Difference between revisions of "Ranger(Fighter)"

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{{CoffeeMUDFighterClassesTOC}}
 
{{CoffeeMUDFighterClassesTOC}}
 
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{{ClassTemplate|Name=Ranger|Description=Rangers are noted primarily for their ability to track their friends and
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{{ClassTemplate|Name=Ranger|Description=Rangers are noted primarily for their ability to track their friends and enemies, though their knowledge of the natural world has also given them great
enemies, though their knowledge of the natural world has also given them great magical strength.  They are a cross between the fighter and the druid, gaining druid chants at higher levels, and
+
magical strength.  They are a cross between the fighter and the druid, gaining druid chants at higher levels, and numerous fighting techniques.
numerous fighting techniques.
 
  
How to play: Rangers can provide a unique opportunity for experience advancement in a mud.  Their combat skills make them desirable as group members as tanks. Their ability to use scrolls gives them
 
access to magic that grants them some of the mages versatility.  Meanwhile, the druidic chants they learn gives them a unique affinity with animals, allowing them to form their own groups as well.
 
  
The Ranger, like the Paladin, is not quite as strong a fighter as a pure fighter, but makes up for this using his magical animal affinity.  Also, the Ranger will have to be careful to maintain a
 
neutral alignment in order for the druidic chants to become useful.  In the meantime, the ranger must use scrolls and other magical items to supplement his natural fighting skill.
 
|PrimeStat=Strength|Qualifications=Strength 9+, Intelligence 9+|Practices=3 +(Wisdom/6) per level|Trains=4 +1 per level|Hitpoints=20 +(Con/2)+(2d6) per lvl|Mana=100 +(Int/7)+(1d3) /lvl|Movement=100
 
+12X(Str/18) per lvl|Attack=+(Str/18) per level|Damage=+1 damage per 30 level(s)|MaxStat=Strength (22), Intelligence (22), Others (18)|Bonuses=When leading animals into battle, will not divide
 
experience among animal followers.  Receives bonus conquest and duel experience.  Benefits from animal followers leveling.|Weapons=May use any weapons.|Armor=May wear any armor.|Limitations=Must
 
remain Neutral to avoid chant failure chances.|StartingEq=a short sword|Races=[[Centaur|Centaur]] [[Drow|Drow]] [[Elf|Elf]] [[Half Elf|Half Elf]] [[Human|Human]]
 
|Languages=|level1=([[Specialization_Polearm|Polearm Specialization]]) ([[Specialization_EdgedWeapon|Edged Weapon Specialization]]) ([[Specialization_Axe|Axe Specialization]])
 
[[Specialization_Ranged|Ranged Weapon Specialization]] [[Specialization_Armor|Armor Specialization]] ([[Specialization_Natural|Hand to hand combat]]) [[Ranger_Track|Track]]
 
([[Specialization_Hammer|Hammer Specialization]]) [[Skill_Write|Write]] ([[Apothecary|Apothecary]]) ([[Skill_Swim|Swim]]) [[Specialization_Sword|Sword Specialization]] [[Specialization_Shield|Shield
 
Specialization]] ([[Specialization_FlailedWeapon|Flailing Weapon Specialization]]) ([[Bandaging|Bandaging]]) ([[AnimalBonding|Animal Bonding]]) ([[SmokeRings|Smoke Rings]]) [[Skill_Recall|Recall]]
 
([[Specialization_BluntWeapon|Blunt Weapon Specialization]]) ([[Foraging|Foraging]]) ([[Digging|Gem Digging]]) ([[Drilling|Drilling]]) ([[Fishing|Fishing]]) ([[Herbology|Herbology]])
 
([[Hunting|Hunting]]) ([[Shearing|Shearing]]) |level2=([[Specialization_Bow|Bow Specialization]]) ([[Ranger_FindWater|Find Water]]) ([[Fighter_Rescue|Rescue]]) ([[Lacquerring|Lacquering]])
 
