Difference between revisions of "Expertises(CoffeeMUD)"
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===B=== | ===B=== | ||
*[[Beat Dancing(Expertise)|Beat Dancing]] | *[[Beat Dancing(Expertise)|Beat Dancing]] | ||
− | |||
*[[Blessing(Expertise)|Blessing]] | *[[Blessing(Expertise)|Blessing]] | ||
*[[Blunt Bashing(Expertise)|Blunt Bashing]] | *[[Blunt Bashing(Expertise)|Blunt Bashing]] | ||
Line 38: | Line 37: | ||
*[[Bone Lore(Expertise)|Bone Lore]] | *[[Bone Lore(Expertise)|Bone Lore]] | ||
*[[Breeding(Expertise)|Breeding]] | *[[Breeding(Expertise)|Breeding]] | ||
+ | |||
===C=== | ===C=== | ||
*[[Cautiously(Expertise)|Cautiously]] | *[[Cautiously(Expertise)|Cautiously]] | ||
Line 46: | Line 46: | ||
*[[Counterbalance Crafting(Expertise)|Counterbalance Crafting]] | *[[Counterbalance Crafting(Expertise)|Counterbalance Crafting]] | ||
*[[Creating(Expertise)|Creating]] | *[[Creating(Expertise)|Creating]] | ||
+ | *[[Creative Food Prep(Expertise)|Creative Food Prep]] | ||
*[[Criminal Deviousness(Expertise)|Criminal Deviousness]] | *[[Criminal Deviousness(Expertise)|Criminal Deviousness]] | ||
*[[Cursing(Expertise)|Cursing]] | *[[Cursing(Expertise)|Cursing]] | ||
+ | |||
===D=== | ===D=== | ||
*[[Death Lore(Expertise)|Death Lore]] | *[[Death Lore(Expertise)|Death Lore]] | ||
Line 66: | Line 68: | ||
*[[Educating(Expertise)|Educating]] | *[[Educating(Expertise)|Educating]] | ||
*[[Enduring(Expertise)|Enduring]] | *[[Enduring(Expertise)|Enduring]] | ||
+ | *[[Energist(Expertise)|Energist]] | ||
*[[Evangelising(Expertise)|Evangelising]] | *[[Evangelising(Expertise)|Evangelising]] | ||
*[[Evasively(Expertise)|Evasively]] | *[[Evasively(Expertise)|Evasively]] | ||
Line 77: | Line 80: | ||
*[[Extended Sailing(Expertise)|Extended Sailing]] | *[[Extended Sailing(Expertise)|Extended Sailing]] | ||
*[[Extended Transmuting(Expertise)|Extended Transmuting]] | *[[Extended Transmuting(Expertise)|Extended Transmuting]] | ||
+ | *[[Extended Traveling(Expertise)|Extended Traveling]] | ||
+ | |||
===F=== | ===F=== | ||
*[[Fast Dancing(Expertise)|Fast Dancing]] | *[[Fast Dancing(Expertise)|Fast Dancing]] | ||
Line 136: | Line 141: | ||
*[[Power In/Evoking(Expertise)|Power In/Evoking]] | *[[Power In/Evoking(Expertise)|Power In/Evoking]] | ||
*[[Power Sailing(Expertise)|Power Sailing]] | *[[Power Sailing(Expertise)|Power Sailing]] | ||
− | *[[Power | + | *[[Power Traveling(Expertise)|Power Traveling]] |
+ | *[[Power Sailing(Expertise)|Power Sailing]] | ||
*[[Preserving(Expertise)|Preserving]] | *[[Preserving(Expertise)|Preserving]] | ||
*[[Protecting(Expertise)|Protecting]] | *[[Protecting(Expertise)|Protecting]] | ||
+ | |||
===Q=== | ===Q=== | ||
*[[Quality Crafting(Expertise)|Quality Crafting]] | *[[Quality Crafting(Expertise)|Quality Crafting]] | ||
Line 162: | Line 169: | ||
*[[Ranged Piercing(Expertise)|Ranged Piercing]] | *[[Ranged Piercing(Expertise)|Ranged Piercing]] | ||
*[[Ranged Sailing(Expertise)|Ranged Sailing]] | *[[Ranged Sailing(Expertise)|Ranged Sailing]] | ||
+ | *[[Ranged Traveling(Expertise)|Ranged Traveling]] | ||
*[[Ranged Striking(Expertise)|Ranged Striking]] | *[[Ranged Striking(Expertise)|Ranged Striking]] | ||
*[[Ranged Transmuting(Expertise)|Ranged Transmuting]] | *[[Ranged Transmuting(Expertise)|Ranged Transmuting]] | ||
Line 173: | Line 181: | ||
*[[Reduced Sailing(Expertise)|Reduced Sailing]] | *[[Reduced Sailing(Expertise)|Reduced Sailing]] | ||
*[[Reduced Transmuting(Expertise)|Reduced Transmuting]] | *[[Reduced Transmuting(Expertise)|Reduced Transmuting]] | ||
+ | *[[Reduced Traveling(Expertise)|Reduced Traveling]] | ||
*[[Rejoicing Singing(Expertise)|Rejoicing Singing]] | *[[Rejoicing Singing(Expertise)|Rejoicing Singing]] | ||
*[[Resounding Playing(Expertise)|Resounding Playing]] | *[[Resounding Playing(Expertise)|Resounding Playing]] | ||
Line 180: | Line 189: | ||
*[[Rock Controlling(Expertise)|Rock Controlling]] | *[[Rock Controlling(Expertise)|Rock Controlling]] | ||
