EVERYQUAL(CoffeeMUD): Difference between revisions
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! colspan="5" style="background:#3399CC"| ===EACH-Qualified Skills=== | ! colspan="5" style="background:#3399CC"| ===EACH-Qualified Skills=== | ||
|- | |- | ||
! | ! Description: | ||
| colspan="4" style="text-align:left;" | | | colspan="4" style="text-align:left;" | A skill qualified for by each and every class which belongs to each class, and is processed exactly like any other class skill. If a skill is Auto-Gained, then the player does not need to use the [[GAIN]] command (and associated cost) to acquire it at the default proficiency level. | ||
|- | |- | ||
! Level | ! Level | ||
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===Notes=== | ===Notes=== | ||
. | *This list shows the abilities that all classes qualify for, including common skills for commoners.. | ||
Latest revision as of 14:31, 20 November 2018
| CoffeeMUD |
|---|
| Administrator Builder Player |
| =CoffeeMUD Player Information= | |||
|---|---|---|---|
| Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
| World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
| ==CoffeeMUD Classes== |
|---|
| Bard Cleric Commoner Druid Fighter Mage Thief |
| ===EACH-Qualified Skills=== | ||||
|---|---|---|---|---|
| Description: | A skill qualified for by each and every class which belongs to each class, and is processed exactly like any other class skill. If a skill is Auto-Gained, then the player does not need to use the GAIN command (and associated cost) to acquire it at the default proficiency level. | |||
| Level | Skill | Auto-Gain | Default Proficiency | Requirements |
| Bandaging | 1 | No | 0 | |
| Common | 1 | Yes | 100 | |
| Play Instrument | 1 | No | 0 | Wisdom>=5 |
| Smoke Rings | 1 | No | 0 | Charisma>=5 |
| Undercommon | 1 | No | 0 | |
| Fire Building | 3 | Yes | 0 | |
| Searching | 4 | No | 0 | |
Notes
- This list shows the abilities that all classes qualify for, including common skills for commoners..