Difference between revisions of "Category:Alignment"
Line 2: | Line 2: | ||
__NOTOC__ | __NOTOC__ | ||
− | Your alignment represents your moral fiber, with Good representing selfless benevolence, Evil representing selfish maliciousness, and Neutral representing the balance of the two. | + | Your alignment represents your moral fiber, with Good representing selfless benevolence, Evil representing selfish maliciousness, and Neutral representing the balance of the two. Sometimes, [[:Category:Inclination|Inclination]] is also referred to as an alignment (it has an alignment flag). When referring to both inclination and alignment, it is common to list the inclination portion first, and the alignment portion second, like Lawful Good. |
===Good=== | ===Good=== | ||
===Neutral=== | ===Neutral=== | ||
Line 45: | Line 45: | ||
==Impacts of Alignment== | ==Impacts of Alignment== | ||
− | In combat, the amount of experience you receive from the vanquishing of a foe depends partially on your alignment versus that of the creature you have killed. In general, if you are Good and | + | In combat, the amount of experience you receive from the vanquishing of a foe depends partially on your alignment versus that of the creature you have killed. In general, if you are Good and you kill a Good creature, or Evil and kill an Evil creature, or Neutral and kill a Neutral creature, you receive least experience. The amount of experience can vary depending upon how close to perfect Goodness, perfect Evil, or pure Neutrality you are. In addition to receiving the least amount of experience for violating this rule, you will find your characters alignment slowly changing with each repeat offense. |
− | you kill a Good creature, or Evil and kill an Evil creature, or Neutral and kill a Neutral creature, you receive least experience. The amount of experience can vary depending upon how close to | ||
− | perfect Goodness, perfect Evil, or pure Neutrality you are. In addition to receiving the least amount of experience for violating this rule, you will find your characters alignment slowly | ||
− | changing with each repeat offense. | ||
− | For some classes, alignment can have other affects. Paladins must | + | For some classes, alignment can have other affects. Paladins must be good and will find that their spellcasting ability disappears with their goodness. Clerics may be good, neutral or evil, but their spell choices can profoundly impact their alignment. A Good Cleric or Paladin who casts malicious spells will soon find themselves becoming evil. Evil Clerics can suffer the same fate for using benevolent spells. |
− | their spell choices can profoundly impact their alignment. A Good Cleric or Paladin who casts malicious spells will soon find themselves becoming evil. Evil Clerics can suffer the same fate for | ||
− | using benevolent spells. | ||
===Notes=== | ===Notes=== | ||
. | . |
Latest revision as of 15:30, 5 July 2023
CoffeeMUD |
---|
Administrator Builder Player |
=CoffeeMUD Player Information= | |||
---|---|---|---|
Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
Your alignment represents your moral fiber, with Good representing selfless benevolence, Evil representing selfish maliciousness, and Neutral representing the balance of the two. Sometimes, Inclination is also referred to as an alignment (it has an alignment flag). When referring to both inclination and alignment, it is common to list the inclination portion first, and the alignment portion second, like Lawful Good.
Good
Neutral
Evil
Alignment Table
Alignment | Display | Score |
---|---|---|
Good | Pure Good | 7501 to 10000 |
Good | Good | 4501 to 7500 |
Neutral | Somewhat Good | 1501 to 4500 |
Neutral | Pure Neutral | -1499 to 1500 |
Neutral | Somewhat Evil | -4499 to -1500 |
Evil | Evil | -7499 to -4500 |
Evil | Pure Evil | -10000 to -7500 |
Impacts of Alignment
In combat, the amount of experience you receive from the vanquishing of a foe depends partially on your alignment versus that of the creature you have killed. In general, if you are Good and you kill a Good creature, or Evil and kill an Evil creature, or Neutral and kill a Neutral creature, you receive least experience. The amount of experience can vary depending upon how close to perfect Goodness, perfect Evil, or pure Neutrality you are. In addition to receiving the least amount of experience for violating this rule, you will find your characters alignment slowly changing with each repeat offense.
For some classes, alignment can have other affects. Paladins must be good and will find that their spellcasting ability disappears with their goodness. Clerics may be good, neutral or evil, but their spell choices can profoundly impact their alignment. A Good Cleric or Paladin who casts malicious spells will soon find themselves becoming evil. Evil Clerics can suffer the same fate for using benevolent spells.
Notes
.
Pages in category "Alignment"
The following 29 pages are in this category, out of 29 total.
P
- Prayer Atonement
- Prayer Corruption
- Prayer DispelEvil
- Prayer DispelGood
- Prayer EmpowerHolyArmor
- Prayer EmpowerHolyWeapon
- Prayer EmpowerSacredArmor
- Prayer EmpowerSacredWeapon
- Prayer EmpowerUnholyArmor
- Prayer HolyWord
- Prayer HuntEvil
- Prayer HuntGood
- Prayer ImbueHolyWeapon
- Prayer ImbueSacredWeapon
- Prayer ImbueUnholyWeapon
- Prayer InfuseBalance
- Prayer InfuseHoliness
- Prayer InfuseUnholiness
- Prayer MoralBalance
- Prayer ProtEvil
- Prayer ProtGood
- Prayer RemoveInhibitions
- Prayer SenseAlignment
- Prayer SenseEvil
- Prayer SenseGood