Difference between revisions of "Gypsy(Thief)"

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Latest revision as of 13:50, 1 August 2025

CoffeeMUD
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=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans     Triumphs Items Items     Crafting     Ships
==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Druid Classes===
Beastmaster        Delver        Druid        Gaian        Mer        Sky Watcher       
===Gypsy===
Description: The gypsy is a traveling soothsayer who is very connected with their ancestral roots and the world as a whole. They are not bound to any one location as druids or shaman are, instead viewing the whole world (perhaps even the whole cosmos) as one interconnected essence. They borrow druidic magic from the land and spirits to create powerful wards and charms.

How to play: Often misunderstood by other societies, gypsies roam the world freely and learn skills necessary to survive these social biases. Some gypsies embrace their pariah status and use it as an excuse to break laws and customs. Others seek a higher connection with the past, present and future as fortune tellers. While still others are expert craftsmen and ritualistic protectors who sell their wares where most needed in the world.

Primary Stat: Dexterity
Qualifications: Dexterity 9+, Constitution 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/10)+(1d2)/lvl].
Movement: 100 +[10X(Str/18) /lvl].
Attack: +(Dex/18) per level.
Damage: +1 damage per 5 level(s).
Maximum Stat Values: Dexterity (22), Constitution (22), Others (18)
Bonuses: Huge discounts when buying druidic potions after 5th level. Ability to memorize chants learned through ChantCraft. Can see druidic scroll charges at level 30.
Weapons: Must use staves, swords, daggers, axes, or blunt weapons.
Armor: Must wear leather, cloth, or vegetation based armor.
Limitations: Must remain Neutral to avoid failure chances for some chants.
Starting Equipment: a small hammer
Races: Aarakocran Centaur Githyanki Gnoll Gnome Half Elf Human Lizard Man Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Staff Specialization    Climb    Write    Unbinding    Recall    Swipe gold    Apothecary    Read Runes    (Edged Weapon Specialization)    (Blunt Weapon Specialization)    (Play Instrument)    (Bandaging)    (Swim)    (Scroll Scribing)    (Smoke Rings)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    
2 Hide    Runecasting    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    
3 Fire Building    Shards    Kidnapping    (Know Animal)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    
4 Sneak    (Enhance Potion)    (Spark Runes)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 Urchinize    Jewel Making    (Inspect Shard)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    
6 Refresh Runes    (Pick Locks)    (Dodge)    (Find Home)    (Shepherding)    
7 Chantcraft    Peek    (Staff Sweep)    (Tarot Reading)    (Meat Curing)    
8 Release Magic    (Find Runaway)    (Use Poison)    (Tasseography)    (AutoSwim)    (AutoCrawl)    
9 Parry    Curse Mood    (Recharge Shards)    
10 My Urchins    Herbalism    (Haggle)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    
11 Extend Fortune    (Steal)    (Enhance Jewelry)    (Lore)    
12 (Shard Making)    (Listen)    (Staff Block)    (Astrology)    (Find Ship)    (Gardening)    
13 Suppress Fortune    (Enchant Shards)    
14 Name Urchin    (Plant Item)    (Bountiful Womb)    
15 (Power Grab)    (Enhance Shard)    (Caravan Building)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Curse Fortune    (Improved Herbalism)    (Tumble)    
17 (Palm Reading)    (Second Attack)    (Shadow)    (Staff Spin)    
18 Steal Fortune    (Scroll Familiarity)    (Use Potion)    (AutoClimb)    (Food Preserving)    
19 Detection    (Trade Charting)    (Strengthen Seed)    
20 Endow Gemstones    (Promote Urchin)    (Branding)    
21 Conceal Pathway    (Reverse Fortune)    
22 Endow Club    (Call Urchins)    
23 Staff Thrust    (Urchin Spy)    
24 Curse Seed    (Caravan Travel)    
25 Fortune Telling    (Endow Jewelry)    
26
27
28
29 (Master Floristry)    (Master Herbology)    (Master Mycology)    
30 Endow Ioun Stone    
31
32
33
34
35

How to Play

Multi-Classing Options and Effectiveness

Notes

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