Difference between revisions of "MeatCuring"
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{{CoffeeMUDWikiTOC}} | {{CoffeeMUDWikiTOC}} | ||
{{CoffeeMUDAbilitiesTOC}} | {{CoffeeMUDAbilitiesTOC}} | ||
+ | {{#section-h:LISTCOMMON|Meat Curing}} | ||
__NOTOC__ | __NOTOC__ | ||
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− | + | =Notes= | |
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*When you remove a meat from a bundle, it will lose its cure, but it may be re-cured to preserve freshness. | *When you remove a meat from a bundle, it will lose its cure, but it may be re-cured to preserve freshness. | ||
[[Category:Hunger]][[Category:Spoiling]] | [[Category:Hunger]][[Category:Spoiling]] | ||
+ | [[Category:Expertise(Advanced Cooking)]] | ||
+ | [[Category:Expertise(Quick Cooking)]] | ||
+ | [[Category:Expertise(Quick Worker)]] |
Latest revision as of 15:42, 13 March 2020
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==Abilities== |
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Chants Common Skills Languages Prayers Skills Songs Spells Thief Skills |
===Meat Curing=== | |
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Domain: | Epicurean |
Available: | Abjurer(7) Alterer(7) Arcanist(7) Artisan(1) Assassin(7) Barbarian(7) Bard(7) Beastmaster(7) Burglar(7) Cavalier(7) Charlatan(7) Cleric(7) Conjurer(7) Delver(7) Diviner(7) Doomsayer(7) Druid(7) Enchanter(7) Evoker(7) Fighter(7) Gaian(7) Gaoler(7) Healer(7) Illusionist(7) Jester(7) Mage(7) Mer(7) Minstrel(7) Missionary(7) Monk(7) Necromancer(7) Ninja(7) Oracle(7) Paladin(7) Pirate(7) Dancer(7) Purist(7) Ranger(7) Reliquist(7) Sailor(7) Scholar(7) Shaman(7) SkyWatcher(7) Templar(7) Thief(7) Transmuter(7) Trapper(7) Wizard(7) |
Allows: | Quick Cooking Quick Worker Advanced Cooking |
UseCost: | Movement (32) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | MEATCURING, MEATCURE, MCURING, MCURE |
Usage: | MCURE "TARGET" |
Examples: | mcure carp |
Description: | With this skill, a player can carefully apply spices in an attempt to cure some amount of meat to prevent it from spoiling. The amount of time this takes will depend on the amount of meat being cured in a targeted bundle. If successful, the meat bundle will never spoil. If not successful, the meat will seem cured for a time, but will eventually stop seeming cured, and then eventually spoil. |
Notes
- When you remove a meat from a bundle, it will lose its cure, but it may be re-cured to preserve freshness.