the back of a mount, rides at top speed at a target, delivering a deadly attack, but sacrificing armor.

Mounted Combat

===Mounted Combat===
Domain: Animal Affinity
Available: Artisan(1) Barbarian(17) Cavalier(2) Fighter(11) Paladin(11) Ranger(11)
Allows: Animal Affinity Herding
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill helps negate the bad consequences of fighting from horseback or from a boat or other vehicle.

Mounted Leap

===Mounted Leap===
Domain: Animal Affinity
Available: Cavalier(18)
Allows: Animal Affinity
UseCost: Movement (68)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: MLEAP
Usage: MLEAP "DIRECTION"
Examples: mountedleap east
Description: This skill allows either a mount, or a skilled rider of a mount to get the mount to leap through the air when entering the next room. While in the air, many traps will be avoidable. Expertise increases the distance traveled.

Mounted Tactics

===Mounted Tactics===
Domain: Nature Lore
Available: Barbarian(12) Cavalier(12) Paladin(12)
Allows: Nature Lore
UseCost: Movement (62)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill gives the fighter an edge in attack, defence, and damage when fighting while mounted on a racial or favored mount.

Multiwatch

===Multiwatch===
Domain: Archon
Available:
Allows:
UseCost: Movement (50)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: MULTIWATCH
Usage:
Examples:
Description:

My Plants

===My Plants===
Domain: Nature Lore
Available: Delver(1) Druid(1) Gaian(1) Mer(1)
Allows: Nature Lore
UseCost: Mana (51)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: MYPLANTS, PLANTS
Usage: MYPLANTS
Examples: myplants
Description: A druid can, at will, become attuned to the plants which he or she has created through druidic magic. This ability allows the druid to perceive all of his or her magical plants still alive, and where they are.


This skill is most useful for Plant Pass and for creating a druidic connection to an area. A druid in a rural area has placed one of his or her plants in at least 50% of the rooms in an area will create a druidic connection to the area. See also Druidic Connection for more information on this phenomenon.


Druids also gain experience for placing their plants inside areas classified as cities. A certain number of plants per city per mud-month can be summoned for experience in this way.

Natural Weapon Proficiency

===Natural Weapon Proficiency===
Domain: Weapon Use
Available: Artisan(1)
Allows: Dodge Kick
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is proficient with certain natural weapons, gaining the ability to use them even if their current class training would not make it feasible normally.

Naval Tactics

===Naval Tactics===
Domain: Sea Travel
Available: Sailor(21)
Allows: Ranged Sailing Reduced Sailing Power Sailing Extended Sailing
UseCost: Mana (71)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: NAVALTACTICS, NTACTICS
Usage: NAVALTACTICS "TACTIC"
Examples: ntactics follow
Description: From the deck of a big sailing ship, and during ship combat, the sailor can automatically set a course on his or her ship according to a particular combat tactic. The tactics include:

FOLLOW - Maintain a distance from the enemy ship equal to the current distance.

RETREAT - Maintain a distance just outside the enemy ships gun range.

FLEE - Flee from combat by sailing towards the closest escape route.

APPROACH - Get as close as possible to the enemy ship.

Ninth Totem

===Ninth Totem===
Domain: Shape Shifting
Available:
Allows: Shapeshifting
UseCost: Mana (50)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage: SHAPESHIFT "TOTEM NUMBER"/(FORM)
Examples: shapeshift 2

shapeshift lion shapeshift cub shapeshift 3 shapeshift 4

Description: As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.

Nipple Twist

===Nipple Twist===
Domain: Dirty Fighting
Available: Gaoler(5)
Allows: Dirty Fighting Combat Fluidity
UseCost: Movement (55)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: NIPPLETWIST
Usage: NIPPLETWIST "TARGET NAME"
Examples: nippletwist orc
Description: The player grabs the targets nipples and gives them a twist, causing the target to take a bit of damage, and feel a horrible amount of pain. Nipple Twist is also unique in that, while it may hurt a lot, it can never kill the target.

Octo-Grapple

===Octo-Grapple===
Domain: Nothing
Available:
Allows:
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: GRAPPLE
Usage:
Examples:
Description:

Opponent Knowledge

===Opponent Knowledge===
Domain: Combat Lore
Available: Fighter(21)
Allows: Combat Lore
UseCost: Movement (71)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: SIZEUP, OPPONENT
Usage: SIZEUP "TARGET NAME"
Examples: sizeup orc
Description: The fighter's experience is used to determine a more accurate survey of a target's health, combat prowess, and defensive capability.

Orb Alur

===Orb Alur===
Domain: Martial Lore
Available:
Allows: Martial Lore Combat Fluidity
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: SWEEP
Usage:
Examples:
Description: This Drow fighting style focused on striking many opponents with one strike. Its users were valued and granted special privileges.

Pack Call

===Pack Call===
Domain: Animal Affinity
Available: Beastmaster(30)
Allows: Animal Affinity
UseCost: Mana (80)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: PACKCALL
Usage: PACKCALL
Examples: packcall
Description: This powerful skill allows the druid, while in their animal form, to call on the aid of like animals during combat. The combat aid will always arrive in the form of animals one-step below the druids current animal form, and always in numbers reflective of their level and skill, as well as reflective of the druids leadership abilities. These animals are able to rescue the druid from his or her enemies on command. To do this, the druid needs only to order them to 'rescue'. Like many druid abilities, the druid must be out in the wild for this skill to work.

Paladin Skill

===Paladin Skill===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Sometimes Beneficial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

Paladin's Aura

===Paladin's Aura===
Domain: Holy Protection
Available: Paladin(19)
Allows: Protecting
UseCost: Mana (69)
Quality: Sometimes Beneficial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: When the Paladin's Aura begins to exude, it will act as the cleric spell Protection From Good/Evil for the paladin's group. Malicious spells and affects opposed to the Paladin's alignment will be repelled by the aura. Any anti-aligned players or creatures in the paladin's group will also be hurt by the aura.

Paladin's Corruption

===Paladin's Corruption===
Domain: Corruption
Available: Paladin(14)
Allows: Corrupting
UseCost: Mana (64)
Quality: Sometimes Beneficial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The Paladins wickedness becomes capable of enhancing any influence over his chaotic evilness that originates from an external source, such as holy magic. The Paladin must remain wicked for the corruption to endure, and the corruption will not enhance any intentional acts of wickedness.

Paladin's Courage

===Paladin's Courage===
Domain: Holy Protection
Available: Paladin(13)
Allows: Protecting
UseCost: Mana (63)
Quality: Sometimes Beneficial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: When the Paladin's aura of Courage begins to exude, the paladin and other good group members become immune to the Fear spells like "Spook", "Nightmare", and "Fear", and "Paladin's Fear".

Paladin's Fear

===Paladin's Fear===
Domain: Communing
Available: Paladin(13)
Allows: Communing
UseCost: Mana (63)
Quality: Sometimes Beneficial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: When the Paladin's aura of Fear begins to exude, nearby non-evil non-group member creatures will periodically react to it in various ways, such as Fear, Spook, and bouts of cringing.

Paladin's Goodness

===Paladin's Goodness===
Domain: Holy Protection
Available: Paladin(24)
Allows: Protecting
UseCost: Mana (74)
Quality: Sometimes Beneficial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: When the Paladin's aura of Goodness begins to exude, it becomes almost impossible for evil to approach the paladin. Any evil group members or creatures within melee range will take severe damage from the aura of goodness, which grows more powerful as the Paladin gains levels.

Paladin's Mount

===Paladin's Mount===
Domain: Animal Affinity
Available: Paladin(7)
Allows: Animal Affinity
UseCost: Mana (57)
Quality: Sometimes Beneficial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The paladin extends his protection to his or her holy summoned mount. When mounted on a mount, the mount has enhanced saving throws, especially against disease and poison, immunity to fear attacks, and protection from opposed prayers.

Paladin's Purity

===Paladin's Purity===
Domain: Holy Protection
Available: Paladin(14)
Allows: Protecting
UseCost: Mana (64)
Quality: Sometimes Beneficial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The Paladins goodness becomes capable of warding off any influence over his goodness that originates from an external source, such as wicked magic. The Paladin must remain good for the purity to endure, and the purity will not protect him or her from intentional acts of wickedness.

Paladin's Resistance

===Paladin's Resistance===
Domain: Holy Protection
Available: Paladin(2)
Allows: Protecting
UseCost: Mana (52)
Quality: Sometimes Beneficial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: As the Paladin gains in levels, he or she becomes more and more resistant to magical, poisonous, disease, and other magical and non-magical attacks against him.

Paladin's Wickedness

===Paladin's Wickedness===
Domain: Holy Protection
Available: Paladin(24)
Allows: Protecting
UseCost: Mana (74)
Quality: Sometimes Beneficial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: When the Paladin's aura of Wickedness begins to exude, it becomes almost impossible for good to approach the paladin. Any good group members or creatures within melee range will take severe damage from the aura of wickedness, which grows more powerful as the Paladin gains levels.

Paralysis

===Paralysis===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: PARALYZE
Usage: PRAY "REMOVE PARALYSIS" "TARGET NAME"
Examples: pray "remove paralysis" bob
Description: Removes any unholy paralysis from the target.

Paralyze Prey

===Paralyze Prey===
Domain: Grappling
Available:
Allows: Vice-Gripping Combat Fluidity
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: PARALYZE
Usage:
Examples:
Description: A Chuul that successfully pinches its opponent with a claw attack may attempt to paralyze its prey for a short time with its paralytic tentacles.

Parry

===Parry===
Domain: Evasive
Available: Arcanist(9) Artisan(1) Assassin(9) Barbarian(3) Cavalier(3) Charlatan(22) Fighter(3) Gypsy(9) Minstrel(14) Monk(3) Ninja(9) Paladin(3) Pirate(9) Ranger(3) Templar(6) Thief(9) Trapper(11)
Allows: Evasively
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Parrying is the ability to cancel an armed attack by an opponent using your own weapon. The character with this skill will parry the attacks of his or her armed opponents whenever possible.

Peacefully

===Peacefully===
Domain: Archon
Available:
Allows:
UseCost: Mana (50)
Quality: Circumstantial
Targets:
Range: Touch - Range 10
Commands: PEACEFULLY
Usage: PEACEFULLY "COMMAND"
Examples: peacefully kill bob
Description: Allows the player to issue a command that would start combat, but then immediately end combat before things get out of control.

Phindar streeaka

===Phindar streeaka===
Domain: Martial Lore
Available:
Allows: Martial Lore Combat Fluidity
UseCost: Movement (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: BERZERK
Usage:
Examples:
Description: This chaotic Drow fighting style is also a catch-all term for mindless violence used for battle. It is used by Drow berserkers, and disdained by most Drow captains.

Pin

===Pin===
Domain: Grappling
Available: Beastmaster(12) Monk(13) Trapper(20)
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (62)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: PIN
Usage: PIN "TARGET NAME"
Examples: pin orc
Description: On a successful attack, the fighter grabs the target and wrestles them to the ground in a strong, solid pin maneuver. For a short period, both the fighter and the target are locked in struggle and too occupied to fight. During combat, attempting this move may allow your opponent a quick attack. The initiator can use "release" to release the hold.

Placebo

===Placebo===
Domain: Deceptive
Available: Charlatan(15)
Allows: Deceptive
UseCost: Mana (32) Movement (32)
Quality: Always Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: PLACEBO
Usage: PLACEBO "TARGET NAME"
Examples: placebo Sophie
Description: Through the power of prayer, the rougue can make the target feel like they've received a strong boost in health (which will vanish if they are damaged again)!

Plains Tactics

===Plains Tactics===
Domain: Nature Lore
Available: Barbarian(24) Cavalier(24)
Allows: Nature Lore
UseCost: Movement (74)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill gives the fighter an edge in attack, defence, and damage when fighting on the plains. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.

