Difference between revisions of "Centaur"

From CoffeeMud Wiki
Jump to navigation Jump to search
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{RaceTemplate|Name=Centaur|Description=Centaurs are large creatures with the body of a horse and the upper torso, head, and arms of a human. Their class choices are limited, but they excel at forestry, and make excellent rangers and druids.|Statadj=strength+1, intelligence+1, charisma-1, wisdom-1, max strength adj.+1, max intelligence adj.+1, max charisma adj.-1, max wisdom adj.-1|RacialAbilities=[[Skill_Buck|Buck]] |CulturalAbilities=[[Foraging|Foraging]] |RacialEffects=[[Fighter_Hardiness|Hardiness]] |BonusAbilities=infravision|BonusLanguages=[[Elvish|Elvish]] |Immunities=|LifeExpectancy=78 years|Startingequipment=|WearLocs= head neck torso arms left wrist right wrist left finger right finger held wield hands floating nearby eyes ears body mouth back|ExpMod=0%|Qualifyingclasses=[[Apprentice(Commoner)|Apprentice]] [[Artisan(Commoner)|Artisan]] [[Assassin(Thief)|Assassin]] [[Barbarian(Fighter)|Barbarian]] [[Bard(Bard)|Bard]] [[Beastmaster(Druid)|Beastmaster]] [[Burglar(Thief)|Burglar]] [[Cleric(Cleric)|Cleric]] [[Doomsayer(Cleric)|Doomsayer]] [[Druid(Druid)|Druid]] [[Fighter(Fighter)|Fighter]] [[Gaian(Druid)|Gaian]] [[Gaoler(Commoner)|Gaoler]] [[Minstrel(Bard)|Minstrel]] [[Missionary(Cleric)|Missionary]] [[Necromancer(Cleric)|Necromancer]] [[Oracle(Cleric)|Oracle]] [[Ranger(Fighter)|Ranger]] [[Shaman(Cleric)|Shaman]] [[SkyWatcher(Druid)|SkyWatcher]] [[Templar(Cleric)|Templar]] [[Thief(Thief)|Thief]] [[Trapper(Thief)|Trapper]] }}
+
{{RaceTemplate|Name=Centaur|Description=Centaurs are large creatures with the body of a horse and the upper torso, head, and arms of a human. Their class choices are limited, but they excel at forestry, and make excellent rangers and druids.|Statadj=strength+1, intelligence+1, charisma-1, wisdom-1, max strength adj.+1, max intelligence adj.+1, max charisma adj.+1, max wisdom adj.+1|RacialAbilities=[[Skill_Buck|Buck]] |CulturalAbilities=[[Foraging|Foraging]] |RacialEffects=[[Fighter_Hardiness|Hardiness]] |BonusAbilities=infravision|BonusLanguages=[[Elvish|Elvish]] |Immunities=|LifeExpectancy=78 years|Startingequipment=|WearLocs= head neck torso arms left wrist right wrist left finger right finger held wield hands floating nearby eyes ears body mouth back|ExpMod=0%|Qualifyingclasses=[[Apprentice(Commoner)|Apprentice]] [[Artisan(Commoner)|Artisan]] [[Assassin(Thief)|Assassin]] [[Barbarian(Fighter)|Barbarian]] [[Bard(Bard)|Bard]] [[Beastmaster(Druid)|Beastmaster]] [[Burglar(Thief)|Burglar]] [[Cleric(Cleric)|Cleric]] [[Doomsayer(Cleric)|Doomsayer]] [[Druid(Druid)|Druid]] [[Fighter(Fighter)|Fighter]] [[Gaian(Druid)|Gaian]] [[Gaoler(Commoner)|Gaoler]] [[Minstrel(Bard)|Minstrel]] [[Missionary(Cleric)|Missionary]] [[Necromancer(Cleric)|Necromancer]] [[Oracle(Cleric)|Oracle]] [[Ranger(Fighter)|Ranger]] [[Scholar(Commoner)|Scholar]] [[Shaman(Cleric)|Shaman]] [[SkyWatcher(Druid)|SkyWatcher]] [[Templar(Cleric)|Templar]] [[Thief(Thief)|Thief]] [[Trapper(Thief)|Trapper]] }}
  
