Difference between revisions of "Thief SetAlarm"

From CoffeeMud Wiki
Jump to navigation Jump to search
(Created page with "{{CoffeeMUDWikiTOC}} {{CoffeeMUDAbilitiesTOC}} __NOTOC__ {{SkillTemplate|Name=Set Alarm|Domain=Trapping|Available=Trapper(20) |Allows=|...")
 
Line 2: Line 2:
 
{{CoffeeMUDAbilitiesTOC}}
 
{{CoffeeMUDAbilitiesTOC}}
 
__NOTOC__
 
__NOTOC__
{{SkillTemplate|Name=Set Alarm|Domain=[[trapping(Domain)|Trapping]]|Available=[[Trapper(Thief)|Trapper(20)]] |Allows=|UseCost=Mana (35) Movement (35) |Quality=Circumstantial|Targets=Exits
+
{{SkillTemplate|Name=Set Alarm|Domain=[[trapping(Domain)|Trapping]]|Available=[[Trapper(Thief)|Trapper(20)]] |Allows=[[Trapping(Expertise)|Trapping]] |UseCost=Mana (35) Movement (35) |Quality=Circumstantial|Targets=Exits |Range=Touch, or not applicable|Commands=SETALARM|Usage=SETALARM "DIRECTIONNAME"|Examples=setalarm east|Description=This skill allows a trap to be set on a door.  Should the door be opened, an alarm will be set off which can be heard from many rooms away.  All mobile creatures in the area will come running to the rooms, curious about the noise.  Once the alarm has run out, they will disperse.}}
|Range=Touch, or not applicable|Commands=SETALARM|Usage=SETALARM "DIRECTIONNAME"|Examples=setalarm east|Description=This skill allows a trap to be set on a door.  Should the door be opened, an alarm will be set off which can be heard from many rooms away.  All mobile creatures in the area will come running to the rooms, curious about the noise.  Once the alarm has run out, they will disperse.}}
+
 
 +
===Notes===
 +
.

Revision as of 20:45, 18 November 2016

CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==Abilities==
Chants                  Common Skills                  Languages                 Prayers                  Skills                  Songs                  Spells                  Thief Skills
===Set Alarm===
Domain: Trapping
Available: Trapper(20)
Allows: Trapping
UseCost: Mana (35) Movement (35)
Quality: Circumstantial
Targets: Exits
Range: Touch, or not applicable
Commands: SETALARM
Usage: SETALARM "DIRECTIONNAME"
Examples: setalarm east
Description: This skill allows a trap to be set on a door. Should the door be opened, an alarm will be set off which can be heard from many rooms away. All mobile creatures in the area will come running to the rooms, curious about the noise. Once the alarm has run out, they will disperse.

Notes

.