Planar Defiance

===Planar Defiance===
Domain: Cosmology
Available:
Allows: Planar Finessing Planar Empowering Planar Extending
UseCost: Mana (85)
Quality: Sometimes Beneficial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The players connection to reality is so strong that they create an aura around themselves and their group which is divinely defiant of damage absorbing effects on other planes of existence.

Planar Enemy

===Planar Enemy===
Domain: Martial Lore
Available:
Allows: Martial Lore Combat Fluidity
UseCost: Mana (85)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: A specific and instinctive hatred towards creatures from a particular plane of existence, granting an attack and damage bonus advantage against those creatures.

Planar Lore

===Planar Lore===
Domain: Education Lore
Available: Scholar(21)
Allows: Educating
UseCost: Mana (71)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: PLANARLORE, PLORE
Usage: PLANARLORE "LIST/PLANE NAME" (REPORT)
Examples: planarlore list

plore astral plore astral report

Description: Through extensive education, the player is able to recall a random bit of information about one of the planes of existence. Each level of expertise enlarges the types of information that can be recalled, though only one piece of information is recalled at a time. Failing a proficiency check requires a few extra seconds of remembering, however. The REPORT argument will cause the results to be recited out loud.

Planar Mount

===Planar Mount===
Domain: Animal Affinity
Available:
Allows: Animal Affinity
UseCost: Movement (85)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is so capable with favored or racial mount races that he or she can attempt to mount them on other planes of existence, even when that is normally impossible, and even when they aren't technically animals. The mount will attempt to buck them, but if the player also succeeds at Bronco Busting, then the creature will remain a permanent mount.

Planar Shifting Ability

===Planar Shifting Ability===
Domain: Nothing
Available:
Allows:
UseCost: Mana (966367641)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

Planar Tactics

===Planar Tactics===
Domain: Cosmology
Available:
Allows: Planar Finessing Planar Empowering Planar Extending
UseCost: Movement (85)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill gives the fighter an edge in attack, defence, and damage when fighting on another plane of existence. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.

Planar Veteran

===Planar Veteran===
Domain: Nature Lore
Available:
Allows: Nature Lore
UseCost: Movement (85)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Being a veteran of planar battle has taught the fighter many new tricks. Revisiting the planes periodically keeps him sharp in the ways of warfare. For each plane of existence the fighter has visited recently, he or she gains combat bonuses unique to each type of plane.

Plant Form

===Plant Form===
Domain: Shape Shifting
Available: Gaian(10)
Allows: Shapeshifting
UseCost: Mana (60)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: PLANTFORM
Usage: PLANTFORM "LIST/FORM NAME"
Examples: plantform

plantform list plantform flower

Description: The druid gains the ability, through this skill, to take on the form of a plant. The plant form progresses as the druid gains in level.

Point Blank Shot

===Point Blank Shot===
Domain: Martial Lore
Available: Cavalier(12) Fighter(19) Ranger(12)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (62)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill allows a fighter to use a ranged weapon, such as a bow and arrow, at very close range.

Poison Immunity

===Poison Immunity===
Domain: Holy Protection
Available: Paladin(17)
Allows: Protecting
UseCost: Mana (67)
Quality: Sometimes Beneficial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: As the Paladin's proficiency grows, he or she becomes more and more immune to poison and poisonous affects.

Poisonous Bite

===Poisonous Bite===
Domain: Racial Ability
Available:
Allows:
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: BITE
Usage: PBITE "TARGET NAME"
Examples: pbite orc
Description: This ability allows one to deliver a vicious mundane bite that does a bit of damage, but will also sometimes inflict a poison.

Polearm Familiarity

===Polearm Familiarity===
Domain: Weapon Use
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is familiar with polearms they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.

Polearm Proficiency

===Polearm Proficiency===
Domain: Weapon Use
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is proficient with polearms, gaining the ability to use them even if their current class training would not make it feasible normally.

Polearm Specialization

===Polearm Specialization===
Domain: Weapon Use
Available: Assassin(19) Barbarian(1) Cavalier(1) Doomsayer(1) Fighter(1) Mer(1) Monk(1) Paladin(1) Ranger(1) Reliquist(1) Templar(8)
Allows: Polearm Striking Polearm Focus Weaponsmithing Polearm Slicing Polearm Piercing
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is a polearm master, gaining bonuses to attack when using a polearm in combat. Can also allow the use of higher level polearms if the focus expertise is taken.

Prayercraft

===Prayercraft===
Domain: Arcane Lore
Available: Charlatan(18) Oracle(8) Reliquist(7) Scholar(17)
Allows: Arcane Lore
UseCost: Mana (57)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is so knowledgable about divine magic that he or she can identify prayers cast in his or her presence by name. The players ability to identify more powerful magic will go up in level as he or she does.


Reliquists have the ability to remember how to cast a number of prayers (based on level) learned through this skill.

Pressure Points

===Pressure Points===
Domain: Martial Lore
Available: Monk(11)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (61)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Gives the fighter a bonus to all damage during combat when fighting unarmed in melee.

Prison Assignment

===Prison Assignment===
Domain: Legal
Available: Gaoler(8)
Allows: Legal Lore
UseCost: Mana (58)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: PRISONASSIGNMENT, PASSIGN
Usage: PRISONASSIGNMENT SETPRISON

PRISONASSIGNMENT "TARGET OFFICER"

Examples:
Description: This skill allows the player to convince the target officer to take a prisoner otherwise bound for an official jail cell to instead take the prisoner to a cell of the players prior designation. The convincing is done by paying the officer a sum, and the bribe will last for at least a full day, but will need to be renewed after each move. Before talking to the officer, the player should designate a room with a locked door as a prison cell by using SETPRISON. This does not legally make the room into an official jail cell for other purposes.

Prisoner Transfer

===Prisoner Transfer===
Domain: Legal
Available: Gaoler(13)
Allows: Legal Lore
UseCost: Mana (63)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: PRISONERTRANFER, PTRANSFER
Usage: PRISONERTRANSFER "TARGET OFFICER"
Examples:
Description: This skill allows the player to convince a targeted law enforcement officer to take the next bound prisoner to the player's location instead of to the intended judge. The convincing is done by paying the officer a sum of money, which will last for at least a full day or until a prisoner is transferred to the player, whichever happens first.

Psychic Projection

===Psychic Projection===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (50)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: PSYCHICPROJECT
Usage:
Examples:
Description: You arc able to expand your consciousness to such a degree that you can separate your mind from your body. While in this state you can travel without the use of your body, journeying nearly anywhere on Earth. However, as your astral self reaches the outermost point of the Moon's orbit, you will encounter what has been referred to as the Limit of the Lunar Sphere - an impassable barrier.


The physical body left behind lies as motionless as if it were in torpor. Your mind stays with the astral self, and you have no way of knowing what is going on around or in your body. Indeed, for all you know, your body is in flames.


A silver cord, a diaphanous line grounding your consciousness to your body, connects your astral self to your real body. As long as this cord is not severed, you may enter QUIT to return quickly to your body. If this cord is severed during an astral mishap, you become completely lost and fully enter the astral plane, the realm of ghosts and shades. Finding one's body again requires an arduous and terrifying journey.

Puppeteer

===Puppeteer===
Domain: Foolishness
Available: Jester(25)
Allows: Foolmaking
UseCost: Mana (75)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: PUPPETEER, PUPPET
Usage: PUPPETEER "ITEM NAME"
Examples: puppeteer [item name]
Description: This skill allows the player to animate one or more puppets. While animated, the puppets will fight for the player. However, the player is unable to attack or perform many other actions while animating the puppets. Puppets may be created with the carpentry skill. To stop animating a puppet, the player need only pick it up.

QuickChange

===QuickChange===
Domain: Foolishness
Available: Jester(3)
Allows: Foolmaking
UseCost: Mana (53)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: QUICKCHANGE
Usage: QUICKCHANGE
Examples: quickchange
Description: The bard is so adept at costume changes that he can seemingly instantly remove all of his gear (putting it who knows where), retrieve another costume (from who knows where) and put it on. This skill will swap what the bard is currently wearing with whatever gear the bard was wearing the last time a quick change was done. The gear currently worn when a quick change is done is magically stored away, no longer consuming bag space or encumbrance weight. Even cursed items can be stored in this way.

Quills

===Quills===
Domain: Racial Ability
Available:
Allows:
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 1
Commands: QUILLS
Usage: QUILLS "TARGET"
Examples: quills orc
Description: Being covered in sharp quills, this ability will automatically harm an attacker who gets in range. It can also be used to project quills at a nearby enemy for extra piercing damage.

Racial Enemy

===Racial Enemy===
Domain: Racial Ability
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: A specific and instinctive hatred towards a particular kind of creature, granting an attack and damage bonus advantage against those creatures.

Racial Lore

===Racial Lore===
Domain: Education Lore
Available: Scholar(12)
Allows: Educating
UseCost: Mana (62)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: RACIALLORE, RLORE
Usage: RACIALLORE "LIST/RACE NAME" (REPORT)
Examples: raciallore list

rlore dragon rlore dragon report

Description: Through extensive education, the player is able to recall random bits of information about one of the many races. Each level of expertise enlarges the number of factoids recalled per attempt. Failing a proficiency check requires a few extra seconds of remembering, however. The REPORT argument will cause the results to be recited out loud.

Racial Mount

===Racial Mount===
Domain: Animal Affinity
Available: Cavalier(1)
Allows: Animal Affinity
UseCost: Mana (51)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player has an innate natural affinity for certain mounts, and gains knowledge handling and riding those creatures. When riding such creatures, they move more quickly when on long trips, and can give and get items from horseback in some situations..

Racial Weapon Familiarity

===Racial Weapon Familiarity===
Domain: Weapon Use
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is familiar with natural racial weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.

Rally Cry

===Rally Cry===
Domain: Singing
Available: Barbarian(16)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Movement (66)
Quality: Always Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: RALLYCRY
Usage: RALLYCRY
Examples: rallycry
Description: The Barbarian lets out a primal call to rally, inspiring all group members to draw from their inner strength. Those under the affect of the cry will be able to take more hits. The affect wears off when battle is concluded, or if battle is not joined swiftly enough after the cry is made.

Ranged Weapon Familiarity

===Ranged Weapon Familiarity===
Domain: Weapon Use
Available: Artisan(1)
Allows:
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is familiar with ranged weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.

Ranged Weapon Proficiency

===Ranged Weapon Proficiency===
Domain: Weapon Use
Available: Artisan(1)
Allows: Cover Defence Ranged Weapon Familiarity
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is proficient with thrown and ranged weapons, gaining the ability to use them even if their current class training would not make it feasible normally.

Ranged Weapon Specialization

===Ranged Weapon Specialization===
Domain: Weapon Use
Available: Assassin(1) Barbarian(1) Bard(1) Cavalier(1) Charlatan(1) Fighter(1) Jester(1) Minstrel(1) Missionary(1) Monk(1) Ninja(2) Paladin(1) Pirate(1) Dancer(1) Ranger(1) Templar(10) Thief(1) Trapper(1)
Allows: Weaponsmithing Fletching Ranged Focus Ranged Piercing Ranged Bashing Ranged Striking
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player becomes so specialized at thrown and ranged combat that they gain bonuses to attack when fighting from afar. Can also allow the use of higher level weapons if the focus expertise is taken.

Rapid Shot

===Rapid Shot===
Domain: Martial Lore
Available: Arcanist(14) Cavalier(7) Fighter(7) Ranger(7) Thief(14)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (57)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Rapid shot is the ability to make extra attacks per round whenever using a ranged weapon that requires ammunition, such as a bow or crossbow. The number of extra attacks will go up as the players level does.

Razor Pinch

===Razor Pinch===
Domain: Grappling
Available:
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: PINCH
Usage:
Examples:
Description: This ability allows a clawed creature to pinch and tear an opponent, causing pain to persist briefly after the initial attack.

