Difference between revisions of "Thief SetAlarm"
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{{CoffeeMUDWikiTOC}} | {{CoffeeMUDWikiTOC}} | ||
{{CoffeeMUDAbilitiesTOC}} | {{CoffeeMUDAbilitiesTOC}} | ||
+ | {{#section-h:LISTTHIEF|Set Alarm}} | ||
__NOTOC__ | __NOTOC__ | ||
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− | + | =Notes= | |
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− | + | [[Category:Expertise(Trapping)]] | |
[[Category:Property(PermanentAbilities)]] | [[Category:Property(PermanentAbilities)]] |
Latest revision as of 23:03, 20 March 2020
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==Abilities== |
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Chants Common Skills Languages Prayers Skills Songs Spells Thief Skills |
===Set Alarm=== | |
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Domain: | Trapping |
Available: | Trapper(20) |
Allows: | Trapping |
UseCost: | Mana (35) Movement (35) |
Quality: | Circumstantial |
Targets: | Exits |
Range: | Touch, or not applicable |
Commands: | SETALARM |
Usage: | SETALARM "DIRECTIONNAME" |
Examples: | setalarm east |
Description: | This skill allows a trap to be set on a door. Should the door be opened, an alarm will be set off which can be heard from many rooms away. Many mobile creatures in the area will come running to the rooms, curious about the noise. Once the alarm has run out, they will disperse. The number and levels of mobs who come running will depend on skill and expertise, and a particular mob will be difficult to fool twice. |
Notes
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