Difference between revisions of "Clans(Governments)"

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==Anarchy==
 
==Anarchy==
  
The most primitive and purely human of social arrangements. Anyone can join, so there is no acceptance or rejection.  Any member can perform any clan function, from moving the clan home to declaring war.
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The most primitive and purely human of social arrangements. Anyone can join, so there is no acceptance or rejection.  Any member can perform any clan function available to them, from moving the clan home to enchanting items with clan enchants. Anarchies automatically accept applicants and cannot assign different roles or exile members. Since there are no different roles to assign, Anarchies cannot order underlings (everyone is the same rank). There is no voting in anarchies, no taxes, and anarchies may not declare hostility, war, peace or alliances with other clans.
  
 
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All members, except applicants, may CLANLIST Members, can deposit into the clan bank, have access to the clan home (can get items without being accused of stealing), use the clan morgue (if one exists), use CLANTALK, receive benefits from clan levels, and receive a usable title of their current clan rank.  The Entrepreneur and High Entrepreneur ranks may set the CLANMOTD.  Meritocracies cannot tax their members or territories, and only gain experience through the [[Spell_ClanExperience|Clan Experience]] spell gained at clan level 1.  Only Anarchies and Meritocracies gain this spell.
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All members, except applicants, may CLANLIST Members, can deposit into the clan bank, have access to the clan home (can get items without being accused of stealing), use the clan morgue (if one exists), use CLANTALK, receive benefits from clan levels, and receive a usable title of their current clan rank.  The Entrepreneur and High Entrepreneur ranks may set the CLANMOTD.  Meritocracies cannot tax their members or territories, and only gain experience through the [[Spell_ClanExperience|Clan Experience]] spell gained at clan level 0.  Only Anarchies and Meritocracies gain this spell.
  
 
==Plutocracy==
 
==Plutocracy==

Latest revision as of 16:13, 27 June 2024

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=Clans=
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Clan Governments

There are many different methods for governing a clan: ANARCHY, CO-OP, FAMILY, FELLOWSHIP, GANG, GUILD, MERITOCRACY, PLUTOCRACY, THEOCRACY, and UNION.

Anarchy

The most primitive and purely human of social arrangements. Anyone can join, so there is no acceptance or rejection. Any member can perform any clan function available to them, from moving the clan home to enchanting items with clan enchants. Anarchies automatically accept applicants and cannot assign different roles or exile members. Since there are no different roles to assign, Anarchies cannot order underlings (everyone is the same rank). There is no voting in anarchies, no taxes, and anarchies may not declare hostility, war, peace or alliances with other clans.

Clan Rank Clan Rank Order Accept Assign Exile Set Home Set Donate Reject Premise Property Owner Withdraw Order Underlings Order Conquered Vote Assign Vote Other Deposit List Declare Tax Enchant
Freeman 1 Yes Yes Yes Yes Yes Yes Yes Yes


All members may CLANLIST Members, can deposit into the clan bank, have access to the clan home (can get items without being accused of stealing), use the clan morgue (if one exists), use CLANTALK, set the CLANMOTD, receive benefits from clan levels, and receive a usable title of their current clan rank. Anarchy cannot tax their members or territories, and only gain experience through the Clan Experience spell gained at clan level 0. Only Anarchies and Meritocracies gain this spell.

Co-Op

The Co-op is run by house mother and father, who can not engage in war or alliance with other clans, tax the members, or order their underlings.

Clan Rank Clan Rank Order Accept Assign Exile Set Home Set Donate Reject Premise Property Owner Withdraw Deposit Order Underlings Order Conquered Vote Assign Vote Other Deposit List Declare Tax Enchant
Member 1 Yes Yes Yes
House Mother 2 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes* Yes Yes
House Father 2 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes* Yes Yes
*The House Mother or House Father may declare friendship or hostility, but not war or alliance (so no Clan-PK options).

All members, except applicants, may CLANLIST Members, can deposit into the clan bank, have access to the clan home (can get items without being accused of stealing), use the clan morgue (if one exists), use CLANTALK, receive benefits from clan levels, and receive a usable title of their current clan rank. The House Mother and House Father rank may set the CLANMOTD.

Family

The Family is a clan that only family can join, and is ruled by either a Matron, a Patron, or both. The traditional powers of treasurer and enchanter can be held by any of the adult members of the family, which includes Misters and Mistresses. All other minor powers are held equally by all members, including the cousins, the children, and even the black sheep of the family.

