Difference between revisions of "Prop LotsForSale"

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(Replaced content with "{{#section-h:LISTPROPS|Artifact}} =Notes= . Category:ROOMS(BuilderInfo) Category:ROOMS(PlayerOwned)")
Tag: Replaced
 
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{{PropertyTemplate|ID=Prop_LotsForSale|Name=Putting many rooms up for sale|Domain=[[nothing(Domain)|Nothing]]|Available=|Allows=|UseCost=None|Quality=Circumstantial|Targets=Room|Range=Range -2147483648 - Range 2147483647|Commands=|Usage=("OWNER NAME"/)(RENTAL) (GRID) Price of each room on the lot|Examples=1000000
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{{#section-h:LISTPROPS|Artifact}}
GRID 1000000
 
  
Bob/100000
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=Notes=
 
 
Bob/ RENTAL 100000
 
 
 
|Description=Makes this room and future adjacent rooms available for purchase.  This property is an extension of the Prop_RoomForSale property, and includes all of its capabilities, PLUS, when this room is sold, adjacent lots will automatically be created and put up for sale, allowing the player to expand his or her property.  When the properties are sold, or fall back out of any players possession, the system will automatically retract the created rooms. The word RENTAL followed by a space may preceed the price to make the price of the property be charged every month automatically out of a Bankers account.  Failure to make rent returns the property to sellable status.  The word GRID followed
 
by a space may preceed the price to make new rooms automatically link to other rooms via demolishable walls.
 
 
 
When property is sold, it will be listed as the owner with a slash and the price.  Entering this sort of parameter directly is the quick way to give players or clans property.
 
 
 
This property is similar to prop_lotforsale, except that the players must buy each room.
 
 
 
See also Prop_ReqCapacity for the means to set limits on players building abilities on their property.}}
 
 
 
===Notes===
 
 
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[[Category:ROOMS(BuilderInfo)]]
 
[[Category:ROOMS(BuilderInfo)]]
 
[[Category:ROOMS(PlayerOwned)]]
 
[[Category:ROOMS(PlayerOwned)]]

Latest revision as of 03:56, 19 December 2023


CoffeeMUD
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===Prop_Artifact===
Effect: Artifact
Targets: Items
Parameters: autodrop="T/F" nomobs="T/F" nolocate="T/F" nocast="T/F"
Examples: nomobs=false
Description: The items with this property will persist in their last known location past reboots, and optionally always drop from players inventories when they quit, be invulnerable to damage, not be possessable by mobs, and not capable of being acted upon with skills or spells. By default, all of the above is true, though that can change by setting one of the following parameters to false:

autodrop - the item drops from player inventories when they quit or shutdown

nomobs - the item may not be picked up by a non-player

nolocate - the item may not be located via Locate Object spell

nocast - the item may not have ANY spells cast upon it


Notes

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