Difference between revisions of "Halfling"

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{{RaceTemplate|Name=Halfling|Description=Halflings are a very short fur-footed folk.  They receive one bonus Dexterity point, but lose one point of Strength.  They have Infravision, make excellent Cooks, though their class choices will be limited.|Statadj=strength-1, dexterity+1, paralysis save+10, max strength adj.-1, max dexterity adj.+1, save vs detection+10|RacialAbilities=|CulturalAbilities=[[Cooking|Cooking]] [[Proficiency_Sling|Sling Proficiency]] [[Fighter_FastSlinging|Fast Slinging]] |RacialEffects=|BonusAbilities=infravision|BonusLanguages=[[Elvish|Elvish]] |Immunities=|LifeExpectancy=120 years|Startingequipment=a small tunic, some small pants, a knitted weapon
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{{RaceTemplate|Name=Halfling|Description=Halflings are a very short fur-footed folk.  They receive one bonus Dexterity point, but lose one point of Strength.  They have Infravision, make excellent Cooks, though their class choices will be limited.|Statadj=strength-1, dexterity+1, paralysis save+10, max strength adj.+1, max dexterity adj.+1, save vs detection+10|RacialAbilities=|CulturalAbilities=[[Cooking|Cooking]] [[Proficiency_Sling|Sling Proficiency]] [[Fighter_FastSlinging|Fast Slinging]] |RacialEffects=|BonusAbilities=infravision|BonusLanguages=[[Elvish|Elvish]] |Immunities=|LifeExpectancy=120 years|Startingequipment=a small tunic, some small pants, a knitted weapon belt|WearLocs= head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back|ExpMod=0%|Qualifyingclasses=[[Apprentice(Commoner)|Apprentice]] [[Artisan(Commoner)|Artisan]] [[Assassin(Thief)|Assassin]] [[Barbarian(Fighter)|Barbarian]] [[Bard(Bard)|Bard]] [[Burglar(Thief)|Burglar]] [[Cleric(Cleric)|Cleric]] [[Doomsayer(Cleric)|Doomsayer]] [[Fighter(Fighter)|Fighter]] [[Gaoler(Commoner)|Gaoler]] [[Jester(Bard)|Jester]] [[Minstrel(Bard)|Minstrel]] [[Missionary(Cleric)|Missionary]] [[Necromancer(Cleric)|Necromancer]] [[Pirate(Thief)|Pirate]] [[Dancer(Bard)|Dancer]] [[Sailor(Commoner)|Sailor]] [[Scholar(Commoner)|Scholar]] [[Shaman(Cleric)|Shaman]] [[Templar(Cleric)|Templar]] [[Thief(Thief)|Thief]] [[Trapper(Thief)|Trapper]] }}
belt|WearLocs= head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back|ExpMod=0%|Qualifyingclasses=[[Apprentice(Commoner)|Apprentice]] [[Artisan(Commoner)|Artisan]] [[Assassin(Thief)|Assassin]] [[Barbarian(Fighter)|Barbarian]] [[Bard(Bard)|Bard]] [[Burglar(Thief)|Burglar]] [[Cleric(Cleric)|Cleric]] [[Doomsayer(Cleric)|Doomsayer]] [[Fighter(Fighter)|Fighter]] [[Gaoler(Commoner)|Gaoler]] [[Jester(Bard)|Jester]] [[Minstrel(Bard)|Minstrel]] [[Missionary(Cleric)|Missionary]] [[Necromancer(Cleric)|Necromancer]] [[Pirate(Thief)|Pirate]] [[Dancer(Bard)|Dancer]] [[Sailor(Commoner)|Sailor]] [[Shaman(Cleric)|Shaman]] [[Templar(Cleric)|Templar]] [[Thief(Thief)|Thief]] [[Trapper(Thief)|Trapper]] }}
 
  
 
==Character Information==
 
==Character Information==
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! style="text-align:left"| Start Area
 
! style="text-align:left"| Start Area
| style="text-align:left"| Mud School
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| style="text-align:left"| [[Mud School]]
 
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! style="text-align:left"| Player Ambassador
 
! style="text-align:left"| Player Ambassador
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==Notes==
 
==Notes==
*Any race with crossbred with a Halfling will become a (thatrace)ling.  For example, if an Elf and a Halfling crossbred, the result would be an Elfling.
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*Any race with crossbred with a Halfling will become a (that race)ling.  For example, if an Elf and a Halfling crossbred, the result would be an Elfling.
 
*There is a Halfling trainer in [[Sehaire]].
 
*There is a Halfling trainer in [[Sehaire]].

Latest revision as of 18:06, 24 July 2024

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===Halfling===
Description: Halflings are a very short fur-footed folk. They receive one bonus Dexterity point, but lose one point of Strength. They have Infravision, make excellent Cooks, though their class choices will be limited.
Stat Adjustments: strength-1, dexterity+1, paralysis save+10, max strength adj.+1, max dexterity adj.+1, save vs detection+10
Racial Abilities:
Cultural Abilities: Cooking Sling Proficiency Fast Slinging
Racial Effects:
Bonus Languages: Elvish
Bonus Abilities: infravision
Immunities:
Experience Modification: 0%
Life Expectancy: 120 years
Starting Equipment: a small tunic, some small pants, a knitted weapon belt
Wear Locations: head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back
Qualifying Classes: Apprentice Artisan Assassin Barbarian Bard Burglar Cleric Doomsayer Fighter Gaoler Jester Minstrel Missionary Necromancer Pirate Dancer Sailor Scholar Shaman Templar Thief Trapper

Character Information

Start Area Mud School
Player Ambassador
Racial Cities

How to Play

Notes

  • Any race with crossbred with a Halfling will become a (that race)ling. For example, if an Elf and a Halfling crossbred, the result would be an Elfling.
  • There is a Halfling trainer in Sehaire.