Prop AddDamage: Difference between revisions
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Created page with "{{PropertyTemplate|ID=Prop_AddDamage|Name=Additional Damage|Domain=Nothing|Available=|Allows=|UseCost=None|Quality=Circumstantial|Targets=Items, Mobs|Range..." |
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{{ | {{#section-h:LISTPROPS|Additional Damage}} | ||
=Notes= | |||
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[[Category: | [[Category:MOBS(BuilderInfo)]] | ||
[[Category: | [[Category:ITEMS(BuilderInfo)]] | ||
Latest revision as of 20:53, 18 December 2023
| CoffeeMUD |
|---|
| Administrator Builder Player |
| =CoffeeMUD Builder Information= | |||
|---|---|---|---|
| Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
| Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
| ===Prop_AddDamage=== | |
|---|---|
| Effect: | Additional Damage |
| Targets: | Items, Mobs |
| Parameters: | Extra Damage percentages or amounts, the list of extra damage types |
| Examples: | 50% PIERCING
5 SLASHING FROST |
| Description: | Whenever the item with this property is worn, or for the mob with this property, they will do extra damage of the types specified. Extra Damage may be represented as a percentage or as a straight amount. Damage amounts must be before the type of extra damage in the parameters. * Here are the classes of damage:
PIERCING, GASSING, SLASHING, BURNING, MELTING, NATURAL, BASHING, etc.
PARALYSIS, FIRE, COLD, WATER, GAS, MIND, JUSTICE, ACID, ELECTRICITY, POISON, UNDEAD, DISEASE, TRAPS, WEAPONATTACK. |
Notes
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