Difference between revisions of "Clans(ClanCrafting)"

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=Clan Crafting=
 
=Clan Crafting=
The [[ClanCrafting]] skill can only be used by clan members with the enchanting permission, because all clan crafted gear will cost the clan experience to create.
+
The [[ClanCrafting]] skill can only be used by clan members with the enchanting permission, because all clan crafted gear will cost the clan experience to create. Gear that provides a specific ability, such as the miners pick, requires the clan crafter to possess that ability in order to craft the clan gear.
  
{| class=wikitable style="margin: 1em auto 1em auto" border=1px
+
{| class="wikitable sortable" style="margin: 1em auto 1em auto" border=1px
 
|-  
 
|-  
 +
! | Clan LVL
 
! | Item
 
! | Item
 
! | Exp to craft
 
! | Exp to craft
Line 15: Line 16:
 
! | Function
 
! | Function
 
|-
 
|-
 +
| 1
 
| Flag                                                             
 
| Flag                                                             
 
| 2500
 
| 2500
Line 23: Line 25:
 
| Stakes claim to an area, enabling conquest of that area.  Maintains claim.
 
| Stakes claim to an area, enabling conquest of that area.  Maintains claim.
 
|-
 
|-
 +
| 1
 +
| Tabbard                                                           
 +
| 1000
 +
| cotton
 +
| 10
 +
| gold
 +
| 2
 +
| Doubles the amount of experience contributed to the clan (without doubling the loss to the clanmember).
 +
|-
 +
| 1
 
| Journal
 
| Journal
 
| 50
 
| 50
Line 31: Line 43:
 
| This creates a clan-specific journal for clan members to communicate with one-another.
 
| This creates a clan-specific journal for clan members to communicate with one-another.
 
|-
 
|-
 +
| 6
 +
| Sailors Cap
 +
| 1000
 +
| silk
 +
| 5
 +
| gold
 +
| 1
 +
| This clan gear can be worn by clan members to provide permissions to command clan ships, regardless of clan rank.
 +
|-
 +
| 1
 
| GuardBanner
 
| GuardBanner
 
| 500
 
| 500
Line 39: Line 61:
 
| These can be given to mobs in a conquered area to designate them as deputys of the area, who are authorized to enforce laws and arrest lawbreakers.
 
| These can be given to mobs in a conquered area to designate them as deputys of the area, who are authorized to enforce laws and arrest lawbreakers.
 
|-
 
|-
 +
| 1
 
| Judges Gavel
 
| Judges Gavel
 
| 1000
 
| 1000
Line 46: Line 69:
 
| 5
 
| 5
 
| This can be given to a mob in a conquered area to designate him as the judge of the area, authorizing him to deal out punishments like parole, jail time, or death.
 
| This can be given to a mob in a conquered area to designate him as the judge of the area, authorizing him to deal out punishments like parole, jail time, or death.
|-        
+
|-  
 +
| 10   
 
| Book of the Laws
 
| Book of the Laws
 
| 2000
 
| 2000
Line 55: Line 79:
 
| These must be constructed inside the area for which the book is intended.  It will allow a properly privileged clan member to read and modify numerous aspects of law and order in the area, including the location of jails, the types of laws, and the duration of punishments. A Law Book must be read by clan member authorized to change law before the Guardbanner and Gavel below will begin working.
 
| These must be constructed inside the area for which the book is intended.  It will allow a properly privileged clan member to read and modify numerous aspects of law and order in the area, including the location of jails, the types of laws, and the duration of punishments. A Law Book must be read by clan member authorized to change law before the Guardbanner and Gavel below will begin working.
 
|-
 
|-
 +
| 5
 
| Pamphlet
 
| Pamphlet
 
| 500
 
| 500
Line 62: Line 87:
 
|
 
|
 
| These can be given to mobs conquered by RIVAL clans to make them disloyal to the conquering clan. Pamphlets will have a tendency to spread over time. Pamphlet holders will also drop any rival clan items they have, which hurts control.
 
