Difference between revisions of "Tzbrakas Training Academy"

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{{AreaTemplate|Name=Tzbrakas Training Academy|Description=The giant, Tzbraka, established this academy for both Mud School graduates and Mud School drop-outs to acquire a real-world experience.|Author=|Rooms=151|Population=106|Currency=Alramian|LevelRange=1-6|MedianLevel=3|AvgAlign=pure neutral|MedAlignment=pure neutral|LANGUAGES=|ECONOMY=|RECOMMENDED=Recommended for level 1-5 characters who have completed Mud School or desire a slightly different introductory experience.}}  
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{{AreaTemplate|Name=Tzbrakas Training Academy|Description=The giant, Tzbraka, established this academy for both Mud School graduates and Mud School drop-outs to acquire a real-world experience.|Author=|Rooms=151|Population=106|Currency=Alramian|LevelRange=1-6|MedianLevel=3|AvgAlign=pure neutral|MedAlignment=pure neutral|LANGUAGES=|ECONOMY=|RECOMMENDED=Recommended for level 1-5 monstrous characters or prodigies desiring a slightly different introductory experience. Experience awarded in this zone is increased for characters below level 6.  You may RECALL and SAY HELP to Mrs. Pippet to leave this zone at any time, but may find it difficult to return once you leave.  MIDGAARD is the most popular starting city, and offers the most opportunities for new players.}}  
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This is the initial starting area of the monstrous races including: [[Gnoll|Gnoll]], [[Goblin|Goblin]], [[Orc|Orc]], and [[Ogre|Ogre]].  The area has a variety of corridors and training rooms, as well as an arena with different terrain types. This area has a variety of alignments with the general rule of:
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*Good Mobs: Adventurers, Elves, Cloth Dummies
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*Evil Mobs: Kobolds, Leather Dummies
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[[File:Tzbraka_Arena.png|thumb|alt=A color graphic of the different zones in the Tzbraka Arena.|Tzbrakas Arena.]]
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=Useful Items=
  
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==Weapons==
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*[[Copper Axe(Tzbrakas Training Academy)|Copper Axe]]
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*[[Knotted Staff(Tzbrakas Training Academy)|Knotted Staff]]
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*[[Leather Whip(Tzbrakas Training Academy)|Leather Whip]]
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*[[Short Bow(Tzbrakas Training Academy)|Short Bow]]
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*[[Short Sword(Tzbrakas Training Academy)|Short Sword]]
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*[[Steel Headed Lance(Tzbrakas Training Academy)|Steel Headed Lance]]
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*[[Steel Sword(Tzbrakas Training Academy)|Steel Sword]]
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*[[Steel Tipped Glaive(Tzbrakas Training Academy)|Steel Tipped Glaive]]
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*[[Throwing Spear(Tzbrakas Training Academy)|Throwing Spear]]
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*[[Tin Dagger(Tzbrakas Training Academy)|Tin Dagger]]
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*[[Wooden Handled Flail(Tzbrakas Training Academy)|Wooden Handled Flail]]
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*[[Wooden Mace(Tzbrakas Training Academy)|Wooden Mace]]
  
===Useful Items===
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==Armor==
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*[[Delicate Green Shirt(Tzbrakas Training Academy)|Delicate Green Shirt]]
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*[[Delicate Leggings(Tzbrakas Training Academy)|Delicate Leggings]]
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*[[Falcon Crest Insignia(Tzbrakas Training Academy)|Falcon Crest Insignia]]
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*[[Grey Work Tunic(Tzbrakas Training Academy)|Grey Work Tunic]]
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*[[Hefty Work Boots(Tzbrakas Training Academy)|Hefty Work Boots]]
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*[[Hefty Work Pants(Tzbrakas Training Academy)|Hefty Work Pants]]
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*[[Sandals(Tzbrakas Training Academy)|Sandals]]
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*[[Small Patchy Pants(Tzbrakas Training Academy)|Small Patchy Pants]]
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*[[Small Patchy Tunic(Tzbrakas Training Academy)|Small Patchy Tunic]]
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*[[Small Shoes(Tzbrakas Training Academy)|Small Shoes]]
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*[[Steel Helmet(Tzbrakas Training Academy)|Steel Helmet]]
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*[[Strange Ring(Tzbrakas Training Academy)|Strange Ring]]
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*[[Wide Leather Belt(Tzbrakas Training Academy)|Wide Leather Belt]]
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*[[Dunce Cap(Tzbrakas Training Academy)|Dunce Cap]]
  
===Quests===
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==Other==
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*[[Bright Red Apple(Tzbrakas Training Academy)|Bright Red Apple]]
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*[[Scraps of Cloth(Tzbrakas Training Academy)|Scraps of Cloth]]
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*[[Skeleton Key(Tzbrakas Training Academy)|Skeleton Key]]
  
===Connected Areas===
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=Quests=
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Talk to the Adept of Uurdin
  
===Shops===
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=Connected Areas=
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As with most starting areas, Tzbrakas Training Academy is not directly connected to any other area. This helps prevent high-level characters from inadvertently (or intentionally) wrecking the area for new players.
  
