Difference between revisions of "Prayer DesecrateLand"

From CoffeeMud Wiki
Jump to navigation Jump to search
 
Line 1: Line 1:
 
{{CoffeeMUDWikiTOC}}
 
{{CoffeeMUDWikiTOC}}
 
{{CoffeeMUDAbilitiesTOC}}
 
{{CoffeeMUDAbilitiesTOC}}
 +
{{#section-h:LISTPRAYERS|Desecrate Land}}
 
__NOTOC__
 
__NOTOC__
{{SkillTemplate|Name=Desecrate Land|Domain=[[warding(Domain)|Warding]]|Available=[[Templar(Cleric)|Templar(13)]] |Allows=[[Divine Warding(Expertise)|Divine Warding]] |UseCost=Mana (63) |Quality=Malicious|Targets=Rooms |Range=Touch, or not applicable|Commands=PRAY, PR|Usage=PRAY "DESECRATE LAND"|Examples=pray "desecrate land"|Description=This prayer desecrates the land on which it is cast, making good prayers unable to function here.  The prayer is permanent when cast on the cleric property, or the property of one his/she follows.}}
 
  
===Notes===
+
=Notes=
 
.
 
.
 
+
[[Category:Expertise(Divine Warding)]]
 
[[Category:Property(PermanentAbilities)]]
 
[[Category:Property(PermanentAbilities)]]

Latest revision as of 21:57, 13 March 2020

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Desecrate Land===
Domain: Warding
Available: Templar(13)
Allows: Divine Warding
UseCost: Mana (63)
Quality: Malicious
Targets: Rooms
Range: Touch, or not applicable
Commands: PRAY, PR
Usage: PRAY "DESECRATE LAND"
Examples: pray "desecrate land"
Description: This prayer desecrates the land on which it is cast, making good prayers unable to function here. The prayer is permanent when cast on the cleric's property, or the property of one his/she follows.


Notes

.