([[Embroidering|Embroidering]]) ([[Dyeing|Dyeing]]) ([[Butchering|Butchering]]) ([[Engraving|Engraving]]) ([[Cooking|Cooking]]) ([[Chopping|Wood Chopping]]) |level3=([[Ranger_TrackAnimal|Track
 
Animal]]) ([[Skill_Parry|Parry]]) [[Chant_DelayPoison|Delay Poison]] [[FireBuilding|Fire Building]] ([[Blacksmithing|Blacksmithing]]) ([[ClanCrafting|Clan Crafting]]) ([[Tailoring|Tailoring]])
 
([[LeatherWorking|Leather Working]]) ([[Carpentry|Carpentry]]) |level4=([[Fighter_ArmorTweaking|Armor Tweaking]]) ([[Skill_Bash|Shield Bash]]) ([[Chant_RepelVermin|Repel Vermin]])
 
([[Skill_TwoWeaponFighting|Two Weapon Fighting]]) ([[Searching|Searching]]) ([[Mining|Mining]]) ([[Weaving|Weaving]]) ([[Pottery|Pottery]]) ([[Costuming|Costuming]]) ([[Sculpting|Sculpting]])
 
([[Distilling|Distilling]]) |level5=([[Skill_WandUse|Wands]]) [[Spell_ReadMagic|Read Magic]] ([[Chant_PredictWeather|Predict Weather]]) ([[Painting|Painting]]) ([[FoodPrep|Food Prep]])
 
([[Baking|Baking]]) ([[Armorsmithing|Armorsmithing]]) ([[Cobbling|Cobbling]]) ([[Weaponsmithing|Weaponsmithing]]) ([[GlassBlowing|Glass Blowing]]) ([[Fletching|Fletching]])
 
([[ScrimShaw|Scrimshawing]]) ([[PaperMaking|Paper Making]]) |level6=([[Skill_Revoke|Revoke]]) [[Chant_LocatePlants|Locate Plants]] ([[Ranger_FierceCompanions|Fierce Companions]])
 
|level7=([[Skill_IdentifyPoison|Identify Poison]]) ([[Skill_Dodge|Dodge]]) ([[Fighter_TrueShot|True Shot]]) ([[Fighter_RapidShot|Rapid Shot]]) |level8=[[Ranger_Enemy1|Favored Enemy 1]]
 
([[Chant_SenseLife|Life Echoes]]) ([[Chant_Moonbeam|Moonbeam]]) ([[Skill_Disarm|Disarm]]) |level9=([[Chant_Farsight|Eaglesight]]) ([[Chant_BestowName|Bestow Name]]) ([[Skill_Attack2|Second Attack]])
 
[[Chant_LocateAnimals|Locate Animals]] |level10=([[Fighter_Cleave|Cleave]]) ([[Ranger_Sneak|Woodland Sneak]]) ([[Chant_CalmAnimal|Calm Animal]]) ([[Wainwrighting|Wainwrighting]]) ([[Masonry|Masonry]])
 
([[JewelMaking|Jewel Making]]) ([[Construction|Construction]]) ([[Siegecraft|Siegecraft]]) ([[Shipwright|Ship Building]]) ([[LockSmith|Locksmithing]]) ([[Speculate|Speculating]]) ([[Farming|Farming]])
 
([[Smelting|Smelting]]) ([[Taxidermy|Taxidermy]]) |level11=([[Chant_Hunger|Feel Hunger]]) ([[Skill_MountedCombat|Mounted Combat]]) [[Ranger_HuntersEndurance|Hunters Endurance]]
 
|level12=([[Fighter_PointBlank|Point Blank Shot]]) ([[Ranger_SetSnare|Set Snare]]) ([[Chant_ControlFire|Control Fire]]) |level13=[[Ranger_Enemy2|Favored Enemy 2]] ([[Chant_AnimalFriendship|Animal
 