===Trainers===
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==Exit Method==
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Mrs Pippet (in your recall room) can transport you to the following cities, resetting your recall to your new home.  Just say HELP, and she will guide you through your options:
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*[[Midgaard]]
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*[[New Thalos]]
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*[[Alramus]] (unless you have elf-blood)
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*[[Elvenhame]] (if you have elf-blood)
  
===Notes===
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==Reentry Method==
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The receptionist in the Dancing Daemon Inn in [[New Thalos]] can transport low level (less than 6) characters to Tzbrakas Training Academy for 1000 gold coins.
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=Shops=
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=Trainers=
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=Notes=
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*You may gather resources in the Arena, and do some crafting there.
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**The Western wall (tan) has wood which may be chopped.
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**The Eastern wall (brown) has iron which may be mined.
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**The Northern wall (green) has various food and cotton crops which may be foraged.
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**The Southern wall (pale green) has stone which can be gathered with mining or gem digging.
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**The inner ring has a variety of resouces:
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***The northwest room (blue) is a pond which may be fished, used to gather water, or bathe.
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***The north central room (dark green) has clay which can be dug with gem digging.
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***The northwest and west central rooms (yellow) has sand which can be gathered with gem digging.
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***The southwest central room (grey) has crystal which can be gathered with gem digging, and has an oven/forge for cooking and metalworking.
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***The south, southeast and east central (blue-green) rooms have fruit and apple trees which can be foraged for food or chopped for wood.
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***The center room (green) has herbs and flowers which can be gathered with foraging.
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*There is a dunce cap in this area that can be worn to stop earning experience. It is limited to this area and will disappear from your inventory when you leave the area.
 
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[[Category:(Region)Alramia]]

Latest revision as of 14:07, 12 August 2024

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===Tzbrakas Training Academy===
Description: The giant, Tzbraka, established this academy for both Mud School graduates and Mud School drop-outs to acquire a real-world experience.
Author: Currency: Alramian
Rooms: 151 Population: 106
LevelRange: 1-6 MedianLevel: 3
AvgAlign: pure neutral MedAlignment: pure neutral
Economy:
Languages:
Recommendation: Recommended for level 1-5 monstrous characters or prodigies desiring a slightly different introductory experience. Experience awarded in this zone is increased for characters below level 6. You may RECALL and SAY HELP to Mrs. Pippet to leave this zone at any time, but may find it difficult to return once you leave. MIDGAARD is the most popular starting city, and offers the most opportunities for new players.

This is the initial starting area of the monstrous races including: Gnoll, Goblin, Orc, and Ogre. The area has a variety of corridors and training rooms, as well as an arena with different terrain types. This area has a variety of alignments with the general rule of:

  • Good Mobs: Adventurers, Elves, Cloth Dummies
  • Evil Mobs: Kobolds, Leather Dummies
A color graphic of the different zones in the Tzbraka Arena.
Tzbrakas Arena.

Useful Items

Weapons

Armor

Other

Quests

Talk to the Adept of Uurdin

Connected Areas

As with most starting areas, Tzbrakas Training Academy is not directly connected to any other area. This helps prevent high-level characters from inadvertently (or intentionally) wrecking the area for new players.

Exit Method

Mrs Pippet (in your recall room) can transport you to the following cities, resetting your recall to your new home. Just say HELP, and she will guide you through your options:

Reentry Method

The receptionist in the Dancing Daemon Inn in New Thalos can transport low level (less than 6) characters to Tzbrakas Training Academy for 1000 gold coins.

Shops

Trainers

Notes

  • You may gather resources in the Arena, and do some crafting there.
    • The Western wall (tan) has wood which may be chopped.
    • The Eastern wall (brown) has iron which may be mined.
    • The Northern wall (green) has various food and cotton crops which may be foraged.
    • The Southern wall (pale green) has stone which can be gathered with mining or gem digging.
    • The inner ring has a variety of resouces:
      • The northwest room (blue) is a pond which may be fished, used to gather water, or bathe.
      • The north central room (dark green) has clay which can be dug with gem digging.
      • The northwest and west central rooms (yellow) has sand which can be gathered with gem digging.
      • The southwest central room (grey) has crystal which can be gathered with gem digging, and has an oven/forge for cooking and metalworking.
      • The south, southeast and east central (blue-green) rooms have fruit and apple trees which can be foraged for food or chopped for wood.
      • The center room (green) has herbs and flowers which can be gathered with foraging.
  • There is a dunce cap in this area that can be worn to stop earning experience. It is limited to this area and will disappear from your inventory when you leave the area.

.