| These can be given to mobs conquered by RIVAL clans to make them disloyal to the conquering clan. Pamphlets will have a tendency to spread over time. Pamphlet holders will also drop any rival clan items they have, which hurts control.
|-                                                      
+
|-    
 +
| 5                                                 
 
| Membership Card
 
| Membership Card
 
| 100
 
| 100
Line 70: Line 96:
 
|
 
|
 
| These can be given to mobs conquered by your clan to make them utterly loyal to your clan.  Mobs with membership cards will never accept Pamphlets, and will take them away if they are offered any.
 
| These can be given to mobs conquered by your clan to make them utterly loyal to your clan.  Mobs with membership cards will never accept Pamphlets, and will take them away if they are offered any.
|-                                                        
+
|-    
 +
| 10                                                   
 
| Donation List
 
| Donation List
 
| 1000
 
| 1000
Line 78: Line 105:
 
| 20
 
| 20
 
| This item should be placed inside the official Donation Room for a clan.  If this is done, the list will automatically grow to include every single addition and removal.
 
| This item should be placed inside the official Donation Room for a clan.  If this is done, the list will automatically grow to include every single addition and removal.
|-      
+
|-  
 +
| 1   
 
| Miners Pick
 
| Miners Pick
 
| 100
 
| 100
Line 85: Line 113:
 
| iron
 
| iron
 
| 10         
 
| 10         
| Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item.  If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.  Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals.
+
| Items such as the Miners Pick can be given to mobs to make them work for the clan, performing the mining skill.  If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
 
|-
 
|-
 +
| 1
 
| Foragers Basket
 
| Foragers Basket
 
| 100
 
| 100
Line 93: Line 122:
 
|
 
|
 
|
 
|
| Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item.  If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.  Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals.
+
| Items such as the Foragers Basket can be given to mobs to make them work for the clan, performing the foraging skill.  If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
|-                                               
+
|-  
 +
| 1                                             
 
| Lumberjacks Saw
 
| Lumberjacks Saw
 
| 100
 
| 100
Line 101: Line 131:
 
| iron
 
| iron
 
| 5
 
| 5
| Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item.  If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.  Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals.
+
| Items such as the Lumberjacks Saw can be given to mobs to make them work for the clan, performing the wood chopping skill.  If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
 
|-
 
|-
 +
| 1
 
| Diggers Shovel
 
| Diggers Shovel
 
| 100
 
| 100
Line 109: Line 140:
 
| iron     
 
| iron     
 
| 5
 
| 5
| Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item.  If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.  Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals.
+
| Items such as the Diggers Shovel can be given to mobs to make them work for the clan, performing the gem digging skill.  If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
|-      
+
|-  
 +
| 1   
 
| Tanners Knife
 
| Tanners Knife
 
| 100
 
| 100
Line 117: Line 149:
 
| iron
 
| iron
 
| 3           
 
| 3           
| Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item.  If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.  Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals.
+
| Items such as the Tanners Knife can be given to mobs to make them work for the clan, performing the butchering skill.  If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
 
|-
 
|-
 +
| 1
 
| Fishers Pole
 
| Fishers Pole
 
| 100
 
| 100
Line 125: Line 158:
 
|
 
|
 
|
 
|
| Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item.  If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.  Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals.
+
| Items such as the Fishers Pole can be given to mobs to make them work for the clan, performing the fishing skill.  If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
 
|-
 
|-
 +
| 1
 
| Hunters Snare
 
| Hunters Snare
 
| 100
 
| 100
Line 133: Line 167:
 
|
 
|
 
|
 
|
| Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item.  If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.  Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals.
+
| Items such as the Hunters Snare can be given to mobs to make them work for the clan, performing the hunting skill.  If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
|-                              
+
|-  
 +
| 10                           
 
| Farmers Tiller
 
| Farmers Tiller
 
| 100
 
| 100
Line 141: Line 176:
 