Friendship]]) |level14=([[Ranger_Hide|Woodland Hide]]) ([[Chant_VenomWard|Venom Ward]]) ([[Chant_SummonPeace|Summon Peace]]) |level15=[[Ranger_WoodlandLore|Woodland Lore]]
 
([[Chant_NaturalBalance|Natural Balance]]) ([[Skill_Climb|Climb]]) ([[Chant_BreatheWater|Fish Gills]]) ([[PlantLore|Plant Lore]]) ([[Fighter_CriticalShot|Critical Shot]]) ([[Irrigation|Irrigation]])
 
([[Landscaping|Landscaping]]) ([[Excavation|Excavation]]) |level16=[[Chant_HoldAnimal|Hold Animal]] ([[Chant_WindGust|Wind Gust]]) |level17=([[Fighter_FarShot|Far Shot]]) ([[Skill_Trip|Trip]])
 
([[Chant_Bury|Earthfeed]]) |level18=[[Ranger_Enemy3|Favored Enemy 3]] ([[Fighter_Sweep|Sweep]]) ([[Chant_ColdWard|Cold Ward]]) |level19=([[Chant_CharmAnimal|Charm Animal]]) [[Chant_AirWall|Air Wall]]
 
([[Chant_LightningWard|Lightning Ward]]) |level20=([[Chant_WaterWalking|Water Walking]]) ([[Ranger_SenseTraps|Sense Snares and Pits]]) [[Skill_AttackHalf|Half Attack]]
 
|level21=([[Ranger_Camouflage|Camouflage]]) ([[Chant_GasWard|Gas Ward]]) |level22=([[Chant_ResuscitateCompanion|Resuscitate Companion]]) [[Chant_SummonAnimal|Summon Animal]] ([[Chant_Sunray|Sunray]])
 
|level23=[[Ranger_Enemy4|Favored Enemy 4]] ([[Chant_SummonInsects|Summon Insects]]) ([[Chant_SpeakWithAnimals|Speak With Animals]]) |level24=([[Skill_RegionalAwareness|Regional Awareness]])
 
([[Chant_AnimalSpy|Animal Spy]]) ([[Ranger_WoodlandCreep|Woodland Creep]]) |level25=([[Chant_SummonMount|Summon Mount]]) [[Fighter_CalledShot|Called Shot]] ([[Chant_NeutralizePoison|Neutralize
 
Poison]]) |level26=|level27=|level28=|level29=|level30=[[Ranger_AnimalFrenzy|Animal Frenzy]]
 
|level31=|level32=|level33=|level34=|level35=|level36=|level37=|level38=|level39=|level40=|level41=|level42=|level43=|level44=|level45=|level46=|level47=|level48=|level49=|level50=|level51=|level52=|level53=|level54=|level55=|level56=|level57=|level58=|level59=|level60=|level61=|level62=|level63=|level64=|level65=|level66=|level67=|level68=|level69=|level70=|level71=|level72=|level73=|level74=|level75=|level76=|level77=|level78=|level79=|level80=|level81=|level82=|level83=|level84=|level85=|level86=|level87=|level88=|level89=|level90=|level91=}}
 
