Difference between revisions of "Doomsayer(Cleric)"
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{{ClassTemplate|Name=Doomsayer|Description=Doomsayers are very special servants of the gods, whose proclaimations of fire and brimstone give them resistance to fire attacks, as well as special powers controlling it. The Doomsayer is an evil aligned | {{ClassTemplate|Name=Doomsayer|Description=Doomsayers are very special servants of the gods, whose proclaimations of fire and brimstone give them resistance to fire attacks, as well as special powers controlling it. The Doomsayer is an evil aligned | ||
class, meaning that he will always fumble on good prayers, and does not qualify for good prayers. However, the Doomsayer can use many dangerous edged weapons, any kind of armor, and gets numerous | class, meaning that he will always fumble on good prayers, and does not qualify for good prayers. However, the Doomsayer can use many dangerous edged weapons, any kind of armor, and gets numerous |
Revision as of 12:01, 19 July 2016
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Cleric Classes=== |
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Cleric Doomsayer Healer Missionary Necromancer Oracle Purist Shaman Templar |
===Doomsayer=== | |
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Description: | Doomsayers are very special servants of the gods, whose proclaimations of fire and brimstone give them resistance to fire attacks, as well as special powers controlling it. The Doomsayer is an evil aligned
class, meaning that he will always fumble on good prayers, and does not qualify for good prayers. However, the Doomsayer can use many dangerous edged weapons, any kind of armor, and gets numerous special prayers that only the doomsayer can claim. How to play: The Doomsayer is easily the most wicked, cruel, and hated of all the Clerics. He is also the most social of the evil clerics, being a clear rival to the Healer. He is best played as a loner in cities, bringing the wrath of his God wherever he goes. |
Primary Stat: | Wisdom |
Qualifications: | Strength 9+, Wisdom 9+ |
Practices: | 5 +(Wisdom/6)+2 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20
+(Con/3)+(1d10) per lvl. |
Mana: | 100 +(Int/4)+(1d4) /lvl. |
Movement: | 100 +10X(Str/18) per lvl. |
Attack: | +(Wis/18) per level. |
Damage: | +1 damage per 30 level(s). |
Maximum Stat Values: | Strength (22), Wisdom (22), Others
(18) |
Bonuses: | Receives 1 pt damage reduction/level from fire attacks. |
Weapons: | Must use polearms, axes, swords, daggers, or edged weapons. |
Armor: | May wear any armor. |
Limitations: | Always fumbles good
prayers, and fumbles all prayers when alignment is above 500. Qualifies and receives evil prayers. Using non-aligned prayers introduces failure chance. Vulnerable to cold attacks. |
Starting Equipment: | a
short sword |
Races: | Centaur Drow Duergar Dwarf Elf Gnome Goblin Half Elf Halfling Human |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | (Annul) Ember (Bandaging) Convert Revoke (Wands)
(Divorce) Recall Write (Smoke Rings) Polearm Specialization (Swim) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing) |
2 | Rot (Curse Flames) (Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping) |
3 | (Darkening Aura) Fire Building Desecrate (Blacksmithing) (Clan Crafting) |
4 | Protection Good (Searching) (Protection Fire)
(Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling) |
5 | (Faithless)
Deafness (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making) |
6 | (Cause Fatigue) (Flame Weapon) |
7 | (Inflict Cannibalism) Curse |
8 | (Protection Paralyzation) Paralyze |
9 | (Intimidation) (Curse Metal) |
10 | (Curse Mind) Sense Magic (Wainwrighting)
(Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy) |
11 | (Protection Poison) Unholy Poison |
12 | (Protection Disease) (Plague) |
13 | Blood Moon (Fortress) |
14 | (Aura of Harm) (Demonshield) |
15 | Great Curse (Mass Deafness) (Irrigation) (Landscaping) (Excavation) |
16 | (Anger) (Daily Bread) |
17 | Blindness (Half Attack) (Infuse Unholiness) |
18 | (Protection Elements) (Doom Aura) |
19 | Hellfire (Curse Luck) |
20 | (Mass Blindness) (Mass Paralyze) |
21 | (Demonic Consumption) (Condemnation) |
22 | (Neutralize Item) Curse Item |
23 | (Curse Minds) (Doomspout) |
24 | Unholy Word |
25 | (Regeneration) Elemental Aid |
26 | |
27 | |
28 | |
29 | |
30 | Fire Healing |
31 | |
32 | |
33 | |
34 | |
35 |