|
 
|
 
|
 
|
| Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item.  If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.  Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals.
+
| Items such as the Farmers Tiller can be given to mobs to make them work for the clan, performing the farming skill.  If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
|-  
+
|-  
 +
| 10                           
 +
| Shroomers Bag
 +
| 100
 +
| hemp
 +
| 10                                                         
 +
|
 +
|
 +
| Items such as the Shroomers Bag can be given to mobs to make them work for the clan, performing the shrooming skill.  If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.  
 +
|-  
 +
| 2
 
| Tailors Needle
 
| Tailors Needle
 
| 100
 
| 100
Line 149: Line 194:
 
|
 
|
 
|
 
|
| Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
+
| Items such as the Tailors Needle can be given to mobs to make them craft items for the clan, performing the tailoring skill.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
|-  
+
|-  
 +
| 2 
 
| Weaponsmiths Hammer
 
| Weaponsmiths Hammer
 
| 100
 
| 100
Line 157: Line 203:
 
|
 
|
 
|
 
|
| Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
+
| Items such as the Weaponsmiths Hammer can be given to mobs to make them craft items for the clan, performing the weaponsmithing skill.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
 
|-   
 
|-   
 +
| 2
 
| Armorsmiths Anvil
 
| Armorsmiths Anvil
 
| 100
 
| 100
Line 165: Line 212:
 
|
 
|
 
|
 
|
| Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
+
| Items such as the Armorsmiths Anvil can be given to mobs to make them craft items for the clan, performing the armorsmithing skill.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
 
|-   
 
|-   
 +
| 2
 
| Leatherworkers Tools
 
| Leatherworkers Tools
 
| 100
 
| 100
Line 173: Line 221:
 
|
 
|
 
|
 
|
| Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
+
| Items such as the Leatherworkers Tools can be given to mobs to make them craft items for the clan, performing the leatherworking skill.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
 
|-   
 
|-   
 +
| 2
 
| Blacksmiths Bellows
 
| Blacksmiths Bellows
 
| 100
 
| 100
Line 181: Line 230:
 
|
 
|
 
|                                                       
 
|                                                       
| Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
+
| Items such as the Blacksmiths Bellows can be given to mobs to make them craft items for the clan, performing the blacksmithing skill.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
 
|-   
 
|-   
 +
| 2
 
| Wainwrights Tools
 
| Wainwrights Tools
 
| 100
 
| 100
Line 189: Line 239:
 
|
 
|
 
|
 
|
| Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
+
| Items such as the Wainwrights Tools can be given to mobs to make them craft items for the clan, performing the wainwrighting skill.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
 
|-   
 
|-   
 +
| 2
 
| Potters Wheel
 
| Potters Wheel
 
| 100
 
| 100
Line 197: Line 248:
 
|
 
|
 
|
 
|
| Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
+
| Items such as the Potters Wheel can be given to mobs to make them craft items for the clan, performing the pottery skill.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
 
|-   
 
|-   
 +
| 2
 
| Jewellers Tools
 
| Jewellers Tools
 
| 100
 
| 100
Line 205: Line 257:
 
|
 
|
 
|
 
|
| Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
+
| Items such as the Jewellers Tools can be given to mobs to make them craft items for the clan, performing the jewelmaking skill.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
 
|-   
 
|-   
 +
| 2
 
| Scrimshawers Blade
 
| Scrimshawers Blade
 
| 100
 
| 100
Line 213: Line 266:
 
|
 
|
 
|                                                         
 
|                                                         
| Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
+
| Items such as the Scrimshawers Blade can be given to mobs to make them craft items for the clan, performing the scrimshawing skill.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
 
|-   
 
|-   
 +
| 5
 
| Papermakers Tools
 
| Papermakers Tools
 
| 100
 
| 100
Line 221: Line 275:
 
|
 
|
 
|                                                       
 
|                                                       
| Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
+
| Items such as the Papermakers Tools can be given to mobs to make them craft items for the clan, performing the papermaking skill.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
 
|-   
 
|-   
 +
| 2
 
| Carpenters Hammer
 
| Carpenters Hammer
 
| 100
 
| 100
Line 229: Line 284:
 
