Difference between revisions of "InstalledAreas(CoffeeMUD)"
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*[[Camelot|Camelot]] | *[[Camelot|Camelot]] | ||
*[[Cannabis|Cannabis]] | *[[Cannabis|Cannabis]] | ||
+ | *[[Cannabis Store|Cannabis Store]] | ||
*[[Castle of Giants|Castle of Giants]] | *[[Castle of Giants|Castle of Giants]] | ||
*[[Catacombs|Catacombs]] | *[[Catacombs|Catacombs]] | ||
Line 124: | Line 125: | ||
*[[Gambling Hall|Gambling Hall]] | *[[Gambling Hall|Gambling Hall]] | ||
*[[Gangland|Gangland]] | *[[Gangland|Gangland]] | ||
+ | *[[Gerighelm|Gerighelm]] | ||
*[[Ghost Town|Ghost Town]] | *[[Ghost Town|Ghost Town]] | ||
*[[Gilligan`s Island|Gilligan`s Island]] | *[[Gilligan`s Island|Gilligan`s Island]] | ||
Line 137: | Line 139: | ||
*[[Graveyard|Graveyard]] | *[[Graveyard|Graveyard]] | ||
*[[Great Ocean|Great Ocean]] | *[[Great Ocean|Great Ocean]] | ||
− | *[[ | + | *[[Gerighelm|Gerighelm]] |
*[[Greenshoe Inn|Greenshoe Inn]] | *[[Greenshoe Inn|Greenshoe Inn]] | ||
Line 172: | Line 174: | ||
*[[Lair of Jher|Lair of Jher]] | *[[Lair of Jher|Lair of Jher]] | ||
*[[Lenny`s House|Lenny`s House]] | *[[Lenny`s House|Lenny`s House]] | ||
+ | *[[Library of Bella|Library of Bella]] | ||
*[[Library of Cygnus|Library of Cygnus]] | *[[Library of Cygnus|Library of Cygnus]] | ||
*[[Lich Tower|Lich Tower]] | *[[Lich Tower|Lich Tower]] | ||
Line 200: | Line 203: | ||
*[[Mob Factory|Mob Factory]] | *[[Mob Factory|Mob Factory]] | ||
*[[Moors of Doom|Moors of Doom]] | *[[Moors of Doom|Moors of Doom]] | ||
+ | *[[Morgue|Morgue]] | ||
*[[Moria|Moria]] | *[[Moria|Moria]] | ||
*[[Mount Doom|Mount Doom]] | *[[Mount Doom|Mount Doom]] | ||
Line 234: | Line 238: | ||
*[[Pinebaugh Territories|Pinebaugh Territories]] | *[[Pinebaugh Territories|Pinebaugh Territories]] | ||
*[[Pirate Isles|Pirate Isles]] | *[[Pirate Isles|Pirate Isles]] | ||
+ | *[[Plane of Spirits|Plane of Spirits]] | ||
*[[Plains|Plains]] | *[[Plains|Plains]] | ||
*[[Prairie Groves of Orthindar|Prairie Groves of Orthindar]] | *[[Prairie Groves of Orthindar|Prairie Groves of Orthindar]] | ||
Line 252: | Line 257: | ||
*[[Sands of Sorrow|Sands of Sorrow]] | *[[Sands of Sorrow|Sands of Sorrow]] | ||
*[[Scarred Highlands|Scarred Highlands]] | *[[Scarred Highlands|Scarred Highlands]] | ||
+ | *[[Sea Caves|Sea Caves]] | ||
+ | *[[Secluded Den|Secluded Den]] | ||
*[[Sehaire|Sehaire]] | *[[Sehaire|Sehaire]] | ||
*[[Sengalion|Sengalion]] | *[[Sengalion|Sengalion]] | ||
Line 267: | Line 274: | ||
*[[Southern City of Mystery|Southern City of Mystery]] | *[[Southern City of Mystery|Southern City of Mystery]] | ||
*[[Southern Sea|Southern Sea]] | *[[Southern Sea|Southern Sea]] | ||
+ | *[[Steading of the Hill Giants|Steading of the Hill Giants]] | ||
*[[Stone Keep|Stone Keep]] | *[[Stone Keep|Stone Keep]] | ||
*[[Stronghold|Stronghold]] | *[[Stronghold|Stronghold]] | ||
+ | *[[Summit Pass|Summit Pass]] | ||
*[[Syvenest`s Lair|Syvenest`s Lair]] | *[[Syvenest`s Lair|Syvenest`s Lair]] | ||
===T=== | ===T=== | ||
+ | *[[Temple of Malla|Temple of Malla]] | ||
*[[Thalos|Thalos]] | *[[Thalos|Thalos]] | ||
*[[The Abyss|The Abyss]] | *[[The Abyss|The Abyss]] | ||
Line 282: | Line 292: | ||
*[[The City of Anon|The City of Anon]] | *[[The City of Anon|The City of Anon]] | ||
*[[The Crypt|The Crypt]] | *[[The Crypt|The Crypt]] | ||
+ | *[[The Crystal Ball|The Crystal Ball]] | ||
