Difference between revisions of "EVERYQUAL(CoffeeMUD)"

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| colspan="4" style="text-align:left;" | This list shows the abilities that all classes qualify for, including common skills for commoners.
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| colspan="4" style="text-align:left;" | A skill qualified for by each and every class which belongs to each class, and is processed exactly like any other class skill. If a skill is Auto-Gained, then the player does not need to use the [[GAIN]] command (and associated cost) to acquire it at the default proficiency level.
 
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===Notes===
 
===Notes===
.
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*This list shows the abilities that all classes qualify for, including common skills for commoners..

Latest revision as of 14:31, 20 November 2018

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===EACH-Qualified Skills===
Description: A skill qualified for by each and every class which belongs to each class, and is processed exactly like any other class skill. If a skill is Auto-Gained, then the player does not need to use the GAIN command (and associated cost) to acquire it at the default proficiency level.
Level Skill Auto-Gain Default Proficiency Requirements
Bandaging 1 No 0
Common 1 Yes 100
Play Instrument 1 No 0 Wisdom>=5
Smoke Rings 1 No 0 Charisma>=5
Undercommon 1 No 0
Fire Building 3 Yes 0
Searching 4 No 0

Notes

  • This list shows the abilities that all classes qualify for, including common skills for commoners..