Difference between revisions of "Skills(CoffeeMUD)"
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==Abilities== | ==Abilities== | ||
Abilities are the generic name of the grouping of chants, prayers, skills, songs and spells. If an ability hasn't been updated to the wiki, information can still be found on the [http://www.coffeemud.net:27744/ CoffeeMUD Player's Homepage]. | Abilities are the generic name of the grouping of chants, prayers, skills, songs and spells. If an ability hasn't been updated to the wiki, information can still be found on the [http://www.coffeemud.net:27744/ CoffeeMUD Player's Homepage]. | ||
+ | ===Gaining Abilities=== | ||
+ | Characters primarily gain abilities through their class qualifications. Some skills are automatically gained by a class, but most abilities are qualified by a class. [[Clans(CoffeeMUD)|Clans]] may also impart abilities gains or qualifications for a character, and there are other methods of gaining abilities as well. | ||
+ | In order to learn an ability that is qualified for, a character must spend the assigned TRAINS or PRACTICES to learn it, and either use the GAIN command at a class guildmaster (who must know that skill) or have a friendly player use the TEACH command and confirm the skill is the one the player desires. | ||
+ | |||
+ | ===Improving Abilities=== | ||
+ | Skills improve gradually through use to a maximum of 100% proficiency. This gradual skill increase is limited to a maximum of 1% every 5 minutes (To be confirmed), with the probability of gaining a skill bump determined by the character's Intelligence and limited by the character's Maximum Intelligence. | ||
+ | |||
+ | Players may use the PRACTICE command with a guildmaster or player that has the skill to increase the skill to as high as 75% (or lower if the teacher has a lower proficiency). Each PRACTICE will increase the skill by a significant amount, determined by the character's Intelligence and limited by the character's Maximum Intelligence. | ||
===Chants=== | ===Chants=== | ||
Chants are druidic magic. Chants call upon the power of the natural world to create accelerated events, like plant growth, storms or animal affinity. | Chants are druidic magic. Chants call upon the power of the natural world to create accelerated events, like plant growth, storms or animal affinity. |
Revision as of 14:46, 13 August 2016
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==Abilities== |
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Chants Common Skills Languages Prayers Skills Songs Spells Thief Skills |
THIS PAGE IS UNDER CONSTRUCTION BY LOKI
Abilities
Abilities are the generic name of the grouping of chants, prayers, skills, songs and spells. If an ability hasn't been updated to the wiki, information can still be found on the CoffeeMUD Player's Homepage.
Gaining Abilities
Characters primarily gain abilities through their class qualifications. Some skills are automatically gained by a class, but most abilities are qualified by a class. Clans may also impart abilities gains or qualifications for a character, and there are other methods of gaining abilities as well.
In order to learn an ability that is qualified for, a character must spend the assigned TRAINS or PRACTICES to learn it, and either use the GAIN command at a class guildmaster (who must know that skill) or have a friendly player use the TEACH command and confirm the skill is the one the player desires.
Improving Abilities
Skills improve gradually through use to a maximum of 100% proficiency. This gradual skill increase is limited to a maximum of 1% every 5 minutes (To be confirmed), with the probability of gaining a skill bump determined by the character's Intelligence and limited by the character's Maximum Intelligence.
Players may use the PRACTICE command with a guildmaster or player that has the skill to increase the skill to as high as 75% (or lower if the teacher has a lower proficiency). Each PRACTICE will increase the skill by a significant amount, determined by the character's Intelligence and limited by the character's Maximum Intelligence.
Chants
Chants are druidic magic. Chants call upon the power of the natural world to create accelerated events, like plant growth, storms or animal affinity.
Prayers
Prayers are clerical magic. Prayers call upon the power of a deity to affect the mortal world.
Skills
Skills are innate or trained abilities that rely upon an individual's talent. Skills work in anti-magic zones.
Songs
Songs are bardic magic. They call upon the power of a bard to influence others.
Spells
Spells are arcane magic. They are powered by mystical formulas and rituals.
Domains
Every ability belongs to a domain, or a grouping of abilities that rely upon similar characteristics. Expertises modify all skills within a given domain.