Difference between revisions of "Build 5.6.0"
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= CoffeeMud Version 5.6.0 = | |||
Released on Apr 18, 2010 | |||
* Database Schema Changed -- See Installation Guide | |||
# New Property (From 5.x snippets): Prop_IceBox (thx Robert!) | |||
# CharStats can now be customized with ADDCHARSTAT_ in coffeemud.ini file. | |||
# New Commands (From 4.x snippets): Experience, Wealth (thx again Robert) | |||
# RawMaterial can now be customized with ADDMATERIAL_ in coffeemud.ini file. | |||
# Wearable can now be customized with ADDWEARLOC_ in coffeemud.ini file. | |||
# Only Artisan's learn the Master common skills now. Other classes have their common skill levels lowered. | |||
# New language: Sign Language | |||
# New ZapperMask(s): -CHANCE | |||
# New Property(s): PresenceReaction (for new faction reaction system, etc.) | |||
# New Mage Spell(s): Awe Other, Shrink Mouth (-- it's back! where did it go, anyway?) | |||
# Factions now have new mob modification system similar to affects/behaviors: reactions | |||
# New automated MOB reaction system -- see coffeemud.ini under REACTION, and the guide under FACTIONS for more info. | |||
# Factions now have lots of new triggers: KILL, BRIBE, TALK, MUDCHAT, ARRESTED | |||
# Faction triggers support parameters; see one of the new faction.ini files for details | |||
# New Prayer for Healers: Divine Constitution | |||
# STAT commands now supports: FACTIONS, ROOMSEXPLORED, AREASEXPLORED, WORLDEXPLORED | |||
# PROMPT now supports new codes to display all manner of personal variables. | |||
# Abilities/GenAbilities now support delays between allowed invocations | |||
# New Thief Skill: Turf War! | |||
# Run-time compiled java from LOAD command will now display any compile errors to user. | |||
# Socials now support various item-type target options. | |||
# New Multi-Character account system -- see COMMONACCOUNTSYSTEM in ini file. | |||
## Can now LIST, CREATE, DESTROY, and MODIFY ACCOUNTS | |||
## For transition muds: char selection IMPORT command lets players import their old chars to new accounts. | |||
## EXPIRATION system works with accounts, when common account system is enabled. | |||
# New command: LOGOUT/LOGOFF -- exits back to login prompt/char selection | |||
# New INI entry: EXVIEW, for selecting types of exit views for the players | |||
# XP Bonuses for killing HL targets will only apply if player/mob close to highest level players level. | |||
# New Forum system -- see FORUMJOURNALS entry in the coffeemud.ini file | |||
# BIG fakedb upgrade: indexing, multi-keys, ORDER BY, LIKE, COUNT, complex WHERE conditions, optomizations. ''' Real DB is still better. | |||
# Raw material resources can now have effects (for eat/drink/whatever) | |||
# CL Editor for weapons/armor will now automatically rebalance damage/value/etc whenever level is changed. | |||
# Web Catalog: can substitute a user-selectable column (damage, basegold, etc) and sort by it. | |||
# Two new NOCACHE entries in coffeemud.ini file: FILERESOURCES, CATALOG (for you memory conscious people) | |||
# Internal: slight improvement to db connection management that should improve memory use. | |||
# MUDSTATE variable in coffeemud.ini file has changed. Please update your ini files! | |||
# CLASSSYSTEM has been expanded with another apprentice-based set of choices. | |||
# New command: MPRUN -- for Archons to run Scriptable scripts, and for use in automated testing. | |||
# Help on classes and races give much of same details as found on web now. | |||
# Channel HELP entries are automatically generated. | |||
# CoffeeMud's bugs were all cured, at public expense. |
Revision as of 19:33, 27 October 2014
CoffeeMud Version 5.6.0
Released on Apr 18, 2010
- Database Schema Changed -- See Installation Guide
- New Property (From 5.x snippets): Prop_IceBox (thx Robert!)
- CharStats can now be customized with ADDCHARSTAT_ in coffeemud.ini file.
- New Commands (From 4.x snippets): Experience, Wealth (thx again Robert)
- RawMaterial can now be customized with ADDMATERIAL_ in coffeemud.ini file.
- Wearable can now be customized with ADDWEARLOC_ in coffeemud.ini file.
- Only Artisan's learn the Master common skills now. Other classes have their common skill levels lowered.
- New language: Sign Language
- New ZapperMask(s): -CHANCE
- New Property(s): PresenceReaction (for new faction reaction system, etc.)
- New Mage Spell(s): Awe Other, Shrink Mouth (-- it's back! where did it go, anyway?)
- Factions now have new mob modification system similar to affects/behaviors: reactions
- New automated MOB reaction system -- see coffeemud.ini under REACTION, and the guide under FACTIONS for more info.
- Factions now have lots of new triggers: KILL, BRIBE, TALK, MUDCHAT, ARRESTED
- Faction triggers support parameters; see one of the new faction.ini files for details
- New Prayer for Healers: Divine Constitution
- STAT commands now supports: FACTIONS, ROOMSEXPLORED, AREASEXPLORED, WORLDEXPLORED
- PROMPT now supports new codes to display all manner of personal variables.
- Abilities/GenAbilities now support delays between allowed invocations
- New Thief Skill: Turf War!
- Run-time compiled java from LOAD command will now display any compile errors to user.
- Socials now support various item-type target options.
- New Multi-Character account system -- see COMMONACCOUNTSYSTEM in ini file.
- Can now LIST, CREATE, DESTROY, and MODIFY ACCOUNTS
- For transition muds: char selection IMPORT command lets players import their old chars to new accounts.
- EXPIRATION system works with accounts, when common account system is enabled.
- New command: LOGOUT/LOGOFF -- exits back to login prompt/char selection
- New INI entry: EXVIEW, for selecting types of exit views for the players
- XP Bonuses for killing HL targets will only apply if player/mob close to highest level players level.
- New Forum system -- see FORUMJOURNALS entry in the coffeemud.ini file
- BIG fakedb upgrade: indexing, multi-keys, ORDER BY, LIKE, COUNT, complex WHERE conditions, optomizations. Real DB is still better.
- Raw material resources can now have effects (for eat/drink/whatever)
- CL Editor for weapons/armor will now automatically rebalance damage/value/etc whenever level is changed.
- Web Catalog: can substitute a user-selectable column (damage, basegold, etc) and sort by it.
- Two new NOCACHE entries in coffeemud.ini file: FILERESOURCES, CATALOG (for you memory conscious people)
- Internal: slight improvement to db connection management that should improve memory use.
- MUDSTATE variable in coffeemud.ini file has changed. Please update your ini files!
- CLASSSYSTEM has been expanded with another apprentice-based set of choices.
- New command: MPRUN -- for Archons to run Scriptable scripts, and for use in automated testing.
- Help on classes and races give much of same details as found on web now.
- Channel HELP entries are automatically generated.
- CoffeeMud's bugs were all cured, at public expense.