| oak
 
| oak
 
| 5           
 
| 5           
| Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
+
| Items such as the Carpenters Hammer can be given to mobs to make them craft items for the clan, performing the carpentry skill.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
 
|-   
 
|-   
 +
| 2
 
| Firebuilders Flint
 
| Firebuilders Flint
 
| 100
 
| 100
Line 237: Line 293:
 
|
 
|
 
|                                                   
 
|                                                   
| Items such as the Miners Pick and Lumberjacks Saw can be given to mobs to make them work for the clan, performing the Common skill associated with the item.  If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.  Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals.
+
| Items such as the Firebuilders Flint can be given to mobs to make them work for the clan, performing the fire building skill.  If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.  Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals.
 
|-   
 
|-   
 +
| 2
 
| Fletchers Tools
 
| Fletchers Tools
 
| 100
 
| 100
Line 247: Line 304:
 
| Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
 
| Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
 
|-   
 
|-   
 +
| 2
 
| Glassblowers Tools
 
| Glassblowers Tools
 
| 100
 
| 100
Line 255: Line 313:
 
| Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
 
| Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
 
|-   
 
|-   
 +
| 2
 
| Sculptors Chisel
 
| Sculptors Chisel
 
| 100
 
| 100
Line 263: Line 322:
 
| Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
 
| Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
 
|-   
 
|-   
| Shipwrights Tools
+
| 5
 +
| Boatwrights Tools
 
| 100
 
| 100
 
| lead
 
| lead
Line 271: Line 331:
 
| Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
 
| Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
 
|-   
 
|-   
 +
| 2
 
| Weavers Loom
 
| Weavers Loom
 
| 100
 
| 100
Line 279: Line 340:
 
| Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
 
| Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item.  These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random.  For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries.  Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
 
|-   
 
|-   
 +
| 5
 
| Executioners Scales
 
| Executioners Scales
 
| 500
 
| 500
Line 287: Line 349:
 
| This item makes the mob a tenacious attacker of evil creatures and thieves.
 
| This item makes the mob a tenacious attacker of evil creatures and thieves.
 
|-   
 
|-   
 +
| 2
 
| Shop Apron
 
| Shop Apron
 
| 250
 
| 250
Line 295: Line 358:
 
| These can be given to mobs conquered by your clan, or to mobs permanently stationed at your clan home.  They turn the mob into a shopkeeper, who will sell things in their shop inventory, and buy things as their coinage allows.  They can be GIVEN things to sell by clan members in proper authority over them.  They will not deal with clans with whom your clan is hostile or at war.
 
| These can be given to mobs conquered by your clan, or to mobs permanently stationed at your clan home.  They turn the mob into a shopkeeper, who will sell things in their shop inventory, and buy things as their coinage allows.  They can be GIVEN things to sell by clan members in proper authority over them.  They will not deal with clans with whom your clan is hostile or at war.
 
|-   
 
|-   
 +
| 5
 
| Assassins Eye
 
| Assassins Eye
 
| 500
 
| 500
Line 303: Line 367:
 
| This item makes the mob a tenacious attacker of good creatures and paladins.
 
| This item makes the mob a tenacious attacker of good creatures and paladins.
 
|-   
 
|-   
 +
| 1
 
| Scavengers Sticker
 
| Scavengers Sticker
 
| 100
 
| 100
Line 311: Line 376:
 
| This item makes the mob a scavenger, picking anything up they find on the ground.
 
| This item makes the mob a scavenger, picking anything up they find on the ground.
 
|-   
 
|-   
 +
| 5
 
| Tax Collectors Clipboard
 
| Tax Collectors Clipboard
 
| 1000
 
| 1000
Line 318: Line 384:
 
| 10  
 
| 10  
 
| This item makes the mob a collector of tax money from anyone who is not also a member of their clan.     
 
| This item makes the mob a collector of tax money from anyone who is not also a member of their clan.     
 +
|- 
 +
| 15
 +
| Concierges Uniform
 +
| 500
 +
| wool
 +
| 10
 +
| silk
 +
| 2
 +
| This item will enable a MOB to provide directions to any room in ANY area that the clan controls. 
 +
|- 
 +
| 3
 +
| Concierges Cap
 +
| 100
 +
| wool
 +
| 5
 +
|
 +
|
 +
| This item will enable a MOB to provide directions to any room in this area that the clan controls. 
 