Rearguard

===Rearguard===
Domain: Travel
Available: Cavalier(8)
Allows: Reduced Traveling Power Traveling Ranged Traveling Extended Traveling
UseCost: Movement (58)
Quality: Sometimes Beneficial
Targets: Items
Range: Touch, or not applicable
Commands: REARGUARD
Usage: REARGUARD "CARAVAN NAME" (STOP)
Examples: rearguard caravan
Description: The fighter volunteers to be a mounted rearguard for the given wagon or caravan. During this period, the fighter will automatically follow at a distance depending on expertise (the lowest being to stay in the same room). Should the caravan come under attack, the fighter will ride to their aid, and will have a small chance of automatically disrupting certain missile and siege attacks while present for the attack. The fighter can extend their rearguard duty by re-applying from time-to-time, or use STOP to end service.

Recall

===Recall===
Domain: Conjuration
Available: Abjurer(1) Alterer(1) Apprentice(1) Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Cavalier(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Gaoler(1) Gypsy(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Reliquist(1) Sailor(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)
Allows: Reduced Conjuring Power Conjuring Extended Conjuring Ranged Conjuring
UseCost: Mana (25)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: RECALL, /
Usage: RECALL
Examples: recall
Description: The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.

Record

===Record===
Domain: Archon
Available:
Allows:
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 1
Commands: RECORD
Usage: RECORD "PLAYER NAME"

RECORD SET "VARIABLE" "VALUE"

Examples: record gunther

record set filename /resources/users/bob/file.txt

Description: From anywhere on the map, the player with this skill can begin recording all activity of the target to a file in the local file system as if they were snooping them. You can set variables for the Next recording using the SET argument. Variables include:

filename - file to be written to

stripsnoop - whether to strip the target players name from line headers

stripcrlf - whether to strip all linefeeds from lines

Recover Voice

===Recover Voice===
Domain: Fitness
Available: SkyWatcher(16)
Allows: Fitness
UseCost: Mana (66)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: VRECOVER, RECOVERVOICE
Usage: RECOVERVOICE
Examples: recovervoice
Description: Short(s) : vrecover

This skill allows the druid to "shake off" any magical or other affects which may be preventing him or her from speaking and thus chanting.

Regional Awareness

===Regional Awareness===
Domain: Nature Lore
Available: Cavalier(24) Ranger(24)
Allows: Nature Lore
UseCost: Mana (24)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: REGION, REGIONALAWARENESS
Usage: REGIONAL
Examples: regional
Description: The player scans the horizon, getting a rough estimate of the lay of the wilderness around him or her. The depth of the map expands as the player gains levels. The key to the map is as follows:

~ water

T forest

rocks/badlands

J jungle

= city/street

M mountains

_ plains

. desert

  • here

x swamp

h hills

Relics

===Relics===
Domain: Arcane Lore
Available: Charlatan(8) Cleric(1) Doomsayer(1) Healer(1) Minstrel(5) Missionary(1) Necromancer(1) Oracle(1) Paladin(7) Purist(1) Reliquist(3) Shaman(1) Templar(1)
Allows: Arcane Lore
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Skill : Relics

Example :

A magic relic is a holdable item that can be used to create divine magical prayer affects.


This skill allows one to effectively use a clerical "wand" or "staff"-like relic or scepter. To invoke a relic, it must first be held. Then the magic word is spoken to the target. For instance, if the magic word is 'zuy', you would enter the following to invoke your relic: sayto orc zuy. Using SAYTO instead of SAY is important because SAY might target the wrong person or thing. You can also use SAYTO NOBODY (magic word) to make sure you aren't targeting anyone.


If the prayer on the relic requires extra parameters, then you can include those after the magic words.

Relics generally require a small amount of mana to use, and less if the relic user is capable of learning the prayer cast by the relic.

Rend

===Rend===
Domain: Weapon Use
Available: Beastmaster(25)
Allows: Unarmed Striking Unarmed Piercing
UseCost: Movement (75)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: REND
Usage: REND "TARGET NAME"
Examples: rend orc
Description: While in his or her animal form (see ShapeShift), the Druid gains the ability to kick their way out of a pin, or rip open a target prone on the ground with his or her legs.

Rescue

===Rescue===
Domain: Martial Lore
Available: Barbarian(8) Cavalier(2) Charlatan(5) Fighter(5) Minstrel(8) Monk(5) Paladin(2) Ranger(2)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (52)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: RESCUE, RES
Usage: RESCUE "GROUP MEMBER"
Examples: rescue bob
Description: Allows the fighter to step forward and encourage enemies targeting a group member to attack the fighter instead. The person taking the opponents damage during combat is commonly called the "tank".

Research Item

===Research Item===
Domain: Education Lore
Available: Reliquist(15) Scholar(15)
Allows: Educating
UseCost: Mana (32) Movement (32)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: RESEARCHITEM
Usage: RESSEARCHITEM "ITEM NAME"
Examples: researchitem excalibur
Description: Inside a library or similar room full of books, the player attempts to research the location of some sought-after item.

Research Region Map

===Research Region Map===
Domain: Nothing
Available: Reliquist(14)
Allows:
UseCost: Mana (32) Movement (32)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: RESEARCHREGIONS, RESEARCHREGIONMAP
Usage: RESSEARCHREGIONMAP "AREA NAME"
Examples: researchregionmap midgaard
Description: Inside a library or similar room full of books, the player attempts to research the location of some distant area, and find rare overland region maps showing the relative locations of the areas along the way.

Resistance

===Resistance===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Params : see Prop_HaveResister

Example : see Prop_HaveResister

Desc. :

Gives the mob skill-based resistances and immunities.

Return Projectile

===Return Projectile===
Domain: Evasive
Available: Monk(25)
Allows: Evasively
UseCost: Movement (75)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The Monk gains the amazing ability to catch arrows, spears, and other projectile attacks in mid flight, and then return them right back to his or her opponent. The Monk requires a free hand to perform this skill.

Reveal Text

===Reveal Text===
Domain: Street Smarts
Available: Reliquist(13) Scholar(8)
Allows: Street Lore
UseCost: Mana (10)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: REVEALTEXT
Usage: REVEALTEXT "TARGET NAME" ("PAGE NUMBER")
Examples: revealtext paper

revealtext book 3

Description: The player reveals any invisible writing on a book or document or other writing. It can be used similar to the READ command to select different pages of a book as well.

Revert Form

===Revert Form===
Domain: Shape Shifting
Available:
Allows: Shapeshifting
UseCost: Mana (50)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: REVERT
Usage:
Examples:
Description: This ability is not yet documented.

Revert Form

===Revert Form===
Domain: Nothing
Available:
Allows:
UseCost: Mana (10)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: REVERT
Usage:
Examples:
Description: A vampire may end all of their Protean abilities early through the use of this ability.

Revoke

===Revoke===
Domain: Neutralization
Available: Abjurer(1) Alterer(1) Arcanist(5) Beastmaster(1) Charlatan(2) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Gaian(1) Healer(1) Illusionist(1) Mage(1) Mer(1) Missionary(1) Necromancer(1) Ninja(1) Oracle(1) Paladin(6) Purist(1) Ranger(6) Reliquist(5) Shaman(1) SkyWatcher(1) Templar(1) Transmuter(1) Wizard(1)
Allows: Neutralizing
UseCost: Mana (51)
Quality: Circumstantial
Targets: Items Creatures Exits Rooms
Range: Touch - Range 10
Commands: REVOKE
Usage: REVOKE "TARGET NAME"
Examples: revoke bob
Description: Mages, Clerics, and at later levels, Rangers and Paladins can revoke their magical abilities using the revoke command. Only one spell or prayer is revoked using this skill, usually the most recent spell.

Ride To The Rescue

===Ride To The Rescue===
Domain: Acrobatic
Available: Cavalier(22) Paladin(22)
Allows: Acrobatic Combat Fluidity
UseCost: Movement (72)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: RRESCUE
Usage: RRESCUE "TARGET"
Examples: rrescue bob
Description: When mounted, the fighter can swoop in to rescue a group member that is in combat, scooping them onto his or her mount and ending combat for that group member.

Ridethrough

===Ridethrough===
Domain: Martial Lore
Available: Cavalier(13)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (63)
Quality: Circumstantial
Targets:
Range: Touch - Range 99
Commands: RIDETHROUGH
Usage: RIDETHROUGH
Examples: ridethrough
Description: When in mounted combat with an unmounted opponent in melee range, the fighter shows control of the field by riding through and past his or her enemy to a father range.

Righteous Defense

===Righteous Defense===
Domain: Martial Lore
Available: Paladin(21)
Allows: Martial Lore Combat Fluidity
UseCost: Mana (71)
Quality: Sometimes Beneficial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: If a Paladin witnesses well aligned creature being aggressed upon, the Paladin will instantly jump to its defense, taking the blows as per the 'Rescue' ability. This also automatically improves the Paladins alignment.

Roll With Blows

===Roll With Blows===
Domain: Evasive
Available: Barbarian(21) Fighter(16) Jester(25) Dancer(21)
Allows: Evasively
UseCost: Movement (66)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: While in combat, this skill trims off some of the damage from normal melee hits.

Rope Disarm

===Rope Disarm===
Domain: Martial Lore
Available: Burglar(16) Cavalier(16) Jester(15)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (65)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 1
Commands: RDISARM, ROPEDISARM
Usage: ropedisarm ("TARGET NAME")
Examples: ropedisarm orc
Description: Short(s) : rdisarm

The fighter attempts to use a help or wielded rope to hook and disarm the target, slinging their weapon onto the floor and out of reach. To succeed, the player must be holding or wielding a rope, make their proficiency check, "hit" their opponent, and not be too underpowered compared to their opponent. When used against a slashing weapon, there is a chance of damaging the rope.

Rope Dismount

===Rope Dismount===
Domain: Dirty Fighting
Available: Cavalier(23)
Allows: Dirty Fighting Combat Fluidity
UseCost: Movement (73)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: ROPEDISMOUNT
Usage: ROPEDISMOUNT ("TARGET")
Examples: ropedismount orc

rdismount

Description: If the fighter has successfully managed to lasso a mounted target, this command will let them dig-in and dismount the target as well.

See also LASSOING.

Rope Tricks

===Rope Tricks===
Domain: Binding
Available: Cavalier(3) Jester(3) Trapper(8)
Allows: Rope Use
UseCost: Mana (26) Movement (26)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: ROPETRICKS
Usage:
Examples:
Description: Using this skill, a player can use a held or wielded rope or lasso to perform amazing ticks, which might cause an observer to throw the player a coin.

Rope Trip

===Rope Trip===
Domain: Binding
Available: Cavalier(15) Jester(9) Trapper(9)
Allows: Rope Use
UseCost: Movement (59)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: ROPETRIP, RTRIP
Usage: ropetrip ("TARGET NAME")
Examples: ropetrip orc
Description: Using this skill, a player can use a held or wielded rope or lasso to trip the target from several range units away.

Runover

===Runover===
Domain: Travel
Available: Cavalier(23)
Allows: Reduced Traveling Power Traveling Ranged Traveling Extended Traveling
UseCost: Movement (73)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: RUNOVER
Usage: RUNOVER "TARGET"
Examples: runover orc
Description: While driving a caravan or similar large land wagon, this command can be used to aim the team at the given target mob in the same room as the caravan. When done, the next move from one room to another will potentially damage the target horribly under the wheels and hooves of the pulling team.

Sargh elgg

===Sargh elgg===
Domain: Martial Lore
Available:
Allows: Martial Lore Combat Fluidity
UseCost: Movement (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: SARGH
Usage:
Examples:
Description: A Drow fighting style that focused on making use of the Drow race's natural agility, and on the use of one single light weapon. This was the only style open for the poor who lacked education options, but was also used by various clerics.