*[[The Dark Castle|The Dark Castle]] | *[[The Dark Castle|The Dark Castle]] | ||
*[[The DearthWood|The DearthWood]] | *[[The DearthWood|The DearthWood]] | ||
Line 289: | Line 300: | ||
*[[The Floating Mountain|The Floating Mountain]] | *[[The Floating Mountain|The Floating Mountain]] | ||
*[[The Gauntlet|The Gauntlet]] | *[[The Gauntlet|The Gauntlet]] | ||
+ | *[[The Glacial Rift of the Jarl|The Glacial Rift of the Jarl]] | ||
*[[The Hidden Path|The Hidden Path]] | *[[The Hidden Path|The Hidden Path]] | ||
*[[The Keep of the Warlock|The Keep of the Warlock]] | *[[The Keep of the Warlock|The Keep of the Warlock]] | ||
Line 295: | Line 307: | ||
*[[The Museum|The Museum]] | *[[The Museum|The Museum]] | ||
*[[The Plains of Blood|The Plains of Blood]] | *[[The Plains of Blood|The Plains of Blood]] | ||
+ | *[[The Splitwheel Wagon Trail|The Splitwheel Wagon Trail]] | ||
*[[The Summoning Tower|The Summoning Tower]] | *[[The Summoning Tower|The Summoning Tower]] | ||
*[[The Summoning Tower Apex|The Summoning Tower Apex]] | *[[The Summoning Tower Apex|The Summoning Tower Apex]] | ||
+ | *[[The Torian Temple|The Torian Temple]] | ||
*[[The Unholy Abbey|The Unholy Abbey]] | *[[The Unholy Abbey|The Unholy Abbey]] | ||
*[[The Unknown|The Unknown]] | *[[The Unknown|The Unknown]] | ||
+ | *[[The Vanishing Tower|The Vanishing Tower]] | ||
*[[The Village of Anon|The Village of Anon]] | *[[The Village of Anon|The Village of Anon]] | ||
*[[The Walls of Anon|The Walls of Anon]] | *[[The Walls of Anon|The Walls of Anon]] | ||
Line 308: | Line 323: | ||
*[[Troll Den|Troll Den]] | *[[Troll Den|Troll Den]] | ||
*[[Tur Tlorrgra|Tur Tlorrgra]] | *[[Tur Tlorrgra|Tur Tlorrgra]] | ||
+ | *[[Twilight Haven Woods|Twilight Haven Woods]] | ||
*[[Tzbrakas Training Academy|Tzbrakas Training Academy]] | *[[Tzbrakas Training Academy|Tzbrakas Training Academy]] | ||
Line 344: | Line 360: | ||
==Instance Areas== | ==Instance Areas== | ||
Instance areas allow a player or group to experience that area without the interference of another player or group competing for kills. Most instances can be reset by going to the start room (that is, the first room of the instance area) and issuing a [[SAY|SAY INSTANCE RESET]]. This will boot you from the instance and reset all of the mobs and rooms in the instance, and maybe the room layouts and mob-types that you encounter. In CoffeeMUD, the areas with the OF MYSTERY in their title normally indicate an area that has an entirely random layout and contents. | Instance areas allow a player or group to experience that area without the interference of another player or group competing for kills. Most instances can be reset by going to the start room (that is, the first room of the instance area) and issuing a [[SAY|SAY INSTANCE RESET]]. This will boot you from the instance and reset all of the mobs and rooms in the instance, and maybe the room layouts and mob-types that you encounter. In CoffeeMUD, the areas with the OF MYSTERY in their title normally indicate an area that has an entirely random layout and contents. | ||
+ | <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | ||
+ | *[[Alramus Combat Hall|Alramus Combat Hall]] | ||
+ | *[[Atlantis Combat School|Atlantis Combat School]] | ||
*[[Cannabis|Cannabis]] | *[[Cannabis|Cannabis]] | ||