|}
 
|}
 +
 +
==Using Clan Crafted Gear==
 +
Most clan-crafted gear is designed to be given to a conquered mob, who will then perform the designated action over and over again.  Conquered mobs with gathering gear or crafting gear normally collect their gear until someone in your clan goes in and gathers it all.
 +
 +
=Notes=
 +
*The Clan Apron only works for conquered mobs in their home territory.  If you desire to set up a clan merchant in your clan hall, hire a retainer, or use a mob that is born inside the clan hall.

Latest revision as of 13:56, 22 July 2022

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
=Clans=
ClanAbilities     ClanCommands     Clancrafting     ClanEnchanting     Diplomacy      Governments     Levels     Trophies     Conquest     Achievements

Clan Crafting

The ClanCrafting skill can only be used by clan members with the enchanting permission, because all clan crafted gear will cost the clan experience to create. Gear that provides a specific ability, such as the miners pick, requires the clan crafter to possess that ability in order to craft the clan gear.

Clan LVL Item Exp to craft Material Quantity 2nd Material Quantity Function
1 Flag 2500 cotton 1 oak 1 Stakes claim to an area, enabling conquest of that area. Maintains claim.
1 Tabbard 1000 cotton 10 gold 2 Doubles the amount of experience contributed to the clan (without doubling the loss to the clanmember).
1 Journal 50 pine 10 This creates a clan-specific journal for clan members to communicate with one-another.
6 Sailors Cap 1000 silk 5 gold 1 This clan gear can be worn by clan members to provide permissions to command clan ships, regardless of clan rank.
1 GuardBanner 500 cotton 1 oak 1 These can be given to mobs in a conquered area to designate them as deputys of the area, who are authorized to enforce laws and arrest lawbreakers.
1 Judges Gavel 1000 mithril 2 oak 5 This can be given to a mob in a conquered area to designate him as the judge of the area, authorizing him to deal out punishments like parole, jail time, or death.
10 Book of the Laws 2000 oak 100 These must be constructed inside the area for which the book is intended. It will allow a properly privileged clan member to read and modify numerous aspects of law and order in the area, including the location of jails, the types of laws, and the duration of punishments. A Law Book must be read by clan member authorized to change law before the Guardbanner and Gavel below will begin working.
5 Pamphlet 500 pine 5 These can be given to mobs conquered by RIVAL clans to make them disloyal to the conquering clan. Pamphlets will have a tendency to spread over time. Pamphlet holders will also drop any rival clan items they have, which hurts control.
5 Membership Card 100 pine 5 These can be given to mobs conquered by your clan to make them utterly loyal to your clan. Mobs with membership cards will never accept Pamphlets, and will take them away if they are offered any.
10 Donation List 1000 maple 1 silk 20 This item should be placed inside the official Donation Room for a clan. If this is done, the list will automatically grow to include every single addition and removal.
1 Miners Pick 100 oak 5 iron 10 Items such as the Miners Pick can be given to mobs to make them work for the clan, performing the mining skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
1 Foragers Basket 100 vine 20 Items such as the Foragers Basket can be given to mobs to make them work for the clan, performing the foraging skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
1 Lumberjacks Saw 100 oak 10 iron 5 Items such as the Lumberjacks Saw can be given to mobs to make them work for the clan, performing the wood chopping skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
1 Diggers Shovel 100 pine 10 iron 5 Items such as the Diggers Shovel can be given to mobs to make them work for the clan, performing the gem digging skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
1 Tanners Knife 100 oak 1 iron 3 Items such as the Tanners Knife can be given to mobs to make them work for the clan, performing the butchering skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
1 Fishers Pole 100 hickory 10 Items such as the Fishers Pole can be given to mobs to make them work for the clan, performing the fishing skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
1 Hunters Snare 100 redwood 10 Items such as the Hunters Snare can be given to mobs to make them work for the clan, performing the hunting skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
10 Farmers Tiller 100 balsa 10 Items such as the Farmers Tiller can be given to mobs to make them work for the clan, performing the farming skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
