Difference between revisions of "Ranger(Fighter)"
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{{ClassTemplate|Name=Ranger|Description=Rangers are noted primarily for their ability to track their friends and | {{ClassTemplate|Name=Ranger|Description=Rangers are noted primarily for their ability to track their friends and | ||
enemies, though their knowledge of the natural world has also given them great magical strength. They are a cross between the fighter and the druid, gaining druid chants at higher levels, and | enemies, though their knowledge of the natural world has also given them great magical strength. They are a cross between the fighter and the druid, gaining druid chants at higher levels, and |
Revision as of 12:09, 19 July 2016
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Fighter Classes=== |
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Barbarian Cavalier Fighter Monk Paladin Ranger |
===Ranger=== | |
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Description: | Rangers are noted primarily for their ability to track their friends and
enemies, though their knowledge of the natural world has also given them great magical strength. They are a cross between the fighter and the druid, gaining druid chants at higher levels, and numerous fighting techniques. How to play: Rangers can provide a unique opportunity for experience advancement in a mud. Their combat skills make them desirable as group members as tanks. Their ability to use scrolls gives them access to magic that grants them some of the mages versatility. Meanwhile, the druidic chants they learn gives them a unique affinity with animals, allowing them to form their own groups as well. The Ranger, like the Paladin, is not quite as strong a fighter as a pure fighter, but makes up for this using his magical animal affinity. Also, the Ranger will have to be careful to maintain a neutral alignment in order for the druidic chants to become useful. In the meantime, the ranger must use scrolls and other magical items to supplement his natural fighting skill. |
Primary Stat: | Strength |
Qualifications: | Strength 9+, Intelligence 9+ |
Practices: | 3 +(Wisdom/6) per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 4 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +(Con/2)+(2d6) per lvl. |
Mana: | 100 +(Int/7)+(1d3) /lvl. |
Movement: | 100
+12X(Str/18) per lvl. |
Attack: | +(Str/18) per level. |
Damage: | +1 damage per 30 level(s). |
Maximum Stat Values: | Strength (22), Intelligence (22), Others (18) |
Bonuses: | When leading animals into battle, will not divide
experience among animal followers. Receives bonus conquest and duel experience. Benefits from animal followers leveling. |
Weapons: | May use any weapons. |
Armor: | May wear any armor. |
Limitations: | Must
remain Neutral to avoid chant failure chances. |
Starting Equipment: | a short sword |
Races: | Centaur Drow Elf Half Elf Human |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | (Polearm Specialization) (Edged Weapon Specialization) (Axe Specialization)
Ranged Weapon Specialization Armor Specialization (Hand to hand combat) Track (Hammer Specialization) Write (Apothecary) (Swim) Sword Specialization Shield Specialization (Flailing Weapon Specialization) (Bandaging) (Animal Bonding) (Smoke Rings) Recall (Blunt Weapon Specialization) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing) |
2 | (Bow Specialization) (Find Water) (Rescue) (Lacquering)
(Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping) |
3 | (Track Animal) (Parry) Delay Poison Fire Building (Blacksmithing) (Clan Crafting) (Tailoring) |
4 | (Armor Tweaking) (Shield Bash) (Repel Vermin)
(Two Weapon Fighting) (Searching) (Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling) |
5 | (Wands) Read Magic (Predict Weather) (Painting) (Food Prep)
(Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making) |
6 | (Revoke) Locate Plants (Fierce Companions) |
7 | (Identify Poison) (Dodge) (True Shot) (Rapid Shot) |
8 | Favored Enemy 1
(Life Echoes) (Moonbeam) (Disarm) |
9 | (Eaglesight) (Bestow Name) (Second Attack) |
10 | (Cleave) (Woodland Sneak) (Calm Animal) (Wainwrighting) (Masonry)
(Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy) |
11 | (Feel Hunger) (Mounted Combat) Hunters Endurance |
12 | (Point Blank Shot) (Set Snare) (Control Fire) |
13 | Favored Enemy 2 (Animal Friendship) |
14 | (Woodland Hide) (Venom Ward) (Summon Peace) |
15 | Woodland Lore
(Natural Balance) (Climb) (Fish Gills) (Plant Lore) (Critical Shot) (Irrigation) (Landscaping) (Excavation) |
16 | Hold Animal (Wind Gust) |
17 | (Far Shot) (Trip) |
18 | Favored Enemy 3 (Sweep) (Cold Ward) |
19 | (Charm Animal) Air Wall |
20 | (Water Walking) (Sense Snares and Pits) Half Attack |
21 | (Camouflage) (Gas Ward) |
22 | (Resuscitate Companion) Summon Animal (Sunray) |
23 | Favored Enemy 4 (Summon Insects) (Speak With Animals) |
24 | (Regional Awareness) |
25 | (Summon Mount) Called Shot (Neutralize Poison) |
26 | |
27 | |
28 | |
29 | |
30 | Animal Frenzy |
31 | |
32 | |
33 | |
34 | |
35 |