*[[Coastal City of Mystery|Coastal City of Mystery]] | *[[Coastal City of Mystery|Coastal City of Mystery]] | ||
*[[Dragons Den|Dragons Den]] | *[[Dragons Den|Dragons Den]] | ||
*[[Eastern City of Mystery|Eastern City of Mystery]] | *[[Eastern City of Mystery|Eastern City of Mystery]] | ||
+ | *[[Elvenhame Battle Grounds|Elvenhame Battle Grounds]] | ||
*[[Forest of Mystery|Forest of Mystery]] | *[[Forest of Mystery|Forest of Mystery]] | ||
*[[Gnoll Crags|Gnoll Crags]] | *[[Gnoll Crags|Gnoll Crags]] | ||
Line 356: | Line 376: | ||
*[[Kobold Kaves|Kobold Kaves]] | *[[Kobold Kaves|Kobold Kaves]] | ||
*[[Metropolis of Mystery|Metropolis of Mystery]] | *[[Metropolis of Mystery|Metropolis of Mystery]] | ||
+ | *[[Nidenjord Battle School|Nidenjord Battle School]] | ||
*[[Northern City of Mystery|Northern City of Mystery]] | *[[Northern City of Mystery|Northern City of Mystery]] | ||
*[[Ocean Bottom of Mystery|Ocean Bottom of Mystery]] | *[[Ocean Bottom of Mystery|Ocean Bottom of Mystery]] | ||
Line 361: | Line 382: | ||
*[[Settlement of Mystery|Settlement of Mystery]] | *[[Settlement of Mystery|Settlement of Mystery]] | ||
*[[Southern City of Mystery|Southern City of Mystery]] | *[[Southern City of Mystery|Southern City of Mystery]] | ||
+ | *[[The Crystal Ball|The Crystal Ball]] | ||
*[[The Summoning Tower|The Summoning Tower]] | *[[The Summoning Tower|The Summoning Tower]] | ||
*[[Western City of Mystery|Western City of Mystery]] | *[[Western City of Mystery|Western City of Mystery]] | ||
+ | </DIV> | ||
Due to their impermanence, mobs captured, tamed, hired, controlled or otherwise brought from an instance area back to the world will naturally expire when the instance is destroyed, which is generally about 15 minutes after the last player leaves the instance. It is also a bad idea to log out while within an instance area. | Due to their impermanence, mobs captured, tamed, hired, controlled or otherwise brought from an instance area back to the world will naturally expire when the instance is destroyed, which is generally about 15 minutes after the last player leaves the instance. It is also a bad idea to log out while within an instance area. |
Latest revision as of 23:25, 16 December 2023
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
=CoffeeMUD Areas= |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
=CoffeeMUD Regions= |
Alramia Calinthia Dark Continent Domhan Bol Ofcollia Otherworldly Thalosia Thera Tyrithel Unknown Ven'rasyl |
THIS PAGE IS UNDER DEVELOPMENT BY LOKI
Areas are a collection of rooms in a MUD that serve a common purpose. Areas can be cities, oceans, travel routes, private homes or places to adventure in. CoffeeMUD has over 200 areas installed, offering a broad variety of adventuring possibilities. There is a mix of original content and imported areas. Many of the imported areas have been heavily modified to take advantage of CoffeeMUDs many features.
Maps
Trails
For assistance finding areas in the CoffeeMUD world, players in-game may hunt down a local concierge and ask for directions. There are three area trail maps available on the CoffeeMUD website:
In addition to these trails, players can make use of in-game Concierges to guide them to areas.
- Krafti in Midgaard
- Erigoneous in Alramus
- Cityguards in Alramus can tell you directions to rooms within the city of Alramus, but not other areas.
