Difference between revisions of "ResetWhole"
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(Created page with "{{BehaviorTemplate|Name=ResetWhole|Targets=Rooms, Areas|Usage=# of ticks of inactivity before reset|Examples=4000|Description=This behavior provides an alternative means of re...") |
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Revision as of 14:45, 29 October 2017
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===ResetWhole=== | |
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Targets: | Rooms, Areas |
Parameters: | # of ticks of inactivity before reset |
Examples: | 4000 |
Description: | This behavior provides an alternative means of resetting your rooms and areas. The system will total reset a room (mobs and items) which has not been visited by a player in the given amount of ticks. Remember that a tick is about 4 seconds. An Area with this behavior will skip over any rooms which also have this behavior, allowing you to have different total reset times for certain rooms. Of course, this behavior does not override the existing REJUV system for mobs and items, so if you would like to use the ResetWhole system exclusively, you should set the rejuv rate on all the mobs and items in your game to 0, which disables their internal rejuvenation. |
Notes
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