Satire

===Satire===
Domain: Foolishness
Available: Jester(19)
Allows: Foolmaking
UseCost: Mana (69)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: SATIRE
Usage: SATIRE "TARGET NAME"
Examples: satire cityguard
Description: This ability allows the bard to playfully mock and shame an officer of the law satirically, to his face. Any group members (other than him or herself) wanted for a crime in that area may be forgiven one warrant if the satire is successful. Unsuccessful satire will get the bard in trouble with the law. Even successful satire will occasionally cause trouble for the bard, depending on the bard's charisma.

Scalping

===Scalping===
Domain: Anatomy
Available: Barbarian(5)
Allows: Anatomy
UseCost: Movement (24)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: SCALP, SCALPING
Usage: SCALP "TARGET BODY"
Examples: scalp body
Description: With this common skill, a dead body can be scalped, removing the top part of its head.

Scarring

===Scarring===
Domain: Anatomy
Available:
Allows: Anatomy
UseCost: Mana (25) Movement (25)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: SCAR
Usage:
Examples:
Description:

Scavenge

===Scavenge===
Domain: Racial Ability
Available:
Allows:
UseCost: Mana (50)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: SCAVENGE
Usage: SCAVENGE "TARGET BODY"
Examples: scavenge body
Description: With this skill, a dead body can be scavanged for parts, especially the last bits of meat.

Scout Ahead

===Scout Ahead===
Domain: Evasive
Available: Cavalier(9)
Allows: Evasively
UseCost: Movement (59)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: SCOUT
Usage: SCOUT "DIRECTION" ...
Examples: scout east
Description: This skill allows the mounted rider to quickly and sneakily move through rooms and return back from where they came without being attacked. Expertise increases the number of rooms that can be moved through in one jaunt, but remember that speed and movement is also a limit on the success of making it back.

Sea Charting

===Sea Charting===
Domain: Sea Travel
Available: Pirate(10) Sailor(10)
Allows: Intercept Ship Ranged Sailing Reduced Sailing Power Sailing Sea Navigation Extended Sailing
UseCost: Mana (30) Movement (30)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: SEACHARTING, SEACHART
Usage: SEACHART ADD/LIST/REMOVE "NUMBER"/DISTANCE "NUMBER"
Examples: seachart add

seachart remove 1 seachart list seachart distance 2

Description: This skill allows the player to keep track of various points of the sea on his or her nautical charts, from within a boat or sailing ship. Use the ADD command to add your ships current location to the list of charted points. Use LIST to list all previous places added. Use REMOVE followed by one of the numbers from the LIST to remove an old point. Use DISTANCE followed by one of the numbers from the LIST to see the number of sea rooms between the ships current location and that nautical chart point.

Sea Legs

===Sea Legs===
Domain: Sea Travel
Available: Pirate(4) Sailor(2)
Allows: Ranged Sailing Reduced Sailing Power Sailing Extended Sailing
UseCost: Mana (52)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill allows the player to remain on his or her feet despite certain magical or physical attempts to get them off their feel while on the deck of their ship. It also provides immunity to sea sickness.

Sea Lore

===Sea Lore===
Domain: Water Lore
Available: Mer(1)
Allows: Water Lore
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage: automatic
Examples:
Description: So long as the Druid is in the water, he or she will have a advantage in attack, damage, and armor adjustements.

Sea Maneuvers

===Sea Maneuvers===
Domain: Sea Travel
Available: Sailor(14)
Allows: Ranged Sailing Reduced Sailing Power Sailing Extended Sailing
UseCost: Mana (64)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: During ship combat, this skill will allow the player who passes their proficiency check to make sharper turns with their ship, even to going in an opposite direction at the end of a round. This allows the ship to make more maneuvers per combat round when changing directions.

Sea Navigation

===Sea Navigation===
Domain: Sea Travel
Available: Pirate(12) Sailor(12)
Allows: Ranged Sailing Reduced Sailing Power Sailing Extended Sailing
UseCost: Mana (31) Movement (31)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: SEANAVIGATION, SEANAVIGATE
Usage: SEANAVIGATE "NUMBER"
Examples: seanavigate 3
Description: This skill works with the charts created with the Sea Charting skill to find the direction the player must steer their ship in order to reach a charted location. If the sailor has the authority and ability to set a course on a large ship, that will be done automatically. Otherwise, the directions from the current boat location will be given.

Second Attack

===Second Attack===
Domain: Martial Lore
Available: Arcanist(17) Assassin(15) Barbarian(9) Bard(17) Beastmaster(12) Burglar(17) Cavalier(9) Charlatan(17) Fighter(8) Gypsy(17) Jester(17) Minstrel(17) Paladin(9) Pirate(17) Dancer(17) Ranger(9) Reliquist(17) Templar(21) Thief(17) Trapper(17)
Allows: Third Attack Martial Lore Combat Fluidity
UseCost: Mana (58)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Allows the affected character to deliver a second attack during their round. These attacks will be slightly less effective than primary attacks.

Second Totem

===Second Totem===
Domain: Shape Shifting
Available: Beastmaster(6) Mer(17)
Allows: Shapeshifting
UseCost: Mana (56)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage: SHAPESHIFT "TOTEM NUMBER"/(FORM)
Examples: shapeshift 2

shapeshift lion shapeshift cub shapeshift 3 shapeshift 4

Description: As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.

Secret Writing

===Secret Writing===
Domain: Calligraphy
Available: Scholar(11)
Allows: Fine Calligraphy
UseCost: Mana (61)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: SECRETWRITING, SECRETWRITE, SWRITE, SWR
Usage:
Examples:
Description:

Sense Snares and Pits

===Sense Snares and Pits===
Domain: Nature Lore
Available: Ranger(20)
Allows: Nature Lore
UseCost: Mana (70)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The Ranger has the natural ability to sense snares, pits, and other kinds of traps while roaming around outdoors.

Servitude

===Servitude===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This ability is not yet documented.

Set Polearm

===Set Polearm===
Domain: Weapon Use
Available: Cavalier(5) Fighter(5) Paladin(5)
Allows: Polearm Striking
UseCost: Movement (55)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: SETPOLEARM
Usage: SETPOLEARM
Examples: setpolearm
Description: This fighting skill requires the use of a polearm-type weapon with maximum reach of at least 1. While set, the foot soldier will not advance or retreat in combat. Any attacks made against a mounted opponent will deal increased damage. Additionally, when a mounted opponent first enters into weapon range, the foot soldier will automatically attempt to dismount the rider. This skill cannot be used while mounted.


Entering the command a second time, dropping the polearm, sheathing the polearm or wielding an inappropriate weapon will unset the polearm, allowing the fighter to advance in combat once more.

Set Snare

===Set Snare===
Domain: Trapping
Available: Ranger(12)
Allows: Trapping
UseCost: Mana (31) Movement (31)
Quality: Malicious
Targets: Rooms
Range: Touch, or not applicable
Commands: SETSNARE
Usage: SETSNARE
Examples: setsnare
Description: The ranger carefully sets a snare on the outdoor room, tripping up and binding anyone who runs into it. Snares will be permanent on owned property.

Seventh Totem

===Seventh Totem===
Domain: Shape Shifting
Available:
Allows: Shapeshifting
UseCost: Mana (50)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage: SHAPESHIFT "TOTEM NUMBER"/(FORM)
Examples: shapeshift 2

shapeshift lion shapeshift cub shapeshift 3 shapeshift 4

Description: As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.

Shadow of the Bat

===Shadow of the Bat===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (10)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: BATFORM
Usage:
Examples:
Description: You may transform into a bat. When in this form, you benefit from all of the obvious advantages, such as the bat?s ability to fly.


The Revert Form ability is required to return to your normal form prior to the normal duration.

Shadow of the Rat

===Shadow of the Rat===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (10)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: RATFORM
Usage:
Examples:
Description: You may transform into a rat. When in this form, you benefit from all of the obvious advantages, such as the rat's small size.


The Revert Form ability is required to return to your normal form prior to the normal duration.

Shadow of the Wolf

===Shadow of the Wolf===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (25)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: WOLFFORM
Usage:
Examples:
Description: You may transform into a wolf. When in this form, you benefit from all of the obvious advantages, such as the wolf's ability to track.


The Revert Form ability is required to return to your normal form prior to the normal duration.

Shame

===Shame===
Domain: Archon
Available:
Allows:
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 1
Commands: SHAME
Usage: SHAME "PLAYER NAME" (RL TIME)
Examples: shame gunther

shame gunther 3 hours

Description: From anywhere on the map, the player with this skill can shame the target mob/player making them unable to effectively interact with shopkeepers or to be spoken to or about.

Shape Shift

===Shape Shift===
Domain: Shape Shifting
Available: Beastmaster(1) Druid(1) Mer(1)
Allows: Shapeshifting
UseCost: Mana (51)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: SHAPESHIFT
Usage: SHAPESHIFT (FORM)
Examples: shapeshift

shapeshift list shapeshift cub

Description: Throughout his or her life, a Druid will have a particular creature which he or she may change to and from at will. By entering into this chant in any shape, the druid may change to their special animal form. The animal form will progress as the Druid gains in levels. Entering the command again allows the druid to revert to human form. A higher level druid may optionally specify a lower version of their form to assume that form instead. Use shapeshift list to see all available forms.

Shards

===Shards===
Domain: Arcane Lore
Available: Beastmaster(1) Delver(5) Druid(1) Gaian(1) Gypsy(3) Mer(1) Ranger(5) SkyWatcher(1)
Allows: Arcane Lore
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

Sharing of Spirits

===Sharing of Spirits===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (50)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: SHARESPIRIT
Usage:
Examples:
Description: By staring into the eyes of an animal in your party, your spirit or conscious mind moves within the animal and possesses it. This allows you to control the actions of the animal and see through its eyes. To direct the animal's actions, simply say a command (e.g SAY NORTH) and the animal will attempt to perform that action, regardless of how distant the animal is from you. You may continue to perform actions while sharing your spirit with your animal.

Shield Bash

===Shield Bash===
Domain: Shield Use
Available: Barbarian(4) Cavalier(4) Fighter(4) Paladin(4) Ranger(4) Reliquist(6) Templar(14)
Allows: Shield Using AutoBash
UseCost: Movement (54)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: BASH
Usage: BASH "TARGET NAME"
Examples: bash orc
Description: The fighter uses their shield as a weapon, delivering an otherwise additional blow to the target in combat.

Shield Block

===Shield Block===
Domain: Shield Use
Available: Fighter(9)
Allows: Shield Using
UseCost: Movement (59)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: So long as the Fighter is holding a shield, he has a chance to totally block weapon attacks coming at him or her.

Shield Familiarity

===Shield Familiarity===
Domain: Armor Use
Available: Artisan(1)
Allows: Armor Optimizing
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is familiar with shields they have crafted themselves, gaining an armor bonus from using the product of their own hands.

Shield Specialization

===Shield Specialization===
Domain: Weapon Use
Available: Barbarian(1) Cavalier(1) Fighter(1) Monk(1) Paladin(1) Ranger(1)
Allows: Shield Striking Weaponsmithing Shield Focus
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is adept with a shield, gaining bonuses to attack and damage when using a shield as a weapon in combat (such as Shield Bash). Can also allow the use of higher level shields if the focus expertise is taken.

Ship Lore

===Ship Lore===
Domain: Water Lore
Available: Artisan(1) Pirate(9) Sailor(9)
Allows: Water Lore
UseCost: Mana (51)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: SHIPLORE, SLORE
Usage: SHIPLORE "SHIP NAME" (REPORT)
Examples: shiplore list

slore raging dragon slore "raging dragon" report

Description: Through extensive education, the player is able to recall random bits of information about a ship they can see. Each level of expertise enlarges the number of factoids recalled per attempt. Failing a proficiency check requires a few extra seconds of remembering, however. The REPORT argument will cause the results to be recited out loud. An attempt to recall information about a ship you cannot presently see will reduce or eliminate your chances of remembering, depending on expertise.