- Silarana in Elvenhame
Starting Areas
There are 4 different areas that players may end up when they first create (or remort) a character:
- Cora Isle - Starting area of the fae-related races: Aarakocran, Centaur, Lizard Man, Merfolk, and Pixie
- Magthere Wa`q - Starting area of the deep races: Drow, Duergar, Githyanki, MindFlayer, and Svirfneblin
- Mud School - Starting area of the classic demi-human races: Dwarf, Elf, Gnome, Half Elf, Halfling, and Human
- Tzbrakas Training Academy - Starting area of the monstrous races and any race not in one of the above lists: Gnoll, Goblin, Orc, and Ogre
Each of these areas may be exited and re-entered through special commands. See the specific area for details on how to leave or be transported to the area. MUD-Born players initial start room is their (birthroom? christenroom? youngadulthood room?) and must use one of the special entry ways to reach a starting zone.
Playable Areas List
This is a list of common areas for adventuring. The list does not include archon-only areas, new areas under construction, hidden areas, areas devoted to creating regional affects, or areas exclusively for the purpose of personal or clan properties. For a sortable table, visit the Recommended Areas by Level page.
A
- Aarakocran City
- Abandoned Factory
- Aberrus
- Aelian Spire
- Alafagh
- Alkinhold
- Alramus
- Alramus Cemetery
- Animaland
- Antharia
- Arachnos
- Arcadia
- Aris
- Armageddon
- Atarukk
- Atlantis
B
C
- Calinth
- Calinth Docks
- Camelot
- Cannabis
- Cannabis Store
- Castle of Giants
- Catacombs
- Cavern of Churuug
- Caverns
- Celestia
- Chaos Area
- Chapel
- Chessboard of Midgaard
- Ciquala`s Lair
- Cloudy Mountain
- Coastal City of Mystery
- Coliseum of Midgaard
- Cora Isle
- Coven
- Craggy Tor
- Crypts Of Castle Azgul
- Crystal Castle
D
- Darathorn`s Pit
- Dark Continent
- Dark Side Castle
- Day Care
- Deepthunder Tunnels
- Deliverance
- Divided Souls
- Dragon Sea
- Dragon Spyre
- Dragon Tower
- Dragon`s Teeth
- Dragons Den
- Drakyri Isle
- Dreamscape
- Durgas River
- Dwarven Kingdom
- Dying Forest
- Dylan`s Area
E
- East Alramus
- Eastern City of Mystery
- Eastern Road
- Edificant Library
- Elemental Canyon
- Elvandar
- Elvenhame
- Emerald Forest
- Emerald Isle
- Ershteep City
F
- Faerie Ring
- Fields of Anon
- Firetop Mountain
- Florin
- Forest of Mystery
- Freeport
- Freeport Coast
- Fun House
G
- Galaxy
- Gambling Hall
- Gangland
- Gerighelm
- Ghost Town
- Gilligan`s Island
- Gnoll Crags
- Gnome Village
- Goblin Nation
- Goblin Stronghold
- Goblin Warrens of Mystery
- GoblinMountains
- Gorduul
- GothClub
- Graghtok`s Lair
- Graveyard
- Great Ocean
- Gerighelm
- Greenshoe Inn
H
I
- Illysia`s Cottage
- In the Air
- Instance of Mystery
- Ishtar River
- Island City of Mystery
- Island Of Illusion
- Island Town of Mystery
- Itantan Sea
J
K
L
- Lair of Jher
- Lenny`s House
- Library of Bella
- Library of Cygnus
- Lich Tower
- Lily Pad Pond
- Limbo
- Little Haven
- Lower Sewers
- Lowrun
M
- Machine Dreams
- Magic Forest
- Magthere Wa`q
- Mahn-Tor
- Malolvir
- Margate
- Marsh
- Mausoleum
- Medley Orchard
- Metropolis of Mystery
- Miden`nir
- Miden`nir Plains
- Midgaard
- Midgaard River
- Mirkwood
- Mirror of Realm
- Misty Redwoods
- Mob Factory
- Moors of Doom
- Morgue
- Moria
- Mount Doom
- Mount Kendas
- Mud School
- Myarin Tunnels
N
- Narnia
- New Calinth
- New Ofcol
- New Thalos
- Nidenjord
- Nightmist Castle
- Nmementh
- Northern City of Mystery
- Northern Iceland
- Northern Ocean
- Northern Road
O
- Ocean Bottom of Mystery
- Ofcol
- Old man Crawley`s Manor
- Old Thalos
- Old Troya
- Old Troya Bay
- Olympia
- Olympus
- Orthindar
- Outpost of Mystery
P
- Pawmist City
