Difference between revisions of "Prop PropSetter"
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(Created page with "{{#section-h:LISTPROPS|Changing properties/attributes}} =Notes= . Category:MOBS(BuilderInfo) Category:ROOMS(BuilderInfo) Category:AREAS(BuilderInfo) Category:EX...") |
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Latest revision as of 21:52, 18 December 2023
| CoffeeMUD |
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| Administrator Builder Player |
| =CoffeeMUD Builder Information= | |||
|---|---|---|---|
| Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
| Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
| ===Prop_PropSetter=== | |
|---|---|
| Effect: | Changing properties/attributes |
| Targets: | All |
| Parameters: | TRIGGER="TRIGTYPE" (BUBBLE=TRUE/FALSE) "STAT="VALUE"" |
| Examples: | trigger=get bubble=false ammocapacity=10 |
| Description: | This property changes the settable fields on the affected object, or an items owner if bubble=true. The change occurs on the trigger, and is undone on an opposing event, if the trigger has one. The supported triggers are: ALWAYS, ENTER, BEING_HIT, WEAR_WIELD, GET, USE, PUT ,MOUNT, DROP_PUTIN, HITTING_WITH. The stats you can discover by using LIST STATS "CLASSNAME".
Now the warnings: Most fields can be temporarily and conditionally adjusted safely using the various Prop_*Adjuster properties. This property makes permanent savable changes, similar to MPGSET in a script. It *might* also be able to safely undo a change, making it seem temporary, but its best to use this as a last resort, and to test it first. |
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