Shoot Web

===Shoot Web===
Domain: Racial Ability
Available:
Allows:
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 5
Commands: SHOOTWEB
Usage: SHOOTWEB "TARGET"
Examples: shootweb orc
Description: This spell will cause a glob of sticky web-like material to assault the target. The target will be unable to move until they can break free.

Shrug Off

===Shrug Off===
Domain: Fitness
Available: Barbarian(30)
Allows: Fitness
UseCost: Movement (80)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: BRACE
Usage: BRACE
Examples: shrugoff
Description: The Barbarian braces him or herself for the next blow, allowing that blow to be shrugged off without any damage.

Shuffle

===Shuffle===
Domain: Foolishness
Available: Charlatan(16)
Allows: Foolmaking
UseCost: Movement (66)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: SHUFFLE
Usage:
Examples:
Description: This strange but very useful skill allows the player to rearrange the order of the people in the room by running around and bumping into them.

Shush

===Shush===
Domain: Influential
Available: Scholar(17)
Allows: Influencing
UseCost: Mana (33) Movement (33)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 1
Commands: SHUSH
Usage: SHUSH "TARGET"
Examples: shush orc
Description: The player is so intimidatingly adept at keeping others quiet, that he or she can give the universal SHUSH to a target and often make them agree to whisper and refrain from loud noises like spell casting for a time. This skill is limited outside of libraries and book stores, but more powerful inside them.

Side Kick

===Side Kick===
Domain: Kicking
Available: Monk(16)
Allows: Iron Kicking Combat Fluidity
UseCost: Movement (66)
Quality: Malicious
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: So long as the Monk is unarmed, he or she has this ability to deliver an extra attack per round using a swift side kick. This attack is only delivered to a combatant which the monk is not currently targeting, but with whom the monk is in melee combat all the same.

Siege Weapon Specialization

===Siege Weapon Specialization===
Domain: Weapon Use
Available: Sailor(16)
Allows: Weaponsmithing Siege Bashing
UseCost: Mana (66)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is a siege weapon master, gaining bonuses to damage when used during combat.

Sinking

===Sinking===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

Sixth Totem

===Sixth Totem===
Domain: Shape Shifting
Available:
Allows: Shapeshifting
UseCost: Mana (50)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage: SHAPESHIFT "TOTEM NUMBER"/(FORM)
Examples: shapeshift 2

shapeshift lion shapeshift cub shapeshift 3 shapeshift 4

Description: As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.

Skillcraft

===Skillcraft===
Domain: Street Smarts
Available: Oracle(12) Scholar(11)
Allows: Street Lore
UseCost: Mana (61)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is so knowledgable about uncommon skills that he or she can identify skills in his or her presence by name. The players ability to identify more powerful skills will go up in level as he or she does.

Slapstick

===Slapstick===
Domain: Foolishness
Available: Jester(4)
Allows: Foolmaking
UseCost: Movement (54)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: SLAPSTICK
Usage: SLAPSTICK "TARGET NAME"
Examples: slapstick orc
Description: This will cause the player to perform some random slapstick comedy to or for the target. The result will be a loss of mana, which the target will not even feel.

Sleeper Hold

===Sleeper Hold===
Domain: Grappling
Available:
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: SLEEPERHOLD
Usage: SLEEPERHOLD "TARGET NAME"
Examples: sleeperhold orc
Description: On a successful attack, the fighter grabs the target about the neck from behind in a sleeper hold, which may cause the victim to fall asleep for a short time. For a period, both the fighter and the target are locked in struggle and can't do much of anything else. During combat, attempting this move may allow your opponent a quick attack. The initiator can use "release" to release the hold.

Sling Proficiency

===Sling Proficiency===
Domain: Weapon Use
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is proficient with slings, gaining the ability to use them even if their current class training would not make it feasible normally.

Slip

===Slip===
Domain: Dirty Fighting
Available:
Allows: Dirty Fighting Combat Fluidity
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: SLIPPIFY
Usage: SLIP "TARGET NAME"
Examples: slip orc
Description: This skill causes the target to slip and fall.

Slow Fall

===Slow Fall===
Domain: Fitness
Available: Jester(12)
Allows: Fitness
UseCost: Mana (62)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: If the proficiency check is made, this player does not fall from high places, but floats instead.

Smoke Chakra

===Smoke Chakra===
Domain: Stealthy
Available: Ninja(20)
Allows: Stealthy
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: FOCUS, FOC
Usage: FOCUS "SMOKE CHAKRA"
Examples: focus "smoke chakra"

foc "smoke chakra"

Description: The ninja surrounds themself with an ethereal smoke, causing any thrown or physical ranged attack weapons in the room to slow in flight and do only half damage to the ninja.

Smoke Signals

===Smoke Signals===
Domain: Nature Lore
Available: Barbarian(5) Scholar(5)
Allows: Nature Lore
UseCost: Movement (55)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: SMOKESIGNALS, SMOKESIGNAL
Usage: "SMOKESIGNALS" "MESSAGE"
Examples: smokesignals I'm here at the temple!
Description: This skill requires a fire to be built in the area, and it must be performed outdoors. This skill sends a smoke signal viewable throughout the entire area by those outside. Those with the smoke signal skill will be able to read the message in the signal.

Snap Kick

===Snap Kick===
Domain: Kicking
Available:
Allows: Iron Kicking Combat Fluidity
UseCost: Mana (50)
Quality: Malicious
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: So long as the fighter is unarmed, he or she has this ability to deliver an extra attack per round using a swift, forward kick.

Soiled

===Soiled===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: SOIL
Usage:
Examples:
Description:

Song of Serenity

===Song of Serenity===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: SINGSERENITY
Usage:
Examples:
Description: This power allows you to expel the savagery from an animal or mortal, causing the target to become passive and listless. Simply by singing a song of comfort and solace to the Beast within, you can take from him that which gives him the fire of individuality and creativity.


When the Beast has been removed from an individual, he loses the will to fight or struggle. He cannot use or regain Willpower, nor can he resist any sort of attack upon him. Kindred are immune to this power.


Mortals and creatures who lack a Beast are prone to accept nearly anything which occurs to them in this state as completely normal and natural, evincing no reaction to it. Later they might wonder why they had no reaction, but often they avoid thinking about the situation at all.

Song Write

===Song Write===
Domain: Calligraphy
Available: Bard(15)
Allows: Fine Calligraphy Wise Crafting
UseCost: Mana (65)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: SONGWRITE
Usage: SONGWRITE "SPELL NAME" "TARGET NAME"
Examples: songwrite "rage" scroll
Description: This skill allows the bard to place any song he or she knows onto a scroll. Once placed on the scroll, the song may be sung off it. Song Writing is very draining on the bard however. The bard will lose some experience points for using this skill. Song Writing also requires that the caster be at full mana.

Songcraft

===Songcraft===
Domain: Arcane Lore
Available: Charlatan(6) Scholar(13)
Allows: Arcane Lore
UseCost: Mana (56)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is so knowledgable about bardic magic that he or she can identify magical songs sung in his or her presence by name. The players ability to identify more powerful magic will go up in level as he or she does.

Soothe Mount

===Soothe Mount===
Domain: Animal Affinity
Available: Cavalier(6)
Allows: Animal Affinity
UseCost: Movement (56)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: SOOTHE, SOOTHEMOUNT
Usage: SOOTHEMOUNT "TARGET MOUNT"
Examples: soothemount horse
Description: This skill allows the character to cause a mount in combat, especially favored and racial mount creatures, to cease its hostilities. If the creature is naturally hostile, it will remain soothed for a brief period of time as well.

Spellcraft

===Spellcraft===
Domain: Arcane Lore
Available: Abjurer(8) Alterer(8) Arcanist(7) Charlatan(12) Conjurer(8) Diviner(4) Enchanter(8) Evoker(8) Illusionist(7) Mage(8) Scholar(15) Transmuter(8) Wizard(1)
Allows: Arcane Lore
UseCost: Mana (51)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is so knowledgable about arcane magic that he or she can identify spells cast in his or her presence by name. The players ability to identify more powerful magic will go up in level as he or she does.


Arcanists have the ability to remember how to cast a number of spells (based on level) learned through this skill.

Spread Apathy

===Spread Apathy===
Domain: Influential
Available: Gaoler(19)
Allows: Influencing
UseCost: Mana (69)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: SPREADAPATHY, SAPATHY
Usage: SAPATHY
Examples: spreadapathy
Description: The character toggles whether they are in an aggressive state of apathy. In this state, they will be as under the effects of the Apathy disease, while also being immune to the real disease. As when diseased, however, speaking to others has a chance to spread the illness.

Spread Hate

===Spread Hate===
Domain: Influential
Available: Gaoler(16)
Allows: Influencing
UseCost: Mana (66)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: SPREADHATE, SHATE
Usage: SHATE
Examples: spreadhate
Description: The character toggles whether they are in an aggressive state of hatred. In this state, they will behave in an angry, mean, or grumpy mood. Speaking to others about a particular race or gender, however, has a chance to give the hearer a disease of hatred of that group.

Spring Attack

===Spring Attack===
Domain: Acrobatic
Available: Barbarian(10) Dancer(11)
Allows: Acrobatic Combat Fluidity
UseCost: Movement (60)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: SPRINGATTACK, SPRING, SATTACK
Usage: SPRINGATTACK "TARGET NAME"
Examples: sattack orc
Description: Short(s) : spring, sattack

The Barbarian delivers a quick damaging blow, then leaps backwards to a further position of range 1 or 2.

Stability

===Stability===
Domain: Acrobatic
Available: Artisan(1) Assassin(20) Jester(16) Pirate(16)
Allows: Master Trawling Acrobatic AutoCrawl Combat Fluidity
UseCost: Mana (51)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill allows the player to remain on his or her feet despite certain magical or physical attempts to get them on the ground.

Stable Mount

===Stable Mount===
Domain: Animal Affinity
Available: Cavalier(30)
Allows: Animal Affinity
UseCost: Mana (80)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: STABLEMOUNT, STABLE
Usage: STABLE "TARGET NAME"
Examples: stable horse

stable list

Description: This skill allows the player, while either in a city, or a personal or clan home, to call for a stable boy to either take a mount away to a stable, or retrieve a mount from a local stable. The list argument can be used to show mounts stabled in that area.

Staff Familiarity

===Staff Familiarity===
Domain: Weapon Use
Available: Artisan(1)
Allows: Staff Making Trip
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is familiar with staffs they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.

Staff Proficiency

===Staff Proficiency===
Domain: Weapon Use
Available: Artisan(1)
Allows: Staff Familiarity
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is proficient with staffs, gaining the ability to use them even if their current class training would not make it feasible normally.

Staff Specialization

===Staff Specialization===
Domain: Weapon Use
Available: Druid(1) Gypsy(1) Reliquist(1)
Allows: Weaponsmithing
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is proficient with staffs, gaining bonuses to attack when using a staff in combat. Can also allow the use of higher level staffs if the blunt focus expertise is taken.

Stance

===Stance===
Domain: Martial Lore
Available: Fighter(13)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (63)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: STANCE
Usage: STANCE OFFENSIVE/DEFENSIVE/WILD/NONE
Examples: stance offensive
Description: During combat, the fighter takes on one of the fighting stances he or she has been trained in. Each stance offers a small bonus to combat stats, but is also counterable by another stance:

Offensive : +attack, -armor, countered by Defensive

Defensive : +armor -attack, countered by Wild

Wild : +damage, -attack, -armor, countered by Offensive

None : cancels your fighter stance.


The fighting stance of your opponent, if any, can be seen only when combat has started.

