Difference between revisions of "Arcanist(Thief)"
Jump to navigation
Jump to search
(→Notes) |
|||
(3 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
{{CoffeeMUDClassesTOC}} | {{CoffeeMUDClassesTOC}} | ||
{{CoffeeMUDThiefClassesTOC}} | {{CoffeeMUDThiefClassesTOC}} | ||
+ | {{#section-h:WikiHelpClasses|Arcanist}} | ||
__NOTOC__ | __NOTOC__ | ||
− | + | =How to Play= | |
− | + | ||
− | + | =Multi-Classing Options and Effectiveness= | |
− | + | ||
− | + | ||
− | + | ||
− | + | =Notes= | |
− | + | *Arcanists must witness a caster using the spell in order to capture it. Spells cast from scrolls, wands or other items cannot be gained through spellcraft. | |
− | + | ||
− | + | . | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 19:21, 20 July 2022
CoffeeMUD |
---|
Administrator Builder Player |
=CoffeeMUD Player Information= | |||
---|---|---|---|
Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
---|
Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Thief Classes=== |
---|
Arcanist Assassin Burglar Pirate Reliquist Thief Trapper |
===Arcanist=== | |
---|---|
Description: | Also known as the Arcane Rogue, the Arcanist is the thief who has become fascinated with all things arcane, but has little or no innate magical power. He is an accumulator of wands and scrolls; making good use of his limited knowledge to create, improve, and most especially use these items to his devious ends. Arcanists are also just knowledgable enough to learn spells simply by observing their usage, although, lacking any innate power, he forgets them as soon as they are used. |
Primary Stat: | Dexterity |
Qualifications: | Dexterity 9+, Intelligence 9+ |
Practices: | 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +[(Con/3)+(1d10) /lvl]. |
Mana: | 100 +[(Int/5)+(1d3)/lvl]. |
Movement: | 100 +[6X(Str/18) /lvl]. |
Attack: | +(Dex/18) per level. |
Damage: | +1 damage per 5 level(s). |
Maximum Stat Values: | Intelligence (22), Dexterity (22), Others (18) |
Bonuses: | Magic resistance, 1%/level. Huge discounts when buying arcane potions after 5th level. Ability to memorize spells learned through SpellCraft. Can see wand charges at level 30. |
Weapons: | Must use swords, daggers, natural, or ranged weapons. |
Armor: | Must wear leather, cloth, or vegetation based armor. |
Limitations: | |
Starting Equipment: | a short sword |
Races: | Drow Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Svirfneblin |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | Edged Weapon Specialization Climb Write Recall Read Magic Scroll Scribing (Alchemy) (Play Instrument) (Bandaging) (Apothecary) (Swim) (Smoke Rings) (Caravan Building) (Foraging) (Herbology) (Floristry) (Fishing) (Gem Digging) (Drilling) (Hunting) (Shearing) |
2 | (Erase Scroll) (Hide) (Cooking) (Wood Chopping) (Butchering) (Lacquering) (Dyeing) (Embroidering) (Engraving) |
3 | Fire Building Wands (Enchant Arrows) (Blacksmithing) (Carpentry) (Leather Working) (Tailoring) |
4 | (Clarify Scroll) (Sneak) (Searching) (Distilling) (Mining) (Sculpting) (Pottery) (Tanning) (Costuming) (Weaving) |
5 | Paper Making (Revoke) (Detect Traps) (Glass Blowing) (Scrimshawing) (Armorsmithing) (Weaponsmithing) (Food Prep) (Fletching) (Cobbling) (Baking) (Painting) |
6 | (Pick Locks) (Dodge) (Find Home) (Shepherding) |
7 | Spellcraft (Identify Poison) (Meat Curing) |
8 | (Use Poison) (Disarm) (AutoSwim) (AutoCrawl) |
9 | Parry (Remove Traps) |
10 | (Repairing Aura) (Recharge Wand) (Smelting) (Construction) (Siegecrafting) (Boatwrighting) (Locksmithing) (Speculating) (Farming) (Jewel Making) (Wainwrighting) (Masonry) (Taxidermy) (Shrooming) |
11 | Trip (Lore) |
12 | (Enchant Armor) (Rodsmithing) (Wand Making) (Scribe) (Find Ship) (Gardening) |
13 | Disenchant Wand (Make Maps) |
14 | (Enchant Weapon) (Rapid Shot) |
15 | Power Grab (Enchant Wand) (Composting) (Irrigation) (Landscaping) (Excavation) |
16 | (Improved Alchemy) (Ward Area) (Detect Invisible) |
17 | Shadow (Second Attack) |
18 | (Use Potion) (Knock) (AutoClimb) (Food Preserving) |
19 | Refit (Detection) |
20 | (Greater Enchant Armor) (Branding) |
21 | Observe |
22 | (Dampen Auras) (Greater Enchant Weapon) |
23 | Lesser Mend |
24 | (Comprehend Languages) (Disenchant Item) |
25 | (Store Spell) (Slippery Mind) |
26 | |
27 | |
28 | |
29 | (Master Floristry) (Master Herbology) (Master Mycology) |
30 | Magic Item |
31 | |
32 | |
33 | |
34 | |
35 |
How to Play
Multi-Classing Options and Effectiveness
Notes
- Arcanists must witness a caster using the spell in order to capture it. Spells cast from scrolls, wands or other items cannot be gained through spellcraft.
.