*[[Rope Use(Expertise)|Rope Use]] | *[[Rope Use(Expertise)|Rope Use]] | ||
+ | *[[Rushed Crafting(Expertise)|Rushed Crafting]] | ||
+ | |||
===S=== | ===S=== | ||
*[[Shadow(Expertise)|Shadow]] | *[[Shadow(Expertise)|Shadow]] | ||
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===U=== | ===U=== | ||
*[[Unarmed Bashing(Expertise)|Unarmed Bashing]] | *[[Unarmed Bashing(Expertise)|Unarmed Bashing]] | ||
− | |||
*[[Unarmed Piercing(Expertise)|Unarmed Piercing]] | *[[Unarmed Piercing(Expertise)|Unarmed Piercing]] | ||
*[[Unarmed Slicing(Expertise)|Unarmed Slicing]] | *[[Unarmed Slicing(Expertise)|Unarmed Slicing]] | ||
*[[Unarmed Striking(Expertise)|Unarmed Striking]] | *[[Unarmed Striking(Expertise)|Unarmed Striking]] | ||
+ | |||
===V=== | ===V=== | ||
*[[Vampire Lore(Expertise)|Vampire Lore]] | *[[Vampire Lore(Expertise)|Vampire Lore]] | ||
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*[[Vice-Gripping(Expertise)|Vice-Gripping]] | *[[Vice-Gripping(Expertise)|Vice-Gripping]] | ||
*[[Vigilantly(Expertise)|Vigilantly]] | *[[Vigilantly(Expertise)|Vigilantly]] | ||
+ | *[[Vigorous Cooking(Expertise)|Vigorous Cooking]] | ||
+ | |||
===W=== | ===W=== | ||
*[[Water Controlling(Expertise)|Water Controlling]] | *[[Water Controlling(Expertise)|Water Controlling]] | ||
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==Affects of Expertises== | ==Affects of Expertises== | ||
− | Most of the Expertises affect one of several general | + | Most of the Expertises affect one of several general flags: LEVEL, TIME, MAXRANGE, LOWCOST, XPCOST, LOWFREECOST, and 5 miscellaneous: X1..X5, which are rarely used. |
The way expertises work is like this: | The way expertises work is like this: | ||
− | Each expertise attaches itself to one (or more) of the above | + | Each expertise attaches itself to one (or more) of the above flags, and then defines a set of Skill-types that they apply to. These then combine to say "For these skill types, having this expertise grants X points to flag Y". |
− | On the other side, in the skills, the skills then look and say "How many points in | + | On the other side, in the skills, the skills then look and say "How many points in flag Y does this player have which apply to me (the skill)." |
For example, Nature Lore is the most common expertise type: LEVEL adjusting. And it applies to all skills of domain NATURE LORE (the name similarity is 100% coincidence, and has no functional significance). Gaining Nature Lore Expertises will increase your effective character level when using skills like Wilderness Lore. | For example, Nature Lore is the most common expertise type: LEVEL adjusting. And it applies to all skills of domain NATURE LORE (the name similarity is 100% coincidence, and has no functional significance). Gaining Nature Lore Expertises will increase your effective character level when using skills like Wilderness Lore. | ||
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=Notes= | =Notes= | ||
− | . | + | *Stat prerequisites require a stat score and max-stat score of at least the target number for that rank of expertise. |
Latest revision as of 21:06, 9 May 2024
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Expertises== |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Expertises are specific areas of knowledge your character has learned about, and usually enhance skills in one way or another. Expertises generally help multiple skills of a similar type or an entire domain of skills. The exact affect of an expertise varies based on the expertise and skill, but it can increase the effective level of the character, increase damage or healing, extend the amount of time the skill has affect or some other way of boosting the skill(s). Expertises do not increase in proficiency, once you train to a specific expertise level, you get the entire benefit of that expertise. However, many expertises can be improved to higher levels of expertise through more trains thereby conferring a greater bonus to each applicable skill.
