Difference between revisions of "Fighter(Fighter)"
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+ | ===Multi-Classing Options and Effectiveness=== | ||
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+ | ===Notes=== | ||
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Revision as of 12:30, 19 July 2016
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Fighter Classes=== |
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Barbarian Cavalier Fighter Monk Paladin Ranger |
===Fighter=== | |
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Description: | Fighters are brutish weapon masters, skilled in the art of killing. They may specialize in any weapon type, and learn numerous new fighting techniques as they advance in level. Fighters receive more hit
points and attack bonuses per level than any other class, and are invaluable in a close melee. Fighter is the starting point for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include: Monk, Ranger, Paladin, and Barbarian. How to play: The fighters strength is in his domination of pure combat. When playing alone, a fighter is fully capable of gaining the necessary experience. However, the fighter may choose to lead a group to gain an even greater advantage. As the tank (primary melee combatant) in a group, the fighter will give the group the benefit of his superior armor and fighting skill, while benefitting from the healing spells of a cleric, or the magical aids of a mage. The fighters greatest weakness is his inability to move secretly, or get into or out of tricky spots. For this reason, the fighter outside of a group should steer towards simple combat areas, and be content only with the treasures obtains from his kills. |
Primary Stat: | Strength |
Qualifications: | Strength 9+ |
Practices: | 3 +(Wisdom/6)-1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 4 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +(Con/2)+(2d7) per lvl. |
Mana: | 100 +(Int/8)+(1d2) /lvl. |
Movement: | 100 +12X(Str/18) per
lvl. |
Attack: | +(Str/18) per level. |
Damage: | +1 damage per 30 level(s). |
Maximum Stat Values: | Strength (25), Others (18) |
Bonuses: | Receives bonus conquest experience and bonus duel experience. |
Weapons: | May use any
weapons. |
Armor: | May wear any armor. |
Limitations: | |
Starting Equipment: | a short sword |
Races: | Centaur Drow Duergar Dwarf Elf Gnome Goblin |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | Edged Weapon Specialization Blunt Weapon
Specialization Armor Specialization (Bandaging) Sword Specialization Axe Specialization
Shield Specialization Flailing Weapon Specialization Hammer Specialization Hand to hand combat Recall Write (Smoke Rings) Polearm Specialization Ranged Weapon Specialization (Swim) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing) |
2 | (Kick) (Armor Tweaking) (Lacquering) (Embroidering) (Dyeing) (Butchering)
(Engraving) (Cooking) (Wood Chopping) |
3 | (Two Weapon Fighting) Parry Fire Building
(Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working) (Carpentry) |
4 | (Shield Bash)
(Searching) (Weapon Sharpening) (Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling) |
5 | Rescue (Cleave) (Painting) (Food Prep) (Baking) (Armorsmithing)
(Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making) |
6 | Subdue Disarm |
7 | (Rapid Shot) (Dodge) |
8 | (True Shot) Second Attack |
9 | (Critical Strike) (Shield Block) |
10 | Blind Fighting (Toughness)
(Wainwrighting) (Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy) |
11 | (Dirt) (Mounted Combat) |
12 | Weapon Break |
13 | (Wands) (Dual Parry) |
14 | (Toughness II) Trip |
15 | (Sweep) (Climb) (Irrigation) (Landscaping) (Excavation) |
16 | (Critical Shot) |
17 | (Whomp) (Desperate Moves) |
18 | (Toughness III) Third Attack |
19 | (Endurance) (Point Blank Shot) |
20 | Tumble (AutoBash) |
21 | (Opponent Knowledge) (Urban Tactics) |
22 | (Berzerk) Improved Shield Defence |
23 | (Cover Defence) |
24 | Counter-Attack Called Strike |
25 | (Heroism) |
26 | |
27 | |
28 | |
29 | |
30 | Coup de Grace |
31 | |
32 | |
33 | |
34 | |
35 |
Multi-Classing Options and Effectiveness
Notes
.