- philarea
- Pinebaugh Territories
- Pirate Isles
- Plane of Spirits
- Plains
- Prairie Groves of Orthindar
- Prison
- Proving Grounds Lodge
- Pyramid
Q
R
S
- Sands of Sorrow
- Scarred Highlands
- Sea Caves
- Secluded Den
- Sehaire
- Sengalion
- Sengalion Elites
- Sengalion Initiates
- Sengalion Students
- Settlement of Mystery
- Sewers
- Shallow Grave
- Shaolin Temple
- Shimmurdis
- SilverDale
- Solace
- Sonja MotherGoose
- Southern City of Mystery
- Southern Sea
- Steading of the Hill Giants
- Stone Keep
- Stronghold
- Summit Pass
- Syvenest`s Lair
T
- Temple of Malla
- Thalos
- The Abyss
- The Amazon Jungle
- The Appleflash Estate
- The Art Museum
- The Bazaar
- The Blight
- The Circus
- The City of Anon
- The Crypt
- The Crystal Ball
- The Dark Castle
- The DearthWood
- The Descent to Hell
- The Dungeon
- The Fire Swamp
- The Floating Mountain
- The Gauntlet
- The Glacial Rift of the Jarl
- The Hidden Path
- The Keep of the Warlock
- The Madness of Anon
- The Maelstrom
- The Museum
- The Plains of Blood
- The Splitwheel Wagon Trail
- The Summoning Tower
- The Summoning Tower Apex
- The Torian Temple
- The Unholy Abbey
- The Unknown
- The Vanishing Tower
- The Village of Anon
- The Walls of Anon
- The Zoo
- Thieves` Guild
- Thrystryn Transportation
- Tomefell
- Tower of the Phoenix
- Troll Den
- Tur Tlorrgra
- Twilight Haven Woods
- Tzbrakas Training Academy
U
V
W
- Warlock Tower
- WaterWorld
- Western City of Mystery
- Westeron River
- Westland
- White Lotus
- Wine Dark Sea
- Witch Wood
- Wonderland
- Wyvern`s Tower
X
Y
Z
Instance Areas
Instance areas allow a player or group to experience that area without the interference of another player or group competing for kills. Most instances can be reset by going to the start room (that is, the first room of the instance area) and issuing a SAY INSTANCE RESET. This will boot you from the instance and reset all of the mobs and rooms in the instance, and maybe the room layouts and mob-types that you encounter. In CoffeeMUD, the areas with the OF MYSTERY in their title normally indicate an area that has an entirely random layout and contents.
- Alramus Combat Hall
- Atlantis Combat School
- Cannabis
- Coastal City of Mystery
- Dragons Den
- Eastern City of Mystery
- Elvenhame Battle Grounds
- Forest of Mystery
- Gnoll Crags
- Goblin Warrens of Mystery
- Instance of Mystery
- Island City of Mystery
- Island Town of Mystery
- Kobold Kaves
- Metropolis of Mystery
- Nidenjord Battle School
- Northern City of Mystery
- Ocean Bottom of Mystery
- Outpost of Mystery
- Settlement of Mystery
- Southern City of Mystery
- The Crystal Ball
- The Summoning Tower
- Western City of Mystery
Due to their impermanence, mobs captured, tamed, hired, controlled or otherwise brought from an instance area back to the world will naturally expire when the instance is destroyed, which is generally about 15 minutes after the last player leaves the instance. It is also a bad idea to log out while within an instance area.
Player/Clan Owned Property Areas List
Areas within this list are designed specifically for the purpose of player-owned property.
- Alcoves
- Apartments of Calinth
- Apartments of New Thalos
- Clan Homes of Alramus
- Clan Homes of Calinth
- Clan Homes of Elvenhame
- Clan Homes of Midgaard
- Clan Homes of Nidenjord
- Homes of Aarakocran City
- Homes of Atlantis
- Homes of Calinth
- Homes of Clover
- Homes of Elvenhame
- Homes of Haven Lake
- Homes of Midgaard
- Homes of Midgaard-Emerald Avenue
- Homes of New Thalos
- Homes of Northern Alramus
- Homes of Orthindar
- Homes of Southern Alramus
- Homes of Vassendar
- Townhomes of Calinth
- Townhomes of Midgaard
- Thieves` Guild