Difference between revisions of "Prop SafePet"
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{{#section-h:LISTPROPS|Unattackable Pets}} | {{#section-h:LISTPROPS|Unattackable Pets}} | ||
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+ | Prop_SafePet is a property that you may place on Mobs and Items to prevent them from being targets of combat. This is useful for quest-giver type mobs that you don't want players to destroy (thereby griefing other players with an inability to pick-up or turn-in quests) or for public transports (GenSailingShips with a patroller behavior of some sort) that you don't want other players to sink. | ||
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+ | It does not protect from all affects, so when you find a player inappropriately harrassing your SafePet, you may need to manually adjust the MOB to protect it further. For example, players may find a way to move the mob from its room in some fashion, requiring a builder to put specific Prop_Resistance or WanderHomeLater or other affects. | ||
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+ | Prop_SafePet will prevent the mob from dying (such as through suffocation/inability to breath), an advantage over just setting the unattackable flag. | ||
=Notes= | =Notes= |
Latest revision as of 16:09, 3 May 2024
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===Prop_SafePet=== | |
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Effect: | Unattackable Pets |
Targets: | MOB |
Parameters: | MSG="NEW DISPLAY MESSAGE" |
Examples: | MSG="<S-NAME> is forbidden to harm <T-NAMESELF>." |
Description: | Makes the mob with this property completely unattackable. The default message can be changed with parameters. |
Prop_SafePet is a property that you may place on Mobs and Items to prevent them from being targets of combat. This is useful for quest-giver type mobs that you don't want players to destroy (thereby griefing other players with an inability to pick-up or turn-in quests) or for public transports (GenSailingShips with a patroller behavior of some sort) that you don't want other players to sink.
It does not protect from all affects, so when you find a player inappropriately harrassing your SafePet, you may need to manually adjust the MOB to protect it further. For example, players may find a way to move the mob from its room in some fashion, requiring a builder to put specific Prop_Resistance or WanderHomeLater or other affects.
Prop_SafePet will prevent the mob from dying (such as through suffocation/inability to breath), an advantage over just setting the unattackable flag.
Notes
- MOBs with Prop_SafePet will not be calculated in the area's stats, therefore won't show up on the HELP or affect the WHERE results.
- Players hate this property because they have fewer interaction options with the MOB. Use this property carefully.
- In general, shopkeepers should be level appropriate mobs WITHOUT this property.
- You can also add this property to a GenSailingShip to prevent it from being a valid ship-combat target.