  
 +
How to play: Rangers can provide a unique opportunity for experience advancement in a mud.  Their combat skills make them desirable as group members as tanks. Their ability to use scrolls gives them access to magic that grants them some of the mages versatility.  Meanwhile, the druidic chants they learn gives them a unique affinity with animals, allowing them to form their own groups as well.
 +
 +
 +
 +
The Ranger, like the Paladin, is not quite as strong a fighter as a pure fighter, but makes up for this using his magical animal affinity.  Also, the Ranger will have to be careful to maintain a neutral alignment in order for the druidic chants to become useful.  In the meantime, the ranger must use scrolls and other magical items to supplement his natural fighting skill.
 +
 +
|PrimeStat=Strength|Qualifications=Strength 9+, Intelligence 9+|Practices=3 +[(Wisdom/6) per lvl]|Trains=4 +1 per level|Hitpoints=20 +[(Con/2)+(2d6) /lvl]|Mana=100 +[(Int/7)+(1d3)/lvl]|Movement=100 +[12X(Str/18) /lvl]|Attack=+(Str/18) per level|Damage=+1 damage per 30 level(s)|MaxStat=Strength (22), Intelligence (22), Others (18)|Bonuses=When leading animals into battle, will not divide experience among animal followers.  Receives bonus conquest and duel experience.  Benefits from animal followers leveling.|Weapons=May use any weapons.|Armor=May wear any armor.|Limitations=Must remain Neutral to avoid chant failure chances.|StartingEq=a short sword|Races=[[Aarakocran|Aarakocran]]
 +
[[Centaur|Centaur]] [[Drow|Drow]] [[Elf|Elf]] [[Githyanki|Githyanki]] [[Gnoll|Gnoll]] [[Half Elf|Half Elf]] [[Human|Human]] [[Lizard Man|Lizard Man]] [[Merfolk|Merfolk]] [[Ogre|Ogre]] [[Orc|Orc]] |Languages=
 +
|level1=[[Specialization_Ranged|Ranged Weapon Specialization]]    [[Specialization_Armor|Armor Specialization]]    [[Ranger_Track|Track]]    [[Skill_Write|Write]]    [[Specialization_Sword|Sword Specialization]]    [[Specialization_Shield|Shield Specialization]]    [[Skill_Recall|Recall]]    ([[Specialization_Polearm|Polearm
 +
Specialization]])    ([[Specialization_EdgedWeapon|Edged Weapon Specialization]])    ([[Specialization_Axe|Axe Specialization]])    ([[Specialization_Natural|Hand to hand combat]])    ([[Specialization_Hammer|Hammer Specialization]])    ([[Apothecary|Apothecary]])    ([[Skill_Swim|Swim]])    ([[Specialization_FlailedWeapon|Flailing Weapon Specialization]])    ([[Bandaging|Bandaging]])    ([[AnimalBonding|Animal Bonding]])    ([[SmokeRings|Smoke
 +
Rings]])    ([[Specialization_BluntWeapon|Blunt Weapon Specialization]])    ([[Foraging|Foraging]])    ([[Digging|Gem Digging]])    ([[Drilling|Drilling]])    ([[Fishing|Fishing]])    ([[Herbology|Herbology]])    ([[Hunting|Hunting]])    ([[Shearing|Shearing]])    
