Difference between revisions of "Clans(ClanCrafting)"

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The [[ClanCrafting]] skill can only be used by clan members with the enchanting permission, because all clan crafted gear will cost the clan experience to create. Gear that provides a specific ability, such as the miners pick, requires the clan crafter to possess that ability in order to craft the clan gear.
 
The [[ClanCrafting]] skill can only be used by clan members with the enchanting permission, because all clan crafted gear will cost the clan experience to create. Gear that provides a specific ability, such as the miners pick, requires the clan crafter to possess that ability in order to craft the clan gear.
  
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Latest revision as of 13:56, 22 July 2022

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Clan Crafting

The ClanCrafting skill can only be used by clan members with the enchanting permission, because all clan crafted gear will cost the clan experience to create. Gear that provides a specific ability, such as the miners pick, requires the clan crafter to possess that ability in order to craft the clan gear.

Clan LVL Item Exp to craft Material Quantity 2nd Material Quantity Function
1 Flag 2500 cotton 1 oak 1 Stakes claim to an area, enabling conquest of that area. Maintains claim.
1 Tabbard 1000 cotton 10 gold 2 Doubles the amount of experience contributed to the clan (without doubling the loss to the clanmember).
1 Journal 50 pine 10 This creates a clan-specific journal for clan members to communicate with one-another.
6 Sailors Cap 1000 silk 5 gold 1 This clan gear can be worn by clan members to provide permissions to command clan ships, regardless of clan rank.
1 GuardBanner 500 cotton 1 oak 1 These can be given to mobs in a conquered area to designate them as deputys of the area, who are authorized to enforce laws and arrest lawbreakers.
1 Judges Gavel 1000 mithril 2 oak 5 This can be given to a mob in a conquered area to designate him as the judge of the area, authorizing him to deal out punishments like parole, jail time, or death.
10 Book of the Laws 2000 oak 100 These must be constructed inside the area for which the book is intended. It will allow a properly privileged clan member to read and modify numerous aspects of law and order in the area, including the location of jails, the types of laws, and the duration of punishments. A Law Book must be read by clan member authorized to change law before the Guardbanner and Gavel below will begin working.
5 Pamphlet 500 pine 5 These can be given to mobs conquered by RIVAL clans to make them disloyal to the conquering clan. Pamphlets will have a tendency to spread over time. Pamphlet holders will also drop any rival clan items they have, which hurts control.
5 Membership Card 100 pine 5 These can be given to mobs conquered by your clan to make them utterly loyal to your clan. Mobs with membership cards will never accept Pamphlets, and will take them away if they are offered any.
10 Donation List 1000 maple 1 silk 20 This item should be placed inside the official Donation Room for a clan. If this is done, the list will automatically grow to include every single addition and removal.
1 Miners Pick 100 oak 5 iron 10 Items such as the Miners Pick can be given to mobs to make them work for the clan, performing the mining skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
1 Foragers Basket 100 vine 20 Items such as the Foragers Basket can be given to mobs to make them work for the clan, performing the foraging skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
1 Lumberjacks Saw 100 oak 10 iron 5 Items such as the Lumberjacks Saw can be given to mobs to make them work for the clan, performing the wood chopping skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
1 Diggers Shovel 100 pine 10 iron 5 Items such as the Diggers Shovel can be given to mobs to make them work for the clan, performing the gem digging skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
1 Tanners Knife 100 oak 1 iron 3 Items such as the Tanners Knife can be given to mobs to make them work for the clan, performing the butchering skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
1 Fishers Pole 100 hickory 10 Items such as the Fishers Pole can be given to mobs to make them work for the clan, performing the fishing skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
1 Hunters Snare 100 redwood 10 Items such as the Hunters Snare can be given to mobs to make them work for the clan, performing the hunting skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
10 Farmers Tiller 100 balsa 10 Items such as the Farmers Tiller can be given to mobs to make them work for the clan, performing the farming skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
10 Shroomers Bag 100 hemp 10 Items such as the Shroomers Bag can be given to mobs to make them work for the clan, performing the shrooming skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
2 Tailors Needle 100 copper 5 Items such as the Tailors Needle can be given to mobs to make them craft items for the clan, performing the tailoring skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Weaponsmiths Hammer 100 granite 10 Items such as the Weaponsmiths Hammer can be given to mobs to make them craft items for the clan, performing the weaponsmithing skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Armorsmiths Anvil 100 iron 50 Items such as the Armorsmiths Anvil can be given to mobs to make them craft items for the clan, performing the armorsmithing skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Leatherworkers Tools 100 iron 6 Items such as the Leatherworkers Tools can be given to mobs to make them craft items for the clan, performing the leatherworking skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Blacksmiths Bellows 100 obsidian 8 Items such as the Blacksmiths Bellows can be given to mobs to make them craft items for the clan, performing the blacksmithing skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Wainwrights Tools 100 iron 8 Items such as the Wainwrights Tools can be given to mobs to make them craft items for the clan, performing the wainwrighting skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Potters Wheel 100 maple 20 Items such as the Potters Wheel can be given to mobs to make them craft items for the clan, performing the pottery skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Jewellers Tools 100 silver 10 Items such as the Jewellers Tools can be given to mobs to make them craft items for the clan, performing the jewelmaking skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Scrimshawers Blade 100 iron 5 Items such as the Scrimshawers Blade can be given to mobs to make them craft items for the clan, performing the scrimshawing skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
5 Papermakers Tools 100 iron 10 Items such as the Papermakers Tools can be given to mobs to make them craft items for the clan, performing the papermaking skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Carpenters Hammer 100 stone 10 oak 5 Items such as the Carpenters Hammer can be given to mobs to make them craft items for the clan, performing the carpentry skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Firebuilders Flint 100 flint 1 Items such as the Firebuilders Flint can be given to mobs to make them work for the clan, performing the fire building skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items. Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals.
2 Fletchers Tools 100 bronze 20 Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Glassblowers Tools 100 tin 5 Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Sculptors Chisel 100 brass 20 Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
5 Boatwrights Tools 100 lead 10 Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
2 Weavers Loom 100 oak 5 Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
5 Executioners Scales 500 bronze 20 This item makes the mob a tenacious attacker of evil creatures and thieves.
2 Shop Apron 250 cotton 30 These can be given to mobs conquered by your clan, or to mobs permanently stationed at your clan home. They turn the mob into a shopkeeper, who will sell things in their shop inventory, and buy things as their coinage allows. They can be GIVEN things to sell by clan members in proper authority over them. They will not deal with clans with whom your clan is hostile or at war.
5 Assassins Eye 500 bronze 20 This item makes the mob a tenacious attacker of good creatures and paladins.
1 Scavengers Sticker 100 maple 20 iron 20 This item makes the mob a scavenger, picking anything up they find on the ground.
5 Tax Collectors Clipboard 1000 ironwood 20 gold 10 This item makes the mob a collector of tax money from anyone who is not also a member of their clan.
15 Concierges Uniform 500 wool 10 silk 2 This item will enable a MOB to provide directions to any room in ANY area that the clan controls.
3 Concierges Cap 100 wool 5 This item will enable a MOB to provide directions to any room in this area that the clan controls.

Using Clan Crafted Gear

Most clan-crafted gear is designed to be given to a conquered mob, who will then perform the designated action over and over again. Conquered mobs with gathering gear or crafting gear normally collect their gear until someone in your clan goes in and gathers it all.

Notes

  • The Clan Apron only works for conquered mobs in their home territory. If you desire to set up a clan merchant in your clan hall, hire a retainer, or use a mob that is born inside the clan hall.