StdSkill

===StdSkill===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

Stigma

===Stigma===
Domain: Racial Ability
Available:
Allows:
UseCost: Mana (50)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The characters reputation always precedes them in an exaggerated fashion. For all of their factions, the world will react both normally, AND as if they are at one extreme or the other, depending on current leanings.

Stinkify

===Stinkify===
Domain: Archon
Available:
Allows:
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 1
Commands: STINKIFY
Usage: STINKIFY "PLAYER NAME"
Examples: stinkify gunther
Description: From anywhere on the map, the player with this skill can cause the target to become 1 level stinkier than they were before.

Stoicism

===Stoicism===
Domain: Influential
Available: Monk(4)
Allows: Influencing
UseCost: Mana (54)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Having extreme discipline and control over his or her emotions, the character becomes immune to many mood altering expressions and effects.

Stone Body

===Stone Body===
Domain: Fitness
Available: Barbarian(25)
Allows: Fitness
UseCost: Movement (75)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The Barbarian has become so hardened to battle that he or she ignores 2 points from every damage roll taken.

Stone Chakra

===Stone Chakra===
Domain: Fitness
Available: Ninja(2)
Allows: Fitness Iron Chakra
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: FOCUS, FOC
Usage: FOCUS "STONE CHAKRA"
Examples: focus "stone chakra"

foc "stone chakra"

Description: By calling on the energy of the earth beneath them the ninja can take a stance as solid as rock, becoming immune to any attack that would knock them off their feet.

Stonecunning

===Stonecunning===
Domain: Alert
Available:
Allows: Vigilantly
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill allows the player a chance, when in mountains, caves, or stone rooms, to spot hidden or trapped items or exits.

Stowaway

===Stowaway===
Domain: Deceptive
Available: Sailor(4)
Allows: Deceptive
UseCost: Mana (27) Movement (27)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: STOWAWAY
Usage: STOWAWAY ("DESTINATION"/"CHART INDEX")
Examples: stowaway

stowaway new thalos docks stowaway 3

Description: The sailor packs himself into a shipping crate bound for overseas travel, and, after a long sea voyage, emerges on a different shore. If the sailor knows Sea Charting, he or she may be able to select the destination from his or her charts. Shorter voyages to more distant locations can be obtained through expertise. A failed skill check will seem to work fine, but the sailor will not end up where their charts said they would.

Strike The Set

===Strike The Set===
Domain: Theatre
Available: Charlatan(5)
Allows: Acting
UseCost: Movement (55)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: STRIKETHESET, STRIKESET
Usage: STRIKETHESET

STRIKESET

Examples: striketheset
Description: The bard strikes the set of the room, making any and all items in the room appear to be gone, and the room empty.

Struggle

===Struggle===
Domain: Evasive
Available: Jester(6) Minstrel(18)
Allows: Evasively
UseCost: Mana (56)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: STRUGGLE
Usage: STRUGGLE
Examples: struggle
Description: The player wriggles and pulls to escape from bonds holding him or her. This skill can be used to more quickly become released from ropes, webs, nets, and other bindings. See also help on BOUND.

Subdue

===Subdue===
Domain: Evasive
Available: Fighter(6)
Allows: Evasively
UseCost: Movement (56)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: SUBDUE
Usage: SUBDUE "TARGET NAME"
Examples: subdue orc
Description: The fighter uses finesse to avoid killing the target by making more strategic hits on the target. The actual damage will be minimal, but in reality the fighters damage will count towards subdueing damage. If carried through to the end, it will end up knocking the target cold instead of killing them. During combat, a smart fighter can examine his or her target and tell how close they are to being fully subdued despite the apparent actual damage done. Once knocked out, the target can not be killed until consciousness is regained.


Enter SUBDUE again to cancel this effect.

Summon

===Summon===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (50)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: SUMMON
Usage:
Examples:
Description: With this power, you may call a person from a very great distance and that person will come to attend your desires. The subject of the Summons may not know exactly why he is walking across the room toward the cloaked stranger, but the Kindred?s powerful aura will completely entrance the subject.

Swamp Camouflage

===Swamp Camouflage===
Domain: Nature Lore
Available:
Allows: Nature Lore
UseCost: Movement (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This ability is not yet documented.

Swamp Tactics

===Swamp Tactics===
Domain: Nature Lore
Available: Barbarian(12)
Allows: Nature Lore
UseCost: Movement (62)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill gives the fighter an edge in attack, defence, and damage when fighting in swamps. The fighter can also hide themselves simply by sitting down on the ground and staying still for a few mins.

Sweep

===Sweep===
Domain: Martial Lore
Available: Barbarian(16) Cavalier(18) Fighter(15) Monk(15) Paladin(23) Ranger(18)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (65)
Quality: Malicious
Targets:
Range: Touch, or not applicable
Commands: SWEEP
Usage: SWEEP
Examples:
Description: Allows the fighter wielding a slashing weapon to rear back and take a free whack at all opponents within range. Attack ability on such an attack is one half less and damage is one third normal.

Sweeping Trip

===Sweeping Trip===
Domain: Weapon Use
Available: Cavalier(22) Monk(22)
Allows:
UseCost: Movement (72)
Quality: Malicious
Targets:
Range: Touch, or not applicable
Commands: SWTRIP, SWEEPINGTRIP
Usage: SWEEPING TRIP
Examples: SWTRIP
Description: Allows the fighter wielding a melee weapon with range to sweep low at all opponents within range, potentially tripping them.

Sweet Whispers

===Sweet Whispers===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (10)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: COMMUNE
Usage:
Examples:
Description: As a vampire gains expertise in Animalism, they may gain this ability to communicate with animals.

Swim

===Swim===
Domain: Fitness
Available: Abjurer(1) Alterer(1) Apprentice(1) Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Cavalier(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Gaoler(1) Gypsy(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Reliquist(1) Sailor(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)
Allows: Fitness AutoSwim
UseCost: Movement (51)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: SWIM
Usage:
Examples:
Description:

Sword Familiarity

===Sword Familiarity===
Domain: Weapon Use
Available: Artisan(1)
Allows: Master Weaponsmithing
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is familiar with swords they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.

Sword Proficiency

===Sword Proficiency===
Domain: Weapon Use
Available: Artisan(1)
Allows: Parry Half Attack Sword Familiarity
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is proficient with sword, gaining the ability to use them even if their current class training would not make it feasible normally.

Sword Specialization

===Sword Specialization===
Domain: Weapon Use
Available: Assassin(1) Barbarian(1) Bard(1) Cavalier(1) Charlatan(1) Fighter(1) Jester(1) Minstrel(1) Monk(1) Ninja(1) Paladin(1) Pirate(1) Dancer(1) Ranger(1) Templar(1) Thief(1) Trapper(1)
Allows: Sword Piercing Weaponsmithing Sword Slicing Craft Holy Avenger Sword Striking Sword Focus Craft Unholy Reaver
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is a sword master, gaining bonuses to attack when using a sword in combat. Can also allow the use of higher level swords if the focus expertise is taken.

Tail Swipe

===Tail Swipe===
Domain: Racial Ability
Available:
Allows:
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: TAILSWIPE
Usage: TAILSWIPE "TARGET NAME"
Examples: tailswipe orc
Description: The character uses their tail to make a powerful swipe at the legs of his or her enemies with their tail. This will result in some damage, and possibly tripping them.

Telepathic Scanning

===Telepathic Scanning===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: SCANMIND
Usage:
Examples:
Description: You can probe the surface thoughts of any nearby subject and listen to them as you would listen to that person speak. Given enough time, you can learn nearly anything about the subject. For instance, you might be able to divine the sire of another vampire through telepathic scanning.

Tend Mount

===Tend Mount===
Domain: Anatomy
Available: Cavalier(7)
Allows: Anatomy
UseCost: Movement (57)
Quality: Always Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: TENDMOUNT
Usage: TENDMOUNT "TARGET"
Examples: tendmount horse
Description: The character uses his knowledge of mount creatures, especially those favored or racial mounts, to attempt to heal them of poisons, diseases, bleeding, and other damage. Each session the character will do their very best for a period of time.

Tenth Totem

===Tenth Totem===
Domain: Shape Shifting
Available:
Allows: Shapeshifting
UseCost: Mana (50)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage: SHAPESHIFT "TOTEM NUMBER"/(FORM)
Examples: shapeshift 2

shapeshift lion shapeshift cub shapeshift 3 shapeshift 4

Description: As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.

The Beckoning

===The Beckoning===
Domain: Nothing
Available:
Allows: Summoning Mastery
UseCost: Mana (50)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: BECKON
Usage:
Examples:
Description: The essence of the animal has grown strong in you, and now animals respond when you call to them. You are now able to summon nearly any species of animal, drawing them to you. The primary limitation is that you may not call animals of a specific species.


Animals called in this way are under immediate obligation to heed your commands, and using this ability will also confer the ability to speak with animals.

The Spirit Touch

===The Spirit Touch===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (25)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: SPIRITTOUCH
Usage:
Examples:
Description: With this power you may pick up an object and gain impressions of the object. This object reading is usually limited to a ?snapshot? of the tableau, but sometimes such things as the value, function and material. The Spirit's Touch can also reveal how the owner came to possess the item, or reveal what went on during the last moments the subject held the object. Due to the nature of the increased sensitivity, the Vampire may wish to wear gloves for the duration of this ability, to avoid being overloaded by sensations from the item's past, and remove the gloves when seeking to learn more about an item held.

Thief Honorary Degree

===Thief Honorary Degree===
Domain: Education Lore
Available: Scholar(18)
Allows: Educating
UseCost: Mana (68)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The scholar can activate an honorary degree in one of the classes whose base class is 'Thief', such as Thief, Assassin, Burglar, Arcanist, Pirate, and Trapper. When the scholar has Studied at least 4 skills qualified for by at least one of the qualifying classes, including those skills specified by the class, then the scholar will receive access to an honorary degree Title. The scholar can then use the TITLE command to select and use the honorary degree title. When one of these titles is in use, the scholar is permitted to enter areas normally only allowed to those of the qualifying class, and also gains the ability to pick up and equip items which would normally fly away from the scholars hands if normally attempted.

Thiefcraft

===Thiefcraft===
Domain: Street Smarts
Available: Charlatan(16) Oracle(16)
Allows: Street Lore
UseCost: Mana (66)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is so knowledgable about thief skills that he or she can identify skills in his or her presence by name. The players ability to identify more powerful skills will go up in level as he or she does.

Third Attack

===Third Attack===
Domain: Martial Lore
Available: Fighter(18)
Allows: Martial Lore Combat Fluidity
UseCost: Mana (68)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Allows the character to deliver a third attack during their round. These attacks will be slightly less effective than primary attacks.

Third Totem

===Third Totem===
Domain: Shape Shifting
Available: Beastmaster(11)
Allows: Shapeshifting
UseCost: Mana (61)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage: SHAPESHIFT "TOTEM NUMBER"/(FORM)
Examples: shapeshift 2

shapeshift lion shapeshift cub shapeshift 3 shapeshift 4

Description: As certain Druids gain in experience and skill, they may acquire new totems or animal forms which they may take on. By specifying the totem number or the name of the animal form, the druid may take on the new form. Just like the normal ShapeShift (see HELP SHAPESHIFT), the animal form will progress in power as the druid gains levels.

Throw Feces

===Throw Feces===
Domain: Racial Ability
Available:
Allows:
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 10
Commands: THROWFECES
Usage: THROWFECES "TARGET"
Examples: THROWFECES Orc
Description: The player with this skill is able to reach around and produce feces on demand and then instantly throw it at the target. The feces wont do much damage, but has a chance of giving a disease, and soiling the victim.

