Difference between revisions of "Prop Artifact"
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*To reset a prop_artifact item, create an item with the correct name, add prop_artifact, then SAYTO ITEMNAME RESET PROP_ARTIFACT, then destroy the proxy artifact.. | *To reset a prop_artifact item, create an item with the correct name, add prop_artifact, then SAYTO ITEMNAME RESET PROP_ARTIFACT, then destroy the proxy artifact.. | ||
[[Category:ITEMS(BuilderInfo)]] | [[Category:ITEMS(BuilderInfo)]] |
Latest revision as of 21:17, 18 December 2023
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===Prop_Artifact=== | |
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Effect: | Artifact |
Targets: | Items |
Parameters: | autodrop="T/F" nomobs="T/F" nolocate="T/F" nocast="T/F" |
Examples: | nomobs=false |
Description: | The items with this property will persist in their last known location past reboots, and optionally always drop from players inventories when they quit, be invulnerable to damage, not be possessable by mobs, and not capable of being acted upon with skills or spells. By default, all of the above is true, though that can change by setting one of the following parameters to false:
autodrop - the item drops from player inventories when they quit or shutdown nomobs - the item may not be picked up by a non-player nolocate - the item may not be located via Locate Object spell nocast - the item may not have ANY spells cast upon it |
Notes
- To reset a prop_artifact item, create an item with the correct name, add prop_artifact, then SAYTO ITEMNAME RESET PROP_ARTIFACT, then destroy the proxy artifact..