Difference between revisions of "Merfolk"
Jump to navigation
Jump to search
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | {{RaceTemplate|Name=Merfolk|Description=Merfolk are half-fish, half-humanoid dwellers of the sea. They can breathe air and water, enabling trade with surface dwellers. Merfolk are the dominant underwater race.|Statadj=dexterity+2, wisdom-2, save vs fire-20, save vs water+35, save vs electricity-15, max dexterity adj.+2, max wisdom adj. | + | {{RaceTemplate|Name=Merfolk|Description=Merfolk are half-fish, half-humanoid dwellers of the sea. They can breathe air and water, enabling trade with surface dwellers. Merfolk are the dominant underwater race.|Statadj=dexterity+2, wisdom-2, save vs fire-20, save vs water+35, save vs electricity-15, max dexterity adj.+2, max wisdom adj.+1|RacialAbilities=[[Skill_Autoswim|AutoSwim]] [[Skill_Swim|Swim]] |CulturalAbilities=[[Fishing|Fishing]] [[Chant_LandLegs|Land Legs]] |RacialEffects=|BonusAbilities=infravision|BonusLanguages=[[Aquan|Aquan]] |Immunities=Scurvy, Lycanthropy, Sea Sickness|LifeExpectancy=215 years|Startingequipment=a delicate scaley green shirt, a knitted weapon belt|WearLocs= head neck torso arms left wrist right wrist left finger right finger held wield hands floating nearby waist eyes ears body mouth back|ExpMod=0%|Qualifyingclasses=[[Abjurer(Mage)|Abjurer]] [[Alterer(Mage)|Alterer]] [[Apprentice(Commoner)|Apprentice]] [[Arcanist(Thief)|Arcanist]] [[Artisan(Commoner)|Artisan]] [[Assassin(Thief)|Assassin]] [[Barbarian(Fighter)|Barbarian]] [[Bard(Bard)|Bard]] [[Beastmaster(Druid)|Beastmaster]] [[Burglar(Thief)|Burglar]] [[Cleric(Cleric)|Cleric]] [[Conjurer(Mage)|Conjurer]] [[Delver(Druid)|Delver]] [[Diviner(Mage)|Diviner]] [[Doomsayer(Cleric)|Doomsayer]] [[Druid(Druid)|Druid]] [[Enchanter(Mage)|Enchanter]] [[Evoker(Mage)|Evoker]] [[Fighter(Fighter)|Fighter]] [[Gaian(Druid)|Gaian]] [[Gaoler(Commoner)|Gaoler]] [[Healer(Cleric)|Healer]] [[Illusionist(Mage)|Illusionist]] [[Jester(Bard)|Jester]] [[Mage(Mage)|Mage]] [[Mer(Druid)|Mer]] [[Minstrel(Bard)|Minstrel]] [[Missionary(Cleric)|Missionary]] [[Necromancer(Cleric)|Necromancer]] [[Oracle(Cleric)|Oracle]] [[Pirate(Thief)|Pirate]] [[Dancer(Bard)|Dancer]] [[Purist(Cleric)|Purist]] [[Ranger(Fighter)|Ranger]] [[Reliquist(Thief)|Reliquist]] [[Sailor(Commoner)|Sailor]] [[Scholar(Commoner)|Scholar]] [[Shaman(Cleric)|Shaman]] [[SkyWatcher(Druid)|SkyWatcher]] [[Templar(Cleric)|Templar]] [[Thief(Thief)|Thief]] [[Transmuter(Mage)|Transmuter]] [[Trapper(Thief)|Trapper]] [[Wizard(Mage)|Wizard]] }} |
==Character Information== | ==Character Information== | ||
Line 6: | Line 6: | ||
|- | |- | ||
! style="text-align:left"| Start Area | ! style="text-align:left"| Start Area | ||
− | | style="text-align:left"| | + | | style="text-align:left"| [[Cora Isle]] |
|- | |- | ||
! style="text-align:left"| Player Ambassador | ! style="text-align:left"| Player Ambassador | ||
Line 12: | Line 12: | ||
|- | |- | ||
! style="text-align:left"| Racial Cities | ! style="text-align:left"| Racial Cities | ||
− | | style="text-align:left"| | + | | style="text-align:left"| Atlantis |
|} | |} | ||
Latest revision as of 18:48, 11 April 2021
CoffeeMUD |
---|
Administrator Builder Player |
=CoffeeMUD Player Information= | |||
---|---|---|---|
Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
===Merfolk=== | |
---|---|
Description: | Merfolk are half-fish, half-humanoid dwellers of the sea. They can breathe air and water, enabling trade with surface dwellers. Merfolk are the dominant underwater race. |
Stat Adjustments: | dexterity+2, wisdom-2, save vs fire-20, save vs water+35, save vs electricity-15, max dexterity adj.+2, max wisdom adj.+1 |
Racial Abilities: | AutoSwim Swim |
Cultural Abilities: | Fishing Land Legs |
Racial Effects: | |
Bonus Languages: | Aquan |
Bonus Abilities: | infravision |
Immunities: | Scurvy, Lycanthropy, Sea Sickness |
Experience Modification: | 0% |
Life Expectancy: | 215 years |
Starting Equipment: | a delicate scaley green shirt, a knitted weapon belt |
Wear Locations: | head neck torso arms left wrist right wrist left finger right finger held wield hands floating nearby waist eyes ears body mouth back |
Qualifying Classes: | Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Jester Mage Mer Minstrel Missionary Necromancer Oracle Pirate Dancer Purist Ranger Reliquist Sailor Scholar Shaman SkyWatcher Templar Thief Transmuter Trapper Wizard |
Character Information
Start Area | Cora Isle |
---|---|
Player Ambassador | |
Racial Cities | Atlantis |
How to Play
Notes
.