Listing of Expertises
Alphabetical listing of Expertises
A
- Acrobatic
- Acting
- Advanced Cooking
- Advanced Crafting
- Airelist
- Anatomy
- Animal Affinity
- Aqualist
- Arcane Lore
- Armor Focus
- Armor Optimizing
- Artsy
- Axe Focus
- Axe Piercing
- Axe Slicing
- Axe Striking
B
- Beat Dancing
- Blessing
- Blunt Bashing
- Blunt Focus
- Blunt Piercing
- Blunt Striking
- Bold Playing
- Bone Lore
- Breeding
C
- Cautiously
- Combat Fluidity
- Combat Lore
- Communing
- Corrupting
- Counterbalance Crafting
- Creating
- Creative Food Prep
- Criminal Deviousness
- Cursing
D
- Death Lore
- Deceptive
- Deep Lore
- Dirty Fighting
- Divine Warding
- Durable Crafting
- Durable Metalworking
- Durable Sewing
- Durable Shaping
E
- Echoed Singing
- Edged Focus
- Edged Piercing
- Edged Slashing
- Edged Striking
- Educating
- Enduring
- Energist
- Evangelising
- Evasively
- Extended Abjuring
- Extended Altering
- Extended Conjuring
- Extended Divining
- Extended Enchanting
- Extended Illusing
- Extended In/Evoking
- Extended Sailing
- Extended Transmuting
- Extended Traveling
F
- Fast Dancing
- Fatiguing
- Fine Calligraphy
- Fitness
- Flailed Bashing
- Flailed Focus
- Flailed Slicing
- Flailed Striking
- Foolmaking
- Fortified Baking
G
H
I
L
- Legal Lore
- Lethal Crafting
- Light Crafting
- Light Fabricating
- Light Metalworking
- Light Sewing
- Light Shaping
- Long Dancing
M
N
P
- Plant Growing
- Plant Mastering
- Poisoning
- Polearm Focus
- Polearm Piercing
- Polearm Slicing
- Polearm Striking
- Power Abjuring
- Power Altering
- Power Conjuring
- Power Divining
- Power Enchanting
- Power Illusing
- Power In/Evoking
- Power Sailing
- Power Traveling
- Power Sailing
- Preserving
- Protecting
Q
- Quality Crafting
- Quality Fabricating
- Quality Metalworking
- Quality Sewing
- Quality Shaping
- Quick Building
- Quick Cooking
- Quick Crafting
- Quick Worker
- Quick Working
R
- Ranged Abjuring
- Ranged Altering
- Ranged Bashing
- Ranged Conjuring
- Ranged Divining
- Ranged Enchanting
- Ranged Focus
- Ranged Illusing
- Ranged In/Evoking
- Ranged Piercing
- Ranged Sailing
- Ranged Traveling
- Ranged Striking
- Ranged Transmuting
- Reduced Abjuring
- Reduced Altering
- Reduced Conjuring
- Reduced Divining
- Reduced Enchanting
- Reduced Illusing
- Reduced In/Evoking
- Reduced Sailing
- Reduced Transmuting
- Reduced Traveling
- Rejoicing Singing
- Resounding Playing
- Resounding Singing
- Restoring
- Rhythmic Playing
- Rock Controlling
- Rope Use
- Rushed Crafting
S
- Shadow
- Shapeshifting
- Sharp Playing
- Sharp Singing
- Shield Focus
- Shield Striking
- Shield Using
- Siege Bashing
- Slow Dancing
- Spirit Lore
- Steady Dancing
- Stealthy
- Street Lore
- Summoning Mastery
- Sword Focus
- Sword Piercing
- Sword Slicing
- Sword Striking
T
U
V
W
Affects of Expertises
Most of the Expertises affect one of several general flags: LEVEL, TIME, MAXRANGE, LOWCOST, XPCOST, LOWFREECOST, and 5 miscellaneous: X1..X5, which are rarely used.
The way expertises work is like this: Each expertise attaches itself to one (or more) of the above flags, and then defines a set of Skill-types that they apply to. These then combine to say "For these skill types, having this expertise grants X points to flag Y".
On the other side, in the skills, the skills then look and say "How many points in flag Y does this player have which apply to me (the skill)."
For example, Nature Lore is the most common expertise type: LEVEL adjusting. And it applies to all skills of domain NATURE LORE (the name similarity is 100% coincidence, and has no functional significance). Gaining Nature Lore Expertises will increase your effective character level when using skills like Wilderness Lore.
Expertise Ranks
Most expertises may be taken multiple times, to provide higher benefits. The additional training in expertises is called a rank, and is displayed as a roman numeral. Only your highest rank is displayed (or used for benefits).
Expertise Qualifying Levels
Each expertise has a formula for qualifying level of the expertise and all subsequent ranks. You must have sufficient class levels in an ability that qualifies for the expertise to gain higher ranks in the expertise. If you multiclass into a class that does not have an ability that qualifies for the expertise (or chose no abilities that qualify for it from that class), then you may not have access to higher ranks in the expertise.
Notes
- Stat prerequisites require a stat score and max-stat score of at least the target number for that rank of expertise.