10 Shroomers Bag 100 hemp 10 Items such as the Shroomers Bag can be given to mobs to make them work for the clan, performing the shrooming skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
2 Tailors Needle 100 copper 5 Items such as the Tailors Needle can be given to mobs to make them craft items for the clan, performing the tailoring skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Weaponsmiths Hammer 100 granite 10 Items such as the Weaponsmiths Hammer can be given to mobs to make them craft items for the clan, performing the weaponsmithing skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Armorsmiths Anvil 100 iron 50 Items such as the Armorsmiths Anvil can be given to mobs to make them craft items for the clan, performing the armorsmithing skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Leatherworkers Tools 100 iron 6 Items such as the Leatherworkers Tools can be given to mobs to make them craft items for the clan, performing the leatherworking skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Blacksmiths Bellows 100 obsidian 8 Items such as the Blacksmiths Bellows can be given to mobs to make them craft items for the clan, performing the blacksmithing skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Wainwrights Tools 100 iron 8 Items such as the Wainwrights Tools can be given to mobs to make them craft items for the clan, performing the wainwrighting skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Potters Wheel 100 maple 20 Items such as the Potters Wheel can be given to mobs to make them craft items for the clan, performing the pottery skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Jewellers Tools 100 silver 10 Items such as the Jewellers Tools can be given to mobs to make them craft items for the clan, performing the jewelmaking skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Scrimshawers Blade 100 iron 5 Items such as the Scrimshawers Blade can be given to mobs to make them craft items for the clan, performing the scrimshawing skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
5 Papermakers Tools 100 iron 10 Items such as the Papermakers Tools can be given to mobs to make them craft items for the clan, performing the papermaking skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Carpenters Hammer 100 stone 10 oak 5 Items such as the Carpenters Hammer can be given to mobs to make them craft items for the clan, performing the carpentry skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Firebuilders Flint 100 flint 1 Items such as the Firebuilders Flint can be given to mobs to make them work for the clan, performing the fire building skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items. Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals.
2 Fletchers Tools 100 bronze 20 Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Glassblowers Tools 100 tin 5 Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Sculptors Chisel 100 brass 20 Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
5 Boatwrights Tools 100 lead 10 Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Weavers Loom 100 oak 5 Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
5 Executioners Scales 500 bronze 20 This item makes the mob a tenacious attacker of evil creatures and thieves.
2 Shop Apron 250 cotton 30 These can be given to mobs conquered by your clan, or to mobs permanently stationed at your clan home. They turn the mob into a shopkeeper, who will sell things in their shop inventory, and buy things as their coinage allows. They can be GIVEN things to sell by clan members in proper authority over them. They will not deal with clans with whom your clan is hostile or at war.
5 Assassins Eye 500 bronze 20 This item makes the mob a tenacious attacker of good creatures and paladins.
1 Scavengers Sticker 100 maple 20 iron 20 This item makes the mob a scavenger, picking anything up they find on the ground.
5 Tax Collectors Clipboard 1000 ironwood 20 gold 10 This item makes the mob a collector of tax money from anyone who is not also a member of their clan.
15 Concierges Uniform 500 wool 10 silk 2 This item will enable a MOB to provide directions to any room in ANY area that the clan controls.
3 Concierges Cap 100 wool 5 This item will enable a MOB to provide directions to any room in this area that the clan controls.

Using Clan Crafted Gear

Most clan-crafted gear is designed to be given to a conquered mob, who will then perform the designated action over and over again. Conquered mobs with gathering gear or crafting gear normally collect their gear until someone in your clan goes in and gathers it all.

Notes

  • The Clan Apron only works for conquered mobs in their home territory. If you desire to set up a clan merchant in your clan hall, hire a retainer, or use a mob that is born inside the clan hall.