 
==Character Information==
 
==Character Information==
Line 6: Line 6:
 
|-
 
|-
 
! style="text-align:left"| Start Area
 
! style="text-align:left"| Start Area
| style="text-align:left"| Cora Isle
+
| style="text-align:left"| [[Cora Isle]]
 
|-
 
|-
 
! style="text-align:left"| Player Ambassador
 
! style="text-align:left"| Player Ambassador
Line 16: Line 16:
  
 
==How to Play==
 
==How to Play==
 +
 +
===Class Selection===
 +
Centaurs are restricted from the following classes:
 +
*Charlatan (Bard), Dancer (Bard), Jester (Bard), Healer (Cleric), Purist (Cleric), Sailor (Commoner), Delver (Druid), Mer (Druid), Monk (Fighter), Paladin (Fighter), any mage subclass and Arcanist (Thief).
 +
 +
Other classes that may represent added challenges:
 +
*Bard centaurs may find it difficult to find many fellow centaurs to Befriend.
  
 
==Notes==
 
==Notes==
 
*Characters who start out as centaurs may be ridden by other (lighter) characters.  Additionally, wagons can be mounted to original centaurs.
 
*Characters who start out as centaurs may be ridden by other (lighter) characters.  Additionally, wagons can be mounted to original centaurs.
 +
**A mount cannot be ridden in doors.  Attempting to do so will cause the rider to fall off.  They will probably follow you into the room anyways, since they are in your group.
 
*Characters who become centaurs after creation are not considered rideable, and cannot have wagons mounted to them.
 
*Characters who become centaurs after creation are not considered rideable, and cannot have wagons mounted to them.

Latest revision as of 18:45, 11 April 2021

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
=Racial Categories=
Amphibian     Animal     Arachnid     Avian     Bovine     Canine     Celestial     Demon     Devil     Dragon     Dwarf     Elemental     Elf     Equine     Fairy-kin     Feline     Fish     Giant-kin     Gnome     Goblinoid     Halfling    Humanoid     Illithid     Insect     Mephit     Metal Golem     Mustelid     Ophidian     Ovine     Pachyderm     Porcine     Primate     Pteropine     Reptile     Rodent     Sea Mammal     Slime     Stone Golem     Undead     Unique     Unknown     Ursine     Vegetation     Wood Golem     Worm    
===Centaur===
Description: Centaurs are large creatures with the body of a horse and the upper torso, head, and arms of a human. Their class choices are limited, but they excel at forestry, and make excellent rangers and druids.
Stat Adjustments: strength+1, intelligence+1, charisma-1, wisdom-1, max strength adj.+1, max intelligence adj.+1, max charisma adj.+1, max wisdom adj.+1
Racial Abilities: Buck
Cultural Abilities: Foraging
Racial Effects: Hardiness
Bonus Languages: Elvish
Bonus Abilities: infravision
Immunities:
Experience Modification: 0%
Life Expectancy: 78 years
Starting Equipment:
Wear Locations: head neck torso arms left wrist right wrist left finger right finger held wield hands floating nearby eyes ears body mouth back
Qualifying Classes: Apprentice Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Doomsayer Druid Fighter Gaian Gaoler Minstrel Missionary Necromancer Oracle Ranger Scholar Shaman SkyWatcher Templar Thief Trapper

Character Information

Start Area Cora Isle
Player Ambassador
Racial Cities

How to Play

Class Selection

Centaurs are restricted from the following classes:

  • Charlatan (Bard), Dancer (Bard), Jester (Bard), Healer (Cleric), Purist (Cleric), Sailor (Commoner), Delver (Druid), Mer (Druid), Monk (Fighter), Paladin (Fighter), any mage subclass and Arcanist (Thief).

Other classes that may represent added challenges:

  • Bard centaurs may find it difficult to find many fellow centaurs to Befriend.

Notes

  • Characters who start out as centaurs may be ridden by other (lighter) characters. Additionally, wagons can be mounted to original centaurs.
    • A mount cannot be ridden in doors. Attempting to do so will cause the rider to fall off. They will probably follow you into the room anyways, since they are in your group.
  • Characters who become centaurs after creation are not considered rideable, and cannot have wagons mounted to them.