Tie Down

===Tie Down===
Domain: Binding
Available: Sailor(7)
Allows: Rope Use
UseCost: Movement (57)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: TIEDOWN
Usage: TIEDOWN (UNTIE) "BOAT/SHIP NAME"
Examples: tiedown ship

tiedown untie ship

Description: The sailor uses special knots to tie down a boat or large sailing ship at an official boat dock. The knots can be easily removed by the original sailor using either this skill or Unbinding. However, anyone else will find it more difficult to figure out the knots.

Toughness

===Toughness===
Domain: Fitness
Available: Fighter(10)
Allows: Fitness Toughness II
UseCost: Movement (60)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This ability toughens up the fighter, giving them extra hitpoints.

Toughness II

===Toughness II===
Domain: Fitness
Available: Fighter(14)
Allows: Fitness Toughness III
UseCost: Movement (64)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This ability toughens up the fighter, giving them extra hitpoints. The hit points stack with those gained from Toughness.

Toughness III

===Toughness III===
Domain: Fitness
Available: Fighter(18)
Allows: Fitness
UseCost: Movement (68)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This ability toughens up the fighter, giving them extra hitpoints. The hit points stack with those gained from Toughness and Toughness II.

Track

===Track===
Domain: Combat Lore
Available: Charlatan(12) Ranger(1) Trapper(12)
Allows: Combat Lore
UseCost: Movement (51)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: TRACK
Usage: TRACK "TARGET NAME"
Examples: track orc
Description: The ranger attempts to find a trail leading from where he or she is at present, to the location of the indicated target (not necessarily the closest)! When walking around, the Ranger will become aware of which direction seems best.

Track Animal

===Track Animal===
Domain: Combat Lore
Available: Ranger(3)
Allows: Combat Lore
UseCost: Movement (53)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: TRACKANIMAL
Usage: TRACK ANIMAL
Examples: trackanimal
Description: The ranger, being a skilled hunter, may use this skill to track down the nearest unintelligent animal in the area.

Track Criminal

===Track Criminal===
Domain: Legal
Available: Gaoler(18)
Allows: Legal Lore
UseCost: Movement (68)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: CTRACK, TRACKCRIMINAL, CRIMINALTRACK
Usage: CTRACK "CRMININAL NAME"
Examples: ctrack bob
Description: The player attempts to find a trail leading from where he or she is at present, to the location of the indicated wanted criminal. When walking around, the player will become gather clues to which direction seems best. The number of adjacent areas is increased with expertise.

Track Friend

===Track Friend===
Domain: Racial Ability
Available:
Allows:
UseCost: Movement (50)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: FTRACK, TRACKFRIEND, FRIENDTRACK
Usage: FTRACK "FRIEND NAME"
Examples: ftrack bob
Description: The player attempts to find a trail leading from where he or she is at present, to the location of the indicated friend, which is a group or clan member! When walking around, the player will become aware of which direction seems best.

Tracking

===Tracking===
Domain: Nothing
Available:
Allows:
UseCost: Movement (50)
Quality: Sometimes Beneficial
Targets: Creatures Rooms
Range: Touch, or not applicable
Commands: TRACKTO
Usage: CTRACK "CRMININAL NAME"
Examples: ctrack bob
Description: The player attempts to find a trail leading from where he or she is at present, to the location of the indicated wanted criminal. When walking around, the player will become gather clues to which direction seems best. The number of adjacent areas is increased with expertise.

Trample

===Trample===
Domain: Racial Ability
Available: Barbarian(18)
Allows:
UseCost: Movement (68)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 10
Commands: TRAMPLE
Usage: TRAMPLE "TARGET"
Examples: trample
Description: A larger creature, from at least a small range, can charge and trample a smaller one, ending up at a similar range. This will hurt the target, and leave them tripped.

Trip

===Trip===
Domain: Dirty Fighting
Available: Arcanist(11) Artisan(1) Assassin(11) Bard(13) Beastmaster(8) Cavalier(17) Charlatan(13) Fighter(14) Jester(13) Monk(8) Ninja(8) Paladin(18) Pirate(11) Dancer(13) Ranger(17) Reliquist(11) Thief(11)
Allows: Dirty Fighting Combat Fluidity
UseCost: Movement (51)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: TRIP
Usage: TRIP "TARGET NAME"
Examples: trip orc
Description: The fighter attempts to trip the target, putting them on the floor for a short time. During that time, the tripped target is much easier to hit.

Truce

===Truce===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: DECLARETRUCE
Usage:
Examples:
Description:

True Shot

===True Shot===
Domain: Martial Lore
Available: Assassin(15) Cavalier(7) Fighter(8) Ranger(7) Trapper(11)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (57)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Gives the fighter an enormous boost to attack rating when using a ranged or thrown weapon in ranged combat.

Tumble

===Tumble===
Domain: Acrobatic
Available: Assassin(24) Burglar(23) Fighter(20) Jester(18) Monk(19) Dancer(15)
Allows: Acrobatic Combat Fluidity
UseCost: Movement (65)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: TUMBLE
Usage: TUMBLE
Examples: tumble
Description: Allows the fighter to avoid a couple of potentially painful hits in combat by tumbling around. This comes at the cost of some attack and damage capability, however.

Tune Instrument

===Tune Instrument===
Domain: Artistic
Available: Minstrel(5)
Allows: Artsy
UseCost: Mana (55)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: TUNEINSTRUMENT, TUNE
Usage: TUNE
Examples:
Description: The Bard tunes their instrument, which can provide bonuses to many songs which are played with it.

Turn Undead

===Turn Undead===
Domain: Death Lore
Available: Cleric(5) Healer(1) Oracle(5) Purist(1)
Allows: Death Lore
UseCost: Mana (51)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: TURN
Usage: TURN "TARGET NAME"
Examples: turn skeleton
Description: The good or neutral priest attempts to frighten the heck out of an undead creature. Depending upon the level of the priest versus the level of the creature, the effect of the skill may be to either frighten the creature away or cause it to be completely destroyed

Two Dagger Fighting

===Two Dagger Fighting===
Domain: Martial Lore
Available: Assassin(19)
Allows: Martial Lore Combat Fluidity
UseCost: Mana (69)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: While in combat, this skill allows the player to attack with a second dagger in the hold position, assuming the player is in range for the second weapon. This skill also allows more frequent attacks when wielding two daggers. If the player also has two weapon fighting, then they will find they no longer suffer quite as much attack and damage penalty when using two daggers.

Two Weapon Fighting

===Two Weapon Fighting===
Domain: Martial Lore
Available: Assassin(12) Barbarian(3) Bard(14) Fighter(3) Monk(3) Pirate(12) Dancer(14) Ranger(4) Thief(12)
Allows: Two Dagger Fighting Martial Lore Combat Fluidity
UseCost: Mana (53)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: While in combat, this skill allows the fighter to attack with a second weapon in the hold position, assuming the fighter is in range for the second weapon. The fighter suffers a small attack and a tiny damage penalty for using 2 weapons.

Undead Invisibility

===Undead Invisibility===
Domain: Death Lore
Available:
Allows: Death Lore
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: Allows the priest or paladin to walk among the undead without being assaulted.

Unearth Demography

===Unearth Demography===
Domain: Street Smarts
Available: Reliquist(7)
Allows: Street Lore
UseCost: Mana (28) Movement (28)
Quality: Sometimes Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: UNEARTHDEMOGRAPHY, DEMOGRAPHY
Usage: UNEARTHDEMOGRAPHY START/STOP/("AREANAME")
Examples: unearthdemography start

unearthdemography stop unearthdemography

Description: By finding scraps and tracks, the demographer can make some determination of the types of inhabitants within the local area. The number of different types and information about each increases with level and expertise.

Unholy Mount

===Unholy Mount===
Domain: Animal Affinity
Available: Paladin(16)
Allows: Animal Affinity
UseCost: Mana (66)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill gives the fighter's mount an edge in attack, armor, and damage when fighting a holy target while the fighter is mounted.

Unholy Strike

===Unholy Strike===
Domain: Martial Lore
Available: Paladin(4)
Allows: Martial Lore Combat Fluidity
UseCost: Mana (27) Movement (27)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: UNHOLYSTRIKE
Usage: UNHOLYSTRIKE "TARGET"
Examples: unholystrike
Description: Wielding a melee weapon, the paladin calls down the power of the gods into a mighty attack for devastating damage on good targets.

Unseen Presence

===Unseen Presence===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (10)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: UNSEENPRESENCE
Usage:
Examples:
Description: Your powers of remaining unseen have become so potent that you can effectively cause yourself to disappear indefinitely and remain hidden even if you walk around.

Unwavering Mark

===Unwavering Mark===
Domain: Combat Lore
Available: Cavalier(11)
Allows: Combat Lore
UseCost: Movement (61)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: UMARK
Usage: UMARK "TARGET"
Examples: umark orc
Description: This skill allows the fighter to issue a powerful challenge to the target, infuriating them. Any time the target attacks someone other than the fighter, the fighter will get an immediate counter-attack, and there is a chance the target will switch their combat focus to the fighter.

Upstage

===Upstage===
Domain: Theatre
Available: Charlatan(14)
Allows: Acting
UseCost: Mana (32) Movement (32)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: UPSTAGE
Usage: UPSTAGE
Examples: upstage
Description: The bard upstages his or her enemies, making them stop fighting who they were fighting, target the bard, and cross the room to reach him or her. The effect ends when they hit the bard, at which point they returning immediately to their previous target and range.

Urban Tactics

===Urban Tactics===
Domain: Nature Lore
Available: Fighter(21)
Allows: Nature Lore
UseCost: Movement (71)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill gives one an edge in attack, defence, and damage when fighting in urban areas. They can also hide themselves simply by sitting down on the ground and staying still for a few mins.

Vampiric Awe

===Vampiric Awe===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: VAMPIRICAWE, VAWE
Usage:
Examples:
Description: When you employ this power, everyone near you becomes intensely attracted to you. They will do nearly anything to be close to you, although their fascination is not so complete that they will endanger themselves. The effects last for a while, but everyone will view you more favorably while they persist.

Vanguard

===Vanguard===
Domain: Travel
Available: Cavalier(13)
Allows: Reduced Traveling Power Traveling Ranged Traveling Extended Traveling
UseCost: Movement (63)
Quality: Sometimes Beneficial
Targets: Items
Range: Touch, or not applicable
Commands: VANGUARD
Usage: VANGUARD "CARAVAN NAME" (STOP)
Examples: vanguard caravan
Description: The fighter volunteers to be a mounted vanguard for the given wagon or caravan. During this period, the caravan will automatically follow at a distance depending on expertise (the lowest being just a room or two ahead). Should the caravan come under attack, the fighter will ride to their aid, and will have a small chance of automatically disrupting certain missile and siege attacks while present for the attack. The fighter can extend their vanguard duty by re-applying from time-to-time, or use STOP to end service.

Vanish from Mind's Eye

===Vanish from Mind's Eye===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (50)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: VANISH
Usage:
Examples:
Description: Your power has advanced to such a degree that you may actually disappear from plain view. Even if you are standing face to face with a mortal, you may exercise this power and simply vanish. Those who witness such a disappearing act, especially mortals, are normally stunned with indecision for a turn. One member of a large group might be able to react (such as to fire into the space where the character vanished), but this is the exception. Moreover, mortals with low strength of will may actually forget that they every saw you at all.

Vengeful Glare

===Vengeful Glare===
Domain: Influential
Available:
Allows: Influencing
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 2
Commands: VGLARE, VENGEFULGLARE
Usage:
Examples:
Description: This ability is not yet documented.

Vengeful Strike

===Vengeful Strike===
Domain: Dirty Fighting
Available:
Allows: Dirty Fighting Combat Fluidity
UseCost: Mana (25) Movement (25)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: VENGEFULSTRIKE, VSTRIKE
Usage:
Examples:
Description: Driven by blood, this powerful attack can only be used by someone who is currently bleeding.

