Difference between revisions of "Prop AddDamage"
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(Created page with "{{PropertyTemplate|ID=Prop_AddDamage|Name=Additional Damage|Domain=Nothing|Available=|Allows=|UseCost=None|Quality=Circumstantial|Targets=Items, Mobs|Range...") |
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Revision as of 02:12, 12 October 2017
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===Prop_AddDamage=== | |
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Effect: | Additional Damage |
Targets: | Items, Mobs |
Parameters: | Extra Damage percentages or amounts, the list of extra damage types |
Examples: | 50% PIERCING
5 SLASHING FROST |
Description: | Whenever the the item with this property is worn, or for the mob with this property, they will do extra damage of the types specified. Extra Damage may be represented as a percentage or as a straight amount. Damage amounts must be before the type of extra damage in the parameters. * Here are the classes of damage:
PIERCING, GASSING, SLASHING, BURNING, MELTING, NATURAL, BASHING, etc.
PARALYSIS, FIRE, COLD, WATER, GAS, MIND, JUSTICE, ACID, ELECTRICITY, POISON, UNDEAD, DISEASE, TRAPS, WEAPONATTACK. |
Notes
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