Difference between revisions of "EVERYQUAL(CoffeeMUD)"
Jump to navigation
Jump to search
Line 6: | Line 6: | ||
|- | |- | ||
! Description: | ! Description: | ||
− | | colspan="4" style="text-align:left;" | A skill qualified for by each and every class which belongs to each class, and is processed exactly like any other class skill. | + | | colspan="4" style="text-align:left;" | A skill qualified for by each and every class which belongs to each class, and is processed exactly like any other class skill. If a skill is Auto-Gained, then the player does not need to use the [[GAIN]] command (and associated cost) to acquire it at the default proficiency level. |
|- | |- | ||
! Level | ! Level |
Latest revision as of 14:31, 20 November 2018
CoffeeMUD |
---|
Administrator Builder Player |
=CoffeeMUD Player Information= | |||
---|---|---|---|
Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
---|
Bard Cleric Commoner Druid Fighter Mage Thief |
===EACH-Qualified Skills=== | ||||
---|---|---|---|---|
Description: | A skill qualified for by each and every class which belongs to each class, and is processed exactly like any other class skill. If a skill is Auto-Gained, then the player does not need to use the GAIN command (and associated cost) to acquire it at the default proficiency level. | |||
Level | Skill | Auto-Gain | Default Proficiency | Requirements |
Bandaging | 1 | No | 0 | |
Common | 1 | Yes | 100 | |
Play Instrument | 1 | No | 0 | Wisdom>=5 |
Smoke Rings | 1 | No | 0 | Charisma>=5 |
Undercommon | 1 | No | 0 | |
Fire Building | 3 | Yes | 0 | |
Searching | 4 | No | 0 |
Notes
- This list shows the abilities that all classes qualify for, including common skills for commoners..