Vicious Blow

===Vicious Blow===
Domain: Anatomy
Available:
Allows: Anatomy
UseCost: Movement (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The warrior is capable of more crippling blows due to growing up in a culture that encourages sadistic experimentation. Critical hits scored by this character do considerably more damage than normal.

WanderHomeLater

===WanderHomeLater===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

Wands

===Wands===
Domain: Arcane Lore
Available: Abjurer(1) Alterer(1) Arcanist(3) Artisan(1) Bard(3) Conjurer(1) Diviner(1) Enchanter(1) Evoker(1) Illusionist(1) Jester(5) Mage(1) Scholar(5) Thief(11) Transmuter(1) Wizard(1)
Allows: Arcane Lore Rodsmithing Wand Making
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description:

War Cry

===War Cry===
Domain: Singing
Available: Barbarian(13)
Allows: Rejoicing Singing Resounding Singing Echoed Singing
UseCost: Movement (63)
Quality: Always Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: WARCRY
Usage: WARCRY
Examples: warcry
Description: The Barbarian lets out a primal call to war, inspiring all group members to follow his or her banner. Those under the affect of the cry will deliver more damaging blows. The affect wears off when battle is concluded, or if battle is not joined swiftly enough after the cry is made.

Warrants

===Warrants===
Domain: Legal
Available: Artisan(1) Charlatan(9) Gaoler(9) Thief(23)
Allows: Legal Lore
UseCost: Mana (51)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: WARRANTS
Usage: WARRANTS ("NAME")
Examples: warrants
Description: The player, using nothing more than local contacts and charismatic persuasion, gathers information about all warrants and wanted criminals. A filter name may be given.

Water Cover

===Water Cover===
Domain: Water Lore
Available: Mer(7)
Allows: Water Lore
UseCost: Mana (28) Movement (28)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: WCOVER
Usage: WCOVER
Examples: wcover
Description: The druid slinks into the water, taking cover behind reed, seaweed, or simply blending in with the waves, all while remaining perfectly still. Doing this makes them invisible to any other creatures in the room. Making any moves or sounds will negate the hidden advantage. The druid must be in or on the water for this skill to work. You can use the VISIBLE command to make yourself visible again.

Water Tactics

===Water Tactics===
Domain: Nature Lore
Available: Sailor(16)
Allows: Nature Lore
UseCost: Movement (66)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill gives the fighter an edge in attack, defence, and damage when fighting in the water. The fighter can also hide themselves simply by resting in the water and staying still for a few mins.

Weak Energy Drain

===Weak Energy Drain===
Domain: Death Lore
Available:
Allows: Death Lore
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: DRAINWEAKENERGY
Usage:
Examples:
Description:

Weak Paralysis

===Weak Paralysis===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: WPARALYZE
Usage:
Examples:
Description:

Weapon Break

===Weapon Break===
Domain: Martial Lore
Available: Barbarian(15) Fighter(12) Monk(13)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (62)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 1
Commands: BREAK
Usage: BREAK "TARGET NAME"
Examples: break orc
Description: The fighter will attempt the difficult maneuver of breaking the weapon of the target. See also help on SONG BREAK.

Weapon Catch

===Weapon Catch===
Domain: Martial Lore
Available: Fighter(23)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (73)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: This skill allows the fighter to thwart disarm attempts by catching his as it flies out of his hand.

Weapon Familiarity

===Weapon Familiarity===
Domain: Weapon Use
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is familiar with weapons they have crafted themselves, gaining an attack bonus from wielding the product of their own hands.

Weapon Proficiency

===Weapon Proficiency===
Domain: Weapon Use
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is proficient with all weapons, which negates any difficulties presented by class training that would normally not allow particular weapons to be used.

Weapon Sharpening

===Weapon Sharpening===
Domain: Weapon Use
Available: Fighter(4)
Allows:
UseCost: Mana (54)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: WEAPONSHARPENING, SHARPEN
Usage: SHARPEN "WEAPON NAME"
Examples: sharpen sword
Description: The fighter sharpens the slashing or piercing weapon so that it will give a slight damage bonus during use. The weapon will remain sharp until it takes too much wear damage in combat.

Weapon Specialization

===Weapon Specialization===
Domain: Weapon Use
Available:
Allows: Weaponsmithing
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is a weapon master, gaining bonuses to attack when armed. Can also allow the use of higher level weapons if the focus expertise is taken.

Well Dressed

===Well Dressed===
Domain: Nothing
Available:
Allows:
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Creatures
Range: Touch, or not applicable
Commands: CAST
Usage:
Examples:
Description:

Whip Specialization

===Whip Specialization===
Domain: Weapon Use
Available: Reliquist(1)
Allows: Flailed Bashing Weaponsmithing Flailed Striking Flailed Slicing Flailed Focus
UseCost: Mana (51)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: The player is a master of whips, gaining bonuses to attack when using a whip in combat. Can also allow the use of higher level whips if the focus expertise is taken. This specialization stacks with flailed specialization.

Whipsmack

===Whipsmack===
Domain: Martial Lore
Available: Fighter(5) Gaoler(5) Reliquist(15)
Allows: Martial Lore Combat Fluidity
UseCost: Movement (55)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: WHIPSMACK
Usage: WHIPSMACK "TARGET NAME"
Examples: whipsmack orc
Description: When using a leather flailed weapon in combat, this skill will deliver a punishing blunt smack across the target's body, doing damage.

Whomp

===Whomp===
Domain: Dirty Fighting
Available: Fighter(17)
Allows: Dirty Fighting Combat Fluidity
UseCost: Movement (67)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: WHOMP
Usage: WHOMP "TARGET NAME"
Examples: whomp orc
Description: The fighter attempts to deliver a massive blow to the target, causing them to instantly to fall unconscious for a time.

Wilderness Lore

===Wilderness Lore===
Domain: Nature Lore
Available: Artisan(1) Barbarian(1) Beastmaster(1) Delver(1) Druid(1) Gaian(1) Oracle(9) Scholar(9) Trapper(13)
Allows: Floristry Nature Lore Weaving
UseCost: Mana (51)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: WILDERNESSLORE, WLORE
Usage: WLORE (REPORT)
Examples: wlore

wlore report

Description: Tells you what type of terrain you are presently in or on, and something about the climate. As expertise increases, you'll also be able to recognize the types of resources that places like this might provide. The REPORT argument will cause the results to be recited out loud.

Wind Chakra

===Wind Chakra===
Domain: Stealthy
Available: Ninja(4)
Allows: Smoke Chakra Ghost Chakra Stealthy
UseCost: Mana (50)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: FOCUS, FOC
Usage: FOCUS "WIND CHAKRA"
Examples: focus "wind chakra"

foc "wind chakra"

Description: By focusing chi, the ninja can speed up their chakras and increase the vibration of their physical body to become out of focus with the world, making them harder to land hits on.

Winged Flight

===Winged Flight===
Domain: Racial Ability
Available:
Allows:
UseCost: Movement (50)
Quality: Circumstantial
Targets: Creatures
Range: Touch, or not applicable
Commands: FLAP
Usage:
Examples:
Description:

Wolf Claws

===Wolf Claws===
Domain: Nothing
Available:
Allows:
UseCost: Hit Points (50)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: WOLFCLAWS
Usage:
Examples:
Description: You are able to grow an inch-long claw on each finger. These claws make excellent weapons in combat and can be used in many attacks. Wounds caused by the claws are especially vicious.

Woodland Creep

===Woodland Creep===
Domain: Stealthy
Available: Ranger(24)
Allows: Stealthy
UseCost: Mana (37) Movement (37)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: WCREEP
Usage: WCREEP
Examples: wcreep
Description: The ranger creep slowly from bush to tree, remaining especially hard to spot. Doing this makes them invisible to any other creatures in the area. The ranger must be in the wild for this skill to work. You can use the VISIBLE command to make yourself visible again.

Woodland Hide

===Woodland Hide===
Domain: Stealthy
Available: Gaian(7) Ranger(14) SkyWatcher(5)
Allows: Camouflage Stealthy
UseCost: Mana (27) Movement (27)
Quality: Sometimes Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands: WHIDE
Usage: WHIDE
Examples: whide
Description: The ranger attempts to creep behind a rock, or into a bush and remain perfectly still. Doing this makes them invisible to any other creatures in the room. Making any moves or sounds will negate the hidden advantage. The ranger must be in the wild for this skill to work. You can use the VISIBLE command to make yourself visible again.

Woodland Lore

===Woodland Lore===
Domain: Nature Lore
Available: Ranger(15)
Allows: Nature Lore
UseCost: Mana (65)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage: automatic
Examples:
Description: So long as the Ranger is in the wild, he or she will have gain a advantage in attack, damage, and armor adjustements.

Woodland Sneak

===Woodland Sneak===
Domain: Stealthy
Available: Ranger(10) SkyWatcher(10)
Allows: AutoSneak Stealthy
UseCost: Movement (60)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: WSNEAK
Usage: WSNEAK "DIRECTION"
Examples: wsneak e
Description: So long as the Ranger is in the wild, he or she can use this skill to attempt to sneak in the indicated direction. If successful, he or she will not be seen when entering the room. Also, a sneak attempt automatically invokes a woodland hide attempt. The success of a sneak attempt can depend on the level of the mobs in the room the ranger is trying to sneak into, and on the rangers stealth expertise.

Wrath

===Wrath===
Domain: Archon
Available:
Allows:
UseCost: Movement (50)
Quality: Malicious
Targets: Creatures
Range: Touch - Range 1
Commands: WRATH
Usage: WRATH "PLAYER NAME" (!)
Examples: wrath gunther

wrath gunther !

Description: From anywhere on the map, the player with this skill can immediately knock another mob out of their shoes, depriving them of half of their hit points, mana, and movement in the process. If the "!" flag is added, an announcement of the wrath will also be made.

Wrist Lock

===Wrist Lock===
Domain: Grappling
Available: Monk(17)
Allows: Vice-Gripping Combat Fluidity
UseCost: Movement (67)
Quality: Malicious
Targets: Creatures
Range: Touch, or not applicable
Commands: WRISTLOCK
Usage:
Examples:
Description: Skill : WRISTLOCK

Usage : WRISTLOCK "TARGET"

Example : wristlock orc

The fighter grabs ahold of his enemy s hand, immobilizing them. The pain from the wristlock is so intense, the victim may not use certain types of magic while the wristlock is held. For a short, period, both the fighter and the target are locked in struggle and too occupied to fight, other than performing grappling or dirty fighting maneuvers.

Write

===Write===
Domain: Calligraphy
Available: Abjurer(1) Alterer(1) Apprentice(1) Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Cavalier(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Gaoler(1) Gypsy(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Reliquist(1) Sailor(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1)
Allows: Embroidering Engraving Fine Calligraphy Lore
UseCost: Mana (10)
Quality: Circumstantial
Targets: Items
Range: Touch, or not applicable
Commands: WRITE, WR
Usage:
Examples:
Description: Skill : WRITE

Usage : WRITE "ITEM" ("TEXT TO WRITE")

Available: ALL

Example : write parchment From recall, go nseeseenwesee

This skill allows one to write ordinary messages onto ordinary paper, parchments, and similar writing material. The language the player will write in will depend on which language the player is currently SPEAKing.


When writing on a journal, you need not specify any parameters when using this command.

Zhar thalack

===Zhar thalack===
Domain: Animal Affinity
Available:
Allows: Animal Affinity
UseCost: Mana (10)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: A Drow mounted combat style, used by the cavalry.

Zress a thalak

===Zress a thalak===
Domain: Martial Lore
Available:
Allows: Martial Lore Combat Fluidity
UseCost: Mana (10)
Quality: Always Beneficial
Targets: Caster only
Range: Touch, or not applicable
Commands:
Usage:
Examples:
Description: A Drow fighting style that put emphasis on physical strength over accuracy.