 +
|level2=([[Specialization_Bow|Bow Specialization]])    ([[Ranger_FindWater|Find
 +
Water]])    ([[Fighter_Rescue|Rescue]])    ([[Lacquerring|Lacquering]])    ([[Embroidering|Embroidering]])    ([[Dyeing|Dyeing]])    ([[Butchering|Butchering]])    ([[Engraving|Engraving]])    ([[Cooking|Cooking]])    ([[Chopping|Wood Chopping]])    
 +
|level3=[[Chant_DelayPoison|Delay Poison]]    [[FireBuilding|Fire Building]]    ([[Ranger_TrackAnimal|Track
 +
Animal]])    ([[Skill_Parry|Parry]])    ([[Blacksmithing|Blacksmithing]])    ([[ClanCrafting|Clan Crafting]])    ([[Tailoring|Tailoring]])    ([[LeatherWorking|Leather Working]])    ([[Carpentry|Carpentry]])    
 +
|level4=([[Fighter_ArmorTweaking|Armor Tweaking]])    ([[Skill_Bash|Shield Bash]])    ([[Chant_RepelVermin|Repel Vermin]])    ([[Skill_TwoWeaponFighting|Two Weapon
 +
Fighting]])    ([[Searching|Searching]])    ([[Mining|Mining]])    ([[Weaving|Weaving]])    ([[Pottery|Pottery]])    ([[Tanning|Tanning]])    ([[Costuming|Costuming]])    ([[Sculpting|Sculpting]])    ([[Distilling|Distilling]])    
 +
|level5=[[Spell_ReadMagic|Read Magic]]    ([[Skill_WandUse|Wands]])    ([[Chant_PredictWeather|Predict Weather]])    ([[Painting|Painting]])    ([[FoodPrep|Food
 +
Prep]])    ([[Baking|Baking]])    ([[Armorsmithing|Armorsmithing]])    ([[Cobbling|Cobbling]])    ([[Weaponsmithing|Weaponsmithing]])    ([[GlassBlowing|Glass Blowing]])    ([[Fletching|Fletching]])    ([[ScrimShaw|Scrimshawing]])    ([[PaperMaking|Paper Making]])    
 +
|level6=[[Chant_LocatePlants|Locate Plants]]    ([[Skill_Revoke|Revoke]])    ([[Ranger_FierceCompanions|Fierce Companions]])    
 +
|level7=([[Skill_IdentifyPoison|Identify
 +
Poison]])    ([[Skill_Dodge|Dodge]])    ([[Fighter_TrueShot|True Shot]])    ([[Fighter_RapidShot|Rapid Shot]])    ([[MeatCuring|MeatCuring]])    
 +
|level8=[[Ranger_Enemy1|Favored Enemy 1]]    ([[Chant_SenseLife|Life Echoes]])    ([[Chant_Moonbeam|Moonbeam]])    ([[Skill_Disarm|Disarm]])    
 +
|level9=[[Chant_LocateAnimals|Locate Animals]]    ([[Chant_Farsight|Eaglesight]])    ([[Chant_BestowName|Bestow Name]])    ([[Skill_Attack2|Second
 +
Attack]])    
 +
|level10=([[Fighter_Cleave|Cleave]])    ([[Ranger_Sneak|Woodland Sneak]])    ([[Chant_CalmAnimal|Calm Animal]])    ([[Wainwrighting|Wainwrighting]])    ([[Masonry|Masonry]])    ([[JewelMaking|Jewel Making]])    ([[Construction|Construction]])    ([[Siegecraft|Siegecraft]])    ([[Shipwright|Ship
 +
Building]])    ([[LockSmith|Locksmithing]])    ([[Speculate|Speculating]])    ([[Farming|Farming]])    ([[Smelting|Smelting]])    ([[Taxidermy|Taxidermy]])    
 +