Clan Rank Clan Rank Order Accept Assign Exile Set Home Set Donate Reject Premise Property Owner Withdraw Order Underlings Order Conquered Vote Assign Vote Other Deposit List Declare Tax Enchant
Black-Sheep 1 Yes Yes
Child 2 Yes Yes
Cousin 3 Yes Yes Yes Yes
Mister 4 Yes Yes Yes Yes Yes Yes Yes Yes
Mistress 4 Yes Yes Yes Yes Yes Yes Yes Yes
Matron 5 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Patron 5 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

All members, except applicants, may CLANLIST Members, can deposit into the clan bank, have access to the clan home (can get items without being accused of stealing), use the clan morgue (if one exists), use CLANTALK, receive benefits from clan levels, and receive a usable title of their current clan rank. Only the Matron and Patron of a family may set the CLANMOTD.

Fellowship

The Fellowship is a clan where all members vote on any and all clan related matters. Interclan relations, membership, elections to office, and clan policy are able to be placed to the vote of the entire membership by any member at any time. For safety, only two powers are reserved to clan offices: the power to withdraw from the clan bank account is given only to the Treasurer, and the power to maintain clan property is given only to the Manager. Soldiers may also be appointed to handle military matters out in the field.

Clan Rank Clan Rank Order Accept Assign Exile Set Home Set Donate Reject Premise Property Owner Withdraw Deposit Order Underlings Order Conquered Vote Assign Vote Other Deposit List Declare Tax Enchant
Citizen 1 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Yes Vote Vote
Soldier 2 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Yes Yes Vote Vote
Enchanter 3 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Yes Vote Vote Yes
Treasurer 4 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Yes Yes Vote Vote
Manager 5 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Yes Yes Vote Vote
First Citizen 6 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Yes Vote Vote

All members, except applicants, may CLANLIST Members, can deposit into the clan bank, have access to the clan home (can get items without being accused of stealing), use the clan morgue (if one exists), use CLANTALK, receive benefits from clan levels, and receive a usable title of their current clan rank. The Manager and First Citizen ranks may set the CLANMOTD.

Gang

The traditional Gang is an efficient organization run by a single boss. The boss has all the powers and authority mentioned above, and can assign lieutentants, treasurers, or staff to assist with some menial chores. Gang bosses and lieutenants also have the authority to maintain discipline in the ranks using the ORDER command.

Clan Rank Clan Rank Order Accept Assign Exile Set Home Set Donate Reject Premise Property Owner Withdraw Deposit Order Underlings Order Conquered Vote Assign Vote Other Deposit List Declare Tax Enchant
Member 1 Yes
Staff 2 Yes Yes
Enchanter 3 Yes Yes Yes
Treasurer 4 Yes Yes Yes Yes
Lieutenant 5 Yes Yes Yes Yes Yes Yes
Boss 6 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

All members, except applicants, may CLANLIST Members, can deposit into the clan bank, have access to the clan home (can get items without being accused of stealing), use the clan morgue (if one exists), use CLANTALK, receive benefits from clan levels, and receive a usable title of their current clan rank. The Lieutenant and Boss ranks may set the CLANMOTD.

Guild

The Guild is run by several elite members called Guildmasters. These guildmasters reserve many tasks for themselves, though they must often vote amongst themselves on matters affecting the good of the whole clan. The guild is very hierarchical, so that those with rank above the others may use the ORDER command to those below to maintain discipline. They may also assign a treasurer to help them handle money, though like the CLAN, the masters of the guild also reserve that authority as well.

Clan Rank Clan Rank Order Accept Assign Exile Set Home Set Donate Reject Premise Property Owner Withdraw Deposit Order Underlings Order Conquered Vote Assign Vote Other Deposit List Declare Tax Enchant
Member 1 Yes Yes
Chief 2 Yes Yes Yes
Enchanter 3 Yes Yes Yes Yes
Treasurer 4 Yes Yes Yes Yes Yes
Secretary 1 Yes Vote Vote Vote Yes Vote Yes Yes Yes Yes Yes Yes Vote Vote
Guildmaster 6 Yes Vote Yes Vote Vote Yes Vote Yes Yes Yes Yes Yes Yes Yes Yes Vote Vote Yes

All members, except applicants, may CLANLIST Members, can deposit into the clan bank, have access to the clan home (can get items without being accused of stealing), use the clan morgue (if one exists), use CLANTALK, receive benefits from clan levels, and receive a usable title of their current clan rank. The Secretary and Guildmaster ranks can set the CLANMOTD.

Meritocracy

The meritocracy is an hierarchical organization run by those who donate the most net XP to the clan. The ranks, from entrepreneurs down to workers, are automatically assigned by who has donated the most net XP to the clan. Members also have the authority to maintain discipline in the ranks using the ORDER command.

