Difference between revisions of "Prop Resistance"

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=Notes=
 
=Notes=
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*The level-based limits on weapon damage reduction without the ALWAYS flag means that the target can avoid that percentage of damage from the first hit per round of an equal-leveled mob. For values that exceed 100%, each attack resisted will reduce the remaining protection by 100%. So a Mob with 250% SLASHING resistance will ignore the first 2 slashing attacks, take half damage from the third attack and full damage from subsequent attacks.
 
[[Category:MOBS(BuilderInfo)]]
 
[[Category:MOBS(BuilderInfo)]]

Latest revision as of 16:04, 27 June 2024


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===Prop_Resistance===
Effect: Resistance to Stuff
Targets: MOB
Parameters: resistance names followed by percentages

Parameters may be followed by an optional mask

Examples: magic 50% poison -10%

magic poison 50% pierce -10% MASK=-RACE +Dwarf

Description: Gives a mob natural resistances and immunities. The effects which may be included are:

Resistances: gas fire electricity mind magic cold acid water evil (undead)

Resistances: justice (as per many thief abilities)

Resistances: weapons blunt pierce slash non-magical-weapons non-silver-weapons

Resistances: -- weapons get reduced % damage per round, lvl based, with limits.

: -- always modifier makes weapon resists always work, no limits.

Resistances: spell chant song prayer thief_skill (ability types)

Resistances: enchantment/charm kicking vexing conjuration (ability domains)

Immunities : teleport (includes gate, summon) holy disease poison

Misc : debuf-duration (pct is the maximum debuf ticks remain)


The parameters may also END with the key word MASK= followed by a mask. This mask will select which kinds of mobs and players will be affected by this property. See ZAPPERMASKS for more information on zapper mask syntax.


Notes

  • The level-based limits on weapon damage reduction without the ALWAYS flag means that the target can avoid that percentage of damage from the first hit per round of an equal-leveled mob. For values that exceed 100%, each attack resisted will reduce the remaining protection by 100%. So a Mob with 250% SLASHING resistance will ignore the first 2 slashing attacks, take half damage from the third attack and full damage from subsequent attacks.