|level11=[[Ranger_HuntersEndurance|Hunters Endurance]]    ([[Chant_Hunger|Feel Hunger]])    ([[Skill_MountedCombat|Mounted Combat]])    
 +
|level12=([[Fighter_PointBlank|Point Blank Shot]])    ([[Ranger_SetSnare|Set Snare]])    ([[Chant_ControlFire|Control Fire]])    |level13=[[Ranger_Enemy2|Favored Enemy
 +
2]]    ([[Chant_AnimalFriendship|Animal Friendship]])    |level14=([[Ranger_Hide|Woodland Hide]])    ([[Chant_VenomWard|Venom Ward]])    ([[Chant_SummonPeace|Summon Peace]])    |level15=[[Ranger_WoodlandLore|Woodland Lore]]    ([[Chant_NaturalBalance|Natural Balance]])    ([[Skill_Climb|Climb]])    ([[Chant_BreatheWater|Fish Gills]])    ([[PlantLore|Plant Lore]])    ([[Fighter_CriticalShot|Critical
 +
Shot]])    ([[Composting|Composting]])    ([[Irrigation|Irrigation]])    ([[Landscaping|Landscaping]])    ([[Excavation|Excavation]])    
 +
|level16=[[Chant_HoldAnimal|Hold Animal]]    ([[Chant_AnimalCompanion|Animal Companion]])    ([[Chant_WindGust|Wind Gust]])    
 +
|level17=([[Fighter_FarShot|Far Shot]])    ([[Skill_Trip|Trip]])    ([[Chant_Bury|Earthfeed]])    |level18=[[Ranger_Enemy3|Favored Enemy
 +
3]]    ([[Fighter_Sweep|Sweep]])    ([[Chant_ColdWard|Cold Ward]])    |level19=[[Chant_AirWall|Air Wall]]    ([[Chant_CharmAnimal|Charm Animal]])    ([[Chant_LightningWard|Lightning Ward]])    |level20=[[Skill_AttackHalf|Half Attack]]    ([[Chant_WaterWalking|Water Walking]])    ([[Ranger_SenseTraps|Sense Snares and Pits]])    |level21=([[Ranger_Camouflage|Camouflage]])    ([[Chant_GasWard|Gas Ward]])    |level22=[[Chant_SummonAnimal|Summon
 +
Animal]]    ([[Chant_ResuscitateCompanion|Resuscitate Companion]])    ([[Chant_Sunray|Sunray]])    |level23=[[Ranger_Enemy4|Favored Enemy 4]]    ([[Chant_SummonInsects|Summon Insects]])    ([[Chant_SpeakWithAnimals|Speak With Animals]])    |level24=([[Skill_RegionalAwareness|Regional Awareness]])    ([[Chant_AnimalSpy|Animal Spy]])    ([[Ranger_WoodlandCreep|Woodland Creep]])    |level25=[[Fighter_CalledShot|Called Shot]]    ([[Chant_SummonMount|Summon
 +
Mount]])    ([[Chant_NeutralizePoison|Neutralize Poison]])    |level26=|level27=|level28=|level29=|level30=[[Ranger_AnimalFrenzy|Animal
 +
Frenzy]]    |level31=|level32=|level33=|level34=|level35=|level36=|level37=|level38=|level39=|level40=|level41=|level42=|level43=|level44=|level45=|level46=|level47=|level48=|level49=|level50=|level51=|level52=|level53=|level54=|level55=|level56=|level57=|level58=|level59=|level60=|level61=|level62=|level63=|level64=|level65=|level66=|level67=|level68=|level69=|level70=|level71=|level72=|level73=|level74=|level75=|level76=|level77=|level78=|level79=|level80=|level81=|level82=|level83=|level84=|level85=|level86=|level87=|level88=|level89=|level90=|level91=}}
 
