Difference between revisions of "Human"
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− | {{RaceTemplate|Name=Human|Description=Just like you and me! Humans are versatile and successful adventurers. They receive 2 bonus training points at first level, make powerful lumberjacks. Humans also have the broadest class choices.|Statadj=justice save+10, trains+2|RacialAbilities=|CulturalAbilities=[[Chopping|Wood Chopping]] |RacialEffects=[[DiligentStudying|Diligent Studying]] |BonusAbilities=|BonusLanguages=|Immunities=|LifeExpectancy=78 years|Startingequipment=a nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt|WearLocs= head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back|ExpMod=0%|Qualifyingclasses=[[Abjurer(Mage)|Abjurer]] [[Alterer(Mage)|Alterer]] [[Apprentice(Commoner)|Apprentice]] [[Arcanist(Thief)|Arcanist]] [[Artisan(Commoner)|Artisan]] [[Assassin(Thief)|Assassin]] [[Barbarian(Fighter)|Barbarian]] [[Bard(Bard)|Bard]] [[Beastmaster(Druid)|Beastmaster]] [[Burglar(Thief)|Burglar]] [[Charlatan(Bard)|Charlatan]] [[Cleric(Cleric)|Cleric]] [[Conjurer(Mage)|Conjurer]] [[Delver(Druid)|Delver]] [[Diviner(Mage)|Diviner]] [[Doomsayer(Cleric)|Doomsayer]] [[Druid(Druid)|Druid]] [[Enchanter(Mage)|Enchanter]] [[Evoker(Mage)|Evoker]] [[Fighter(Fighter)|Fighter]] [[Gaian(Druid)|Gaian]] [[Gaoler(Commoner)|Gaoler]] [[Healer(Cleric)|Healer]] [[Illusionist(Mage)|Illusionist]] [[Jester(Bard)|Jester]] [[Mage(Mage)|Mage]] [[Mer(Druid)|Mer]] [[Minstrel(Bard)|Minstrel]] [[Missionary(Cleric)|Missionary]] [[Monk(Fighter)|Monk]] [[Necromancer(Cleric)|Necromancer]] [[Oracle(Cleric)|Oracle]] [[Paladin(Fighter)|Paladin]] [[Pirate(Thief)|Pirate]] [[Dancer(Bard)|Dancer]] [[Purist(Cleric)|Purist]] [[Ranger(Fighter)|Ranger]] [[Sailor(Commoner)|Sailor]] [[Shaman(Cleric)|Shaman]] [[SkyWatcher(Druid)|SkyWatcher]] [[Templar(Cleric)|Templar]] [[Thief(Thief)|Thief]] [[Transmuter(Mage)|Transmuter]] [[Trapper(Thief)|Trapper]] [[Wizard(Mage)|Wizard]] }} | + | {{RaceTemplate|Name=Human|Description=Just like you and me! Humans are versatile and successful adventurers. They receive 2 bonus training points at first level, make powerful lumberjacks. Humans also have the broadest class choices.|Statadj=justice save+10, trains+2|RacialAbilities=|CulturalAbilities=[[Chopping|Wood Chopping]] |RacialEffects=[[DiligentStudying|Diligent Studying]] |BonusAbilities=|BonusLanguages=|Immunities=|LifeExpectancy=78 years|Startingequipment=a nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt|WearLocs= head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back|ExpMod=0%|Qualifyingclasses=[[Abjurer(Mage)|Abjurer]] [[Alterer(Mage)|Alterer]] [[Apprentice(Commoner)|Apprentice]] [[Arcanist(Thief)|Arcanist]] [[Artisan(Commoner)|Artisan]] [[Assassin(Thief)|Assassin]] [[Barbarian(Fighter)|Barbarian]] [[Bard(Bard)|Bard]] [[Beastmaster(Druid)|Beastmaster]] [[Burglar(Thief)|Burglar]] [[Charlatan(Bard)|Charlatan]] [[Cleric(Cleric)|Cleric]] [[Conjurer(Mage)|Conjurer]] [[Delver(Druid)|Delver]] [[Diviner(Mage)|Diviner]] [[Doomsayer(Cleric)|Doomsayer]] [[Druid(Druid)|Druid]] [[Enchanter(Mage)|Enchanter]] [[Evoker(Mage)|Evoker]] [[Fighter(Fighter)|Fighter]] [[Gaian(Druid)|Gaian]] [[Gaoler(Commoner)|Gaoler]] [[Healer(Cleric)|Healer]] [[Illusionist(Mage)|Illusionist]] [[Jester(Bard)|Jester]] [[Mage(Mage)|Mage]] [[Mer(Druid)|Mer]] [[Minstrel(Bard)|Minstrel]] [[Missionary(Cleric)|Missionary]] [[Monk(Fighter)|Monk]] [[Necromancer(Cleric)|Necromancer]] [[Ninja(Thief)|Ninja]] [[Oracle(Cleric)|Oracle]] [[Paladin(Fighter)|Paladin]] [[Pirate(Thief)|Pirate]] [[Dancer(Bard)|Dancer]] [[Purist(Cleric)|Purist]] [[Ranger(Fighter)|Ranger]] [[Reliquist(Thief)|Reliquist]] [[Sailor(Commoner)|Sailor]] [[Scholar(Commoner)|Scholar]] [[Shaman(Cleric)|Shaman]] [[SkyWatcher(Druid)|SkyWatcher]] [[Templar(Cleric)|Templar]] [[Thief(Thief)|Thief]] [[Transmuter(Mage)|Transmuter]] [[Trapper(Thief)|Trapper]] [[Wizard(Mage)|Wizard]] }} |
==Character Information== | ==Character Information== | ||
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|- | |- | ||
! style="text-align:left"| Start Area | ! style="text-align:left"| Start Area | ||
− | | style="text-align:left"| Mud School | + | | style="text-align:left"| [[Mud School]] |
|- | |- | ||
! style="text-align:left"| Player Ambassador | ! style="text-align:left"| Player Ambassador |
Latest revision as of 18:47, 11 April 2021
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
===Human=== | |
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Description: | Just like you and me! Humans are versatile and successful adventurers. They receive 2 bonus training points at first level, make powerful lumberjacks. Humans also have the broadest class choices. |
Stat Adjustments: | justice save+10, trains+2 |
Racial Abilities: | |
Cultural Abilities: | Wood Chopping |
Racial Effects: | Diligent Studying |
Bonus Languages: | |
Bonus Abilities: | |
Immunities: | |
Experience Modification: | 0% |
Life Expectancy: | 78 years |
Starting Equipment: | a nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt |
Wear Locations: | head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back |
Qualifying Classes: | Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Charlatan Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Jester Mage Mer Minstrel Missionary Monk Necromancer Ninja Oracle Paladin Pirate Dancer Purist Ranger Reliquist Sailor Scholar Shaman SkyWatcher Templar Thief Transmuter Trapper Wizard |
Character Information
Start Area | Mud School |
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Player Ambassador | |
Racial Cities |
How to Play
Notes
Any race crossbred with a human will become a "Half (thatrace)". For example a Duergar crossbreeding with a human would result in a Half Duergar.