Difference between revisions of "Lich"
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− | {{RaceTemplate|Name=Lich|Description=Lichs are the most feared of the skeletal undead. Although they were a normal race before they died, the decay and corruption makes their former race hard to determine. Lichs lose some constitution for being dead, but gain charisma for their formidable presence. In fact, they walk around with a weak aura of fear at all times. Like other skeletal undead, they take half-damage from piercing or slashing weapons, are never hungry or thirsty, have infravision, stink of grime and decay, take damage from positive healing spells, are healed by negative energy spells, and are immune to poison, mind, gas, paralysis, disease, and negative energy attacks. The most common way to become a lich is to study Necromancy and die.|Statadj=constitution-4, charisma+6, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max constitution adj.-4, max charisma adj.+6, save vs pierce+50, save vs slash+50|BonusAbilities=infravision|BonusLanguages=|Immunities=|LifeExpectancy=Forever|Startingequipment=|Qualifyingclasses=[[Apprentice(Commoner)|Appentice]] }} | + | {{RaceTemplate|Name=Lich|Description=Lichs are the most feared of the skeletal undead. Although they were a normal race before they died, the decay and corruption makes their former race hard to determine. Lichs lose some constitution for being dead, but gain charisma for their formidable presence. In fact, they walk around with a weak aura of fear at all times. Like other skeletal undead, they take half-damage from piercing or slashing weapons, are never hungry or thirsty, have infravision, stink of grime and decay, take damage from positive healing spells, are healed by negative energy spells, and are immune to poison, mind, gas, paralysis, disease, and negative energy attacks. The most common way to become a lich is to study Necromancy and die.|Statadj=constitution-4, charisma+6, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max constitution adj.-4, max charisma adj.+6, save vs pierce+50, save vs slash+50|BonusAbilities=infravision|BonusLanguages=|Immunities=|LifeExpectancy=Forever|Startingequipment=|Qualifyingclasses=[[Apprentice(Commoner)|Appentice]] [[Artisan(Commoner)|Artisan]] [[Gaoler(Commoner)|Gaoler]] [[Cleric(Cleric)|Cleric]] [[Doomsayer(Cleric)|Doomsayer]] [[Fighter(Fighter)|Fighter]] [[Barbarian(Fighter)|Barbarian]] [[Thief(Thief)|Thief]] [[Arcanist(Thief)|Arcanist]] [[Assassin(Thief)|Assassin]] [[Burglar(Thief)|Burglar]] [[Trapper(Thief)|Trapper]] }} |
Revision as of 18:03, 29 July 2016
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
===Lich=== | |
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Description: | Lichs are the most feared of the skeletal undead. Although they were a normal race before they died, the decay and corruption makes their former race hard to determine. Lichs lose some constitution for being dead, but gain charisma for their formidable presence. In fact, they walk around with a weak aura of fear at all times. Like other skeletal undead, they take half-damage from piercing or slashing weapons, are never hungry or thirsty, have infravision, stink of grime and decay, take damage from positive healing spells, are healed by negative energy spells, and are immune to poison, mind, gas, paralysis, disease, and negative energy attacks. The most common way to become a lich is to study Necromancy and die. |
Stat Adjustments: | constitution-4, charisma+6, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max constitution adj.-4, max charisma adj.+6, save vs pierce+50, save vs slash+50 |
Racial Abilities: | {{{RacialAbilities}}} |
Cultural Abilities: | {{{CulturalAbilities}}} |
Racial Effects: | {{{RacialEffects}}} |
Bonus Languages: | |
Bonus Abilities: | infravision |
Immunities: | |
Experience Modification: | {{{ExpMod}}} |
Life Expectancy: | Forever |
Starting Equipment: | |
Wear Locations: | {{{WearLocs}}} |
Qualifying Classes: | Appentice Artisan Gaoler Cleric Doomsayer Fighter Barbarian Thief Arcanist Assassin Burglar Trapper |