===Multi-Classing Options and Effectiveness===
 
===Multi-Classing Options and Effectiveness===
  

Revision as of 14:13, 5 January 2018

CoffeeMUD
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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Fighter Classes===
Barbarian        Cavalier        Fighter        Monk        Paladin        Ranger       
===Ranger===
Description: Rangers are noted primarily for their ability to track their friends and enemies, though their knowledge of the natural world has also given them great

magical strength. They are a cross between the fighter and the druid, gaining druid chants at higher levels, and numerous fighting techniques.


How to play: Rangers can provide a unique opportunity for experience advancement in a mud. Their combat skills make them desirable as group members as tanks. Their ability to use scrolls gives them access to magic that grants them some of the mages versatility. Meanwhile, the druidic chants they learn gives them a unique affinity with animals, allowing them to form their own groups as well.


The Ranger, like the Paladin, is not quite as strong a fighter as a pure fighter, but makes up for this using his magical animal affinity. Also, the Ranger will have to be careful to maintain a neutral alignment in order for the druidic chants to become useful. In the meantime, the ranger must use scrolls and other magical items to supplement his natural fighting skill.

Primary Stat: Strength
Qualifications: Strength 9+, Intelligence 9+
Practices: 3 +[(Wisdom/6) per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 4 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/2)+(2d6) /lvl].
Mana: 100 +[(Int/7)+(1d3)/lvl].
Movement: 100 +[12X(Str/18) /lvl].
Attack: +(Str/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Strength (22), Intelligence (22), Others (18)
Bonuses: When leading animals into battle, will not divide experience among animal followers. Receives bonus conquest and duel experience. Benefits from animal followers leveling.
Weapons: May use any weapons.
Armor: May wear any armor.
Limitations: Must remain Neutral to avoid chant failure chances.
Starting Equipment: a short sword
Races: Aarakocran

Centaur Drow Elf Githyanki Gnoll Half Elf Human Lizard Man Merfolk Ogre Orc

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Ranged Weapon Specialization    Armor Specialization    Track    Write    Sword Specialization    Shield Specialization    Recall    (Polearm Specialization)    (Edged Weapon Specialization)    (Axe Specialization)    (Hand to hand combat)    (Hammer Specialization)    (Apothecary)    (Swim)    (Flailing Weapon Specialization)    (Bandaging)    (Animal Bonding)    (Smoke Rings)    (Blunt Weapon Specialization)    (Foraging)    (Gem Digging)    (Drilling)    (Fishing)    (Herbology)    (Hunting)    (Shearing)    
2 (Bow Specialization)    (Find Water)    (Rescue)    (Lacquering)    (Embroidering)    (Dyeing)    (Butchering)    (Engraving)    (Cooking)    (Wood Chopping)    
3 Delay Poison    Fire Building    (Track Animal)    (Parry)    (Blacksmithing)    (Clan Crafting)    (Tailoring)    (Leather Working)    (Carpentry)    
4 (Armor Tweaking)    (Shield Bash)    (Repel Vermin)    (Two Weapon Fighting)    (Searching)    (Mining)    (Weaving)    (Pottery)    (Tanning)    (Costuming)    (Sculpting)    (Distilling)    
5 Read Magic    (Wands)    (Predict Weather)    (Painting)    (Food Prep)    (Baking)    (Armorsmithing)    (Cobbling)    (Weaponsmithing)    (Glass Blowing)    (Fletching)    (Scrimshawing)    (Paper Making)    
6 Locate Plants    (Revoke)    (Fierce Companions)    
7 (Identify Poison)    (Dodge)    (True Shot)    (Rapid Shot)    (MeatCuring)    
8 Favored Enemy 1    (Life Echoes)    (Moonbeam)    (Disarm)    
9 Locate Animals    (Eaglesight)    (Bestow Name)    (Second Attack)    
10 (Cleave)    (Woodland Sneak)    (Calm Animal)    (Wainwrighting)    (Masonry)    (Jewel Making)    (Construction)    (Siegecraft)    (Ship Building)    (Locksmithing)    (Speculating)    (Farming)    (Smelting)    (Taxidermy)    
11 Hunters Endurance    (Feel Hunger)    (Mounted Combat)    
12 (Point Blank Shot)    (Set Snare)    (Control Fire)    
13 Favored Enemy 2    (Animal Friendship)    
14 (Woodland Hide)    (Venom Ward)    (Summon Peace)    
15 Woodland Lore    (Natural Balance)    (Climb)    (Fish Gills)    (Plant Lore)    (Critical Shot)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Hold Animal    (Animal Companion)    (Wind Gust)    
17 (Far Shot)    (Trip)    (Earthfeed)    
18 Favored Enemy 3    (Sweep)    (Cold Ward)    
19 Air Wall    (Charm Animal)    (Lightning Ward)    
20 Half Attack    (Water Walking)    (Sense Snares and Pits)    
21 (Camouflage)    (Gas Ward)    
22 Summon Animal    (Resuscitate Companion)    (Sunray)    
23 Favored Enemy 4    (Summon Insects)    (Speak With Animals)    
24 (Regional Awareness)    (Animal Spy)    (Woodland Creep)    
25 Called Shot    (Summon Mount)    (Neutralize Poison)    
26
27
28
29
30 Animal Frenzy    
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

Due to the Ranger's close affinity with nature, maintaining a near neutral alignment is ideal to minimize fizzles on chants.