Clan Rank Clan Rank Order Accept Assign Exile Set Home Set Donate Reject Premise Property Owner Withdraw Deposit Order Underlings Order Conquered Vote Assign Vote Other Deposit List Declare Tax Enchant
Worker 1
Hard Worker 2 Yes Yes Yes Yes Yes
Diligent Worker 3 Yes Yes Yes Yes Yes Yes
Entrepreneur 4 Yes Yes Yes Yes Yes Yes Yes
High Entrepreneur 5 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

All members, except applicants, may CLANLIST Members, can deposit into the clan bank, have access to the clan home (can get items without being accused of stealing), use the clan morgue (if one exists), use CLANTALK, receive benefits from clan levels, and receive a usable title of their current clan rank. The Entrepreneur and High Entrepreneur ranks may set the CLANMOTD. Meritocracies cannot tax their members or territories, and only gain experience through the Clan Experience spell gained at clan level 0. Only Anarchies and Meritocracies gain this spell.

Plutocracy

The plutocracy is an hierarchical organization run by those who deposit the most net money to the clan. The ranks, from tycoons down to serfs, are automatically assigned by who has donated the most money to the clan. Members also have the authority to maintain discipline in the ranks using the ORDER command.

Clan Rank Clan Rank Order Accept Assign Exile Set Home Set Donate Reject Premise Property Owner Withdraw Deposit Order Underlings Order Conquered Vote Assign Vote Other Deposit List Declare Tax Enchant
Worker 1 Yes
Hard Worker 2 Yes Yes
Landlord 3 Yes Yes Yes Yes Yes
Mogul 4 Yes Yes Yes Yes Yes Yes
Tycoon 5 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

All members, except applicants, may CLANLIST Members, can deposit into the clan bank, use CLANTALK, receive benefits from clan levels, and receive a usable title of their current clan rank. Hard Workers and above have access to the clan home (can get items without being accused of stealing) and use the clan morgue (if one exists). The Mogul and Tycoon ranks can set the CLANMOTD.

Theocracy

The theocracy is an organization that is always run by the highest level cleric. All other clerics enjoy second-in-command privileges. All members are required to worship the clans deity, which is have the authority to maintain discipline in the ranks using the ORDER command.

Clan Rank Clan Rank Order Accept Assign Exile Set Home Set Donate Reject Premise Property Owner Withdraw Deposit Order Underlings Order Conquered Vote Assign Vote Other Deposit List Declare Tax Enchant
Believer 1 Yes Yes Yes Yes
Crusader 2 Yes Yes Yes Yes
Enchanter 3 Yes Yes Yes Yes Yes
Treasurer 4 Yes Yes Yes Yes Yes
Priest 5 Yes Yes Yes Yes Yes Yes Yes Yes
High Priest 6 Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

Theocracies have a unique benefit among all other clan types. They are the only clan type that can attain conquest control points by converting the area inhabitants to their religion. They are also uniquely allowed to sanctify churches in conquered areas and hold services.

All members, except applicants, may CLANLIST Members, can deposit into the clan bank, have access to the clan home (can get items without being accused of stealing), use the clan morgue (if one exists), use CLANTALK, receive benefits from clan levels, and receive a usable title of their current clan rank. The High Priest can set the CLANMOTD.

Union

The Union is a clan where all members can vote to elect Senators to handle important decisions such as membership, interclan relations, and setting clan polity. The Senators, like the Guildmasters in a guild, must vote amongst themselves on these matters. All the union members may also vote to elect secretaries to handle clan property, treasurers to take care of money, and sheriffs to take care of military matters. In a Union, there are no members who may use the ORDER command on other members.

Clan Rank Clan Rank Order Accept Assign Exile Set Home Set Donate Reject Premise Property Owner Withdraw Deposit Order Underlings Order Conquered Vote Assign Vote Other Deposit List Declare Tax Enchant
Citizen 1 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Vote Vote
Sheriff 2 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Yes Vote Vote
Enchanter 3 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Vote Vote Yes
Treasurer 4 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Yes Vote Vote
Secretary 5 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Yes Vote Vote
Senator 6 Vote Vote Vote Vote Vote Vote Vote Yes Yes Yes Yes Vote Vote

All members, except applicants, may CLANLIST Members, can deposit into the clan bank, have access to the clan home (can get items without being accused of stealing), use the clan morgue (if one exists), use CLANTALK, receive benefits from clan levels, and receive a usable title of their current clan rank. The Secretary rank may set the CLANMOTD.