Difference between revisions of "Halfling"
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− | {{RaceTemplate|Name=Halfling|Description=Halflings are a very short fur-footed folk. They receive one bonus Dexterity point, but lose one point of Strength. They have Infravision, make excellent Cooks, though their class choices will be limited.|Statadj=strength-1, dexterity+1, paralysis save+10, max strength adj. | + | {{RaceTemplate|Name=Halfling|Description=Halflings are a very short fur-footed folk. They receive one bonus Dexterity point, but lose one point of Strength. They have Infravision, make excellent Cooks, though their class choices will be limited.|Statadj=strength-1, dexterity+1, paralysis save+10, max strength adj.+1, max dexterity adj.+1, save vs detection+10|RacialAbilities=|CulturalAbilities=[[Cooking|Cooking]] [[Proficiency_Sling|Sling Proficiency]] [[Fighter_FastSlinging|Fast Slinging]] |RacialEffects=|BonusAbilities=infravision|BonusLanguages=[[Elvish|Elvish]] |Immunities=|LifeExpectancy=120 years|Startingequipment=a small tunic, some small pants, a knitted weapon belt|WearLocs= head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back|ExpMod=0%|Qualifyingclasses=[[Apprentice(Commoner)|Apprentice]] [[Artisan(Commoner)|Artisan]] [[Assassin(Thief)|Assassin]] [[Barbarian(Fighter)|Barbarian]] [[Bard(Bard)|Bard]] [[Burglar(Thief)|Burglar]] [[Cleric(Cleric)|Cleric]] [[Doomsayer(Cleric)|Doomsayer]] [[Fighter(Fighter)|Fighter]] [[Gaoler(Commoner)|Gaoler]] [[Jester(Bard)|Jester]] [[Minstrel(Bard)|Minstrel]] [[Missionary(Cleric)|Missionary]] [[Necromancer(Cleric)|Necromancer]] [[Pirate(Thief)|Pirate]] [[Dancer(Bard)|Dancer]] [[Sailor(Commoner)|Sailor]] [[Scholar(Commoner)|Scholar]] [[Shaman(Cleric)|Shaman]] [[Templar(Cleric)|Templar]] [[Thief(Thief)|Thief]] [[Trapper(Thief)|Trapper]] }} |
+ | |||
+ | ==Character Information== | ||
+ | |||
+ | {| style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="60%" | ||
+ | |- | ||
+ | ! style="text-align:left"| Start Area | ||
+ | | style="text-align:left"| [[Mud School]] | ||
+ | |- | ||
+ | ! style="text-align:left"| Player Ambassador | ||
+ | | style="text-align:left"| | ||
+ | |- | ||
+ | ! style="text-align:left"| Racial Cities | ||
+ | | style="text-align:left"| | ||
+ | |} | ||
+ | |||
+ | ==How to Play== | ||
+ | |||
+ | ==Notes== | ||
+ | *Any race with crossbred with a Halfling will become a (that race)ling. For example, if an Elf and a Halfling crossbred, the result would be an Elfling. | ||
+ | *There is a Halfling trainer in [[Sehaire]]. |
Latest revision as of 18:06, 24 July 2024
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
===Halfling=== | |
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Description: | Halflings are a very short fur-footed folk. They receive one bonus Dexterity point, but lose one point of Strength. They have Infravision, make excellent Cooks, though their class choices will be limited. |
Stat Adjustments: | strength-1, dexterity+1, paralysis save+10, max strength adj.+1, max dexterity adj.+1, save vs detection+10 |
Racial Abilities: | |
Cultural Abilities: | Cooking Sling Proficiency Fast Slinging |
Racial Effects: | |
Bonus Languages: | Elvish |
Bonus Abilities: | infravision |
Immunities: | |
Experience Modification: | 0% |
Life Expectancy: | 120 years |
Starting Equipment: | a small tunic, some small pants, a knitted weapon belt |
Wear Locations: | head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back |
Qualifying Classes: | Apprentice Artisan Assassin Barbarian Bard Burglar Cleric Doomsayer Fighter Gaoler Jester Minstrel Missionary Necromancer Pirate Dancer Sailor Scholar Shaman Templar Thief Trapper |
Character Information
Start Area | Mud School |
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Player Ambassador | |
Racial Cities |
How to Play
Notes
- Any race with crossbred with a Halfling will become a (that race)ling. For example, if an Elf and a Halfling crossbred, the result would be an Elfling.
- There is a Halfling trainer in Sehaire.