Difference between revisions of "Burglar(Thief)"
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+ | The burglar is the common criminal. As he advances in level, he gains more ways to deviate from the law. As a thief class, burglars rely heavily upon the element of surprise and the quality their equipment during combat. | ||
=Multi-Classing Options and Effectiveness= | =Multi-Classing Options and Effectiveness= |
Latest revision as of 16:23, 25 June 2020
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Thief Classes=== |
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Arcanist Assassin Burglar Pirate Reliquist Thief Trapper |
===Burglar=== | |
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Description: | The burglar is the thief who has made the accumulation of wealth and power his center of being, to the detriment of all else. The taking of the property of others by stealth, wits, or even charm makes him the bane of the rich and lawful alike. This most purist of thieves also has superior skill at being undetected in the performance of these dastardly deeds, though he stands at a slight disadvantage to better trained thieves if caught. |
Primary Stat: | Dexterity |
Qualifications: | Dexterity 9+, Charisma 9+ |
Practices: | 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +[(Con/3)+(1d10) /lvl]. |
Mana: | 100 +[(Int/6)+(1d3)/lvl]. |
Movement: | 100 +[6X(Str/18) /lvl]. |
Attack: | +(Dex/18) per level. |
Damage: | +1 damage per 5 level(s). |
Maximum Stat Values: | Dexterity (22), Charisma (22), Others (18) |
Bonuses: | Bonus experience for using certain skills. |
Weapons: | Must use sword, daggers, flailed, blunt, or natural weapons. |
Armor: | Must wear leather, cloth, or vegetation based armor. |
Limitations: | |
Starting Equipment: | a short sword |
Races: | Aarakocran Beastkin Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin Tiefling |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | Edged Weapon Specialization Climb Write Recall Swipe gold (Blunt Weapon Specialization) (Play Instrument) (Black Marketeering) (Flailing Weapon Specialization) (Bandaging) (Swim) (Smoke Rings) (Caravan Building) (Foraging) (Herbology) (Floristry) (Fishing) (Gem Digging) (Drilling) (Hunting) (Shearing) |
2 | (Underground Connections) (Hide) (Cooking) (Wood Chopping) (Butchering) (Lacquering) (Dyeing) (Embroidering) (Engraving) |
3 | Fire Building Appraise (Palm) (Blacksmithing) (Carpentry) (Leather Working) (Tailoring) |
4 | (Sneak) (Intimidation) (Searching) (Distilling) (Mining) (Sculpting) (Pottery) (Tanning) (Costuming) (Weaving) |
5 | Detect Traps (Tag Turf) (Glass Blowing) (Scrimshawing) (Armorsmithing) (Weaponsmithing) (Paper Making) (Food Prep) (Fletching) (Cobbling) (Baking) (Painting) |
6 | (Pick Locks) (Dodge) (Fence Loot) (Find Home) (Shepherding) |
7 | Peek (Informant) (Observe) (Meat Curing) |
8 | (Disarm) (Remove Traps) (AutoSwim) (AutoCrawl) |
9 | Listen (Forgery) |
10 | (Improved Hiding) (Back Stab) (Smelting) (Construction) (Siegecrafting) (Boatwrighting) (Locksmithing) (Speculating) (Farming) (Jewel Making) (Wainwrighting) (Masonry) (Taxidermy) (Shrooming) |
11 | Steal (Turf War) |
12 | (Slip Item) (Improved Peek) (Find Ship) (Gardening) |
13 | Detection (Plant Item) |
14 | (Bribe) (Improved Swipe) |
15 | Silent AutoGold (Read Magic) (Hide Other) (Composting) (Irrigation) (Landscaping) (Excavation) |
16 | (Rope Disarm) (Silent AutoLoot) (Safecracking) (Herding) |
17 | Second Attack (Silent Drop) (Blind Fighting) |
18 | (Make Maps) (Silent Open) (Robbery) (AutoClimb) (Food Preserving) |
19 | Silent Hold Sense Law (Mug) (Safehouse) |
20 | (Footlocks) (Half Attack) (Lore) (Branding) |
21 | Strip Item (Racketeer) |
22 | (Improved Steal) (AutoSwipe) |
23 | Tumble (Analyze Item) (Silent Wear) |
24 | (Con) (Linguistic Comprehension) |
25 | Embezzle (Hide In Plain Sight) |
26 | |
27 | |
28 | |
29 | (Master Floristry) (Master Herbology) (Master Mycology) |
30 | Contract Hit |
31 | |
32 | |
33 | |
34 | |
35 |
How to Play
The burglar is the common criminal. As he advances in level, he gains more ways to deviate from the law. As a thief class, burglars rely heavily upon the element of surprise and the quality their equipment during combat.
Multi-Classing Options and Effectiveness
Notes
.